Skills in Devil Survivor 2
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| Index This game, Devil Survivor 2, has multiple releases with their own individual listings and galleries. Media not found on this page may be found in another. |
| Devil Survivor 2 · Devil Survivor 2: Record Breaker |
This is a list of skills in Devil Survivor 2.
Command Skills
Phys Skills
| Name | S. TypeSkill Type | D. TypeDamage Type | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Description | Effect |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Command | Physical | 8% HP | — | One Foe | 1 | 8 | ? | 75% | Phys attack: 1 foe, Removes its Extra Turn | Deals damage and steals Extra Turn | |
| Command | Physical | 3% HP | — | One Foe | 1 | 11 | ? | 100% | Phys attack: 1 foe (Accuracy: 100%) | Damage that can't miss | |
| Command | Physical | 8% HP | High | One Foe | 1 | ? | ? | 100% | Strong attack: 1 foe (Accuracy: 100%) Only KOs foes with 1 HP | Damage, only kills enemies at 1 HP | |
| Command | Physical | 5% HP | — | One Foe | 1 | 22 | 100% | 55% | Critical hit: 1 foe (Accuracy: 50%) | Damage, guaranteed critical hit | |
| Command | Physical | 8% HP | High | One Foe | 1 | 70 | ? | 70% | High Phys damage: 1 foe | Damage | |
| Command | Physical | 15% HP | — | One Foe | 1 | 17 | 100% | 95% | Critical hit: 1 foe | Damage, guaranteed critical hit | |
| Command | Physical | 10% HP | Medium | One Foe | 1 | 60 | ? | 70% | Medium Phys damage: 1 foe Resist/null/drain ignored | Damage, ignores resist/null/drain | |
| Command | Physical | 12% HP | Medium | All Foes | 1 | 25 | ? | 70% | Medium Phys damage: All foes | Damage | |
| Command | Physical | 13% HP | — | Random | 2-5 | 30 | ? | 75% | 2-5 HP-dependent Phys attacks: Random foes | Deals more damage at higher caster HP, max 3 hits on 1 foe | |
| Command | Physical | 10% HP | — | One Foe | 1 | 99 | ? | 75% | HP-dependent Phys damage: 1 foe | Deals more damage at higher caster HP | |
| Command | Physical | 15% HP | — | All Foes | 1 | 69 | ? | 70% | HP-dependent Phys damage: All foes | Deals more damage at higher caster HP | |
| Command | Physical | 20% HP | — | Random | 2-5 | 50 | ? | 80% | 2-5 HP/Lv/Vi-dependent Phys attacks: Random foes | HP/LV/Vi-dependent damage, max 3 hits on 1 foe | |
| Command | Physical | 13% HP | Low | One Foe | 2-7 | 4 | ? | 65% | 2-7 (Agility-dependent) low Phys attacks: 1 foe | Damage, no. of hits increases based on the Ag difference between caster and target | |
| Command | Physical | 13% HP | Low | All Foes | 2-7 | 4 | ? | 70% | 2-7 (Agility-dependent) low Phys attacks: All foes | Damage, no. of hits increases based on the Ag difference between caster and target | |
| Command | Physical | 10% HP | High | One Foe | 1 | 10 | ? | 75% | High Phys damage: 1 foe with ailment | Damage, higher power against foe with ailment | |
| Command | Physical | 8% HP | High | Enemy Leader | 1 | 40 | ? | 70% | High Phys damage: Enemy Leader. Ignores defense from minions | Damage to enemy leader ignoring increased defense from living minions |
Fire Skills
| Name | S. TypeSkill Type | D. TypeDamage Type | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | Description | Effect |
|---|---|---|---|---|---|---|---|---|---|
| Command | Magical | 4 MP | Low | One Foe | 1 | 17 | Low Fire damage: 1 foe | Damage | |
| Command | Magical | 13 MP | High | One Foe | 1 | 108 | High Fire damage: 1 foe | Damage | |
| Command | Magical | 23 MP | — | Random | 2-5 | ? | 2-5 Fire attacks: Random foes | Damage, max 3 hits on 1 foe. Power dependent on caster's LV and Ma. | |
| Command | Magical | 20 MP | Low | All Foes | 1 | 26 | Low Fire damage: All foes | Damage | |
| Command | Magical | 40 MP | High | All Foes | 1 | 60 | High Fire damage: All foes | Damage | |
| Command | Magical | 20 MP | High | Random All | ? | ? | High Fire damage: Random foes and allies | Damage |
Ice Skills
| Name | S. TypeSkill Type | D. TypeDamage Type | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | Description | Effect |
|---|---|---|---|---|---|---|---|---|---|
| Command | Magical | 4 MP | Low | One Foe | 1 | 14 | Low Ice damage: 1 foe Effect: Freeze | Damage, 20% chance to Freeze | |
| Command | Magical | 3 MP | High | One Foe | 1 | 102 | High Ice damage: 1 foe Effect: Freeze | Damage, 20% chance to Freeze | |
| Command | Magical | 23 MP | — | Random | 2-5 | ? | 2-5 Ice attacks: Random foes Effect: Freeze | Damage, max 3 hits on 1 foe. 18% chance to Freeze | |
| Command | Magical | 20 MP | Low | All Foes | 1 | 22 | Low Ice damage: All foes. Effect: Freeze | Damage, 15% chance to Freeze | |
| Command | Magical | 40 MP | High | All Foes | 1 | 56 | High Ice damage: All foes Effect: Freeze | Damage, 15% chance to Freeze |
Elec Skills
| Name | S. TypeSkill Type | D. TypeDamage Type | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | Description | Effect |
|---|---|---|---|---|---|---|---|---|---|
| Command | Magical | 4 MP | Low | One Foe | 1 | 14 | Low Elec damage: 1 foe Effect: Shock | Damage, 20% chance to Shock | |
| Command | Magical | 13 MP | High | One Foe | 1 | 102 | High Elec damage: 1 foe Effect: Shock | Damage, 20% chance to Shock | |
| Command | Magical | 23 MP | — | Random | 2-5 | ? | 2-5 Elec attacks: Random foes Effect: Shock | Damage, max 3 hits on 1 foe. 18% chance to Shock | |
| Command | Magical | 20 MP | Low | All Foes | 1 | 22 | Low Elec damage: All foes Effect: Shock | Damage, 15% chance to Shock | |
| Command | Magical | 40 MP | High | All Foes | 1 | 56 | High Elec damage: All foes Effect: Shock | Damage, 15% chance to Shock |
Force Skills
| Name | S. TypeSkill Type | D. TypeDamage Type | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | Description | Effect |
|---|---|---|---|---|---|---|---|---|---|
| Command | Magical | 4 MP | Low | One Foe | 1 | 17 | Low Force damage: 1 foe May kill Stone target | Damage, chance to insta-kill foes afflicted with Stone | |
| Command | Magical | 13 MP | High | One Foe | 1 | 108 | High Force damage: 1 foe May kill Stone target | Damage, chance to insta-kill foes afflicted with Stone | |
| Command | Magical | 23 MP | — | Random | 2-5 | ? | 2-5 Force attacks: Random foes High chance to KO Stoned foe | Damage, chance to insta-kill foes afflicted with Stone | |
| Command | Magical | 20 MP | Low | All Foes | 1 | 26 | Low Force damage: All foes May kill Stone target | Damage, chance to insta-kill foes afflicted with Stone | |
| Command | Magical | 40 MP | High | All Foes | 1 | 60 | High Force damage: All foes May kill Stone target | Damage, chance to insta-kill foes afflicted with Stone |
Curse Skills
| Name | S. TypeSkill Type | D. TypeDamage Type | Cost | Target | Hits | Description | Effect |
|---|---|---|---|---|---|---|---|
| Command | Magical | 35 MP | All Foes | 1 | Halve foe HP: All foes | Halves HP (Affected by resistances) | |
| Command | Magical | 26 MP | All Foes | 1 | Instantly KO Poisoned, Paralyzed, and Charmed foes | KO's foes afflicted with Poison/Paralyze/Charm. Affected by resistances. Some strong enemies are immune. | |
| Command | Status | 15 MP | All Foes | 1 | Medium Poison chance: All foes | 35% chance to inflict Poison | |
| Command | Status | 15 MP | All Foes | 1 | Medium Paralyze chance: All foes | 35% chance to inflict Paralyze | |
| Command | Status | 22 MP | All Foes | 1 | Medium Charm chance: All foes | 25% chance to inflict Charm | |
| Command | Status | 22 MP | One Foe | 1 | High Charm chance: 1 foe | 60% chance to inflict Charm | |
| Command | Status | 22 MP | All Foes | 1 | Medium Stone chance: All foes | 25% chance to inflict Stone |
Almighty Skills
| Name | S. TypeSkill Type | D. TypeDamage Type | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Description | Effect |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Command | Magical | 45 MP | — | Random | 2-5 | ? | — | 100% | 2-5 Almighty attacks: Random foes | Damage, max 3 hits on 1 foe | |
| Command | Magical | 50 MP | — | All Foes | 1 | 65 | — | 100% | Almighty damage: All foes | Damage | |
| Command | Magical | 75 MP | High | All Foes | 1 | 105 | — | 100% | High Almighty damage: All foes | Damage | |
| Command | Magical | 2 MP | — | One Foe | 1 | 3 to HP, 10 to MP | — | 100% | Drain HP/MP: 1 foe | Drains HP/MP | |
| Command | Magical | 12 MP | — | One Foe | 1 | 120 | — | 100% | Absorb HP: 1 foe. More effective at lower HP | Drains HP, higher effect at lower user HP | |
| Command | Physical | 25% HP | — | One Foe | 1 | 75 | ? | 100% | Holy flame that pierces all Almighty damage: 1 foe | Damage | |
| Command | Status | 20 MP | — | One Foe | 1 | — | — | 100% | Medium Forget chance: 1 foe | 40% chance to inflict Forget | |
| Command | Physical | 100% HP | — | All Foes | 1 | 150 | ? | — | Sacrifice self to attack all foes Low user's HP deals higher dmg | Kills self to damage enemies, damage increases when at lower HP |
Healing Skills
| Name | S. TypeSkill Type | D. TypeDamage Type | Cost | Target | Range | B. PowerBase Power | Description | Effect |
|---|---|---|---|---|---|---|---|---|
| Command | Healing | 8 MP | One Ally | 1 | 25 | Restore some HP: 1 Ally | Healing | |
| Command | Healing | 12 MP | One Ally | 1 | 100 | Restore medium HP: 1 Ally | Healing | |
| Command | Healing | 20 MP | One Ally | 1 | — | Restore full HP: 1 Ally | Full heal | |
| Command | Healing | 20 MP | Team | 1 | 25 | Restore some HP: Team | Healing | |
| Command | Healing | 45 MP | Team | 1 | — | Restore full HP: Team | Full heal | |
| Command | Healing | 9 MP | Team | 1 | — | Cure all ailments: Team | Cure all ailments | |
| Command | Healing | 55 MP | Team | 1 | — | Restore full HP & cure all ailments: Team | Full heal and cure all ailments | |
| Command | Healing | 20 MP | One Ally | 1 | 30 | Revive with some HP: 1 Ally | Revives one ally | |
| Command | Healing | 35 MP | One Ally | 1 | — | Revive with full HP: 1 Ally | Revives one ally with full HP | |
| Command | Healing | 30 MP | Team | 1 | — | Revive with full HP: Team. User's HP lowered to 1 | Fully revives and heals own team, set caster's HP to 1 |
Support Skills
| Name | S. TypeSkill Type | D. TypeDamage Type | Cost | Target | Description | Effect |
|---|---|---|---|---|---|---|
| Command | Status | 8 MP | Self | Increase damage of next attack. Effect ends after skirmish | Increased damage of next attack | |
| Command | Status | 8 MP | Team | Guarantee 1 critical hit: Team | Guarantees 1 critical hit | |
| Command | Status | 25 MP | Team | Nullify any damage once (No Almighty): Team | Each ally Nullifies any non-Almighty damage once | |
| Command | Status | 8 MP | Self | Attract enemy attacks, reduce damage taken | Increases chance of attracting single-target attacks, damage taken reduced | |
| Command | Status | 23 MP | Team | Reflect any Phys attack once: Team | Each ally Reflects any Phys attack once | |
| Command | Status | 23 MP | Team | Reflect any magic attack once (No Almighty): Team | Each ally Reflects any non-Almighty magic attack once |
Passive Skills
| Name | S. TypeSkill Type | Cost | Target | Description | Effect |
|---|---|---|---|---|---|
| Passive | — | Self | Protect ally from lethal damage if not lethal to self | Demon exclusive, protects ally from lethal damage if not lethal to self | |
| Passive | — | Self | Phys attacks may Poison (Medium chance) | Phys attacks have a chance to inflict Poison. Odds reduced if hitting multiple foes | |
| Passive | — | Self | Phys attacks may Paralyze (Medium chance) | Phys attacks have a chance to inflict Paralyze. Odds reduced if hitting multiple foes | |
| Passive | — | Self | Phys attacks may Stone (Medium chance) | Phys attacks have a chance to inflict Stone. Odds reduced if hitting multiple foes | |
| Passive | — | Self | Phys attacks may inflict Forget. (Medium chance) | Phys attacks have a chance to inflict Forget. Odds reduced if hitting multiple foes | |
| Passive | — | Self | Restore HP equal to 25% of all Phys damage dealt | Phys attacks restore 25% of damage dealt as HP | |
| Passive | — | Self | Maximum HP up 10% | Increases Max HP by 10% | |
| Passive | — | Self | Maximum HP up 30% | Increases Max HP by 30% | |
| Passive | — | Self | Maximum HP up 50% | Increases Max HP by 50% | |
| Passive | — | Self | Maximum MP up 10% | Increases Max MP by 10% | |
| Passive | — | Self | Maximum MP up 30% | Increases Max MP by 30% | |
| Passive | — | Self | Maximum MP up 50% | Increases Max MP by 50% | |
| Passive | — | Self | Critical rate up 25% | Increses critical rate by 25% | |
| Passive | — | Self | Critical rate up 50% | Increases critical rate by 50% | |
| Passive | — | Self | Deal more damage with criticals | Critical hits deal more damage | |
| Passive | — | Self | Increased speed in a skirmish | Increases speed in skirmishes | |
| Passive | — | Self | Greatly increased speed in a skirmish | Greatly increases speed in skirmishes | |
| Passive | — | Self | Enable normal attack to hit all foes | Normal attacks hit all foes | |
| Passive | — | Self | Normal attack becomes one small attack and one medium attack | Normal attack becomes one small attack and one medium attack | |
| Passive | — | Self | Improves chances of removing foe's Extra Turns | Increases chance to remove a foe's Extra Turn | |
| Passive | — | Self | Reduces chances of your Extra Turns being removed | Reduces chance to lose an Extra Turn | |
| Passive | — | Self | Phys attacks deal full damage (Can be reflected) | Phys attacks ignores resist/null/drain | |
| Passive | — | Self | Low chance of counter upon taking Phys damage | Low chance to counter Phys attacks | |
| Passive | — | Self | Medium chance of counter upon taking Phys damage | Medium chance to counter Phys attacks | |
| Passive | — | Self | High chance of counter upon taking Phys damage | High chance to counter Phys attacks | |
| Passive | — | Self | 25% chance of repeating any action taken | 25% chance to repeat any action | |
| Passive | — | Self | Guarantee Extra Turn (Not applicable to Vile/Dragon) | Guarantees extra turn if no Dragon/Vile on team | |
| Passive | — | Self | 1.1x damage dealt by Phys attacks | Phys damage up 1.1x | |
| Passive | — | Self | 1.2x damage dealt by Phys attacks | Phys damage up 1.2x | |
| Passive | — | Self | 1.5x damage dealt by Phys attacks | Phys damage up 1.5x | |
| Passive | — | Self | 1.2x damage dealt by Fire attacks | Fire damage up 1.2x | |
| Passive | — | Self | 1.5x damage dealt by Fire attacks | Fire damage up 1.5x | |
| Passive | — | Self | 1.2x damage dealt by Ice attacks | Ice damage up 1.2x | |
| Passive | — | Self | 1.5x damage dealt by Ice attacks | Ice damage up 1.5x | |
| Passive | — | Self | 1.2x damage dealt by Elec attacks | Elec damage up 1.2x | |
| Passive | — | Self | 1.5x damage dealt by Elec attacks | Elec damage up 1.5x | |
| Passive | — | Self | 1.2x damage dealt by Force attacks | Force damage up 1.2x | |
| Passive | — | Self | 1.5x damage dealt by Force attacks | Force damage up 1.5x | |
| Passive | — | Self | Greatly increase success rate of status ailments | Greatly increases chance to inflict status ailments | |
| Passive | — | Self | Attacks dealt to same race do 50% more damage | Deals 50% more damage to same race | |
| Passive | — | Self | Attacks inflicted by same race do 50% less damage | Takes 50% less damage from same race | |
| Passive | — | Self | Normal attack gains Almighty property | Normal attacks gains Almighty property | |
| Passive | — | Self | Phys damage taken -50% | Grants Phys resistance | |
| Passive | — | Self | Fire damage taken -50% | Grants Fire resistance | |
| Passive | — | Self | Ice damage taken -50% | Grants Ice resistance | |
| Passive | — | Self | Elec damage taken -50% | Grants Elec resistance | |
| Passive | — | Self | Force damage taken -50% | Grants Force resistance | |
| Passive | — | Self | Curse damage taken -50% Ailment resistance +50% | Grants Curse resistance | |
| Passive | — | Self | Damage taken -50% (Phys/Almighty unaffected) | Grants resistance to everything except Phys and Almighty | |
| Passive | — | Self | Nullify Phys attacks | Nullifies Phys attacks | |
| Passive | — | Self | Nullify Fire attacks | Nullifies Fire attacks | |
| Passive | — | Self | Nullify Ice attacks | Nullifies Ice attacks | |
| Passive | — | Self | Nullify Elec attacks | Nullifies Elec attacks | |
| Passive | — | Self | Nullify Force attacks | Nullifies Force attacks | |
| Passive | — | Self | Nullify Curse attacks | Nullifies Curse attacks | |
| Passive | — | Self | Drain Phys attacks | Drains Phys attacks | |
| Passive | — | Self | Drain Fire attacks | Drains Fire attacks | |
| Passive | — | Self | Drain Ice attacks | Drains Ice attacks | |
| Passive | — | Self | Drain Elec attacks | Drains Elec attacks | |
| Passive | — | Self | Drain Force attacks | Drains Force attacks | |
| Passive | — | Self | Reflect Phys attacks | Repels Phys attacks | |
| Passive | — | Self | Reflect Fire attacks | Repels Fire attacks | |
| Passive | — | Self | Reflect Ice attacks | Repels Ice attacks | |
| Passive | — | Self | Reflect Elec attacks | Repels Elec attacks | |
| Passive | — | Self | Reflect Force attacks | Repels Force attacks | |
| Passive | — | Self | Reduces chances of suffering status ailments | Reduce chance of being inflicted with status ailments | |
| Passive | — | Self | Almighty damage taken -50% | Grants Almighty resistance | |
| Passive | — | Self | Withstand death once per skirmish | Endures one lethal attack if above 2HP once per skirmish | |
| Passive | — | Self | Evade more Phys attacks | Increases evasion against Phys attacks | |
| Passive | — | Self | Gain some EXP if not assigned to a team | Gain some EXP if not assigned to a team | |
| Passive | — | Self | Gain more EXP if not assigned to a team | Gain EXP if not assigned to a team | |
| Passive | — | Self | Increases Macca gained after a skirmish by 20% | Increases Macca gained after a skirmish by 20% | |
| Passive | — | Self | Restore 10% of maximum HP when skirmish ends | Restores 10% of max HP after skirmishes | |
| Passive | — | Self | Restore 20% of maximum HP when skirmish ends | Restores 20% of max HP after skirmishes | |
| Passive | — | Self | Restore 10% of maximum MP when skirmish ends | Restores 10% of max MP after skirmishes | |
| Passive | — | Self | Restore some HP/MP when skirmish ends | Restores some HP/MP after skirmishes | |
| Passive | — | Self | Protect leader from lethal damage | Demon exclusive, protect leader from lethal damage | |
| Passive | — | Self | Protect leader from lethal damage (-50% damage) | Demon exclusive, protect leader from lethal damage (-50% damage) | |
| Passive | — | Self | Protect leader from damage if resistance is higher | Demon Exclusive, protect leader from damage if resistance is higher | |
| Passive | — | Self | Enable 2 actions in a turn | Enemy exclusive, grants 2 actions per turn | |
| Passive | — | Self | Enable 3 actions in a turn | Enemy exclusive, grants 3 actions per turn |
Auto Skills
| Name | S. TypeSkill Type | D. TypeDamage Type | Cost | Target | Description | Effect |
|---|---|---|---|---|---|---|
| Auto | Status | 4 MP | Team | Phys/magic damage up 25: Team | — | |
| Auto | Status | 5 MP | All Foes | Defense down 25%: All foes | Defense down 25% | |
| Auto | Status | 12 MP | All Foes | Hit/evade/defense down 25%: All foes | Hit/evade/defense down 25% | |
| Auto | Status | 3 MP | Team | Hit/evade up 25%: Team | Hit/Evade up 25% | |
| Auto | Status | 5 MP | Team | Defense up 25%: Team | — | |
| Auto | Status | — | Team | Agility +5: Team | — | |
| Auto | Status | 15 MP | Team | Reflect any Phys attack once: Team | Each ally Reflects any Phys attack once | |
| Auto | Status | 16 MP | Team | Reflect any magic attack once (No Almighty): Team | Each ally Reflects any non-Almighty magic attack once | |
| Auto | Status | 10 MP | Team | Change weaknesses to normal resistances: Team | Change weaknesses to resistances | |
| Auto | Status | 15 MP | All | Nullify 1st Phys attack: Both teams | Negates first Phys attack | |
| Auto | Status | 8 MP | All | Nullify 1st Fire attack: Both teams | Negates first Fire attack | |
| Auto | Status | 8 MP | All | Nullify 1st Ice attack: Both teams | Negates first Ice attack | |
| Auto | Status | 8 MP | All | Nullify 1st Elec attack: Both teams | Negates first Elec attack | |
| Auto | Status | 8 MP | All | Nullify 1st Force attack: Both teams | Negates first Force attack | |
| Auto | Status | 6 MP | All | Nullify 1st Curse attack: Both teams | Negates first Curse attack | |
| Auto | Status | 6 MP | Team | Damage up 2x, only normal attack selectable: Team | Damage up 2x, can only use normal attacks | |
| Auto | Status | 6 MP | Team | Phys attacks deal full dmg (Can be reflected): Team | Phys attacks ignore resist/null/drain | |
| Auto | Status | 10 MP | Team | Guarantee critical hit for one Phys attack: Team | — | |
| Auto | Status | — | Team | Guarantee all Phys attacks hit: Team | All Phys attacks have 100% accuracy | |
| Auto | Status | — | Team | Greatly increase success rate of status ailments | Increases chance to inflict status ailments | |
| Auto | Status | — | Self | Gain speed advantage at the cost of Extra Turns | Can't get Extra Turns | |
| Auto | Status | — | All Foes | Disable opponent skills that activate at the start of a skirmish | Disable opponent Auto-skills that active at the start of skirmishes | |
| Auto | Status | — | Team | Nullify damage <= 50: Team | Nullify damage <= 50: Team | |
| Auto | Status | 10 MP | Team | Withstand death once per skirmish at the start of a turn | Survive lethat damage if above 2HP once per battle | |
| Auto | Status | — | All | MP cost -50%: Both teams | MP cost -50% | |
| Auto | Status | 16 MP | Team | Magic damage up 1.5x, cost 2x, no Phys attacks: Team | Magic damage up 1.5x and MP cost 2x. Can't use Phys attacks | |
| Auto | Status | — | All | HP cost -75%: Both teams | Reduce HP cost of skills by 75% | |
| Auto | Healing | — | Team | Restore some MP when damaged: Team | Restores some MP when damaged | |
| Auto | Healing | 25 MP | Self | Cast Recarm at the start of skirmish: Dead allies | Cast Recarm at the start of skirmish if any ally dead | |
| Auto | Healing | 12 MP | Self | Cast Media if a team member is hurt | Cast Media if a team member is hurt | |
| Auto | Healing | 12 MP | Self | Cast Diarahan at the start of a skirmish if a team member is hurt | Cast Diarahan at the start of a skirmish if a team member is hurt | |
| Auto | Healing | 25 MP | Self | Cast Prayer if a member is hurt or suffering ailment | Cast Prayer at the start of a skirmish if a team member is hurt or inflicted with ailments |
Race Skills
| Name | S. TypeSkill Type | D. TypeDamage Type | Cost | P. LevelPower Level | Target | Range | B. PowerBase Power | Description | Effect |
|---|---|---|---|---|---|---|---|---|---|
| Race | Status | ? MP | — | Ally Team | 6 | — | Switch positions with an ally team. Range: 6 | Switches position with an ally or NPC team. | |
| Race | Status | ? MP | — | Ally Team | 8 | — | Switch positions with an ally team. Range: 8 | Switches position with an ally or NPC team. | |
| Race | — | — | — | Team | — | — | Move through obstacles Move +1 (Not stackable) | Move through obstacles and Move +1 | |
| Race | — | — | — | Team | — | — | Move through obstacles Move +2 (Not stackable) | Move through obstacles and Move +2 | |
| Race | — | — | — | Team | — | — | Replenish Move after attack (Not stackable) | Replenish Move after attacking (Not stackable) | |
| Race | — | — | — | Team | — | — | Replenish Move after attack. Can run during Extra Turn (Not stackable) | Replenish Move after attack. Can run during Extra Turn (Not stackable) | |
| Race | Status | ? MP | — | Team | — | — | Magic damage up 1.5x for one action: Team | Increases magic damage by 1.5x for one action | |
| Race | Status | ? MP | — | Team | — | — | Reduces MP cost by 25%. Magic damage up 1.5x for one action: Team | Reduces MP costs by 25%. Increases magic damage by 1.5x for one action | |
| Race | Healing | ? HP | — | Team | — | — | Spend user's HP to restore MP (level-dependent): Team | Recovers MP | |
| Race | Healing | ? HP | — | Team | — | — | Spend user's HP to restore MP (level-dependent): Team. More effective than Blood Wine | Recovers MP | |
| Race | — | — | — | Team | — | — | Atk rng 2, No Extra Turn, Attack Turn Cost up | Attack range 2, no Extra Turn, Attack Turn Cost up | |
| Race | — | ? MP | — | Team | — | — | Atk rng 2, No Extra Turn, Attack Turn Cost up. Increase range by 4 | Attack range 2, no Extra Turn, Attack Turn Cost up. Spend MP to increase range to 4 | |
| Race | Healing | ? MP | Low | Team | 3 | ? | Heal (low) 1 team, chance of side benefit. Range: 3 | Healing, chance of other effect | |
| Race | Healing | ? MP | Low | All Teams | 3 | ? | Heal (low) all teams, chance of side benefit. Range: 3 | Heals all teams in range, chance of other effect | |
| Race | Healing | — | — | Team | — | — | Restore HP/MP when user defeats a foe: Team | When user defeats a foe: recovers HP and MP | |
| Race | Healing | ? HP | — | Team | 3 | — | Restore HP/MP when user defeats a foe: Team. Range: 3 | When user defeats a foe: recovers HP and MP. Spend HP to grant effect to ally team | |
| Race | Healing | ? MP | — | Team | 2 | — | Heal (50% current user HP) 1 team. Range: 2 | Recovers HP = User's current HP ÷ 2. | |
| Race | Healing | ? MP | — | Team | 2 | — | Heal (current user HP): 1 team. Increase turn speed by 1. Range: 2 | Recovers HP = User's current HP ÷ 2. Increases turn speed by 1 | |
| Race | — | ? MP | — | Team | — | — | Immediately act again. Cannot be used more than once per turn | Grants another action. Can only be used once per turn | |
| Race | — | ? MP | — | Team | — | — | Immediately act again. Cannot be used more than once per turn | Grants another action. Can only be used once per turn | |
| Race | — | — | — | Team | — | — | Move through obstacles Move Turn Cost -50% | Can move through obstacles. Move Turn Cost -50% | |
| Race | — | ? MP | — | Team | — | — | Move through obstacles next to ally team. Range: 5 Move Turn Cost -50% | Can move through obstacles next to an ally's team. Move Turn Cost -50% | |
| Race | Status | ? MP | — | Enemy Team | 3 | — | Reduce opposing team's range to 1 and movement by half. Range: 3 | Reduce target's range to 1 and movement by half | |
| Race | Status | ? MP | — | Enemy Team | 3 | — | Lower target team's range to 1 and halve motion range. Prevent recovery from status ailments. Range: 3 | Reduce target's range to 1 and movement by half. Prevents recovering from status ailments | |
| Race | Status | ? MP | — | ? | — | — | Reduce damage taken by 30% until start of next turn | Reduces damage taken by 30% until start of next turn | |
| Race | Status | ? MP | — | ? | — | — | Reduce damage taken by 50% until start of next turn | Reduces damage taken by 50% until start of next turn | |
| Race | Status | ? HP | — | Enemy Team | 3 | — | Reduce target's Move to 1 for 1 turn. Range: 3 | Reduce target's Move to 1 for 1 turn | |
| Race | Status | ? HP | — | Enemy Team | 3 | — | Skip target's turn once and reduce target's Move to 1 on next turn Range: 3 | Skips target's next turn and reduces Move to 1 on the turn after that | |
| Race | — | — | — | Team | — | — | Enable second skirmish (Not stackable) | Enable second skirmish (Not stackable) | |
| Race | — | — | — | Team | — | — | Enable second skirmish and use of skills (Not stackable) | Enables a second skirmish and use of skills (Not stackable) | |
| Race | Healing | ? MP | High | Team | 4 | ? | Heal (high)/cure 1 team Range: 4 | Healing and cures status ailments | |
| Race | Healing | ? MP | High | Team | 6 | ? | Heal (high)/cure 1 team Range: 6 | Healing and cures status ailments | |
| Race | — | — | — | ? | — | — | Grants potential third attack (second Extra Turn) in one turn | Chance to gain a third attack (second Extra turn) | |
| Race | — | — | — | ? | — | — | Grants potential third attack (second Extra Turn) in one turn. High chance of getting Extra Turn | Chance to gain a third attack (second Extra turn). Hich chance of getting Extra Turns | |
| Race | Status | — | — | Enemy Team | — | — | Reduce adjacent enemy team Move to 1, Defend priority | Reduce adjacent enemy teams Move to 1. Bonus to initiative while defending | |
| Race | Status | — | — | Enemy Team | — | — | Reduce adjacent enemy team Move to 1, Defend priority. Removes foe's Extra Turns | Reduce adjacent enemy teams Move to 1. Bonus to initiative while defending. Removes foe's Extra Turns | |
| Race | Status | ? HP | — | Team | — | — | Guarantee 1 critical hit: Team | Guarantees 1 critical hit | |
| Race | Status | ? HP | — | Team | — | — | Increase Phys attack critical rate: Team. After, critical rate slowly decreases from 100% | Guarantees 1 critical hit. After, critical rate slowly decreases from 100% | |
| Race | Healing | — | — | Team | — | — | Restore MP after skirmish: Team. Foe initiative down | Restores MP based on total damage dealt by team when skirmish ends. Foe initiative down | |
| Race | Healing | ? MP | — | Team | — | — | Restore MP after skirmish: Team. Foe initiative down | Restores MP based on total damage dealt by team when skirmish ends. Foe initiative down | |
| Race | — | — | — | Team | — | — | Atk rng 3, no Extra Turn, Attack Turn Cost up, Move-1 | Attack range 3, no Extra Turn, Attack Turn Cost up, Move-1 | |
| Race | — | — | — | Team | — | — | Atk rng 4, no Extra Turn, Attack Turn Cost up, Move-1 | Attack range 4, no Extra Turn, Attack Turn Cost up, Move-1 | |
| Race | Status | ? HP | — | Team | — | — | Increase Move to 7. Grant initiative bonus | Increases Move to 7 and grants a bonus to initiative. Overrides Bind. | |
| Race | Status | ? HP | — | Team | — | — | Increase Move to 8. Grant initiative bonus | Increases Move to 8 and grants a bonus to initiative. Overrides Bind. | |
| Race | — | — | — | Self | — | — | Hard outer shell resists damage. Charges power for a few turns then unleashes an explosion. Range: 4 | Nullifies all damage | |
| Race | — | — | — | Self | — | — | Uses high-range Circumpolarity and spawns mobile bombs. Range: 4 | ? | |
| Race | — | — | — | Self | — | — | Merak spawn that self-destructs upon reaching its destination. | ? | |
| Race | — | — | — | Self | — | — | Divides after several turns. Can ignore obstacles. Range: 2 | ? | |
| Race | — | — | — | Self | — | — | Merges after a few turns. Defeated parts can be resurrected after merge. Can ignore obstacles. Range: 2 |
? | |
| Race | — | — | — | Self | — | — | Spawns buds that cause earthquakes. If three parts are not destroyed at same time, can regenerate. Range: 6 |
? | |
| Race | — | — | — | Self | — | — | Earthquakes do Phys damage to all foes (except Avian and Divine). Range: 4 | ? | |
| Race | — | — | — | Self | — | — | Its seeds deal Poison damage to all foes at start of skirmish. Range: 6 | ? | |
| Race | — | — | — | Self | — | — | Explodes, polluting its surroundings with lethal poison. | ? | |
| Race | — | — | — | Self | — | — | High Phys damage. Its tentacles divide when struck. Damaged parts may form a large Mizar. Range: 4 | Increases Phys damage, Attack range 4 | |
| Race | — | — | — | Self | — | — | Grows if left alone. Deals high Phys damage. Range: 2 | ? | |
| Race | — | — | — | Self | — | — | Slightly grown Mizar. Deals high Phys damage. Divides upon being struck. Range: 4 | ? | |
| Race | — | — | — | Self | — | — | Has characteristics of all the Septentriones. Range: 7 | User has range 7 | |
| Race | — | — | — | Self | — | — | Earthquakes deal Phys damage to all foes (except Avian and Divine). Range: 4 | ? | |
| Race | — | — | — | Self | — | — | Has powers of Dubhe and Megrez. | ? | |
| Race | — | — | — | Self | — | — | Has powers of Merak and Phecda. | ? | |
| Race | — | — | — | Self | — | — | Has powers of Mizar and Alioth. | ? | |
| Race | — | — | — | Self | — | — | Has Benetnasch's original powers. | ? | |
| Race | — | — | — | Self | — | — | Strong attacks corresponding to number of guardian stars. Range: Infinite | ? | |
| Race | — | — | — | Self | — | — | Can ignore obstacles. | ? | |
| Race | — | — | — | Self | — | — | Can ignore obstacles. | ? | |
| Race | — | — | — | Self | — | — | Has incredible destructive power and ability to resurrect binary stars. Range: 3 | Has increased power and can resurrect binary stars. Attack range 3 | |
| Race | — | — | — | Self | — | — | Swallows foes. Can be damaged to spit out swallowed unit, but it will also be affected. | ? | |
| Race | — | — | — | Self | — | — | Io with Lugh's javelin, Areadbhar. | ? | |
| Race | — | — | — | Self | — | — | Reduces damage from demons to Polaris A and summons demons. Range: 3 | Reduces damage from demons to Polaris A and summons demons. Attack range: 3 | |
| Race | — | — | — | Self | — | — | Allows Polaris A to move again during battle and summons demons. Range: 3 | Allows Polaris A to move again during battle and summons demons. Attack range 3 | |
| Race | — | — | — | Self | — | — | Increases damage dealt by Polaris A to humans. Range: Infinite | Increases damage dealt by Polaris A to humans. Infinite attack range | |
| Race | — | — | — | Self | — | — | Grants Polaris A a third action (second Extra Turn). Range: Infinite | Grants Polaris A a third action (second Extra Turn). Infinite attack range | |
| Race | — | — | — | Self | — | — | One of the seven stars protecting Polaris. Range: 3 | Grants a resistance to Polaris. Attack range 3 | |
| Race | — | — | — | Self | — | — | Charm at start of a skirmish: 100% chance vs. human males, Medium chance vs. women/demons | ? |