Shin Megami Tensei (Game): Difference between revisions

Jump to navigation Jump to search
(PS Blurb)
No edit summary
Line 74: Line 74:
{{Blurb
{{Blurb
|english=
|english=
'''The “Demon Summoning Program”, which allows you to summon and control demons at will, becomes the catalyst for the strange journey of three young men living in Tokyo, which has been turned into a demon world.''
'''The “Demon Summoning Program”, which allows you to summon and control demons at will, becomes the catalyst for the strange journey of three young men living in Tokyo, which has been turned into a demon world.'''


At the end of the century, in Tokyo, the capital of Japan. One night, a young man living with his mother has a mysterious dream. An otherworldly labyrinth, a talking door, a crucified man, a man tormented by demons, a mysterious woman, and a strange ritual.
At the end of the century, in Tokyo, the capital of Japan. One night, a young man living with his mother has a mysterious dream. An otherworldly labyrinth, a talking door, a crucified man, a man tormented by demons, a mysterious woman, and a strange ritual.
Line 80: Line 80:
When he awakens from his dream, he finds the neighborhood in a frenzy over a murder in Inokashira Park. He then receives a mysterious message via computer: a "Demon Summoning Program" that allows the user to ally with demons and summon them at will...
When he awakens from his dream, he finds the neighborhood in a frenzy over a murder in Inokashira Park. He then receives a mysterious message via computer: a "Demon Summoning Program" that allows the user to ally with demons and summon them at will...
|japanese=
|japanese=
悪魔を召喚して自由にコントロールできる「悪魔召喚プログラム」。魔界と化した東京を舞台に、少年たちの奇妙な旅が始まる。
'''悪魔を召喚して自由にコントロールできる「悪魔召喚プログラム」。魔界と化した東京を舞台に、少年たちの奇妙な旅が始まる。'''


世紀末。 日本の首都、東京。 母親と二人暮らしの少年は ある夜、奇妙な夢を見る。異次元世界の迷宮、喋る扉、 十字架に掛けられた少年、 悪魔に虐げられた少年、 謎の女、そして怪しい儀式 1人の少年に、悪魔は舞い降りた──
世紀末。 日本の首都、東京。 母親と二人暮らしの少年は ある夜、奇妙な夢を見る。異次元世界の迷宮、喋る扉、 十字架に掛けられた少年、 悪魔に虐げられた少年、 謎の女、そして怪しい儀式 1人の少年に、悪魔は舞い降りた──
Line 86: Line 86:
不思議な夢から目を覚ますと、公園で殺人事件が起こったらしく、 街は騒然としているようだった。 パソコン通信により、不可解なメッセージが送られて来た。 そしてプログラムをダウンロードすると、それは悪魔を自分の「仲魔」としていつでも召喚することができる「悪魔召喚プログラム」であった……。
不思議な夢から目を覚ますと、公園で殺人事件が起こったらしく、 街は騒然としているようだった。 パソコン通信により、不可解なメッセージが送られて来た。 そしてプログラムをダウンロードすると、それは悪魔を自分の「仲魔」としていつでも召喚することができる「悪魔召喚プログラム」であった……。
|romaji=
|romaji=
Akuma o shōkan shite jiyū ni kontorōru dekiru "akuma shōkan puroguramu". Makai to kashita tōkyō o butai ni, shōnentachi no kimyōna tabi ga hajimaru.
'''Akuma o shōkan shite jiyū ni kontorōru dekiru "akuma shōkan puroguramu". Makai to kashita tōkyō o butai ni, shōnentachi no kimyōna tabi ga hajimaru.'''


Seiki matsu. Nippon no shuto, tōkyō. Hahaoya to ni nin kurashi no shōnen wa aru yoru, kimyōna yume o miru. I jigen sekai no meikyū, shaberu tobira, jūjika ni kakerareta shōnen, akuma ni shītagerareta shōnen, nazo no onna, soshite ayashī gishiki 1 nin no shōnen ni, akuma wa maiorita─ ─
Seiki matsu. Nippon no shuto, tōkyō. Hahaoya to ni nin kurashi no shōnen wa aru yoru, kimyōna yume o miru. I jigen sekai no meikyū, shaberu tobira, jūjika ni kakerareta shōnen, akuma ni shītagerareta shōnen, nazo no onna, soshite ayashī gishiki 1 nin no shōnen ni, akuma wa maiorita─ ─

Revision as of 10:12, 30 April 2023

Shin Megami Tensei is a role-playing game released by Atlus for the Nintendo Super Famicom in 1992.

Blurb

Characters

Development

Shin Megami Tensei began development as "Megami Tensei III" and was initially intended to be a follow-up to the original Megami Tensei games on the Nintendo Famicom published by Namco. During development of SMT1, Kouji Okada and the president of ATLUS, Naoya Harano, directly went to the Namco chairman, Masaya Nakamura, to ask permission to publish the game on their own. Nakamura readily agreed, presumably due to the friendship he shared with Harano and ATLUS themselves owning the trademark to "Megami Tensei" prior to working with Namco.[1] After this, the game's development direction changed and all story connections to the previous games were removed. The title was subsequently given the prefix "Shin," a Japanese word meaning "true" or "new" to symbolize the series' rebirth. The game's early draft documents state: “We grabbed the strongest points of Megami Tensei 1 and 2, and turned many ideas we couldn't use on the Famicom into reality through the Super Famicom. This is… a true Megami Tensei…”[2] The game's writer, Ryuutaro Itou, would describe this process saying, “As Shin Megami Tensei was essentially a remake of Megami Tensei II, the staff all had an implicit understanding that the game would have the characters Law Hero and Chaos Hero, with the protagonist starting from a neutral standpoint, their future actions then determining their alignment.”[3]

Gallery

To be added

References

  1. https://www.4gamer.net/games/999/G999905/20220813010/
  2. Atlus Co., Ltd. (2017). Shin Megami Tensei Series 25th Anniversary Memorial Book Megaten Maniacs [Page 19] Tokyo, Japan: Atlus Co., Ltd.
  3. https://blueforestbible.tumblr.com/post/109174139417/an-interview-with-ryutaro-ito-megami-tensei