Shin Megami Tensei: Nine: Difference between revisions
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'''''Shin Megami Tensei: Nine''''', stylized as '''''Shin Megami Tensei NINE''''', is a 2002 role-playing game for the Xbox, and the fourth entry in the {{Link|Series|smt-}}. It was developed and published by [[Atlus]] and released on December 5, 2002 | '''''Shin Megami Tensei: Nine''''', stylized as '''''Shin Megami Tensei NINE''''', is a 2002 role-playing game for the Xbox, and the fourth entry in the {{Link|Series|smt-}}. It was developed and published by [[Atlus]] and released on December 5, 2002. | ||
To date, ''Nine'' has not seen an official release outside of Japan nor a translation patch. | To date, ''Nine'' has not seen an official release outside of Japan nor a translation patch. | ||
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==Synopsis== | ==Synopsis== | ||
{{Sectionstub}} | {{Sectionstub}} | ||
''Shin Megami Tensei: Nine'' starts in the year 2028.<ref>{{Cite Book|book=C.B.A.S. Data|lang=Japanese|page=p. 15}}</ref> | ''Shin Megami Tensei: Nine'' starts in the year 2028.<ref>{{Cite Book|book=C.B.A.S. Data|lang=Japanese|page=p. 15}}</ref> Humans now live in underground cities, and spend most of their times in a virtual space: a recreation of Tokyo as it existed in the mid-90s,<ref name=":0">Gaming Intelligence Agency 17/02/2002, "Cozy Okada discusses Shin Megami Tensei Nine", [https://web.archive.org/web/20150906002437/http://www.rpgfan.com/news/2002/1137.html archived]. </ref> including several districts like Shinjuku, Shibuya and Ikebukuro. | ||
{{SeePlot}} | {{SeePlot}} | ||
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==Development== | ==Development== | ||
{{Sectionstub}} | {{Sectionstub}} | ||
Announced on August 27th 2001 at the Xbox Conference Summer 2001 as ''Shin Megami Tensei: Online'',<ref>RPGFan News 27/08/2001, "Shin Megami Tensei Online Announced for the Xbox", [https://web.archive.org/web/20150907195021/http://www.rpgfan.com/news/2001/1334.html archived].</ref> it was built to be an online game, though with a singleplayer campaign which was meant as a tutorial for the online component.<ref name=":0" /> The project was renamed to ''Shin Megami Tensei: Nine'' in the Famitsu Xbox volume 2 of February 2002.<ref>RPGFan News 16/02/2002, "Shin Megami Tensei Online Renamed Shin Megami Tensei Nine", [https://web.archive.org/web/20150906002437/http://www.rpgfan.com/news/2002/1137.html archived].</ref><ref>Retromags "[https://www.retromags.com/gallery/image/37267-famitsu-xbox-issue-002-february-2002/?browse=1 Famitsu Xbox Issue 002 (February 2002)]".</ref> The new name is reference to the game's nine alignments that the protagonist can have due to the addition of the Light-Dark axis, as opposed to the standard three alignments the protagonist can have in other ''Shin Megami Tensei'' games (on the Law-Chaos axis only), and with the addition of online play, the developers felt players could "experience a story with real meaning to them".<ref name=":0" /> The goal was to have players team up with other players of the same alignment, and fight against players of the opposite alignment. | |||
==Nomenclature== | ==Nomenclature== | ||
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==Gallery== | ==Gallery== | ||
{{SeeGallery}} | {{SeeGallery}} | ||
== Trivia == | |||
* ''Nine'' was the first ''Megami Tensei'' game for an Xbox console, and the only one until ''[[Persona 4 Arena]]'' released for the Xbox 360 in 2012. It was the first and the only ''Shin Megami Tensei'' game for an Xbox console until ''[[Shin Megami Tensei V: Vengeance]]'', which released for Xbox One and the Xbox Series X/S in 2024. | |||
** It is still the only title in the entire franchise to be exclusively made for a Microsoft console. | |||
==References== | ==References== |
Revision as of 14:54, 5 December 2024
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Shin Megami Tensei: Nine, stylized as Shin Megami Tensei NINE, is a 2002 role-playing game for the Xbox, and the fourth entry in the Shin Megami Tensei series. It was developed and published by Atlus and released on December 5, 2002.
To date, Nine has not seen an official release outside of Japan nor a translation patch.
Blurb
崩壊した現実世界と肥大した電脳世界。その果てに待つものは……。 核により崩壊した現実世界。地下での生活を余儀なくされた人類の希望は、電脳世界に構築された仮想都市によって支えられていた。だが、頻発するノイズと人々の暴走した欲望が、やがて人類をさらなる崩壊の序曲へと導く……。衝撃の物語にキミは耐えられるか? |
Hōkaishita genjitsu sekai to hidaishita dennō sekai. Sono hate ni matsu mono wa……. Kaku ni yori hōkaishita genjitsu sekai. Chika de no seikatsu o yoginakusareta jinrui no kibō wa, dennō sekai ni kōchikusareta kasō toshi ni yotte sasaraereteita. Daga, hinpatsusuru noizu to hotobito no bōsōshita yokubō ga, yagate jinrui o saranaru hōkai no jokyoku e to michibuku……. Shōgeki no monogatari ni kimi wa taerareru ka? |
The real world has collapsed and the cyber world is bloated. The end that awaits all... The real world has broken down due to nuclear weapons. Forced to live underground, humanity's hope is sustained by a virtual city built in the cyber world. However, the frequent noise and people's rampant desires soon lead humanity to an overture of further collapse... Can you withstand this shocking story? |
Synopsis
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No reason provided. |
Shin Megami Tensei: Nine starts in the year 2028.[1] Humans now live in underground cities, and spend most of their times in a virtual space: a recreation of Tokyo as it existed in the mid-90s,[2] including several districts like Shinjuku, Shibuya and Ikebukuro.
Gameplay
This section is a stub. You can help Megami Tensei Wiki by expanding it. | |
No reason provided. |
Listings
Characters
Bosses
Demons
Skills
Items
Locations
Development
This section is a stub. You can help Megami Tensei Wiki by expanding it. | |
No reason provided. |
Announced on August 27th 2001 at the Xbox Conference Summer 2001 as Shin Megami Tensei: Online,[3] it was built to be an online game, though with a singleplayer campaign which was meant as a tutorial for the online component.[2] The project was renamed to Shin Megami Tensei: Nine in the Famitsu Xbox volume 2 of February 2002.[4][5] The new name is reference to the game's nine alignments that the protagonist can have due to the addition of the Light-Dark axis, as opposed to the standard three alignments the protagonist can have in other Shin Megami Tensei games (on the Law-Chaos axis only), and with the addition of online play, the developers felt players could "experience a story with real meaning to them".[2] The goal was to have players team up with other players of the same alignment, and fight against players of the opposite alignment.
Nomenclature
Language | Name | Meaning |
---|---|---|
Japanese | 真・女神転生 NINE Shin Megami Tensei Nain | True Goddess Reincarnation: Nine |
Gallery
Trivia
- Nine was the first Megami Tensei game for an Xbox console, and the only one until Persona 4 Arena released for the Xbox 360 in 2012. It was the first and the only Shin Megami Tensei game for an Xbox console until Shin Megami Tensei V: Vengeance, which released for Xbox One and the Xbox Series X/S in 2024.
- It is still the only title in the entire franchise to be exclusively made for a Microsoft console.
References
- ↑ C.B.A.S. Data. Japanese. p. 15.
- ↑ 2.0 2.1 2.2 Gaming Intelligence Agency 17/02/2002, "Cozy Okada discusses Shin Megami Tensei Nine", archived.
- ↑ RPGFan News 27/08/2001, "Shin Megami Tensei Online Announced for the Xbox", archived.
- ↑ RPGFan News 16/02/2002, "Shin Megami Tensei Online Renamed Shin Megami Tensei Nine", archived.
- ↑ Retromags "Famitsu Xbox Issue 002 (February 2002)".
Shin Megami Tensei series | |
---|---|
Mainline Games | Shin Megami Tensei • II • if...• Nine • III: Nocturne (Maniax) • Strange Journey (Redux) • IV • IV: Apocalypse • V (Vengeance) |
Spin-off Games | Giten Megami Tensei: Tokyo Revelation • Imagine • Synchronicity Prologue |
Mobile Games | Demon Summoning Program • Kētai Akuma Densho • J • 20XX • if...: Hazama Hen • Devil Colosseum 20XX • Tokyo Requiem • II Gaiden: Ma To Hōkai • Devil Hunter Zero • Devil Collection • Liberation Dx2 |
Audio Dramas | Tokyo Revelation Gaiden • III: Nocturne Drama CD • Strange Journey Drama CD |
OVA | Tokyo Revelation |
Manga | Tokyo Revelation • II: Tokyo Millenium • Otosare Shi Tsubasa • if...: Gakuen no Akuma Tsukai • Kahn • Eden • III: Nocturne • Gaiten: Hato no Senki • IV: Demonic Gene • IV: Prayers • DSJ Another Report |