Shin Megami Tensei (Game): Difference between revisions

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(GBA Blurb)
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主人公の少年は母親と2人暮らしのティーンエイジャー。ある夜、少年は奇妙な夢を見た…。
主人公の少年は母親と2人暮らしのティーンエイジャー。ある夜、少年は奇妙な夢を見た…。


異次元世界の迷宮、喋る扉、 十字架に架けられた少年、 そして悪魔に虐げられた少年ーー
異次元世界の迷宮、喋る扉、 十字架に架けられた少年、 そして悪魔に虐げられた少年──


不思議な夢から目を覚ますと、井の頭公園で殺人事件が起こり街が騒然としていた。と同時にパソコン通信により不可解なメッセージが送られていた。それは悪魔を自分の「仲魔」として、いつでも召喚することができる「悪魔召喚プログラム」であった…。
不思議な夢から目を覚ますと、井の頭公園で殺人事件が起こり街が騒然としていた。と同時にパソコン通信により不可解なメッセージが送られていた。それは悪魔を自分の「仲魔」として、いつでも召喚することができる「悪魔召喚プログラム」であった…。
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Fushigina yume kara me o samasuto, kōen de satsujin jiken ga okottarashiku, machi wa sōzen to shiteiru yōdatta. Pasokon tsūshin niyori, fukakaina messēji ga okuraretekita. Soshite puroguramu o daunrōdo suruto, sore wa akuma o jibun no "naka ma" toshite itsu demo shōkan suru koto ga dekiru "akuma shōkan puroguramu" deatta……
Fushigina yume kara me o samasuto, kōen de satsujin jiken ga okottarashiku, machi wa sōzen to shiteiru yōdatta. Pasokon tsūshin niyori, fukakaina messēji ga okuraretekita. Soshite puroguramu o daunrōdo suruto, sore wa akuma o jibun no "naka ma" toshite itsu demo shōkan suru koto ga dekiru "akuma shōkan puroguramu" deatta……
}}
}}
|-|
GBA=
{{Blurb
|english=
'''It all starts with the “Demon Summoning Program”...'''
'''World'''
At the end of the century, a battle encompassing all beings, human and demon, begins in Tokyo.
'''Fusion'''
Combine demons in the Mansion of Heresy to create a stronger demon with more powerful abilities.
'''Demon Allies'''
Depending on negotiations, demons can become your allies. The summoned ally becomes a reliable comrade in battle.
|japanese=
'''「悪魔召還プログラム」 すべてはそこから始まった──。'''
'''世界'''
世紀末、「東京」を舞台に、人類、悪魔すべての存在を巻き込んだ戦いが始まる。
'''合体'''
邪教の館で悪魔を合体させ、より強大な能力を秘めた悪魔を生み出せ。
'''仲魔'''
交渉次第では悪魔が仲魔に。 召還した仲魔は戦闘時の頼もしい味方となる。
|romaji=
'''"Akuma shōkan puroguramu" subete wa soko kara hajimatta──.'''
'''Sekai'''
Seiki matsu, "tōkyō" o butai ni, jinrui, akuma subete no sonzai o makikonda tatakai ga hajimaru.
'''Gattai'''
Jakyō no kan de akuma o gattai sase, yori kyōdaina nōryoku o himeta akuma o umidase.
'''Naka ma'''
Kōshō shidai de wa akuma ga naka ma ni. Shōkan shita naka ma wa sentō ji no tanomoshī mikata to naru.
}}
</tabber>
</tabber>



Revision as of 10:32, 30 April 2023

Shin Megami Tensei is a role-playing game released by Atlus for the Nintendo Super Famicom in 1992.

Blurb

Characters

Development

Shin Megami Tensei began development as "Megami Tensei III" and was initially intended to be a follow-up to the original Megami Tensei games on the Nintendo Famicom published by Namco. During development of SMT1, Kouji Okada and the president of ATLUS, Naoya Harano, directly went to the Namco chairman, Masaya Nakamura, to ask permission to publish the game on their own. Nakamura readily agreed, presumably due to the friendship he shared with Harano and ATLUS themselves owning the trademark to "Megami Tensei" prior to working with Namco.[1] After this, the game's development direction changed and all story connections to the previous games were removed. The title was subsequently given the prefix "Shin," a Japanese word meaning "true" or "new" to symbolize the series' rebirth. The game's early draft documents state: “We grabbed the strongest points of Megami Tensei 1 and 2, and turned many ideas we couldn't use on the Famicom into reality through the Super Famicom. This is… a true Megami Tensei…”[2] The game's writer, Ryuutaro Itou, would describe this process saying, “As Shin Megami Tensei was essentially a remake of Megami Tensei II, the staff all had an implicit understanding that the game would have the characters Law Hero and Chaos Hero, with the protagonist starting from a neutral standpoint, their future actions then determining their alignment.”[3]

Gallery

To be added

References

  1. https://www.4gamer.net/games/999/G999905/20220813010/
  2. Atlus Co., Ltd. (2017). Shin Megami Tensei Series 25th Anniversary Memorial Book Megaten Maniacs [Page 19] Tokyo, Japan: Atlus Co., Ltd.
  3. https://blueforestbible.tumblr.com/post/109174139417/an-interview-with-ryutaro-ito-megami-tensei