Press Turn System: Difference between revisions

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{{Stub|series=SMT|type=mechanics|reason=Could use expansion with game by game differences and more rules}}
{{Stub|series=SMT|type=mechanics|reason=Could use expansion with game by game differences and more rules}}
'''Press Turn''' is a recurring battle system introduced in {{link|game|smt3}}. It gives the player another "half turn" when they hit an enemy with their respective weakness. This applies to both sides making it a double-edged sword.
'''Press Turn'''{{Note|{{JP|プレスターン|Puresu tān|Press Turn}}}} is a recurring battle system introduced in {{link|game|smt3}}. It gives the player another "half turn" when they hit an enemy with their respective weakness. This applies to both sides making it a double-edged sword.


A simplified form is the basis for the '''One More''' system in the {{link|series|p}} series from the third game onwards.
A simplified form is the basis for the '''One More'''{{Note|{{JP|ワンモア・プレス|Wan moa puresu|One More Press}}}} system in the {{link|series|p}} series from the third game onwards.


==Rules==
==Overview==
 
===Press Turn===
* Each character has one full turn by default
* Each character has one full turn by default
* Hitting an enemy with the element that they are weak to gives the player an extra "Half turn".  
* Hitting an enemy with the element that they are weak to gives the player an extra "Half turn".  
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* Hitting an enemy with an element they nullify or repel takes away several turns  
* Hitting an enemy with an element they nullify or repel takes away several turns  


===One More Differences===
===One More===
One more is simplified and more forgiving.
One more is simplified and more forgiving.
* Hitting an enemy who nulls or repels does not take away extra turns than the one used to do so
* Hitting an enemy who nulls or repels does not take away extra turns than the one used to do so
* Half turns do not exist, all turns are full turns  
* Half turns do not exist, all turns are full turns  
* When the active character hits an enemy's weakness or lands a critical hit, the enemy gets [[Down]]ed and the character gains a One More
* When all enemies are downed, the character can opt to use their One More turn to perform an [[All-Out Attack]] with the rest of the party
* Multi-target spells did not grant One Mores in ''Persona 3'' or ''Persona 3 FES'' unless the spell downed all enemies. This changed starting with ''Persona 4'' and they now grant One Mores even if they only hit one enemy's weakness.
==Mechanics by Game==
==={{link|series|smt}}===
{{Sectionstub}}
==={{link|series|p}}===
{{Sectionstub}}
In {{link|game|p3}}, {{link|game|p3f}}, {{link|game|p3p}}, {{link|game|p4}}, and {{link|game|p4g}} One Mores work as described in the overview.
In the other games, they have additional mechanics, or work differently for the game's genre.
===={{link|game|p3}}====
In the original and FES, a character being knocked down by a crit or weakness took away their next turn. However, if they were already downed and struck again, they recover and will not miss their next turn.
===={{link|game|p3r}}====
Characters can use [[Shift]] on their One More turn to give their turn away to another party member.
===={{link|game|p5}}====
Characters can use [[Baton Pass]] on their One More turn to give their turn away to another party member.
===={{link|game|p5r}}====
In addition to the usual mechanics and [[Baton Pass]], characters can get One Mores through [[Technical Damage]], and new [[Trait]]s have passive effects for One Mores.
===={{link|game|p4a}}====
In both ''Arena'' and {{link|game|p4au}}, there are One More Cancels and One More Bursts.
One More Cancels cost 50 SP and can be performed by pressing {{P4A Btn|A}}{{P4A Btn|B}}{{P4A Btn|C}} after an attack to negate the recovery period and go back to neutral.
One More Bursts consume the Burst gauge and are performed by pressing {{P4A Btn|A}}{{P4A Btn|C}}{{P4A Btn|D}} during an attack to launch your opponent into the air.
===={{link|game|p5s}}====
===={{link|game|p5t}}====
===={{link|game|p5x}}====


==Notes==
{{Notelist}}
[[Category:Mechanics]]
[[Category:Mechanics]]
[[Category:Shin Megami Tensei III: Nocturne]]
[[Category:Shin Megami Tensei V]]
[[Category:Shin Megami Tensei V: Vengeance]]
[[Category:Shin Megami Tensei: Liberation Dx2‎]]
[[Category:Digital Devil Saga: Avatar Tuner‎]]
[[Category:Digital Devil Saga: Avatar Tuner 2‎]]
[[Category:Persona 3]]
[[Category:Persona 3 FES]]
[[Category:Persona 3 Portable]]
[[Category:Persona 3 Reload]]
[[Category:Persona 4]]
[[Category:Persona 4 Golden]]
[[Category:Persona 5]]
[[Category:Persona 5 Royal]]
[[Category:Persona 4 Arena]]
[[Category:Persona 4 Arena Ultimax]]
[[Category:Persona 5 Strikers]]
[[Category:Persona 5 Tactica]]
[[Category:Persona 5: The Phantom X]]

Latest revision as of 16:03, 30 June 2024

This Shin Megami Tensei series mechanics page is a stub. You can help Megami Tensei Wiki by expanding it.
Reason: Could use expansion with game by game differences and more rules

Press Turn[a] is a recurring battle system introduced in Shin Megami Tensei III: Nocturne. It gives the player another "half turn" when they hit an enemy with their respective weakness. This applies to both sides making it a double-edged sword.

A simplified form is the basis for the One More[b] system in the Persona series from the third game onwards.

Overview

Press Turn

  • Each character has one full turn by default
  • Hitting an enemy with the element that they are weak to gives the player an extra "Half turn".
  • Half turns are turns which cannot be passed to someone else
  • The currently controlled character can "Pass" their turn to the next character, using half the turn
  • Hitting an enemy with an element they nullify or repel takes away several turns

One More

One more is simplified and more forgiving.

  • Hitting an enemy who nulls or repels does not take away extra turns than the one used to do so
  • Half turns do not exist, all turns are full turns
  • When the active character hits an enemy's weakness or lands a critical hit, the enemy gets Downed and the character gains a One More
  • When all enemies are downed, the character can opt to use their One More turn to perform an All-Out Attack with the rest of the party
  • Multi-target spells did not grant One Mores in Persona 3 or Persona 3 FES unless the spell downed all enemies. This changed starting with Persona 4 and they now grant One Mores even if they only hit one enemy's weakness.

Mechanics by Game

Shin Megami Tensei

This section is a stub. You can help Megami Tensei Wiki by expanding it.
No reason provided.

Persona

This section is a stub. You can help Megami Tensei Wiki by expanding it.
No reason provided.

In Persona 3, Persona 3 FES, Persona 3 Portable, Persona 4, and Persona 4 Golden One Mores work as described in the overview.

In the other games, they have additional mechanics, or work differently for the game's genre.

Persona 3

In the original and FES, a character being knocked down by a crit or weakness took away their next turn. However, if they were already downed and struck again, they recover and will not miss their next turn.

Persona 3 Reload

Characters can use Shift on their One More turn to give their turn away to another party member.

Persona 5

Characters can use Baton Pass on their One More turn to give their turn away to another party member.

Persona 5 Royal

In addition to the usual mechanics and Baton Pass, characters can get One Mores through Technical Damage, and new Traits have passive effects for One Mores.

Persona 4 Arena

In both Arena and Persona 4 Arena Ultimax, there are One More Cancels and One More Bursts.

One More Cancels cost 50 SP and can be performed by pressing ABC after an attack to negate the recovery period and go back to neutral.

One More Bursts consume the Burst gauge and are performed by pressing ACD during an attack to launch your opponent into the air.

Persona 5 Strikers

Persona 5 Tactica

Persona 5: The Phantom X

Notes

  1. Japanese: プレスターンPress Turn, Hepburn: Puresu tān
  2. Japanese: ワンモア・プレスOne More Press, Hepburn: Wan moa puresu