Skill Inheritance: Difference between revisions
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In these games, inherited skills are chosen at random, but can be rerolled as many times as needed by backing out of the fusion menu and selecting the reagent Demons again. | In these games, inherited skills are chosen at random, but can be rerolled as many times as needed by backing out of the fusion menu and selecting the reagent Demons again. | ||
==={{Link|Game|smt4}}, {{Link|Game|smt5 | ==={{Link|Game|smt4}}, {{Link|Game|smt5}}, {{Link|Game|p5}}, {{Link|Game|p5r}}=== | ||
In these games, inherited skills can be manually selected. | In these games, inherited skills can be manually selected. | ||
Line 23: | Line 23: | ||
==={{Link|Game|DeSum}}=== | ==={{Link|Game|DeSum}}=== | ||
Only magic can be inherited, meaning that extra skills cannot be inherited. | Only magic can be inherited, meaning that extra skills cannot be inherited. | ||
There are 16 inheritance types. If one of the ingredient demons has the same inheritance type as the resulting demon, all magic can be passed down from that demon. Otherwise, it is limited by the following table.<ref name="ore-game desum">{{Cite Web|url=[https://ore-game.com/smn1/verify/inherit-rule/ 魔法継承の仕組み|デビルサマナー]|site=オレGAME.com|retrieved=January 10, 2024}}</ref> Inheritance type names are taken from the official PSP strategy guide, aside from Zoma, which is not mentioned in the guide. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Type | !Type | ||
Line 67: | Line 69: | ||
|Recovery and support magic | |Recovery and support magic | ||
|- | |- | ||
!Mitama<br> | !Mitama<br>御魂 | ||
|Recovery and support magic | |Recovery and support magic | ||
|- | |- | ||
!Hero<br>英雄 | !Hero<br>英雄 | ||
|Recovery and support magic | |Recovery and support magic | ||
|- | |||
!Zoma<br>造魔 | |||
|All magic | |||
|} | |} | ||
There is | There is a priority hierarchy of races for inheritance, where the demon with a higher priority race will pass on its magic first:<ref>{{Cite Web|url=[https://w.atwiki.jp/devilsummoner/pages/88.html 第三避難所/悪魔種族順位 - 真・女神転生 デビルサマナー]|site=atwiki|published=April 21, 2019|retrieved=January 10, 2024}}</ref> | ||
<div style="column-width: 10em"> | <div style="column-width: 10em"> | ||
#Deity | |||
#Megami | |||
#Enigma | |||
#Fury | |||
#Lady | |||
#Kishin | |||
#Vile | |||
#Reaper | |||
#Genma | |||
#Yoma | |||
#Fairy | |||
#Night | |||
#Tyrant | |||
#Herald | |||
#Divine | |||
#Fallen | |||
#Dragon | |||
#Snake | |||
#Drake | |||
#Avian | |||
#Flight | |||
#Raptor | |||
#Avatar | |||
#Holy | |||
#Beast | |||
#UMA | |||
#Wilder | |||
#Jirae | |||
#Brute | |||
#Femme | |||
#Jaki | |||
#Element | |||
#Mitama | |||
#Haunt | |||
#Spirit | |||
#Undead | |||
#Tree | |||
#Wood | |||
#Vermin | |||
#Foul | |||
#Hero | |||
#Zoma | |||
</div> | |||
Within the races, demons with the same inheritance type as the result have a higher priority to pass on their magic.<ref name="ore-game desum"/> | |||
Lastly, there is also a priority list where certain skills have a higher inheritance priority:<ref name="ore-game desum"/><ref>{{Cite Web|url=[https://w.atwiki.jp/devilsummoner/pages/67.html 第三避難所/魔法継承 - 真・女神転生 デビルサマナー]|site=atwiki|published=April 21, 2019|retrieved=January 10, 2024}}</ref> | |||
<div style="column-width: 10em"> | |||
#Megidolaon | |||
#Megidola | #Megidola | ||
#Megido | #Megido | ||
Line 148: | Line 202: | ||
#Traesto | #Traesto | ||
#Estoma | #Estoma | ||
#Sabbath | |||
#Liftoma | #Liftoma | ||
#Mapper | |||
#Necroma | |||
</div> | </div> | ||
==={{link|game|p3p}}=== | |||
In ''Portable'', Personas have inheritance types, and within each inheritance type are weights that determine how likely a Persona is to inherit a skill of a certain skill type. For example, a Slash inheritance Persona is more likely to inherit Slash skills than Support skills. | |||
<!-- | |||
examples of personas with light + dark inheritance: trumpeter. | |||
examples of special skills: going by the skill IDs on aqiu, this means recarmdra and trafuri | |||
--> | |||
{| class="wikitable" style="text-align:center" | |||
!Inheritance<br/>Types!!Slash<br/>Skills!!Strike<br/>Skills!!Pierce<br/>Skills!!Fire<br/>Skills!!Ice<br/>Skills!!Elec<br/>Skills!!Wind<br/>Skills!!Light<br/>Skills!!Darkness<br/>Skills!!Almighty<br/>Skills!!Recovery<br/>Skills!!Support<br/>Skills!!Special<br/>Skills!!Charm<br/>Skills!!Distress<br/>Skills!!Confuse<br/>Skills!!Fear<br/>Skills!!Rage<br/>Skills!!Poison<br/>Skills | |||
|- | |||
!Slash | |||
|119||15||15||—||—||—||—||—||—||3||3||3||15||—||—||—||—||—||— | |||
|- | |||
!Strike | |||
|15||119||15||—||—||—||—||—||—||3||3||3||15||—||—||—||—||—||— | |||
|- | |||
!Pierce | |||
|15||15||119||—||—||—||—||—||—||3||3||3||15||—||—||—||—||—||— | |||
|- | |||
!Fire | |||
|3||3||3||119||—||—||—||15||15||3||15||15||15||15||15||15||15||15||15 | |||
|- | |||
!Ice | |||
|3||3||3||—||119||—||—||15||15||3||15||15||15||15||15||15||15||15||15 | |||
|- | |||
!Elec | |||
|3||3||3||—||—||119||—||15||15||3||15||15||15||15||15||15||15||15||15 | |||
|- | |||
!Wind | |||
|3||3||3||—||—||—||119||15||15||3||15||15||15||15||15||15||15||15||15 | |||
|- | |||
!Light | |||
|—||—||—||3||3||3||3||119||—||3||15||15||15||—||—||—||—||—||— | |||
|- | |||
!Dark | |||
|3||3||3||3||3||3||3||—||119||3||—||—||3||15||15||15||15||15||15 | |||
|- | |||
!Light and Dark | |||
|—||—||—||3||3||3||3||57||57||3||3||3||15||3||3||3||3||3||3 | |||
|- | |||
!Recovery | |||
|—||—||—||15||15||15||15||3||—||15||119||57||15||3||3||3||3||3||3 | |||
|- | |||
!Ailment | |||
|—||—||—||3||3||3||3||—||15||3||—||15||15||57||57||57||57||57||57 | |||
|- | |||
!Everything | |||
|15||15||15||15||15||15||15||15||15||15||15||15||15||15||15||15||15||15||15 | |||
|- | |||
|} | |||
==={{link|game|p4}}=== | |||
In ''Persona 4'', inherited skills cannot be selected. Each [[Personas_in_Persona_4|Persona]] has an inheritance type, and within each inheritance type, and each category of skills has a weight. Higher weight means that the Persona is more likely to inherit a skill of that type. For example, a Persona with fire inheritance is far more likely to inherit a fire skill than a recovery skill. | |||
{| class="wikitable" style="text-align:center" | |||
!Inheritance<br/>Types | |||
!Phys<br/>Skills | |||
!Fire<br/>Skills | |||
!Ice<br/>Skills | |||
!Elec<br/>Skills | |||
!Wind<br/>Skills | |||
!Almighty<br/>Skills | |||
!Light<br/>Skills | |||
!Dark<br/>Skills | |||
!Ailment<br/>Skills | |||
!Recovery<br/>Skills | |||
!Support<br/>Skills | |||
!Passive<br/>Skills | |||
|- | |||
!Phys | |||
|144||—||—||—||—||8||6||6||—||12||22||6 | |||
|- | |||
!Fire | |||
|10||114||—||6||6||3||15||15||15||6||6||6 | |||
|- | |||
!Ice | |||
|10||—||114||6||6||3||15||15||15||6||6||6 | |||
|- | |||
!Elec | |||
|10||6||6||114||—||3||15||15||15||6||6||6 | |||
|- | |||
!Wind | |||
|10||6||6||—||114||3||15||15||15||6||6||6 | |||
|- | |||
!Almighty | |||
|3||15||15||15||15||119||15||15||8||3||3||6 | |||
|- | |||
!Light | |||
|—||15||15||15||15||12||117||—||—||42||22||6 | |||
|- | |||
!Darkness | |||
|—||15||15||15||15||6||—||117||12||—||6||6 | |||
|- | |||
!Ailment | |||
|—||3||3||3||3||5||—||9||32||—||6||6 | |||
|- | |||
!Recovery | |||
|—||18||18||18||18||12||12||—||3||120||22||6 | |||
|- | |||
!Support | |||
|15||12||12||12||12||6||12||5||5||32||120||6 | |||
|- | |||
|} | |||
===={{link|game|p4g}}==== | |||
In ''Persona 4 Golden'', inherited skills can be manually selected. Which types of skills can be selected are determined based on an inheritance type that each [[Personas_in_Persona_4_Golden|Persona]] has. Due to the player being allowed to select which skills, the Almighty and Support inheritances functionally became the same. | |||
{| class="wikitable" style="text-align:center" | |||
!Inheritance<br/>Types | |||
!Phys<br/>Skills | |||
!Fire<br/>Skills | |||
!Ice<br/>Skills | |||
!Elec<br/>Skills | |||
!Wind<br/>Skills | |||
!Almighty<br/>Skills | |||
!Light<br/>Skills | |||
!Dark<br/>Skills | |||
!Ailment<br/>Skills | |||
!Recovery<br/>Skills | |||
!Support<br/>Skills | |||
!Passive<br/>Skills | |||
|- | |||
!Phys | |||
|{{Y}}||{{N}}||{{N}}||{{N}}||{{N}}||{{Y}}||{{Y}}||{{Y}}||{{N}}||{{Y}}||{{Y}}||{{Y}} | |||
|- | |||
!Fire | |||
|{{Y}}||{{Y}}||{{N}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}} | |||
|- | |||
!Ice | |||
|{{Y}}||{{N}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}} | |||
|- | |||
!Elec | |||
|{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{N}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}} | |||
|- | |||
!Wind | |||
|{{Y}}||{{Y}}||{{Y}}||{{N}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}} | |||
|- | |||
!Almighty<br/>and Support | |||
|{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}} | |||
|- | |||
!Light | |||
|{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{N}}||{{N}}||{{Y}}||{{Y}}||{{Y}} | |||
|- | |||
!Dark | |||
|{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{N}}||{{Y}}||{{Y}}||{{N}}||{{Y}}||{{Y}} | |||
|- | |||
!Recovery | |||
|{{N}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{N}}||{{Y}}||{{Y}}||{{Y}}||{{Y}} | |||
|- | |||
|} | |||
==Nomenclature== | ==Nomenclature== |
Latest revision as of 14:13, 25 June 2024
![]() |
This mechanics page is a stub. You can help Megami Tensei Wiki by expanding it. |
Reason: Needs more specific info about several games (Persona 1/2 and Devil Summoner/SMT series) and on how skills are inherited. How exactly do factors like elemental weaknesses impact the system? |
Skill inheritance is a recurring gameplay mechanic in several games in the Megami Tensei franchise that dictates how skills are passed from one Demon or Persona to another during fusion.
Overview
When fusing Demons in places like the Cathedral of Shadows or the Velvet Room, the player will either be able to select which skills that the resulting Demon will inherit from its reagents, or the inherited skills will be selected at random.
Some skills are exclusive to specific Demons, such as Alice's Die For Me! or Yoshitsune's Hassou Tobi, and cannot be inherited during fusion.
Mechanics by Game
Shin Megami Tensei III: Nocturne, Persona 3, Persona 4
In these games, inherited skills are chosen at random, but can be rerolled as many times as needed by backing out of the fusion menu and selecting the reagent Demons again.
Shin Megami Tensei IV, Shin Megami Tensei V, Persona 5, Persona 5 Royal
In these games, inherited skills can be manually selected.
Shin Megami Tensei IV
Demons can inherit exclusive skills when performing fusion with the Demon Fusion Lite app.
Persona 5 Royal
Like skills, Traits can be inherited by Personas, except for the traits of DLC Personas.
Shin Megami Tensei: Devil Summoner
Only magic can be inherited, meaning that extra skills cannot be inherited.
There are 16 inheritance types. If one of the ingredient demons has the same inheritance type as the resulting demon, all magic can be passed down from that demon. Otherwise, it is limited by the following table.[1] Inheritance type names are taken from the official PSP strategy guide, aside from Zoma, which is not mentioned in the guide.
Type | Inheritable Magic |
---|---|
Megido メギド |
Mabufula, Mazionga, Mapsio, Hanma, Hamaon, Mudoon, Megido, Megidola, recovery and support magic |
Fire 火炎 |
Agi, Agilao, Maragi, Maragilao, Psio, Mapsio, Mudola, Dormina, Shibaboo, Shuff, Shuffle, Sipani, Makafuji, Rakunda, Traesto, Liftoma, recovery and support magic |
Ice 氷結 |
Bufu, Bufula, Mabufu, Mabufula, Zanma, Hanma, Hamaon, Mudo, Mudoon, Dormina, Marin Karin, Shibaboo, Tarunda, Sukunda, recovery and support magic |
Electricity 電撃 |
Bufu, Zio, Zionga, Mazio, Mazionga, Mazan, Psi, Mapsio, Mudo, Shibaboo, Makafuji, Rakunda, Sukunda, recovery and support magic |
Force 衝撃 |
Agi, Bufu, Zan, Zanma, Mazan, Mazanma, Hama, Marin Karin, Shibaboo, Shuffle, Kyou, Sipani, Makafuji, Rakunda, Sukunda, Dekaja, Estoma, Liftoma, recovery and support magic |
Psychokinesis 念動 |
Agilao, Mabufula, Mazio, Zan, Psi, Psio, Mapsi, Mapsio, Mudo, Dormina, Marin Karin, Shibaboo, Shuffle, Shuffler, Hakyou, Sikyou, Hapirma, Makafuji, Tarunda, Rakunda, Dekaja, Traesto, recovery and support magic |
Temperature 温度全般 |
Agilao, Maragi, Mabufu, Mazio, Zanma, Dormina, Hakyou, recovery and support magic |
Expel 破魔 |
Maragi, Mazio, Hama, Hanma, Hamaon, Estoma, recovery and support magic |
Death 呪殺 |
Maragi, Maragion, Mabufula, Mazanma, Mapsi, Mapsio, Mudo, Mudola, Mudoon, Dormina, Shuffler, Makafuji, Traesto, Liftoma, recovery and support magic |
Physical 物理 |
Maragion, Dormina, Shibaboo, Shuffler, Sikyou, Sipani, Hapirma, Tarunda, Dekaja, Traesto, Estoma, Liftoma, recovery and support magic |
Recovery (A) 回復(A) |
Maragion, Mabufu, Zan, Mapsi, Marin Karin, Shuff, Kyou, Sikyou, Sipani, Hapirma, Makafuji, Tarunda, Rakunda, recovery and support magic |
Recovery (B) 回復(B) |
Dormina, Marin Karin, Shibaboo, Shuff, Sipani, Hapirma, Tarunda, Sukunda, Dekaja, Traesto, Liftoma, recovery and support magic |
Element 精霊 |
Recovery and support magic |
Mitama 御魂 |
Recovery and support magic |
Hero 英雄 |
Recovery and support magic |
Zoma 造魔 |
All magic |
There is a priority hierarchy of races for inheritance, where the demon with a higher priority race will pass on its magic first:[2]
- Deity
- Megami
- Enigma
- Fury
- Lady
- Kishin
- Vile
- Reaper
- Genma
- Yoma
- Fairy
- Night
- Tyrant
- Herald
- Divine
- Fallen
- Dragon
- Snake
- Drake
- Avian
- Flight
- Raptor
- Avatar
- Holy
- Beast
- UMA
- Wilder
- Jirae
- Brute
- Femme
- Jaki
- Element
- Mitama
- Haunt
- Spirit
- Undead
- Tree
- Wood
- Vermin
- Foul
- Hero
- Zoma
Within the races, demons with the same inheritance type as the result have a higher priority to pass on their magic.[1]
Lastly, there is also a priority list where certain skills have a higher inheritance priority:[1][3]
- Megidolaon
- Megidola
- Megido
- Maragion
- Mabufula
- Mazionga
- Mazanma
- Mapsio
- Hamaon
- Mudoon
- Maragi
- Mabufu
- Mazio
- Mazan
- Mapsi
- Hanma
- Mudola
- Agilao
- Bufula
- Zionga
- Zanma
- Psio
- Hama
- Mudo
- Agi
- Bufu
- Zio
- Zan
- Psi
- Shuffler
- Sikyou
- Shuffle
- Hakyou
- Shuff
- Kyou
- Dekaja
- Tarunda
- Rakunda
- Sukunda
- Dormina
- Marin Karin
- Shibaboo
- Sipani
- Hapirma
- Makafuji
- Recarmdra
- Samarecarm
- Recarm
- Mediarahan
- Diarahan
- Mediarama
- Diarama
- Media
- Dia
- Petradi
- Paraladi
- Posumudi
- Me Patra
- Patra
- Phasdi
- Charmdi
- Closdi
- Metamodi
- Tarukaja
- Rakukaja
- Sukukaja
- Makakaja
- Dekunda
- Tetraja
- Tetrakarn
- Makarakarn
- Traesto
- Estoma
- Sabbath
- Liftoma
- Mapper
- Necroma
Persona 3 Portable
In Portable, Personas have inheritance types, and within each inheritance type are weights that determine how likely a Persona is to inherit a skill of a certain skill type. For example, a Slash inheritance Persona is more likely to inherit Slash skills than Support skills.
Inheritance Types |
Slash Skills |
Strike Skills |
Pierce Skills |
Fire Skills |
Ice Skills |
Elec Skills |
Wind Skills |
Light Skills |
Darkness Skills |
Almighty Skills |
Recovery Skills |
Support Skills |
Special Skills |
Charm Skills |
Distress Skills |
Confuse Skills |
Fear Skills |
Rage Skills |
Poison Skills |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Slash | 119 | 15 | 15 | — | — | — | — | — | — | 3 | 3 | 3 | 15 | — | — | — | — | — | — |
Strike | 15 | 119 | 15 | — | — | — | — | — | — | 3 | 3 | 3 | 15 | — | — | — | — | — | — |
Pierce | 15 | 15 | 119 | — | — | — | — | — | — | 3 | 3 | 3 | 15 | — | — | — | — | — | — |
Fire | 3 | 3 | 3 | 119 | — | — | — | 15 | 15 | 3 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 |
Ice | 3 | 3 | 3 | — | 119 | — | — | 15 | 15 | 3 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 |
Elec | 3 | 3 | 3 | — | — | 119 | — | 15 | 15 | 3 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 |
Wind | 3 | 3 | 3 | — | — | — | 119 | 15 | 15 | 3 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 |
Light | — | — | — | 3 | 3 | 3 | 3 | 119 | — | 3 | 15 | 15 | 15 | — | — | — | — | — | — |
Dark | 3 | 3 | 3 | 3 | 3 | 3 | 3 | — | 119 | 3 | — | — | 3 | 15 | 15 | 15 | 15 | 15 | 15 |
Light and Dark | — | — | — | 3 | 3 | 3 | 3 | 57 | 57 | 3 | 3 | 3 | 15 | 3 | 3 | 3 | 3 | 3 | 3 |
Recovery | — | — | — | 15 | 15 | 15 | 15 | 3 | — | 15 | 119 | 57 | 15 | 3 | 3 | 3 | 3 | 3 | 3 |
Ailment | — | — | — | 3 | 3 | 3 | 3 | — | 15 | 3 | — | 15 | 15 | 57 | 57 | 57 | 57 | 57 | 57 |
Everything | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 |
Persona 4
In Persona 4, inherited skills cannot be selected. Each Persona has an inheritance type, and within each inheritance type, and each category of skills has a weight. Higher weight means that the Persona is more likely to inherit a skill of that type. For example, a Persona with fire inheritance is far more likely to inherit a fire skill than a recovery skill.
Inheritance Types |
Phys Skills |
Fire Skills |
Ice Skills |
Elec Skills |
Wind Skills |
Almighty Skills |
Light Skills |
Dark Skills |
Ailment Skills |
Recovery Skills |
Support Skills |
Passive Skills |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Phys | 144 | — | — | — | — | 8 | 6 | 6 | — | 12 | 22 | 6 |
Fire | 10 | 114 | — | 6 | 6 | 3 | 15 | 15 | 15 | 6 | 6 | 6 |
Ice | 10 | — | 114 | 6 | 6 | 3 | 15 | 15 | 15 | 6 | 6 | 6 |
Elec | 10 | 6 | 6 | 114 | — | 3 | 15 | 15 | 15 | 6 | 6 | 6 |
Wind | 10 | 6 | 6 | — | 114 | 3 | 15 | 15 | 15 | 6 | 6 | 6 |
Almighty | 3 | 15 | 15 | 15 | 15 | 119 | 15 | 15 | 8 | 3 | 3 | 6 |
Light | — | 15 | 15 | 15 | 15 | 12 | 117 | — | — | 42 | 22 | 6 |
Darkness | — | 15 | 15 | 15 | 15 | 6 | — | 117 | 12 | — | 6 | 6 |
Ailment | — | 3 | 3 | 3 | 3 | 5 | — | 9 | 32 | — | 6 | 6 |
Recovery | — | 18 | 18 | 18 | 18 | 12 | 12 | — | 3 | 120 | 22 | 6 |
Support | 15 | 12 | 12 | 12 | 12 | 6 | 12 | 5 | 5 | 32 | 120 | 6 |
Persona 4 Golden
In Persona 4 Golden, inherited skills can be manually selected. Which types of skills can be selected are determined based on an inheritance type that each Persona has. Due to the player being allowed to select which skills, the Almighty and Support inheritances functionally became the same.
Inheritance Types |
Phys Skills |
Fire Skills |
Ice Skills |
Elec Skills |
Wind Skills |
Almighty Skills |
Light Skills |
Dark Skills |
Ailment Skills |
Recovery Skills |
Support Skills |
Passive Skills |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Phys | ✔ | ✘ | ✘ | ✘ | ✘ | ✔ | ✔ | ✔ | ✘ | ✔ | ✔ | ✔ |
Fire | ✔ | ✔ | ✘ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Ice | ✔ | ✘ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Elec | ✔ | ✔ | ✔ | ✔ | ✘ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Wind | ✔ | ✔ | ✔ | ✘ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Almighty and Support |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Light | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✘ | ✘ | ✔ | ✔ | ✔ |
Dark | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✘ | ✔ | ✔ | ✘ | ✔ | ✔ |
Recovery | ✘ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✘ | ✔ | ✔ | ✔ | ✔ |
Nomenclature
Language | Name | Meaning |
---|---|---|
![]() |
スキル継承 | Skill inheritance |
Gallery
Notes
References
- ↑ 1.0 1.1 1.2 魔法継承の仕組み|デビルサマナー. Retrieved January 10, 2024. オレGAME.com.
- ↑ 第三避難所/悪魔種族順位 - 真・女神転生 デビルサマナー. Published April 21, 2019. Retrieved January 10, 2024. atwiki.
- ↑ 第三避難所/魔法継承 - 真・女神転生 デビルサマナー. Published April 21, 2019. Retrieved January 10, 2024. atwiki.