User:RaccoonPestic/Sandbox3

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sj stuff

shekinah thing

[1]

mastema thing

This section contains spoilers. (Skip Section)

When the Protagonist arrives to rescue Zelenin and is imprisoned with her in Sector Bootes, they are considering their options for escape when they are approached by a member of the crew, who vaguely notes that they are humans. Zelenin becomes alarmed at his presence as the Protagonist did not come with anyone else, and the mysterious crewman drops his disguise to reveal himself as the angel Mastema. Mastema introduces himself as different from the demons, and although Zelenin is distrustful of him and believes him to be in league with them, Mastema swears that they are his enemy and that he wishes to help the humans, making Zelenin relent a bit in her distrust, though she remains suspicious. Mastema does not hold it against her and works on assisting in finding a way to escape, and he quickly locates a loose spot on the floor. He tells the humans to stand back and starts to dig through the ground with his bare hands, shocking Zelenin, who exclaims that doing such a thing must be painful for him. After some more digging, Mastema manages to make a hole in the floor and directs the humans to jump into the hole, and once they reach the bottom floor, they reunite with him. Mastema offers them a parting gift in the form of the rare forma that had been in Norris's possession and bids them farewell, though he is stopped by Zelenin offering him her sincere thanks and apologizing for doubting him. Mastema simply says that it was natural for him to have helped, as their situation is shared, and tells them so long as they continue to fight demons, they will meet again.

The Protagonist meets Mastema again in a room in the next sector, Carina. When the Protagonist first enters the room, Mastema asks the human to lower his weapon before realizing who he is, then greeting him warmly and speaking of his bravery for defeating Mitra. The angel bows to him and asks the Protagonist if he recognizes him as different from the demons, and then begins to share information about the demons of the Schwarzwelt and God's angels with him. Mastema describes the world they find themselves in as the "hidden world of spirits" and says that he has come to find out why the situation has arrived to this point, and as the actions of the demons mirror those of the humans, he suspects the cause to have occurred all the way back when Adam's spirit, and by proxy, humanity's spirit, was defiled. He assures the Protagonist that God will not allow the world to fall to the demons however and pledges he will do what he can to help the humans overcome the trials they face, and asks if Zelenin is well. He becomes pleased to hear that she is also investigating the Schwarzwelt and expresses his desire to meet her again. Mastema encourages future cooperation between them to fight evil as the Protagonist leaves the room.

After encountering Horkos for the first time, the Protagonist returns to Mastema, who is already aware of the situation, and as he deliberates on how to defeat the now-part mechanical demon, he gets the idea to create an energized crystal that, combined with the humans' weaponry, would be capable of defeating Horkos. To create the crystal, Mastema asks the Protagonist to bring him two demons; One of the Megami race and the other from the Wilder race. After obtaining the two specified demons, the Protagonist hands them to the angel, but before he can begin transfiguring them into the crystal, he is interrupted by Zelenin entering the room. Mastema discovers that Zelenin refuses to use demons as she is too traumatized from her experiences with them, but then decides to proceed with the transfiguration ceremony, asking the humans to close their eyes as he works, claiming that if humans saw his fire, it would bring about calamity. Once he is done reshaping the demons into a crystal, which he calls the Shibboleth, he gives the okay for the humans to reopen their eyes and gives the Shibboleth to the Protagonist. He also gifts Zelenin with a Power, figuring that while she will not trust demons enough to fight with them, angels will be acceptable to use instead, which she agrees to. He then leaves, promising to rejoin them when they confront Horkos.

Once the Protagonist uses the newly created Horkos Buster and uses it to weaken Horkos, Mastema appears, impressed with the humans' technology. His appearance startles Jimenez however, who remains suspicious and hostile to him even after he introduces himself. Mastema encourages the Protagonist to continue using the Horkos Buster on Horkos, but Jimenez interjects, confident that their own weapons should be enough to defeat Horkos now. Mastema is entertained by the notion and tells Jimenez to show him the extent of humanity's power, but as expected, Jimenez's assault fails, giving Horkos the chance to escape. Mastema at first attempts to offer Jimenez a hand to help him to his feet, but after Jimenez rejects his help, he turns his attention to the Protagonist and encourages him to continue chasing after the escaped demon and leaves, claiming he has a different task to attend to in the meantime.

Later, during the outbreak of the Delphinus Parasite, the Protagonist and Zelenin return to Sector Bootes to search for clues on how to cure it when Mastema appears to them again. Mastema says he is aware of the state of the crewmen back in Delphinus, so he has also come to Bootes to guide the humans on how to resolve the issue. Mastema briefly laments to see humans acting like demons, but wonders if this is the the fate of those who refuse to let the Holy Spirit guide them. However, Zelenin assures him that with their technology they may still be able to save those infected by the parasite. However, Mastema is still slightly concerned that over-relying on both technology and demons may lead to humans' downfall, then asks the Protagonist whether he believes it is acceptable to rely on them more than strictly necessary. Regardless, the angel gives the two humans a clue on where to go next, revealing that there had been a sort of trade going on between Sector Bootes and Sector Delphinus and that there may be further clues hidden somewhere in Mithra's palace. When the Protagonist and Zelenin locate Mitra's secret lab and the Madman's Stone inside, Mastema reappears to read the stone's inscription written in the demons' language, revealing it to be a commemoration by Mitra celebrating his success with an ally named Asura in crystalizing "human madness". Mastema shows his worry about demons applying their knowledge to scientific pursuits and warns them that any knowledge that is unclean in God's eyes is a vice, but Zelenin nonetheless thanks him for his help and he goes on his way.

When the crew makes it to Sector Grus, the Protagonist finds a Dominion guarding a phase shifter, who says that they are guarding the path to their secret area under Mastema's orders. Upon hearing Mastema's name mentioned, Zelenin speaks up, curious about his whereabouts, and is pleased to find that he is currently in Grus, as she wishes to speak with him. After briefly exploring the area, the Protagonist finds Mastema, who is impressed to see that the humans have made it that far and explains that the sector is made up of illusions originating from the demon controlling the sector. Zelenin then arrives as Mastema advises them to be cautious and tells them that the heavenly host is gathering to prepare for the upcoming battle with the demons, and so grants them access to their sanctuary, which allows them to use the phase shifter. Zelenin then asks for his opinion on something, which Mastema says he would be delighted to hear about, allowing Zelenin to express her frustrations and doubts about the investigative team falling about. Zelenin worries that the demons have tainted their hearts without them realizing it, but Mastema dismisses the notion and instead believes that what the team is experiencing is something that humanity has always struggled with; the overreliance on trust. He goes on to explain that as trust comes from the human heart, which is prone to errors, under difficult situations trust easily breaks and leads to betrayal, making trust unable to be the basis for a firm bond. Zelenin starts to become disheartened by this, taking it to mean that such problems are inevitable and cannot be avoided, but Mastema reassures her that he would not go as far as to say that, and hints that there may exist a way to guide people's hearts without illusions or lies, but determines that such measures are not yet to be called for. Mastema tells Zelenin to let her heart dictate her actions toward the team and to seek him out once she becomes lost again, then bids her and the Protagonist farewell as he leaves to meet with the rest of the angels in their sanctuary.

Not long after, Zelenin and the Protagonist seek out Mastema again for help in coming up with a non-violent way to deal with Jack's Squad's uprising. After the two locate Mastema in the angels' sanctuary and explain the situation to him, Mastema reveals that an angel's hymn has the power make the corrupt humans' see the error of their ways and turn to the lord.

Manuals

Geirin Kuzunoha

Manual Descriptions
Raidou Kuzunoha vs.
King Abaddon
Now 61, he earned the title of Geirin Kuzunoha the 17th many years ago. Geirin is one of the four great Kuzunoha Summoners, and he watches over Tsukigata Village, where a number of unfortunate incidents have occurred lately. He rakes his role as guardian very seriously, and if he had his druthers, he'd protect the area without interference from other Devil Summoners.

Varna

Manual Descriptions
Digital Devil Saga:
Avatar Tuner
A heavenly god who is said to have created the Three Worlds, he unites the laws of the universe with the laws of Heaven. Depending on the myth, Varna is assigned different affinities such as water, wind, the seasons, medicine, and death. He often appears as a man, but can take the form of a woman or be androgynous. Serph's incarnation of Varna is a strong creature that is aligned with the water element.

Sera

Manual Descriptions
Digital Devil Saga:
Avatar Tuner
The black-haired girl who appeared mysteriously after light swept the Junkyard. She seems to have amnesia, and was not wearing a tag ring when the Embryon found her (Tag Rings are required for identification, and every Tribe member wears one). Her singing can prevent others from changing into demons, and her forgotten memories become increasingly important to Serph and the Embryon... There seems to be a connection between her, the Karma Temple and Nirvana.

Heat

Manual Descriptions
Digital Devil Saga:
Avatar Tuner
Once a loyal and unquestioning member of the Embryon, Heat begins to disagree with Serph once his Atma awakens. As his personality changes, he becomes increasingly prone to violent outbursts. He's constantly frustrated by his inability to control his actions and deep-seated feelings- except when he's alone with Sera.

Agni

Manual Descriptions
Digital Devil Saga:
Avatar Tuner
Although Agni controlled the sun, thunder, and holy fire in the Three Worlds, he was widely recognized as the god of fire. He was recognized as the brother of Indra, and was also known for his ability to purify. It is said that Agni burns with anger, but also possesses the flame of intelligence. Heat's incarnation of Agni is a hulking two-headed beast aligned with fire.

Argilla

Manual Descriptions
Digital Devil Saga:
Avatar Tuner
The Embryon's best sniper, Argilla is reluctant to devour others once her Atma awakens. Although she's conflicted by sadness and uncertainty, she decides to fight in order to protect her comrades and survive to see a world free from war.

Prithivi

Manual Descriptions
Digital Devil Saga:
Avatar Tuner
The goddess of earth in Aryan mythology. She and Dyaus are considered the mother and father of many other gods, Prithivi gave birth to Ushasu, Agni, and Indra. Argilla's incarnation of Prithivi is a quick and lithe fighter aligned with the earth.

Gale

Manual Descriptions
Digital Devil Saga:
Avatar Tuner
The Embryon's tactical advisor. He has a talent for detailed calculations and circumstance analysis. Unlike the others, Gale does not feel emotion or yearn for a forgotten past; he obediently follows the law and masterminds the Embryon's ultimate victory.

Vayu

Manual Descriptions
Digital Devil Saga:
Avatar Tuner
The god of wind, who gallops through the heavens in a golden carriage, bringing about blessing and destruction. Vayu is also called Vata, Anila, or Gandharva and is considered the father of Hanuman. Gale's incarnation of Vayu is aligned with force (wind).

Cielo

Manual Descriptions
Digital Devil Saga:
Avatar Tuner
A member of the Embyron who changes drastically when his Atma awakens. Cielo becomes a very happy, easy going person with a friendly personality. He tries to keep the mood light to calm down the more serious party members, like Hear and Argilla. He's misunderstood by the others, but he lets it roll off his back and remains upbeat.

Dyaus

Manual Descriptions
Digital Devil Saga:
Avatar Tuner
The oldest of the Aryan gods, known as the god of heaven and the father of many gods. Dyaus is also known as Tyr in Norse Mythology, and is associated with the sun. Cielo's incarnation of Dyaus has the power of flight and is aligned with electricity.

Rain of the Dead

Manual Descriptions
Digital Devil Saga:
Avatar Tuner
Silver rain endlessly pelts the Junkyard. It's rumored that those who ide rise to the clouds where they become rain, and fall back to the earth.

Tribes

Manual Descriptions
Digital Devil Saga:
Avatar Tuner
The groups fighting for supremacy in the Junkyard. The land is currently divided amongst 6 Tribes: Embryon, Vanguards, Maribel, Solids, Wolves, and Brutes. Each Tribe is associated with a particular color. See pg. 7 for more detailed Tribe descriptions.

majin template

Template:MJT Ally Demon Stats

File:MJT1 RaccoonPestic/Sandbox3 Sprite.png
Name Level HP MP
RaccoonPestic/Sandbox3
Strength
1
Magic
1
Vitality
1
Defense
1
Agility
1
Luck
1

Species Race CostSummon Cost MvMovement CPMagnetite used while in party
MaccaExpression error: Unrecognized punctuation character "{".

Template:Data/Type/MJT1

Basic Attack Element Hit(s) Target
Sword 1 Single enemy

User:RaccoonPestic/Sandbox3/Documentation

  1. "シェキナー 【悪魔】 「DSJ』で新規追加された本項は、本作の追加シナリオを担当された、葉月氏に解説をお願いした。 「シェキナーとは”神の臨在”、“神の栄光〟という意味で、ヘブライ語の“居住”が語源です。旧約聖書では、昼は神の雲の柱〟が、夜は“火の柱〟が人々を導いたとされ、この“雲の柱”と“火の柱〟は濃厚な”神の臨在〟を示すものとしてシェキナーと呼ばれていました。ユダヤ神秘主義では、永年隠されてきた神的な女性表象と結びつき、“神の花嫁”、“神の女性的神格”の意味合いが見出されています。本作でのシェキナーは、三賢人が奪われていた力を取り戻し、神として顕現した本来の姿です。 彼らの目的は、人間を高次霊に進化させ、安定した単一思想による地球生命の維持〟でしたが、メムアレフに敗れ力を封じられているため、最低限の干渉や示唆を行なうことしかできませんでした。しかしデメテルの働きにより、本来のシェキナーとしての姿を取り戻すことができたため、みずからの力で地球を作り変えようとしています」。" "四方山DSJ", Shin Megami Tensei: Strange Journey Redux Official Perfect Guide. p.18.