Template:SMT5 Enemy Demon Stats/Documentation
Jump to navigation
Jump to search
Purpose
Stat table template used to document the stats of enemy Demons in Shin Megami Tensei V.
For the stats of allied Demons, use Template:SMT5 Ally Demon Stats instead.
For Shin Megami Tensei V: Vengeance, use Template:SMT5V Enemy Demon Stats.
Usage
Stat tables are used in the Gameplay section on subject pages, or in their respective Gameplay page if available. It can be used with tabs to catalog different stat tables of the subject. Refer to the Gameplay guidelines for full instruction on using stat tables and tabs.
Parameters that are non-applicable to the subject, such as element/ailment resistances, Skill Potential, or item drop slots, should be omitted from usage.
Parameter Explanation
{{SMT5 Enemy Demon Stats |img= Image subject name; defaults to "SMT5 (article name) Icon.png" when omitted |name= Name; defaults to article's name when omitted |level= Level |hp= HP |mp= MP |st= Strength |vi= Vitality |ma= Magic |ag= Agility |lu= Luck |location= Encounter location |race= Race |raceredirect= Redirects the Race's link to another page or section |exp= Base experience points |macca= Base Macca drop |recruit= Can the Demon be recruited during battle? Use Y for yes, N for no, NE for non-equal |speech= The Demon's Speech Pattern |drop1= First kind of item drop, if any |droprate1= Percentage rate for first item dropping |drop2= Second kind of item drop, if any |droprate2= Percentage rate for second item dropping |drop3= Third kind of item drop, if any |droprate3= Percentage rate for third item dropping |physical= Resistance to the Phys element; use Wk, Rs, Nu, Dr, or Rp |fire= Resistance to the Fire element |ice= Resistance to the Ice element |electric= Resistance to the Elec element |force= Resistance to the Force element |light= Resistance to the Light element |dark= Resistance to the Dark element |physicalfrac= Fractional resistance to the Phys element |firefrac= Fractional resistance to the Fire element |icefrac= Fractional resistance to the Ice element |electricfrac= Fractional resistance to the Elec element |forcefrac= Fractional resistance to the Force element |lightfrac= Fractional resistance to the Light element |darkfrac= Fractional resistance to the Dark element |mirage= Resistance to the Mirage ailment; use Wk, Rs, Nu, Dr, or Rp |sleep= Resistance to the Sleep ailment |confusion= Resistance to the Confusion ailment |charm= Resistance to the Charm ailment |seal= Resistance to the Seal ailment |poison= Resistance to the Poison ailment |mud= Resistance to the Mud ailment |shroud= Resistance to the Shroud ailment |miragefrac= Fractional resistance to the Mirage ailment |sleepfrac= Fractional resistance to the Sleep ailment |confusionfrac= Fractional resistance to the Confusion ailment |charmfrac= Fractional resistance to the Charm ailment |sealfrac= Fractional resistance to the Seal ailment |poisonfrac= Fractional resistance to the Poison ailment |mudfrac= Fractional resistance to the Mud ailment |shroudfrac= Fractional resistance to the Shroud ailment |spphysical= Skill Potential with the Physical element |spfire= Skill Potential with the Fire element |spice= Skill Potential with the Ice element |spelectric= Skill Potential with the Elec element |spforce= Skill Potential with the Force element |splight= Skill Potential with the Light element |spdark= Skill Potential with the Dark element |almighty= Skill Potential with the Almighty element |ailment= Skill Potential with the Ailment element |healing= Skill Potential with the Healing element |support= Skill Potential with the Support element |skills= Known skills; use {{Skill}} to add skills }}
Parameter | Notes |
---|---|
Optional; not used when parameter is omitted. By default, the template will automatically add the Demon's icon as
[[File:SMT5 {{{PAGENAME}}} Icon.png]] . The img= parameter inputs a different subject name to call the icon from. This should be used if the Demon's in-game name differs from the article title, or if the title has a discriminator in it.If the stat table is to be transcluded onto another page, then the img and name parameters must be used. | |
Optional; not used when parameter is omitted. By default, the template will automatically render the Demon's name the same as the article name. Use the name parameter if the Demon's name differs in-game or if the article title has a discriminator in it.
If the stat table is to be transcluded onto another page, then the img and name parameters must be used. | |
Optional; does not display when parameter is omitted. Displays where the Demon can be encountered. See the Gameplay guidelines for full instruction on listing locations.
| |
Displays and automatically links to the Demon's Race by name. Race can be viewed in Analyze.
If the Race has a different name in-game from the article or if the title has a discriminator in it, use raceredirect= to redirect the link to the appropriate Race page or section. The Race name entered in race= will therefore become the link's display name. | |
Used to render a checkmark or X for whether the Demon can be recruited through Negotiation. Add
y for yes or n for no. For instances where a Demon can only be recruited in certain areas, but not in others, add ne to render a non-equal sign. The location= parameter should then specify each location where recruiting is not possible using an Exp tooltip. I.e. {{Exp|Cannot recruit.}} . | |
Displays the Demon's potential item drops and their percentage rate. Demons can have up to three potential item drops. If a Demon carries fewer items, omit the unused drop parameters to automatically add an em dash.
| |
Element and ailment resistance parameters have two sets of rows: the first is used for the in-game resistance UI (Wk, Rs, Nu, Dr, Rp), the second is used for precise fractional values.
The fraction parameters default to ×1 to indicate neutral resistance. Fractions are added by inputting the equivalent numerical value (i.e. "2" for ×2, "1.5" for ×1.5, etc). See the Gameplay guidelines for full instruction on documenting resistances. | |
Use Template:Skill to add skills and their Skill Potential rank. E.g.
{{Skill|SMT5|Agi +1}} . Adding the Skill Potential rank number after the name will display the rank. This stat table will display the skill name, Skill Potential rank, cost, and description (if available for that skill).Skill information is called from Module:Data/Skill/smt5. |
Code
- All parameters
{{SMT5 Enemy Demon Stats |img= |name= |level= |hp= |mp= |st= |vi= |ma= |ag= |lu= |location= |race= |raceredirect= |exp= |macca= |recruit= |speech= |drop1= |droprate1= |drop2= |droprate2= |drop3= |droprate3= |physical= |fire= |ice= |electric= |force= |light= |dark= |physicalfrac= |firefrac= |icefrac= |electricfrac= |forcefrac= |lightfrac= |darkfrac= |mirage= |sleep= |confusion= |charm= |seal= |poison= |mud= |shroud= |miragefrac= |sleepfrac= |confusionfrac= |charmfrac= |sealfrac= |poisonfrac= |mudfrac= |shroudfrac= |spphysical= |spfire= |spice= |spelectric= |spforce= |splight= |spdark= |almighty= |ailment= |healing= |support= |skills= }}
Example
{{SMT5 Enemy Demon Stats |img=Jack Frost |name=Jack Frost |level=25 |hp=200 |mp=? |st=14 |vi=15 |ma=29 |ag=21 |lu=21 |location=[[Shinagawa Pier (Shin Megami Tensei V)|Shinagawa Pier]] |race=Fairy |exp= |macca= |recruit=y |speech= |drop1= |droprate1= |drop2= |droprate2= |drop3= |droprate3= |fire=Wk |ice=Drn |firefrac=1.25 |charm=Wk |charmfrac=1.25 |spfire=-5 |spice=+4 |splight=+2 |skills={{Skill|SMT5|Jack Bufula +4}} {{Skill|SMT5|Ice Breath +4}} }}
|
|
| |||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
|