Purpose
Stat table template used to document the stats of Partner characters in Shin Megami Tensei: Devil Summoner.
Usage
Stat tables are used in the Gameplay section on the character's page. It can be used with tabs to catalog different stat tables of the subject, particularly for differing skillsets. Refer to the Gameplay guidelines for full instruction on using stat tables and tabs.
Parameter Explanation
{{DeSum Partner Stats
|name= Name; defaults to article's name when omitted
|level= Base level
|hp= Base HP
|mp= Base MP
|st= Base strength
|in= Base intelligence
|ma= Base magic
|en= Base endurance
|ag= Base agility
|lu= Base luck
|def= Base Defense
|eva= Base Evasion
|matk= Base Magic Attack
|mdef= Base Magic Defense
|kyouji= Parameter used to change the "Learn Value" column heading under Magic to "Learned"; use if partner is Kyouji Kuzunoha
|magic= Known and learnable magic skills; use {{Skill}} to add skills
}}
| Parameter |
Notes
|
| name |
Optional; not used when parameter is omitted. By default, the template will automatically render the character's name the same as the article name. Use the name parameter if the character's name differs in-game or if the article title has a discriminator in it.
|
| magic |
Use Template:Skill to add skills. E.g. {{Skill|DeSum|Agi|1}}. Adding a hyphen as the last parameter will automatically add "Innate" to indicate a skill known by default. This stat table will display the skill name, attribute, cost, description, and the learn prerequisite. Skill information is called from Module:Data/Skill/desum. By default, the learn prerequisite column heading is "Learn Value". This is intended for Rei Reiho, who learns skills based on her current level, Intelligence, and Magic when calculated upon leveling up. If the equated value reaches a certain threshold, a skill is learned. When adding skills, add the required learn value as the last parameter. The learn calculation should be provided prior to the stat table using Template:Skill Learn Math. If the stat table is for Kyouji Kuzunoha, whose skills are all innate, then use the kyouji= parameter to change the learn prerequisite column heading to "Learned".
|
Code
- All parameters
{{DeSum Partner Stats
|name=
|level=
|hp=
|mp=
|st=
|in=
|ma=
|en=
|ag=
|lu=
|def=
|eva=
|matk=
|mdef=
|kyouji=
|magic=
}}
Example
{{DeSum Partner Stats
|name=Rei Reiho
|level=8
|hp=26
|mp=29
|st=5
|in=8
|ma=9
|en=4
|ag=7
|lu=5
|def=11
|eva=18
|matk=22
|mdef=12
|magic=
{{Skill|DeSum|Mapper|-}}
{{Skill|DeSum|Agi|-}}
{{Skill|DeSum|Bufu|-}}
{{Skill|DeSum|Dia|4}}
{{Skill|DeSum|Dormina|5}}
{{Skill|DeSum|Posumudi|6}}
{{Skill|DeSum|Hama|7}}
{{Skill|DeSum|Agilao|8}}
{{Skill|DeSum|Kyou|9}}
{{Skill|DeSum|Zionga|10}}
{{Skill|DeSum|Diarama|11}}
{{Skill|DeSum|Maragi|12}}
{{Skill|DeSum|Makakaja|13}}
{{Skill|DeSum|Mabufu|14}}
{{Skill|DeSum|Megido|15}}
{{Skill|DeSum|Mediarama|16}}
{{Skill|DeSum|Recarm|17}}
{{Skill|DeSum|Hamaon|18}}
{{Skill|DeSum|Maragion|19}}
{{Skill|DeSum|Mazionga|20}}
{{Skill|DeSum|Sikyou|21}}
{{Skill|DeSum|Necroma|22}}
{{Skill|DeSum|Megidolaon|23}}
}}
| Name
|
Level
|
HP
|
MP
|
| Rei Reiho
|
8
|
26
|
29
|
|
|
| Defense
|
Evasion
|
Magic Attack
|
Magic Defense
|
| 11
|
18
|
22
|
12
|
|
| Magic Skills
|
| Skill
|
Attribute
|
Cost
|
Description
|
Learn ValueRequired value after calculating level and stats; see calculation
|
Mapper
|
Special
|
4 MP
|
Special magic. During movement. Displays a map of the party's surroundings.
|
Innate
|
Agi
|
Fire
|
3 MP
|
Offensive magic. Front row. Power 23. Fire-type damage to 1 enemy.
|
Innate
|
Bufu
|
Ice
|
3 MP
|
Offensive magic. Front row. Power 23. Ice-type damage to 1 enemy.
|
Innate
|
Dia
|
Recovery
|
2 MP
|
Recovery magic. Single. Recovers just a little HP to 1 ally.
|
4
|
Dormina
|
Mind
|
3 MP
|
Offensive support. Front row/back row. Bad status. Sleep effect to 1 whole row of enemies.
|
5
|
Posumudi
|
Recovery
|
2 MP
|
Recovery magic. Single. Cures Poison status of 1 ally.
|
6
|
Hama
|
Expel
|
8 MP
|
Offensive magic. Front row. Power 24. Expel-type damage to 1 enemy.
|
7
|
Agilao
|
Fire
|
10 MP
|
Offensive magic. Front row. Power 50. Fire-type damage multiple times to 1 enemy.
|
8
|
Kyou
|
Expel
|
3 MP
|
Offensive support. Front row. Bad status. Mirror effect to 1 enemy.
|
9
|
Zionga
|
Electricity
|
10 MP
|
Offensive magic. Front row/back row. Power 98. Electricity-type damage to 1 enemy.
|
10
|
Diarama
|
Recovery
|
4 MP
|
Recovery magic. Single. Recovers a medium amount of HP to 1 ally.
|
11
|
Maragi
|
Fire
|
6 MP
|
Offensive magic. Front row. Power 27. Fire-type damage to 1 whole row of enemies.
|
12
|
Makakaja
|
Support
|
5 MP
|
Support magic. All. Increases magic power of all allies.
|
13
|
Mabufu
|
Ice
|
6 MP
|
Offensive magic. Front row. Power 25. Ice-type damage to 1 whole row of enemies.
|
14
|
Megido
|
Almighty
|
8 MP
|
Offensive magic. Front row. Power 200. Great damage to 1 enemy.
|
15
|
Mediarama
|
Recovery
|
16 MP
|
Recovery magic. All. Recovers a medium amount of HP to all allies.
|
16
|
Recarm
|
Recovery
|
12 MP
|
Recovery magic. Single. Revives 1 ally.
|
17
|
Hamaon
|
Expel
|
15 MP
|
Offensive magic. All. Power 16. Expel-type damage to all enemies.
|
18
|
Maragion
|
Fire
|
22 MP
|
Offensive magic. All. Power 77. Fire-type damage to all enemies.
|
19
|
Mazionga
|
Electricity
|
26 MP
|
Offensive magic. All. Power 86. Electricity-type damage to all enemies.
|
20
|
Sikyou
|
Expel
|
7 MP
|
Offensive support. All. Bad status. Mirror effect to all enemies.
|
21
|
Necroma
|
Support
|
12 MP
|
Support magic. Single. Brings 1 dead ally into battle.
|
22
|
Megidolaon
|
Almighty
|
52 MP
|
Offensive magic. All. Power 160. Great damage to all enemies.
|
23
|
|