Name
|
Skill Type
|
Damage Type
|
Cost
|
Target
|
Description
|
Effect
|
Hero Soul
|
Auto
|
Self
|
If the leader is targeted by an attack, the equipping demon will take the damage in the leader's place provided its resistance to that attack is equal to or better than that of the leader
|
-
|
Knight Soul
|
Auto
|
Self
|
If the leader will take a mortal blow, the equipping demon will take that blow instead and endure the blow if it would die from it
|
-
|
Paladin Soul
|
Auto
|
Self
|
If the leader will take a mortal blow, the equipping demon will take that blow instead and endure the blow if it would die from it while receiving 50% less damage
|
-
|
Watchful
|
Auto
|
Self
|
Character gains a small additional portion of EXP earned by the main character while not assigned to a team
|
-
|
Life Bonus
|
Auto
|
St4; Vi4
|
Max HP +10%
|
-
|
Mana Bonus
|
Auto
|
Ma4; Ag4
|
Max MP +10%
|
-
|
|
|
|
|
|
Anti-Elec
|
Auto
|
Ma6; Ag6
|
Resists damage from Electric attacks
|
-
|
Anti-Fire
|
Auto
|
St6; Ma6
|
Resists damage from Fire attacks
|
-
|
Anti-Force
|
Auto
|
Vi6; Ag6
|
Resists damage from Force attacks
|
-
|
Anti-Ice
|
Auto
|
Ma6; Vi6
|
Resists damage from Ice attacks
|
-
|
Anti-Phys
|
Auto
|
St8; Vi8
|
Resists damage from Physical attacks
|
-
|
Hero Aid
|
Auto
|
St4
|
Critical rate +25%
|
-
|
Poison
|
Auto
|
St7; Ag5
|
Physical attacks may inflict the Poison ailment
|
-
|
Race-D
|
Auto
|
Vi7
|
Damage taken from an opponent of the same race as the character -50%
|
-
|
Race-O
|
Auto
|
St7
|
Damage done to an opponent of the same race as the character +50%
|
-
|
Counter
|
Auto
|
St8; Ag7
|
Low chance of retaliating when struck with a physical attack
|
-
|
Life Surge
|
Auto
|
St7; Vi7
|
Max HP +30%
|
-
|
Mana Surge
|
Auto
|
Ma7; Ag7
|
Max MP +30%
|
-
|
|
|
|
|
|
Phys Boost
|
Auto
|
St6; Vi9
|
Physical damage +20%
|
-
|
Mute
|
Auto
|
Ma9; Ag7
|
Physical attacks may inflict the Mute ailment
|
-
|
Paralyze
|
Auto
|
St10; Ag8
|
Physical attacks may inflict the Paralyze ailment
|
-
|
Elec Boost
|
Auto
|
Ma7; Ag7
|
Elec damage +20%
|
-
|
Endure
|
Auto
|
Vi6
|
Withstand one mortal blow once per battle with 1 HP remaining
|
-
|
Fire Boost
|
Auto
|
St7; Ma7
|
Fire damage +20%
|
-
|
Force Boost
|
Auto
|
Vi7; Ag7
|
Force damage +20%
|
-
|
Ice Boost
|
Auto
|
Ma7; Vi7
|
Ice damage +20%
|
-
|
Retaliate
|
Auto
|
St10; Ag10
|
Moderate chance of retaliating when struck with a physical attack
|
-
|
Ares Aid
|
Auto
|
St13
|
Critical rate +50%
|
-
|
Null Elec
|
Auto
|
Ma10; Ag10
|
Provides immunity to Electric attacks
|
-
|
Null Fire
|
Auto
|
St10; Ma10
|
Provides immunity to Fire attacks
|
-
|
Null Force
|
Auto
|
Vi10; Ag10
|
Provides immunity to Force attacks
|
-
|
Null Ice
|
Auto
|
Ma10; Vi10
|
Provides immunity to Ice attacks
|
-
|
Null Phys
|
Auto
|
St12; Vi12
|
Provides immunity to Physical attacks
|
-
|
Stone
|
Auto
|
Vi12; Ag10
|
Physical attacks may inflict the Petrify ailment
|
-
|
Anti-Most
|
Auto
|
Ma14; Vi14
|
Resists damage from all attacks and ailments except for Physical and Almighty attacks
|
-
|
Drain Hit
|
Auto
|
St14; Ag13
|
Physical hits restore HP equal to 25% of damage done
|
-
|
Elec Amp
|
Auto
|
Ma12; Ag12
|
Elec damage +50%
|
-
|
Elec Repel
|
Auto
|
Ma14; Ag14
|
Reflects Electric attacks
|
-
|
Fire Amp
|
Auto
|
St12; Ma12
|
Fire damage +50%
|
-
|
Fire Repel
|
Auto
|
St14; Ma14
|
Reflects Fire attacks
|
-
|
Force Amp
|
Auto
|
Vi12; Ag12
|
Force damage +50%
|
-
|
Force Repel
|
Auto
|
Vi14; Ag14
|
Reflects Force attacks
|
-
|
Ice Amp
|
Auto
|
Ma12; Vi12
|
Ice damage +50%
|
-
|
Ice Repel
|
Auto
|
Ma14; Vi14
|
Reflects Ice attacks
|
-
|
Life Aid
|
Auto
|
Vi11; Ag11
|
10% max HP is restored at the end of every battle
|
-
|
Phys Repel
|
Auto
|
St15; Vi15
|
Reflects Physical attacks
|
-
|
Avenge
|
Auto
|
St14; Ag16
|
High chance of retaliating when struck with a physical attack
|
-
|
Extra One
|
Auto
|
Ag13
|
The character always has an Extra Turn in battle
|
-
|
Attack All
|
Auto
|
St15; Ag15
|
Regular attack hits all enemies
|
-
|
Dual Shadow
|
Auto
|
Ag15
|
25% chance of the character repeating the attack they just performed
|
-
|
Elec Drain
|
Auto
|
Ma15; Ag15
|
Absorbs Electric attacks
|
-
|
Fire Drain
|
Auto
|
St15; Ma15
|
Absorbs Fire attacks
|
-
|
Force Drain
|
Auto
|
Vi15; Ag15
|
Absorbs Force attacks
|
-
|
Ice Drain
|
Auto
|
Ma15; Vi15
|
Absorbs Ice attacks
|
-
|
Phys Amp
|
Auto
|
St12; Vi14
|
Physical damage +50%
|
-
|
Phys Drain
|
Auto
|
St16; Vi16
|
Absorbs Physical attacks
|
-
|
Pierce
|
Auto
|
St14
|
Physical attacks cannot be resisted, nullified, or absorbed
|
-
|
Life Lift
|
Auto
|
Vi13; Ag13
|
30% max HP is restored at the end of every battle
|
-
|
Anti-All
|
Auto
|
Ma15; Vi15
|
Resists damage from all attacks and ailments except Almighty attacks
|
-
|
Mana Aid
|
Auto
|
Ma13; Ag13
|
10% max MP is restored at the end of every battle
|
-
|
Victory Cry
|
Auto
|
Ma15; Ag15
|
Some HP and MP is restored at the end of every battle
|
-
|
Leader Soul
|
Auto
|
Vi6
|
If a team member would take a mortal blow, and the damage is less than the leader's current HP, the equipping leader will take the hit instead
|
-
|
Alter Pain
|
Auto
|
St11; Ma12
|
Team members recover MP relative to the damage taken
|
-
|
|
|
|
|
|
Ban Elec
|
8 MP
|
Ma9; Ag9
|
Cancels the first electric attack during battle
|
-
|
Ban Fire
|
8 MP
|
St8; Ma8
|
Cancels the first fire attack during battle
|
-
|
Ban Force
|
8 MP
|
Vi8; Ag8
|
Cancels the first force attack during battle
|
-
|
Ban Ice
|
8 MP
|
Ma9; Vi9
|
Cancels the first ice attack during battle
|
-
|
Ban Phys
|
15 MP
|
St14; Vi14
|
Cancels the first physical attack during battle
|
-
|
Barrier
|
16 MP
|
Ma15; Ag14
|
Casts Makarakarn at the start of the battle
|
-
|
Battle Aura
|
10 MP
|
Ma9; Vi9
|
Nullifies damage lower than 50 (including Almighty damage)
|
-
|
Blitzkrieg
|
4 MP
|
St8; Ma9
|
Offense +25% during battle
|
-
|
Fortify
|
5 MP
|
Ma7; Vi8
|
Defense +25% during battle
|
-
|
Full Might
|
10 MP
|
St19
|
Casts Might Call at the start of the battle
|
-
|
Grace
|
25 MP
|
Ma19
|
Casts Prayer at the start of the battle if any team members are injured
|
-
|
Healing
|
12 MP
|
Ma9; Vi9
|
Casts Media at the start of the battle if any team members are injured
|
-
|
Hustle
|
3 MP
|
Ag8
|
Accuracy and evasion +25% during battle
|
-
|
Magic Yang
|
Auto
|
Ma13
|
Both sides have their MP costs halved
|
-
|
Magic Yin
|
16 MP
|
Ma18
|
Damage from MP skills +50%, MP costs doubled in battle, physical attacks cannot be used
|
-
|
Marksman
|
2 MP
|
Ag7
|
Enemy evasion is reduced in battle
|
-
|
Rage Soul
|
6 MP
|
Vi16
|
Doubles physical damage, but only basic attacks can be used
|
-
|
Revive
|
25 MP
|
Ma17
|
Casts Recarm at the start of the battle if there are any fallen team members
|
-
|
Tailwind
|
Auto
|
Ag4
|
Team Agility increased in battle
|
-
|
Wall
|
15 MP
|
Ma14; Vi15
|
Casts Tetrakarn at the start of the battle
|
-
|