Skills in Devil Survivor

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This is a list of skills in Devil Survivor.

Command Skills

Physical

Name Skill Type Damage Type Cost Powerlevel Target Hit(s) Power Crit Rate Accuracy Description Effect
Anger Hit Command Physical 5% HP One Foe 1 22 100% 55% Critical dmg: 1 foe
(Hit: 50%)
Guaranteed critical hit
Mighty Hit Command Physical 15% HP One Foe 1 17 100% 95% Critical dmg: 1 foe Damage, guaranteed critical hit
Power Hit Command Physical 8% HP High One Foe 1 60 ? 70% High phys. attack Damage
Brutal Hit Command Physical 10% HP One Foe 1 86 ? 75% HP-dependant dmg: 1 Deals more damage at higher caster HP
Hassohappa Command Physical 15% HP All Foes 1 69 ? 70% HP-dependant dmg: All Deals more damage at higher caster HP
Berserk Command Physical 13% HP Random 2-5 40 ? 75% Rndm HP-dependant dmg Deals more damage at higher caster HP. Max 3 hits on 1 foe
Deathbound Command Physical 20% HP High Random 2-5 71 ? 80% Rndm HP-dependant dmg HP/LV/Vi-dependent damage, max 3 hits on 1 foe
Weak Kill Command Physical 10% HP One Foe 1 ? ? 75% High damage: 1 foe with ailment Damage, 100% more power against foe with ailment
Devil's Fuge Command Physical One Foe 1 User's average stats x1.2 ? 200% ? Replaces Protagonist's basic attack against Beldr. Unaffected by resistances
Gunfire Command Physical One Foe ? 20 ? 60% Damage increases by 50% against Humans

Fire Skills

Name Skill Type Damage Type Cost Powerlevel Target Hit(s) Power Accuracy Description Effect
Agi Command Magical 4 MP Low One Foe 1 17 100% Low Fire dmg: 1 foe Damage
Agidyne Command Magical 13 MP High One Foe 1 98 100% High Fire dmg: 1 foe Damage
Maragi Command Magical 20 MP Low All Foes 1 26 100% Low Fire dmg: All Damage
Maragidyne Command Magical 42 MP High All Foes 1 60 100% High Fire dmg: All Damage
Fire Dance Command Magical 23 MP Random 2-5 ? 100% Fire Damage: Random Damage, max 3 hits on 1 foe. Power dependent on caster's LV and Ma

Ice Skills

Name Skill Type Damage Type Cost Powerlevel Target Hit(s) Power Accuracy Description Effect
Bufu Command Magical 4 MP Low One Foe 1 14 100% Low Ice dmg: 1 foe
Eff: FREEZE
Damage. Low chance to inflict Freeze
Bufudyne Command Magical 13 MP High One Foe 1 92 100% High Ice dmg: 1 foe
Eff: FREEZE
Damage. Low chance to inflict Freeze
Mabufu Command Magical 20 MP Low All Foes 1 22 100% Low Ice dmg: All
Eff: FREEZE
Damage. Low chance to inflict Freeze
Mabufudyne Command Magical 42 MP High All Foes 1 56 100% High Ice dmg: All
Eff: FREEZE
Damage. Low chance to inflict Freeze
Ice Dance Command Magical 23 MP Random 2-5 ? 100% Ice Damage: Random
Eff: FREEZE
Damage, max 3 hits on 1 foe. Power dependent on caster's LV and Ma. Low chance to inflict Freeze

Elec Skills

Name Skill Type Damage Type Cost Powerlevel Target Hit(s) Power Accuracy Description Effect
Zio Command Magical 4 MP Low One Foe 1 14 100% Low Elec dmg: 1 foe
Eff: SHOCK
Damage. Low chance to inflict Shock
Ziodyne Command Magical 13 MP High One Foe 1 92 100% High Elec dmg: 1 foe
Eff: SHOCK
Damage. Low chance to inflict Shock
Mazio Command Magical 20 MP Low All Foes 1 22 100% Low Elec dmg: All
Eff: SHOCK
Damage. Low chance to inflict Shock
Maziodyne Command Magical 42 MP High All Foes 1 56 100% High Elec dmg: All
Eff: SHOCK
Damage. Low chance to inflict Shock
Elec Dance Command Magical 23 MP Random 2-5 ? 100% Elec Damage: Random
Eff: SHOCK
Damage, max 3 hits on 1 foe. Power dependent on caster's LV and Ma. Low chance to inflict Shock

Force Skills

Name Skill Type Damage Type Cost Powerlevel Target Hit(s) Power Accuracy Description Effect
Zan Command Magical 4 MP Low One Foe 1 17 100% Low Force dmg: 1 foe
Eff: STONE
Damage. Chance to insta-kill foes afflicted with Stone
Zandyne Command Magical 13 MP High One Foe 1 98 100% High Force dmg: 1 foe
Eff: STONE
Damage. Chance to insta-kill foes afflicted with Stone
Mazan Command Magical 20 MP Low All Foes 1 26 100% Low Force dmg: All
Eff: STONE
Damage. Chance to insta-kill foes afflicted with Stone
Mazandyne Command Magical 42 MP High All Foes 1 60 100% High Force dmg: All
Eff: STONE
Damage. Chance to insta-kill foes afflicted with Stone
Force Dance Command Magical 23 MP Random 2-5 ? 100% Force Damage: Random
Eff: STONE
Damage, max 3 hits on 1 foe. Power dependent on caster's LV and Ma. Chance to insta-kill foes afflicted with Stone

Mystic Skills

Name Skill Type Damage Type Cost Target Accuracy Description Effect
Judgement Command Magical 35 MP All Foes 100% Halves foe HP: All Halves HP. Affected by resistances
Diajama Command Status 10 MP One Foe 100% 1 foe cannot heal High chance to inflict Curse
Mute Eyes Command Status 15 MP All Foes 100% Mid Mute chance: All Medium chance to inflict Mute
Paral Eyes Command Status 15 MP All Foes 100% Mid Parl. chance: All Medium chance to inflict Paralyze
Petra Eyes Command Status 22 MP All Foes 100% Mid Stone chance: All Medium chance to inflict Stone
Makajamaon Command Status 25 MP All Foes 100% High Mute chance: All High chance to inflict Mute
Death Call Command Status 26 MP All Foes 100% Kill Mute/Par. foes KO's foes afflicted with Mute/Paralyze. Affected by resistances. Some strong enemies are immune.

Almighty Skills

Name Skill Type Damage Type Cost Powerlevel Target Hit(s) Power Accuracy Description Effect
Megido Command Magical 50 MP All Foes 1 65 100% Almighty dmg: All Damage
Megidolaon Command Magical 75 MP Big All Foes 1 95 100% Big Almighty dmg: All Damage
Holy Dance Command Magical 45 MP Random 2-5 ? 100% Holy Damage: Random Damage, max 3 hits on 1 foe. Power dependent on caster's LV and Ma
Drain Command Magical 2 MP One Foe 1 10 to HP, 5 to MP 100% Drain HP & MP: 1 foe Drains HP/MP
Gigajama Command Status 20 MP One Foe 1 100% High Seal chance: 1 foe High chance to inflict Seal
Desperation Command Magical 100% HP All Foes 1 150 100% Kill self to dmg foes Sacrifice caster to damage all foes. Deals more damage if caster is at low HP

Healing Skills

Name Skill Type Damage Type Cost Target Hit(s) Power Accuracy Description Effect
Dia Command Healing 8 MP One Ally 1 25 100% Some HP Up: 1 Ally Healing
Diarahan Command Healing 20 MP One Ally 1 999 100% Full HP Up: 1 Ally Full heal
Media Command Healing 20 MP Team 1 25 100% Some HP Up: Team Healing
Mediarahan Command Healing 45 MP Team 1 999 100% Full HP Up: Team Full heal
Prayer Command Healing 55 MP Team 1 999 100% Full HP Up & Cure: Team Full heal and cures all ailments
Amrita Command Healing 9 MP Team 1 100% Cures all ailments Cure all ailments
Recarm Command Healing 20 MP One Ally Infinite 30 100% Revive Ally: Low HP Revives one ally
Samarecarm Command Healing 35 MP One Ally Infinite 999 100% Revive Ally: Full HP Revives one ally with full HP

Support Skills

Name Skill Type Damage Type Cost Target Accuracy Description Effect
Tetrakarn Command Status 23 MP Team 100% Reflect 1 phys atk Each ally Reflects any Phys attack once
Makarakarn Command Status 23 MP Team 100% Reflect 1 magic atk
(No Almighty)
Each ally Reflects any non-Almighty magic attack once
Shield All Command Status 25 MP Team 100% Nullify any dmg once Each ally Nullifies any non-Almighty damage once
Taunt Command Status 10 MP Self 100% Attract dmg, def up Increases chance of attracting single-target attacks by 85%, damage taken reduced by 75%
Might Call Command Status 8 MP Team 100% Critical atk: 1 time
(Phys only)
Guarantees 1 critical hit

Passive Skills

Name Skill Type Target Description Effect
Life Bonus Passive Self Max HP up 10% Increases Max HP by 10%
Mana Bonus Passive Self Max MP up 10% Increases Max MP by 10%
Life Surge Passive Self Max HP up 30% Increases Max HP by 30%
Mana Surge Passive Self Max MP up 40% Increases Max HP by 40%
Hero Aid Passive Self Crit. rate up 25% Increases critical rate by 25%
Ares Aid Passive Self Crit. rate up 50% Increases critical rate by 50%
Drain Hit Passive Self Recover 25% of dmg (phys only) Phys attacks restore 25% of damage dealt as HP
Attack All Passive Self Normal atk hits all Normal attack hits all foes
Counter Passive Self Low chance of counter
(phys only)
12.5% chance to counter upon taking Phys damage
Revenge Passive Self Mid chance of counter
(phys only)
25% chance to counter upon taking Phys damage
Payback Passive Self High chance of counter
(phys only)
50% chance to counter upon taking Phys damage
+Mute Passive Self Attacks may Mute Phys attacks have a medium chance to inflict Mute. Odds of inflicting ailment reduced if hitting multiple foes
+Poison Passive Self Attacks may Poison Phys attacks have a medium chance to inflict Poison. Odds of inflicting ailment reduced if hitting multiple foes
+Paralyze Passive Self Attacks may Paralyze Phys attacks have a medium chance to inflict Paralyze. Odds of inflicting ailment reduced if hitting multiple foes
+Stone Passive Self Attacks may Stone Phys attacks have a medium chance to inflict Stone. Odds of inflicting ailment reduced if hitting multiple foes
Fire Rise Passive Self Fire dmg up 1.2x Fire damage up 1.2x
Ice Rise Passive Self Ice dmg up 1.2x Ice damage up 1.2x
Elec Rise Passive Self Elec dmg up 1.2x Elec damage up 1.2x
Force Rise Passive Self Force dmg up 1.2x Force damage up 1.2x
Phys Rise Passive Self Phys dmg up 1.2x Phys damage up 1.2x
Fire Jump Passive Self Fire dmg up 1.5x Fire damage up 1.5x
Ice Jump Passive Self Ice dmg up 1.5x Ice damage up 1.5x
Elec Jump Passive Self Elec dmg up 1.5x Elec damage up 1.5x
Force Jump Passive Self Force dmg up 1.5x Force damage up 1.5x
Phys Jump Passive Self Phys dmg up 1.5x Phys damage up 1.5x
Anti-Phys Passive Self Phys dmg taken -50% Grants Phys resistance
Anti-Fire Passive Self Fire dmg taken -50% Grants Fire resistance
Anti-Ice Passive Self Ice dmg taken -50% Grants Ice resistance
Anti-Elec Passive Self Elec dmg taken -50% Grants Elec resistance
Anti-Force Passive Self Force dmg taken -50% Grants Force resistance
Anti-Mystic Passive Self Mystic dmg taken -50%
+ailment def
Grants Mystic resistance
Anti-Most Passive Self Most dmg taken -50% Grants resistance to everything except Phys and Almighty
Anti-All Passive Self All dmg taken -50%
(No Almighty)
Grants resistance to everything except Almighty
Null Phys Passive Self Nullify Phys attacks Nullifies Phys attacks
Null Fire Passive Self Nullify Fire attacks Nullifies Fire attacks
Null Ice Passive Self Nullify Ice attacks Nullifies Ice attacks
Null Elec Passive Self Nullify Elec attacks Nullifies Elec attacks
Null Force Passive Self Nullify Force attacks Nullifies Force attacks
Null Mystic Passive Self Nullify Mystic attacks Nullifies Mystic attacks
Phys Repel Passive Self Reflect Phys attacks Repels Phys attacks
Fire Repel Passive Self Reflect Fire attacks Repels Fire attacks
Ice Repel Passive Self Reflect Ice attacks Repels Ice attacks
Elec Repel Passive Self Reflect Elec attacks Repels Elec attacks
Force Repel Passive Self Reflect Force attacks Repels Force attacks
Phys Drain Passive Self Drain Phys attacks Drains Phys attacks
Fire Drain Passive Self Drain Fire attacks Drains Fire attacks
Ice Drain Passive Self Drain Ice attacks Drains Ice attacks
Elec Drain Passive Self Drain Elec attacks Drains Elec attacks
Force Drain Passive Self Drain Force attacks Drains Force attacks
Watchful Passive Self Inactive: Gain 75% XP Gain some EXP if not assigned to a team
Endure Passive Self Withstand death once Survive lethal damage if at 2HP or above once per battle. Does not activate if suffering from an ailment or if damage is from a Map skill.
Life Aid Passive Self Battle end: 10% HP up Restore 10% of maximum HP when skirmish ends
Life Lift Passive Self Battle end: 30% HP up Restore 30% of maximum HP when skirmish ends
Mana Aid Passive Self Battle end: 10% MP up Restore 10% of maximum MP when skirmish ends
Victory Cry Passive Self Battle end: HP/MP up Recovers 25% HP and 12.5% MP when skirmish ends
Pierce Passive Self 100% dmg to all foes
(No Repel)
Phys attacks ignore resist/null/drain
Race-O Passive Self Same Race: Dmg up 50% Deals 50% more damage to same race
Race-D Passive Self Same Race: Def up 50% Takes 50% less damage from same race
Dual Shadow Passive Self Chance to repeat atk 25% chance to repeat any action taken in skirmishes
Extra One Passive Self 100% Extra Turn Guarantees Extra Turn if no Dragon/Vile on team
Leader Soul Passive Self Die for ally if dmg = > Leader HP Protects a minion from lethal damage if not lethal to self
Knight Soul Passive Self Die for leader Protects leader from lethal damage
Paladin Soul Passive Self Endure leader’s death Protects leader from lethal damage (-50% damage)
Hero Soul Passive Self Take lead’s dmg, (Conditional) Protects leader from lethal damage if resistance is higher
Dragon Eye Passive Self Enables 3 actions in a turn

Auto Skills

Name Skill Type Damage Type Cost Target Description Effect
Blitzkrieg Auto Status 4 MP Team Start: Atk/Mag up 25% Phys/magic damage up 25%
Hustle Auto Status 3 MP Team Start: Hit/Evd up 25% Hit/evade up 25%
Fortify Auto Status 5 MP Team Start: Def up 25% Defense up 25%
Barrier Auto Status 16 MP Team Start: Mag. Reflct 1x Each ally Reflects any non-Almighty magic attack once
Wall Auto Status 15 MP Team Start: Phys Reflct 1x Each ally Reflects any Phys attack once
Full Might Auto Status 10 MP Team Start: Crit. Atk 1x Guarantees 1 critical hit. Does not work on Extra Turns
Ban Phys Auto Status 15 MP All All: Null 1st Phys Negates first Phys attack
Ban Fire Auto Status 8 MP All All: Null 1st Fire Negates first Fire attack
Ban Ice Auto Status 8 MP All All: Null 1st Ice Negates first Ice attack
Ban Elec Auto Status 8 MP All All: Null 1st Elec Negates first Elec attack
Ban Force Auto Status 8 MP All All: Null 1st Force Negates first Force attack
Ban Mystic Auto Status 6 MP All All: Null 1st Mystic Negates first Mystic attack
Rage Soul Auto Status 6 MP Team 2x Dmg: Attacks only Damage dealt 2x and critical rate 3x, can only use normal attacks
Grace Auto Healing 25 MP Self Start: Full cure team Casts Prayer at the start of skirmish if a member is hurt or suffering from an ailment
Marksman Auto Status 2 MP All Foes Start: Foe Evade down All Phys attacks have 100% accuracy
Tailwind Auto Status Team Start: Team Agi. up Agility +5
Magic Yin Auto Status 16 MP Team 1.5 Mag, MP cost 2x
(No phys)
Magic damage up 1.5x and MP cost 2x. Can't use Phys attacks. Does not affect Devil's Fuge
Magic Yang Auto Status All MP cost -50% (All) MP cost -50%
Battle Aura Auto Status 10 MP Team Nullifies dmg > 50 Nullify damage <= 50: Team
Revive Auto Healing 25 MP Self Start: Cast Recarm
(all allies)
Cast Recarm at the start of skirmish if any allies are dead
Healing Auto Healing 12 MP Self Start: Cast Media Casts Media at the start of skirmish if a team member is hurt
Alter Pain Auto Healing Team MP up when damaged Recovers 15% of damage taken as MP

Racial Skills

Name Skill Type Damage Type Cost Target Range Description Effect
Affection Racial Healing LV ÷ 2 + 24 MP Team 4 Heal/Cure a team
Range: 4
Healing and cures status ailments
Aggravate Racial Status LV x 1.25 + 15 HP Team Allies: critical dmg
1 turn after use
Guarantees 1 critical hit
Animal Leg Racial Team Move after attacking
(Not stackable)
Replenish Move after attacking (Not stackable). Extra Move does not increase action gauge.
Awakening Racial Status LV ÷ 2 + 4 MP Team MP skills up 1.5x Increases magic damage by 1.5x for one action
Bind Racial Status Enemy Team 3 Adj. foe team: Bound
Range: 3
Reduce target's Move to 1 for 1 turn
Blood Wine Racial Healing LV x 1.5 + 15 HP Team Convert HP to MP
Level dependant
Recover MP
Chaos Wave Racial Team Rng Up 3x, Move -1
Cost 2x, no EX Turn
Attack range 3, no Extra Turn, Attack Turn Cost up, Move-1
Charm Racial Healing LV ÷ 3 + 5 MP Team 3 Recovers HP, miracles happen
Range: 3
Healing with low chance of one of the following effects: Action gauge decreases/Crit rate up/Full HP recovery
Constrict Racial Enemy Team Foes near team: Bound
Engage priority
Reduce adjacent enemy teams Move to 1. +10 to initiative while defending.
Devil Speed Racial Status Team Move = 7 after use
Engage priority
Increases Move to 7 and grants +10 to initiative. Overrides Bind.
Devotion Racial Healing LV ÷ 2 + 7 MP Team 3 Recovers HP
Range 3
Healing equal to half the caster's current HP
Double Up Racial Team Can normal attack 2x
(Not stackable)
Enable second skirmish (Not stackable). Does not increase action gauge.
Evil Wave Racial Team Range up 3x, Engage
Cost 2x, no EX Turn
Attack range 2, no Extra Turn, Attack Turn Cost up
Flight Racial Team Ignore obstacles
Move +1 (No stack)
Move through obstacles and Move +1
Phantasma Racial Team Ignore obstacles
Move cost: Half
Move through obstacles and Move Turn Cost -50%
Sacrifice Racial Healing ? HP, MP up when foe dies
(Lvl dependant)
When user defeats a foe: recovers HP = LV of defeated foe and MP = LV of defeated foe ÷ 2.
Switch Racial Status Team 6 Switch positions
Range: 6
Switches position with an ally or NPC team.
Tyranny Racial Healing ? MP up when damaged
Foe turns delayed
Restores MP = 2.5% of total damage dealt by team when skirmish ends. Foe initiative down
Immortal Racial Self Nullifies all attacks, can move through obstacles
Evil Flame Racial Self Can use Sodom Fire
Hot Flower Racial Self Attack range 3, does not move
Four Devas Racial Self Enables second skirmish, can move through obstacles
Dark Hand Racial Self Attack range 6, does not move
Dark Finger Racial Self Can use Spawn
Violent God Racial Self Infinite attack range, does not move
King's Gate Racial Self Attack range 3, does not move
King's Gate Racial Self Infinite attack range, does not move
Fiend Racial Self Attack range 3, does not move

Map Skills

Name Skill Type Damage Type Cost Powerlevel Target Hit(s) Power Accuracy Effect
Vampiric Mist Map Magical All Enemy Teams Infinite 1 ? 100% Deals 25% of max HP as damage to all enemy teams
Recovers 30% of total damage dealt as HP
Fire of Sodom Map Magical All Enemy Teams Infinite 1 37 100% Deals Fire damage to all enemy teams
Purging Light Map Magical All Enemy Teams Infinite 1 ? 100% Drains MP from all enemy teams
Calamity of Babylon Map Magical All Enemy Teams ? 1 50 100% Deals Mystic damage to all enemy teams
80% chance to inflict Mute
Megidoladyne Map Magical All Enemy Teams Infinite 1 90 100% Damage dealt increases each time it is used