Skills in Devil Survivor

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Index
This game, Devil Survivor, has multiple releases with their own individual listings and galleries.
Media not found on this page may be found in another.
Devil Survivor · Devil Survivor: Overclocked

This is a list of skills in Devil Survivor.

Command Skills

Phys Skills

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Description Effect Notes
Anger Hit Command Physical 5% HP — Single enemy 1 22 100% 55% Critical dmg: 1 foe (Hit: 50%) Inflicts damage with a guaranteed critical hit. —
Mighty Hit Command Physical 15% HP — Single enemy 1 17 100% 95% Critical dmg: 1 foe Inflicts damage with a guaranteed critical hit. —
Power Hit Command Physical 8% HP High Single enemy 1 60 ? 70% High phys. attack Inflicts damage. —
Brutal Hit Command Physical 10% HP — Single enemy 1 86 ? 75% HP-dependant dmg: 1 Deals more damage at higher caster HP. —
Hassohappa Command Physical 15% HP — All enemies 1 69 ? 70% HP-dependant dmg: All Deals more damage at higher caster HP. —
Berserk Command Physical 13% HP — Random enemies 2-5 40 ? 75% Rndm HP-dependant dmg Deals more damage at higher caster HP, max 3 hits on 1 target. —
Deathbound Command Physical 20% HP High Random enemies 2-5 71 ? 80% Rndm HP-dependant dmg HP/LV/Vi-dependent damage, max 3 hits on 1 target. —
Weak Kill Command Physical 10% HP — Single enemy 1 10 ? 75% High damage: 1 foe with ailment Damage with 2x power against foes with ailments. —
Devil's Fuge Command Physical — — Single enemy 1 13 ? 200% The bane of Beldr Damage based on caster's average stats x1.2. Unaffected by resistances. Replaces Protagonist's basic attack when fighting Beldr
Gunfire Command Physical — — Single enemy 1 20 ? 65% Phys dmg: 1 foe High dmg to Humans Damage increases by 50% against Humans. Enemy/NPC-exclusive

Fire Skills

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power Accuracy Description Effect Notes
Agi Command Magical 4 MP Low Single enemy 1 17 100% Low Fire dmg: 1 foe Inflicts damage. —
Agidyne Command Magical 13 MP High Single enemy 1 98 100% High Fire dmg: 1 foe Inflicts damage. —
Maragi Command Magical 20 MP Low All enemies 1 26 100% Low Fire dmg: All Inflicts damage. —
Maragidyne Command Magical 42 MP High All enemies 1 60 100% High Fire dmg: All Inflicts damage. —
Fire Dance Command Magical 23 MP — Random enemies 2-5 ? 100% Fire Damage: Random Damage, max 3 hits on 1 target. Power dependent on caster's LV and Ma. —
Lost Flame Command Magical 12 MP High All enemies 1 28 100% High fire damage: All Inflicts damage. Enemy-exclusive

Ice Skills

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power Accuracy Description Effect
Bufu Command Magical 4 MP Low Single enemy 1 14 100% Low Ice dmg: 1 foe Eff: FREEZE Damage with 20% chance to inflict Freeze.
Bufudyne Command Magical 13 MP High Single enemy 1 92 100% High Ice dmg: 1 foe Eff: FREEZE Damage with 20% chance to inflict Freeze.
Mabufu Command Magical 20 MP Low All enemies 1 22 100% Low Ice dmg: All Eff: FREEZE Damage with 15% chance to inflict Freeze.
Mabufudyne Command Magical 42 MP High All enemies 1 56 100% High Ice dmg: All Eff: FREEZE Damage with 15% chance to inflict Freeze.
Ice Dance Command Magical 23 MP — Random enemies 2-5 ? 100% Ice Damage: Random Eff: FREEZE Damage, max 3 hits on 1 target. Power dependent on caster's LV and Ma. 18% chance to inflict Freeze.

Elec Skills

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power Accuracy Description Effect
Zio Command Magical 4 MP Low Single enemy 1 14 100% Low Elec dmg: 1 foe Eff: SHOCK Damage with 20% chance to inflict Shock.
Ziodyne Command Magical 13 MP High Single enemy 1 92 100% High Elec dmg: 1 foe Eff: SHOCK Damage with 20% chance to inflict Shock.
Mazio Command Magical 20 MP Low All enemies 1 22 100% Low Elec dmg: All Eff: SHOCK Damage with 15% chance to inflict Shock.
Maziodyne Command Magical 42 MP High All enemies 1 56 100% High Elec dmg: All Eff: SHOCK Damage with 15% chance to inflict Shock.
Elec Dance Command Magical 23 MP — Random enemies 2-5 ? 100% Elec Damage: Random Eff: SHOCK Damage, max 3 hits on 1 target. Power dependent on caster's LV and Ma. 18% chance to inflict Shock.

Force Skills

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power Accuracy Description Effect
Zan Command Magical 4 MP Low Single enemy 1 17 100% Low Force dmg: 1 foe Eff: STONE Damage with a chance to insta-kill foes afflicted with Stone.
Zandyne Command Magical 13 MP High Single enemy 1 98 100% High Force dmg: 1 foe Eff: STONE Damage with a chance to insta-kill foes afflicted with Stone.
Mazan Command Magical 20 MP Low All enemies 1 26 100% Low Force dmg: All Eff: STONE Damage with a chance to insta-kill foes afflicted with Stone.
Mazandyne Command Magical 42 MP High All enemies 1 60 100% High Force dmg: All Eff: STONE Damage with a chance to insta-kill foes afflicted with Stone.
Force Dance Command Magical 23 MP — Random enemies 2-5 ? 100% Force Damage: Random Eff: STONE Damage, max 3 hits on 1 target. Power dependent on caster's LV and Ma. Chance to insta-kill foes afflicted with Stone.

Mystic Skills

Name S. TypeSkill Type D. TypeDamage Type Cost Target Accuracy Description Effect
Judgement Command Magical 35 MP All enemies 100% Halves foe HP: All Halves enemies' HP, affected by resistances.
Diajama Command Status 10 MP Single enemy 100% 1 foe cannot heal 120% chance to inflict Curse.
Mute Eyes Command Status 15 MP All enemies 100% Mid Mute chance: All 35% chance to inflict Mute.
Paral Eyes Command Status 15 MP All enemies 100% Mid Parl. chance: All 35% chance to inflict Paralyze.
Petra Eyes Command Status 22 MP All enemies 100% Mid Stone chance: All 25% chance to inflict Stone.
Makajamaon Command Status 25 MP All enemies 100% High Mute chance: All 55% chance to inflict Mute.
Death Call Command Status 26 MP All enemies 100% Kill Mute/Par. foes KO's foes afflicted with Mute/Paralyze. Affected by resistances. Some bosses are immune.

Almighty Skills

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power Accuracy Description Effect Notes
Megido Command Magical 50 MP — All enemies 1 65 100% Almighty dmg: All Inflicts damage. —
Megidolaon Command Magical 75 MP Big All enemies 1 95 100% Big Almighty dmg: All Inflicts damage. —
Holy Dance Command Magical 45 MP — Random enemies 2-5 ? 100% Holy Damage: Random Damage, max 3 hits on 1 target. Power dependent on caster's LV and Ma. —
Drain Command Magical 2 MP — Single enemy 1 4 100% Drain HP & MP: 1 foe Drains HP/MP. —
Gigajama Command Status 20 MP — Single enemy 1 — 100% High Seal chance: 1 foe 50% chance to inflict Seal. —
Desperation Command Magical 100% HP — All enemies 1 150 100% Kill self to dmg foes Sacrifice caster to damage all foes. Deals more damage if caster is at low HP. Demon-exclusive
Spawn Command Magical 14 MP — Single enemy 1 35 100% Eggs will kill victim Damage with 80% chance to inflict Spawn. Enemy-exclusive

Healing Skills

Name S. TypeSkill Type D. TypeDamage Type Cost Target Range B. PowerBase Power Accuracy Description Effect
Dia Command Healing 8 MP Single ally Map (0-1) 25 100% Some HP Up: 1 Ally Recovers HP.
Diarahan Command Healing 20 MP Single ally Map (0-1) 999 100% Full HP Up: 1 Ally Fully recovers HP.
Media Command Healing 20 MP Team Map (0-1) 25 100% Some HP Up: Team Recovers HP.
Mediarahan Command Healing 45 MP Team Map (0-1) 999 100% Full HP Up: Team Fully recovers HP.
Prayer Command Healing 55 MP Team Map (0-1) 999 100% Full HP Up & Cure: Team Fully recovers HP and cures all ailments.
Amrita Command Healing 9 MP Team Map (0-1) — 100% Cures all ailments Cures all ailments.
Recarm Command Healing 20 MP Single ally — 30 100% Revive Ally: Low HP Revives one ally.
Samarecarm Command Healing 35 MP Single ally — 999 100% Revive Ally: Full HP Revives one ally with full HP.

Support Skills

Name S. TypeSkill Type D. TypeDamage Type Cost Target Accuracy Description Effect
Tetrakarn Command Status 23 MP Team 100% Reflect 1 phys atk Each ally reflects a single Phys attack.
Makarakarn Command Status 23 MP Team 100% Reflect 1 magic atk (No Almighty) Each ally reflects a single non-Almighty magic attack.
Shield All Command Status 25 MP Team 100% Nullify any dmg once Each ally nullifies a single non-Almighty attack.
Taunt Command Status 10 MP Self 100% Attract dmg, def up Increases chance of attracting single-target attacks by 85%, damage taken reduced by 75%.
Might Call Command Status 8 MP Team 100% Critical atk: 1 time (Phys only) Guarantees 1 critical hit.

Passive Skills

Name S. TypeSkill Type Cost Target Description Effect Notes
Life Bonus Passive — Self Max HP up 10% Increases Max HP by 10%. —
Mana Bonus Passive — Self Max MP up 10% Increases Max MP by 10%. —
Life Surge Passive — Self Max HP up 30% Increases Max HP by 30%. —
Mana Surge Passive — Self Max MP up 30% Increases Max HP by 30%. —
Hero Aid Passive — Self Crit. rate up 25% Increases critical rate by 25%. —
Ares Aid Passive — Self Crit. rate up 50% Increases critical rate by 50%. —
Drain Hit Passive — Self Recover 25% of dmg (phys only) Phys attacks recover 25% of damage dealt as HP. —
Attack All Passive — Self Normal atk hits all Normal attack hits all foes. —
Counter Passive — Self Low chance of counter (phys only) 12% chance to counter upon taking Phys damage. —
Revenge Passive — Self Mid chance of counter (phys only) 25% chance to counter upon taking Phys damage. —
Payback Passive — Self High chance of counter (phys only) 50% chance to counter upon taking Phys damage. —
+Mute Passive — Self Attacks may Mute Phys attacks have 25% chance to inflict Mute. Odds reduced if hitting multiple foes. —
+Poison Passive — Self Attacks may Poison Phys attacks have 25% chance to inflict Poison. Odds reduced if hitting multiple foes. —
+Paralyze Passive — Self Attacks may Paralyze Phys attacks have 25% chance to inflict Paralyze. Odds reduced if hitting multiple foes. —
+Stone Passive — Self Attacks may Stone Phys attacks have 25% chance to inflict Stone. Odds reduced if hitting multiple foes. —
Fire Rise Passive — Self Fire dmg up 1.2x Fire damage up 1.2x. —
Ice Rise Passive — Self Ice dmg up 1.2x Ice damage up 1.2x. —
Elec Rise Passive — Self Elec dmg up 1.2x Elec damage up 1.2x. —
Force Rise Passive — Self Force dmg up 1.2x Force damage up 1.2x. —
Phys Rise Passive — Self Phys dmg up 1.2x Phys damage up 1.2x. —
Fire Jump Passive — Self Fire dmg up 1.5x Fire damage up 1.5x. —
Ice Jump Passive — Self Ice dmg up 1.5x Ice damage up 1.5x. —
Elec Jump Passive — Self Elec dmg up 1.5x Elec damage up 1.5x. —
Force Jump Passive — Self Force dmg up 1.5x Force damage up 1.5x. —
Phys Jump Passive — Self Phys dmg up 1.5x Phys damage up 1.5x. —
Anti-Phys Passive — Self Phys dmg taken -50% Grants Phys resistance. —
Anti-Fire Passive — Self Fire dmg taken -50% Grants Fire resistance. —
Anti-Ice Passive — Self Ice dmg taken -50% Grants Ice resistance. —
Anti-Elec Passive — Self Elec dmg taken -50% Grants Elec resistance. —
Anti-Force Passive — Self Force dmg taken -50% Grants Force resistance. —
Anti-Mystic Passive — Self Mystic dmg taken -50% +ailment def Grants Mystic resistance. —
Anti-Most Passive — Self Most dmg taken -50% Grants resistance to everything except Phys and Almighty. —
Anti-All Passive — Self All dmg taken -50% (No Almighty) Grants resistance to everything except Almighty. —
Null Phys Passive — Self Nullify Phys attacks Nullifies Phys attacks. —
Null Fire Passive — Self Nullify Fire attacks Nullifies Fire attacks. —
Null Ice Passive — Self Nullify Ice attacks Nullifies Ice attacks. —
Null Elec Passive — Self Nullify Elec attacks Nullifies Elec attacks. —
Null Force Passive — Self Nullify Force attacks Nullifies Force attacks. —
Null Mystic Passive — Self Nullify Mystic attacks Nullifies Mystic attacks. —
Phys Repel Passive — Self Reflect Phys attacks Repels Phys attacks. —
Fire Repel Passive — Self Reflect Fire attacks Repels Fire attacks. —
Ice Repel Passive — Self Reflect Ice attacks Repels Ice attacks. —
Elec Repel Passive — Self Reflect Elec attacks Repels Elec attacks. —
Force Repel Passive — Self Reflect Force attacks Repels Force attacks. —
Phys Drain Passive — Self Drain Phys attacks Drains Phys attacks. —
Fire Drain Passive — Self Drain Fire attacks Drains Fire attacks. —
Ice Drain Passive — Self Drain Ice attacks Drains Ice attacks. —
Elec Drain Passive — Self Drain Elec attacks Drains Elec attacks. —
Force Drain Passive — Self Drain Force attacks Drains Force attacks. —
Watchful Passive — Self Inactive: Gain 75% XP Gains some EXP if not assigned to a team. —
Endure Passive — Self Withstand death once Survive lethal damage if at 2 HP or above once per battle. Does not activate if suffering from an ailment or if damage is from a Map skill. —
Life Aid Passive — Self Battle end: 10% HP up Recovers 10% of maximum HP when skirmish ends. —
Life Lift Passive — Self Battle end: 30% HP up Recovers 30% of maximum HP when skirmish ends. —
Mana Aid Passive — Self Battle end: 10% MP up Recovers 10% of maximum MP when skirmish ends. —
Victory Cry Passive — Self Battle end: HP/MP up Recovers 25% HP and 13% MP when skirmish ends. —
Pierce Passive — Self 100% dmg to all foes (No Repel) Phys attacks ignore resist/null/drain. —
Race-O Passive — Self Same Race: Dmg up 50% Deals 50% more damage to same race. —
Race-D Passive — Self Same Race: Def up 50% Takes 50% less damage from same race. —
Dual Shadow Passive — Self Chance to repeat atk 25% chance to repeat any action taken in skirmishes. —
Extra One Passive — Self 100% Extra Turn Guarantees Extra Turn if no Dragon/Vile on team. —
Leader Soul Passive — Self Die for ally if dmg = > Leader HP Protects a minion from lethal damage if not lethal to self. Leader-exclusive
Knight Soul Passive — Self Die for leader Protects leader from lethal damage. Demon-exclusive
Paladin Soul Passive — Self Endure leader’s death Protects leader from lethal damage and reduces damage taken by 50%. Demon-exclusive
Hero Soul Passive — Self Take lead’s dmg (Conditional) Protects leader from lethal damage if resistance is higher. Demon-exclusive
Beast Eye Passive — Self 2x turns in battle Enables 2 actions in a turn. Enemy-exclusive
Dragon Eye Passive — Self 3x turns in battle Enables 3 actions in a turn. Enemy-exclusive

Auto Skills

Name S. TypeSkill Type D. TypeDamage Type Cost Target Description Effect
Blitzkrieg Auto Status 4 MP All allies Start: Atk/Mag up 25% Phys/magic damage up 25%.
Hustle Auto Status 3 MP All allies Start: Hit/Evd up 25% Hit/evade up 25%.
Fortify Auto Status 5 MP All allies Start: Def up 25% Defense up 25%.
Barrier Auto Status 16 MP All allies Start: Mag. Reflct 1x Each ally reflects a single non-Almighty magic attack.
Wall Auto Status 15 MP All allies Start: Phys Reflct 1x Each ally reflects a single Phys attack.
Full Might Auto Status 10 MP All allies Start: Crit. Atk 1x Guarantees 1 critical hit. Does not work on Extra Turns.
Ban Phys Auto Status 15 MP All All: Null 1st Phys Negates first Phys attack.
Ban Fire Auto Status 8 MP All All: Null 1st Fire Negates first Fire attack.
Ban Ice Auto Status 8 MP All All: Null 1st Ice Negates first Ice attack.
Ban Elec Auto Status 8 MP All All: Null 1st Elec Negates first Elec attack.
Ban Force Auto Status 8 MP All All: Null 1st Force Negates first Force attack.
Ban Mystic Auto Status 6 MP All All: Null 1st Mystic Negates first Mystic attack.
Rage Soul Auto Status 6 MP All allies 2x Dmg: Attacks only Damage dealt 2x and critical rate 3x, can only use normal attacks.
Grace Auto Healing 25 MP Self Start: Full cure team Casts Prayer at the start of skirmish if an ally is hurt or suffering from an ailment.
Marksman Auto Status 2 MP All allies Start: Foe Evade down All Phys attacks have 100% accuracy.
Tailwind Auto Status — All allies Start: Team Agi. up Agility +5.
Magic Yin Auto Status 16 MP All allies 1.5 Mag, MP cost 2x (No phys) Magic damage up 1.5x and MP cost 2x. Can't use Phys attacks. Does not affect Devil's Fuge.
Magic Yang Auto Status — All MP cost -50% (All) MP costs -50%.
Battle Aura Auto Status 10 MP All allies Nullifies dmg > 50 Nullifies damage <= 50.
Revive Auto Healing 25 MP Self Start: Cast Recarm (all allies) Cast Recarm at the start of skirmish if any allies are dead.
Healing Auto Healing 12 MP Self Start: Cast Media Casts Media at the start of skirmish if an ally is hurt.
Alter Pain Auto Healing — All allies MP up when damaged Recovers 15% of damage taken as MP.

Racial Skills

Name S. TypeSkill Type D. TypeDamage Type Cost Target Range Description Effect Notes
Affection Racial Healing LV ÷ 2 + 24 MP Team Map (0-4) Heal/Cure a team Range: 4 Recovers HP and cures status ailments. —
Aggravate Racial Status LV x 1.25 + 15 HP Team Self Allies: critical dmg 1 turn after use Guarantees 1 critical hit. —
Animal Leg Racial — — Team — Move after attacking (Not stackable) Replenish Move after attacking (Not stackable). Extra Move does not increase action gauge. —
Awakening Racial Status LV ÷ 2 + 4 MP Team Self MP skills up 1.5x Increases magic damage by 1.5x for one action. —
Bind Racial Status LV x 1.5 + 15 HP Team Map (1-3) Adj. foe team: Bound Range: 3 Reduce an enemy team's Move to 1 for 1 turn. —
Blood Wine Racial Healing LV x 1.5 + 15 HP Team Self Convert HP to MP Level dependant Recovers MP. —
Chaos Wave Racial — — Team — Rng Up 3x, Move -1 Cost 2x, no EX Turn Attack range 3, no Extra Turn, Attack Turn Cost up, Move-1. —
Charm Racial Healing LV ÷ 3 + 5 MP Team Map (0-3) Recovers HP, miracles happen Range: 3 Healing with low chance of one of the following effects: Action gauge decreases/Crit rate up/Full HP recovery. —
Constrict Racial — — Team — Foes near team: Bound Engage priority Reduce adjacent enemy teams' Move to 1. +10 to initiative while defending. —
Devil Speed Racial Status LV x 1.25 + 15 HP Team Self Move = 7 after use Engage priority Increases Move to 7 and grants +10 to initiative. Overrides Bind. —
Devotion Racial Healing LV ÷ 2 + 7 MP Team Map (0-3) Recovers HP Range 3 Healing equal to half the caster's current HP. —
Double Up Racial — — Team — Can normal attack 2x (Not stackable) Enable second skirmish (Not stackable). Does not increase action gauge. —
Evil Wave Racial — — Team — Range up 3x, Engage Cost 2x, no EX Turn Attack range 2, no Extra Turn, Attack Turn Cost up. —
Flight Racial — — Team — Ignore obstacles Move +1 (No stack) Move through obstacles and Move +1. —
Phantasma Racial — — Team — Ignore obstacles Move cost: Half Move through obstacles and Move Turn Cost -50%. —
Sacrifice Racial Healing — Self — HP, MP up when foe dies (Lvl dependant) When caster defeats a foe: recovers HP = LV of defeated foe and MP = LV of defeated foe ÷ 2. —
Switch Racial Status LV ÷ 3 + 5 MP Team Map (1-6) Switch positions Range: 6 Switches positions with an ally or NPC team. —
Tyranny Racial Healing — Team — MP up when damaged Foe turns delayed Recovers MP = 2.5% of total damage dealt by team when skirmish ends. Foe initiative down. —
Long Range Racial — — Self — Attack range up 3x Attack range 3. Enemy/NPC-exclusive
Immortal Racial — — Self — Nullifies all attacks Ignore obstacles Nullifies all attacks, can move through obstacles. Enemy-exclusive
Evil Flame Racial — — Self — Uses Sodom Fire Can use Sodom Fire. Enemy-exclusive
Hot Flower Racial — — Self — Attack range up 3x Cannot move Attack range 3, does not move. Enemy-exclusive
Four Devas Racial — — Self — Can normal attack 2x Ignore obstacles Enables second skirmish, can move through obstacles. Enemy-exclusive
Dark Hand Racial — — Self — Attack range up 6x Cannot move Attack range 6, does not move. Enemy-exclusive
Dark Finger Racial — — Self — Lay eggs on foe and reproduce Can use Spawn. Enemy-exclusive
Violent God Racial — — Self — Infinite attack range Cannot move Infinite attack range, does not move. Enemy-exclusive
King's Gate Racial — — Self — Attack range up 3x Cannot move Attack range 3, does not move. Enemy-exclusive
King's Gate Racial — — Self — Infinite attack range Cannot move Infinite attack range, does not move. Enemy-exclusive
Fiend Racial — — Self — Attack range up 3x Cannot move Attack range 3, does not move. Enemy-exclusive

Map Skills

Name S. TypeSkill Type D. TypeDamage Type Cost Target Range Hits B. PowerBase Power Accuracy Description Effect Notes
Vampire Mist Map Magical — Map — 1 ? 100% Drain HP: All enemy units Deals 25% of max HP as damage to all enemy teams
Recovers 30% of total damage dealt as HP.
Enemy-exclusive
Fire of Sodom Map Magical 51 MP Map — 1 37 100% Hell fire dmg: All Inflicts damage. Enemy-exclusive
Purging Light Map Magical 11 MP Map — 1 50 100% MP damage: All Drains MP. Enemy-exclusive
Calamity of Babylon Map Magical 25 MP Map — 1 50 100% Disrupt communication: All enemy units Damage with 80% chance to inflict Mute. Enemy-exclusive
Megidoladyne Map Magical 40 MP Map — 1 90 100% Destroys all things Damage dealt increases each time skill is used. Enemy-exclusive