Module:Data/Skill/dx2

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Purpose

Data module used to document skill details from Shin Megami Tensei: Liberation Dx2.

Usage

This module is to be updated with skill data for use with Template:Dx2 Ally Demon Stats and Template:Dx2 Enemy Demon Stats.

[''] = {
    cost = '',
    pow = '',
    hit = '',
    target_list = '',
    attribute = '',
    description = '',
    effect = '',
    skillpoints = '',
    unique = '',
    level = '',
    name = '',
    default = ''
},
Parameter Notes
[' ']
The name of the skill. Must be input between the apostrophes in all lowercase.
cost
The cost of the skill. Input " MP" after the number.
pow
The base power of the skill.
hit
The amount of hits a skill does per target. This parameter should not be used for Passive skills where an attack is part of an effect.
In the case of skills that hit multiple times as part of separate effects, include an Template:Exp note after the number of hits of the initial attack saying "Subsequent attack(s) upon success".
If the amount of hits changes, include an Template:Exp note after the initial amount of hits saying "Increases with Boost level".
target_list
The unit(s) targeted by the skill.
  • Types of targets include:
    • Allied Party: "Self" and "Entire Party"
    • Enemy Party: "Single", "All Enemies", and "Random"
    • Both: "All"
attribute
The attribute of the skill. This parameter determines the icon of the skill.
Attributes should be rendered as the following: "Phys", "Fire", "Ice", "Elec", "Force", "Light", "Dark", "Multi-Element", "Almighty", "Fractional", "Healing", "Support", "Ailment", and "Passive".
The following skill attributes do not have icons to display: Healing, Support, Ailment, and Fractional.
description
The official description of the skill.
If a description has multiple sub-effects, use <hr> to separate them.
If an effect/sub-effect has minor details that explains how a skill works mechanically, separate the text using <br>.
If a description starts with a plus sign (+), use &plus; instead of the symbol. If character "+" is used at the start of the information, the parameter will not function.
effect
An unofficial description of the skill. This parameter is used when a skill's mechanics are not sufficiently explained by the official description. Do not use when unnecessary.
skillpoints
The amount of skill points it costs to transfer a skill onto a demon.
unique
The demon(s) that the skill is unique to. A skill is considered unique when less than 5 demons have access to it. Any skill that can be transferred cannot be considered unique.
level
The description of a skill's maximum level.
  • Example: For the skill Cleave, level would be rendered as level = 'Lv. 6: +17% to damage.',
name
The name of a skill. Should be rendered as a link with a span id in order to be linked to within the Skills in Shin Megami Tensei: Liberation_Dx2 page.
  • Example: For the skill Cleave, name would be rendered as name = '[[Cleave]]<span id="Cleave"></span>',
default
The default output of the skill data. Input the name of the skill as a link.
  • Example: For the skill Cleave, default would be rendered as default = '[[Cleave]]'

Code

[''] = {
    cost = '',
    pow = '',
    hit = '',
    target_list = '',
    attribute = '',
    description = '',
    effect = '',
    skillpoints = '',
    unique = '',
    level = '',
    name = '',
    default = ''
},

Examples

['cleave'] = {
    cost = '4 MP',
    pow = '120',
    hit = '1',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy.',
    effect = '—',
    skillpoints = '1',
    unique = '—',
    level = 'Lv. 6: +17% to damage.',
    name = '[[Cleave]]<span id="Cleave"></span>',
    default = '[[Cleave]]'
},

local skill = {
['cleave'] = {
    cost = '4 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy.',
    effect = '—',
    skillpoints = '1',
    unique = '—',
    level = 'Lv. 6: +17% to damage.',
    name = '[[Cleave]]<span id="Cleave"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Cleave|Cleave]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Cleave]]'
},
['fatal sword l'] = {
    cost = '4 MP',
    pow = '140',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys (Physical) damage with 140 power on a Single Enemy.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: +17% to damage.',
    name = '[[Fatal Sword|Fatal Sword L]]<span id="Fatal Sword L"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Fatal Sword L|Fatal Sword L]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Fatal Sword|Fatal Sword L]]'
},
['lunge'] = {
    cost = '4 MP',
    pow = '115',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys (Physical) damage with 30% crit rate and 115 power on a Single Enemy.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 6: +16% to Phys attack hit rate.',
    name = '[[Lunge]]<span id="Lunge"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Lunge|Lunge]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Lunge]]'
},
['seburo c-40a'] = {
    cost = '4 MP',
    pow = '40',
    hit = '3',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys (Physical) Pierce effect damage 3 times (Power: 40) with 50% crit rate on a single enemy.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Batou]]',
    level = 'Lv. 6: +15% to damage dealt using this skill.<br>+20% to hit rate of this skill.',
    name = '[[SEBURO C-40A]]<span id="SEBURO C-40A"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#SEBURO C-40A|SEBURO C-40A]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[SEBURO C-40A]]'
},
['binding claw'] = {
    cost = '5 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Bind when using this skill.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 7: +16% chance to inflict status ailments when using this skill.',
    name = '[[Binding Claw]]<span id="Binding Claw"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Binding Claw|Binding Claw]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Binding Claw]]'
},
['boar rush'] = {
    cost = '5 MP',
    pow = '150',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys (Physical) damage (Power: 150) with 30% crit rate on a single enemy.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Damage inflicted by this effect will ignore all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Albedo (Overlord)|Albedo]]; [[Arioch]]',
    level = '—',
    name = '[[Boar Rush]]<span id="Boar Rush"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Boar Rush|Boar Rush]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Boar Rush]]'
},
['dark sword'] = {
    cost = '5 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Mute.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 7: +16% chance to inflict status ailments when using this skill.',
    name = '[[Dark Sword]]<span id="Dark Sword"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Dark Sword|Dark Sword]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Dark Sword]]'
},
['eat whole'] = {
    cost = '5 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy, while healing caster 25% of damage dealt.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: +11% to damage.',
    name = '[[Eat Whole]]<span id="Eat Whole"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Eat Whole|Eat Whole]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Eat Whole]]'
},
['fatal sword'] = {
    cost = '5 MP',
    pow = '140',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys (Physical) damage with 140 power on a Single Enemy.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: +17% to damage.',
    name = '[[Fatal Sword]]<span id="Fatal Sword"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Fatal Sword|Fatal Sword]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Fatal Sword]]'
},
['indra'] = {
    cost = '5 MP',
    pow = '150',
    hit = '1{{Tt|*|Subsequent attack(s) upon success}}',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys damage (Physical, Power: 150) with a 50% Critical hit rate on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Phys damage (Physical, Power: 150) with a 50% Critical hit rate on a single enemy.<br>*Damage inflicted by this skill will ignore Counter effects and all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Indra]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>+20% to hit rate of this skill.',
    name = '[[Indra (Skill)|Indra]]<span id="Indra"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Indra|Indra]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Indra (Skill)|Indra]]'
},
['iron judgement'] = {
    cost = '5 MP',
    pow = '200',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys (Physical) damage (Power: 200) with 50% crit rate on a single enemy and 80% chance to inflict Bind on hit enemies. This skill will have Phys Pierce effect.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Demonee-Ho]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Iron Judgement]]<span id="Iron Judgement"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Iron Judgement|Iron Judgement]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Iron Judgement]]'
},
['oni-kagura'] = {
    cost = '5 MP',
    pow = '135',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys (Physical) damage with 30% crit rate and 135 power on a Single Enemy.',
    effect = '—',
    skillpoints = '5',
    unique = '—',
    level = 'Lv. 6: +16% to Phys attack hit rate.',
    name = '[[Oni-Kagura]]<span id="Oni-Kagura"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Oni-Kagura|Oni-Kagura]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Oni-Kagura]]'
},
['paralyzing bite'] = {
    cost = '5 MP',
    pow = '160',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys (Physical) damage with 160 power on a Single Enemy with 35% chance to inflict Bind.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Kamiotoko]]',
    level = '—',
    name = '[[Paralyzing Bite]]<span id="Paralyzing Bite"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Paralyzing Bite|Paralyzing Bite]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Paralyzing Bite]]'
},
['soul break'] = {
    cost = '5 MP',
    pow = '145',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys (Physical) Pierce effect damage (Power: 145) with 30% crit rate on a single enemy and reduces MP by 3.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Sraosha]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Soul Break]]<span id="Soul Break"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Soul Break|Soul Break]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Soul Break]]'
},
['sweet bite'] = {
    cost = '5 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Charm.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 7: +16% chance to inflict status ailments when using this skill.',
    name = '[[Sweet Bite]]<span id="Sweet Bite"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Sweet Bite|Sweet Bite]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Sweet Bite]]'
},
['toxic sting'] = {
    cost = '5 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Poison.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 7: +16% chance to inflict status ailments when using this skill.',
    name = '[[Toxic Sting]]<span id="Toxic Sting"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Toxic Sting|Toxic Sting]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Toxic Sting]]'
},
['berserk'] = {
    cost = '6 MP',
    pow = '160',
    hit = '1{{Tt|*|Subsequent attack(s) upon success}}',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys (Physical) damage (Power: 160) with 50% crit rate on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Phys (Physical) damage (Power: 160) with 50% crit rate on a single enemy.<hr>Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Berserker Guts]]',
    level = 'Lv. 6: +15% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Berserk]]<span id="Berserk"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Berserk|Berserk]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Berserk]]'
},
['berserker god'] = {
    cost = '6 MP',
    pow = '160',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys (Physical) damage with 160 power on a Single Enemy.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 6: +17% to damage.',
    name = '[[Berserker God]]<span id="Berserker God"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Berserker God|Berserker God]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Berserker God]]'
},
['binge eating'] = {
    cost = '6 MP',
    pow = '140',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys (Physical) damage with 140 power on a Single Enemy, while healing caster 40% of damage dealt.',
    effect = '—',
    skillpoints = '8',
    unique = '—',
    level = 'Lv. 6: +11% to damage.',
    name = '[[Binge Eating]]<span id="Binge Eating"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Binge Eating|Binge Eating]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Binge Eating]]'
},
['bleeder'] = {
    cost = '6 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy and reduces MP by 2.',
    effect = '—',
    skillpoints = '8',
    unique = '—',
    level = '—',
    name = '[[Bleeder]]<span id="Bleeder"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Bleeder|Bleeder]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Bleeder]]'
},
['crushing force'] = {
    cost = '6 MP',
    pow = '150',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys (Physical) damage (Power: 150) with a 30% critical hit rate on a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Increases ATK of All Party Members by 20% for 1 turn.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Damage inflicted by this skill will ignore all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Gozu-Tennoh]]',
    level = '—',
    name = '[[Crushing Force]]<span id="Crushing Force"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Crushing Force|Crushing Force]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Crushing Force]]'
},
['dance of rebellion'] = {
    cost = '6 MP',
    pow = '50',
    hit = '4',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Places all party members into a state of Might, then inflicts Phys (Physical) damage 4 times (Power: 50, Total: 200) on a single enemy.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Kali]] <small><i>([[Dimensional]])</i></small>',
    level = '—',
    name = '[[Dance of Rebellion]]<span id="Dance of Rebellion"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Dance of Rebellion|Dance of Rebellion]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Dance of Rebellion]]'
},
['flying high'] = {
    cost = '6 MP',
    pow = '200',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys (Physical) damage (Power: 200) with 50% crit rate on a single enemy.<br>*Damage from this skill ignores all death prevention skills.<hr>Activates the following Chain Effect when the attack is successful: Sends all party members into a state of Zenith. (1 turn)',
    effect = '—',
    skillpoints = '—',
    unique = '[[Lanling Wang]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Flying High]]<span id="Flying High"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Flying High|Flying High]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Flying High]]'
},
['heavenly sword'] = {
    cost = '6 MP',
    pow = '125',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys (Physical) damage (Power: 125) on a single enemy.<br>*Damage from this skill ignores all death prevention skills.<br>*Enters a state of Might and Charge, and gains 1 Boost level for Sword of Hallel if the attack is successful.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Ose Hallel]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Heavenly Sword]]<span id="Heavenly Sword"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Heavenly Sword|Heavenly Sword]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Heavenly Sword]]'
},
['heavenly sword stroke'] = {
    cost = '6 MP',
    pow = '300',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys (Magic) damage (Power: 300) with Bulwark Pierce and Remnants to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Adds an additional Press Turn Icon. (This effect activates once per turn)<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Masakado]] <small><i>([[Fury]])</i></small>',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Heavenly Sword Stroke]]<span id="Heavenly Sword Stroke"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Heavenly Sword Stroke|Heavenly Sword Stroke]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Heavenly Sword Stroke]]'
},
['iron fist'] = {
    cost = '6 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys (Physical) Pierce effect damage (Power: 120) with 50% crit rate on a single enemy.<hr>Increases own party\'s ATK and EV/AC by 20% if the attack is successful. (2 turns)',
    effect = '—',
    skillpoints = '—',
    unique = '[[Flauros]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Iron Fist]]<span id="Iron Fist"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Iron Fist|Iron Fist]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Iron Fist]]'
},
['lord astaroth'] = {
    cost = '6 MP',
    pow = '125',
    hit = '1{{Tt|*|Subsequent attack(s) upon success}}',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys (Physical) damage (Power: 125) with 50% crit rate on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Phys (Physical) damage (Power: 125) with 50% crit rate on a single enemy.<hr>Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills.<br>*Enemies downed by this skill will not be able to revive.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Astaroth]]',
    level = 'Lv. 6:+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Lord Astaroth]]<span id="Lord Astaroth"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Lord Astaroth|Lord Astaroth]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Lord Astaroth]]'
},
['merciful slaughter'] = {
    cost = '6 MP',
    pow = '130',
    hit = '1{{Tt|*|Subsequent attack(s) upon success}}',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys damage (Physical, Power: 130) with Bulwark Pierce on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Phys damage (Physical, Power: 130) with Bulwark Pierce to all enemies.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Damage inflicted by this skill will ignore all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Albedo (Overlord)|Albedo]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Merciful Slaughter]]<span id="Merciful Slaughter"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Merciful Slaughter|Merciful Slaughter]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Merciful Slaughter]]'
},
['mortal jihad'] = {
    cost = '6 MP',
    pow = '155',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys (Physical) damage with 30% crit rate and 155 power on a Single Enemy.',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 6: +16% to Phys attack hit rate.',
    name = '[[Mortal Jihad]]<span id="Mortal Jihad"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mortal Jihad|Mortal Jihad]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Mortal Jihad]]'
},
['muscle punch'] = {
    cost = '6 MP',
    pow = '170',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys (Physical) damage on a single enemy. Power: 170<br>*The damage inflicted by this skill is dependent on Phys DEF.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 6: +17% to damage dealt using this skill.',
    name = '[[Muscle Punch]]<span id="Muscle Punch"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Muscle Punch|Muscle Punch]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Muscle Punch]]'
},
['physical hunt'] = {
    cost = '6 MP',
    pow = '180',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys (Physical) Pierce effect damage (Power: 180) with 80% crit rate on a single enemy, while healing caster 50% of damage dealt and drains 3 MP.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Ban]]',
    level = 'Lv. 4: +10% to damage dealt using this skill.<br>+20% to hit rate of this skill.',
    name = '[[Physical Hunt]]<span id="Physical Hunt"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Physical Hunt|Physical Hunt]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Physical Hunt]]'
},
['ruin and grace'] = {
    cost = '6 MP',
    pow = '240',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys (Physical) damage (Power: 240) with Pierce and a 50% critical hit rate on a single enemy.<hr>Heals all party members (Power: 80) if the attack is successful.<br>*The damage inflicted and HP healed by this skill is dependent on Mag ATK.<br>*Ignores all counter and death prevention skills.<br>*This skill has a chance of missing or landing a critical hit.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Ardha]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Ruin and Grace]]<span id="Ruin and Grace"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Ruin and Grace|Ruin and Grace]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Ruin and Grace]]'
},
['sword of fealty'] = {
    cost = '6 MP',
    pow = '200',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys damage (Physical, Power: 200) with a 100% critical hit rate on a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Puts all party member into a state of Might, and increase the party\'s ATK and EV/AC by 20%. (1 turn)<br>*Ignores all counter and death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Hagen]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Sword of Fealty]]<span id="Sword of Fealty"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Sword of Fealty|Sword of Fealty]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Sword of Fealty]]'
},
['violent dance'] = {
    cost = '6 MP',
    pow = '35',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys (Physical) damage (Power: 35) with 30% crit rate on a single enemy 6 times.<hr>Enters a state of Might when attack is successful.<hr>Counter effects will not work on this skill.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Kali]] (Standard)',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Violent Dance]]<span id="Violent Dance"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Violent Dance|Violent Dance]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Violent Dance]]'
},
['violent slash'] = {
    cost = '6 MP',
    pow = '280',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys damage (Physical, Power: 280) with a 30% Critical hit rate on a single enemy, and decreases the target\'s MP by 2.<br>*This skill will gain 1 Boost level with each use.<br>Boost Level 1: Increases Critical hit rate to 50%, and Power to 300. Will also now ignore all death prevention skills.<br>Boost Level 2: Increases Critical hit rate to 80%, and Power to 320. Will also now ignore all counter skills.<br>Boost Level 3: Increases Critical hit rate to 100%, and will now cause the target to lose 3 MP.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Susano-o]] (Dimensional)',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Violent Slash]]<span id="Violent Slash"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Violent Slash|Violent Slash]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Violent Slash]]'
},
['daylight blade'] = {
    cost = '7 MP',
    pow = '130',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys (Physical) damage (Power: 130) with 50% crit rate on a single enemy and enters into a state of Concentrate if the attack is successful, increasing next Mag attack damage by 125%. This skill will have Phys Pierce effect.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Marici]]',
    level = 'Lv. 6: +20% to AC.<br>MP cost of this skill -1.',
    name = '[[Daylight Blade]]<span id="Daylight Blade"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Daylight Blade|Daylight Blade]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Daylight Blade]]'
},
['dragon blade'] = {
    cost = '7 MP',
    pow = '150',
    hit = '1{{Tt|*|Subsequent attack(s) upon success}}',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys (Physical) damage (power: 150) with 30% crit rate on a single enemy.<hr>Activates the following Chain Effect when an attack is successful: Inflicts Phys (Physical) damage (power: 80) with 30% crit rate on all enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Guan Yu]]',
    level = 'Lv. 6: +15% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Dragon Blade]]<span id="Dragon Blade"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Dragon Blade|Dragon Blade]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Dragon Blade]]'
},
['megaton raid'] = {
    cost = '7 MP',
    pow = '180',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys (Physical) damage with 180 power on a Single Enemy.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 6: +17% to damage.',
    name = '[[Megaton Raid]]<span id="Megaton Raid"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Megaton Raid|Megaton Raid]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Megaton Raid]]'
},
['power hit'] = {
    cost = '7 HP',
    pow = '170',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Use 10% of own HP to Inflicts Phys (Physical) damage with 170 power on a Single Enemy.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: +11% to damage.',
    name = '[[Power Hit]]<span id="Power Hit"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Power Hit|Power Hit]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Power Hit]]'
},
['god\'s hand'] = {
    cost = '8 MP',
    pow = '200',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys (Physical) damage with 200 power on a Single Enemy.',
    effect = '—',
    skillpoints = '15',
    unique = '—',
    level = 'Lv. 5: +14% to damage.',
    name = '[[God\'s Hand]]<span id="God\'s Hand"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#God\'s Hand|God\'s Hand]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[God\'s Hand]]'
},
['occult flash'] = {
    cost = '8 MP',
    pow = '200',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Phys (Physical) damage (Power: 200) with 50% crit rate on a single enemy, with 100% chance to inflict Mortal.<br>*Nullifies all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Masakado]] (General)',
    level = 'Lv. 6: +20% to AC.<br>MP cost -1.',
    name = '[[Occult Flash]]<span id="Occult Flash"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Occult Flash|Occult Flash]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Occult Flash]]'
},
['herculean strike l'] = {
    cost = '4 MP',
    pow = '100',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys (Physical) damage with 100 power on All Enemies.',
    effect = '—',
    skillpoints = '4',
    unique = '—',
    level = 'Lv. 6: +17% to damage dealt using this skill.',
    name = '[[Herculean Strike|Herculean Strike L]]<span id="Herculean Strike L"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Herculean Strike L|Herculean Strike L]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Herculean Strike|Herculean Strike L]]'
},
['mow down'] = {
    cost = '4 MP',
    pow = '80',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys (Physical) damage with 80 power on All Enemies.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 6: +17% to damage dealt using this skill.',
    name = '[[Mow Down]]<span id="Mow Down"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mow Down|Mow Down]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Mow Down]]'
},
['heat wave'] = {
    cost = '5 MP',
    pow = '85',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys (Physical) damage with 30% crit rate and 85 power on All Enemies.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 6: +16% to Phys attack hit rate.',
    name = '[[Heat Wave]]<span id="Heat Wave"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Heat Wave|Heat Wave]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Heat Wave]]'
},
['herculean strike'] = {
    cost = '5 MP',
    pow = '100',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys (Physical) damage with 100 power on All Enemies.',
    effect = '—',
    skillpoints = '4',
    unique = '—',
    level = 'Lv. 6: +17% to damage dealt using this skill.',
    name = '[[Herculean Strike]]<span id="Herculean Strike"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Herculean Strike|Herculean Strike]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Herculean Strike]]'
},
['beloved slash'] = {
    cost = '6 MP',
    pow = '60',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys (Physical) damage on all enemies twice. Power: 60',
    effect = '—',
    skillpoints = '—',
    unique = '[[Beloved]]',
    level = '—',
    name = '[[Beloved Slash]]<span id="Beloved Slash"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Beloved Slash|Beloved Slash]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Beloved Slash]]'
},
['blight'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys (Physical) damage with 30% crit rate on all enemies with 30% chance to inflict Poison on hit enemies. Power: 100',
    effect = '—',
    skillpoints = '8',
    unique = '—',
    level = 'Lv. 5: +17% chance to inflict status ailments when using this skill.',
    name = '[[Blight]]<span id="Blight"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Blight|Blight]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Blight]]'
},
['cleaving aura'] = {
    cost = '6 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys (Physical) damage (Power: 120) with 30% crit rate on all enemies and reduces MP by 2.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Astaroth]]; [[Kalki]]; [[Morrighan]]',
    level = '—',
    name = '[[Cleaving Aura]]<span id="Cleaving Aura"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Cleaving Aura|Cleaving Aura]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Cleaving Aura]]'
},
['dragon slayer'] = {
    cost = '6 MP',
    pow = '130',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys damage (Physical, Power: 130) with Pierce and a 30% critical hit rate on all enemies.<br>*Ignores all counter skills.<br>This skill will gain 1 Boost level with each use.<br>[Boost Level: 1] Increases critical hit rate to 50% and Power to 150. Will also now ignore all death prevention skills.<br>[Boost Level: 2] Power increases to 160, and will cause enemies to lose 2 MP.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Guts]]',
    level = 'Lv. 6: +15% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Dragon Slayer]]<span id="Dragon Slayer"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Dragon Slayer|Dragon Slayer]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Dragon Slayer]]'
},
['hades blast'] = {
    cost = '6 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys (Physical) damage with 120 power on All Enemies.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: +17% to damage dealt using this skill',
    name = '[[Hades Blast]]<span id="Hades Blast"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hades Blast|Hades Blast]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Hades Blast]]'
},
['iai isshin'] = {
    cost = '6 MP',
    pow = '80',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys (Physical) damage (Power: 80) on all enemies.<hr>Enters a state of Charge if the attack is successful.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Futsunushi]]',
    level = '—',
    name = '[[Iai Isshin]]<span id="Iai Isshin"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Iai Isshin|Iai Isshin]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Iai Isshin]]'
},
['lionfall'] = {
    cost = '6 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys (Physical) damage (Power: 120) with 50% crit rate on all enemies.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Damage inflicted by this effect will ignore all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Arioch]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>+20% to hit rate of this skill.',
    name = '[[Lionfall]]<span id="Lionfall"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Lionfall|Lionfall]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Lionfall]]'
},
['mantra'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1{{Tt|*|Subsequent attack(s) upon success}}',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflict Phys (Physical) damage (Power: 100) to all enemies.<br>*This skill will receive a boost in power for each skill with a stat buff effect activated by a party member (including the one with this skill).<br>*+5 Power for every skill with a stat buff effect activated. (+150 Max)<hr>Adds the following effect after the 10th boost: If the attack is successful, 100% chance to inflict Mortal on all enemies hit.<br>*Damage done by this skill depends on own Max HP and references 30% of Max HP to calculate.<br>*Damage done by this skill ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Gozu-Tennoh]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Mantra]]<span id="Mantra"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mantra|Mantra]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Mantra]]'
},
['megaton press'] = {
    cost = '6 MP',
    pow = '105',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys (Physical) damage with 30% crit rate and 105 power on All Enemies.',
    effect = '—',
    skillpoints = '4',
    unique = '—',
    level = 'Lv. 6: +16% to Phys attack hit rate.',
    name = '[[Megaton Press]]<span id="Megaton Press"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Megaton Press|Megaton Press]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Megaton Press]]'
},
['earthquake'] = {
    cost = '7 MP',
    pow = '150',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys (Physical) damage on all enemies. Power: 150<br>*The damage inflicted by this skill is dependent on Phys DEF.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 5: +13% to damage dealt using this skill.',
    name = '[[Earthquake]]<span id="Earthquake"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Earthquake|Earthquake]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Earthquake]]'
},
['gomorrah_b'] = {
    cost = '7 MP',
    pow = '50',
    hit = '5',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Can be used from the 2nd turn. Inflicts Phys (Physical) damage with 50% crit rate on a single enemy 5 times and a 50% chance to inflict Charm on all enemies. Power: 50<br>*Damage inflicted by this skill is 70% dependent on Phys ATK, 30% on Mag ATK and will have Phys Pierce effect.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Bayonetta]]☆',
    level = 'Lv. 4: +10% to damage dealt using this skill.<br>-1 MP cost.',
    name = '[[Gomorrah (Skill)|Gomorrah (B)]]<span id="Gomorrah (B)"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gomorrah (B)|Gomorrah (B)]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Gomorrah (Skill)|Gomorrah (B)]]'
},
['gomorrah_j'] = {
    cost = '7 MP',
    pow = '180',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Can be used from the 2nd turn. Inflicts Phys (Physical) damage with 50% crit rate on all enemies and a 50% chance to inflict Bind on all enemies. Power: 180<br>*Damage inflicted by this skill is 30% dependent on Phys ATK, 70% on Mag ATK and will have Phys Pierce effect.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Jeanne (Bayonetta)|Jeanne]]☆',
    level = 'Lv. 4: +10% to damage dealt using this skill.<br>-1 MP cost.',
    name = '[[Gomorrah (Skill)|Gomorrah (J)]]<span id="Gomorrah (J)"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gomorrah (J)|Gomorrah (J)]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Gomorrah (Skill)|Gomorrah (J)]]'
},
['gungnir'] = {
    cost = '7 MP',
    pow = '145',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys (Physical) damage with 30% crit rate and 145 power on All Enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Odin]] <small><i>(Standard)</i></small>',
    level = 'Lv. 4: +20% to Phys attack hit rate.<br>+15% to damage.',
    name = '[[Gungnir]]<span id="Gungnir"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gungnir|Gungnir]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Gungnir]]'
},
['rip'] = {
    cost = '7 MP',
    pow = '110',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys (Physical) damage (Power: 110) with Pierce and a 30% critical hit rate on all enemies.<br>*Ignores all death prevention skills and recovers 50% of the damage dealt.<hr>This skill will gain 1 Boost level at the start of own turn.<br>[Boost Level: 1] Increases Power to 130.<br>[Boost Level: 2] Increases critical hit rate to 50%, and Power to 150.<br>[Boost Level: 3] Increases critical hit rate to 70%, and Power to 170.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Zodd]]',
    level = 'Lv. 4: +10% to damage dealt using this skill.<br>100% chance of 2 MP recovery when using this skill.',
    name = '[[Rip]]<span id="Rip"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Rip|Rip]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Rip]]'
},
['titanomachia'] = {
    cost = '7 MP',
    pow = '125',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys (Physical) damage with 30% crit rate and 125 power on All Enemies.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: +16% to Phys attack hit rate.',
    name = '[[Titanomachia]]<span id="Titanomachia"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Titanomachia|Titanomachia]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Titanomachia]]'
},
['vorpal blade'] = {
    cost = '7 MP',
    pow = '140',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys (Physical) damage with 140 power on All Enemies.',
    effect = '—',
    skillpoints = '8',
    unique = '—',
    level = 'Lv. 5: +13% to damage.',
    name = '[[Vorpal Blade]]<span id="Vorpal Blade"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Vorpal Blade|Vorpal Blade]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Vorpal Blade]]'
},
['ashura'] = {
    cost = '8 MP',
    pow = '50',
    hit = '1{{Tt|*|Subsequent attack(s) upon success}}',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys damage (Physical, Power: 50) with a 50% Critical hit rate on all enemies.<hr>If the attack is successful, removes all stat buffs from all enemies, and activates the following Chain Effect: Inflicts Phys damage (Physical, Power: 25) with an 80% Critical hit rate 10 times on random enemies.<br>*Damage dealt by this skill, including by the Chain Effect, will ignore the effects of all counter skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Asura]]',
    level = 'Lv. 6: +15% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Ashura (Skill)|Ashura]]<span id="Ashura"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Ashura|Ashura]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Ashura (Skill)|Ashura]]'
},
['gigantomachia'] = {
    cost = '8 MP',
    pow = '160',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys (Physical) damage with 160 power on All Enemies.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 5: +13% to damage.',
    name = '[[Gigantomachia]]<span id="Gigantomachia"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gigantomachia|Gigantomachia]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Gigantomachia]]'
},
['million stab'] = {
    cost = '8 MP',
    pow = '40',
    hit = '4',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys (Physical) damage (Power: 40) 4 times on all enemies. This skill will have Phys Pierce effect.<br>*Counter effects will not work on this skill.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Dante]]☆',
    level = 'Lv. 6: +25% to Phys attack hit rate of this skill.<br>100% chance of 2MP recovery when using this skill.',
    name = '[[Million Stab]]<span id="Million Stab"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Million Stab|Million Stab]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Million Stab]]'
},
['yinglong killer'] = {
    cost = '8 MP',
    pow = '150',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys (Physical) damage with 50% crit rate and 150 power on All Enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Huang Di]]',
    level = 'Lv. 6: +15% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Yinglong Killer]]<span id="Yinglong Killer"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Yinglong Killer|Yinglong Killer]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Yinglong Killer]]'
},
['gigantomachia h'] = {
    cost = '9 MP',
    pow = '160',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys (Physical) damage with 160 power on All Enemies.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 5: +13% to damage.',
    name = '[[Gigantomachia|Gigantomachia H]]<span id="Gigantomachia H"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gigantomachia H|Gigantomachia H]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Gigantomachia|Gigantomachia H]]'
},
['rampage'] = {
    cost = '3 MP',
    pow = '45',
    hit = '2~3',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    description = 'Inflicts Phys (Physical) damage 2 to 3 times with 45 power on Random Enemy/(ies).',
    effect = '—',
    skillpoints = '3',
    unique = '—',
    level = 'Lv. 5: +12% to damage.',
    name = '[[Rampage]]<span id="Rampage"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Rampage|Rampage]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Rampage]]'
},
['deathbound'] = {
    cost = '4 MP',
    pow = '55',
    hit = '2~3',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    description = 'Inflicts Phys (Physical) damage 2 to 3 times with 55 power on Random Enemy/(ies).',
    effect = '—',
    skillpoints = '5',
    unique = '—',
    level = 'Lv. 5: +12% to damage.',
    name = '[[Deathbound]]<span id="Deathbound"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Deathbound|Deathbound]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Deathbound]]'
},
['hell claw'] = {
    cost = '5 MP',
    pow = '65',
    hit = '3',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    description = 'Inflicts Phys (Physical) damage 3 times with 30% crit rate and 65 power on Random Enemy/(ies).',
    effect = '—',
    skillpoints = '—',
    unique = '[[Cerberus]] <small><i>(Standard)</i></small>',
    level = 'Lv. 4: +20% to Phys attack hit rate.<br>+15% to damage.',
    name = '[[Hell Claw]]<span id="Hell Claw"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hell Claw|Hell Claw]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Hell Claw]]'
},
['madness nails'] = {
    cost = '5 MP',
    pow = '65',
    hit = '2~3',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    description = 'Inflicts Phys (Physical) damage 2 to 3 times with 65 power on Random Enemy/(ies).',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 5: +12% to damage.',
    name = '[[Madness Nails]]<span id="Madness Nails"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Madness Nails|Madness Nails]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Madness Nails]]'
},
['tempest slash'] = {
    cost = '5 MP',
    pow = '50',
    hit = '2~5',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    description = 'Inflicts Phys (Physical) damage 2 to 5 times with 50 power on Random Enemy/(ies).',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 5: +12% to damage.',
    name = '[[Tempest Slash]]<span id="Tempest Slash"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Tempest Slash|Tempest Slash]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Tempest Slash]]'
},
['bloody frenzy'] = {
    cost = '6 MP',
    pow = '50',
    hit = '4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    description = 'Inflicts Phys (Physical) damage 4 times (Power: 50, Total: 200) to random enemies.<br>*Enemies downed by this skill will not be able to revive.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Kali]] <small><i>([[Dimensional]])</i></small>',
    level = '—',
    name = '[[Bloody Frenzy]]<span id="Bloody Frenzy"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Bloody Frenzy|Bloody Frenzy]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Bloody Frenzy]]'
},
['breakneck dance'] = {
    cost = '6 MP',
    pow = '65',
    hit = '4~5',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    description = 'Inflicts Phys (Magic) damage 4 to 5 times (Power: 65) on random enemies.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Masakado]] <small><i>([[Fury]])</i></small>',
    level = '—',
    name = '[[Breakneck Dance]]<span id="Breakneck Dance"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Breakneck Dance|Breakneck Dance]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Breakneck Dance]]'
},
['mist slashes'] = {
    cost = '6 MP',
    pow = '50',
    hit = '3~5',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    description = 'Inflicts Phys (Physical) damage 3 to 5 times with 50 power on Random Enemy/(ies).',
    effect = '—',
    skillpoints = '—',
    unique = '[[Attis]]',
    level = '—',
    name = '[[Mist Slashes]]<span id="Mist Slashes"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mist Slashes|Mist Slashes]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Mist Slashes]]'
},
['nihil claw'] = {
    cost = '6 MP',
    pow = '75',
    hit = '2~3',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    description = 'Inflicts Phys (Physical) damage 2 to 3 times with 75 power on Random Enemy/(ies).',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 5: +12% to damage.',
    name = '[[Nihil Claw]]<span id="Nihil Claw"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Nihil Claw|Nihil Claw]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Nihil Claw]]'
},
['tempest slash+'] = {
    cost = '6 MP',
    pow = '50',
    hit = '4~5',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    description = 'Inflicts Phys (Physical) damage 4 to 5 times (Power: 50) on random enemies.<br>*Damage inflicted by this effect will ignore all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Fairedone]]; [[Futsunushi]]',
    level = '—',
    name = '[[Tempest Slash|Tempest Slash+]]<span id="Tempest Slash+"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Tempest Slash+|Tempest Slash+]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Tempest Slash|Tempest Slash+]]'
},
['gae bulg'] = {
    cost = '7 MP',
    pow = '50',
    hit = '4~6',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    description = 'Inflicts Phys (Physical) damage 4 to 6 times with 50 power on Random Enemy/(ies).',
    effect = '—',
    skillpoints = '—',
    unique = '[[Cu Chulainn]] <small><i>(Standard)</i></small>',
    level = 'Lv. 4: +40% to Phys attack hit rate.',
    name = '[[Gae Bulg]]<span id="Gae Bulg"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gae Bulg|Gae Bulg]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Gae Bulg]]'
},
['hassou tobi'] = {
    cost = '7 MP',
    pow = '35',
    hit = '8',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    description = 'Inflicts Phys (Physical) damage 8 times with 35 power on Random Enemy/(ies). This skill will have Phys Pierce effect.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Yoshitsune]]',
    level = 'Lv. 6: +25% to Phys hit rate.<br>+20% to damage.',
    name = '[[Hassou Tobi]]<span id="Hassou Tobi"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hassou Tobi|Hassou Tobi]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Hassou Tobi]]'
},
['hell thrust'] = {
    cost = '7 MP',
    pow = '50',
    hit = '4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    description = 'Inflicts Phys (Physical) damage with 50 power on Random Enemy/(ies) 4 times with a 35% chance to inflict Charm.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Mara]]',
    level = 'Lv. 6: +20% to damage.<br>100% chance of 2 MP recovery.',
    name = '[[Hell Thrust]]<span id="Hell Thrust"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hell Thrust|Hell Thrust]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Hell Thrust]]'
},
['myriad arrows'] = {
    cost = '7 MP',
    pow = '65',
    hit = '2~5',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    description = 'Inflicts Phys (Physical) damage 2 to 5 times with 65 power on Random Enemy/(ies).',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 5: +12% to damage.',
    name = '[[Myriad Arrows]]<span id="Myriad Arrows"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Myriad Arrows|Myriad Arrows]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Myriad Arrows]]'
},
['agi'] = {
    cost = '4 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Fire (Magic) damage with 120 power on a Single Enemy.',
    effect = '—',
    skillpoints = '1',
    unique = '—',
    level = 'Lv. 6: +12% to damage.',
    name = '[[Agi]]<span id="Agi"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Agi|Agi]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Agi]]'
},
['agilao'] = {
    cost = '5 MP',
    pow = '140',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Fire (Magic) damage with 140 power on a Single Enemy.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = ' Lv. 6: +12% to damage.',
    name = '[[Agilao]]<span id="Agilao"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Agilao|Agilao]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Agilao]]'
},
['agidyne'] = {
    cost = '6 MP',
    pow = '160',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Fire (Magic) damage with 160 power on a Single Enemy.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = ' Lv. 6: +12% to damage.',
    name = '[[Agidyne]]<span id="Agidyne"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Agidyne|Agidyne]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Agidyne]]'
},
['agilao l'] = {
    cost = '4 MP',
    pow = '140',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Fire (Magic) damage with 140 power on Single Enemy.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Agilao|Agilao L]]<span id="Agilao L"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Agilao L|Agilao L]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Agilao|Agilao L]]'
},
['abyss flame'] = {
    cost = '5 MP',
    pow = '150',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflict Fire attribute Magic damage (Power: 150) to a single enemy.<br>*Damage dealt by this skill is dependent on Mag DEF.<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Amon]]',
    level = '—',
    name = '[[Abyss Flame]]<span id="Abyss Flame"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Abyss Flame|Abyss Flame]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Abyss Flame]]'
},
['fire slash'] = {
    cost = '5 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Fire (Physical) damage (Power: 120) with 30% crit rate on a single enemy.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill.',
    name = '[[Fire Slash]]<span id="Fire Slash"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Fire Slash|Fire Slash]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Fire Slash]]'
},
['fatal burn'] = {
    cost = '6 MP',
    pow = '250',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Fire damage (Physical, Power: 250) with Bulwark Pierce to single enemy and adds 1 to the count of Spirit Chains (Intimidation) if hit.<hr>Activates the following Chain Effect if the attack is successful: Grants an additional Press Turn Icon.This Chain Effect activates once per turn. The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Ignores all death prevention skills.<hr>Spirit Chains (Intimidation): Decreases Phys ATK and Mag ATK by 50%. Each completed action will decrease the count. (Max Count: 5) When the count reaches 0, the effects will be removed.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Lost Name]]',
    level = 'Lv. 6:+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Fatal Burn]]<span id="Fatal Burn"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Fatal Burn|Fatal Burn]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Fatal Burn]]'
},
['guillotine blaze'] = {
    cost = '6 MP',
    pow = '150',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Fire (Physical) Pierce effect damage (Power: 150) with 80% crit rate on a single enemy, with 10% chance to inflict mortal.<br>*The damage inflicted by this skill is dependent on Mag ATK.<br>*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.<br>*Nullifies all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Azazel]]',
    level = 'Lv. 6:+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Guillotine Blaze]]<span id="Guillotine Blaze"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Guillotine Blaze|Guillotine Blaze]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Guillotine Blaze]]'
},
['hell blaze'] = {
    cost = '6 MP',
    pow = '50',
    hit = '3',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Fire damage (Physical, Power: 50) with Bulwark Pierce 3 times (Total Power: 150) to a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Fire damage (Physical, Power: 30) with Bulwark Pierce 3 times (Total Power: 90) to all enemies.<hr>*This skill will gain one Boost level with each use.<br>[Boost Level 1]: Increases Power of single-enemy attacks to 70.<br>[Boost Level 2]: Increases Power of all-enemy attacks to 40.<br>*Damage from this skill, including the Chain Effect, will ignore all counter skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Cerberus]] <small><i>([[Dimensional]])</i></small>',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Hell Blaze]]<span id="Hell Blaze"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hell Blaze|Hell Blaze]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Hell Blaze]]'
},
['quivering flames'] = {
    cost = '6 MP',
    pow = '280',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Fire damage (Magic, Power: 280) with a Remnant to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: 30% chance to inflict Bind on all enemies.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Moloch]]',
    level = '—',
    name = '[[Quivering Flames]]<span id="Quivering Flames"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Quivering Flames|Quivering Flames]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Quivering Flames]]'
},
['sacrificial inferno'] = {
    cost = '6 MP',
    pow = '240',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Fire (Magic) damage (Power: 240) with Bulwark Pierce on a single enemy and increases ATK of all party members by 20% if the attack is successful. (2 turns)<br>* Damage from this skill ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Adramelech]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Sacrificial Inferno]]<span id="Sacrificial Inferno"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Sacrificial Inferno|Sacrificial Inferno]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Sacrificial Inferno]]'
},
['scarlet chop'] = {
    cost = '6 MP',
    pow = '150',
    hit = '1{{Tt|*|Subsequent attack(s) upon success}}',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Fire (Physical) damage (Power: 150) with a 80% critical hit rate on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Fire (Physical) damage (Power: 150) with a 80% critical hit rate on a single enemy.<br>*Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Hinokagutsuchi (Demon)|Hinokagutsuchi]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Scarlet Chop]]<span id="Scarlet Chop"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Scarlet Chop|Scarlet Chop]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Scarlet Chop]]'
},
['scarlet inferno'] = {
    cost = '6 MP',
    pow = '150',
    hit = '1{{Tt|*|Subsequent attack(s) upon success}}',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Fire (Magic) damage (Power: 150) on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Fire (Magic) damage 8 times (Power: 20) on random enemies with 30% chance to inflict Charm on hit enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Mada]]',
    level = 'Lv. 6: +20% to damage.<br>+20% chance to inflict status ailments when using this skill.',
    name = '[[Scarlet Inferno]]<span id="Scarlet Inferno"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Scarlet Inferno|Scarlet Inferno]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Scarlet Inferno]]'
},
['solar flare'] = {
    cost = '6 MP',
    pow = '200',
    hit = '1{{Tt|*|Subsequent attack(s) upon success}}',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Fire (Magic) damage (Power: 200) with remnants on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Fire (Magic) damage (Power: 80) on all enemies.<br>*Damage from this skill (including Chain Effects) ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Elohim]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Solar Flare]]<span id="Solar Flare"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Solar Flare|Solar Flare]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Solar Flare]]'
},
['wrathful flame'] = {
    cost = '6 MP',
    pow = '80',
    hit = '3',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Fire (Magic) damage with 80 power 3 times (Total Power: 240) on a single enemy.<hr>If the attack is successful, reduces ATK and DEF of all enemies by 20%. (3 turns)',
    effect = '—',
    skillpoints = '—',
    unique = '[[Mahakala]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Wrathful Flame]]<span id="Wrathful Flame"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Wrathful Flame|Wrathful Flame]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Wrathful Flame]]'
},
['ragnarok'] = {
    cost = '7 MP',
    pow = '215',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Fire (Magic) damage with 215 power on a Single Enemy. Adds 20% damage to this skill based on your Phys ATK status.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Surt]] <small><i>(Standard)</i></small>',
    level = 'Lv. 6: +20% to damage.<br>100% chance of 2 MP recovery.',
    name = '[[Ragnarok]]<span id="Ragnarok"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Ragnarok|Ragnarok]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Ragnarok]]'
},
['trisagion'] = {
    cost = '7 MP',
    pow = '180',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    description = 'Inflicts Fire (Magic) damage with 180 power on a Single Enemy.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 6: +12% to damage.',
    name = '[[Trisagion]]<span id="Trisagion"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Trisagion|Trisagion]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Trisagion]]'
},
['maragi l'] = {
    cost = '4 MP',
    pow = '80',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Fire (Magic) damage with 80 power on All Enemies.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Maragi|Maragi L]]<span id="Maragi L"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Maragi L|Maragi L]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Maragi|Maragi L]]'
},
['50mm grenade launcher'] = {
    cost = '5 MP',
    pow = '80',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Fire (Physical) Pierce effect damage (Power: 80) with 30% crit rate on all enemies.<br>*The damage inflicted by this skill is dependent on Phys ATK.<br>*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.<br>*Counter effects will not work on this skill.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Tachikoma]]',
    level = 'Lv. 4: +10% to damage.<br>MP cost of this skill -1.',
    name = '[[50mm Grenade Launcher]]<span id="50mm Grenade Launcher"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#50mm Grenade Launcher|50mm Grenade Launcher]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[50mm Grenade Launcher]]'
},
['maragi'] = {
    cost = '5 MP',
    pow = '80',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Fire (Magic) damage with 80 power on All Enemies.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Maragi]]<span id="Maragi"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Maragi|Maragi]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Maragi]]'
},
['abyss flare'] = {
    cost = '6 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflict Fire attribute Magic damage (Power: 120) with Remnants to all enemies.<hr>*Damage dealt by this skill is dependent on Mag DEF.<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Amon]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Abyss Flare]]<span id="Abyss Flare"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Abyss Flare|Abyss Flare]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Abyss Flare]]'
},
['all-consuming furnace'] = {
    cost = ' MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Fire damage (Magic, Power: 120) to all enemies.<br>*Damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Moloch]]',
    level = '—',
    name = '[[All-Consuming Furnace]]<span id="All-Consuming Furnace"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#All-Consuming Furnace|All-Consuming Furnace]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[All-Consuming Furnace]]'
},
['aztec pulse'] = {
    cost = '6 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Fire damage (Magic, Power: 120) on all enemies and decreases enemy ATK/DEF by 20% (3 turns) if the attack is successful.<hr>This skill will gain 1 Boost level with each use.<br>[Boost Level 1]: Increases Power to 130 and adds Remnants.<br>[Boost Level 2]: Increases Power to 140. Will also now ignore all death prevention skills.<br>[Boost Level 3]: Increases Power to 160.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Quetzalcoatl]] <small><i>([[Dimensional]])</i></small>',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Aztec Pulse]]<span id="Aztec Pulse"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Aztec Pulse|Aztec Pulse]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Aztec Pulse]]'
},
['flames of gomorrah'] = {
    cost = '6 MP',
    pow = '110',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Fire (Physical) damage (Power: 110) on all enemies with an 80% chance to inflict Curse on hit enemies. This skill will have Fire Pierce effect.<br>*The damage inflicted by this skill is dependent on Phys ATK.<br>*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Belial]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Flames of Gomorrah]]<span id="Flames of Gomorrah"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Flames of Gomorrah|Flames of Gomorrah]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Flames of Gomorrah]]'
},
['maragion'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Fire (Magic) damage with 100 power on All Enemies.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Maragion]]<span id="Maragion"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Maragion|Maragion]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Maragion]]'
},
['rending fire'] = {
    cost = '6 MP',
    pow = '90',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Fire (Physical) damage (Power: 90) with 30% crit rate on all enemies.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill.',
    name = '[[Rending Fire]]<span id="Rending Fire"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Rending Fire|Rending Fire]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Rending Fire]]'
},
['eruption'] = {
    cost = '7 MP',
    pow = '120',
    hit = '1{{Tt|*|Subsequent attack(s) upon success}}',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Fire damage (Magic, Power: 120) with Bulwark Pierce and Remnants to all enemies, then decreases the DEF of all enemies by 20%. (3 turns)<hr>Activates the following Chain Effect when the attack is successful: Inflicts Fire damage (Magic, Power: 25) with Bulwark Pierce 4 times on random enemies.<hr>*This skill will gain 1 Boost level with each use.<br>[Boost Level 1]: Chain Effect will now inflict damage 5 times.<br>[Boost Level 2]: Chain Effect will now inflict damage 6 times.<br>[Boost Level 3]: Chain Effect will now inflict damage 7 times.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Surt]] <small><i>([[Dimensional]])</i></small>',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Eruption]]<span id="Eruption"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Eruption|Eruption]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Eruption]]'
},
['mahalantine'] = {
    cost = '7 MP',
    pow = '50',
    hit = '2',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Fire (Magic) damage with 50 power on All Enemies twice.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Halloween Jack]]',
    level = 'Lv. 6: +20% to all damage.<br>MP cost -1.',
    name = '[[MahaLantine]]<span id="MahaLantine"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#MahaLantine|MahaLantine]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[MahaLantine]]'
},
['maragidyne'] = {
    cost = '7 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Fire (Magic) damage with 120 power on All Enemies.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Maragidyne]]<span id="Maragidyne"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Maragidyne|Maragidyne]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Maragidyne]]'
},
['maragibarion'] = {
    cost = '8 MP',
    pow = '130',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Fire (Magic) damage (Power: 130) on all enemies.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4: +20% to damage.',
    name = '[[Maragibarion]]<span id="Maragibarion"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Maragibarion|Maragibarion]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Maragibarion]]'
},
['maragidyne h'] = {
    cost = '8 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Fire (Magic) damage with 120 power on All Enemies.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Maragidyne|Maragidyne H]]<span id="Maragidyne H"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Maragidyne H|Maragidyne H]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Maragidyne|Maragidyne H]]'
},
['fire breath'] = {
    cost = '4 MP',
    pow = '45',
    hit = '2~4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    description = 'Inflicts Fire (Magic) damage 2 to 4 times with 45 power on Random Enemies.',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Fire Breath]]<span id="Fire Breath"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Fire Breath|Fire Breath]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Fire Breath]]'
},
['hellfire'] = {
    cost = '5 MP',
    pow = '55',
    hit = '2~4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    description = 'Inflicts Fire (Magic) damage 2 to 4 times with 55 power on Random Enemies.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Hellfire]]<span id="Hellfire"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hellfire|Hellfire]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Hellfire]]'
},
['fiery soul prison'] = {
    cost = '6 MP',
    pow = '60',
    hit = '3~4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    description = 'Inflicts Fire (Magic) damage 3 to 4 times on random enemy/ies. Power: 60',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill.',
    name = '[[Fiery Soul Prison]]<span id="Fiery Soul Prison"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Fiery Soul Prison|Fiery Soul Prison]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Fiery Soul Prison]]'
},
['robust fire dance'] = {
    cost = '6 MP',
    pow = '50',
    hit = '4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    description = 'Inflicts Fire (Physical) damage 4 times (Power: 50, Total Power: 200) to random enemies.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Lost Name]]',
    level = '—',
    name = '[[Robust Fire Dance]]<span id="Robust Fire Dance"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Robust Fire Dance|Robust Fire Dance]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Robust Fire Dance]]'
},
}

return {
	skill = skill,
}