Module:Data/Skill/dx2

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Purpose

Data module used to document skill details from Shin Megami Tensei: Liberation Dx2.

Usage

This module is to be updated with skill data for use with Template:Dx2 Ally Demon Stats and Template:Dx2 Enemy Demon Stats.

[''] = {
    cost = '',
    pow = '',
    hit = '',
    hit_note = '',
    target_list = '',
    attribute = '',
    description = '',
    effect = '',
    skillpoints = '',
    unique = '',
    level = '',
    name = '',
    default = ''
},
Parameter Notes
[' ']
The name of the skill. Must be input between the apostrophes in all lowercase.
cost
The cost of the skill. Input " MP" after the number.
pow
The base power of the skill.
hit
The amount of hits a skill does per target. This parameter should not be used for Passive skills where an attack is part of an effect.
In the case of skills that hit multiple times as part of separate effects or the amount of hits changes, input the amount of initial hit(s) upon first use without counting subsequent hits or levels. Those details should be recorded in the hit_note parameter not hit. Do not use an Template:Exp note.
hit_note
Optional; not used when parameter is omitted. Only use when the amount of hit(s) for an attack is non-standard, such as an attack that activates subsequent hit(s) after an initial hit is successful or an attack with variable hits based on the move's current Boost level.
In the case of skills that hit multiple times as part of separate effects, input "Subsequent attack(s) upon success".
If the amount of hits changes, input "Increases with Boost level".
target_list
The unit(s) targeted by the skill.
  • Types of targets include:
    • Allied Party: "Self" and "Entire Party"
    • Enemy Party: "Single", "All Enemies", and "Random"
    • Both: "All"
attribute
The attribute of the skill. This parameter determines the icon of the skill.
Attributes should be rendered as the following: "Phys", "Fire", "Ice", "Elec", "Force", "Light", "Dark", "Multi-Element", "Almighty", "Fractional", "Healing", "Support", "Ailment", and "Passive".
The following skill attributes do not have icons to display: Healing, Support, Ailment, and Fractional.
description
The official description of the skill.
If a description has multiple sub-effects, use <hr> to separate them.
If an effect/sub-effect has minor details that explains how a skill works mechanically, separate the text using <br>.
If a description starts with a plus sign (+), use &plus; instead of the symbol. If character "+" is used at the start of the information, the parameter will not function.
effect
An unofficial description of the skill. This parameter is used when a skill's mechanics are not sufficiently explained by the official description. Do not use when unnecessary.
skillpoints
The amount of skill points it costs to transfer a skill onto a demon.
unique
The demon(s) that the skill is unique to. A skill is considered unique when less than 5 demons have access to it. Any skill that can be transferred cannot be considered unique.
level
The description of a skill's maximum level.
  • Example: For the skill Cleave, level would be rendered as level = 'Lv. 6: +17% to damage.',
name
The name of a skill. Should be rendered as a link with a span id in order to be linked to within the Skills in Shin Megami Tensei: Liberation_Dx2 page.
  • Example: For the skill Cleave, name would be rendered as name = '[[Cleave]]<span id="Cleave"></span>',
default
The default output of the skill data. Input the name of the skill as a link.
  • Example: For the skill Cleave, default would be rendered as default = '[[Cleave]]'

Code

[''] = {
    cost = '',
    pow = '',
    hit = '',
    hit_note = '',
    target_list = '',
    attribute = '',
    description = '',
    effect = '',
    skillpoints = '',
    unique = '',
    level = '',
    name = '',
    default = ''
},

Examples

['cleave'] = {
    cost = '4 MP',
    pow = '120',
    hit = '1',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy.',
    effect = '—',
    skillpoints = '1',
    unique = '—',
    level = 'Lv. 6: +17% to damage.',
    name = '[[Cleave]]<span id="Cleave"></span>',
    default = '[[Cleave]]'
},

local skill = {
	-- PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS
	-- PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS
	-- PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS
['cleave'] = {
    cost = '4 MP',
    pow = '120',
    hit = '1',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy.',
    effect = '—',
    skillpoints = '1',
    unique = '—',
    level = 'Lv. 6: +17% to damage.',
    name = '[[Cleave]]<span id="Cleave"></span>',
    default = '[[Cleave]]'
},
['fatal sword l'] = {
    cost = '4 MP',
    pow = '140',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 140 power on a Single Enemy.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: +17% to damage.',
    name = '[[Fatal Sword|Fatal Sword L]]<span id="Fatal Sword L"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Fatal Sword L|Fatal Sword L]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Fatal Sword|Fatal Sword L]]'
},
['lunge'] = {
    cost = '4 MP',
    pow = '115',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 30% crit rate and 115 power on a Single Enemy.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 6: +16% to Phys attack hit rate.',
    name = '[[Lunge]]<span id="Lunge"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Lunge|Lunge]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Lunge]]'
},
['seburo c-40a'] = {
    cost = '4 MP',
    pow = '40',
    hit = '3',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) Pierce effect damage 3 times (Power: 40) with 50% crit rate on a single enemy.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Batou]]',
    level = 'Lv. 6: +15% to damage dealt using this skill.<br>+20% to hit rate of this skill.',
    name = '[[SEBURO C-40A]]<span id="SEBURO C-40A"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#SEBURO C-40A|SEBURO C-40A]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[SEBURO C-40A]]'
},
['binding claw'] = {
    cost = '5 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Bind when using this skill.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 7: +16% chance to inflict status ailments when using this skill.',
    name = '[[Binding Claw]]<span id="Binding Claw"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Binding Claw|Binding Claw]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Binding Claw]]'
},
['boar rush'] = {
    cost = '5 MP',
    pow = '150',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage (Power: 150) with 30% crit rate on a single enemy.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Damage inflicted by this effect will ignore all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Albedo (Overlord)|Albedo]]; [[Arioch]]',
    level = '—',
    name = '[[Boar Rush]]<span id="Boar Rush"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Boar Rush|Boar Rush]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Boar Rush]]'
},
['dark sword'] = {
    cost = '5 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Mute.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 7: +16% chance to inflict status ailments when using this skill.',
    name = '[[Dark Sword]]<span id="Dark Sword"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Dark Sword|Dark Sword]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Dark Sword]]'
},
['eat whole'] = {
    cost = '5 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy, while healing caster 25% of damage dealt.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: +11% to damage.',
    name = '[[Eat Whole]]<span id="Eat Whole"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Eat Whole|Eat Whole]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Eat Whole]]'
},
['fatal sword'] = {
    cost = '5 MP',
    pow = '140',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 140 power on a Single Enemy.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: +17% to damage.',
    name = '[[Fatal Sword]]<span id="Fatal Sword"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Fatal Sword|Fatal Sword]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Fatal Sword]]'
},
['indra'] = {
    cost = '5 MP',
    pow = '150',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys damage (Physical, Power: 150) with a 50% Critical hit rate on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Phys damage (Physical, Power: 150) with a 50% Critical hit rate on a single enemy.<br>*Damage inflicted by this skill will ignore Counter effects and all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Indra]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>+20% to hit rate of this skill.',
    name = '[[Indra (Skill)|Indra]]<span id="Indra"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Indra|Indra]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Indra (Skill)|Indra]]'
},
['iron judgement'] = {
    cost = '5 MP',
    pow = '200',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage (Power: 200) with 50% crit rate on a single enemy and 80% chance to inflict Bind on hit enemies. This skill will have Phys Pierce effect.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Demonee-Ho]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Iron Judgement]]<span id="Iron Judgement"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Iron Judgement|Iron Judgement]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Iron Judgement]]'
},
['oni-kagura'] = {
    cost = '5 MP',
    pow = '135',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 30% crit rate and 135 power on a Single Enemy.',
    effect = '—',
    skillpoints = '5',
    unique = '—',
    level = 'Lv. 6: +16% to Phys attack hit rate.',
    name = '[[Oni-Kagura]]<span id="Oni-Kagura"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Oni-Kagura|Oni-Kagura]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Oni-Kagura]]'
},
['paralyzing bite'] = {
    cost = '5 MP',
    pow = '160',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 160 power on a Single Enemy with 35% chance to inflict Bind.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Kamiotoko]]',
    level = '—',
    name = '[[Paralyzing Bite]]<span id="Paralyzing Bite"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Paralyzing Bite|Paralyzing Bite]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Paralyzing Bite]]'
},
['soul break'] = {
    cost = '5 MP',
    pow = '145',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) Pierce effect damage (Power: 145) with 30% crit rate on a single enemy and reduces MP by 3.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Sraosha]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Soul Break]]<span id="Soul Break"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Soul Break|Soul Break]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Soul Break]]'
},
['sweet bite'] = {
    cost = '5 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Charm.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 7: +16% chance to inflict status ailments when using this skill.',
    name = '[[Sweet Bite]]<span id="Sweet Bite"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Sweet Bite|Sweet Bite]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Sweet Bite]]'
},
['toxic sting'] = {
    cost = '5 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Poison.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 7: +16% chance to inflict status ailments when using this skill.',
    name = '[[Toxic Sting]]<span id="Toxic Sting"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Toxic Sting|Toxic Sting]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Toxic Sting]]'
},
['astral saintstrike'] = {
    cost = '6 MP',
    pow = '70',
    hit = '2',
    hit_note = 'Subsequent attack(s) upon success',
    target_list = 'Single',
    attribute = 'Passive',
    description = 'Inflicts Phys damage (Physical, Power: 70) with a Bulwark-piercing effect 2 times on a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Inflicts Phys damage (Physical, Power: 50) with a Bulwark-piercing effect 2 times on all enemies.<br>Then, places the skill holder into a state of Charge and grants the party an additional Press Turn Icon. (Activates once per turn)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Artemis]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>+MP cost of this skill -1.',
    name = '[[Astral Saintstrike]]<span id="Astral Saintstrike"></span>',
    default = '[[Astral Saintstrike]]'
},
['berserk'] = {
    cost = '6 MP',
    pow = '160',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage (Power: 160) with 50% crit rate on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Phys (Physical) damage (Power: 160) with 50% crit rate on a single enemy.<hr>Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Berserker Guts]]',
    level = 'Lv. 6: +15% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Berserk (Shin Megami Tensei: Liberation Dx2)|Berserk]]<span id="Berserk"></span>',
    default = '[[Berserk (Shin Megami Tensei: Liberation Dx2)|Berserk]]'
},
['berserker god'] = {
    cost = '6 MP',
    pow = '160',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 160 power on a Single Enemy.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 6: +17% to damage.',
    name = '[[Berserker God]]<span id="Berserker God"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Berserker God|Berserker God]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Berserker God]]'
},
['binge eating'] = {
    cost = '6 MP',
    pow = '140',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 140 power on a Single Enemy, while healing caster 40% of damage dealt.',
    effect = '—',
    skillpoints = '8',
    unique = '—',
    level = 'Lv. 6: +11% to damage.',
    name = '[[Binge Eating]]<span id="Binge Eating"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Binge Eating|Binge Eating]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Binge Eating]]'
},
['bleeder'] = {
    cost = '6 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy and reduces MP by 2.',
    effect = '—',
    skillpoints = '8',
    unique = '—',
    level = '—',
    name = '[[Bleeder]]<span id="Bleeder"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Bleeder|Bleeder]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Bleeder]]'
},
['crushing force'] = {
    cost = '6 MP',
    pow = '150',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage (Power: 150) with a 30% critical hit rate on a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Increases ATK of All Party Members by 20% for 1 turn.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Damage inflicted by this skill will ignore all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Gozu-Tennoh]]',
    level = '—',
    name = '[[Crushing Force]]<span id="Crushing Force"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Crushing Force|Crushing Force]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Crushing Force]]'
},
['dance of rebellion'] = {
    cost = '6 MP',
    pow = '50',
    hit = '4',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Places all party members into a state of Might, then inflicts Phys (Physical) damage 4 times (Power: 50, Total: 200) on a single enemy.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Kali]] <small><i>([[Dimensional]])</i></small>',
    level = '—',
    name = '[[Dance of Rebellion]]<span id="Dance of Rebellion"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Dance of Rebellion|Dance of Rebellion]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Dance of Rebellion]]'
},
['dance of rebellion'] = {
    cost = '6 MP',
    pow = '100',
    hit = '3',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys damage (Physical, Power: 100) with a Bulwark-piercing effect 3 times on a single enemy. (Total Power: 300)<hr>Activates the following Chain Effect if the attack is successful: Adds 1 count of Spirit Chains of Suppression to single enemy.<hr>Grants the party an additional Press Turn Icon. (Once per turn)<br>*Damage done by this skill ignores all counter skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Nuwa]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Dancing Strike]]<span id="Dancing Strike"></span>',
    default = '[[Dancing Strike]]'
},
['flying high'] = {
    cost = '6 MP',
    pow = '200',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage (Power: 200) with 50% crit rate on a single enemy.<br>*Damage from this skill ignores all death prevention skills.<hr>Activates the following Chain Effect when the attack is successful: Sends all party members into a state of Zenith. (1 turn)',
    effect = '—',
    skillpoints = '—',
    unique = '[[Lanling Wang]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Flying High]]<span id="Flying High"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Flying High|Flying High]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Flying High]]'
},
['heavenly sword'] = {
    cost = '6 MP',
    pow = '125',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage (Power: 125) on a single enemy.<br>*Damage from this skill ignores all death prevention skills.<br>*Enters a state of Might and Charge, and gains 1 Boost level for Sword of Hallel if the attack is successful.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Ose Hallel]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Heavenly Sword]]<span id="Heavenly Sword"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Heavenly Sword|Heavenly Sword]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Heavenly Sword]]'
},
['heavenly sword stroke'] = {
    cost = '6 MP',
    pow = '300',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Magic) damage (Power: 300) with Bulwark Pierce and Remnants to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Adds an additional Press Turn Icon. (This effect activates once per turn)<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Masakado]] <small><i>([[Fury]])</i></small>',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Heavenly Sword Stroke]]<span id="Heavenly Sword Stroke"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Heavenly Sword Stroke|Heavenly Sword Stroke]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Heavenly Sword Stroke]]'
},
['i\'ll finish up alone'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys damage (Physical, Power: 100) on a single enemy, then lowers the target\'s Physical Attribute Affinity by 1 Level. (1 turn)<hr>Activates the following Chain Effect when the attack is successful: Inflicts Phys damage (Physical, Power: 40) on all enemies, lowers the Physical Attribute Affinity of all enemies by 1 Level, then decreases their DEF and EV/AC by 20%.<hr>Inflicts Phys damage (Physical, Power: 80) on all enemies.<br>*Damage done by this skill, including the Chain Effect, is dependent on Mag ATK, and has Bulwark-pierce.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Homura Akemi]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[I\'ll Finish Up Alone]]<span id="I\'ll Finish Up Alone"></span>',
    default = '[[I\'ll Finish Up Alone]]'
},
['impartial fist'] = {
    cost = '6 MP',
    pow = '250',
    hit = '1',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys damage (Physical, Power: 250) with a Bulwark-piercing effect to a single enemy, then decreases that enemy\'s Phys Attribute Affinity by 2 levels.<hr>Activates the following Chain Effect if the attack is successful: Places all party members into a state of Might, restores 2MP to all party members, the casts Rakukaja and Sukukaja on the party. (1 turn)<br>*Damage dealt by this skill is dependent on Phys DEF, and ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Mitra-Buddha]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Impartial Fist]]<span id="Impartial Fist"></span>',
    default = '[[Impartial Fist]]'
},
['iron fist'] = {
    cost = '6 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) Pierce effect damage (Power: 120) with 50% crit rate on a single enemy.<hr>Increases own party\'s ATK and EV/AC by 20% if the attack is successful. (2 turns)',
    effect = '—',
    skillpoints = '—',
    unique = '[[Flauros]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Iron Fist]]<span id="Iron Fist"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Iron Fist|Iron Fist]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Iron Fist]]'
},
['jet-black light'] = {
    cost = '6 MP',
    pow = '300',
    hit = '1',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys damage (Magic, Power: 300) with a Bulwark-piercing effect and Remnants to a single enemy, and then lowers the target\'s Phys Attribute Affinity by 1 level. (1 turn)<hr>Activates the following Chain Effect if the attack is successful: Heals all status ailments from all party members.<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Femto]]',
    level = '—',
    name = '[[Jet-Black Light]]<span id="Jet-Black Light"></span>',
    default = '[[Jet-Black Light]]'
},
['lord astaroth'] = {
    cost = '6 MP',
    pow = '125',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage (Power: 125) with 50% crit rate on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Phys (Physical) damage (Power: 125) with 50% crit rate on a single enemy.<hr>Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills.<br>*Enemies downed by this skill will not be able to revive.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Astaroth]]',
    level = 'Lv. 6:+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Lord Astaroth]]<span id="Lord Astaroth"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Lord Astaroth|Lord Astaroth]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Lord Astaroth]]'
},
['macha slash'] = {
    cost = '6 MP',
    pow = '250',
    hit = '1',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys damage (Physical, Power: 250) with a Bulwark-piercing effect on a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Casts Tarukaja+ on the party (1 turn), then places the skill holder into a state of Might. (Activates once per turn)<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Macha]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Macha Slash]]<span id="Macha Slash"></span>',
    default = '[[Macha Slash]]'
},
['merciful slaughter'] = {
    cost = '6 MP',
    pow = '130',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys damage (Physical, Power: 130) with Bulwark Pierce on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Phys damage (Physical, Power: 130) with Bulwark Pierce to all enemies.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Damage inflicted by this skill will ignore all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Albedo (Overlord)|Albedo]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Merciful Slaughter]]<span id="Merciful Slaughter"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Merciful Slaughter|Merciful Slaughter]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Merciful Slaughter]]'
},
['moon-white blade'] = {
    cost = '6 MP',
    pow = '140',
    hit = '2',
    hit_note = 'Subsequent attack(s) after initial effect',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys damage (Physical, Power: 140) 2 times on a single enemy. (Total Power: 280)<hr>Activates the following Chain Effect if the attack is successful: Removes Gloom from all party members, then places all party members into a state of Zenith. (1 turn)<hr>Inflicts Phys damage (Physical, Power: 30) 4 times to all enemies (Total Power: 120), then decreases the Phys Attribute Affinity of all enemies by 1 level. (1 turn)<hr>Grants the party an additional Press Turn Icon. (Once per turn)<br>*All damage inflicted by this skill, including the Chain Effect, will have a Bulwark-piercing effect and will ignore all counter/death prevention skills. Furthermore, enemies downed by this skill will be unable to revive.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Fionn mac Cumhaill]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Moon-White Blade]]<span id="Moon-White Blade"></span>',
    default = '[[Moon-White Blade]]'
},
['mortal jihad'] = {
    cost = '6 MP',
    pow = '155',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 30% crit rate and 155 power on a Single Enemy.',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 6: +16% to Phys attack hit rate.',
    name = '[[Mortal Jihad]]<span id="Mortal Jihad"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mortal Jihad|Mortal Jihad]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Mortal Jihad]]'
},
['muscle punch'] = {
    cost = '6 MP',
    pow = '170',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage on a single enemy. Power: 170<br>*The damage inflicted by this skill is dependent on Phys DEF.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 6: +17% to damage dealt using this skill.',
    name = '[[Muscle Punch]]<span id="Muscle Punch"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Muscle Punch|Muscle Punch]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Muscle Punch]]'
},
['physical hunt'] = {
    cost = '6 MP',
    pow = '180',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) Pierce effect damage (Power: 180) with 80% crit rate on a single enemy, while healing caster 50% of damage dealt and drains 3 MP.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Ban]]',
    level = 'Lv. 4: +10% to damage dealt using this skill.<br>+20% to hit rate of this skill.',
    name = '[[Physical Hunt]]<span id="Physical Hunt"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Physical Hunt|Physical Hunt]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Physical Hunt]]'
},
['ruin and grace'] = {
    cost = '6 MP',
    pow = '240',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage (Power: 240) with Pierce and a 50% critical hit rate on a single enemy.<hr>Heals all party members (Power: 80) if the attack is successful.<br>*The damage inflicted and HP healed by this skill is dependent on Mag ATK.<br>*Ignores all counter and death prevention skills.<br>*This skill has a chance of missing or landing a critical hit.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Ardha]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Ruin and Grace]]<span id="Ruin and Grace"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Ruin and Grace|Ruin and Grace]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Ruin and Grace]]'
},
['sword of fealty'] = {
    cost = '6 MP',
    pow = '200',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys damage (Physical, Power: 200) with a 100% critical hit rate on a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Puts all party member into a state of Might, and increase the party\'s ATK and EV/AC by 20%. (1 turn)<br>*Ignores all counter and death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Hagen]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Sword of Fealty]]<span id="Sword of Fealty"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Sword of Fealty|Sword of Fealty]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Sword of Fealty]]'
},
['violent dance'] = {
    cost = '6 MP',
    pow = '35',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage (Power: 35) with 30% crit rate on a single enemy 6 times.<hr>Enters a state of Might when attack is successful.<hr>Counter effects will not work on this skill.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Kali]] (Original)',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Violent Dance]]<span id="Violent Dance"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Violent Dance|Violent Dance]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Violent Dance]]'
},
['violent slash'] = {
    cost = '6 MP',
    pow = '280',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys damage (Physical, Power: 280) with a 30% Critical hit rate on a single enemy, and decreases the target\'s MP by 2.<br>*This skill will gain 1 Boost level with each use.<br>Boost Level 1: Increases Critical hit rate to 50%, and Power to 300. Will also now ignore all death prevention skills.<br>Boost Level 2: Increases Critical hit rate to 80%, and Power to 320. Will also now ignore all counter skills.<br>Boost Level 3: Increases Critical hit rate to 100%, and will now cause the target to lose 3 MP.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Susano-o]] (Dimensional)',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Violent Slash]]<span id="Violent Slash"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Violent Slash|Violent Slash]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Violent Slash]]'
},
['daylight blade'] = {
    cost = '7 MP',
    pow = '130',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage (Power: 130) with 50% crit rate on a single enemy and enters into a state of Concentrate if the attack is successful, increasing next Mag attack damage by 125%. This skill will have Phys Pierce effect.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Marici]]',
    level = 'Lv. 6: +20% to AC.<br>MP cost of this skill -1.',
    name = '[[Daylight Blade]]<span id="Daylight Blade"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Daylight Blade|Daylight Blade]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Daylight Blade]]'
},
['dragon blade'] = {
    cost = '7 MP',
    pow = '150',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage (power: 150) with 30% crit rate on a single enemy.<hr>Activates the following Chain Effect when an attack is successful: Inflicts Phys (Physical) damage (power: 80) with 30% crit rate on all enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Guan Yu]]',
    level = 'Lv. 6: +15% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Dragon Blade]]<span id="Dragon Blade"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Dragon Blade|Dragon Blade]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Dragon Blade]]'
},
['megaton raid'] = {
    cost = '7 MP',
    pow = '180',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 180 power on a Single Enemy.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 6: +17% to damage.',
    name = '[[Megaton Raid]]<span id="Megaton Raid"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Megaton Raid|Megaton Raid]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Megaton Raid]]'
},
['power hit'] = {
    cost = '7 HP',
    pow = '170',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Use 10% of own HP to Inflicts Phys (Physical) damage with 170 power on a Single Enemy.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: +11% to damage.',
    name = '[[Power Hit]]<span id="Power Hit"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Power Hit|Power Hit]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Power Hit]]'
},
['god\'s hand'] = {
    cost = '8 MP',
    pow = '200',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 200 power on a Single Enemy.',
    effect = '—',
    skillpoints = '15',
    unique = '—',
    level = 'Lv. 5: +14% to damage.',
    name = '[[God\'s Hand]]<span id="God\'s Hand"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#God\'s Hand|God\'s Hand]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[God\'s Hand]]'
},
['occult flash'] = {
    cost = '8 MP',
    pow = '200',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage (Power: 200) with 50% crit rate on a single enemy, with 100% chance to inflict Mortal.<br>*Nullifies all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Masakado]] (General)',
    level = 'Lv. 6: +20% to AC.<br>MP cost -1.',
    name = '[[Occult Flash]]<span id="Occult Flash"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Occult Flash|Occult Flash]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Occult Flash]]'
},
['herculean strike l'] = {
    cost = '4 MP',
    pow = '100',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 100 power on All Enemies.',
    effect = '—',
    skillpoints = '4',
    unique = '—',
    level = 'Lv. 6: +17% to damage dealt using this skill.',
    name = '[[Herculean Strike|Herculean Strike L]]<span id="Herculean Strike L"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Herculean Strike L|Herculean Strike L]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Herculean Strike|Herculean Strike L]]'
},
['mow down'] = {
    cost = '4 MP',
    pow = '80',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 80 power on All Enemies.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 6: +17% to damage dealt using this skill.',
    name = '[[Mow Down]]<span id="Mow Down"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mow Down|Mow Down]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Mow Down]]'
},
['heat wave'] = {
    cost = '5 MP',
    pow = '85',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 30% crit rate and 85 power on All Enemies.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 6: +16% to Phys attack hit rate.',
    name = '[[Heat Wave]]<span id="Heat Wave"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Heat Wave|Heat Wave]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Heat Wave]]'
},
['herculean strike'] = {
    cost = '5 MP',
    pow = '100',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 100 power on All Enemies.',
    effect = '—',
    skillpoints = '4',
    unique = '—',
    level = 'Lv. 6: +17% to damage dealt using this skill.',
    name = '[[Herculean Strike]]<span id="Herculean Strike"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Herculean Strike|Herculean Strike]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Herculean Strike]]'
},
['beloved slash'] = {
    cost = '6 MP',
    pow = '60',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage on all enemies twice. Power: 60',
    effect = '—',
    skillpoints = '—',
    unique = '[[Beloved]]',
    level = '—',
    name = '[[Beloved Slash]]<span id="Beloved Slash"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Beloved Slash|Beloved Slash]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Beloved Slash]]'
},
['blight'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 30% crit rate on all enemies with 30% chance to inflict Poison on hit enemies. Power: 100',
    effect = '—',
    skillpoints = '8',
    unique = '—',
    level = 'Lv. 5: +17% chance to inflict status ailments when using this skill.',
    name = '[[Blight]]<span id="Blight"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Blight|Blight]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Blight]]'
},
['cleaving aura'] = {
    cost = '6 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage (Power: 120) with 30% crit rate on all enemies and reduces MP by 2.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Astaroth]]; [[Kalki]]; [[Morrighan]]',
    level = '—',
    name = '[[Cleaving Aura]]<span id="Cleaving Aura"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Cleaving Aura|Cleaving Aura]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Cleaving Aura]]'
},
['dragon slayer'] = {
    cost = '6 MP',
    pow = '130',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys damage (Physical, Power: 130) with Pierce and a 30% critical hit rate on all enemies.<br>*Ignores all counter skills.<br>This skill will gain 1 Boost level with each use.<br>[Boost Level: 1] Increases critical hit rate to 50% and Power to 150. Will also now ignore all death prevention skills.<br>[Boost Level: 2] Power increases to 160, and will cause enemies to lose 2 MP.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Guts]]',
    level = 'Lv. 6: +15% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Dragon Slayer]]<span id="Dragon Slayer"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Dragon Slayer|Dragon Slayer]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Dragon Slayer]]'
},
['hades blast'] = {
    cost = '6 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 120 power on All Enemies.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: +17% to damage dealt using this skill',
    name = '[[Hades Blast]]<span id="Hades Blast"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hades Blast|Hades Blast]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Hades Blast]]'
},
['iai isshin'] = {
    cost = '6 MP',
    pow = '80',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage (Power: 80) on all enemies.<hr>Enters a state of Charge if the attack is successful.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Futsunushi]]',
    level = '—',
    name = '[[Iai Isshin]]<span id="Iai Isshin"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Iai Isshin|Iai Isshin]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Iai Isshin]]'
},
['lionfall'] = {
    cost = '6 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage (Power: 120) with 50% crit rate on all enemies.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Damage inflicted by this effect will ignore all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Arioch]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>+20% to hit rate of this skill.',
    name = '[[Lionfall]]<span id="Lionfall"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Lionfall|Lionfall]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Lionfall]]'
},
['mantra'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflict Phys (Physical) damage (Power: 100) to all enemies.<br>*This skill will receive a boost in power for each skill with a stat buff effect activated by a party member (including the one with this skill).<br>*+5 Power for every skill with a stat buff effect activated. (+150 Max)<hr>Adds the following effect after the 10th boost: If the attack is successful, 100% chance to inflict Mortal on all enemies hit.<br>*Damage done by this skill depends on own Max HP and references 30% of Max HP to calculate.<br>*Damage done by this skill ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Gozu-Tennoh]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Mantra]]<span id="Mantra"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mantra|Mantra]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Mantra]]'
},
['megaton press'] = {
    cost = '6 MP',
    pow = '105',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 30% crit rate and 105 power on All Enemies.',
    effect = '—',
    skillpoints = '4',
    unique = '—',
    level = 'Lv. 6: +16% to Phys attack hit rate.',
    name = '[[Megaton Press]]<span id="Megaton Press"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Megaton Press|Megaton Press]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Megaton Press]]'
},
['vajra rend'] = {
    cost = '6 MP',
    pow = '130',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys damage (Magic, Power: 130) to all enemies.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Femto]]',
    level = '—',
    name = '[[Vajra Rend]]<span id="Vajra Rend"></span>',
    default = '[[Vajra Rend]]'
},
['earthquake'] = {
    cost = '7 MP',
    pow = '150',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage on all enemies. Power: 150<br>*The damage inflicted by this skill is dependent on Phys DEF.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 5: +13% to damage dealt using this skill.',
    name = '[[Earthquake]]<span id="Earthquake"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Earthquake|Earthquake]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Earthquake]]'
},
['gomorrah_b'] = {
    cost = '7 MP',
    pow = '50',
    hit = '5',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Can be used from the 2nd turn. Inflicts Phys (Physical) damage with 50% crit rate on a single enemy 5 times and a 50% chance to inflict Charm on all enemies. Power: 50<br>*Damage inflicted by this skill is 70% dependent on Phys ATK, 30% on Mag ATK and will have Phys Pierce effect.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Bayonetta]]☆',
    level = 'Lv. 4: +10% to damage dealt using this skill.<br>-1 MP cost.',
    name = '[[Gomorrah (Skill)|Gomorrah (B)]]<span id="Gomorrah (B)"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gomorrah (B)|Gomorrah (B)]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Gomorrah (Skill)|Gomorrah (B)]]'
},
['gomorrah_j'] = {
    cost = '7 MP',
    pow = '180',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Can be used from the 2nd turn. Inflicts Phys (Physical) damage with 50% crit rate on all enemies and a 50% chance to inflict Bind on all enemies. Power: 180<br>*Damage inflicted by this skill is 30% dependent on Phys ATK, 70% on Mag ATK and will have Phys Pierce effect.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Jeanne (Bayonetta)|Jeanne]]☆',
    level = 'Lv. 4: +10% to damage dealt using this skill.<br>-1 MP cost.',
    name = '[[Gomorrah (Skill)|Gomorrah (J)]]<span id="Gomorrah (J)"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gomorrah (J)|Gomorrah (J)]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Gomorrah (Skill)|Gomorrah (J)]]'
},
['gungnir'] = {
    cost = '7 MP',
    pow = '145',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 30% crit rate and 145 power on All Enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Odin]] <small><i>(Original)</i></small>',
    level = 'Lv. 4: +20% to Phys attack hit rate.<br>+15% to damage.',
    name = '[[Gungnir (Skill)|Gungnir]]<span id="Gungnir"></span>',
    default = '[[Gungnir (Skill)|Gungnir]]'
},
['rip'] = {
    cost = '7 MP',
    pow = '110',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage (Power: 110) with Pierce and a 30% critical hit rate on all enemies.<br>*Ignores all death prevention skills and recovers 50% of the damage dealt.<hr>This skill will gain 1 Boost level at the start of own turn.<br>[Boost Level: 1] Increases Power to 130.<br>[Boost Level: 2] Increases critical hit rate to 50%, and Power to 150.<br>[Boost Level: 3] Increases critical hit rate to 70%, and Power to 170.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Zodd]]',
    level = 'Lv. 4: +10% to damage dealt using this skill.<br>100% chance of 2 MP recovery when using this skill.',
    name = '[[Rip]]<span id="Rip"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Rip|Rip]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Rip]]'
},
['titanomachia'] = {
    cost = '7 MP',
    pow = '125',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 30% crit rate and 125 power on All Enemies.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: +16% to Phys attack hit rate.',
    name = '[[Titanomachia]]<span id="Titanomachia"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Titanomachia|Titanomachia]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Titanomachia]]'
},
['vorpal blade'] = {
    cost = '7 MP',
    pow = '140',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 140 power on All Enemies.',
    effect = '—',
    skillpoints = '8',
    unique = '—',
    level = 'Lv. 5: +13% to damage.',
    name = '[[Vorpal Blade]]<span id="Vorpal Blade"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Vorpal Blade|Vorpal Blade]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Vorpal Blade]]'
},
['ashura'] = {
    cost = '8 MP',
    pow = '50',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys damage (Physical, Power: 50) with a 50% Critical hit rate on all enemies.<hr>If the attack is successful, removes all stat buffs from all enemies, and activates the following Chain Effect: Inflicts Phys damage (Physical, Power: 25) with an 80% Critical hit rate 10 times on random enemies.<br>*Damage dealt by this skill, including by the Chain Effect, will ignore the effects of all counter skills.<br>*Enemies downed by this skill will be unable to revive.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Asura]]',
    level = 'Lv. 6: +15% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Ashura (Skill)|Ashura]]<span id="Ashura"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Ashura|Ashura]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Ashura (Skill)|Ashura]]'
},
['gigantomachia'] = {
    cost = '8 MP',
    pow = '160',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 160 power on All Enemies.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 5: +13% to damage.',
    name = '[[Gigantomachia]]<span id="Gigantomachia"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gigantomachia|Gigantomachia]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Gigantomachia]]'
},
['million stab'] = {
    cost = '8 MP',
    pow = '40',
    hit = '4',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage (Power: 40) 4 times on all enemies. This skill will have Phys Pierce effect.<br>*Counter effects will not work on this skill.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Dante]]☆',
    level = 'Lv. 6: +25% to Phys attack hit rate of this skill.<br>100% chance of 2MP recovery when using this skill.',
    name = '[[Million Stab]]<span id="Million Stab"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Million Stab|Million Stab]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Million Stab]]'
},
['yinglong killer'] = {
    cost = '8 MP',
    pow = '150',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 50% crit rate and 150 power on All Enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Huang Di]]',
    level = 'Lv. 6: +15% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Yinglong Killer]]<span id="Yinglong Killer"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Yinglong Killer|Yinglong Killer]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Yinglong Killer]]'
},
['gigantomachia h'] = {
    cost = '9 MP',
    pow = '160',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 160 power on All Enemies.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 5: +13% to damage.',
    name = '[[Gigantomachia|Gigantomachia H]]<span id="Gigantomachia H"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gigantomachia H|Gigantomachia H]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Gigantomachia|Gigantomachia H]]'
},
['rampage'] = {
    cost = '3 MP',
    pow = '45',
    hit = '2~3',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage 2 to 3 times with 45 power on Random Enemy/(ies).',
    effect = '—',
    skillpoints = '3',
    unique = '—',
    level = 'Lv. 5: +12% to damage.',
    name = '[[Rampage]]<span id="Rampage"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Rampage|Rampage]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Rampage]]'
},
['deathbound'] = {
    cost = '4 MP',
    pow = '55',
    hit = '2~3',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage 2 to 3 times with 55 power on Random Enemy/(ies).',
    effect = '—',
    skillpoints = '5',
    unique = '—',
    level = 'Lv. 5: +12% to damage.',
    name = '[[Deathbound]]<span id="Deathbound"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Deathbound|Deathbound]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Deathbound]]'
},
['hell claw'] = {
    cost = '5 MP',
    pow = '65',
    hit = '3',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage 3 times with 30% crit rate and 65 power on Random Enemy/(ies).',
    effect = '—',
    skillpoints = '—',
    unique = '[[Cerberus]] <small><i>(Original)</i></small>',
    level = 'Lv. 4: +20% to Phys attack hit rate.<br>+15% to damage.',
    name = '[[Hell Claw]]<span id="Hell Claw"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hell Claw|Hell Claw]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Hell Claw]]'
},
['madness nails'] = {
    cost = '5 MP',
    pow = '65',
    hit = '2~3',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage 2 to 3 times with 65 power on Random Enemy/(ies).',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 5: +12% to damage.',
    name = '[[Madness Nails]]<span id="Madness Nails"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Madness Nails|Madness Nails]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Madness Nails]]'
},
['tempest slash'] = {
    cost = '5 MP',
    pow = '50',
    hit = '2~5',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage 2 to 5 times with 50 power on Random Enemy/(ies).',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 5: +12% to damage.',
    name = '[[Tempest Slash]]<span id="Tempest Slash"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Tempest Slash|Tempest Slash]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Tempest Slash]]'
},
['bloody frenzy'] = {
    cost = '6 MP',
    pow = '50',
    hit = '4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage 4 times (Power: 50, Total: 200) to random enemies.<br>*Enemies downed by this skill will not be able to revive.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Kali]] <small><i>([[Dimensional]])</i></small>',
    level = '—',
    name = '[[Bloody Frenzy]]<span id="Bloody Frenzy"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Bloody Frenzy|Bloody Frenzy]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Bloody Frenzy]]'
},
['breakneck dance'] = {
    cost = '6 MP',
    pow = '65',
    hit = '4~5',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Magic) damage 4 to 5 times (Power: 65) on random enemies.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Masakado]] <small><i>([[Fury]])</i></small>',
    level = '—',
    name = '[[Breakneck Dance]]<span id="Breakneck Dance"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Breakneck Dance|Breakneck Dance]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Breakneck Dance]]'
},
['mist slashes'] = {
    cost = '6 MP',
    pow = '50',
    hit = '3~5',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage 3 to 5 times with 50 power on Random Enemy/(ies).',
    effect = '—',
    skillpoints = '—',
    unique = '[[Attis]]',
    level = '—',
    name = '[[Mist Slashes]]<span id="Mist Slashes"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mist Slashes|Mist Slashes]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Mist Slashes]]'
},
['nihil claw'] = {
    cost = '6 MP',
    pow = '75',
    hit = '2~3',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage 2 to 3 times with 75 power on Random Enemy/(ies).',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 5: +12% to damage.',
    name = '[[Nihil Claw]]<span id="Nihil Claw"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Nihil Claw|Nihil Claw]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Nihil Claw]]'
},
['tempest slash+'] = {
    cost = '6 MP',
    pow = '50',
    hit = '4~5',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage 4 to 5 times (Power: 50) on random enemies.<br>*Damage inflicted by this effect will ignore all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Fairedone]]; [[Futsunushi]]',
    level = '—',
    name = '[[Tempest Slash|Tempest Slash+]]<span id="Tempest Slash+"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Tempest Slash+|Tempest Slash+]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Tempest Slash|Tempest Slash+]]'
},
['gae bulg'] = {
    cost = '7 MP',
    pow = '50',
    hit = '4~6',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage 4 to 6 times with 50 power on Random Enemy/(ies).',
    effect = '—',
    skillpoints = '—',
    unique = '[[Cu Chulainn]] <small><i>(Original)</i></small>',
    level = 'Lv. 4: +40% to Phys attack hit rate.',
    name = '[[Gae Bulg]]<span id="Gae Bulg"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gae Bulg|Gae Bulg]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Gae Bulg]]'
},
['hassou tobi'] = {
    cost = '7 MP',
    pow = '35',
    hit = '8',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage 8 times with 35 power on Random Enemy/(ies). This skill will have Phys Pierce effect.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Yoshitsune]]',
    level = 'Lv. 6: +25% to Phys hit rate.<br>+20% to damage.',
    name = '[[Hassou Tobi]]<span id="Hassou Tobi"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hassou Tobi|Hassou Tobi]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Hassou Tobi]]'
},
['hell thrust'] = {
    cost = '7 MP',
    pow = '50',
    hit = '4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 50 power on Random Enemy/(ies) 4 times with a 35% chance to inflict Charm.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Mara]]',
    level = 'Lv. 6: +20% to damage.<br>100% chance of 2 MP recovery.',
    name = '[[Hell Thrust]]<span id="Hell Thrust"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hell Thrust|Hell Thrust]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Hell Thrust]]'
},
['myriad arrows'] = {
    cost = '7 MP',
    pow = '65',
    hit = '2~5',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage 2 to 5 times with 65 power on Random Enemy/(ies).',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 5: +12% to damage.',
    name = '[[Myriad Arrows]]<span id="Myriad Arrows"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Myriad Arrows|Myriad Arrows]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Myriad Arrows]]'
},
	-- FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE
	-- FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE
	-- FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE
['agi'] = {
    cost = '4 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage with 120 power on a Single Enemy.',
    effect = '—',
    skillpoints = '1',
    unique = '—',
    level = 'Lv. 6: +12% to damage.',
    name = '[[Agi]]<span id="Agi"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Agi|Agi]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Agi]]'
},
['agilao'] = {
    cost = '5 MP',
    pow = '140',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage with 140 power on a Single Enemy.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = ' Lv. 6: +12% to damage.',
    name = '[[Agilao]]<span id="Agilao"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Agilao|Agilao]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Agilao]]'
},
['agidyne'] = {
    cost = '6 MP',
    pow = '160',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage with 160 power on a Single Enemy.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = ' Lv. 6: +12% to damage.',
    name = '[[Agidyne]]<span id="Agidyne"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Agidyne|Agidyne]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Agidyne]]'
},
['agilao l'] = {
    cost = '4 MP',
    pow = '140',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage with 140 power on Single Enemy.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Agilao|Agilao L]]<span id="Agilao L"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Agilao L|Agilao L]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Agilao|Agilao L]]'
},
['abyss flame'] = {
    cost = '5 MP',
    pow = '150',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Fire',
    description = 'Inflict Fire attribute Magic damage (Power: 150) to a single enemy.<br>*Damage dealt by this skill is dependent on Mag DEF.<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Amon]]',
    level = '—',
    name = '[[Abyss Flame]]<span id="Abyss Flame"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Abyss Flame|Abyss Flame]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Abyss Flame]]'
},
['fire slash'] = {
    cost = '5 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Fire',
    description = 'Inflicts Fire (Physical) damage (Power: 120) with 30% crit rate on a single enemy.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill.',
    name = '[[Fire Slash]]<span id="Fire Slash"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Fire Slash|Fire Slash]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Fire Slash]]'
},
['fatal burn'] = {
    cost = '6 MP',
    pow = '250',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Fire',
    description = 'Inflicts Fire damage (Physical, Power: 250) with Bulwark Pierce to single enemy and adds 1 to the count of Spirit Chains (Intimidation) if hit.<hr>Activates the following Chain Effect if the attack is successful: Grants an additional Press Turn Icon.This Chain Effect activates once per turn. The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Ignores all death prevention skills.<hr>Spirit Chains (Intimidation): Decreases Phys ATK and Mag ATK by 50%. Each completed action will decrease the count. (Max Count: 5) When the count reaches 0, the effects will be removed.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Lost Name]]',
    level = 'Lv. 6:+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Fatal Burn]]<span id="Fatal Burn"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Fatal Burn|Fatal Burn]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Fatal Burn]]'
},
['flame aether'] = {
    cost = '6 MP',
    pow = '140',
    hit = '1',
    target_list = 'Single',
    attribute = 'Fire',
    description = 'Inflicts Fire damage (Magic, Power: 140) with a Bulwark-piercing effect and Remnants on a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Removes Bulwarks from all enemies.<br>Decreases the Fire Attribute Affinity of all enemies by 3 levels (1 turn), then inflicts Fire damage (Magic, Power: 100) on all enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Peri]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Flame Aether]]<span id="Flame Aether"></span>',
    default = '[[Flame Aether]]'
},
['guillotine blaze'] = {
    cost = '6 MP',
    pow = '150',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Fire',
    description = 'Inflicts Fire (Physical) Pierce effect damage (Power: 150) with 80% crit rate on a single enemy, with 10% chance to inflict mortal.<br>*The damage inflicted by this skill is dependent on Mag ATK.<br>*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.<br>*Nullifies all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Azazel]]',
    level = 'Lv. 6:+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Guillotine Blaze]]<span id="Guillotine Blaze"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Guillotine Blaze|Guillotine Blaze]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Guillotine Blaze]]'
},
['heartless flames'] = {
    cost = '6 MP',
    pow = '250',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target_list = 'Single',
    attribute = 'Fire',
    description = 'Inflicts Fire damage (Physical, Power: 250) on a single enemy, then places 2 counts of Spirit Chains of Corrosion on the target.<hr>Activates the following Chain Effect if the attack is successful: Inflicts Fractional damage equivalent to 50% of Max HP (Max: 3000) on the enemy with the highest current HP.<hr>This skill gains 1 Boost Level after each use.<br>Boost Level 1: Chain Effect\'s max damage increases to 4000.<br>Boost Level 2: Chain Effect\'s max damage increases to 5000.<br>*Damage inflicted by this skill will ignore all death prevention skills, and will have Bulwark Pierce.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Moloch]] <small>(Dimensional)</small>',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>+MP cost of this skill -1.',
    name = '[[Heartless Flames]]<span id="Heartless Flames"></span>',
    default = '[[Heartless Flames]]'
},
['hell blaze'] = {
    cost = '6 MP',
    pow = '50',
    hit = '3',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Fire',
    description = 'Inflicts Fire damage (Physical, Power: 50) with Bulwark Pierce 3 times (Total Power: 150) to a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Fire damage (Physical, Power: 30) with Bulwark Pierce 3 times (Total Power: 90) to all enemies.<hr>*This skill will gain one Boost level with each use.<br>[Boost Level 1]: Increases Power of single-enemy attacks to 70.<br>[Boost Level 2]: Increases Power of all-enemy attacks to 40.<br>*Damage from this skill, including the Chain Effect, will ignore all counter skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Cerberus]] <small><i>([[Dimensional]])</i></small>',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Hell Blaze]]<span id="Hell Blaze"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hell Blaze|Hell Blaze]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Hell Blaze]]'
},
['quivering flames'] = {
    cost = '6 MP',
    pow = '280',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Fire',
    description = 'Inflicts Fire damage (Magic, Power: 280) with a Remnant to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: 30% chance to inflict Bind on all enemies.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Moloch]]',
    level = '—',
    name = '[[Quivering Flames]]<span id="Quivering Flames"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Quivering Flames|Quivering Flames]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Quivering Flames]]'
},
['sacrificial inferno'] = {
    cost = '6 MP',
    pow = '240',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage (Power: 240) with Bulwark Pierce on a single enemy and increases ATK of all party members by 20% if the attack is successful. (2 turns)<br>* Damage from this skill ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Adramelech]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Sacrificial Inferno]]<span id="Sacrificial Inferno"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Sacrificial Inferno|Sacrificial Inferno]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Sacrificial Inferno]]'
},
['scarlet chop'] = {
    cost = '6 MP',
    pow = '150',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Fire',
    description = 'Inflicts Fire (Physical) damage (Power: 150) with a 80% critical hit rate on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Fire (Physical) damage (Power: 150) with a 80% critical hit rate on a single enemy.<br>*Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Hinokagutsuchi (Demon)|Hinokagutsuchi]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Scarlet Chop]]<span id="Scarlet Chop"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Scarlet Chop|Scarlet Chop]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Scarlet Chop]]'
},
['scarlet inferno'] = {
    cost = '6 MP',
    pow = '150',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage (Power: 150) on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Fire (Magic) damage 8 times (Power: 20) on random enemies with 30% chance to inflict Charm on hit enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Mada]]',
    level = 'Lv. 6: +20% to damage.<br>+20% chance to inflict status ailments when using this skill.',
    name = '[[Scarlet Inferno]]<span id="Scarlet Inferno"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Scarlet Inferno|Scarlet Inferno]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Scarlet Inferno]]'
},
['solar flare'] = {
    cost = '6 MP',
    pow = '200',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage (Power: 200) with remnants on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Fire (Magic) damage (Power: 80) on all enemies.<br>*Damage from this skill (including Chain Effects) ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Elohim]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Solar Flare]]<span id="Solar Flare"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Solar Flare|Solar Flare]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Solar Flare]]'
},
['wrathful flame'] = {
    cost = '6 MP',
    pow = '80',
    hit = '3',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage with 80 power 3 times (Total Power: 240) on a single enemy.<hr>If the attack is successful, reduces ATK and DEF of all enemies by 20%. (3 turns)',
    effect = '—',
    skillpoints = '—',
    unique = '[[Mahakala]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Wrathful Flame]]<span id="Wrathful Flame"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Wrathful Flame|Wrathful Flame]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Wrathful Flame]]'
},
['ragnarok'] = {
    cost = '7 MP',
    pow = '215',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage with 215 power on a Single Enemy. Adds 20% damage to this skill based on your Phys ATK status.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Surt]] <small><i>(Original)</i></small>',
    level = 'Lv. 6: +20% to damage.<br>100% chance of 2 MP recovery.',
    name = '[[Ragnarok]]<span id="Ragnarok"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Ragnarok|Ragnarok]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Ragnarok]]'
},
['trisagion'] = {
    cost = '7 MP',
    pow = '180',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage with 180 power on a Single Enemy.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 6: +12% to damage.',
    name = '[[Trisagion]]<span id="Trisagion"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Trisagion|Trisagion]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Trisagion]]'
},
['maragi l'] = {
    cost = '4 MP',
    pow = '80',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage with 80 power on All Enemies.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Maragi|Maragi L]]<span id="Maragi L"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Maragi L|Maragi L]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Maragi|Maragi L]]'
},
['50mm grenade launcher'] = {
    cost = '5 MP',
    pow = '80',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Fire',
    description = 'Inflicts Fire (Physical) Pierce effect damage (Power: 80) with 30% crit rate on all enemies.<br>*The damage inflicted by this skill is dependent on Phys ATK.<br>*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.<br>*Counter effects will not work on this skill.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Tachikoma]]',
    level = 'Lv. 4: +10% to damage.<br>MP cost of this skill -1.',
    name = '[[50mm Grenade Launcher]]<span id="50mm Grenade Launcher"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#50mm Grenade Launcher|50mm Grenade Launcher]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[50mm Grenade Launcher]]'
},
['maragi'] = {
    cost = '5 MP',
    pow = '80',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage with 80 power on All Enemies.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Maragi]]<span id="Maragi"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Maragi|Maragi]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Maragi]]'
},
['abyss flare'] = {
    cost = '6 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Fire',
    description = 'Inflict Fire attribute Magic damage (Power: 120) with Remnants to all enemies.<hr>*Damage dealt by this skill is dependent on Mag DEF.<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Amon]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Abyss Flare]]<span id="Abyss Flare"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Abyss Flare|Abyss Flare]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Abyss Flare]]'
},
['all-consuming furnace'] = {
    cost = ' MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Fire',
    description = 'Inflicts Fire damage (Magic, Power: 120) to all enemies.<br>*Damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Moloch]]',
    level = '—',
    name = '[[All-Consuming Furnace]]<span id="All-Consuming Furnace"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#All-Consuming Furnace|All-Consuming Furnace]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[All-Consuming Furnace]]'
},
['aztec pulse'] = {
    cost = '6 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Fire',
    description = 'Inflicts Fire damage (Magic, Power: 120) on all enemies and decreases enemy ATK/DEF by 20% (3 turns) if the attack is successful.<hr>This skill will gain 1 Boost level with each use.<br>[Boost Level 1]: Increases Power to 130 and adds Remnants.<br>[Boost Level 2]: Increases Power to 140. Will also now ignore all death prevention skills.<br>[Boost Level 3]: Increases Power to 160.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Quetzalcoatl]] <small><i>([[Dimensional]])</i></small>',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Aztec Pulse]]<span id="Aztec Pulse"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Aztec Pulse|Aztec Pulse]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Aztec Pulse]]'
},
['flames of gomorrah'] = {
    cost = '6 MP',
    pow = '110',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Fire',
    description = 'Inflicts Fire (Physical) damage (Power: 110) on all enemies with an 80% chance to inflict Curse on hit enemies. This skill will have Fire Pierce effect.<br>*The damage inflicted by this skill is dependent on Phys ATK.<br>*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Belial]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Flames of Gomorrah]]<span id="Flames of Gomorrah"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Flames of Gomorrah|Flames of Gomorrah]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Flames of Gomorrah]]'
},
['maragion'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage with 100 power on All Enemies.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Maragion]]<span id="Maragion"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Maragion|Maragion]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Maragion]]'
},
['rending fire'] = {
    cost = '6 MP',
    pow = '90',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Fire',
    description = 'Inflicts Fire (Physical) damage (Power: 90) with 30% crit rate on all enemies.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill.',
    name = '[[Rending Fire]]<span id="Rending Fire"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Rending Fire|Rending Fire]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Rending Fire]]'
},
['eruption'] = {
    cost = '7 MP',
    pow = '120',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Fire',
    description = 'Inflicts Fire damage (Magic, Power: 120) with Bulwark Pierce and Remnants to all enemies, then decreases the DEF of all enemies by 20%. (3 turns)<hr>Activates the following Chain Effect when the attack is successful: Inflicts Fire damage (Magic, Power: 25) with Bulwark Pierce 4 times on random enemies.<hr>*This skill will gain 1 Boost level with each use.<br>[Boost Level 1]: Chain Effect will now inflict damage 5 times.<br>[Boost Level 2]: Chain Effect will now inflict damage 6 times.<br>[Boost Level 3]: Chain Effect will now inflict damage 7 times.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Surt]] <small><i>([[Dimensional]])</i></small>',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Eruption]]<span id="Eruption"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Eruption|Eruption]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Eruption]]'
},
['mahalantine'] = {
    cost = '7 MP',
    pow = '50',
    hit = '2',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage with 50 power on All Enemies twice.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Halloween Jack]]',
    level = 'Lv. 6: +20% to all damage.<br>MP cost -1.',
    name = '[[MahaLantine]]<span id="MahaLantine"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#MahaLantine|MahaLantine]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[MahaLantine]]'
},
['maragidyne'] = {
    cost = '7 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage with 120 power on All Enemies.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Maragidyne]]<span id="Maragidyne"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Maragidyne|Maragidyne]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Maragidyne]]'
},
['maragibarion'] = {
    cost = '8 MP',
    pow = '130',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage (Power: 130) on all enemies.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4: +20% to damage.',
    name = '[[Maragibarion]]<span id="Maragibarion"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Maragibarion|Maragibarion]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Maragibarion]]'
},
['maragidyne h'] = {
    cost = '8 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage with 120 power on All Enemies.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Maragidyne|Maragidyne H]]<span id="Maragidyne H"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Maragidyne H|Maragidyne H]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Maragidyne|Maragidyne H]]'
},
['fire breath'] = {
    cost = '4 MP',
    pow = '45',
    hit = '2~4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage 2 to 4 times with 45 power on Random Enemies.',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Fire Breath]]<span id="Fire Breath"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Fire Breath|Fire Breath]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Fire Breath]]'
},
['hellfire'] = {
    cost = '5 MP',
    pow = '55',
    hit = '2~4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage 2 to 4 times with 55 power on Random Enemies.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Hellfire]]<span id="Hellfire"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hellfire|Hellfire]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Hellfire]]'
},
['fiery soul prison'] = {
    cost = '6 MP',
    pow = '60',
    hit = '3~4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage 3 to 4 times on random enemy/ies. Power: 60',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill.',
    name = '[[Fiery Soul Prison]]<span id="Fiery Soul Prison"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Fiery Soul Prison|Fiery Soul Prison]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Fiery Soul Prison]]'
},
['fire sorcery'] = {
    cost = '6 MP',
    pow = '140',
    hit = '1',
    target_list = 'Random',
    attribute = 'Fire',
    description = 'Inflicts Fire damage (Magic, Power: 140) with a Bulwark-piercing effect and Remnants one time on a random enemy.<hr>Activates the following Chain Effect if the attack is successful: Decreases the Fire Attribute Affinity of all enemies by 3 levels(1 turn), then inflicts Fire damage (Magic, Power: 100) with a Bulwark-piercing effect one time on a random enemy.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Peri]]',
    level = '—',
    name = '[[Fire Sorcery]]<span id="Fire Sorcery"></span>',
    default = '[[Fire Sorcery]]'
},
['robust fire dance'] = {
    cost = '6 MP',
    pow = '50',
    hit = '4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Fire',
    description = 'Inflicts Fire (Physical) damage 4 times (Power: 50, Total Power: 200) to random enemies.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Lost Name]]',
    level = '—',
    name = '[[Robust Fire Dance]]<span id="Robust Fire Dance"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Robust Fire Dance|Robust Fire Dance]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Robust Fire Dance]]'
},
	-- ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE 
	-- ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE 
	-- ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE 
['bufu'] = {
    cost = '4 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Ice',
    description = 'Inflicts Ice (Magic) damage with 120 power on a Single Enemy.',
    effect = '—',
    skillpoints = '1',
    unique = '—',
    level = 'Lv. 6: +12% to damage.',
    name = '[[Bufu]]<span id="Bufu"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Bufu|Bufu]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Bufu]]'
},
['bufula'] = {
    cost = '5 MP',
    pow = '140',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Ice',
    description = 'Inflicts Ice (Magic) damage with 140 power on a Single Enemy.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Bufula]]<span id="Bufula"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Bufula|Bufula]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Bufula]]'
},
['bufula l'] = {
    cost = '4 MP',
    pow = '140',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Ice',
    description = 'Inflicts Ice (Magic) damage with 140 power on a Single Enemy.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: +12% to damage.',
    name = '[[Bufula|Bufula L]]<span id="Bufula L"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Bufula L|Bufula L]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Bufula|Bufula L]]'
},
['ice slash'] = {
    cost = '5 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Ice',
    description = 'Inflicts Ice (Physical) damage (Power: 120) with 30% crit rate on a single enemy.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill.',
    name = '[[Ice Slash]]<span id="Ice Slash"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Ice Slash|Ice Slash]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Ice Slash]]'
},
['vengeful frost fist'] = {
    cost = '5 MP',
    pow = '130',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Ice',
    description = 'Inflicts Ice (Physical) damage on a single enemy. Power: 130<br>*The damage inflicted by this skill is dependent on Mag ATK.<br>*This skill has a chance of having a Critical effect or a Miss.<br>*Casts Rebellion on self when the attack is successful.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Frost Ace]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Vengeful Frost Fist]]<span id="Vengeful Frost Fist"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Vengeful Frost Fist|Vengeful Frost Fist]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Vengeful Frost Fist]]'
},
['bufudyne'] = {
    cost = '6 MP',
    pow = '160',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Ice',
    description = 'Inflicts Ice (Magic) damage with 160 power on a Single Enemy.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 6: +12% to damage.',
    name = '[[Bufudyne]]<span id="Bufudyne"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Bufudyne|Bufudyne]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Bufudyne]]'
},
['frost comet'] = {
    cost = '6 MP',
    pow = '240',
    hit = '1',
    target_list = 'Single',
    attribute = 'Ice',
    description = 'Inflicts Ice damage (Magic, Power: 240) with a Bulwark-piercing effect and Remnants to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Restores 2 MP to all party members, and then increases the ATK of all party members by 20%. (1 turn)<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Queen Frost]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Frost Comet]]<span id="Frost Comet"></span>',
    default = '[[Frost Comet]]'
},
['hell stream'] = {
    cost = '6 MP',
    pow = '240',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Ice',
    description = 'Inflicts Ice (Magic) damage (Power: 240) on a single enemy.<hr>Increases ATK/DEF of all party members by 20% if the attack is successful. (1 turn)<br>*Damage from this skill ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Anahita]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
    name = '[[Hell Stream]]<span id="Hell Stream"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hell Stream|Hell Stream]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Hell Stream]]'
},
['lethal flood'] = {
    cost = '6 MP',
    pow = '200',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Ice',
    description = 'Inflicts Ice damage (Physical, Power: 200) with Bulwark Pierce on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Ice damage (Physical, Power: 70) with Bulwark Pierce to all enemies.<br>*Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Dagon]]',
    level = 'Lv. 6:+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Lethal Flood]]<span id="Lethal Flood"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Lethal Flood|Lethal Flood]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Lethal Flood]]'
},
['primordial vortex'] = {
    cost = '6 MP',
    pow = '300',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Ice',
    description = 'Inflicts Ice damage (Physical) with 300 Power on a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Apsu]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>-1 MP to the cost of this skill.',
    name = '[[Primordial Vortex]]<span id="Primordial Vortex"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Primordial Vortex|Primordial Vortex]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Primordial Vortex]]'
},
['sea dragon\'s fury'] = {
    cost = '6 MP',
    pow = '200',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Ice',
    description = 'Inflicts Ice damage (Physical, Power: 200) with a 50% critical hit rate to a single enemy.<hr>This skill will be boosted based on the number of times a party member (including the one with this skill) uses a skill with a Stat Buff effect.<br>*10 Power will be added to the attack for each use. (Max: +150 Power)<br>*Ignores all counter and death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Rahab]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Sea Dragon\'s Fury]]<span id="Sea Dragon\'s Fury"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Sea Dragon\'s Fury|Sea Dragon\'s Fury]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Sea Dragon\'s Fury]]'
},
['teardrop'] = {
    cost = '6 MP',
    pow = '180',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Ice',
    description = 'Inflicts Ice damage (Magic, Power: 180) with Remnants to a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)',
    effect = '—',
    skillpoints = '—',
    unique = '[[Vivian]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Teardrop]]<span id="Teardrop"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Teardrop|Teardrop]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Teardrop]]'
},
['ice age'] = {
    cost = '7 MP',
    pow = '180',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Ice',
    description = 'Inflicts Ice (Magic) damage with 180 power on a Single Enemy.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 6: +12% to damage.',
    name = '[[Ice Age]]<span id="Ice Age"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Ice Age|Ice Age]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Ice Age]]'
},
['mabufu'] = {
    cost = '5 MP',
    pow = '80',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Ice',
    description = 'Inflicts Ice (Magic) damage with 80 power on All Enemies.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Mabufu]]<span id="Mabufu"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mabufu|Mabufu]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Mabufu]]'
},
['mabufu l'] = {
    cost = '4 MP',
    pow = '80',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Ice',
    description = 'Inflicts Ice (Magic) damage with 80 power on All Enemies.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Mabufu|Mabufu L]]<span id="Mabufu L"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mabufu L|Mabufu L]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Mabufu|Mabufu L]]'
},
['everlasting ice dance'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Ice',
    description = 'Inflicts Ice damage (Magic Power: 100) with a Bulwark Pierce to all enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Sukuna-Hikona]] <small><i>([[Dimensional]])</i></small>',
    level = '—',
    name = '[[Everlasting Ice Dance]]<span id="Everlasting Ice Dance"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Everlasting Ice Dance|Everlasting Ice Dance]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Everlasting Ice Dance]]'
},
['freezing gale'] = {
    cost = '6 MP',
    pow = '35',
    hit = '4',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Ice',
    description = 'Inflicts Ice damage (Magic) 4 (Power: 35, Total Power: 140) times on all enemies.<hr>When the attack is successful, decreases enemy ATK, DEF, and EV/AC by 20%. (1 turn)<br>*Enemies downed by this skill will not be able to revive.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Echidna]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
    name = '[[Freezing Gale]]<span id="Freezing Gale"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Freezing Gale|Freezing Gale]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Freezing Gale]]'
},
['great waterfall torrent'] = {
    cost = '6 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Ice',
    description = 'Inflicts Ice damage (Physical, Power: 120) with a 50% critical hit rate to all enemies.<br>*Ignores all counter and death prevention skills. ',
    effect = '—',
    skillpoints = '—',
    unique = '[[Rahab]]',
    level = '—',
    name = '[[Great Waterfall Torrent]]<span id="Great Waterfall Torrent"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Great Waterfall Torrent|Great Waterfall Torrent]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Great Waterfall Torrent]]'
},
['mabufula'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Ice',
    description = 'Inflicts Ice (Magic) damage with 100 power on All Enemies.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 5: +10% to damage. ',
    name = '[[Mabufula]]<span id="Mabufula"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mabufula|Mabufula]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Mabufula]]'
},
['rending ice'] = {
    cost = '6 MP',
    pow = '90',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Ice',
    description = 'Inflicts Ice (Physical) damage (Power: 90) with 30% crit rate on all enemies. ',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill. ',
    name = '[[Rending Ice]]<span id="Rending Ice"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Rending Ice|Rending Ice]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Rending Ice]]'
},
['roaring torrent'] = {
    cost = '6 MP',
    pow = '140',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Ice',
    description = 'Inflicts Ice damage (Magic, Power: 140) with Bulwark Pierce and Remnants to all enemies.<hr>Activates the following Chain Effect if the attack is successful: Places self into a state of Concentrate.<br>*Damage from this skill is dependent on Mag DEF, and ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Kuzuryu]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1. ',
    name = '[[Roaring Torrent]]<span id="Roaring Torrent"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Roaring Torrent|Roaring Torrent]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Roaring Torrent]]'
},
['cold world'] = {
    cost = '7 MP',
    pow = '130',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Ice',
    description = 'Inflicts Ice (Magic) damage with 130 power on All Enemies and reduces enemy\'s DEF 20% for 3 turns. ',
    effect = '—',
    skillpoints = '—',
    unique = '[[King Frost]]',
    level = '—',
    name = '[[Cold World]]<span id="Cold World"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Cold World|Cold World]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Cold World]]'
},
['mabufudyne'] = {
    cost = '7 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Ice',
    description = 'Inflicts Ice (Magic) damage with 120 power on All Enemies.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Mabufudyne]]<span id="Mabufudyne"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mabufudyne|Mabufudyne]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Mabufudyne]]'
},
['mahafrosty'] = {
    cost = '7 MP',
    pow = '50',
    hit = '2',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Ice',
    description = 'Inflicts Ice (Magic) damage with 50 power on All Enemies twice.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Helper Frost]]',
    level = 'Lv. 6: +20% to all damage.<br>MP cost -1. ',
    name = '[[MahaFrosty]]<span id="MahaFrosty"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#MahaFrosty|MahaFrosty]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[MahaFrosty]]'
},
['mabufubarion'] = {
    cost = '8 MP',
    pow = '130',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Ice',
    description = 'Inflicts Ice (Magic) damage (Power: 130) on all enemies.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4: +20% to damage. ',
    name = '[[Mabufubarion]]<span id="Mabufubarion"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mabufubarion|Mabufubarion]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Mabufubarion]]'
},
['mabufudyne h'] = {
    cost = '8 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Ice',
    description = 'Inflicts Ice (Magic) damage with 120 power on All Enemies.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Mabufudyne|Mabufudyne H]]<span id="Mabufudyne H"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mabufudyne H|Mabufudyne H]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Mabufudyne|Mabufudyne H]]'
},
['ice breath'] = {
    cost = '4 MP',
    pow = '45',
    hit = '2~4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Ice',
    description = 'Inflicts Ice (Magic) damage 2 to 4 times with 45 power on Random Enemies.',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Ice Breath]]<span id="Ice Breath"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Ice Breath|Ice Breath]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Ice Breath]]'
},
['glacial blast'] = {
    cost = '5 MP',
    pow = '55',
    hit = '2~4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Ice',
    description = 'Inflicts Ice (Magic) damage 2 to 4 times with 55 power on Random Enemies.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 5: +10% to damage. ',
    name = '[[Glacial Blast]]<span id="Glacial Blast"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Glacial Blast|Glacial Blast]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Glacial Blast]]'
},
['frozen world'] = {
    cost = '6 MP',
    pow = '60',
    hit = '3~4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Ice',
    description = 'Inflicts Ice (Magic) damage 3 to 4 times on random enemy/ies. Power: 60',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill. ',
    name = '[[Frozen World]]<span id="Frozen World"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Frozen World|Frozen World]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Frozen World]]'
},
['halahala'] = {
    cost = '6 MP',
    pow = '60',
    hit = '5',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Ice',
    description = 'Inflicts Ice damage (Magic, Power: 60) 5 times on random enemies, with a 50% chance to inflict Poison on hit enemies.<hr>Activates the following Chain Effect if the attack is successful: Decreases the ATK and DEF of all enemies by 20% (3 turns) with a 50% chance to inflict Poison.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Vasuki]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1. ',
    name = '[[Halahala]]<span id="Halahala"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Halahala|Halahala]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Halahala]]'
},
	-- ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC
	-- ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC
	-- ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC
['zio'] = {
    cost = '4 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Elec',
    description = 'Inflicts Elec (Magic) damage with 120 power on a Single Enemy.',
    effect = '—',
    skillpoints = '1',
    unique = '—',
    level = 'Lv. 6: +12% to damage. ',
    name = '[[Zio]]<span id="Zio"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Zio|Zio]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Zio]]'
},
['zionga'] = {
    cost = '5 MP',
    pow = '140',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single ',
    attribute = 'Elec',
    description = 'Inflicts Elec (Magic) damage with 140 power on a Single Enemy.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: +12% to damage. ',
    name = '[[Zionga]]<span id="Zionga"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Zionga|Zionga]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Zionga]]'
},
['zionga l'] = {
    cost = '4 MP',
    pow = '140',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single ',
    attribute = 'Elec',
    description = 'Inflicts Elec (Magic) damage with 140 power on a Single Enemy.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: +12% to damage. ',
    name = '[[Zionga|Zionga L]]<span id="Zionga L"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Zionga L|Zionga L]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Zionga|Zionga L]]'
},
['thunder fist'] = {
    cost = '5 MP',
    pow = '125',
    hit = '1',
    target_list = 'Single',
    attribute = 'Passive',
    description = 'Inflicts Elec damage (Physical, Power: 125) on a single enemy, then lowers the target\'s Phys and Elec Attribute Affinities by 1 level each. (1 turn)<hr>Activates the following Chain Effect if the attack is successful: Inflicts Elec damage (Physical, Power: 125) on a single enemy.<br>*All damage done by this skill, including from the Chain Effect, will have Elec Pierce and Bulwark Pierce.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Artemis]]',
    level = '—',
    name = '[[Thunder Fist]]<span id="Thunder Fist"></span>',
    default = '[[Thunder Fist]]'
},
['thunder slash'] = {
    cost = '5 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single ',
    attribute = 'Elec',
    description = 'Inflicts Elec (Physical) damage (Power: 120) with 30% crit rate on a single enemy. ',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill.. ',
    name = '[[Thunder Slash]]<span id="Thunder Slash"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Thunder Slash|Thunder Slash]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Thunder Slash]]'
},
['accursed lightning'] = {
    cost = '6 MP',
    pow = '70',
    hit = '4',
    target = '{{Tt|1|Single}}',
    target_list = 'Single ',
    attribute = 'Elec',
    description = 'Inflict Elec (Magic) damage 4 times (Power: 70, Total: 280) to a single enemy, with a 50% chance to inflict Mute.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Botis]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
    name = '[[Accursed Lightning]]<span id="Accursed Lightning"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Accursed Lightning|Accursed Lightning]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Accursed Lightning]]'
},
['elec technique'] = {
    cost = '6 MP',
    pow = '240',
    hit = '1',
    target_list = 'Single',
    attribute = 'Elec',
    description = 'Inflicts Elec damage (Magic, Power: 240) with Bulwark Pierce and Remnants to a single enemy, then lowers the target\'s Elec Attribute Affinity by 1 Level. (1 turn)<br>Damage inflicted by this skill will ignore all death prevention skills.<br>This skill can only be transferred to Deity Thoth.',
    effect = '—',
    skillpoints = 'N/A',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Elec Technique]]<span id="Elec Technique"></span>',
    default = '[[Elec Technique]]'
},
['glorious bolt'] = {
    cost = '6 MP',
    pow = '260',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single ',
    attribute = 'Elec',
    description = 'Inflicts Elec damage (Magic, Power: 260) with Bulwark Pierce and Remnants to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Recovers 2 MP for all party members and casts Repel Magic (including Almighty) effect on all party members (1 turn).',
    effect = '—',
    skillpoints = '—',
    unique = '[[Aniel]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
    name = '[[Glorious Bolt]]<span id="Glorious Bolt"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Glorious Bolt|Glorious Bolt]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Glorious Bolt]]'
},
['griffe de tonnerre'] = {
    cost = '6 MP',
    pow = '260',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single ',
    attribute = 'Elec',
    description = 'Inflicts Elec damage (Physical, Power: 260) with a 50% Critical hit rate to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Lowers the Elec Attribute Affinity of all enemies by 1 level. (1 turn)<br>*Damage done by this skill ignores all counter and death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Loup-Garou]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1. ',
    name = '[[Griffe de Tonnerre]]<span id="Griffe de Tonnerre"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Griffe de Tonnerre|Griffe de Tonnerre]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Griffe de Tonnerre]]'
},
['haouken thunder claw strike'] = {
    cost = '6 MP',
    pow = '180',
    hit = '1',
    target_list = 'Single',
    attribute = 'Elec',
    description = 'Inflict Elec damage (Power: 180) with a Bulwark-piercing effect to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Decrease the enemy\'s Elec attribute affinity by 1 level for 1 turn, Places 1 count of Spirit Chains of Salvation on the enemy and places the skill holder into a state of Charge. (Activates once per turn)<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '—',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>+MP cost of this skill -1.',
    name = '[[Haouken Thunder Claw Strike]]<span id="Haouken Thunder Claw Strike"></span>',
    default = '[[Haouken Thunder Claw Strike]]'
},
['keraunos'] = {
    cost = '6 MP',
    pow = '150',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|1|Single}}',
    target_list = 'Single ',
    attribute = 'Elec',
    description = 'Inflicts Elec (Physical) damage (Power: 150) to a single enemy, and decrease the enemy\'s Elec attribute affinity by 1 level for 1 turn.<hr>Activates the following Chain Effect if the attack is successful: Inflicts Elec (Physical) damage (Power: 150) to a single enemy.<hr>The following applies to damage dealt with this skill, including the Chain Effect: Ignores counter effects and death prevention skills.<br>*Enemies downed by this skill will not be able to revive.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Zeus]]',
    level = 'Lv. 6:+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Keraunos]]<span id="Keraunos"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Keraunos|Keraunos]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Keraunos]]'
},
['lightning shower'] = {
    cost = '6 MP',
    pow = '40',
    hit = '6',
    target = '{{Tt|1|Single}}',
    target_list = 'Single ',
    attribute = 'Elec',
    description = 'Inflicts Elec (Magic) damage with 40 power 6 times on a single enemy (Total Power: 240) with a 30% chance to inflict Bind.<hr>Activates the following Chain Effect if the attack is successful: Increases the ATK and DEF of all party members by 20%. (1 turn)',
    effect = '—',
    skillpoints = '—',
    unique = '[[Indrajit]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
    name = '[[Lightning Shower]]<span id="Lightning Shower"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Lightning Shower|Lightning Shower]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Lightning Shower]]'
},
['raijin koryu palm strike'] = {
    cost = '6 MP',
    pow = '240',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single ',
    attribute = 'Elec',
    description = 'Inflicts Elec (Magic) damage (Power: 240) on a single enemy and reduces DEF of all enemies by 20% if the attack is successful. (2 turns)<br>*Damage from this skill ignores all death prevention skills ',
    effect = '—',
    skillpoints = '—',
    unique = '[[Vritra]]',
    level = 'Lv. 6: +20% to damage dealt using this skill. + MP cost of this skill -1',
    name = '[[Raijin Koryu Palm Strike]]<span id="Raijin Koryu Palm Strike"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Raijin Koryu Palm Strike|Raijin Koryu Palm Strike]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Raijin Koryu Palm Strike]]'
},
['thunderous hammer'] = {
    cost = '6 MP',
    pow = '150',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|1|Single}}',
    target_list = 'Single ',
    attribute = 'Elec',
    description = 'Inflicts Elec damage (Physical, Power: 150) with a 50% Critical hit rate on a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Inflicts Elec damage (Physical, Power: 125) with a 50% Critical hit rate on a single enemy.<hr>*This skill will gain 1 Boost level with each use.<br>Boost Level 1: Increases the Critical hit rate (including for the Chain Effect) to 80%.<br>Boost Level 2: Increases the Power of the Chain Effect to 150.<br>Boost Level 3: Increases the Critical hit rate (including for the Chain Effect) to 100%.<br>*Damage inflicted by this skill (Chain Effect included) will ignore all counter and death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Thor]] <small><i>([[Dimensional]])</i></small>',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
    name = '[[Thunderous Hammer]]<span id="Thunderous Hammer"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Thunderous Hammer|Thunderous Hammer]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Thunderous Hammer]]'
},
['ziodyne'] = {
    cost = '6 MP',
    pow = '160',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single ',
    attribute = 'Elec',
    description = 'Inflicts Elec (Magic) damage with 160 power on a Single Enemy.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv 6: +12% to damage. ',
    name = '[[Ziodyne]]<span id="Ziodyne"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Ziodyne|Ziodyne]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Ziodyne]]'
},
['thunder reign'] = {
    cost = '7 MP',
    pow = '180',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single ',
    attribute = 'Elec',
    description = 'Inflicts Elec (Magic) damage with 180 power on a Single Enemy.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 6: +12% to damage. ',
    name = '[[Thunder Reign]]<span id="Thunder Reign"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Thunder Reign|Thunder Reign]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Thunder Reign]]'
},
['mazio'] = {
    cost = '5 MP',
    pow = '80',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
	attribute = 'Elec',
    description = 'Inflicts Elec (Magic) damage with 80 power on All Enemies.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Mazio]]<span id="Mazio"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mazio|Mazio]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Mazio]]'
},
['mazio l'] = {
    cost = '4 MP',
    pow = '80',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Elec',
    description = 'Inflicts Elec (Magic) damage with 80 power on All Enemies.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Mazio|Mazio L]]<span id="Mazio L"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mazio L|Mazio L]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Mazio|Mazio L]]'
},
['cleaving thunder'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Elec',
    description = 'Inflicts Elec (Physical) damage (Power: 100) with 30% crit rate on all enemies and reduces MP by 2.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Arshes Nei]]; [[Odin]] <small><i>([[Dimensional]])</i></small>',
    level = '—',
    name = '[[Cleaving Thunder]]<span id="Cleaving Thunder"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Cleaving Thunder|Cleaving Thunder]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Cleaving Thunder]]'
},
['mazionga'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Elec',
    description = 'Inflicts Elec (Magic) damage with 100 power on All Enemies.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 5: +10% to damage. ',
    name = '[[Mazionga]]<span id="Mazionga"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mazionga|Mazionga]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Mazionga]]'
},
['rending thunder'] = {
    cost = '6 MP',
    pow = '90',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Elec',
    description = 'Inflicts Elec (Physical) damage (Power: 90) with 30% crit rate on all enemies.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill. ',
    name = '[[Rending Thunder]]<span id="Rending Thunder"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Rending Thunder|Rending Thunder]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Rending Thunder]]'
},
['vile lightning'] = {
    cost = '6 MP',
    pow = '30',
    hit = '4',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Elec',
    description = 'Inflict 4 Elec attacks (Magic, Power: 30 (Total: 120)) to all enemies, with a 50% chance to inflict Mute.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Botis]]',
    level = '—',
    name = '[[Vile Lightning]]<span id="Vile Lightning"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Vile Lightning|Vile Lightning]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Vile Lightning]]'
},
['maziodyne'] = {
    cost = '7 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Elec',
    description = 'Inflicts Elec (Magic) damage with 120 power on All Enemies.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 5: +10% to damage. ',
    name = '[[Maziodyne]]<span id="Maziodyne"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Maziodyne|Maziodyne]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Maziodyne]]'
},
['overture'] = {
    cost = '7 MP',
    pow = '80',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Elec',
    description = 'After inflicting Elec (Magic) damage (Power: 80) on all enemies, enters into a state of Concentrate, increasing next Mag attack damage by 125%. This skill will have Elec Pierce.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Nero]]☆',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
    name = '[[Overture]]<span id="Overture"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Overture|Overture]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Overture]]'
},
['maziobarion'] = {
    cost = '8 MP',
    pow = '130',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Elec',
    description = 'Inflicts Elec (Magic) damage (Power: 130) on all enemies.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4:+20% to damage.',
    name = '[[Maziobarion]]<span id="Maziobarion"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Maziobarion|Maziobarion]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Maziobarion]]'
},
['maziodyne h'] = {
    cost = '8 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Elec',
    description = 'Inflicts Elec (Magic) damage with 120 power on All Enemies.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 5: +10% to damage. ',
    name = '[[Maziodyne|Maziodyne H]]<span id="Maziodyne H"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Maziodyne H|Maziodyne H]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Maziodyne|Maziodyne H]]'
},
['thunderstorm'] = {
    cost = '8 MP',
    pow = '130',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Elec',
    description = 'Inflicts Elec (Magic) damage (Power: 130) with Elec Pierce effect on all enemies.<hr>Reduces ATK of all enemies by 20% if the attack is successful.(3 turns.)',
    effect = '—',
    skillpoints = '—',
    unique = '[[Anat]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
    name = '[[Thunderstorm]]<span id="Thunderstorm"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Thunderstorm|Thunderstorm]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Thunderstorm]]'
},
['shock'] = {
    cost = '4 MP',
    pow = '45',
    hit = '2~4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Elec',
    description = 'Inflicts Elec (Magic) damage 2 to 4 times with 45 power on Random Enemies.',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Shock]]<span id="Shock"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Shock|Shock]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Shock]]'
},
['bolt storm'] = {
    cost = '5 MP',
    pow = '55',
    hit = '2~4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Elec',
    description = 'Inflicts Elec (Magic) damage 2 to 4 times with 55 power on Random Enemies.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 5: +10% to damage. ',
    name = '[[Bolt Storm]]<span id="Bolt Storm"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Bolt Storm|Bolt Storm]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Bolt Storm]]'
},
['thunderous advent'] = {
    cost = '6 MP',
    pow = '60',
    hit = '3~4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Elec',
    description = 'Inflicts Elec (Magic) damage 3 to 4 times on random enemy/ies. Power: 60',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill. ',
    name = '[[Thunderous Advent]]<span id="Thunderous Advent"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Thunderous Advent|Thunderous Advent]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Thunderous Advent]]'
},
['mjolnir'] = {
    cost = '7 MP',
    pow = '60',
    hit = '5',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Elec',
    description = 'Inflicts Elec (Magic) damage 5 times (Power: 60) on random enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Thor]] <small><i>(Original)</i></small>',
    level = 'Lv. 6: +20% to damage.<br>100% chance of 2 MP recovery. ',
    name = '[[Mjolnir]]<span id="Mjolnir"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mjolnir|Mjolnir]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Mjolnir]]'
},
	-- FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE 
	-- FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE 
	-- FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE 
['zan'] = {
    cost = '4 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) damage with 120 power on a Single Enemy.',
    effect = '—',
    skillpoints = '1',
    unique = '—',
    level = 'Lv. 6: +12% to damage. ',
    name = '[[Zan]]<span id="Zan"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Zan|Zan]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Zan]]'
},
['zanma'] = {
    cost = '5 MP',
    pow = '140',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) damage with 140 power on Single Enemy.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: +12% to damage. ',
    name = '[[Zanma]]<span id="Zanma"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Zanma|Zanma]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Zanma]]'
},
['zanma l'] = {
    cost = '4 MP',
    pow = '140',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) damage with 140 power on Single Enemy.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: +12% to damage. ',
    name = '[[Zanma|Zanma L]]<span id="Zanma L"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Zanma L|Zanma L]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Zanma|Zanma L]]'
},
['wind slash'] = {
    cost = '5 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Force',
    description = 'Inflicts Force (Physical) damage (Power: 120) with 30% crit rate on a single enemy. ',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill. ',
    name = '[[Wind Slash]]<span id="Wind Slash"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Wind Slash|Wind Slash]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Wind Slash]]'
},
['wind trick'] = {
    cost = '5 MP',
    pow = '100',
    hit = '1',
    target_list = 'Single',
    attribute = 'Force',
    description = 'Inflicts Force damage (Magic, Power: 100) with a Bulwark-piercing effect to all enemies.<hr>Activates the following Chain Effect if the attack is successful: Restores 2 MP to all party members. (Activates up to twice per turn)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Harpy]]',
    level = '—',
    name = '[[Wind Trick]]<span id="Wind Trick"></span>',
    default = '[[Wind Trick]]'
},
['blossoming cyclone'] = {
    cost = '6 MP',
    pow = '170',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) Pierce effect damage (Power: 170) on a single enemy, and Heals all party members (Power: 80) if the attack is successful.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Mahamayuri]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Blossoming Cyclone]]<span id="Blossoming Cyclone"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Blossoming Cyclone|Blossoming Cyclone]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Blossoming Cyclone]]'
},
['force technique'] = {
    cost = '6 MP',
    pow = '240',
    hit = '1',
    target_list = 'Self',
    attribute = 'Force',
    description = 'Inflicts Force damage (Magic, Power: 240) with Bulwark Pierce and Remnants to a single enemy, then lowers the target\'s Force Attribute Affinity by 1 Level. (1 turn)<br>Damage inflicted by this skill will ignore all death prevention skills.<br>This skill can only be transferred to Deity Thoth.',
    effect = '—',
    skillpoints = 'N/A',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Force Technique]]<span id="Force Technique"></span>',
    default = '[[Force Technique]]'
},
['great calamity'] = {
    cost = '6 MP',
    pow = '150',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target_list = 'Single',
    attribute = 'Force',
    description = 'Inflicts Force damage (Magic, Power: 150) with a Bulwark-piercing effect and Remnants to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Inflicts Force damage (Magic, Power: 100) with a Bulwark-piercing effect to all enemies, then decreases the enemy\'s ATK and DEF by 20%. (1 turn)<hr>Furthermore, activates the following Chain Effect when acting during a Bonus Turn: Inflicts Force damage (Magic, Power: 200) on the enemy with the lowest current HP.<br>*Damage from this skill, including the Chain Effects, is calculated using 30% of the skill holder\'s Max HP as the ATK stat.<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Walpurgisnacht]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Great Calamity]]<span id="Great Calamity"></span>',
    default = '[[Great Calamity]]'
},
['kusanagi'] = {
    cost = '6 MP',
    pow = '200',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) damage (Power: 200) on a single enemy and increases ATK of all party members by 20% (3 turns).<br>*The damage inflicted by this skill is dependent on Phys ATK.<br>*Damage from this skill ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Susano-o]] <small><i>(Original)</i></small>',
    level = '—',
    name = '[[Kusanagi (Skill)|Kusanagi]]<span id="Kusanagi"></span>',
    default = '[[Kusanagi (Skill)|Kusanagi]]'
},
['love pain'] = {
    cost = '6 MP',
    pow = '40',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Force',
    description = 'Inflicts Force damage (Magic, Power: 40) with Remnants to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Inflicts Force damage (Magic, Power: 150) with Bulwark Pierce and a 60% chance to inflict Charm to a single enemy.<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Narcissus]]',
    level = '—',
    name = '[[Love Pain]]<span id="Love Pain"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Love Pain|Love Pain]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Love Pain]]'
},
['ruthless death gale'] = {
    cost = '6 MP',
    pow = '90',
    hit = '3',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Force',
    description = 'Inflicts Force damage (Magic, Power: 90) 3 times (Total Power: 270) with Bulwark Pierce and Remnants and decreases the Force Attribute Affinity (1 turn) of the target by 1 level per hit (Total: 3 levels) and adds 1 to the count for Spirit Chains (Corrosion) per hit (Total: 3 counts).<hr>Activates the following Chain Effect if the attack is successful: Increases the party\'s ATK, DEF, and EV/AC by 20%. (1 turn)<br>*Damage inflicted by this skill is dependent on Phys ATK.<hr>[Spirit Chains (Corrosion)]: -80% to Phys DEF and Mag DEF. Each completed action will decrease the count. (Max Count: 5). When the count reaches 0, the effects will be removed.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Morrighan]]',
    level = 'Lv. 6: +20% to damage dealt using this skill + MP cost of this skill -1. ',
    name = '[[Ruthless Death Gale]]<span id="Ruthless Death Gale"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Ruthless Death Gale|Ruthless Death Gale]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Ruthless Death Gale]]'
},
['salvation\'s melody'] = {
    cost = '6 MP',
    pow = '300',
    hit = '1',
    target_list = 'Single',
    attribute = 'Force',
    description = 'Inflicts Force damage (Magic, Power: 300) with a Bulwark-piercing effect and Remnants to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Removes 1 count from any Spirit Chains afflicting a party member, then grants the party an additional Press Turn Icon. (Activates once per turn)<br>*Ignores all death prevention skills.<br>*Enemies downed by this attack will be unable to revive.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Krishna]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Salvation\'s Melody]]<span id="Salvation\'s Melody"></span>',
    default = '[[Salvation\'s Melody]]'
},
['soaring blades'] = {
    cost = '6 MP',
    pow = '40',
    hit = '4',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Force',
    description = 'Inflicts Force (Physical) damage 4 times (Power: 40) with Force Pierce and 50% crit rate on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Force (Physical) damage 2 times (Power: 50) with Force Pierce and 50% crit rate on all enemies.<br>*Counter effects will not work on this skill.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Koga Saburo]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
    name = '[[Soaring Blades]]<span id="Soaring Blades"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Soaring Blades|Soaring Blades]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Soaring Blades]]'
},
['tathlum strike'] = {
    cost = '6 MP',
    pow = '200',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Force',
    description = 'Inflicts Force damage (Physical, Power: 200) with Bulwark Pierce and a 100% Critical hit rate to a single enemy, and decreases the Force Attribute Affinity of a single enemy by 1 level (1 turn).<br>Cures all status ailments for all party members if the attack is successful.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Lugh]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1. ',
    name = '[[Tathlum Strike]]<span id="Tathlum Strike"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Tathlum Strike|Tathlum Strike]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Tathlum Strike]]'
},
['weird pain'] = {
    cost = '6 MP',
    pow = '260',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Force',
    description = 'Inflicts Force damage (Physical, Power: 260) with Bulwark Pierce and a 100% Critical hit rate to a single enemy, and causes them to lose 1 MP.<hr>Activates the following Chain Effect when the attack is successful: Inflicts all enemies with Gloom. (1 turn)',
    effect = '—',
    skillpoints = '—',
    unique = '[[Old Ones]]',
    level = 'Lv. 6: +20% to damage dealt using this skil<br>MP cost of this skill -1. ',
    name = '[[Weird Pain]]<span id="Weird Pain"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Weird Pain|Weird Pain]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Weird Pain]]'
},
['zandyne'] = {
    cost = '6 MP',
    pow = '160',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) damage with 160 power on a Single Enemy.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 6: +12% to damage.',
    name = '[[Zandyne]]<span id="Zandyne"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Zandyne|Zandyne]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Zandyne]]'
},
['killing wind'] = {
    cost = '7 MP',
    pow = '180',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) damage with 180 power on a Single Enemy.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 6: +12% to damage. ',
    name = '[[Killing Wind]]<span id="Killing Wind"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Killing Wind|Killing Wind]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Killing Wind]]'
},
['fallen impact'] = {
    cost = '7 MP',
    pow = '130',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Force',
    description = 'Inflicts Force damage (Magic, Power: 130) with Bulwark Pierce and Remnants to a single enemy, and then inflicts 1 count of Decay to that enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Force damage (Magic, Power: 130) with Bulwark Pierce to a single enemy.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Barbatos]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
    name = '[[Fallen Impact]]<span id="Fallen Impact"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Fallen Impact|Fallen Impact]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Fallen Impact]]'
},
['mazan'] = {
    cost = '5 MP',
    pow = '80',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) damage with 80 power on All Enemies.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 5: +10% to damage. ',
    name = '[[Mazan]]<span id="Mazan"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mazan|Mazan]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Mazan]]'
},
['mazan l'] = {
    cost = '4 MP',
    pow = '80',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) damage with 80 power on All Enemies.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 5: +10% to damage. ',
    name = '[[Mazan|Mazan L]]<span id="Mazan L"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mazan L|Mazan L]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Mazan|Mazan L]]'
},
['barbed spear'] = {
    cost = '6 MP',
    pow = '35',
    hit = '3',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Force',
    description = 'Inflicts Force Damage (Physical, Power: 35) with Bulwark Pierce to all enemies 3 times, and activates the following Chain Effect when the attack is successful: Inflicts Force Damage (Physical, Power: 25) with Bulwark Pierce 2 times on random enemies.<br>*Ignores the activation of all counter skills.<hr>*This skill will gain 1 Boost level with each use.<br>[Boost Level 1]: Chain Effect will now inflict damage 3 times.<br>[Boost Level 2]: Chain Effect will now inflict damage 4 times.<br>[Boost Level 3]: Chain Effect will now inflict damage 5 times.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Cu Chulainn]] <small><i>([[Dimensional]])</i></small>',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
    name = '[[Barbed Spear]]<span id="Barbed Spear"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Barbed Spear|Barbed Spear]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Barbed Spear]]'
},
['mazanma'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) damage with 100 power on All Enemies.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Mazanma]]<span id="Mazanma"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mazanma|Mazanma]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Mazanma]]'
},
['otherworldly force'] = {
    cost = '6 MP',
    pow = '35',
    hit = '4',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) damage 4 times (Power: 35, Total: 140) on all enemies.<br>*Enemies downed by this skill will not be able to revive.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Nyarlathotep]]',
    level = '—',
    name = '[[Otherworldly Force]]<span id="Otherworldly Force"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Otherworldly Force|Otherworldly Force]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Otherworldly Force]]'
},
['rending wind'] = {
    cost = '6 MP',
    pow = '90',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Force',
    description = 'Inflicts Force (Physical) damage (Power: 90) with 30% crit rate on all enemies. ',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill. ',
    name = '[[Rending Wind]]<span id="Rending Wind"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Rending Wind|Rending Wind]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Rending Wind]]'
},
['sanction'] = {
    cost = '6 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) damage (Power: 120) with Remnants on all enemies and 30% chance to inflict Bind.<hr>Activates the following Chain Effect when the attack is successful and also in a Bonus Turn: Receive 1 additional Press Turn Icon. (This Chain Effect can only be activated once per turn.)<br>*Damage from this skill ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Sabaoth]]',
    level = 'Lv. 6: +20% to damage dealt using this skill + MP cost of this skill -1.',
    name = '[[Sanction]]<span id="Sanction"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Sanction|Sanction]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Sanction]]'
},
['mazandyne'] = {
    cost = '7 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) damage with 120 power on All Enemies.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 5: +10% to damage. ',
    name = '[[Mazandyne]]<span id="Mazandyne"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mazandyne|Mazandyne]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Mazandyne]]'
},
['mazandyne h'] = {
    cost = '8 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) damage with 120 power on All Enemies.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 5: +10% to damage. ',
    name = '[[Mazandyne|Mazandyne H]]<span id="Mazandyne H"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mazandyne H|Mazandyne H]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Mazandyne|Mazandyne H]]'
},
['mazanbarion'] = {
    cost = '8 MP',
    pow = '130',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) damage (Power: 130) on all enemies.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4: +20% to damage. ',
    name = '[[Mazanbarion]]<span id="Mazanbarion"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mazanbarion|Mazanbarion]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Mazanbarion]]'
},
['tempest'] = {
    cost = '8 MP',
    pow = '130',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) damage on all enemies.<hr>Reduces EV/AC of all enemies by 20% when the attack is successful. (3 turns) This skill will have Force Pierce effect. Power: 130',
    effect = '—',
    skillpoints = '—',
    unique = '[[Baal]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Tempest]]<span id="Tempest"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Tempest|Tempest]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Tempest]]'
},
['wind breath'] = {
    cost = '4 MP',
    pow = '45',
    hit = '2~4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) damage 2 to 4 times with 45 power on Random Enemies.',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Wind Breath]]<span id="Wind Breath"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Wind Breath|Wind Breath]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Wind Breath]]'
},
['spin dash'] = {
    cost = '5 MP',
    pow = '45',
    hit = '4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Force',
    description = 'Inflicts Force (Physical) damage 4 times (Power: 45) on random enemies.<hr>When in a state of Might, this skill will have Force Pierce.<br>*The damage inflicted by this skill is dependent on Phys ATK.<br>*This skill has a chance of having a Critical effect or a Miss <br>which are dependent on their respective rates. ',
    effect = '—',
    skillpoints = '—',
    unique = '[[Sonic]]',
    level = 'Lv. 4: +10% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Spin Dash]]<span id="Spin Dash"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Spin Dash|Spin Dash]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Spin Dash]]'
},
['twister'] = {
    cost = '5 MP',
    pow = '55',
    hit = '2~4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) damage 2 to 4 times with 55 power on Random Enemies.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Twister]]<span id="Twister"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Twister|Twister]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Twister]]'
},
['gale talon'] = {
    cost = '6 MP',
    pow = '40',
    hit = '4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Force',
    description = 'Inflicts Force damage (Magic, Power: 40) with Bulwark Pierce 4 times on random enemies.<hr>*This skill will gain 1 Boost level with each use.<br>[Boost Level 1]: Increases the number of attacks to 6.<br>[Boost Level 2]: Increases the number of attacks to 8.<br>[Boost Level 3]: Increases the number of attacks to 10.',
    effect = '—',
    skillpoints = '—',
    unique = 'Garuda <small><i>([[Dimensional]])</i></small>',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
    name = '[[Gale Talon]]<span id="Gale Talon"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gale Talon|Gale Talon]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Gale Talon]]'
},
['turbulent advent'] = {
    cost = '6 MP',
    pow = '60',
    hit = '3~4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) damage 3 to 4 times on random enemy/ies. Power: 60',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill. ',
    name = '[[Turbulent Advent]]<span id="Turbulent Advent"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Turbulent Advent|Turbulent Advent]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Turbulent Advent]]'
},
['tailwind'] = {
    cost = '6 MP',
    pow = '80',
    hit = '4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Force',
    description = 'Inflicts Force damage (Magic, Power: 80) with Bulwark Pierce 4 times on random enemies.<hr>Activates the following Chain Effect if the attack is successful: Cures all status ailments of all party members.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Raphael]]',
    level = 'Lv. 6: +20% to damage dealt using this skill. MP cost of this skill -1. ',
    name = '[[Tailwind]]<span id="Tailwind"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Tailwind|Tailwind]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Tailwind]]'
},
	-- LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT 
	-- LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT 
	-- LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT 
['hama'] = {
    cost = '4 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage with 120 power on a Single Enemy.',
    effect = '—',
    skillpoints = '1',
    unique = '—',
    level = 'Lv. 6: +12% to damage. ',
    name = '[[Hama]]<span id="Hama"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hama|Hama]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Hama]]'
},
['hamaon'] = {
    cost = '5 MP',
    pow = '140',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage with 140 power on a Single Enemy.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: +12% to damage. ',
    name = '[[Hamaon]]<span id="Hamaon"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hamaon|Hamaon]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Hamaon]]'
},
['hamaon l'] = {
    cost = '4 MP',
    pow = '140',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage with 140 power on a Single Enemy.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 5: +10% to damage. ',
    name = '[[Hamaon|Hamaon L]]<span id="Hamaon L"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hamaon L|Hamaon L]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Hamaon|Hamaon L]]'
},
['exorcise evil'] = {
    cost = '5 MP',
    pow = '150',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Light',
    description = 'Inflicts Light (Physical) damage (Power: 150) on a single enemy.<br>*The damage inflicted by this is dependent on Mag ATK, and counter effects will not work on this skill.<br>*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Sukuna-Hikona]] <small><i>(Original)</i></small>',
    level = 'Lv. 6: +20% to AC.<br>MP cost -1. ',
    name = '[[Exorcise Evil]]<span id="Exorcise Evil"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Exorcise Evil|Exorcise Evil]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Exorcise Evil]]'
},
['goddess\'s prank'] = {
    cost = '5 MP',
    pow = '200',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Light',
    description = 'Inflicts Light damage (Magic, Power: 200) with Remnants and a 30% chance to inflict Poison/Bind/Charm/Mute/Curse/Weak to a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)',
    effect = '—',
    skillpoints = '—',
    unique = '[[Idun]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>+20% chance to inflict status ailments when using this skill. ',
    name = '[[Goddess\'s Prank]]<span id="Goddess\'s Prank"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Goddess\'s Prank|Goddess\'s Prank]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Goddess\'s Prank]]'
},
['white slash'] = {
    cost = '5 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Light',
    description = 'Inflicts Light (Physical) damage (Power: 120) with 30% crit rate on a single enemy. ',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill.',
    name = '[[White Slash]]<span id="White Slash"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#White Slash|White Slash]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[White Slash]]'
},
['amakusa uprising'] = {
    cost = '6 MP',
    pow = '150',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Light',
    attribute = 'Light',
    description = 'Inflicts Light (Physical) damage (Power: 150) with Light Pierce effect on a single enemy.<br>*The damage inflicted by this skill is dependent on Mag ATK.<br>*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.<hr>When attack is successful, increases own party\'s ATK and EV/AC by 20%. (2 turn)',
    effect = '—',
    skillpoints = '—',
    unique = '[[Tokisada]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Amakusa Uprising]]<span id="Amakusa Uprising"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Amakusa Uprising|Amakusa Uprising]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Amakusa Uprising]]'
},
['ascension'] = {
    cost = '6 MP',
    pow = '200',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Light',
    description = 'Inflicts Light damage (Magic, Power: 200) with Bulwark Pierce on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Light damage (Magic, Power: 80) with Bulwark Pierce on all enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Gabriel]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
    name = '[[Ascension]]<span id="Ascension"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Ascension|Ascension]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Ascension]]'
},
['baptisma'] = {
    cost = '6 MP',
    pow = '170',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage (Power: 170) on a single enemy.<br>*Damage from this skill ignores all death prevention skills.<br>*Enemies downed by this skill will not be able to revive.<br>*Gains 1 Boost level for Halo of Hallel if the attack is successful.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Flauros Hallel]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
    name = '[[Baptisma]]<span id="Baptisma"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Baptisma|Baptisma]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Baptisma]]'
},
['hamadyne'] = {
    cost = '6 MP',
    pow = '160',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage with 160 power on a Single Enemy.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 6: +12% to damage. ',
    name = '[[Hamadyne]]<span id="Hamadyne"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hamadyne|Hamadyne]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Hamadyne]]'
},
['impure sword of light'] = {
    cost = '6 MP',
    pow = '260',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Light',
    description = 'Inflicts Light damage (Physical, Power: 260) with Bulwark Pierce and a 50% Critical hit rate to a single enemy.<hr>+1 to the count of Spirit Chains (Indignation) to the target if successful.<hr>Activates the following Chain Effect if the attack is successful: Grants an additional Press Turn Icon. (This Chain Effect activates once per turn.)<br>*Ignores all death prevention skills.<hr>Spirit Chains (Indignation): Increases the cost of skills by 6 MP, and prevents the use of Pass. Each completed action will decrease the count. (Max Count: 5) When the count reaches 0, the effects will be removed.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Camael]]',
    level = 'Lv. 6:+20% to damage dealt using this skill.<br>MP cost -1. ',
    name = '[[Impure Sword of Light]]<span id="Impure Sword of Light"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Impure Sword of Light|Impure Sword of Light]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Impure Sword of Light]]'
},
['it\'ll be all right'] = {
    cost = '6 MP',
    pow = '40',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target_list = 'Single',
    attribute = 'Light',
    description = 'Inflicts Light damage (Magic, Power: 40) with a Bulwark-piercing effect and Remnants to a single enemy, removes Bulwarks from that enemy, then has a 100% chance to inflict Mortal on the target, ignoring all death prevention skills.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Light damage (Magic, Power: 280) with a Bulwark-piercing effect on a single enemy.<hr>Grants the party an additional Press Turn Icon. (Activates up to once per turn.)<br>*All damage from this skill, including the Chain Effect, ignores all death prevention skills.<br>*Enemies downed by this skill will be unable to revive.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Madoka Kaname]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[It\'ll be all right]]<span id="It\'ll be all right"></span>',
    default = '[[It\'ll be all right]]'
},
['last nemesis'] = {
    cost = '6 MP',
    pow = '280',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Light',
    description = 'Inflicts Light damage (Magic, Power: 280) with Bulwark Pierce and Remnants on a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Casts Repel Magic (including Almighty) effect on all allies. (1 turn)<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[The 6th Angel]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Last Nemesis]]<span id="Last Nemesis"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Last Nemesis|Last Nemesis]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Last Nemesis]]'
},
['radiant blast'] = {
    cost = '6 MP',
    pow = '300',
    hit = '1',
    target_list = 'Single',
    attribute = 'Light',
    description = 'Inflicts Light damage (Magic, Power: 300) with a Bulwark-piercing effect and Remnants to a single enemy, then has an 80% chance to inflict Charm.<hr>Activates the following Chain Effect if the attack is successful: Places one count of Spirit Chains of Corrosion to all enemies.<br>Then, grants the party an additional Press Turn Icon. (Once per turn)<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Cleopatra]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Radiant Blast]]<span id="Radiant Blast"></span>',
    default = '[[Radiant Blast]]'
},
['sword of izumo'] = {
    cost = '6 MP',
    pow = '240',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage (Power: 240) with Remnants on a single enemy.<br>*Damage from this skill ignores all death prevention skills.<hr>If the attack is successful, cures all status ailments for all party members.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Okuninushi]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
    name = '[[Sword of Izumo]]<span id="Sword of Izumo"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Sword of Izumo|Sword of Izumo]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Sword of Izumo]]'
},
['god\'s bow'] = {
    cost = '7 MP',
    pow = '200',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage with 200 power on a Single Enemy with a 50% chance to inflict Mortal.',
    effect = '—',
    skillpoints = '—',
    unique = '[[White Rider]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>100% chance of 2 MP recovery.',
    name = '[[God\'s Bow]]<span id="God\'s Bow"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#God\'s Bow|God\'s Bow]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[God\'s Bow]]'
},
['thunderclap'] = {
    cost = '7 MP',
    pow = '180',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage with 180 power on a Single Enemy.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 6: +12% to damage. ',
    name = '[[Thunderclap]]<span id="Thunderclap"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Thunderclap|Thunderclap]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Thunderclap]]'
},
['mahama'] = {
    cost = '5 MP',
    pow = '80',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage with 80 power on All Enemies.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Mahama]]<span id="Mahama"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mahama|Mahama]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Mahama]]'
},
['mahama l'] = {
    cost = '4 MP',
    pow = '80',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage with 80 power on All Enemies.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Mahama|Mahama L]]<span id="Mahama L"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mahama L|Mahama L]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Mahama|Mahama L]]'
},
['cleaving light'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Light',
    description = 'Inflicts Light (Physical) damage (Power: 100) with 30% crit rate on all enemies and reduces MP by 2. ',
    effect = '—',
    skillpoints = '—',
    unique = '[[Camael]]',
    level = '—',
    name = '[[Cleaving Light]]<span id="Cleaving Light"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Cleaving Light|Cleaving Light]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Cleaving Light]]'
},
['destructive light wave'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Light',
    description = 'Inflicts Light damage (Magic) with 100 Power and Bulwark Pierce on all enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[The 6th Angel]]',
    level = '—',
    name = '[[Destructive Light Wave]]<span id="Destructive Light Wave"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Destructive Light Wave|Destructive Light Wave]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Destructive Light Wave]]'
},
['light of ruin'] = {
    cost = '6 MP',
    pow = '300',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Light',
    description = 'Inflicts Light damage (Magic, Power: 300) with Bulwark Pierce and Remnants on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Decreases the Dark Attribute Affinity of all enemies by 1 level. (1 turn)<hr>Furthermore, activates the following Chain Effect if this skill is used while the one with this skill has two or more counts of Malice: Inflicts Dark damage (Magic, Power: 150) with Bulwark Pierce and a 100% chance to inflict Mortal to all enemies.<br>*Damage from this skill (including the Chain Effect) ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Metatron]] <small><i>(Malice)</i></small>',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Light of Ruin]]<span id="Light of Ruin"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Light of Ruin|Light of Ruin]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Light of Ruin]]'
},
['mahamaon'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage with 100 power on All Enemies.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 5: +10% to damage. ',
    name = '[[Mahamaon]]<span id="Mahamaon"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mahamaon|Mahamaon]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Mahamaon]]'
},
['nirvana'] = {
    cost = '6 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Light',
    description = 'Inflicts Light damage (Magic, Power: 120) on all enemies.<hr>Activates the following Chain Effect if the attack is successful: Receive 1 additional Press Turn Icon. (Activates once per turn)<br>*This skill will gain 1 Boost level at the start of own turn.<br>Boost Level 1: Will now nullify all death prevention skills.<br>Boost Level 2: Increases Power to 140, and adds the following Chain Effect when the attack is successful: Decreases enemy ATK, DEF, and EV/AC by 20%. (1 turn)<br>Boost Level 3: Increases Power to 160.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Vishnu]] <small><i>([[Dimensional]])</i></small>',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
    name = '[[Nirvana (Skill)|Nirvana]]<span id="Nirvana"></span>',
    default = '[[Nirvana (Skill)|Nirvana]]'
},
['noble bright'] = {
    cost = '6 MP',
    pow = '140',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Light',
    description = 'Inflicts Light damage (Magic, Power: 140) with a Bulwark-piercing effect and Remnants on all enemies.<hr>Activates the following Chain Effect if the attack is successful: Restores 2MP to all party members, restores 20% HP to all party members, and increases their ATK, DEF, and EV/AC by 20%. (1 turn)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Danu]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Noble Bright]]<span id="Noble Bright"></span>',
    default = '[[Noble Bright]]'
},
['rending white'] = {
    cost = '6 MP',
    pow = '90',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Light',
    description = 'Inflicts Light (Physical) damage (Power: 90) with 30% crit rate on all enemies. ',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill. ',
    name = '[[Rending White]]<span id="Rending White"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Rending White|Rending White]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Rending White]]'
},
['mahamadyne'] = {
    cost = '7 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage with 120 power on All Enemies.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 5: +10% to damage. ',
    name = '[[Mahamadyne]]<span id="Mahamadyne"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mahamadyne|Mahamadyne]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Mahamadyne]]'
},
['trial of hate'] = {
    cost = '7 MP',
    pow = '130',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage with 130 power on All Enemies and decreases ATK or DEF or EVA/AC by 20% for 3 turns.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Mastema]]',
    level = 'Lv. 6: +20% to damage.<br>MP cost -1.',
    name = '[[Trial of Hate]]<span id="Trial of Hate"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Trial of Hate|Trial of Hate]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Trial of Hate]]'
},
['mahamabarion'] = {
    cost = '8 MP',
    pow = '130',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage (Power: 130) on all enemies. ',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4: +20% to damage. ',
    name = '[[Mahamabarion]]<span id="Mahamabarion"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mahamabarion|Mahamabarion]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Mahamabarion]]'
},
['mahamadyne h'] = {
    cost = '8 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage with 120 power on All Enemies.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 5: +10% to damage. ',
    name = '[[Mahamadyne|Mahamadyne H]]<span id="Mahamadyne H"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mahamadyne H|Mahamadyne H]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Mahamadyne|Mahamadyne H]]'
},
['judgement light'] = {
    cost = '4 MP',
    pow = '45',
    hit = '2~4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage 2 to 4 times with 45 power on Random Enemies.',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 5: +10% to damage. ',
    name = '[[Judgement Light]]<span id="Judgement Light"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Judgement Light|Judgement Light]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Judgement Light]]'
},
['holy wrath'] = {
    cost = '5 MP',
    pow = '55',
    hit = '2~4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage 2 to 4 times with 55 power on Random Enemies.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 5: +10% to damage. ',
    name = '[[Holy Wrath]]<span id="Holy Wrath"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Holy Wrath|Holy Wrath]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Holy Wrath]]'
},
['soul judgement'] = {
    cost = '5 MP',
    pow = '30',
    hit = '7',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage 7 times with 30 power on Random Enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Michael]] <small>(Original)</small>',
    level = 'Lv. 6: +20% to damage.<br>MP Cost -1 ',
    name = '[[Soul Judgement]]<span id="Soul Judgement"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Soul Judgement|Soul Judgement]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Soul Judgement]]'
},
['divine massacre'] = {
    cost = '6 MP',
    pow = '60',
    hit = '3~4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage 3 to 4 times on random enemy/ies. Power: 60',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill. ',
    name = '[[Divine Massacre]]<span id="Divine Massacre"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Divine Massacre|Divine Massacre]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Divine Massacre]]'
},
	-- DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK
	-- DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK
	-- DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK
['mudo'] = {
    cost = '4 MP',
    pow = '120',
    hit = '1',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage with 120 power on a Single Enemy.',
    effect = '—',
    skillpoints = '1',
    unique = '—',
    level = 'Lv. 6: +12% to damage.',
    name = '[[Mudo]]<span id="Mudo"></span>',
    namicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mudo|Mudo]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Mudo]]'
},
['mudoon'] = {
    cost = '5 MP',
    pow = '140',
    hit = '1',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage with 140 power on a Single Enemy.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: +12% to damage.',
    name = '[[Mudoon]]<span id="Mudoon"></span>',
    namicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mudoon|Mudoon]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Mudoon]]'
},
['mudoon l'] = {
    cost = '4 MP',
    pow = '140',
    hit = '1',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage with 140 power on a Single Enemy.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: +12% to damage.',
    name = '[[Mudoon|Mudoon L]]<span id="Mudoon L"></span>',
    namicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mudoon L|Mudoon L]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Mudoon|Mudoon L]]'
},
['black slash'] = {
    cost = '5 MP',
    pow = '120',
    hit = '1',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark (Physical) damage (Power: 120) with 30% crit rate on a single enemy.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill.',
    name = '[[Black Slash]]<span id="Black Slash"></span>',
    namicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Black Slash|Black Slash]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Black Slash]]'
},
['dynamic evil spear'] = {
    cost = '5 MP',
    pow = '150',
    hit = '1',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark (Physical) Pierce effect damage (Power: 150) with 80% crit rate on a single enemy.<hr>Revives all party members with 30% HP if the attack is successful.<br>*The damage inflicted by this skill is dependent on Phys ATK.<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Murmur]]',
    level = 'Lv. 6: +20% to damage dealt using this skill and +20% to hit rate of this skill.',
    name = '[[Dynamic Evil Spear]]<span id="Dynamic Evil Spear"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Dynamic Evil Spear|Dynamic Evil Spear]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Dynamic Evil Spear]]'
},
['light devourer'] = {
    cost = '5 MP',
    pow = '170',
    hit = '1',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage (Power: 170) with Dark Pierce effect on a single enemy, while healing caster 100% of damage dealt.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Lucifuge]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Light Devourer]]<span id="Light Devourer"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Light Devourer|Light Devourer]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Light Devourer]]'
},
['dark gift'] = {
    cost = '6 MP',
    pow = '250',
    hit = '1',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark damage (Physical, Power: 250) with a 100% critical hit rate on a single enemy.<br>*Damage done by this skill depends on own Magic ATK and ignores all counter and death prevention skills.<hr>Activates the following chain effect if the attack is successful: Inflicts Gloom on all enemies. (2 turn)',
    effect = '—',
    skillpoints = '—',
    unique = '[[Guedhe]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
    name = '[[Dark Gift]]<span id="Dark Gift"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Dark Gift|Dark Gift]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Dark Gift]]'
},
['dark technique'] = {
    cost = '6 MP',
    pow = '240',
    hit = '1',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark damage (Magic, Power: 240) with Bulwark Pierce and Remnants to a single enemy, then lowers the target\'s Dark Attribute Affinity by 1 Level. (1 turn)<br>Damage inflicted by this skill will ignore all death prevention skills.<br>This skill can only be transferred to Deity Thoth.',
    effect = '—',
    skillpoints = 'N/A',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Dark Technique]]<span id="Dark Technique"></span>',
    default = '[[Dark Technique]]'
},
['demonic sword'] = {
    cost = '6 MP',
    pow = '260',
    hit = '1',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark damage (Physical, 260 Power) with Bulwark Pierce and a 50% Critical hit rate on a Single Enemy.<hr>Activates the following Chain Effect if the attack is successful: Increases the party\'s ATK, DEF, and EV/AC by 20%. (1 turn)<br>*Ignores all counter and death prevention skills.<br>*Enemies downed by this skill will be unable to revive.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Unit 01: Dx2 Type]]',
    level = 'Lv. 6: +20% to damage dealt using this skill and +20% to hit rate of this skill.',
    name = '[[Demonic Sword]]<span id="Demonic Sword"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Demonic Sword|Demonic Sword]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Demonic Sword]]'
},
['fangs of vengeance'] = {
    cost = '6 MP',
    pow = '100',
    hit = '3',
    hit_note = 'Increases with Boost level',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark (Physical) damage (Power: 100) with 50% crit rate on a single enemy 3 times (Total Power: 300) with a 50% chance to inflict Charm.<hr>Activates the following Chain Effect if the attack is successful: Receive 1 additional Press Turn Icon. (This Chain Effect activates once per turn.)<hr>*This skill will gain 1 Boost level after being used.<br>[Boost Level 1]: Increases critical hit rate to 100%.<br>[Boost Level 2]: Increases number of hits to 4 (New Total Power: 400).',
    effect = '—',
    skillpoints = '—',
    unique = '[[Tiamat]] ([[Dimensional]])',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Fangs of Vengeance]]<span id="Fangs of Vengeance"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Fangs of Vengeance|Fangs of Vengeance]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Fangs of Vengeance]]'
},
['hell\'s trivia'] = {
    cost = '6 MP',
    pow = '140',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage (Power: 140) with Dark Pierce effect on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflict Dark (Magic) damage (Power: 80) with Dark Pierce effect on all enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Hecate]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Hell\'s Trivia]]<span id="Hell\'s Trivia"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hell\'s Trivia|Hell\'s Trivia]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Hell\'s Trivia]]'
},
['hero-killing venom'] = {
    cost = '6 MP',
    pow = '50',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark damage (Magic, Power: 50) with a Bulwark-piercing effect and Remnants on a single enemy, then add 2 counts of Decay to that target.<hr>Activates the following Chain Effect if the attack is successful: Inflicts Dark damage (Magic, Power: 160) with a Bulwark-piercing effect on all enemies.<br>Places 1 count of Spirit Chains of Corrosion on enemies that are hit and has an 80% chance to inflict Poison.<br>*All damage dealt by this skill, including the Chain Effect, will be calculated using 30% of the skill holder\'s Max HP as their ATK stat.<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Hydra]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>+MP cost of this skill -1.',
    name = '[[Hero-Killing Venom]]<span id="Hero-Killing Venom"></span>',
    default = '[[Hero-Killing Venom]]'
},
['malicious scale'] = {
    cost = '6 MP',
    pow = '300',
    hit = '1',
    hit_note = 'Increases with Malice count',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark damage (Magic, Power: 300) with a Bulwark-piercing effect and Remnants to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Places 1 count of Malice on the skill holder.<hr>Furthermore, activates the following Chain Effect if this skill is used while the skill holder has 2 or more counts of Malice: Inflicts Dark damage (Magic, Power: 300) with a Bulwark-piercing effect on the enemy with the lowest current HP.<br>*Damage dealt by this skill is dependent on Mag DEF, and ignores all death prevention skills.<br>*Enemies downed by this skill will be unable to revive.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Vanitas]]',
    level = '+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Malicious Scale]]<span id="Malicious Scale"></span>',
    default = '[[Malicious Scale]]'
},
['mudodyne'] = {
    cost = '6 MP',
    pow = '160',
    hit = '1',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage with 160 power on a Single Enemy.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 6: +12% to damage.',
    name = '[[Mudodyne]]<span id="Mudodyne"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mudodyne|Mudodyne]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Mudodyne]]'
},
['soul hunt'] = {
    cost = '6 MP',
    pow = '180',
    hit = '1',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) Pierce effect damage (Power:180) on a single enemy and reduces ATK/DEF of all enemies by 20% if the attack is successful. (3 turns)<br>*Damage from this skill ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Cernunnos]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Soul Hunt]]<span id="Soul Hunt"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Soul Hunt|Soul Hunt]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Soul Hunt]]'
},
['soul levy'] = {
    cost = '6 MP',
    pow = '1',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark damage (Magic, Power: 50) with Bulwark Pierce and Remnants on a single enemy and adds 3 counts of Decay on that enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Dark damage (Magic, Power: 250) with Bulwark Pierce to a single enemy.<br>*Damage inflicted by this skill will ignore all death prevention skills.<br>*Enemies downed by this skill will not be able to revive.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Mephisto]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1',
    name = '[[Soul Levy]]<span id="Soul Levy"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Soul Levy|Soul Levy]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Soul Levy]]'
},
['temptation'] = {
    cost = '6 MP',
    pow = '140',
    hit = '1',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark (Physical) damage (Power: 140) with 50% crit rate on a single enemy with 50% chance to inflict Charm on all enemies if the attack is successful.<br>*The damage inflicted by this skill is dependent on Mag ATK.<br>*Nullifies all death prevention skills.<br>*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.<br>*Enemies downed by this skill will not be able to revive.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Lilith]] ([[Dimensional]])',
    level = '—',
    name = '[[Temptation]]<span id="Temptation"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Temptation|Temptation]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Temptation]]'
},
['underworld miasma'] = {
    cost = '6 MP',
    pow = '280',
    hit = '1',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark damage (Magic, Power: 280) with Bulwark Pierce and Remnants to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Adds 1 count of Fortify to the one with this skill.<br>*Damage done by this skill will be calculated by using 30% of own Max HP as their ATK stat.<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Osiris]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
    name = '[[Underworld Miasma]]<span id="Underworld Miasma"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Underworld Miasma|Underworld Miasma]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Underworld Miasma]]'
},
['die for me!'] = {
    cost = '7 MP',
    pow = '200',
    hit = '1',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) Pierce effect damage (Power: 200) on a single enemy with 100% chance to inflict Mortal. Nullifies all death prevention skills. (Uses: 1)',
    effect = '—',
    skillpoints = '—',
    unique = '[[Alice]] ([[Fiend]])',
    level = 'Lv. 6: +25% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Die For Me!]]<span id="Die For Me!"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Die For Me!|Die For Me!]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Die For Me!]]'
},
['great chaos'] = {
    cost = '7 MP',
    pow = '160',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage with Dark Pierce and 160 Power on a Single Enemy with 80% chance to inflict Mute on hit enemies.<hr>Inflicts Elec (Magic) damage with Elec Pierce and 80 Power on all enemies with 50% chance to inflict Bind on hit enemies if the attack is successful.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Beelzebub]] (Human)',
    level = 'Lv. 4: +20% chance to inflict status ailments when using this skill.<br>MP cost of this skill -1.',
    name = '[[Great Chaos]]<span id="Great Chaos"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Great Chaos|Great Chaos]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Great Chaos]]'
},
['hell gaze'] = {
    cost = '7 MP',
    pow = '180',
    hit = '1',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage with 180 power on a Single Enemy.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 6: +12% to damage.',
    name = '[[Hell Gaze]]<span id="Hell Gaze"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hell Gaze|Hell Gaze]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Hell Gaze]]'
},
['mamudo'] = {
    cost = '5 MP',
    pow = '80',
    hit = '1',
    target = 'All Enemies',
    target_list = 'All Enemies',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage with 80 power on All Enemies.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Mamudo]]<span id="Mamudo"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mamudo|Mamudo]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Mamudo]]'
},
['mamudo l'] = {
    cost = '4 MP',
    pow = '80',
    hit = '1',
    target = 'All Enemies',
    target_list = 'All Enemies',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage with 80 power on All Enemies.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Mamudo|Mamudo L]]<span id="Mamudo L"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mamudo L|Mamudo L]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Mamudo|Mamudo L]]'
},
['allure'] = {
    cost = '6 MP',
    pow = '110',
    hit = '1',
    target = 'All Enemies',
    target_list = 'All Enemies',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage with 110 power on All Enemies with 35% chance to inflict Charm.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Lilith]] (Original)',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Allure]]<span id="Allure"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Allure|Allure]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Allure]]'
},
['black drill destruction'] = {
    cost = ' MP',
    pow = '80',
    hit = '1',
    target = 'All Enemies',
    target_list = 'All Enemies',
    attribute = 'Dark',
    description = 'Inflict Dark damage (Physical, Power: 80) with Bulwark Pierce and a 30% Critical hit rate on all enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Unit 01: Dx2 Type]]',
    level = '—',
    name = '[[Black Drill Destruction]]<span id="Black Drill Destruction"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Black Drill Destruction|Black Drill Destruction]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Black Drill Destruction]]'
},
['mamudoon'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    target = 'All Enemies',
    target_list = 'All Enemies',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage with 100 power on All Enemies.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Mamudoon]]<span id="Mamudoon"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mamudoon|Mamudoon]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Mamudoon]]'
},
['rending black'] = {
    cost = '6 MP',
    pow = '90',
    hit = '1',
    target = 'All Enemies',
    target_list = 'All Enemies',
    attribute = 'Dark',
    description = 'Inflicts Dark (Physical) damage (Power: 90) with 30% crit rate on all enemies.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill.',
    name = '[[Rending Black]]<span id="Rending Black"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Rending Black|Rending Black]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Rending Black]]'
},
['yohuallipoca'] = {
    cost = '6 MP',
    pow = '120',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = 'All Enemies',
    target_list = 'All Enemies',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage (Power: 120) on all enemies with 80% chance to inflict Curse on hit enemies.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Dark (Magic) damage 6 times (Power: 25) on random enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Tezcatlipoca]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Yohuallipoca]]<span id="Yohuallipoca"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Yohuallipoca|Yohuallipoca]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Yohuallipoca]]'
},
['zenith flare'] = {
    cost = '6 MP',
    pow = '140',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Dark',
    description = 'Inflicts Dark damage (Magic, Power: 140) with a Bulwark-piercing effect, Dark Pierce, and Remnants to all enemies.<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Michael]] <small>([[Malice]])</small>',
    level = '—',
    name = '[[Zenith Flare]]<span id="Zenith Flare"></span>',
    default = '[[Zenith Flare]]'
},
['gluttony'] = {
    cost = '7 MP',
    pow = '130',
    hit = '1',
    target = 'All Enemies',
    target_list = 'All Enemies',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage with 130 power on All Enemies, while healing caster 50% of damage dealt.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Beelzebub]] (☆☆☆☆)',
    level = 'Lv. 6: +20% to damage.<br>100% chance of 2 MP recovery.',
    name = '[[Gluttony]]<span id="Gluttony"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gluttony|Gluttony]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Gluttony]]'
},
['go to hell!'] = {
    cost = '7 MP',
    pow = '110',
    hit = '1',
    target = 'All Enemies',
    target_list = 'All Enemies',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage with 110 power on All Enemies with a 80% chance to inflict Curse. This skill has the Dark Pierce effect.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Black Frost]]',
    level = 'Lv. 4: +20% chance to inflict status ailments when using this skill.<br>MP cost of this skill -1.',
    name = '[[Go To Hell!]]<span id="Go To Hell!"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Go To Hell!|Go To Hell!]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Go To Hell!]]'
},
['mamudodyne'] = {
    cost = '7 MP',
    pow = '120',
    hit = '1',
    target = 'All Enemies',
    target_list = 'All Enemies',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage with 120 power on All Enemies.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Mamudodyne]]<span id="Mamudodyne"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mamudodyne|Mamudodyne]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Mamudodyne]]'
},
['mamudodyne h'] = {
    cost = '8 MP',
    pow = '120',
    hit = '1',
    target = 'All Enemies',
    target_list = 'All Enemies',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage with 120 power on All Enemies.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Mamudodyne|Mamudodyne H]]<span id="Mamudodyne H"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mamudodyne H|Mamudodyne H]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Mamudodyne|Mamudodyne H]]'
},
['mamudobarion'] = {
    cost = '8 MP',
    pow = '130',
    hit = '1',
    target = 'All Enemies',
    target_list = 'All Enemies',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage (Power: 130) on all enemies.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4: +20% to damage.',
    name = '[[Mamudobarion]]<span id="Mamudobarion"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mamudobarion|Mamudobarion]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Mamudobarion]]'
},
['evil gaze'] = {
    cost = '4 MP',
    pow = '45',
    hit = '2~4',
    target = 'Random',
    target_list = 'Random Enemies',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage 2 to 4 times with 45 power on Random Enemies.',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Evil Gaze]]<span id="Evil Gaze"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Evil Gaze|Evil Gaze]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Evil Gaze]]'
},
['purgatory'] = {
    cost = '5 MP',
    pow = '55',
    hit = '2~4',
    target = 'Random',
    target_list = 'Random Enemies',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage 2 to 4 times with 55 power on Random Enemies.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Purgatory]]<span id="Purgatory"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Purgatory|Purgatory]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Purgatory]]'
},
['eternal hell'] = {
    cost = '6 MP',
    pow = '60',
    hit = '3~4',
    target = 'Random',
    target_list = 'Random Enemies',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage 3 to 4 times on random enemy/ies. Power: 60',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill.',
    name = '[[Eternal Hell]]<span id="Eternal Hell"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Eternal Hell|Eternal Hell]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Eternal Hell]]'
},
	-- MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT
	-- MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT
	-- MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT
['blasphemy'] = {
    cost = '6 MP',
    pow = '166',-- the irregular value is correct, its a 666 reference --
    hit = '1',
    target_list = 'Single',
    attribute = 'Multi-Element',
    description = 'Inflicts Fire (Magic) or Ice (Magic) damage on a single enemy (Power: 166) with 66% chance to inflict Charm/Poison on all enemies if the attack is successful.<br>The attribute will be selected automatically based on the situation.<br>This skill will have attribute piercing effect.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Master Therion]]',
    level = 'Lv. 6: +20% to damage.<br>MP cost of this skill -1.',
    name = '[[Blasphemy]]<span id="Blasphemy"></span>',
    default = '[[Blasphemy]]'
},
['divine spear gungnir'] = {
    cost = '6 MP',
    pow = '200',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target_list = 'Single',
    attribute = 'Multi-Element',
    description = 'Inflict Phys/Elec (Physical, Power: 200) damage to a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflict damage (Power: 100) of a selected element to all enemies.<br>*The element used will be selected depending on the situation.<br>Boost Level 1: Single target attack power increases to 240.<br>Boost Level 2: Chain Effect attack power increases to 120.<br>*Damage done by this skill, including the Chain Effect will ignore all counter and death prevention skills and have Bulwark Pierce.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Odin]] <small><i>([[Dimensional]])<i></small>',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1. ',
    name = '[[Divine Spear Gungnir]]<span id="Divine Spear Gungnir"></span>',
    default = '[[Divine Spear Gungnir]]'
},
['dragon king\'s rage'] = {
    cost = '6 MP',
    pow = '170',
    hit = '1',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Multi-Element',
    description = 'Inflicts Ice/Force damage (Magic, Power: 170) with Bulwark Pierce to a single enemy.<br>*The attribute will be selected automatically based on the situation.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Pendragon]]',
    level = '—',
    name = '[[Dragon King\'s Rage]]<span id="Dragon King\'s Rage"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Dragon King\'s Rage|Dragon King\'s Rage]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Dragon King\'s Rage]]'
},
['einherjar'] = {
    cost = '6 MP',
    pow = '260',
    hit = '1',
    target_list = 'Single',
    attribute = 'Multi-Element',
    description = 'Inflicts Fire or Light damage (Physical, Power: 260) with Bulwark Pierce to a single enemy and recovers 50% of the damage dealt.<hr>Activates the following Chain Effect when the attack is successful: Increases the ATK, DEF, and EV/AC of all party members by 20% (1 turn).<br>*The attribute used will be selected automatically.<br>*Damage inflicted by this skill ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Shalltear]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Einherjar (Skill)|Einherjar]]<span id="Einherjar"></span>',
    default = '[[Einherjar (Skill)|Einherjar]]'
},
['holy lance of longinus'] = {
    cost = '6 MP',
    pow = '250',
    hit = '1',
    target_list = 'Single',
    attribute = 'Multi-Element',
    description = 'Inflicts Phys or Light damage (Physical, Power: 250) with a 80% critical hit rate on a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Removes Good Status from all enemies.*The element used will be selected depending on the situation.<br>*Damage inflicted by this skill depends on own Phys DEF.<br>*Damage inflicted by this skill ignores all counter and death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Longinus]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
    name = '[[Holy Lance of Longinus]]<span id="Holy Lance of Longinus"></span>',
    default = '[[Holy Lance of Longinus]]'
},
['mark of punishment'] = {
    cost = '6 MP',
    pow = '240',
    hit = '1',
    target_list = 'Single',
    attribute = 'Multi-Element',
    description = 'Inflicts Fire (Magic) or Light (Magic) damage on a single enemy (Power: 240).<br>The attribute is selected automatically based on the situation.<br>Damage from this skill ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Mithras]]',
    level = 'Lv. 6:+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Mark of Punishment]]<span id="Mark of Punishment"></span>',
    default = '[[Mark of Punishment]]'
},
['mother goddess\'s fury'] = {
    cost = '6 MP',
    pow = '180',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target_list = 'Single',
    attribute = 'Multi-Element',
    description = 'Inflicts Fire/Ice/Elec/Force damage (Magic, Power: 180) with Bulwark Pierce and Remnants to a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts damage of the same attribute as the activated skill (Magic, Power: 140) with Bulwark Pierce to all enemies, then decreases the ATK and DEF of all enemies by 20%. (1 turn)<br>Increases the party\'s Press Turn Icons by 1 if successful. (Activates once per turn)<br>*The element used will be selected depending on the situation.<br>*Damage inflicted by this skill is dependent on Mag DEF.<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Inanna]]',
    level = 'Lv. 6:+20% to damage dealt using this skill<br>MP cost of this skill -1.',
    name = '[[Mother Goddess\'s Fury]]<span id="Mother Goddess\'s Fury"></span>',
    default = '[[Mother Goddess\'s Fury]]'
},
['ouas'] = {
    cost = '6 MP',
    pow = '160',
    hit = '1',
    target_list = 'Single',
    attribute = 'Multi-Element',
    description = 'Inflicts Phys (Physical) or Force (Physical) damage (Power: 160) with 50% crit rate on single enemy, while healing caster 50% of damage dealt.<br>The attribute will be selected automatically based on the situation.<br>This skill will have attribute piercing effect.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Seth]]',
    level = 'Lv. 4: +20% to Phys hit rate. +15% to damage.',
    name = '[[Ouas]]<span id="Ouas"></span>',
    default = '[[Ouas]]'
},
['queen\'s fury	'] = {
    cost = '6 MP',
    pow = '170',
    hit = '1',
    target_list = 'Single',
    attribute = 'Multi-Element',
    description = 'Inflicts Fire/Elec damage (Magic, Power: 170) with Bulwark Pierce effect on a single enemy, and has a 30% chance to inflict Charm.<br>*The attribute will be selected automatically based on the situation.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Queen Mab]]',
    level = '—',
    name = '[[Queen\'s Fury]]<span id="Queen\'s Fury"></span>',
    default = '[[Queen\'s Fury]]'
},
['seven keys of the guardian gods'] = {
    cost = '6 MP',
    pow = '150',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target_list = 'All Enemies',
    attribute = 'Multi-Element',
    description = 'Inflicts Fire or Elec damage (Magic, Power: 150) with a Bulwark-piercing effect and Remnants on all enemies, lowers the Elec Attribute Affinity and Fire Attribute Affinity of all enemies by 1 level (1 turn), casts Rakunda+. (Attribute will be selected automatically)<hr>Activates the following Chain Effect if the attack is successful: Inflicts Fractional damage equivalent to 30% of Max HP (Max: 2500) on the enemy with the highest current HP.<br>*Damage inflicted by this skill will ignore all death prevention skills, and will have Bulwark Pierce.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Dark Schneider]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>+MP cost of this skill -1.',
    name = '[[Seven Keys of the Guardian Gods]]<span id="Seven Keys of the Guardian Gods"></span>',
    default = '[[Seven Keys of the Guardian Gods]]'
},
['severed fate'] = {
    cost = '6 MP',
    pow = '160',
    hit = '1',
    target_list = 'Single',
    attribute = 'Multi-Element',
    description = 'Inflicts Magic damage (Power:160) of a chosen Attribute with Pierce effect on a single enemy.<br>Automatically selects an Attribute from Fire, Ice, Elec and Force depending on the situation.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Atropos]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Severed Fate]]<span id="Severed Fate"></span>',
    default = '[[Severed Fate]]'
},
['souljack'] = {
    cost = '6 MP',
    pow = '260',
    hit = '1',
    target_list = 'Single',
    attribute = 'Multi-Element',
    description = 'Inflicts Ice/Force damage (Physical, Power: 260) with Bulwark Pierce to a single enemy, then adds two counts of Spirit Chains (Corrosion) to the target.<hr>Activates the following Chain Effect if the attack is successful: Grants the party an additional Press Turn Icon. (Once per turn)<br>Attribute selected automatically.<br>Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = 'Kumbhanda',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
    name = '[[Souljack]]<span id="Souljack"></span>',
    default = '[[Souljack]]'
},
['enigma\'s rage'] = {
    cost = '7 MP',
    pow = '170',
    hit = '1',
    target_list = 'Single',
    attribute = 'Multi-Element',
    description = 'Inflicts Light/Dark damage (Magic, Power: 170) with Bulwark Pierce to a single enemy with a 50% chance to inflict Mortal.<br>Nullifies all death prevention skills.<br>*The attribute will be decided automatically based on the situation.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Ame no Futotama]]',
    level = '—',
    name = '[[Enigma\'s Rage]]<span id="Enigma\'s Rage"></span>',
    default = '[[Enigma\'s Rage]]'
},
['four raging calamities'] = {
    cost = '7 MP',
    pow = '150',
    hit = '1',
    target_list = 'Single',
    attribute = 'Multi-Element',
    description = 'Inflicts Fire/Ice/Elec/Force damage (Magic, Power: 150) with Bulwark Pierce and Remnants to a single enemy. (Attribute is chosen automatically)<hr>Activates the following Chain Effect when the attack is successful: Increases the party\'s ATK and DEF by 20%. (1 turn)<br>*Damage inflicted by this skill is dependent on Mag DEF',
    effect = '—',
    skillpoints = '—',
    unique = '[[Inanna]]',
    level = '—',
    name = '[[Four Raging Calamities]]<span id="Four Raging Calamities"></span>',
    default = '[[Four Raging Calamities]]'
},
['elemental magic'] = {
    cost = '5 MP',
    pow = '120',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Multi-Element',
    description = 'Automatically selects one of the following effects to activate depending on the situation:<br>Fire Light: Inflicts Fire (Magic) damage (Power: 120) on all enemies.<br>Water Light: Inflicts Ice (Magic) damage (Power: 120) on all enemies.<br>Wind Light: Inflicts Force (Magic) damage (Power: 120) on all enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Schierke]]',
    level = 'Lv. 4:+10% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Elemental Magic]]<span id="Elemental Magic"></span>',
    default = '[[Elemental Magic]]'
},
['sunrise'] = {
    cost = '6 MP',
    pow = '130',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Multi-Element',
    description = 'Inflicts Fire/Light damage (Magic, Power: 130) with Bulwark Pierce on all enemies.<br>*The attribute will be selected automatically based on the situation.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Uriel]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Sunrise]]<span id="Sunrise"></span>',
    default = '[[Sunrise]]'
},
['cuailnge'] = {
    cost = '7 MP',
    pow = '180',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Multi-Element',
    description = 'Inflicts Fire/Elec damage (Magic, Power: 180) with Bulwark Pierce on all enemies, with a 30% chance to inflict Charm.<hr>Activates the following Chain Effect when the attack is successful: Places self into a state of Concentrate.<br>*The attribute will be selected automatically based on the situation.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Queen Mab]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br><MP cost of this skill -1.',
    name = '[[Cuailnge]]<span id="Cuailnge"></span>',
    default = '[[Cuailnge]]'
},
['ruler of the skies'] = {
    cost = '7 MP',
    pow = '180',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Multi-Element',
    description = 'Inflicts Ice/Force (Magic) damage with 180 Power to all enemies, and adds 1 Boost Level to the one with this skill\'s Dragon Chief skill.<br>*The attribute will be selected automatically based on the situation.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Pendragon]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
    name = '[[Ruler of the Skies]]<span id="Ruler of the Skies"></span>',
    default = '[[Ruler of the Skies]]'
},
['scapulimancy'] = {
    cost = '7 MP',
    pow = '180',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Multi-Element',
    description = 'Inflicts Light/Dark damage (Magic, Power: 180) with Bulwark Pierce to all enemies.<hr>Activates the following Chain Effect if the attack is successful: Decreases the DEF of all enemies by 20%. (1 turn)<br>*The attribute will be decided automatically based on the situation.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Ame no Futotama]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
    name = '[[Scapulimancy]]<span id="Scapulimancy"></span>',
    default = '[[Scapulimancy]]'
},
['summon elementals'] = {
    cost = '7 MP',
    pow = '160',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Multi-Element',
    description = 'Can be used every 2 turns. Automatically selects one of the following effects to activate depending on the situation:<br>Salamander: Inflicts Fire (Magic) damage (Power: 160) with Fire Pierce effect on all enemies. Reduces DEF of all enemies by 20% if the attack is successful. (3 turns)<br>Undine: Inflicts Ice (Magic) damage (Power: 160) with Ice Pierce effect on all enemies. Reduces ATK of all enemies by 20% if the attack is successful. (3 turns)<br>Sylph: Inflicts Force (Magic) damage (Power: 160) with Force Pierce effect on all enemies. Reduces EV/AC of all enemies by 20% if the attack is successful. (3 turns)',
    effect = '—',
    skillpoints = '—',
    unique = '[[Schierke]]',
    level = 'Lv. 6: +15% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Summon Elementals]]<span id="Summon Elementals"></span>',
    default = '[[Summon Elementals]]'
},
['discipline'] = {
    cost = '6 MP',
    pow = '70',
    hit = '4',
    target_list = 'Random Enemies',
    attribute = 'Multi-Element',
    description = 'Inflicts Phys/Force damage (Magic, Power: 70) with Bulwark Pierce and Remnants 4 times on random enemies.<hr>Activates the following Chain Effect if the attack is successful: Restores 2 MP and 20% HP to all party members, then grants the party Evade Mortal. (1 turn)<br>*The attribute is selected automatically based on the situation.<br>*Damage from this skill ignores all death prevention skills.<br>*Enemies downed by this attack will be unable to revive.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Hariti]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
    name = '[[Discipline]]<span id="Discipline"></span>',
    default = '[[Discipline]]'
},
	-- ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY
	-- ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY
	-- ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY
['life drain'] = {
    cost = '5 MP',
    pow = '120',
    hit = '1',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage with 120 power on a Single Enemy, while healing caster 25% of damage dealt.',
    effect = '—',
    skillpoints = '3',
    unique = '—',
    level = 'Lv. 6: 25% chance of 1 MP recovery.',
    name = '[[Life Drain]]<span id="Life Drain"></span>',
    default = '[[Life Drain]]'
},
['mind break'] = {
    cost = '5 MP',
    pow = '80',
    hit = '1',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage with 80 power on a Single Enemy and reduces MP by 3 MP.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = '—',
    name = '[[Mind Break]]<span id="Mind Break"></span>',
    default = '[[Mind Break]]'
},
['ark'] = {
    cost = '6 MP',
    pow = '180',
    hit = '1',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage (Power: 180) on a single enemy. 100% chance to inflict Bind on hit enemies if the attack is successful.<br>* Enemies downed by this skill will not be able to revive.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Elizabeth (The Seven Deadly Sins)|Elizabeth]]',
    level = 'Lv. 4: +10% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Ark]]<span id="Ark"></span>',
    default = '[[Ark]]'
},
['blade of the absolute'] = {
    cost = '6 MP',
    pow = '50',
    hit = '5',
    target_list = 'Random Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Physical, Power: 50) damage with 5 times (Total Power: 250) with high accuracy, Bulwark Pierce and a 50% critical hit rate on a single enemy, and with a 60% chance to inflict Charm. If the attack is successful, the one with this skill will enter a state of Might.<br>*Ignores all counter skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Griffith]]',
    level = 'Lv. 6: +12% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Blade of the Absolute]]<span id="Blade of the Absolute"></span>',
    default = '[[Blade of the Absolute]]'
},
['deathtouch'] = {
    cost = '6 MP',
    pow = '140',
    hit = '1',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage with 140 power on a Single Enemy, while healing caster 40% of damage dealt.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: 25% chance of 1 MP recovery.',
    name = '[[Deathtouch]]<span id="Deathtouch"></span>',
    default = '[[Deathtouch]]'
},
['deity\'s melody'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty damage (Magic, Power: 100) with Bulwark Pierce and Remnants to a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Almighty damage (Magic, Power: 100) with Bulwark Pierce to a single enemy.<br>*Damage inflicted by this skill will ignore all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Thoth]]',
    level = '—',
    name = '[[Deity\'s Melody]]<span id="Deity\'s Melody"></span>',
    default = '[[Deity\'s Melody]]'
},
['destructive beam'] = {
    cost = '6 MP',
    pow = '180',
    hit = '1',
    target_list = 'Single Enemy',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage with 180 Power to a single enemy.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.',
    effect = '—',
    skillpoints = '—',
    unique = '[[The 10th Angel]]',
    level = '—',
    name = '[[Destructive Beam]]<span id="Destructive Beam"></span>',
    default = '[[Destructive Beam]]'
},
['destructive light'] = {
    cost = '6 MP',
    pow = '160',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty damage (Magic, Power: 160) with a Bulwark-piercing effect and Remnants to a single enemy.<hr>Inflicts Almighty damage (Magic, Power: 100) with a Bulwark-piercing effect to all enemies and reduces all enemy ATK DEF by 20%. (1 turns) when the attack is successful.<br>*All damage dealt by this skill, including the Chain Effect, will be calculated using 30% of the skill holder\'s Max HP as their ATK stat.<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Arshes Nei]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>+MP cost of this skill -1.',
    name = '[[Destructive Light]]<span id="Destructive Light"></span>',
    default = '[[Destructive Light]]'
},
['fallen down'] = {
    cost = '6 MP',
    pow = '200',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty damage (Magic, Power: 200) with Bulwark Pierce and Remnants to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Inflicts Almighty damage (Magic, Power: 80) with Bulwark Pierce to all enemies, and then decreases the ATK, DEF, and EV/AC of all enemies by 20%.<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Ainz]]',
    level = 'Lv. 6: +12% to damage dealt using this skill<br>MP cost of this skill -1.',
    name = '[[Fallen Down]]<span id="Fallen Down"></span>',
    default = '[[Fallen Down]]'
},
['mighty blow'] = {
    cost = '6 MP',
    pow = '150',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Physical) damage to a single enemy (Power: 150) with a 50% critical hit rate.<hr>Activates the following Chain Effect if the attack is successful: Inflicts Almighty (Physical) damage 10 times (Power: 20) with 50% crit rate on random enemies.<br>*Damage inflicted by this skill will ignore Counter effects.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Melchizedek]]',
    level = 'Lv. 6: +20% to hit rate of this skill.<br>MP cost of this skill -1.',
    name = '[[Mighty Blow]]<span id="Mighty Blow"></span>',
    default = '[[Mighty Blow]]'
},
['my harvest!'] = {
    cost = '6 MP',
    pow = '150',
    hit = '1',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflict Almighty (Magic) damage (Power: 150) with Remnants to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Grants all party members a Bulwark with 20% of their respective HP values for one turn, and all party members recover 2 MP.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Demeter]]',
    level = 'Lv. 6: +12% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[My Harvest!]]<span id="My Harvest!"></span>',
    default = '[[My Harvest!]]'
},
['piercing tyranny'] = {
    cost = '6 MP',
    pow = '300',
    hit = '1',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty damage (Physical, Power: 300) with a Bulwark-piercing effect to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Casts Rakunda+ on all enemies. (1 turn)',
    effect = '—',
    skillpoints = '—',
    unique = '[[Shiva]] <small>([[Malice]])</small>',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Piercing Tyranny]]<span id="Piercing Tyranny"></span>',
    default = '[[Piercing Tyranny]]'
},
['ratnamaru'] = {
    cost = '6 MP',
    pow = '240',
    hit = '1',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty damage (Magic, Power: 240) with Remnant on a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Increases the ATK, DEF, and EV/AC of all party members by 20% (1 turn), and heals 30% HP of all party members.<br>*The damage inflicted by this skill is dependent on Phys ATK.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Kalki]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
    name = '[[Ratnamaru]]<span id="Ratnamaru"></span>',
    default = '[[Ratnamaru]]'
},
['slaughter all'] = {
    cost = '6 MP',
    pow = '250',
    hit = '1',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Physical) damage (Power: 250) with a 50% Critical hit rate to a single enemy.<br>*Ignores all counter and death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Asura Lord]]',
    level = 'Lv. 6: +12% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Slaughter All]]<span id="Slaughter All"></span>',
    default = '[[Slaughter All]]'
},
['spirit drain'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage with 100 power on a Single Enemy and drains 1 MP.',
    effect = '—',
    skillpoints = '3',
    unique = '—',
    level = 'Lv. 6: 25% chance of 1 MP recovery.',
    name = '[[Spirit Drain]]<span id="Spirit Drain"></span>',
    default = '[[Spirit Drain]]'
},
['stout horn'] = {
    cost = '6 MP',
    pow = '200',
    hit = '1',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage (Power: 200) on a single enemy, and activates the following Chain Effect when the attack is successful: Adds a Bulwark of approximately 650 HP to all party members. (1 turn)<br>This Skill becomes [Heroic Horn] while own HP is 80% or lower.<hr>[Heroic Horn] Inflicts Almighty (Magic) damage (Power: 200) on a single enemy, and activates the following Chain Effect when the attack is successful: Inflicts 25% fractional damage (1,000 max) on all enemies based on their max HP.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Heimdall]]',
    level = 'Lv. 6: +12% to damage dealt.<br>MP cost of this skill -1.',
    name = '[[Stout Horn]]<span id="Stout Horn"></span>',
    default = '[[Stout Horn]]'
},
['sword of actuation'] = {
    cost = '6 MP',
    pow = '250',
    hit = '1',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Physical, Power: 250) damage with Bulwark Pierce on a single enemy.<br>*Nullifies all death prevention skills.<br>*Enemies downed by this skill will not be able to revive.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Skull Knight]]',
    level = 'Lv. 6: +12% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Sword of Actuation]]<span id="Sword of Actuation"></span>',
    default = '[[Sword of Actuation]]'
},
['what a handful!'] = {
    cost = '6 MP',
    pow = '80',
    hit = '1',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty damage (Magic, Power: 80) with Remnants to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Heals all party members. (Power: 100)<hr>This skill will gain 1 Boost level with each use.<br>Boost Level 1: Increases power of the restoration effect to 130.<br>Boost Level 2: Adds the following effect to the Chain Effect: Restore 1 MP to all party members (Activates up to 2 times per turn)',
    effect = '—',
    skillpoints = '—',
    unique = '[[Pixie]] <small>([[Dimensional]])</small>',
    level = 'Lv. 4: +10% to Healing amount of this skill.<br>MP cost of this skill -1.',
    name = '[[What a Handful!]]<span id="What a Handful!"></span>',
    default = '[[What a Handful!]]'
},
['energy drain'] = {
    cost = '7 MP',
    pow = '120',
    hit = '1',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage with 120 power on a Single Enemy, while healing caster 25% of damage dealt and drains 1 MP.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: 25% chance of 1 MP recovery.',
    name = '[[Energy Drain]]<span id="Energy Drain"></span>',
    default = '[[Energy Drain]]'
},
['godly judgement'] = {
    cost = '7 MP',
    pow = '220',
    hit = '1',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage (Power: 220) on a single enemy.<br>*Damage inflicted by this effect will ignore all death prevention skills.<br>*Enemies downed by this skill will not be able to revive.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Shaddai]], [[Elohim]], [[Sabaoth]], [[Kuzuryu]]',
    level = '—',
    name = '[[Godly Judgement]]<span id="Godly Judgement"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Godly Judgement|Godly Judgement]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|almighty}}',
    default = '[[Godly Judgement]]'
},
['god\'s malice'] = {
    cost = '7 MP',
    pow = '120',
    hit = '1',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage with 120 power on a single enemy with 30% chance to inflict Poison, Bind, Mute and Charm.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Samael]]',
    level = 'Lv. 4: +20% chance to inflict status ailments.<br>MP cost -1.',
    name = '[[God\'s Malice]]<span id="God\'s Malice"></span>',
    default = '[[God\'s Malice]]'
},
['mind blast'] = {
    cost = '7 MP',
    pow = '100',
    hit = '1',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage on a single enemy with 100 power and reduces MP by 4.',
    effect = '—',
    skillpoints = '8',
    unique = '—',
    level = '—',
    name = '[[Mind Blast]]<span id="Mind Blast"></span>',
    default = '[[Mind Blast]]'
},
['ars magna'] = {
    cost = '8 MP',
    pow = '200',
    hit = '1',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage (Power: 200) on a single enemy.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Beelzebub]] <small>(☆☆☆☆☆)</small>; [[Cthulhu]]; [[Demiurge]]',
    level = '—',
    name = '[[Ars Magna]]<span id="Ars Magna"></span>',
    default = '[[Ars Magna]]'
},
['divine bows\' allure'] = {
    cost = '8 MP',
    pow = '190',
    hit = '1',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage with 190 power on a Single Enemy with 45% chance to inflict Charm.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Kama]]',
    level = '—',
    name = '[[Divine Bows\' Allure]]<span id="Divine Bows\' Allure"></span>',
    default = '[[Divine Bows\' Allure]]'
},
['soul drain'] = {
    cost = '8 MP',
    pow = '140',
    hit = '1',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage with 140 power on a Single Enemy, while healing caster 40% of damage dealt and drains 1 MP.',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 6: 25% chance of 1 MP recovery.',
    name = '[[Soul Drain]]<span id="Soul Drain"></span>',
    default = '[[Soul Drain]]'
},
['pralaya'] = {
    cost = '5 MP',
    pow = '120',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic, Power: 120) damage on All Enemies with Bulwark Pierce while removing Repel Phys and Repel Mag. Inflicts Almighty damage (Magic, Power: 100) with Bulwark Pierce to the enemy with the lowest current HP if successful.<br>*The damage inflicted by this skill is dependent on Phys ATK.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Shiva]] <small>(Original)</small>',
    level = 'Lv. 6: +12% to damage dealt using this skill.',
    name = '[[Pralaya]]<span id="Pralaya"></span>',
    default = '[[Pralaya]]'
},
['apocalypse'] = {
    cost = '6 MP',
    pow = '130',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflict Almighty (Magic) damage (Power: 130) on all enemies, with a 80% chance to inflict Mute.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Trumpeter]]',
    level = 'Lv. 4: +20% chance to inflict status ailments.<br>MP cost -1.',
    name = '[[Apocalypse]]<span id="Apocalypse"></span>',
    default = '[[Apocalypse]]'
},
['el rey'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    target = 'All Enemies',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage (Power: 100) on all enemies.<hr>Reduces ATK, DEF and EV/AC of all enemies by 20% if the attack is successful. (3 turns)<hr>Activates the following Chain Effect if also in a Bonus Turn: Inflicts Almighty (Magic) damage (Power: 50) on all enemies.<hr>Damage inflicted by this skill (Chain Effect included) will follow the below conditions.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Damage inflicted by this effect will ignore all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Shaddai]]',
    level = 'Lv. 6: +12% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[El Rey]]<span id="El Rey"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#El Rey|El Rey]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|almighty}}',
    default = '[[El Rey]]'
},
['gallows'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty damage (Physical, Power: 100) with Bulwark Pierce and a 60% critical hit rate on all enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Yggdrasil]]',
    level = '—',
    name = '[[Gallows]]<span id="Gallows"></span>',
    default = '[[Gallows]]'
},
['lost sanity'] = {
    cost = '6 MP',
    pow = '120',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage (Power: 120) on all enemies with 50% chance to inflict Bind and Charm on hit enemies, and reduces MP by 2.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Cthulhu]]',
    level = 'Lv. 6: +12% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Lost Sanity]]<span id="Lost Sanity"></span>',
    default = '[[Lost Sanity]]'
},
['megido'] = {
    cost = '6 MP',
    pow = '80',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage with 80 power on All Enemies.',
    effect = '—',
    skillpoints = '5',
    unique = '—',
    level = 'Lv. 6: +10% to damage.',
    name = '[[Megido]]<span id="Megido"></span>',
    default = '[[Megido]]'
},
['ray of ruin'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty damage (Magic, Power: 100) with Bulwark Pierce and Remnants to all enemies.<hr>Activates the following Chain Effect if the attack is successful: Inflicts Almighty damage (Magic, Power: 150) to the enemy with the lowest current HP.<br>*The damage inflicted by this skill (including Chain Effect) is dependent on max HP for up to 30% of one\'s max HP.<br>*Damage inflicted by this skill (including Chain Effect) will ignore all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[The 10th Angel]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Ray of Ruin]]<span id="Ray of Ruin"></span>',
    default = '[[Ray of Ruin]]'
},
['brahmastra'] = {
    cost = '7 MP',
    pow = '40',
    hit = '3',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage 3 times with 40 power on All Enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Rama]]',
    level = 'Lv. 6: +12% to damage.<br>100% chance of 2 MP recovery.',
    name = '[[Brahmastra]]<span id="Brahmastra"></span>',
    default = '[[Brahmastra]]'
},
['kuyo flash'] = {
    cost = '7 MP',
    pow = '160',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage (Power: 160) all enemies.<hr>When the attack is successful, reduces ATK, DEF and EV/AC of all enemies by 20% and increases own party\'s ATK, DEF and EV/AC by 20%. (1 turn)<br>*The damage inflicted by this skill is dependent on Phys ATK.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Masakado]] <small>([[Dimensional]])</small>',
    level = 'Lv. 6: +12% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Kuyo Flash]]<span id="Kuyo Flash"></span>',
    default = '[[Kuyo Flash]]'
},
['megidola'] = {
    cost = '7 MP',
    pow = '100',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage with 100 power on All Enemies.',
    effect = '—',
    skillpoints = '8',
    unique = '—',
    level = 'Lv. 6: +10% to damage.',
    name = '[[Megidola]]<span id="Megidola"></span>',
    default = '[[Megidola]]'
},
['mesopotamian star'] = {
    cost = '7 MP',
    pow = '120',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage (Power: 120) with Remnants on all enemies, reduces ATK, DEF and EV/AC of all enemies by 20%, and increases ATK, DEF and EV/AC of all party members by 20%. (3 turns)',
    effect = '—',
    skillpoints = '—',
    unique = '[[Ishtar]]',
    level = 'Lv. 4: 50% chance of 1 MP recovery<br>MP cost -1.',
    name = '[[Mesopotamian Star]]<span id="Mesopotamian Star"></span>',
    default = '[[Mesopotamian Star]]'
},
['morning star'] = {
    cost = '7 MP',
    pow = '170',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage with 170 Power and Bulwark Pierce on All Enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Lucifer]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.',
    name = '[[Morning Star]]<span id="Morning Star"></span>',
    default = '[[Morning Star]]'
},
['babylon goblet'] = {
    cost = '8 MP',
    pow = '100',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage with 100 power and drains 1 MP on All Enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Mother Harlot]]',
    level = 'Lv. 6: +12% to damage.<br>MP cost -1.',
    name = '[[Babylon Goblet]]<span id="Babylon Goblet"></span>',
    default = '[[Babylon Goblet]]'
},
['death flyers'] = {
    cost = '8 MP',
    pow = '110',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage (Power: 110) on all enemies and reduces ATK, DEF and EV/AC of all enemies by 20% if the attack is successful. (3 turns)<br>*Nullifies all death prevention skills.<hr>This skill will gain 1 Boost level at the start of own turn.<br>[Boost Level: 1] No extra effect.<br>[Boost Level: 2] Increases Power to 130.<br>[Boost Level: 3] 100% chance to inflict Mortal on hit enemies if the attack is successful.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Beelzebub]] <small>(☆☆☆☆☆)</small>',
    level = 'Lv. 6: +12% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Death Flyers]]<span id="Death Flyers"></span>',
    default = '[[Death Flyers]]'
},
['megidolaon'] = {
    cost = '8 MP',
    pow = '120',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage with 120 power on All Enemies.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 6: +10% to damage.',
    name = '[[Megidolaon]]<span id="Megidolaon"></span>',
    default = '[[Megidolaon]]'
},
['third eye'] = {
    cost = '8 MP',
    pow = '130',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty damage (Physical, Power: 130) with Bulwark Pierce to all enemies, and then decreases the DEF and EV/AC of all enemies by 20% (1 turn).<hr>*This skill will gain 1 Boost level with each use.<br>[Boost Level 1]: Power increases to 140<br>[Boost Level 2]: Power increases to 150<br>[Boost Level 3]: Power increases to 160<br>*The damage inflicted by this skill is dependent on Mag ATK and counter effects will not work on this skill.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Shiva]] <small>(Original)</small>',
    level = 'Lv. 6: +12% to damage.<br>MP cost -1',
    name = '[[Third Eye]]<span id="Third Eye"></span>',
    default = '[[Third Eye]]'
},
['demon birth cry'] = {
    cost = '9 MP',
    pow = '100',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage on all enemies with 100 power and reduces all enemy ATK by 20%. (3 turns)',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4: +8% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Demon Birth Cry]]<span id="Demon Birth Cry"></span>',
    default = '[[Demon Birth Cry]]'
},
['judgement'] = {
    cost = '9 MP',
    pow = '100',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage with 100 power on All Enemies and increases own party\'s ATK 20% for 3 turns.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4: +8% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Judgement]]<span id="Judgement"></span>',
    default = '[[Judgement]]'
},
['necro dogma'] = {
    cost = '9 MP',
    pow = '100',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage on all enemies with 100 power and increases own parties DEF by 20%. (3 turns)',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4: +8% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Necro Dogma]]<span id="Necro Dogma"></span>',
    default = '[[Necro Dogma]]'
},
['rattle'] = {
    cost = '9 MP',
    pow = '100',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage with 100 power on All Enemies and reduces all enemy EV/AC by 20% for 3 turns.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4: +8% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Rattle]]<span id="Rattle"></span>',
    default = '[[Rattle]]'
},
['sea of chaos'] = {
    cost = '9 MP',
    pow = '100',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage with 100 power on All Enemies and reduces enemy\'s DEF 20% for 3 turns.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4: +8% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Sea of Chaos]]<span id="Sea of Chaos"></span>',
    default = '[[Sea of Chaos]]'
},
['foresight'] = {
    cost = '9 MP',
    pow = '100',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage on all enemies and increases own parties EV/AC by 20%. (3 turns)',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4: +8% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Foresight]]<span id="Foresight"></span>',
    default = '[[Foresight]]'
},
['fire of sinai'] = {
    cost = '7 MP',
    pow = '60',
    hit = '5',
    target_list = 'Random Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty damage (Magic, Power: 60) with Bulwark Pierce 5 times to random enemies.<br>*Enemies defeated by this skill will not be able to revive.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Metatron]] <small>(Original)</small>',
    level = 'Lv. 6: +12% to all damage and MP cost -1.',
    name = '[[Fire of Sinai]]<span id="Fire of Sinai"></span>',
    default = '[[Fire of Sinai]]'
},
	-- FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL 
	-- FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL
	-- FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL
	-- the skill Dark Premonition is listed as an Ailment skill instead of a Fractional skill since the actual attack of the skill is an Ailment and the fractional damage is to the user
['crimson judgement'] = {
    cost = '6 MP',
    pow = '—',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target_list = 'Single',
    attribute = 'Fractional',
    description = 'Inflicts 30% Fractional damage (Max: 2000) based on Max HP, with Remnants, on a single enemy.<hr>Reduces the target\'s Malice by 2 counts, and then applies 1 count of Spirit Chains of Indignation.<hr>Activates the following Chain Effect if the attack is successful: Inflicts Light damage (Magic, Power: 160) to all enemies.<br>Grants the party an additional Press Turn Icon. (Once per turn)<br>*All damage inflicted by this skill, including the Chain Effect, will have Bulwark pierce, and will ignore all death prevention skills.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Michael]] <small>([[Malice]])</small>',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>+MP cost of this skill -1.',
    name = '[[Crimson Judgement]]<span id="Crimson Judgement"></span>',
    default = '[[Crimson Judgement]]'
},
['blade of terror'] = {
    cost = '6 MP',
    pow = '—',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Fractional',
    description = 'Inflict 25% fractional damage to all enemies based on their current HP (1,500 Max) with a 40% chance to inflict Bind.<hr>Activates the following Chain Effect if the attack is successful: Inflict Phys damage (Power:80) to all enemies with a 50% critical hit rate.<br>*Damage inflicted by this skill ignores all counter and death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = 'Red Rider',
    level = 'Lv. 4: +20% chance to inflict status ailments when using this skill.<br>MP cost of this skill -1.',
    name = '[[Blade of Terror]]<span id="Blade of Terror"></span>',
    default = '[[Blade of Terror]]'
},
['16 scourges'] = {
    cost = '8 MP',
    pow = '—',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Fractional',
    description = 'Inflicts 25% fractional damage (1,000 max) on all enemies based on their max HP with 20% chance to inflict Poison, Bind, Charm, Mute, Curse and Weak.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Angra Mainyu]]',
    level = 'Lv. 4: +20% chance to inflict status ailments when using this skill<br>MP cost of this skill -1.',
    name = '[[16 Scourges]]<span id="16 Scourges"></span>',
    default = '[[16 Scourges]]'
},
['do me a favor'] = {
    cost = '9 MP',
    pow = '—',
    hit = '1',
    target = 'All Enemies',
    target_list = 'All Enemies',
    attribute = 'Fractional',
    description = 'Activates [Be My Friend] when there is a Cursed enemy, activates [Play With Me?] when there isn\'t.<br>*Damage has Bulwark Pierce and Remnants.<hr>Play With Me?: Inflicts 50% fractional damage (2500 max) on all enemies based on their current HP with 80% chance to inflict Curse.<hr>Be My Friend: Inflicts 50% fractional damage (2500 max) on all Cursed enemies based on their max HP with 100% chance to inflict Mortal.<br>*Nullifies all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Alice]] <small>([[Undead]])</small>',
    level = 'Lv. 6: +40% chance to inflict status ailments when using this skill<br>MP cost of this skill -1.',
    name = '[[Do Me A Favor]]<span id="Do Me A Favor"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Do Me A Favor|Do Me A Favor]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|frac}}',
    default = '[[Do Me A Favor]]'
},
['last resort'] = {
    cost = '6 MP',
    pow = '—',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Fractional',
    description = '	Inflicts 30% fractional damage (1,000 max) on all enemies based on their current HP.<br>The demon with this skill will be downed upon activation.<br>Fractional damage will not be affected by stat/damage increase or reduction effects.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Moh Shuvuu]]',
    level = '—',
    name = '[[Last Resort]]<span id="Last Resort"></span>',
    default = '[[Last Resort]]'
},
	-- AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT
	-- AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT
	-- AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT
	-- the skill Dark Premonition is listed as an Ailment skill instead of a Fractional skill since the actual attack of the skill is an Ailment and the fractional damage is to the user
['dark premonition'] = {
    cost = '5 MP',
    pow = '—',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Ailment',
    description = 'This Skill becomes [Disastrous Eclipse] while own HP is 50% or lower.<hr>Dark Premonition: 50% chance to inflict Mute on all enemies. Then activates the Chain Effect of Inflicting 51% fractional damage on self based on own current HP. Fractional damage will not be affected by stat/damage increase or reduction effects.<hr>Disastrous Eclipse: Inflicts Dark (Magic) damage (Power: 100) with Dark Pierce effect on all enemies. *Enemies downed by this skill will not be able to revive.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Tzitzimitl]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Dark Premonition]]<span id="Dark Premonition"></span>',
    default = '[[Dark Premonition]]'
},
	-- the skill Dark Premonition is listed as an Ailment skill instead of a Fractional skill since the actual attack of the skill is an Ailment and the fractional damage is to the user
	-- the skill Black Lullaby is listed as an Ailment skill instead of a Healing skill because the ailment effect is listed first and is what's boosted by it's levels
['black lullaby'] = {
    cost = '6 MP',
    pow = '80',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Ailment',
    description = '50% chance to inflict Mute on all enemies.<hr>Heals all party members (Power: 80).',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Black Maria]]',
    level = 'Lv. 4: +20% chance to inflict status ailments when using this skill<br>MP cost of this skill -1.',
    name = '[[Black Lullaby]]<span id="Black Lullaby"></span>',
    default = '[[Black Lullaby]]'
},
	-- the skill Black Lullaby is listed as an Ailment skill instead of a Healing skill because the ailment effect is listed first and is what's boosted by it's levels
['dezoreto'] = {
    cost = '5 MP',
    pow = '—',
    hit = '1',
    target_list = 'Single',
    attribute = 'Ailment',
    description = '70% chance to inflict Weak on a Single Enemy.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 6: +20% to chance to inflict status ailments.',
    name = '[[Dezoreto]]<span id="Dezoreto"></span>',
    default = '[[Dezoreto]]'
},
['ju'] = {
    cost = '5 MP',
    pow = '—',
    hit = '1',
    target_list = 'Single',
    attribute = 'Ailment',
    description = '50% chance to inflict Curse on a Single Enemy.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 6: +20% to chance to inflict status ailments.',
    name = '[[Ju]]<span id="Ju"></span>',
    default = '[[Ju]]'
},
['makajam'] = {
    cost = '5 MP',
    pow = '—',
    hit = '1',
    target_list = 'Single',
    attribute = 'Ailment',
    description = '40% chance to inflict Mute on a Single Enemy.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 6: +20% to chance to inflict status ailments.',
    name = '[[Makajam]]<span id="Makajam"></span>',
    default = '[[Makajam]]'
},
['marin karin'] = {
    cost = '5 MP',
    pow = '—',
    hit = '1',
    target_list = 'Single',
    attribute = 'Ailment',
    description = '40% chance to inflict Charm on a Single Enemy.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 6: +20% to chance to inflict status ailments.',
    name = '[[Marin Karin]]<span id="Marin Karin"></span>',
    default = '[[Marin Karin]]'
},
['poisma'] = {
    cost = '5 MP',
    pow = '—',
    hit = '1',
    target_list = 'Single',
    attribute = 'Ailment',
    description = '40% chance to inflict Poison on a Single Enemy.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 6: +20% to chance to inflict status ailments.',
    name = '[[Poisma]]<span id="Poisma"></span>',
    default = '[[Poisma]]'
},
['shibaboo'] = {
    cost = '5 MP',
    pow = '—',
    hit = '1',
    target_list = 'Single',
    attribute = 'Ailment',
    description = '40% chance to inflict Bind on a Single Enemy.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 6: +20% to chance to inflict status ailments.',
    name = '[[Shibaboo]]<span id="Shibaboo"></span>',
    default = '[[Shibaboo]]'
},
['dezoreton'] = {
    cost = '6 MP',
    pow = '—',
    hit = '1',
    target_list = 'Single',
    attribute = 'Ailment',
    description = '80% chance to inflict Weak on a Single Enemy.',
    effect = '—',
    skillpoints = '8',
    unique = '—',
    level = 'Lv. 6: +20% to chance to inflict status ailments.',
    name = '[[Dezoreton]]<span id="Dezoreton"></span>',
    default = '[[Dezoreton]]'
},
['juon'] = {
    cost = '6 MP',
    pow = '—',
    hit = '1',
    target_list = 'Single',
    attribute = 'Ailment',
    description = '60% chance to inflict Curse on a Single Enemy.',
    effect = '—',
    skillpoints = '8',
    unique = '—',
    level = 'Lv. 6: +20% to chance to inflict status ailments.',
    name = '[[Juon]]<span id="Juon"></span>',
    default = '[[Juon]]'
},
['makajamaon'] = {
    cost = '6 MP',
    pow = '—',
    hit = '1',
    target_list = 'Single',
    attribute = 'Ailment',
    description = '50% chance to inflict Mute on a Single Enemy.',
    effect = '—',
    skillpoints = '8',
    unique = '—',
    level = 'Lv. 6: +20% to chance to inflict status ailments.',
    name = '[[Makajamaon]]<span id="Makajamaon"></span>',
    default = '[[Makajamaon]]'
},
['marin karion'] = {
    cost = '6 MP',
    pow = '—',
    hit = '1',
    target_list = 'Single',
    attribute = 'Ailment',
    description = '50% chance to inflict Charm on a Single Enemy.',
    effect = '—',
    skillpoints = '8',
    unique = '—',
    level = 'Lv. 6: +20% to chance to inflict status ailments.',
    name = '[[Marin Karion]]<span id="Marin Karion"></span>',
    default = '[[Marin Karion]]'
},
['poismaon'] = {
    cost = '6 MP',
    pow = '—',
    hit = '1',
    target_list = 'Single',
    attribute = 'Ailment',
    description = '50% chance to inflict Poison on a Single Enemy.',
    effect = '—',
    skillpoints = '8',
    unique = '—',
    level = 'Lv. 6: +20% to chance to inflict status ailments.',
    name = '[[Poismaon]]<span id="Poismaon"></span>',
    default = '[[Poismaon]]'
},
['shibabooon'] = {
    cost = '6 MP',
    pow = '—',
    hit = '1',
    target_list = 'Single',
    attribute = 'Ailment',
    description = '50% chance to inflict Bind on a Single Enemy.',
    effect = '—',
    skillpoints = '8',
    unique = '—',
    level = 'Lv. 6: +20% to chance to inflict status ailments.',
    name = '[[Shibabooon]]<span id="Shibabooon"></span>',
    default = '[[Shibabooon]]'
},
['bemusing rhapsody'] = {
    cost = '6 MP',
    pow = '—',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Ailment',
    description = '50% chance to inflict Charm on all enemies and 80% chance to Curse all enemies after removing Barriers from all enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[David]]',
    level = 'Lv. 4: +20% chance to inflict status ailments when using this skill<br>MP cost of this skill -1.',
    name = '[[Bemusing Rhapsody]]<span id="Bemusing Rhapsody"></span>',
    default = '[[Bemusing Rhapsody]]'
},
['lotus dance'] = {
    cost = '6 MP',
    pow = '—',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Ailment',
    description = '80% chance to inflict Charm on all enemies.<hr>All party members recover 1 MP.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Lakshmi]]',
    level = 'Lv. 4: +20% chance to inflict status ailments when using this skill.<br>MP cost of this skill -1.',
    name = '[[Lotus Dance]]<span id="Lotus Dance"></span>',
    default = '[[Lotus Dance]]'
},
['madezoreto'] = {
    cost = '6 MP',
    pow = '—',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Ailment',
    description = '60% chance to inflict Weak on All Enemies.',
    effect = '—',
    skillpoints = '5',
    unique = '—',
    level = 'Lv. 4: +15% to chance to inflict status ailments.',
    name = '[[Madezoreto]]<span id="Madezoreto"></span>',
    default = '[[Madezoreto]]'
},
['mahaju'] = {
    cost = '6 MP',
    pow = '—',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Ailment',
    description = '60% chance to inflict Curse on All Enemies.',
    effect = '—',
    skillpoints = '5',
    unique = '—',
    level = 'Lv. 4: +15% to chance to inflict status ailments.',
    name = '[[Mahaju]]<span id="Mahaju"></span>',
    default = '[[Mahaju]]'
},
['mahamakajam'] = {
    cost = '6 MP',
    pow = '—',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Ailment',
    description = '30% chance to inflict Mute on All Enemies.',
    effect = '—',
    skillpoints = '5',
    unique = '—',
    level = 'Lv. 4: +15% to chance to inflict status ailments.',
    name = '[[Mahamakajam]]<span id="Mahamakajam"></span>',
    default = '[[Mahamakajam]]'
},
['mahamarin karin'] = {
    cost = '6 MP',
    pow = '—',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Ailment',
    description = '30% chance to inflict Charm on All Enemies.',
    effect = '—',
    skillpoints = '5',
    unique = '—',
    level = 'Lv. 4: +15% to chance to inflict status ailments.',
    name = '[[Mahamarin Karin]]<span id="Mahamarin Karin"></span>',
    default = '[[Mahamarin Karin]]'
},
['mahapoisma'] = {
    cost = '6 MP',
    pow = '—',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Ailment',
    description = '30% chance to inflict Poison on All Enemies.',
    effect = '—',
    skillpoints = '5',
    unique = '—',
    level = 'Lv. 4: +15% to chance to inflict status ailments.',
    name = '[[Mahapoisma]]<span id="Mahapoisma"></span>',
    default = '[[Mahapoisma]]'
},
['mahashibaboo'] = {
    cost = '6 MP',
    pow = '—',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Ailment',
    description = '30% chance to inflict Bind on All Enemies.',
    effect = '—',
    skillpoints = '5',
    unique = '—',
    level = 'Lv. 4: +15% to chance to inflict status ailments.',
    name = '[[Mahashibaboo]]<span id="Mahashibaboo"></span>',
    default = '[[Mahashibaboo]]'
},
['madezoreton'] = {
    cost = '7 MP',
    pow = '—',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Ailment',
    description = '70% chance to inflict Weak on All Enemies.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 4: +15% to chance to inflict status ailments.',
    name = '[[Madezoreton]]<span id="Madezoreton"></span>',
    default = '[[Madezoreton]]'
},
['mahajuon'] = {
    cost = '7 MP',
    pow = '—',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Ailment',
    description = '70% chance to inflict Curse on All Enemies.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 4: +17% to chance to inflict status ailments.',
    name = '[[Mahajuon]]<span id="Mahajuon"></span>',
    default = '[[Mahajuon]]'
},
['mahamakajamaon'] = {
    cost = '7 MP',
    pow = '—',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Ailment',
    description = '40% chance to inflict Mute on All Enemies.',
    effect = '—',
    skillpoints = '9',
    use = '—',
    unique = '—',
    level = 'Lv. 4: +15% to chance to inflict status ailments.',
    name = '[[Mahamakajamaon]]<span id="Mahamakajamaon"></span>',
    default = '[[Mahamakajamaon]]'
},
['mahamarin karinon'] = {
    cost = '7 MP',
    pow = '—',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Ailment',
    description = '40% chance to inflict Charm on All Enemies.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 4: +15% to chance to inflict status ailments.',
    name = '[[Mahamarin Karinon]]<span id="Mahamarin Karinon"></span>',
    default = '[[Mahamarin Karinon]]'
},
['mahapoismaon'] = {
    cost = '7 MP',
    pow = '—',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Ailment',
    description = '40% chance to inflict Poison on All Enemies.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 4: +15% to chance to inflict status ailments.',
    name = '[[Mahapoismaon]]<span id="Mahapoismaon"></span>',
    default = '[[Mahapoismaon]]'
},
['mahashibabooon'] = {
    cost = '7 MP',
    pow = '—',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Ailment',
    description = '40% chance to inflict Bind on All Enemies.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 4: +15% to chance to inflict status ailments.',
    name = '[[Mahashibabooon]]<span id="Mahashibabooon"></span>',
    default = '[[Mahashibabooon]]'
},
['binding cry'] = {
    cost = '6 MP',
    pow = '—',
    hit = '3~4',
    target_list = 'Random Enemies',
    attribute = 'Ailment',
    description = '30% chance to inflict Bind 3 to 4 times on Random Enemies.',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 4: +15% to chance to inflict status ailments.',
    name = '[[Binding Cry]]<span id="Binding Cry"></span>',
    default = '[[Binding Cry]]'
},
['outbreak'] = {
    cost = '6 MP',
    pow = '—',
    hit = '3~4',
    target_list = 'Random Enemies',
    attribute = 'Ailment',
    description = '60% chance to inflict Weak 3 to 4 times on Random Enemies.',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 4: +15% to chance to inflict status ailments.',
    name = '[[Outbreak]]<span id="Outbreak"></span>',
    default = '[[Outbreak]]'
},
['sexy dance'] = {
    cost = '6 MP',
    pow = '—',
    hit = '3~4',
    target_list = 'Random Enemies',
    attribute = 'Ailment',
    description = '30% chance to inflict Charm 3 to 4 times on Random Enemies.',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 4: +15% to chance to inflict status ailments.',
    name = '[[Sexy Dance]]<span id="Sexy Dance"></span>',
    default = '[[Sexy Dance]]'
},
['toxic cloud'] = {
    cost = '6 MP',
    pow = '—',
    hit = '3~4',
    target_list = 'Random Enemies',
    attribute = 'Ailment',
    description = '30% chance to inflict Poison 3 to 4 times on Random Enemies.',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 4: +15% to chance to inflict status ailments.',
    name = '[[Toxic Cloud]]<span id="Toxic Cloud"></span>',
    default = '[[Toxic Cloud]]'
},
['vengeance'] = {
    cost = '6 MP',
    pow = '—',
    hit = '3~4',
    target_list = 'Random Enemies',
    attribute = 'Ailment',
    description = '40% chance to inflict Curse 3 to 4 times on Random Enemies.',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 4: +15% to chance to inflict status ailments.',
    name = '[[Vengeance (Shin Megami Tensei: Liberation Dx2)|Vengeance]]<span id="Vengeance"></span>',
    default = '[[Vengeance (Shin Megami Tensei: Liberation Dx2)|Vengeance]]'
},
['white noise'] = {
    cost = '6 MP',
    pow = '—',
    hit = '3~4',
    target_list = 'Random Enemies',
    attribute = 'Ailment',
    description = '30% chance to inflict Mute 3 to 4 times on Random Enemies.',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 4: +15% to chance to inflict status ailments.',
    name = '[[White Noise]]<span id="White Noise"></span>',
    default = '[[White Noise]]'
},
	-- HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING
	-- HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING
	-- HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING
['charmdi'] = {
    cost = '3 MP',
    pow = '—',
    hit = '—',
    target_list = 'Single',
    attribute = 'Heal',
    description = 'Cures a Single Party Member of Charm. Reduces the chance of being Charmed during this wave by 30%.',
    effect = '—',
    skillpoints = '1',
    use = '—',
    unique = '—',
    level = '—',
    name = '[[Charmdi]]<span id="Charmdi"></span>',
    default = '[[Charmdi]]'
},
['cursedi'] = {
    cost = '3 MP',
    pow = '—',
    hit = '—',
    target_list = 'Single',
    attribute = 'Heal',
    description = 'Cures a Single Party Member of Curse. Reduces the chance of being Cursed during this wave by 30%.',
    effect = '—',
    skillpoints = '1',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Cursedi]]<span id="Cursedi"></span>',
    default = '[[Cursedi]]'
},
['mutudi'] = {
    cost = '3 MP',
    pow = '—',
    hit = '—',
    target_list = 'Single',
    attribute = 'Heal',
    description = 'Cures a Single Party Member of Mute. Reduces the chance of being Muted during this wave by 30%.',
    effect = '—',
    skillpoints = '1',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Mutudi]]<span id="Mutudi"></span>',
    default = '[[Mutudi]]'
},
['paraladi'] = {
    cost = '3 MP',
    pow = '—',
    hit = '—',
    target_list = 'Single',
    attribute = 'Heal',
    description = 'Cures a Single Party Member of Bind. Reduces the chance of being Bound during this wave by 30%.',
    effect = '—',
    skillpoints = '1',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Paraladi]]<span id="Paraladi"></span>',
    default = '[[Paraladi]]'
},
['posumudi'] = {
    cost = '3 MP',
    pow = '—',
    hit = '—',
    target_list = 'Single',
    attribute = 'Heal',
    description = 'Cures a Single Party Member of Poison. Reduces the chance of being Poisoned during this wave by 30%.',
    effect = '—',
    skillpoints = '1',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Posumudi]]<span id="Posumudi"></span>',
    default = '[[Posumudi]]'
},
['weakdi'] = {
    cost = '3 MP',
    pow = '—',
    hit = '—',
    target_list = 'Single',
    attribute = 'Heal',
    description = 'Cures a Single Party Member of Weak. Reduces the chance of being Weakened during this wave by 30%.',
    effect = '—',
    skillpoints = '1',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Weakdi]]<span id="Weakdi"></span>',
    default = '[[Weakdi]]'
},
['amrita'] = {
    cost = '4 MP',
    pow = '—',
    hit = '—',
    target_list = 'Single',
    attribute = 'Heal',
    description = 'Cures all status ailments of a Single Party Member.',
    effect = '—',
    skillpoints = '3',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Amrita]]<span id="Amrita"></span>',
    default = '[[Amrita]]'
},
['dia'] = {
    cost = '4 MP',
    pow = '50',
    hit = '—',
    target_list = 'Single',
    attribute = 'Heal',
    description = 'Heals a Single Party Member with 50 power.',
    effect = '—',
    skillpoints = '1',
	use = '9',
    unique = '—',
    level = 'Lv. 6: +15% to Healing amount.',
    name = '[[Dia]]<span id="Dia"></span>',
    default = '[[Dia]]'
},
['diara l'] = {
    cost = '4 MP',
    pow = '90',
    hit = '—',
    target_list = 'Single',
    attribute = 'Heal',
    description = 'Heals a Single Party Member with 90 power.',
    effect = '—',
    skillpoints = '5',
	use = '9',
    unique = '—',
    level = 'Lv. 6: +15% to Healing amount.',
    name = '[[Diara|Diara L]]<span id="Diara L"></span>',
    default = '[[Diara|Diara L]]'
},
['diara'] = {
    cost = '5 MP',
    pow = '90',
    hit = '—',
    target_list = 'Single',
    attribute = 'Heal',
    description = 'Heals a Single Party Member with 90 power.',
    effect = '—',
    skillpoints = '5',
	use = '9',
    unique = '—',
    level = 'Lv. 6: +15% to Healing amount.',
    name = '[[Diara]]<span id="Diara"></span>',
    default = '[[Diara]]'
},
['diarama'] = {
    cost = '6 MP',
    pow = '130',
    hit = '—',
    target_list = 'Single',
    attribute = 'Heal',
    description = 'Heals a Single Party Member with 130 power.',
    effect = '—',
    skillpoints = '8',
	use = '9',
    unique = '—',
    level = 'Lv. 6: +15% to Healing amount.',
    name = '[[Diarama]]<span id="Diarama"></span>',
    default = '[[Diarama]]'
},
['orlean prayer'] = {
    cost = '6 MP',
    pow = '130',
    hit = '—',
    target_list = 'Single',
    attribute = 'Heal',
    description = 'Heals a Single Party Member with 130 power and recovers 3 MP.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Jeanne d\'Arc]]',
    level = 'Lv. 4: +10% to healing amount.<br>MP cost -1.',
    name = '[[Orlean Prayer]]<span id="Orlean Prayer"></span>',
    default = '[[Orlean Prayer]]'
},
['recarm'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'Single',
    attribute = 'Heal',
    description = 'Revive a Single Party Member with 10% HP.',
    effect = '—',
    skillpoints = '6',
	use = '3',
    unique = '—',
    level = '—',
    name = '[[Recarm]]<span id="Recarm"></span>',
    default = '[[Recarm]]'
},
['diarahan'] = {
    cost = '7 MP',
    pow = '170',
    hit = '—',
    target_list = 'Single',
    attribute = 'Heal',
    description = 'Heals a Single Party Member with 170 power.',
    effect = '—',
    skillpoints = '11',
	use = '9',
    unique = '—',
    level = 'Lv. 6: +15% to Healing amount.',
    name = '[[Diarahan]]<span id="Diarahan"></span>',
    default = '[[Diarahan]]'
},
['fortune\'s blessing'] = {
    cost = '7 MP',
    pow = '130',
    hit = '—',
    target_list = 'Single',
    attribute = 'Heal',
    description = 'Heal a single ally (Power: 130) and cause them to recover from all status ailments.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Party Pixie]]',
    level = '—',
    name = '[[Fortune\'s Blessing]]<span id="Fortune\'s Blessing"></span>',
    default = '[[Fortune\'s Blessing]]'
},
['goddess\' embrace'] = {
    cost = '7 MP',
    pow = '—',
    hit = '—',
    target_list = 'Single',
    attribute = 'Heal',
    description = 'Revives a single party member with 100% HP, and casts Barrier on them.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Inanna]]; [[Maria]]',
    level = '—',
    name = '[[Goddess\' Embrace]]<span id="Goddess\' Embrace"></span>',
    default = '[[Goddess\' Embrace]]'
},
['mother creation'] = {
    cost = '7 MP',
    pow = '—',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Heal',
    description = 'After reviving a single party member with full HP and casting Lydia, receive 1 additional Press Turn Icon.',
    effect = '—',
    skillpoints = '—',
    use = '1',
    unique = '[[Asherah]]',
    level = 'Lv. 4: 50% chance of 1MP recovery when using this skill.<br>MP cost of this skill -1.',
    name = '[[Mother Creation]]<span id="Mother Creation"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mother Creation|Mother Creation]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|heal}}',
    default = '[[Mother Creation]]'
},
['samrecarm'] = {
    cost = '8 MP',
    pow = '—',
    hit = '—',
    target_list = 'Single',
    attribute = 'Heal',
    description = 'Revive a Single Party Member with full HP.',
    effect = '—',
    skillpoints = '8',
	use = '1',
    unique = '—',
    level = '—',
    name = '[[Samrecarm]]<span id="Samrecarm"></span>',
    default = '[[Samrecarm]]'
},
['mediarahan h'] = {
    cost = '10 MP',
    pow = '130',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Heals All Party Members with 130 power.',
    effect = '—',
    skillpoints = '11',
	use = '9',
    unique = '—',
    level = 'Lv. 4: +9% to Healing amount.',
    name = '[[Mediarahan|Mediarahan H]]<span id="Mediarahan H"></span>',
    default = '[[Mediarahan|Mediarahan H]]'
},
['mecharmdi'] = {
    cost = '4 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Cures All Party Members of Charm. Reduces the chance of being Charmed during this wave by 30%.',
    effect = '—',
    skillpoints = '5',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Mecharmdi]]<span id="Mecharmdi"></span>',
    default = '[[Mecharmdi]]'
},
['mekasudi'] = {
    cost = '4 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Cures All Party Members of Curse. Reduces the chance of being Cursed during this wave by 30%.',
    effect = '—',
    skillpoints = '5',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Mekasudi]]<span id="Mekasudi"></span>',
    default = '[[Mekasudi]]'
},
['memutudi'] = {
    cost = '4 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Cures All Party Members of Mute. Reduces the chance of being Muted during this wave by 30%.',
    effect = '—',
    skillpoints = '5',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Memutudi]]<span id="Memutudi"></span>',
    default = '[[Memutudi]]'
},
['meparaladi'] = {
    cost = '4 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Cures All Party Members of Bind. Reduces the chance of being Bound during this wave by 30%.',
    effect = '—',
    skillpoints = '5',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Meparaladi]]<span id="Meparaladi"></span>',
    default = '[[Meparaladi]]'
},
['meposumudi'] = {
    cost = '4 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Cures All Party Members of Poison. Reduces the chance of being Poisoned during this wave by 30%.',
    effect = '—',
    skillpoints = '5',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Meposumudi]]<span id="Meposumudi"></span>',
    default = '[[Meposumudi]]'
},
['meweakdi'] = {
    cost = '4 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Cures All Party Members of Weak. Reduces the chance of being Weakened during this wave by 30%.',
    effect = '—',
    skillpoints = '5',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Meweakdi]]<span id="Meweakdi"></span>',
    default = '[[Meweakdi]]'
},
['prayer'] = {
    cost = '5 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Cures all status ailments of All Party Members.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Prayer]]<span id="Prayer"></span>',
    default = '[[Prayer]]'
},
['ce acatls\' return'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Revives all party members with 100% HP, then increases ATK, DEF, and EV/AC of all party members by 20% (3 turns)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Quetzalcoatl]] <small>(Original)</small>',
    level = 'Lv. 4: 50% chance of 1 MP recovery when using this skill.<br>MP cost of this skill -1',
    name = '[[Ce Acatls\' Return]]<span id="Ce Acatls\' Return"></span>',
    default = '[[Ce Acatls\' Return]]'
},
['media'] = {
    cost = '6 MP',
    pow = '25',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Heals All Party Members with 25 power.',
    effect = '—',
    skillpoints = '2',
	use = '9',
    unique = '—',
    level = 'Lv. 4: +9% to Healing amount.',
    name = '[[Media]]<span id="Media"></span>',
    default = '[[Media]]'
},
['mediara l'] = {
    cost = '6 MP',
    pow = '60',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Heals All Party Members with 60 power.',
    effect = '—',
    skillpoints = '5',
	use = '9',
    unique = '—',
    level = 'Lv. 4: +9% to Healing amount.',
    name = '[[Mediara|Mediara L]]<span id="Mediara L"></span>',
    default = '[[Mediara|Mediara L]]'
},
['woven fate'] = {
    cost = '6 MP',
    pow = '75',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Heals all party members (Power: 75), then revives an ally at random with 50% HP.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Clotho]]',
    level = 'Lv. 4: +10% to Healing amount of this skill.<br>MP cost of this skill -1.',
    name = '[[Woven Fate]]<span id="Woven Fate"></span>',
    default = '[[Woven Fate]]'
},
['mediara'] = {
    cost = '7 MP',
    pow = '60',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Heals All Party Members with 60 power.',
    effect = '—',
    skillpoints = '5',
	use = '9',
    unique = '—',
    level = 'Lv. 4: +9% to Healing amount.',
    name = '[[Mediara]]<span id="Mediara"></span>',
    default = '[[Mediara]]'
},
['mediarama'] = {
    cost = '8 MP',
    pow = '95',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Heals All Party Members with 95 power.',
    effect = '—',
    skillpoints = '8',
	use = '9',
    unique = '—',
    level = 'Lv. 4: +9% to Healing amount.',
    name = '[[Mediarama]]<span id="Mediarama"></span>',
    default = '[[Mediarama]]'
},
['recarmdra'] = {
    cost = '8 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Revive All Party Members with full HP, caster dies.',
    effect = '—',
    skillpoints = '10',
	use = '1',
    unique = '—',
    level = '—',
    name = '[[Recarmdra]]<span id="Recarmdra"></span>',
    default = '[[Recarmdra]]'
},
['mediarahan'] = {
    cost = '9 MP',
    pow = '130',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Heals All Party Members with 130 power.',
    effect = '—',
    skillpoints = '11',
    use = '9',
    unique = '—',
    level = 'Lv. 4: +9% to Healing amount.',
    name = '[[Mediarahan]]<span id="Mediarahan"></span>',
    default = '[[Mediarahan]]'
},
['salvation'] = {
    cost = '9 MP',
    pow = '95',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Heals All Party Members with 95 power. Cures all status aliments.',
    effect = '—',
    skillpoints = '15',
	use = '3',
    unique = '—',
    level = 'Lv. 4: +10% to Healing amount of this skill.<br>MP cost of this skill -1.',
    name = '[[Salvation]]<span id="Salvation"></span>',
    default = '[[Salvation]]'
},
['silent prayer'] = {
    cost = '7 MP',
    pow = '—',
    hit = '—',
    target_list = 'All',
    attribute = 'Heal',
    description = 'Cures all status ailments and removes all Good Status effects of All Party Members and Enemies.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Silent Prayer]]<span id="Silent Prayer"></span>',
    default = '[[Silent Prayer]]'
},
['cleansing shout'] = {
    cost = '5 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Cures all status ailments and removes debuffs from all party members.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Daisoujou]]',
    level = 'Lv. 4: 50% chance of 1MP recovery when using this skill.<br>MP cost of this skill -1.',
    name = '[[Cleansing Shout]]<span id="Cleansing Shout"></span>',
    default = '[[Cleansing Shout]]'
},
['virtuous prosperity'] = {
    cost = ' MP',
    pow = '100',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Heals all party members (Power: 100), then removes status ailments from all party members and adds immunity to skills that inflict Mortal. (1 turn)<br>*This skill will gain 1 Boost level with each use.<hr>Boost Level 1: Will now cast Barrier on all party members (1 turn).<br>Boost Level 2: Will now cast Repel Magic (including Almighty) on all allies. (1 turn)<br>Boost Level 3: Increases Power to 130.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Lakshmi]] <small>([[Dimensional]])</small>',
    level = 'Lv. 4: +10% to Healing amount of this skill.<br>MP cost of this skill -1.',
    name = '[[Virtuous Prosperity]]<span id="Virtuous Prosperity"></span>',
    default = '[[Virtuous Prosperity]]'
},
['barong dance'] = {
    cost = '7 MP',
    pow = '95',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Heals All Party Members with 95 power and increases ATK, DEF, EV/AC of All Party Members by 20% for 3 turns.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Barong]]',
    level = 'Lv. 4: +10% to Healing amount of this skill.<br>MP cost of this skill -1.',
    name = '[[Barong Dance]]<span id="Barong Dance"></span>',
    default = '[[Barong Dance]]'
},
	-- SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT
	-- SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT
	-- SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT
['barrier'] = {
    cost = '4 MP',
    pow = '—',
    hit = '—',
    target_list = 'Single Party Member',
    attribute = 'Support',
    description = 'Casts a Barrier on a Single Party Member, granting immunity to all status ailments for 3 turns.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Barrier]]<span id="Barrier"></span>',
    default = '[[Barrier]]'
},
['lydia'] = {
    cost = '4 MP',
    pow = '—',
    hit = '—',
    target_list = 'Single Party Member',
    attribute = 'Support',
    description = 'Casts Lydia on a Single Party Member, healing their HP at the beginning of their turn for 3 turns.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Lydia]]<span id="Lydia"></span>',
    default = '[[Lydia]]'
},
['tetraja'] = {
    cost = '4 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'All Party Members will Null Mortal. (1 turn)',
    effect = '—',
    skillpoints = '4',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Tetraja]]<span id="Tetraja"></span>',
    default = '[[Tetraja]]'
},
['dekunda'] = {
    cost = '5 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'Remove debuffs from All Party Members.',
    effect = '—',
    skillpoints = '4',
	use = '—',
    unique = '—',
    level = 'Lv. 5: +25% chance of 1 MP recovery.',
    name = '[[Dekunda]]<span id="Dekunda"></span>',
    default = '[[Dekunda]]'
},
['rakukaja'] = {
    cost = '5 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'Increases DEF of All Party Members by 20% for 3 turns.',
    effect = '—',
    skillpoints = '6',
	use = '—',
    unique = '—',
    level = 'Lv. 5: +25% chance of 1 MP recovery.',
    name = '[[Rakukaja]]<span id="Rakukaja"></span>',
    default = '[[Rakukaja]]'
},
['sukukaja'] = {
    cost = '5 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'Increases EV/AC of All Party Members by 20% for 3 turns.',
    effect = '—',
    skillpoints = '6',
	use = '—',
    unique = '—',
    level = 'Lv. 5: +25% chance of 1 MP recovery.',
    name = '[[Sukukaja]]<span id="Sukukaja"></span>',
    default = '[[Sukukaja]]'
},
['tarukaja'] = {
    cost = '5 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'Increases ATK of All Party Members by 20% for 3 turns.',
    effect = '—',
    skillpoints = '6',
	use = '—',
    unique = '—',
    level = 'Lv. 5: +25% chance of 1 MP recovery.',
    name = '[[Tarukaja]]<span id="Tarukaja"></span>',
    default = '[[Tarukaja]]'
},
['blood rush'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'Increases own parties ATK and EV/AC by 20%. (3 turns)',
    effect = '—',
    skillpoints = '6',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Blood Rush]]<span id="Blood Rush"></span>',
    default = '[[Blood Rush]]'
},
['five elements'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'Casts Repel Magic (including Almighty) effect on all Party Members. (1 turn)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Huang Long]]',
    level = 'Lv. 4: 50% chance of 1 MP recovery when using this skill.<br>MP cost of this skill -1',
    name = '[[Five Elements]]<span id="Five Elements"></span>',
    default = '[[Five Elements]]'
},
['nocturne'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'Increases own party\'s DEF and EV/AC by 20% for 3 turns.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Nocturne]]<span id="Nocturne"></span>',
    default = '[[Nocturne]]'
},
['barrier\'s blessing'] = {
    cost = '7 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'Restores 1 MP to all party members, then gives all party members Bulwark with 500 HP. (2 turns)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Madoka Kaname]]',
    level = '—',
    name = '[[Barrier\'s Blessing]]<span id="Barrier\'s Blessing"></span>',
    default = '[[Barrier\'s Blessing]]'
},
['fortune\'s kiss'] = {
    cost = '7 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'Casts Lydia on own party, and for 3 turns all party members gain +20% to ATK, DEF, and AC/EV.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Party Pixie]]',
    level = 'Lv. 4:50% chance of 1 MP recovery when using this skill.<br>MP cost of this skill -1.',
    name = '[[Fortune\'s Kiss]]<span id="Fortune\'s Kiss"></span>',
    default = '[[Fortune\'s Kiss]]'
},
['makarakarn'] = {
    cost = '7 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'All Party Members repels Magic damage for 1 turn.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Makarakarn]]<span id="Makarakarn"></span>',
    default = '[[Makarakarn]]'
},
['red zone'] = {
    cost = '7 MP',
    pow = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'All Party Members enter a state of Might. The next Phys attack will have a Critical effect.',
    effect = '—',
    skillpoints = '—',
    use = '3',
    unique = '[[Hell Biker]]',
    level = 'Lv. 4: +50% chance of 1 MP recovery.<br>MP cost -1.',
    name = '[[Red Zone]]<span id="Red Zone"></span>',
    default = '[[Red Zone]]'
},
['tenson korin'] = {
    cost = '7 MP',
    pow = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'Removes debuffs and increases the ATK, DEF, EV/AC of All Party Members by 20% for 6 turns.',
    effect = '—',
    skillpoints = '—',
    use = '—',
    unique = '[[Amaterasu]]',
    level = 'Lv. 4: 50% chance of 1 MP recovery when using this skill. MP cost of this skill -1.',
    name = '[[Tenson Korin]]<span id="Tenson Korin"></span>',
    default = '[[Tenson Korin]]'
},
['tetrakarn'] = {
    cost = '7 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'All Party Members repels Physical damage for 1 turn.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Tetrakarn]]<span id="Tetrakarn"></span>',
    default = '[[Tetrakarn]]'
},
['luster candy'] = {
    cost = '8 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'Increases ATK, DEF, EV/AC of All Party Members by 20% for 3 turns.',
    effect = '—',
    skillpoints = '15',
	use = '—',
    unique = '—',
    level = 'Lv. 4: +50% of 1 MP recovery when using this skill.<br>MP cost of this skill -1.',
    name = '[[Luster Candy]]<span id="Luster Candy"></span>',
    default = '[[Luster Candy]]'
},
['arms dance'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Activates the following Chain Effect after reducing DEF and EV/AC of all enemies by 20% (1 turn): Inflicts Phys (Physical) damage 4 times (Power: 50; Total: 200) on a single enemy.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Chi You]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
    name = '[[Arms Dance]]<span id="Arms Dance"></span>',
    default = '[[Arms Dance]]'
},
['dance of rebellion'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'Places all party members into a state of Might, then inflicts Phys (Physical) damage 4 times (Power: 50, Total: 200) on a single enemy.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Kali]] <small>([[Dimensional]])</small>',
    level = '—',
    name = '[[Dance of Rebellion]]<span id="Dance of Rebellion"></span>',
    default = '[[Dance of Rebellion]]'
},
['barrier break'] = {
    cost = '3 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Remove Barrier from All Enemies.',
    effect = '—',
    skillpoints = '6',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Barrier Break]]<span id="Barrier Break"></span>',
    default = '[[Barrier Break]]'
},
['discord'] = {
    cost = '3 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Removes Charge, Concentrate and Might from All Enemies.',
    effect = '—',
    skillpoints = '6',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Discord]]<span id="Discord"></span>',
    default = '[[Discord]]'
},
['lydia break'] = {
    cost = '3 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Removes Lydia from All Enemies.',
    effect = '—',
    skillpoints = '6',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Lydia Break]]<span id="Lydia Break"></span>',
    default = '[[Lydia Break]]'
},
['makara break'] = {
    cost = '3 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Removes Repel Mag from All Enemies.',
    effect = '—',
    skillpoints = '6',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Makara Break]]<span id="Makara Break"></span>',
    default = '[[Makara Break]]'
},
['taunt'] = {
    cost = '3 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Increases ATK and reduces DEF of All Enemies by 20% for 3 turns.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = 'Lv. 5: +25% chance of 1 MP recovery.',
    name = '[[Taunt]]<span id="Taunt"></span>',
    default = '[[Taunt]]'
},
['tetra break'] = {
    cost = '3 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Removes Repel Phys from All Enemies.',
    effect = '—',
    skillpoints = '6',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Tetra Break]]<span id="Tetra Break"></span>',
    default = '[[Tetra Break]]'
},
['dark pandemic'] = {
    cost = '5 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Remove buffs from All Enemies, and reduces either ATK, DEF or EV/AC of All Enemies by 20% for 3 turns.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Kudlak]]',
    level = 'Lv. 4: 50% chance of 1 MP recovery.<br>MP cost -1.',
    name = '[[Dark Pandemic]]<span id="Dark Pandemic"></span>',
    default = '[[Dark Pandemic]]'
},
['dekaja'] = {
    cost = '5 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Remove buffs from All Enemies.',
    effect = '—',
    skillpoints = '4',
	use = '—',
    unique = '—',
    level = 'Lv. 5: +25% chance of 1 MP recovery.',
    name = '[[Dekaja]]<span id="Dekaja"></span>',
    default = '[[Dekaja]]'
},
['Invisible Mischief'] = {
    cost = '5 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Decreases DEF of all enemies by 20% (1 turn), caster dies.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Poltergeist]]',
    level = '—',
    name = '[[Invisible Mischief]]<span id="Invisible Mischief"></span>',
    default = '[[Invisible Mischief]]'
},
['plague of babylon'] = {
    cost = '5 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = '100% chance to inflict Weak and Poison on all enemies after removing Barriers from all enemies.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Nergal]]',
    level = 'Lv. 4: 50% chance of 1 MP recovery.<br>MP cost -1.',
    name = '[[Plague of Babylon]]<span id="Plague of Babylon"></span>',
    default = '[[Plague of Babylon]]'
},
['rakunda'] = {
    cost = '5 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Reduces DEF of All Enemies by 20% for 3 turns.',
    effect = '—',
    skillpoints = '6',
	use = '—',
    unique = '—',
    level = 'Lv. 5: +25% chance of 1 MP recovery.',
    name = '[[Rakunda]]<span id="Rakunda"></span>',
    default = '[[Rakunda]]'
},
['sukunda'] = {
    cost = '5 MP',
    pow = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Reduces EV/AC of All Enemies by 20% for 3 turns.',
    effect = '—',
    skillpoints = '6',
    use = '—',
    unique = '—',
    level = 'Lv. 5: +25% chance of 1 MP recovery.',
    name = '[[Sukunda]]<span id="Sukunda"></span>',
    default = '[[Sukunda]]'
},
['tarunda'] = {
    cost = '5 MP',
    pow = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Reduces ATK of All Enemies by 20% for 3 turns.',
    effect = '—',
    skillpoints = '6',
    use = '—',
    unique = '—',
    level = 'Lv. 5: +25% chance of 1 MP recovery.',
    name = '[[Tarunda]]<span id="Tarunda"></span>',
    default = '[[Tarunda]]'
},
['acid breath'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Reduces DEF and EV/AC of All Enemies by 20% for 3 turns.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = 'Lv. 5: +25% chance of 1 MP recovery.',
    name = '[[Acid Breath]]<span id="Acid Breath"></span>',
    default = '[[Acid Breath]]'
},
['demonsbane'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'Puts all party members into a state of Zenith. (1 turn)<hr>Then activates the following Chain Effect: Inflicts Phys (Physical) damage 4 times (Power: 35; Total: 140) with 30% crit rate on all enemies.<br>*Counter effects will not work on this skill.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Fariedone]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
    name = '[[Demonsbane]]<span id="Demonsbane"></span>',
    default = '[[Demonsbane]]'
},
['fog breath'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Reduces ATK and EV/AC of All Enemies by 20% for 3 turns.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = 'Lv. 5: +25% chance of 1 MP recovery.',
    name = '[[Fog Breath]]<span id="Fog Breath"></span>',
    default = '[[Fog Breath]]'
},
['fury raid'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Activates the following Chain Effect after reducing the DEF and EV/AC of all enemies by 20% (1 turn): Inflicts Phys damage (Physical, Power: 120) with Bulwark Pierce and a 30% Critical hit rate to all enemies.<hr>When the attack is successful, inflicts Bind on all enemies that were hit with a 50% infliction rate.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Ladon]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Fury Raid]]<span id="Fury Raid"></span>',
    default = '[[Fury Raid]]'
},
['ghost hack'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = '50% chance to inflict Mute/Bind on all enemies after removing Barriers from all enemies.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Motoko Kusanagi]]',
    level = 'Lv. 4: +20% chance to inflict status ailments when using this skill<br>MP cost of this skill -1.',
    name = '[[Ghost Hack]]<span id="Ghost Hack"></span>',
    default = '[[Ghost Hack]]'
},
['war cry'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Reduces ATK and DEF of All Enemies by 20% for 3 turns.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = 'Lv. 5: +25% chance of 1 MP recovery.',
    name = '[[War Cry]]<span id="War Cry"></span>',
    default = '[[War Cry]]'
},
['goddess\' fan'] = {
    cost = '7 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Remove all status buffs of all enemies and decrease the ATK, DEF and EV/AC of all enemies by 20%. (6 turns)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Xi Wangmu]]',
    level = 'Lv. 4: 50% chance of 1MP recovery when using this skill.<br>MP cost of this skill -1.',
    name = '[[Goddess\' Fan]]<span id="Goddess\' Fan"></span>',
    default = '[[Goddess\' Fan]]'
},
['debilitate'] = {
    cost = '8 MP',
    pow = '—',
    hit = '—',
    target_list = 'Reduces ATK, DEF, and EV/AC of All Enemies by 20% for 3 turns.',
    attribute = 'Support',
    description = 'All Enemies',
    effect = '—',
    skillpoints = '15',
	use = '—',
    unique = '—',
    level = 'Lv. 4: +50% of 1MP recovery when using this skill.<br>MP cost of this skill -1.',
    name = '[[Debilitate]]<span id="Debilitate"></span>',
    default = '[[Debilitate]]'
},
['enemy annihilation'] = {
    cost = '8 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Decreases ATK, DEF and EV/AC of all enemies by 20% (1 turn), then activates the following Chain Effect: Inflicts Phys (Physical) damage (power: 120) with 30% crit rate on all enemies.<br>This skill will have Phys Pierce effect.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Atavaka]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Enemy Annihilation]]<span id="Enemy Annihilation"></span>',
    default = '[[Enemy Annihilation]]'
},
['path of prominence'] = {
    cost = '8 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'Increases ATK, DEF and EV/AC of all party members by 20%. (1 turn)<hr>Then activates the following Chain Effect: Inflict Almighty (Magic) damage (power: 120) on all enemies.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Vairocana]]',
    level = 'Lv. 6: +12% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Path of Prominence]]<span id="Path of Prominence"></span>',
    default = '[[Path of Prominence]]'
},
['measured fate'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'All',
    attribute = 'Support',
    description = 'Removes debuffs from all party members. Removes buffs and Good Status Null Mortal effects from all enemies.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Lachesis]]',
    level = 'Lv. 4: 50% chance of 1 MP recovery when using this skill.<br>MP cost of this skill -1.',
    name = '[[Measured Fate]]<span id="Measured Fate"></span>',
    default = '[[Measured Fate]]'
},
['noblewoman aid'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'Increases own party\'s ATK, DEF and EV/AC by 20%. (1 turn)<hr>This skill will gain 1 Boost level with each use.<br>[Boost Level: 1] Adds Reduces ATK, DEF and EV/AC of all enemies by 20%. (1 turn)<br>[Boost Level: 2] Skill effects, including additional effects, will last for 3 turns.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Gemori]]',
    level = 'Lv. 4:50% chance of 1 MP recovery when using this skill.<br>MP cost of this skill -1.',
    name = '[[Noblewoman Aid]]<span id="Noblewoman Aid"></span>',
    default = '[[Noblewoman Aid]]'
},
['war dance'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'Increases own parties ATK and DEF by 20% for 3 turns.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[War Dance]]<span id="War Dance"></span>',
    default = '[[War Dance]]'
},
['agile cry'] = {
    cost = '7 MP',
    pow = '—',
    hit = '—',
    target_list = 'All',
    attribute = 'Support',
    description = 'Reduces all enemy EV/AC and increases own parties EV/AC by 20%. (3 turns)',
    effect = '—',
    skillpoints = '15',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Agile Cry]]<span id="Agile Cry"></span>',
    default = '[[Agile Cry]]'
},
['defensive cry'] = {
    cost = '7 MP',
    pow = '—',
    hit = '—',
    target_list = 'All',
    attribute = 'Support',
    description = 'Reduces all enemy ATK and increases own parties DEF by 20% for 3 turns.',
    effect = '—',
    skillpoints = '15',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Defensive Cry]]<span id="Defensive Cry"></span>',
    default = '[[Defensive Cry]]'
},
['offensive cry'] = {
    cost = '7 MP',
    pow = '—',
    hit = '—',
    target_list = 'All',
    attribute = 'Support',
    description = 'Increases entire party\'s ATK by 20% and decreases DEF of all enemies by 20%. (1 turn)',
    effect = '—',
    skillpoints = '15',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Offensive Cry]]<span id="Offensive Cry"></span>',
    default = '[[Offensive Cry]]'
},
['chief god\'s haki'] = {
    cost = '8 MP',
    pow = '—',
    hit = '—',
    target_list = 'All',
    attribute = 'Support',
    description = 'Puts all party members in a state of Zenith for two turns, and inflicts Gloom on all enemies for two turns.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Odin]] <small>([[Dimensional]])</small>',
    level = '—',
    name = '[[Chief God\'s Haki]]<span id="Chief God\'s Haki"></span>',
    default = '[[Chief God\'s Haki]]'
},
['invasion'] = {
    cost = '8 MP',
    pow = '—',
    hit = '—',
    target_list = 'All',
    attribute = 'Support',
    description = 'Increases ATK, DEF and EV/AC of all party members by 20% and reduces all enemy ATK, DEF and EV/AC by 20%. (1 turn)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Demiurge]]',
    level = '—',
    name = '[[Invasion]]<span id="Invasion"></span>',
    default = '[[Invasion]]'
},
['tag'] = {
    cost = '3 MP',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Support',
    description = 'Skips a turn without using a Press turn Icon.<hr>Increases own party\'s ATK or DEF or EV/AC by 20% (1 turn).<br>*Cannot be used in battles with Break System rules.<br>*This skill can only be used once per turn for all party members.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Jack Frost]]; [[Pyro Jack]]; [[Queen Frost]]',
    level = '—',
    name = '[[Tag]]<span id="Tag"></span>',
    default = '[[Tag]]'
},
['rebellion'] = {
    cost = '4 MP',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Support',
    description = 'Self enters a state of Might. The next Phys attack will have a Critical effect.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Rebellion]]<span id="Rebellion"></span>',
    default = '[[Rebellion]]'
},
['charge'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Support',
    description = 'Self enters a state of Charge. Increases the next Phys attack damage by 125%.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Charge]]<span id="Charge"></span>',
    default = '[[Charge]]'
},
['concentrate'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Support',
    description = 'Self enters a state of Concentrate. Increases the next Mag attack damage by 125%.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Concentrate]]<span id="Concentrate"></span>',
    default = '[[Concentrate]]'
},
['mega boost'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Support',
    description = 'Self enters a state of Charge and Might. Increases the next Phys attack damage by 125% and will have a Critical effect.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Girimekhala]]',
    level = 'Lv. 4: 50% chance of 1 MP recovery when using this skill.<br>MP cost of this skill -1.',
    name = '[[Mega Boost]]<span id="Mega Boost"></span>',
    default = '[[Mega Boost]]'
},
	-- PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE
	-- PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE
	-- PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE
['6th day miracle'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Dark Pierce. Adds Null Mortal. +100% to Max HP. +5 to Max MP.<hr>-100% to damage taken when the skill holder has 1 or more counts of Malice.<hr>Self starts the battle with 1 count of Fortify and a Bulwark with an HP value equivalent to 100% of Max HP. (3 turns)<hr>Activates the following Chain Effect at the start of the enemy turn: Places 1 count of Malice on self, restores 100% HP, and restores 4 MP. (Activates up to 3 times per battle)<hr>Activates the following Chain Effect when an ally or enemy falls in battle: Places 1 count of Malice on self.<hr>Activates the following Chain Effect if the one with this skill has 5 counts of Malice at the end of own turn: Removes all Bulwarks and Malice counts from all enemies, inflicts Dark damage (Magic, Power: 200) 5 times on random enemies, and then lowers the Dark Attribute Affinity of hit enemies by 1 level. (1 turn)<br>*Damage dealt by this skill is dependent on Mag DEF.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Vanitas]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[6th Day Miracle]]<span id="6th Day Miracle"></span>',
    default = '[[6th Day Miracle]]'
},
['6th sense survivor'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '-50% to Critical hit rate of damage received. HP stops at 1 HP upon receiving the first killing blow.',
    effect = '—',
    skillpoints = '14',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[6th Sense Survivor]]<span id="6th Sense Survivor"></span>',
    default = '[[6th Sense Survivor]]'
},
['agility amp i'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+5 to Agility.',
    effect = '—',
    skillpoints = '3',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Agility Amp I]]<span id="Agility Amp I"></span>',
    default = '[[Agility Amp I]]'
},
['agility amp ii'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+10 to Agility.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Agility Amp II]]<span id="Agility Amp II"></span>',
    default = '[[Agility Amp II]]'
},
['agility amp iii'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15 to Agility.',
    effect = '—',
    skillpoints = '12',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Agility Amp III]]<span id="Agility Amp III"></span>',
    default = '[[Agility Amp III]]'
},
['ailment survivor'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% chance to inflict status ailments, and HP stops at 1 HP upon receiving the first killing blow.',
    effect = '—',
    skillpoints = 'N/A',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Ailment Survivor]]<span id="Ailment Survivor"></span>',
    default = '[[Ailment Survivor]]'
},
['alder king'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect at the start of own turn: Heals 15% HP of all party members.<hr>Activates the following Chain Effect at the start of enemy turn: Adds 1 to the count for Spirit Chains (Intimidation) to the enemy with the highest Phys ATK and reduces ATK of all enemies by 20%. (1 turn)<hr>Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Decrease the enemy\'s Press Turn Icons by 1. (Max: 2)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Erlkonig]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Alder King]]<span id="Alder King"></span>',
    default = '[[Alder King]]'
},
['almighty accele'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Almighty damage. +20% to own affect on Battle Speed.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Almighty Accele]]<span id="Almighty Accele"></span>',
    default = '[[Almighty Accele]]'
},
['almighty amp'] = {
    cost = '—',
    pow = '—',
    target = 'Self',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+25% to Almighty damage.',
    effect = '—',
    skillpoints = '21',
    unique = '—',
    level = '—',
    name = '[[Almighty Amp]]<span id="Almighty Amp"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Almighty Amp|Almighty Amp]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|passive}}',
    default = '[[Almighty Amp]]'
},
['almighty boost'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Almighty damage.',
    effect = '—',
    skillpoints = 'N/A',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Almighty Boost]]<span id="Almighty Boost"></span>',
    default = '[[Almighty Boost]]'
},
['almighty debuff'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Almighty damage. +15% chance to inflict status ailments.',
    effect = '—',
    skillpoints = '14',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Almighty Debuff]]<span id="Almighty Debuff"></span>',
    default = '[[Almighty Debuff]]'
},
['almighty slowda'] = {
    cost = '—',
    pow = '—',
    target = 'Self',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Almighty damage.<hr>-20% to own affect on Battle Speed.',
    effect = '—',
    skillpoints = 'N/A',
    unique = '—',
    level = '—',
    name = '[[Almighty Slowda]]<span id="Almighty Slowda"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Almighty Slowda|Almighty Slowda]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|passive}}',
    default = '[[Almighty Slowda]]'
},
['almighty survivor'] = {
    cost = '—',
    pow = '—',
    target = 'Self',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Almighty damage and HP stops at 1 HP upon receiving the first killing blow.',
    effect = '—',
    skillpoints = '16',
    unique = '—',
    level = '—',
    name = '[[Almighty Survivor]]<span id="Almighty Survivor"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Almighty Survivor|Almighty Survivor]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|passive}}',
    default = '[[Almighty Survivor]]'
},
['almighty vital'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Almighty damage. +20% to Max HP.',
    effect = '—',
    skillpoints = 'N/A',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Almighty Vital]]<span id="Almighty Vital"></span>',
    default = '[[Almighty Vital]]'
},
['andalucia'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect when this demon evades an enemy\'s Physical attack: Inflict Phys (physical) damage with 50% crit rate on all enemies 4 times.<br>Counter effects will not work on this skill.<br>(Power: 30, Total: 120).',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '—',
    level = 'Lv. 6: +20% to EV.',
    name = '[[Andalucia]]<span id="Andalucia"></span>',
    default = '[[Andalucia]]'
},
['aqua grace'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Ice Pierce.<hr>+20% to own effect on Battle Speed.<hr>Activates the following Chain Effect at the beginning of the 1st turn, as well as at the start of own turn: Adds Bulwark of approximately 1000 HP to all party members (3 turns).<hr>While the one with this skill is alive, all party members will receive the following effect: While being the recipient of Bulwark, +30% to Magic damage and +1 MP to naturally recovered MP.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Anahita]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Aqua Grace]]<span id="Aqua Grace"></span>',
    default = '[[Aqua Grace]]'
},
['arcane ritual'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'While the demon with this skill is alive, all party members gain +20% increase in status ailment auto cure rate.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Mishaguji]]',
    level = '—',
    name = '[[Arcane Ritual]]<span id="Arcane Ritual"></span>',
    default = '[[Arcane Ritual]]'
},
['archangel\'s revelation'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect at the start of own turn: Increases the ATK, DEF, and EV/AC of all party members by 20% (1 turn), grants them all a Bulwark equivalent to 50% of their max HP (1 turn), and grants them Evade Mortal (1 turn).<hr>Then, lowers the Light Attribute Affinity of all enemies by 3 levels. (1 turn)<hr>While the one with this skill is alive, all party members will receive the following effect: Reduces damage received by 20% from skills that target random opponents when in a state of Evade Mortal.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Michael]] <small>(Original)</small>',
    level = 'Lv. 4: +20% to Magic damage.',
    name = '[[Archangel\'s Revelation]]<span id="Archangel\'s Revelation"></span>',
    default = '[[Archangel\'s Revelation]]'
},
['arms mastery'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+30% to Phys damage and +30% to Phys hit rate. Reduces the cost of Phys Skills by 1 MP.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Siegfried]]',
    level = 'Lv. 6: +10% to Phys damage, +10% to AC.',
    name = '[[Arms Mastery]]<span id="Arms Mastery"></span>',
    default = '[[Arms Mastery]]'
},
['ascended general'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+35% to Phys damage. +30% to own effect on Battle Speed.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Masakado]] <small>([[Fury]])</small>',
    level = '—',
    name = '[[Ascended General]]<span id="Ascended General"></span>',
    default = '[[Ascended General]]'
},
['ashihara no nakatsukuni\'s might'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Ice Pierce.<hr>+20% to own effect on Battle Speed.<hr>HP stops at 1 upon receiving the first 2 killing blows.<hr>Activates the following Chain Effect at the start of own turn: Decreases the Ice Attribute Affinity of all enemies by 2 levels. (1 turn)<hr>Activates the following Chain Effect when a party member strikes an enemy weak point: Restores 1 MP to all party members, increases the ATK of all party members by 20% (1 turn), and decreases the DEF of all enemies by 20%. (1 turn)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Sukuna-Hikona]] <small>([[Dimensional]])</small>',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Ashihara no Nakatsukuni\'s Might]]<span id="Ashihara no Nakatsukuni\'s Might"></span>',
    default = '[[Ashihara no Nakatsukuni\'s Might]]'
},
['assassin'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+10% to single-target attack skill damage.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Assassin (Skill)|Assassin]]<span id="Assassin"></span>',
    default = '[[Assassin (Skill)|Assassin]]'
},
['attack function'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Changes Normal Attack to the following: Dark damage (Magic, Power: 150) with a Bulwark-piercing effect and Remnants on a single enemy, Decreases the Dark Attribute Affinity by 1 level. (1 turn)<br>*Damage from this skill is dependent on Mag DEF, and ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Vanitas]]',
    level = '—',
    name = '[[Attack Function]]<span id="Attack Function"></span>',
    default = '[[Attack Function]]'
},
['auto-debilitate'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect at the beginning of the 1st turn: Cast Debilitate.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Macha]]; [[Metatron]] <small>([[Malice]])</small>; [[Moloch]] <small>([[Dimensional]])</small>; [[Walpurgisnacht]]',
    level = '—',
    name = '[[Auto-Debilitate]]<span id="Auto-Debilitate"></span>',
    default = '[[Auto-Debilitate]]'
},
['auto-luster candy'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect at the beginning of the 1st turn: Cast Luster Candy.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Dark Schneider]]; [[Homura Akemi]]; [[Mephisto]]; [[Mitra-Buddha]]; [[Zeus]]',
    level = '—',
    name = '[[Auto-Luster Candy]]<span id="Auto-Luster Candy"></span>',
    default = '[[Auto-Luster Candy]]'
},
['auto-rakuka'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Casts Rakukaja at the beginning of the 1st turn.',
    effect = '—',
    skillpoints = '12',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Auto-Rakuka]]<span id="Auto-Rakuka"></span>',
    default = '[[Auto-Rakuka]]'
},
['auto-rakunda'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Casts Rakunda at the beginning of the 1st turn.',
    effect = '—',
    skillpoints = '12',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Auto-Rakunda]]<span id="Auto-Rakunda"></span>',
    default = '[[Auto-Rakunda]]'
},
['auto-rebellion'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect at the beginning of the 1st turn: Self enters a state of Might.<br>The next Phys attack will have a Critical effect.',
    effect = '—',
    skillpoints = '12',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Auto-Rebellion]]<span id="Auto-Rebellion"></span>',
    default = '[[Auto-Rebellion]]'
},
['auto-sukuka'] = {
    cost = '—',
    pow = '—',
    target = 'Entire Party',
    target_list = 'Entire Party',
    attribute = 'Passive',
    description = 'Casts Sukukaja at the beginning of the 1st turn.',
    effect = '—',
    skillpoints = '12',
    use = '—',
    unique = '—',
    level = '—',
    name = '[[Auto-Sukuka]]<span id="Auto-Sukuka"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Auto-Sukuka|Auto-Sukuka]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|support}}',
    default = '[[Auto-Sukuka]]'
},
['auto-sukunda'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Casts Sukunda at the beginning of the 1st turn.',
    effect = '—',
    skillpoints = '12',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Auto-Sukunda]]<span id="Auto-Sukunda"></span>',
    default = '[[Auto-Sukunda]]'
},
['auto-taruka'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Casts Tarukaja at the beginning of the 1st turn.',
    effect = '—',
    skillpoints = '12',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Auto-Taruka]]<span id="Auto-Taruka"></span>',
    default = '[[Auto-Taruka]]'
},
['auto-tarunda'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Casts Tarunda at the beginning of the 1st turn.',
    effect = '—',
    skillpoints = '12',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Auto-Tarunda]]<span id="Auto-Tarunda"></span>',
    default = '[[Auto-Tarunda]]'
},
['avatar'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Heals 500 HP upon receiving the first killing blow.<hr>Heals 50% HP when clearing a wave.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Vishnu]] <small>(Original)</small>',
    level = 'Lv. 6: +10 to Ma, +10% to HP.',
    name = '[[Avatar (Skill)|Avatar]]<span id="Avatar"></span>',
    default = '[[Avatar (Skill)|Avatar]]'
},
['azure demon dog'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Fire Pierce.<hr>+50% to Max HP.<hr>+100% to Critical hit rate.<hr>Adds Null Mute/Charm.<hr>Activates the following Chain Effect at the start of the 1st turn: Adds 1 to the count of Spirit Chains (Intimidation) to all enemies, and grants the one with this skill Bulwark with 2000 HP. (1 turn)<hr>Activates the following Chain Effect when the one with this skill is about to act: Places the one with this skill into a state of Charge and Zenith (1 turn), and then increases the party\'s ATK by 20%. (1 turn)<br>*This Chain Effect activates up to two times per turn.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Lost Name]]',
    level = 'Lv. 4: +20% to AC.',
    name = '[[Azure Demon Dog]]<span id="Azure Demon Dog"></span>',
    default = '[[Azure Demon Dog]]'
},
['back attack'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+10% damage when attacking the enemy\'s weak point.',
    effect = '—',
    skillpoints = '6',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Back Attack]]<span id="Back Attack"></span>',
    default = '[[Back Attack]]'
},
['barrier survivor'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'HP stops at 1 HP upon receiving the first killing blow.<hr>Activates the following Chain Effect at the beginning of the 1st turn: Cast a Barrier on self.',
    effect = '—',
    skillpoints = '18',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Barrier Survivor]]<span id="Barrier Survivor"></span>',
    default = '[[Barrier Survivor]]'
},
['berserker'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+10% to damage dealt, but +20% to damage received.',
    effect = '—',
    skillpoints = '18',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Berserker (Skill)|Berserker]]<span id="Berserker"></span>',
    default = '[[Berserker (Skill)|Berserker]]'
},
['berserker armor'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>+50% to Phys damage.<hr>+100% to critical hit rate.<hr>-40% damage received.<hr>+30% to own effect on Battle Speed.<hr>Activates the following Chain Effect at the start of own turn: Increases entire party\'s ATK by 20% and decreases DEF of all enemies by 20%. (1 turn)<hr>Activates the following Chain Effect when the one with this skill lands a Critical hit: Places 1 count of Decay on the enemy with the highest current HP.<hr>Activates the following Chain Effect at the end of enemy turn: Inflicts 30% fractional damage based on Max HP to the one with this skill.<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Berserker Guts]]',
    level = 'Lv. 4: +20% to Phys hit rate.',
    name = '[[Berserker Armor]]<span id="Berserker Armor"></span>',
    default = '[[Berserker Armor]]'
},
['between heaven & earth'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Elec Pierce.<hr>+25% to Elec damage.<hr>Activates the following Chain Effect when this character downs a demon: Recovers 3 MP and inflicts Elec (Magic) damage (Power: 70) on all enemies.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Vritra]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Between Heaven & Earth]]<span id="Between Heaven & Earth"></span>',
    default = '[[Between Heaven & Earth]]'
},
['bifrost keeper'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+30% to max HP.<hr>Activates the following Chain Effect at the start of enemy turn: Adds a Bulwark of approximately 2,500 HP to self. (1 turn)<hr>+20% to DEF of all party members. (1 turn) (This Chain Effect can only be activated twice per battle.)<hr>Activates the following Chain Effect at the beginning of own turn: Increases ATK of all party members by 20%. (1 turn)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Heimdall]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Bifrost Keeper]]<span id="Bifrost Keeper"></span>',
    default = '[[Bifrost Keeper]]'
},
['black beckoning'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect at the end of own turn: Inflicts 10% fractional damage (200 max) on all enemies based on their current HP.<hr>This skill will gain 1 Boost level at the start of own turn.<br>Boost Level 1: No extra effect.<br>Boost Level 2: Increases damage to 50% fractional damage (2000 max) on all enemies based on their current HP.<br>Boost Level 3: Increases damage to 50% fractional damage (2000 max) on all enemies based on their max HP and Nullifies all death prevention skills. Uses: 1',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Black Maria]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Black Beckoning]]<span id="Black Beckoning"></span>',
    default = '[[Black Beckoning]]'
},
['black sabbath'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Changes normal attack to the following: Inflicts Force damage (Magic, Power: 250) with Bulwark Pierce and Remnants on a single enemy, and applies 1 count of Decay onto them.<hr>*This skill\'s Boost Level will increase by 1 at the start of own turn.<br>[Boost Level 1]: Adds the following Chain Effect, when damage is inflicted with a normal attack: Restores 2MP to all party members.<br>[Boost Level 2]: Adds the following Chain Effect, when damage is inflicted with a normal attack: Decreases the DEF of all enemies by 20% (1 turn), and increases the ATK of all party members by 20%. (1 turn)<br>[Boost Level 3]: Adds the following effect to the skill: 100% chance to inflict Mortal on the hit enemy.<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Baphomet]] <small>([[Dimensional]])</small>',
    level = 'Lv. 4: +20% to Force damage.',
    name = '[[Black Sabbath]]<span id="Black Sabbath"></span>',
    default = '[[Black Sabbath]]'
},
['blazing sacrifice'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Fire Pierce.<hr>Adds Null Bind.<hr>+50% to Max HP.<hr>+20% to hit rate.<hr>+100% to Critical hit rate.<hr>While the one with this skill is alive, all party members will receive the following effect: +40% damage to enemies afflicted with Spirit Chains.<hr>Activates the following Chain Effect when an enemy is inflicted with a type of Spirit Chains not already afflicting them: Decreases the Fire Attribute Affinity of all enemies by 2 levels, then inflicts Fire damage (Physical, Power: 60) with Bulwark Pierce to all enemies afflicted with Spirit Chains.<br>Furthermore, restores 1 MP to all party members, and increases their ATK and EV/AC by 20%. (1 turn)<br>*Activates up to 3 times per turn.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Moloch]] <small>([[Dimensional]])</small>',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Blazing Sacrifice]]<span id="Blazing Sacrifice"></span>',
    default = '[[Blazing Sacrifice]]'
},
['blood cradle'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Fire Pierce.<hr>Adds Null Bind.<hr>+50% to Max HP.<hr>+20% to Fire damage.<hr>While the one with this skill is alive, all party members will receive the following effect: +40% to Fire damage dealt.<hr>Additionally, while the one with this skill is alive, any enemy demon that is revived will only have 1 HP.<hr>Activates the following Chain Effect when an enemy is revived by a demon skill: Inflicts Fire damage (Magic) with 120 Power to all enemies. (Activates once per turn)<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Moloch]] <small>(Original)</small>',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Blood Cradle]]<span id="Blood Cradle"></span>',
    default = '[[Blood Cradle]]'
},
['blood-starved werewolf'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys/Elec Pierce.<hr>+100% to Critical hit rate.<hr>Activates the following Chain Effect at the start of the 1st turn: Decreases the Elec Attribute Affinity of a single enemy by 3 levels. (1 turn)<hr>Activates the following Chain Effect if a party member uses an Elec attribute skill while there is an enemy with Bulwark: Removes Bulwark from all enemies.<hr>While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Elec Attribute Skills by 1 MP and +30% to Elec damage.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Loup-Garou]]',
    level = 'Lv. 4: +20% to AC.',
    name = '[[Blood-Starved Werewolf]]<span id="Blood-Starved Werewolf"></span>',
    default = '[[Blood-Starved Werewolf]]'
},
['bloodshed'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>+20% to Phys damage.<hr>+30% to critical hit damage.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Red Rider]]',
    level = 'Lv. 4: +15% to Phys damage.',
    name = '[[Bloodshed]]<span id="Bloodshed"></span>',
    default = '[[Bloodshed]]'
},
['bloodstained demon king'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to Max HP, Physical hit rate and Critical hit rate.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Moloch]] <small>([[Dimensional]])</small>',
    level = '—',
    name = '[[Bloodstained Demon King]]<span id="Bloodstained Demon King"></span>',
    default = '[[Bloodstained Demon King]]'
},
['bloodstained divine queen'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Random Enemies',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect when an ally uses a skill that targets random allies/enemies: Inflicts Phys (Physical) damage 4 (Power: 40, Total: 160) times on random enemies.<br>(Activates up to 2 times per turn for each Boost Level)<hr>At the beginning of own turn, this skill will gain one Boost Level.<hr>[Boost Level 1]: Increases Chain Effect\'s Power to 50.<hr>[Boost Level 2]: When the attack is successful, the one with this skill will now enter a state of Charge.<br>*Enemies downed by this skill will not be able to revive.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Kali]] <small>([[Dimensional]])</small>',
    level = 'Lv. 4: +20% to Phys damage.',
    name = '[[Bloodstained Divine Queen]]<span id="Bloodstained Divine Queen"></span>',
    default = '[[Bloodstained Divine Queen]]'
},
['bloody glee'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Critical hit rate.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Bloody Glee]]<span id="Bloody Glee"></span>',
    default = '[[Bloody Glee]]'
},
['bloody scripture'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+50% to Max HP.<hr>Reduces the count of Spirit Chains of Corrosion inflicted on the skill holder by 1.<hr>When the one with this skill\'s HP is at 80% or above, damage received will be reduced by 30%, and damage dealt will increase by 20%.<hr>Activates the following Chain Effect at the start of enemy turn: Adds a bulwark of 1500 HP to the one with this skill for one turn.<hr>Activates the following Chain Effect when an ally lands a critical hit: Places self into a state of Might.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Mozgus]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Bloody Scripture]]<span id="Bloody Scripture"></span>',
    default = '[[Bloody Scripture]]'
},
['boundless wave'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Changes Normal Attack to the following: Inflicts Almighty damage (Magic, Power: 200) with Bulwark Pierce and Remnants to a single enemy. Inflicts Poison/Bind/Charm/Mute/Curse/Weak on all enemies with 20% chance when the attack is successful.<hr>[Status Ailment Resonance]<br>(This skill will change depending on the status ailments afflicting all enemies.)<br>The effect of the Chain Effect will be determined by the Resonance Count before its activation:<br>[Resonance Count 1]: Adds the following Chain Effect, which activates when the one with this skill inflicts damage with their Normal Attack: Inflicts Almighty damage (Magic, Power: 88) with Bulwark Pierce to all enemies.<br>[Resonance Count 2]: The Resonance Count 1 Chain Effect activates twice.<br>*Damage from this skill, including from Chain Effects, ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Ouroboros]]',
    level = 'Lv. 4: +15% to Ailment Infliction.',
    name = '[[Boundless Wave]]<span id="Boundless Wave"></span>',
    default = '[[Boundless Wave]]'
},
['brawny visitor'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+5 to St, Ma, Ag, Lu, and +10 to Vi.',
    effect = '—',
    skillpoints = '?',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Brawny Visitor]]<span id="Brawny Visitor"></span>',
    default = '[[Brawny Visitor]]'
},
['brightness incarnate'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to Light damage. +20% to Phys hit rate.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Camael]]',
    level = '—',
    name = '[[Brightness Incarnate]]<span id="Brightness Incarnate"></span>',
    default = '[[Brightness Incarnate]]'
},
['brilliant wings'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Force Pierce.<hr>+75% to own effect on Battle Speed.<hr>+30% to Phys evasion rate.<hr>Activates the following Chain Effect when a member of your party evades a Physical attack: Inflicts Force damage (Magic, Power: 80) with Bulwark Pierce on all enemies and reduces the ATK, DEF, and EV/AC of all enemies by 20% if the attack is successful. (2 turns)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Garuda]] <small>([[Dimensional]])</small>',
    level = 'Lv. 4: +20% to Phys evasion rate.',
    name = '[[Brilliant Wings]]<span id="Brilliant Wings"></span>',
    default = '[[Brilliant Wings]]'
},
['burgundy\'s resentment'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>+50% to hit rate.<hr>Heals 500 HP upon receiving the first killing blow.<hr>While the one with this skill is alive, all party members will receive the following effect: The cost of Physical skills will be reduced by 1 MP.<hr>Activates the following Chain Effect at the start of own turn, as well as when activating Sword of Fealty: Decreases the Phys Attribute Affinity of all enemies by 1 level (1 turn), and inflicts Gloom on all enemies.<hr>Activates the following Chain Effect at the end of own turn: Inflicts Phys damage (Physical, Power: 100) one time to random enemies, with a 100% chance to inflict Mortal if the attack is successful.<br>*Damage inflicted by this skill will ignore Counter effects and all death prevention skills.<br>*Enemies downed by this skill will not be able to revive.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Hagen]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Burgundy\'s Resentment]]<span id="Burgundy\'s Resentment"></span>',
    default = '[[Burgundy\'s Resentment]]'
},
['butcher'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% damage to skills that target all or random enemies.',
    effect = '—',
    skillpoints = '24',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Butcher (Skill)|Butcher]]<span id="Butcher"></span>',
    default = '[[Butcher (Skill)|Butcher]]'
},
['call of r\'lyeh'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Null Mortal.<hr>Increases damage dealt to enemies inflicted with Gloom by 30%.<hr>Activates the following Chain Effect when attacking first at the beginning of a battle: Inflicts 10% fractional damage (200 max) on all enemies based on their current HP and reduces MP by 1.<hr>Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 2 enemy Press Turn Icons. (Only up to 2 Press Turn Icons can be reduced by skills or effects.)<hr>Activates the following Chain Effect at the start of enemy turn: Inflict Gloom on all enemies. (1 turn)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Cthulhu]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Call of R\'lyeh]]<span id="Call of R\'lyeh"></span>',
    default = '[[Call of R\'lyeh]]'
},
['call of the dead'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect when an enemy is inflicted with Curse, as well as when at the end of enemy turn when there is a Cursed enemy: Revives all party members with 100% HP (Once per turn) and then places 2 counts of Fortify on all party members (Once per turn).<hr>Changes Normal Attack to the following: Inflicts Almighty damage (Magic, Power: 50) with Bulwark Pierce and Remnants to all enemies with a 60% chance to inflict Curse on all enemies that are hit.<br>Restores 1 MP to all party members if the attack is successful.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Nebiros]]',
    level = 'Lv. 4: +20% to Ailment Infliction.',
    name = '[[Call of the Dead]]<span id="Call of the Dead"></span>',
    default = '[[Call of the Dead]]'
},
['call to helheim'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Passive',
    description = 'When the demon with this skill downs an enemy, reduces all enemy ATK and DEF by 20%. (3 turns)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Hel]]',
    level = '—',
    name = '[[Call to Helheim]]<span id="Call to Helheim"></span>',
    default = '[[Call to Helheim]]'
},
['ce acatl'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Fire Pierce.<hr>Adds Null Mortal.<hr>+30% to Max HP.<hr>Activates the following Chain Effect at the start of own turn if the one with this skill is downed: Revives the one with this skill with 100% HP, grants an additional Press Turn Icon, and boosts the party\'s ATK, DEF, and EV/AC by 20% (1 turn).<br>*This Chain Effect activates up to 2 times per battle.<hr>Activates the following Chain Effect when the one with this skill is downed: All party members gain Bulwark with 20% of their respective max HP (1 turn), and restores 30% HP to all allies and removes revive ban from all allies.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Quetzalcoatl]] <small>([[Dimensional]])</small>',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Ce Acatl]]<span id="Ce Acatl"></span>',
    default = '[[Ce Acatl]]'
},
['centurion'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys/Light Pierce.<hr>+50% to max HP.<hr>Activates the following Chain Effect when Unique Skill Holy Lance of Longinus is used: Grants the party 1 additional Press Turn Icon. (Activates once per turn)<hr>Activates the following Chain Effect when the enemy attacks first at the start of battle: Decrease the enemy\'s Press Turn Icons by 1 (Max: 2)<hr>Activates the following Chain Effect when the one with this skill receives Physical, Magic or Fractional damage: Increases two of the following: ATK, DEF or EV/AC of all party members by 20%. (1 turns)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Longinus]]',
    level = 'Lv. 4: +20% to AC.',
    name = '[[Centurion]]<span id="Centurion"></span>',
    default = '[[Centurion]]'
},
['centurion\'s spearmanship'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+30% to Phys hit rate.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Longinus]]',
    level = '—',
    name = '[[Centurion\'s Spearmanship]]<span id="Centurion\'s Spearmanship"></span>',
    default = '[[Centurion\'s Spearmanship]]'
},
['chaos incarnate'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to hit rate. +20% to Dark damage.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Tiamat]] <small>([[Dimensional]])</small>; [[Unit 01 Dx2 Type]]',
    level = '—',
    name = '[[Chaos Incarnate]]<span id="Chaos Incarnate"></span>',
    default = '[[Chaos Incarnate]]'
},
['chaos seeker'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Force Pierce.<hr>Adds Null Bind/Charm.<hr>+25% to Force damage.<hr>+50% to Max HP.<hr>+50% to own effect on Battle Speed.<hr>All party members will start the battle with 3 counts of Attribute Affinity Reinforcement (1 turn).<hr>While the demon with this skill is alive, Pierce will have no effect on any party member that can repel or drain the attribute they are attacked with.<br>*The effect regarding the Repel/Drain Attribute Affinities will not activate during Break System battles.<hr>Activates the following Chain Effect when the enemy strikes first at the start of battle as well as at the start of the enemy turn: Places 3 counts of Decay on the enemy with the highest current HP, and then places 1 count of Fortify on all party members.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Baphomet]] <small>([[Dimensional]])</small>',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Chaos Seeker]]<span id="Chaos Seeker"></span>',
    default = '[[Chaos Seeker]]'
},
['chief god\'s mastery'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to Phys/Elec damage.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Odin]] <small>([[Dimensional]])</small>',
    level = '—',
    name = '[[Chief God\'s Mastery]]<span id="Chief God\'s Mastery"></span>',
    default = '[[Chief God\'s Mastery]]'
},
['chief god\'s rage'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys/Elec Pierce.<hr>+100% to critical hit rate.<hr>+20% to hit rate.<hr>+40% to damage dealt by a critical hit.<hr>When striking an enemy\'s weak point, attacks will not consume a press turn icon. (Does not apply in Democalypse.)<hr>While the one with this skill is alive, +40% to Phys/Elec damage dealt by party members when in a state of Zenith.<hr>While the one with this skill is alive, +40% to critical hit rate of damage received by enemies in a state of Gloom.<hr>Activates the following Chain Effect at the start of the 1st turn: Puts all party members in a state of Zenith and inflicts Gloom on all enemies (3 turns).<hr>When casting the skill Divine Spear Gungnir, the skill\'s Boost Level increases by one.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Odin]] <small>([[Dimensional]])</small>',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Chief God\'s Rage]]<span id="Chief God\'s Rage"></span>',
    default = '[[Chief God\'s Rage]]'
},
['control\'s wisdom'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'While the one with this skill is alive, all party members will receive the following effect: When inflicted with Barrier, -70% to Critical hit rate of damage received.<hr>Activates the following Chain Effect at the start of the 1st turn: Inflicts 500 fixed damage to all enemies and drains 1 MP.<br>*This skill can only be transferred to Deity Thoth.',
    effect = '—',
    skillpoints = '1',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Control\'s Wisdom]]<span id="Control\'s Wisdom"></span>',
    default = '[[Control\'s Wisdom]]'
},
['control function'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect when the enemy strikes first at the start of battle: Decrease the enemy\'s Press Turn Icons by 2. (Max Possible Decrease: 2)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Vanitas]]',
    level = '—',
    name = '[[Control Function]]<span id="Control Function"></span>',
    default = '[[Control Function]]'
},
['corrosion\'s wisdom'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+30 to Ag.<hr>+30% to own effect on Battle Speed.<hr>Activates the following Chain Effect when hit with a Magic attack or taking Fractional damage: Places one count of Spirit Chains (Corrosion) to a single enemy.<br>*This skill can only be transferred to Deity Thoth.',
    effect = '—',
    skillpoints = '1',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Corrosion\'s Wisdom]]<span id="Corrosion\'s Wisdom"></span>',
    default = '[[Corrosion\'s Wisdom]]'
},
['corrosive malice'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>+50% to own effect on Battle Speed.<hr>+100% to Critical hit rate.<hr>Decreases the count of Spirit Chains of Intimidation applied to the skill holder by 1.<hr>Activates the following Chain Effect when attacking first at the start of battle: Grants the party an additional Press Turn Icon, places one count of Malice on all party members, and then places all party members into a state of Might.<hr>While the one with this skill is alive, all party members will receive the following effect: +40% to hit rate and damage dealt by single-target attacks while having 1 or more counts of Malice.<hr>While the one with this skill is alive, and all party members are under the influence of Malice, all enemies will receive the following effect: +20% to damage received from Critical hits.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Shiva]] <small>([[Malice]])</small>',
    level = 'Lv. 4: +20% to AC.',
    name = '[[Corrosive Malice]]<span id="Corrosive Malice"></span>',
    default = '[[Corrosive Malice]]'
},
['counter'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'When receiving a Phys Attack, 50% chance to counter dealing Phys damage with 50 power.',
    effect = '—',
    skillpoints = '6',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Counter]]<span id="Counter"></span>',
    default = '[[Counter]]'
},
['covenant bless'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Fire Pierce and Light Pierce.<hr>While the one with this skill is alive, all enemies receive the following effects: Receive +40% damage from Fire and Light attribute skills; Deal -40% damage with Fire and Light attribute skills.<hr>Activates the following Chain Effect when an ally or enemy activates a Fire or Light attribute skill: Inflict Magic damage of the same attribute as the activated skill to a single enemy at 40 Power.<br>The skill holder will recover the amount of damage dealt.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Mithras]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Covenant Bless]]<span id="Covenant Bless"></span>',
    default = '[[Covenant Bless]]'
},
['crawling chaos'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Force Pierce.<hr>Adds Null Bind.<hr>Activates the following Chain Effect at the beginning of the 1st turn: Inflict Gloom on all enemies. (3 turns)<hr>While the one with this skill is alive, all enemies will receive the following effect: When in a state of Gloom, +25% to all Magic damage received and decreases damage of all Magic attacks by 25%.<br>Gloom: -20% to Phys hit rate, Phys evasion rate, crit rate and chance to inflict status ailments. +20% to chance of receiving a critical attack and chance of receiving status ailments.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Nyarlathotep]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Crawling Chaos]]<span id="Crawling Chaos"></span>',
    default = '[[Crawling Chaos]]'
},
['cruel malice'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Light Pierce.<hr>Adds Null Bind/Charm.<hr>+50% to Max HP.<hr>Activates the following Chain Effect when going first at the start of battle, or when an ally falls in battle: Places 1 count of Malice on the skill holder.<hr>Activates the following Chain Effect at the start of the enemy turn: Places 3 counts of Fortify on the skill holder, and then places 1 count of Malice on all party members.<hr>While the one with this skill is alive, all party members will receive the following effects:<br>- Decreases damage received from Physical attacks by 20%. Having 1 or more counts of Malice decreases damage taken by another 20%.<br>- Decreases MP costs by 1 when the party\'s total Malice count is at 1 or more, and increases damage dealt by 30%.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Michael]] <small>([[Malice]])</small>',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Cruel Malice]]<span id="Cruel Malice"></span>',
    default = '[[Cruel Malice]]'
},
['cry of the poor'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'When there are 2 or more Vile/Jaki/Drake demons alive in your party, activates the following Chain Effect at the end of own turn: Inflicts 15% fractional damage (300 max) on all enemies based on their max HP.<hr>When there are 3 or more alive in your party, activates the following additional effect: Inflicts 15% fractional damage (300 max) on all enemies based on their max HP.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Pales]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Cry of the Poor]]<span id="Cry of the Poor"></span>',
    default = '[[Cry of the Poor]]'
},
['culann\'s hound'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys/Force Pierce.<hr>+50% to Critical hit rate.<hr>Activates the following Chain Effect at the end of own turn: Places self into a state of Charge.<hr>While the one with this skill is alive, all party members will receive the following effect: +10% to Phys/Force damage, and +10% damage to skills that target all or random enemies.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Cu Chulainn]] <small>([[Dimensional]])</small>',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Culann\'s Hound]]<span id="Culann\'s Hound"></span>',
    default = '[[Culann\'s Hound]]'
},
['curse of anguish'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% damage to Cursed enemies.<hr>-15% damage from Cursed enemies.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Black Frost]]; [[Kudlak]]',
    level = '—',
    name = '[[Curse of Anguish]]<span id="Curse of Anguish"></span>',
    default = '[[Curse of Anguish]]'
},
['curse of distress'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+10% damage to Cursed enemies.<hr>-10% damage from Cursed enemies.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Grendel]]; [[Ippon-Datara]]',
    level = '—',
    name = '[[Curse of Distress]]<span id="Curse of Distress"></span>',
    default = '[[Curse of Distress]]'
},
['dark accele'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Dark damage.<hr>+20% to own affect on Battle Speed.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Dark Accele]]<span id="Dark Accele"></span>',
    default = '[[Dark Accele]]'
},
['dark amp'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+25% to Dark damage.',
    effect = '—',
    skillpoints = '21',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Dark Amp]]<span id="Dark Amp"></span>',
    default = '[[Dark Amp]]'
},
['dark avoid'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Dark damage.<hr>+15% evasion rate.',
    effect = '—',
    skillpoints = '14',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Dark Avoid]]<span id="Dark Avoid"></span>',
    default = '[[Dark Avoid]]'
},
['dark boost'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Dark damage.',
    effect = '—',
    skillpoints = '6',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Dark Boost]]<span id="Dark Boost"></span>',
    default = '[[Dark Boost]]'
},
['dark debuff'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Dark damage.<hr>+15% chance to inflict status ailments.',
    effect = '—',
    skillpoints = '14',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Dark Debuff]]<span id="Dark Debuff"></span>',
    default = '[[Dark Debuff]]'
},
['dark eclipse voltage'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Elec Pierce and Null Mute.<hr>+30% damage dealt to enemies that are Muted.<hr>While the one with this skill is alive, all enemies will take +40% damage from Elec attacks.<hr>Activates the following effect when using Accursed Lightning or Vile Lightning, or when an ally (excluding the one with this skill) uses an Elec Attribute Skill: Decreases the ATK, DEF, and EV/AC of all enemies by 20% (1 turn) with a 50% chance to inflict Mute. If the attack is successful, inflict Elec damage (Magic, Power: 60) to a single enemy.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Botis]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Dark Eclipse Voltage]]<span id="Dark Eclipse Voltage"></span>',
    default = '[[Dark Eclipse Voltage]]'
},
['dark enhancement'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Dark damage. +10% damage when attacking the enemy\'s weak point.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Dark Enhancement]]<span id="Dark Enhancement"></span>',
    default = '[[Dark Enhancement]]'
},
['Dark Pierce'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Dark attacks bypass resistances.',
    effect = '—',
    skillpoints = '32',
	use = '—',
    unique = '—', -- do not add
    level = '—',
    name = '[[Dark Pierce]]<span id="Dark Pierce"></span>',
    default = '[[Dark Pierce]]'
},
['dark pierce (weak)'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Gains Dark Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Dark attribute.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = 'Lv. 4: Decreases Dark Pierce damage reduction by 20%.',
    name = '[[Dark Pierce (weak)]]<span id="Dark Pierce (weak)"></span>',
    default = '[[Dark Pierce (weak)]]'
},
['dark prana'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Dark damage and recovers 5 MP when clearing a wave.',
    effect = '—',
    skillpoints = '14',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Dark Prana]]<span id="Dark Prana"></span>',
    default = '[[Dark Prana]]'
},
['dark slowda'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Dark damage.<hr>-20% to own affect on Battle Speed.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Dark Slowda]]<span id="Dark Slowda"></span>',
    default = '[[Dark Slowda]]'
},
['dark survivor'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Dark damage and HP stops at 1 HP upon receiving the first killing blow.',
    effect = '—',
    skillpoints = '14',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Dark Survivor]]<span id="Dark Survivor"></span>',
    default = '[[Dark Survivor]]'
},
['dark vital'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Dark damage.<hr>+20% to Max HP.',
    effect = '—',
    skillpoints = 'N/A',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Dark Vital]]<span id="Dark Vital"></span>',
    default = '[[Dark Vital]]'
},
['deadly bondage'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+30% damage to Bound enemies.',
    effect = '—',
    skillpoints = '13',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Deadly Bondage]]<span id="Deadly Bondage"></span>',
    default = '[[Deadly Bondage]]'
},
['deadly charm'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+30% damage to Charmed enemies.',
    effect = '—',
    skillpoints = '13',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Deadly Charm]]<span id="Deadly Charm"></span>',
    default = '[[Deadly Charm]]'
},
['deadly curse'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+30% damage to Cursed enemies.',
    effect = '—',
    skillpoints = '13',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Deadly Curse]]<span id="Deadly Curse"></span>',
    default = '[[Deadly Curse]]'
},
['deadly melody'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect when an enemy is inflicted with a status ailment: Increases two of the following by 20%: ATK, DEF or EV/AC of all party members (1 turn).<hr>Reduces two of the following by 20%: ATK, DEF or EV/AC of all enemies. (1 turn)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[David]]',
    level = 'Lv. 4: +20% to Ailment Infliction.',
    name = '[[Deadly Melody]]<span id="Deadly Melody"></span>',
    default = '[[Deadly Melody]]'
},
['deadly mute'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+30% damage to Muted enemies.',
    effect = '—',
    skillpoints = '13',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Deadly Mute]]<span id="Deadly Mute"></span>',
    default = '[[Deadly Mute]]'
},
['deadly poison'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+30% damage to Poisoned enemies.',
    effect = '—',
    skillpoints = '13',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Deadly Poison]]<span id="Deadly Poison"></span>',
    default = '[[Deadly Poison]]'
},
['death blow'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to critical hit damage.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Death Blow]]<span id="Death Blow"></span>',
    default = '[[Death Blow]]'
},
['death counter'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '	When receiving a Phys Attack, 50% chance to counter dealing Phys damage with 150 power.',
    effect = '—',
    skillpoints = '18',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Death Counter]]<span id="Death Counter"></span>',
    default = '[[Death Counter]]'
},
['death lust'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+25% damage to Charmed enemies.<hr>Has a 30% chance to Charm all enemies at the beginning of the 1st turn.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Mother Harlot]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Death Lust]]<span id="Death Lust"></span>',
    default = '[[Death Lust]]'
},
['defense function'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Repel Light/Dark.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Vanitas]]',
    level = '—',
    name = '[[Defense Function]]<span id="Defense Function"></span>',
    default = '[[Defense Function]]'
},
['demon dog\'s conviction'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'HP stops at 300 HP upon receiving the first killing blow.<hr>+20% to Fire damage.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Lost Name]]',
    level = '—',
    name = '[[Demon Dog\'s Conviction]]<span id="Demon Dog\'s Conviction"></span>',
    default = '[[Demon Dog\'s Conviction]]'
},
['demonic flame\'s aid'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Fire Pierce.<hr>Decreases the counts of Spirit Chains (Corrosion) inflicted on the one with this skill by 1.<hr>+50% to Max HP.<hr>-40% to damage received by Magic attacks.<hr>Activates the following Chain Effect when the enemy goes first at the start of battle, or when hit with a Magic attack or taking Fractional damage: Adds Bulwark of 1500 HP to self (3 turns).<br>*Effect activates up to 4 times per battle.<hr>Activates the following Chain Effect at the end of the enemy turn: Enters a state of concentrate. Effect activates once per battle.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Amon]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Demonic Flame\'s Aid]]<span id="Demonic Flame\'s Aid"></span>',
    default = '[[Demonic Flame\'s Aid]]'
},
['demonic growth'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to Almighty damage and HP stops at 1 HP upon receiving the first killing blow.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[The 10th Angel]]',
    level = '—',
    name = '[[Demonic Growth]]<span id="Demonic Growth"></span>',
    default = '[[Demonic Growth]]'
},
['demonic training'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+25% to Magic damage.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[The 6th Angel]]',
    level = '—',
    name = '[[Demonic Training]]<span id="Demonic Training"></span>',
    default = '[[Demonic Training]]'
},
['demonized form'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Dark Pierce.<hr>+25% to Dark damage.<hr>+100% to Critical hit rate.<hr>+50% to own effect on Battle Speed.<hr>Activates the following Chain Effect when attacking first at the start of battle: Grants an additional Press Turn Icon, and the one with this skill gains a Bulwark with 100% of own Max HP (3 turns).<hr>Activates the following Chain Effect when a party member downs a demon: Decreases the ATK, DEF, and EV/AC of all enemies by 20% (1 turn), and then inflicts Dark damage (Physical, Power: 100) with Bulwark Pierce to all enemies.<br>*Ignores all death prevention skills.<br>*The damage dealing portion of this Chain Effect will only activate once per turn.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Unit 01 Dx2 Type]]',
    level = 'Lv. 4: +20% to AC.',
    name = '[[Demonized Form]]<span id="Demonized Form"></span>',
    default = '[[Demonized Form]]'
},
['descent of ice and snow'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'The effect of normal Attacks will be changed to the following: Inflicts Ice Damage (Magic, Power: 100) with Bulwark Pierce 2 times to a single enemy (Total Power: 200), and decreases the target\'s Ice Attribute Affinity by 1 level. (1 turn).<hr>Gains 1 Boost Level at the start of own turn.<br>[Boost Level 1]: Damage dealt by this skill, including the Chain Effect, will now ignore death prevention skills.<br>[Boost Level 2]: Increases Power to 120. (New Total Power: 240)<br>[Boost Level 3]: Now activates the following Chain Effect when the attack is successful: Inflicts Ice damage (Magic, Power: 60) with a Bulwark Pierce to all enemies.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Sukuna-Hikona]] <small>([[Dimensional]])</small>',
    level = 'Lv. 4: +20% to Ice damage.',
    name = '[[Descent of Ice and Snow]]<span id="Descent of Ice and Snow"></span>',
    default = '[[Descent of Ice and Snow]]'
},
['desperate hit'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>+20% to Phys/Almighty damage.<hr>Activates the following Chain Effect at the end of own turn, as well as at the end of the enemy\'s turn: Inflicts Almighty damage (Physical, Power: 30) with a 30% Critical hit rate 4-12 times on random enemies.<br>*Damage inflicted by this skill ignores Counter effects.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Demonee-Ho]]',
    level = 'Lv. 4: +20% to own Phys hit rate.',
    name = '[[Desperate Hit]]<span id="Desperate Hit"></span>',
    default = '[[Desperate Hit]]'
},
['destroyer of virtue'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Dark Pierce.<hr>+25% to Dark damage.<hr>Activates the following Chain Effect at the start of the 1st turn, as well as when a party member downs a demon: Adds 1 count of Decay each to the enemies with the highest and lowest current HP, and decreases their Dark Attribute Affinities by 3 levels.<hr>Activates the following Chain Effect when the one with this skill is about to act: Decreases the DEF of all enemies by 20%. (1 turn)<hr>Activates the following Chain Effect when Soul Levy activates: Increase the party\'s Press Turn Icons by 1. (Activates once per turn)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Mephisto]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Destroyer of Virtue]]<span id="Destroyer of Virtue"></span>',
    default = '[[Destroyer of Virtue]]'
},
[''] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = '',
    attribute = 'Passive',
    description = '',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[XXXXXX]]<span id="XXXXXX"></span>',
    default = '[[XXXXXX]]'
},
['destruction\'s origin'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to Phys hit rate and Critical hit rate.<hr>Activates the following Chain Effect at the start of own turn: Decrease DEF of all enemies by 20%.<hr>Activates the following Chain Effect at the end of own turn: Adds Repel Mag to all allies (1 turn).<hr>The effect of normal Attacks will be changed to the following: Inflicts Phys damage (Physical, Power: 140) to all enemies.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Shiva]] <small>(Original)</small>',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Destruction\'s Origin]]<span id="Destruction\'s Origin"></span>',
    default = '[[Destruction\'s Origin]]'
},
['determined hero'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>Adds Null Bind.<hr>+50% to Max HP.<hr>+30% to Phys damage.<hr>Reduces the count of Spirit Chains of Suppression inflicted on the one with this skill by 1.<hr>Activates the following Chain Effect when the enemy attacks first at the start of battle, as well as when a party member is about to act: Adds 1 count of Spirit Chains (Suppression) to all enemies, and decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)<br>*This Chain Effect activates up to once per turn.<hr>Activates the following Chain Effect when Heavenly Sword Stroke is activated: Removes Good Status from all enemies.<hr>Spirit Chains of Suppression: Chain Effects activated via Passive Skills will be prevented from activating. The count for Spirit Chains of Suppression (Max: 5) will decrease by 1 after completing an action, and the effect will fade when the count reaches 0.<br>*Spirit Chains of Suppression can nullified by certain powerful enemies.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Masakado]] <small>([[Fury]])</small>',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Determined Hero]]<span id="Determined Hero"></span>',
    default = '[[Determined Hero]]'
},
['divine proxy'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+30% to Max HP.<hr>+20% to Magic Damage.<hr>Increases naturally recovered MP by 1.<hr>While the demon with this skill is alive, Pierce will have no effect on any party member that can Repel the attribute they are attacked with.<hr>Activates the following Chain Effect when a party member (including self) Repels an enemy attack: Puts self into a state of Concentrate.<br>*Activates once per turn.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Metatron]] <small>(Original)</small>',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Divine Proxy]]<span id="Divine Proxy"></span>',
    default = '[[Divine Proxy]]'
},
['divine\'s wisdom'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Passive',
    description = 'While the one with this skill is alive, all party members will receive the following effect: Increases naturally recovered MP by 1 MP.<hr>Activates the following Chain Effect when a party member downs a demon: Lowers the Fire/Ice/Elec/Force/Light/Dark Attribute Affinities of all enemies by 1 level for 1 turn. (Activates up to 2 times per turn)<br>This skill can only be transferred to Deity Thoth',
    effect = '—',
    skillpoints = '1',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Divine\'s Wisdom]]<span id="Divine\'s Wisdom"></span>',
    default = '[[Divine\'s Wisdom]]'
},
['diwali'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Light Pierce.<hr>+50% to Max HP.<hr>Adds Null Poison/Charm/Mute.<hr>Activates the following Chain Effect when a party member (including the one with this skill) uses a demon skill with an HP recovery effect: Restores 1 MP to all party members, and inflicts Light damage (Magic, Power: 220) on a single enemy.<hr>Activates the following Chain Effect when the enemy attacks first at the start of battle: Puts the party in a state of Evade Mortal (1 turn).',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Lakshmi]] <small>([[Dimensional]])</small>',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Diwali]]<span id="Diwali"></span>',
    default = '[[Diwali]]'
},
['dmg panel immunity'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Nullifies Damage Panels in the Aura Gate.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Dmg Panel Immunity]]<span id="Dmg Panel Immunity"></span>',
    default = '[[Dmg Panel Immunity]]'
},
['dmg panel ↓ i'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '-25% to damage received from Damage Panels in the Aura Gate.',
    effect = '—',
    skillpoints = '2',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Dmg Panel ↓ I]]<span id="Dmg Panel ↓ I"></span>',
    default = '[[Dmg Panel ↓ I]]'
},
['dmg panel ↓ ii'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '-50% to damage received from Damage Panels in the Aura Gate.',
    effect = '—',
    skillpoints = '4',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Dmg Panel ↓ II]]<span id="Dmg Panel ↓ II"></span>',
    default = '[[Dmg Panel ↓ II]]'
},
['dodge'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+10% Phys evasion rate.',
    effect = '—',
    skillpoints = '4',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Dodge]]<span id="Dodge"></span>',
    default = '[[Dodge]]'
},
['dragon chief'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Ice/Force Pierce.<hr>This skill gains a Boost Level at the start of own turn.<hr>With each Boost Level, damage dealt when striking a weak point will be increased by 20%. (Max: +100%)<br>[Boost Level 1]: Now activates the following Chain Effect when an ally (other than the one with this skill) strikes an enemy\'s weak point: Inflict Ice or Force damage (Magic, Power: 60) to all enemies. (Attribute chosen automatically)<br>[Boost Level 5]: Increases the Power of the Chain Effect to 80.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Pendragon]]',
    level = 'Lv. 4: +10% to Ice/Force damage.',
    name = '[[Dragon Chief]]<span id="Dragon Chief"></span>',
    default = '[[Dragon Chief]]'
},
['dragon king\'s pride'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'While the one with this skill is alive, all party members (other than the one with this skill) will receive the following effect: +20% damage when attacking the enemy\'s weak point.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Pendragon]]',
    level = '—',
    name = '[[Dragon King\'s Pride]]<span id="Dragon King\'s Pride"></span>',
    default = '[[Dragon King\'s Pride]]'
},
['dragon of defense'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>+20% to Phys hit rate.<hr>Activates the following Chain Effect when attacking first at the beginning of a battle: Increases own party\'s EV/AC and reduces all enemy EV/AC by 20%. (3 turns)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Koga Saburo]]',
    level = 'Lv. 4: +20% to EV.',
    name = '[[Dragon of Defense]]<span id="Dragon of Defense"></span>',
    default = '[[Dragon of Defense]]'
},
['dragon of hesperia'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>Adds Null Mortal.<hr>+50% to Max HP.<hr>+20% to Phys hit rate.<hr>+30% to Critical hit rate.<hr>Activates the following Chain Effect when an enemy enters a state of Lydia: Removes Lydia from all enemies, reduces ATK/DEF of all enemies by 20% (2 turns), and inflicts Gloom on all enemies (2 turns).<hr>Activates the following Chain Effect when an enemy uses a skill with an HP recovery effect: Inflicts 30% Fractional damage (Max: 2500) on all enemies based on their current HP and decreases the ATK, DEF, and EV/AC of all enemies by 20% (1 turn), and inflicts Gloom on all enemies (1 turn).',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Ladon]]',
    level = 'Lv. 4: +20% to Phys hit rate.',
    name = '[[Dragon of Hesperia]]<span id="Dragon of Hesperia"></span>',
    default = '[[Dragon of Hesperia]]'
},
['dragon sense'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Phys hit rate and +15% Phys evasion rate.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Dragon Sense]]<span id="Dragon Sense"></span>',
    default = '[[Dragon Sense]]'
},
['drain dark'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Dark Drain.',
    effect = '—',
    skillpoints = '20',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Drain Dark]]<span id="Drain Dark"></span>',
    default = '[[Drain Dark]]'
},
['drain elec'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Elec Drain.',
    effect = '—',
    skillpoints = '20',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Drain Elec]]<span id="Drain Elec"></span>',
    default = '[[Drain Elec]]'
},
['drain fire'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Fire Drain.',
    effect = '—',
    skillpoints = '20',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Drain Fire]]<span id="Drain Fire"></span>',
    default = '[[Drain Fire]]'
},
['drain force'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Force Drain.',
    effect = '—',
    skillpoints = '20',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Drain Force]]<span id="Drain Force"></span>',
    default = '[[Drain Force]]'
},
['drain ice'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Ice Drain.',
    effect = '—',
    skillpoints = '20',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Drain Ice]]<span id="Drain Ice"></span>',
    default = '[[Drain Ice]]'
},
['drain light'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Light Drain.',
    effect = '—',
    skillpoints = '20',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Drain Light]]<span id="Drain Light"></span>',
    default = '[[Drain Light]]'
},
['drain phys'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Drain.',
    effect = '—',
    skillpoints = '30',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Drain Phys]]<span id="Drain Phys"></span>',
    default = '[[Drain Phys]]'
},
['drain pierce'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'While the demon with this skill is alive, Pierce will have no effect on any party member that can drain the attribute they are attacked with.',
    effect = '—',
    skillpoints = '20',
	use = '—',
    unique = '[[Rama]]',
    level = 'Lv. 4: +15% to Almighty damage.',
    name = '[[Drain Pierce (Shin Megami Tensei: Liberation Dx2)|Drain Pierce]]<span id="Drain Pierce"></span>',
    default = '[[Drain Pierce (Shin Megami Tensei: Liberation Dx2)|Drain Pierce]]'
},
['drunken giant'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Fire Pierce.<hr>-30% to Phys/Fire damage received.<hr>Activates the following Chain Effect at the beginning of a battle if the enemy attacks first and when an enemy is Charmed: Adds a Bulwark of approximately 800 HP to all party members. (1 turn)<br>(Bulwark values are dependent on max HP.)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Mada]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Drunken Giant]]<span id="Drunken Giant"></span>',
    default = '[[Drunken Giant]]'
},
['duke of hell'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>For every weak point within the party, increases damage of all attacks by 10%. (Max: 50%)<hr>For every weak point within the party, decreases all damage received by 10%. (Max reduction: 70%)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Murmur]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Duke of Hell]]<span id="Duke of Hell"></span>',
    default = '[[Duke of Hell]]'
},
['earth sacrifice'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect when downed: Casts Tetrakarn on own party and increases party\'s ATK/DEF/EV/AC by 20% for 1 turn.<br>Won\'t activate when your party is wiped out.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Tlaltecuhtli]]',
    level = 'Lv. 4: +10% to Fire damage, +10% to Elec damage.',
    name = '[[Earth Sacrifice]]<span id="Earth Sacrifice"></span>',
    default = '[[Earth Sacrifice]]'
},
['ego erosion'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Passive',
    description = 'While the one with this skill is alive, enemy\'s natural recovery rate of status ailments reduced by 10%.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Es]]',
    level = 'Lv. 4: While the one with this skill is alive, -15% to enemy\'s natural recovery rate of status ailments.',
    name = '[[Ego Erosion]]<span id="Ego Erosion"></span>',
    default = '[[Ego Erosion]]'
},
['elec accele'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Elec damage. +20% to own affect on Battle Speed.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Elec Accele]]<span id="Elec Accele"></span>',
    default = '[[Elec Accele]]'
},
['elec amp'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+25% to Elec damage.',
    effect = '—',
    skillpoints = '21',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Elec Amp]]<span id="Elec Amp"></span>',
    default = '[[Elec Amp]]'
},
['elec avatar'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to Elec damage. +20% to hit rate.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Zeus]]',
    level = '—',
    name = '[[Elec Avatar]]<span id="Elec Avatar"></span>',
    default = '[[Elec Avatar]]'
},
['elec avoid'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Elec damage. +15% evasion rate.',
    effect = '—',
    skillpoints = 'N/A',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Elec Avoid]]<span id="Elec Avoid"></span>',
    default = '[[Elec Avoid]]'
},
['elec boost'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Elec damage.',
    effect = '—',
    skillpoints = '6',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Elec Boost]]<span id="Elec Boost"></span>',
    default = '[[Elec Boost]]'
},
['elec debuff'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Elec damage. +15% chance to inflict status ailments.',
    effect = '—',
    skillpoints = '14',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Elec Debuff]]<span id="Elec Debuff"></span>',
    default = '[[Elec Debuff]]'
},
['elec enhancement'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Elec damage. +10% damage when attacking the enemy\'s weak point.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Elec Enhancement]]<span id="Elec Enhancement"></span>',
    default = '[[Elec Enhancement]]'
},
['elec pierce'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Elec Pierce.',
    effect = '—',
    skillpoints = '32',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Elec Pierce]]<span id="Elec Pierce"></span>',
    default = '[[Elec Pierce]]'
},
['elec pierce (weak)'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Gains Elec Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Elec attribute.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = 'Lv. 4: Decreases Elec Pierce damage reduction by 20%.',
    name = '[[Elec Pierce (weak)]]<span id="Elec Pierce (weak)"></span>',
    default = '[[Elec Pierce (weak)]]'
},
['elec prana'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Elec damage and recovers 5 MP when clearing a wave.',
    effect = '—',
    skillpoints = '14',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Elec Prana]]<span id="Elec Prana"></span>',
    default = '[[Elec Prana]]'
},
['elec survivor'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Elec damage and HP stops at 1 HP upon receiving the first killing blow.',
    effect = '—',
    skillpoints = '14',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Elec Survivor]]<span id="Elec Survivor"></span>',
    default = '[[Elec Survivor]]'
},
['elec vital'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Elec damage. +20% to Max HP.',
    effect = '—',
    skillpoints = 'N/A',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Elec Vital]]<span id="Elec Vital"></span>',
    default = '[[Elec Vital]]'
},
['elemental cycle'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Fire/Ice/Elec/Force damage.',
    effect = '—',
    skillpoints = '14',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Elemental Cycle]]<span id="Elemental Cycle"></span>',
    default = '[[Elemental Cycle]]'
},
['elusis\'s blessing'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+50% to Max HP.<hr>Adds Null Mortal.<hr>Activates the following Chain Effect at the start of the first turn: Adds Bulwark with 1500 HP for all party members for 1 turn, and restores 2 MP.<hr>Activates the following Chain Effect when a party member (excluding the one with this skill) takes Physical, Magic or Fractional damage: All party members gain Bulwark with 25% of their respective HP and increases ATK, DEF, EV/AC of All Party Members by 20% for 1 turn.<hr>While the one with this skill is alive, all party members will receive the following effect: While party members have Bulwark, they will gain immunity to all status ailments and take 20% less damage.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Demeter]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Elusis\'s Blessing]]<span id="Elusis\'s Blessing"></span>',
    default = '[[Elusis\'s Blessing]]'
},
['empress of thunder'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Elec Pierce.<hr>Adds Null Charm.<hr>+20% to Elec damage.<hr>+20% to hit rate.<hr>+100% to Critical hit rate.<hr>+50% to own effect on Battle Speed.<hr>Decreases the count of Spirit Chains of Indignation/Intimidation applied to the skill holder by 1.<hr>Activates the following Chain Effect at the start of the 1st turn: Places self into a state of Charge, Might and restores 2 MP to all party members.<hr>While the one with this skill is alive, all enemies will receive the following effect: +25% to damage received while having a Bulwark.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Arshes Nei]]',
    level = 'Lv. 4: +20% to AC.',
    name = '[[Empress of Thunder]]<span id="Empress of Thunder"></span>',
    default = '[[Empress of Thunder]]'
},
['endless one'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect at the beginning of own turn: Increases ATK, DEF and EV/AC of all party members by 20%. (1 turn)<hr>Activates the following Chain Effect at the start of enemy turn: Increases ATK, DEF and EV/AC of all party members by 20%. (1 turn)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Ananta]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Endless One]]<span id="Endless One"></span>',
    default = '[[Endless One]]'
},
['endless war'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>While the one while the one with this skill is alive, all party members will receive the following effect: +20% to Critical hit rate, +15% to Critical hit damage.<hr>Activates the following Chain Effect at the start of the 1st turn: Increases the ATK and EV/AC of all party members by 20% (3 turns), and decreases the DEF and EV/AC of all enemies by 20%. (3 turns)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Asura Lord]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Endless War]]<span id="Endless War"></span>',
    default = '[[Endless War]]'
},
['endure'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'HP stops at 1 HP upon receiving the first killing blow.',
    effect = '—',
    skillpoints = '6',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Endure]]<span id="Endure"></span>',
    default = '[[Endure]]'
},
['enduring soul'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Heals 200 HP upon receiving the first killing blow.',
    effect = '—',
    skillpoints = '12',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Enduring Soul]]<span id="Enduring Soul"></span>',
    default = '[[Enduring Soul]]'
},
['enduring soul+'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Heals 500 HP upon receiving the first killing blow.',
    effect = '—',
    skillpoints = '18',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Enduring Soul|Enduring Soul+]]<span id="Enduring Soul+"></span>',
    default = '[[Enduring Soul|Enduring Soul+]]'
},
['enemy of god'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Ice Pierce.<hr>-25% to damage received when own weak point is struck.<hr>+50% to Hit Rate.<hr>While the one with this skill is alive, all party members will receive the following effect: For every weak point the party has, -8% damage when own weak point is struck. (Max: -40%)<hr>Activates the following Chain Effect whenever a party member (including the one with this skill), or an enemy, strikes a weak point: +20% to ATK and DEF (1 turn), and puts self into a State of Might.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Rahab]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Enemy Of God]]<span id="Enemy Of God"></span>',
    default = '[[Enemy Of God]]'
},
['enma\'s conviction'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'HP stops at 300 HP upon receiving the first killing blow. +20% to Dark damage.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Yama]]',
    level = '—',
    name = '[[Enma\'s Conviction]]<span id="Enma\'s Conviction"></span>',
    default = '[[Enma\'s Conviction]]'
},
['enma\'s judgement'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Dark Pierce.<hr>While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Dark Attribute Skills by 1 MP.<hr>Activates the following Chain Effect at the start of the 1st turn: Adds Null Mortal to all party members (6 turns), increases the ATK and DEF of all party members by 20% (6 turns), and decreases the ATK and DEF of all enemies by 20%. (6 turns)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Yama]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Enma\'s Judgement]]<span id="Enma\'s Judgement"></span>',
    default = '[[Enma\'s Judgement]]'
},
['epic recovery'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+30% to status ailment auto cure rate.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Epic Recovery]]<span id="Epic Recovery"></span>',
    default = '[[Epic Recovery]]'
},
['epitome of aggression'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Phys hit rate, -45% chance of receiving status ailments.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Epitome of Aggression]]<span id="Epitome of Aggression"></span>',
    default = '[[Epitome of Aggression]]'
},
['epitome of carnage'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to Critical hit rate, +15% to Phys damage.',
    effect = '—',
    skillpoints = '14',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Epitome of Carnage]]<span id="Epitome of Carnage"></span>',
    default = '[[Epitome of Carnage]]'
},
['epitome of endurance'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '-25% to this demon\'s affect on Battle Speed. +20% to max HP.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Epitome of Endurance]]<span id="Epitome of Endurance"></span>',
    default = '[[Epitome of Endurance]]'
},
['epitome of finesse'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to Critical hit rate, +15% to Phys hit rate.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Epitome of Finesse]]<span id="Epitome of Finesse"></span>',
    default = '[[Epitome of Finesse]]'
},
['epitome of fortitude'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to max HP, -50% to Critical hit rate of damage received.',
    effect = '—',
    skillpoints = '14',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Epitome of Fortitude]]<span id="Epitome of Fortitude"></span>',
    default = '[[Epitome of Fortitude]]'
},
['epitome of hardiness'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to max HP. +20% to HP Healing skill effectiveness.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Epitome of Hardiness]]<span id="Epitome of Hardiness"></span>',
    default = '[[Epitome of Hardiness]]'
},
['epitome of illusion'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Phys evasion rate. -45% chance of receiving status ailments.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Epitome of Illusion]]<span id="Epitome of Illusion"></span>',
    default = '[[Epitome of Illusion]]'
},
['epitome of interception'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Phys hit rate, +20% to max HP.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Epitome of Interception]]<span id="Epitome of Interception"></span>',
    default = '[[Epitome of Interception]]'
},
['epitome of madness'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% chance to inflict status ailments, +15% to EV.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Epitome of Madness]]<span id="Epitome of Madness"></span>',
    default = '[[Epitome of Madness]]'
},
['epitome of martial arts'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to hit rate. +10% to Physical damage.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Epitome of Martial Arts]]<span id="Epitome of Martial Arts"></span>',
    default = '[[Epitome of Martial Arts]]'
},
['epitome of swiftness'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+25% to own effect on Battle Speed. +10% to evasion rate.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Epitome of Swiftness]]<span id="Epitome of Swiftness"></span>',
    default = '[[Epitome of Swiftness]]'
},
['epitome of valor'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Physical damage. +15% to max HP.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Epitome of Valor]]<span id="Epitome of Valor"></span>',
    default = '[[Epitome of Valor]]'
},
['epitome of wisdom 1'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Phys hit rate. +15% chance to inflict status ailments.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Epitome of Wisdom (Hit Rate Increase)|Epitome of Wisdom]]<span id="Epitome of Wisdom 1"></span>',
    default = '[[Epitome of Wisdom (Hit Rate Increase)|Epitome of Wisdom]]'
},
['epitome of wisdom 2'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% Magic Damage, +15% to max HP.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Epitome of Wisdom (Magic Damage Increase)|Epitome of Wisdom]]<span id="Epitome of Wisdom 2"></span>',
    default = '[[Epitome of Wisdom (Magic Damage Increase)|Epitome of Wisdom]]'
},
['epitome of witchcraft'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Magic damage. +15% chance to inflict status ailments.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Epitome of Witchcraft]]<span id="Epitome of Witchcraft"></span>',
    default = '[[Epitome of Witchcraft]]'
},
['eruption of madness'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Passive',
    description = 'While the one with this skill is alive, all party members will receive the following effect: +20% chance to inflict status ailments.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Moloch]]',
    level = '—',
    name = '[[Eruption of Madness]]<span id="Eruption of Madness"></span>',
    default = '[[Eruption of Madness]]'
},
['eternal flames'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Drain Fire. -15% to Fire damage received.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Inanna]]',
    level = '—',
    name = '[[Eternal Flames]]<span id="Eternal Flames"></span>',
    default = '[[Eternal Flames]]'
},
['eternal order'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce, Null Bind, and Null Mute.<hr>+50% to Max HP.<hr>While the one with this skill is alive, all party members will receive the following effect: While the demon with this skill is alive, Pierce will have no effect on any party member that can repel or drain the attribute they are attacked with and naturally recovered MP of all party members is increased by 1 MP.<br>*The effect regarding the Repel/Drain Attribute Affinities will not activate during Break System battles.<hr>Activates the following Chain Effect when Ratnamaru is used: Revives a random fallen ally with 100% HP, and places a Bulwark with an HP value equivalent to 50% of the revived ally for 1 turn. (Activates 3 times per battle).',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Kalki]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Eternal Order]]<span id="Eternal Order"></span>',
    default = '[[Eternal Order]]'
},
['eternal strife'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All',
    attribute = 'Passive',
    description = 'While the one with this skill is alive, all enemies will receive the following effect: -25% to Auto Recovery.<br>Furthermore, all party members will receive the following effect: +25% to Auto Recovery.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Ouroboros]]',
    level = '—',
    name = '[[Eternal Strife]]<span id="Eternal Strife"></span>',
    default = '[[Eternal Strife]]'
},
['eternize'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+50% to Max HP.<hr>While the one with this skill is alive, all allies (other than self) will receive the following effect: -30% to damage received.<hr>Activates the following Chain Effect when the onw with this skill falls in battle: Removes Revive Seal from all allies, then revives all fallen party members with 10% HP and places all party into a state of Lydia.<br>*Up to 2 times per battle and Chain Effect will not activate if the party is wiped out.<hr>Activates the following Chain Effect at the start of the 1st turn, as well as when the one with this skill is revived by a Demon Skill: Inflicts Poison/Bind/Charm/Mute/Curse/Weak on all enemies with 20% chance, removes Repel Magic from all enemies, then places self into a state of Concentrate.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Ouroboros]]',
    level = 'Lv. 4: +15% to Ailment Infliction.',
    name = '[[Eternize]]<span id="Eternize"></span>',
    default = '[[Eternize]]'
},
['euphoric frenzy'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '50% chance to Charm the assailant when receiving a Phys Attack.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Dionysius]]',
    level = '—',
    name = '[[Euphoric Frenzy]]<span id="Euphoric Frenzy"></span>',
    default = '[[Euphoric Frenzy]]'
},
['evade'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% Phys evasion rate.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Evade]]<span id="Evade"></span>',
    default = '[[Evade]]'
},
['everything evil'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to own Battle Speed.<hr>While the one with this skill is alive, all party members will be granted the following effect: +25% to Ailment infliction rate.<hr>Activates the following Chain Effect at the beginning of own turn: All party members recover 3 MP.<br>*This Chain Effect will activate up to 2 times per battle.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Angra Mainyu]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Everything Evil]]<span id="Everything Evil"></span>',
    default = '[[Everything Evil]]'
},
['faith in wealth'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+10% to Max HP. Activates the following Chain Effect when a Press Turn Icon is lost due to an enemy skill: All party members recover 1 MP.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Ganesha]]',
    level = '—',
    name = '[[Faith in Wealth]]<span id="Faith in Wealth"></span>',
    default = '[[Faith in Wealth]]'
},
['faithful counter'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'The following effect will activate when receiving a Phys Attack: 100% chance to counter dealing Phys (Physical) damage. Power: 100',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Faithful Counter]]<span id="Faithful Counter"></span>',
    default = '[[Faithful Counter]]'
},
['fallen grigori'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to Phys hit rate.<hr>Heals 300 HP upon receiving the first killing blow.<hr>Activates the following Chain Effect at the end of own turn when own HP is at 80% or lower: Heals 30% of own HP, recovers 3MP and enters a state of Might.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Azazel]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Fallen Grigori]]<span id="Fallen Grigori"></span>',
    default = '[[Fallen Grigori]]'
},
['false god'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+10% to Almighty damage.<hr>While the demon with this skill is alive, Pierce will have no effect on any party member that can repel the attribute they are attacked with.<hr>Activates the following Chain Effect when a party member (Including self) Repels an enemy attack: Inflict Almighty (Magic) damage (Power: 120) on all enemies.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Demiurge]]',
    level = 'Lv. 4: +10% to Almighty damage.',
    name = '[[False God]]<span id="False God"></span>',
    default = '[[False God]]'
},
['famine'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Ice Pierce.<hr>+20% to Ice damage.<hr>Activates the following Chain Effect at the end of an enemy turn: Inflicts 15% fractional damage (300 max) on all enemies based on their max HP and reduces their MP by 2.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Black Rider]]',
    level = 'Lv. 4: +15% to Ice damage.',
    name = '[[Famine]]<span id="Famine"></span>',
    default = '[[Famine]]'
},
['fast recovery'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to status ailment auto cure rate.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Fast Recovery]]<span id="Fast Recovery"></span>',
    default = '[[Fast Recovery]]'
},
['fatal vital'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to critical hit damage. +20% to max HP.',
    effect = '—',
    skillpoints = 'N/A',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Fatal Vital]]<span id="Fatal Vital"></span>',
    default = '[[Fatal Vital]]'
},
['fecund womb'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Ice Pierce.<hr>Adds Null Mortal/Bind/Charm. +60% to Max HP.<hr>Activates the following Chain Effect if there is a fallen ally at the end of the enemy turn, or ​when Freezing Gale is used: Revive one random ally with 100% HP. (Activates up to ​6 times per battle)<hr>Activates the following Chain Effect when the enemy attacks first at the start of battle: Decrease the enemy\'s Press Turn Icons by 1. (Max: 2)<hr>Activates the following Chain Effect when an enemy gains Bulwark: Inflicts Gloom on all enemies (1 turn), and decreases enemy ATK by 20% (1 turn).<br>*Activates once per battle.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Echidna]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Fecund Womb]]<span id="Fecund Womb"></span>',
    default = '[[Fecund Womb]]'
},
['fierce guidance'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Null Poison.<hr>+25% to own effect on Battle Speed.<hr>Activates the following Chain Effect at the start of the first turn: Increases the ATK of all party members by 20% (1 turn), and decreases the DEF of all enemies by 20%. (1 turn)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Krishna]]',
    level = '—',
    name = '[[Fierce Guidance]]<span id="Fierce Guidance"></span>',
    default = '[[Fierce Guidance]]'
},
['final opposition'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect when own weak point is attacked: Heals own HP by 15%, enters a state of Might.<br>The next Phys attack will have a Critical effect.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Gogmagog]]',
    level = 'Lv. 6: +20 to Vi.',
    name = '[[Final Opposition]]<span id="Final Opposition"></span>',
    default = '[[Final Opposition]]'
},
['fire accele'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Fire damage. +20% to own affect on Battle Speed.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Fire Accele]]<span id="Fire Accele"></span>',
    default = '[[Fire Accele]]'
},
['fire amp'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+25% to Fire damage.',
    effect = '—',
    skillpoints = '21',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Fire Amp]]<span id="Fire Amp"></span>',
    default = '[[Fire Amp]]'
},
['fire avoid'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Fire damage. +15% evasion rate.',
    effect = '—',
    skillpoints = 'N/A',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Fire Avoid]]<span id="Fire Avoid"></span>',
    default = '[[Fire Avoid]]'
},
['fire boost'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Fire damage.',
    effect = '—',
    skillpoints = '6',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Fire Boost]]<span id="Fire Boost"></span>',
    default = '[[Fire Boost]]'
},
['fire debuff'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Fire damage. +15% chance to inflict status ailments.',
    effect = '—',
    skillpoints = '14',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Fire Debuff]]<span id="Fire Debuff"></span>',
    default = '[[Fire Debuff]]'
},
['fire enhancement'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Fire damage. +10% damage when attacking the enemy\'s weak point.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Fire Enhancement]]<span id="Fire Enhancement"></span>',
    default = '[[Fire Enhancement]]'
},
['fire pierce'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Fire Pierce.',
    effect = '—',
    skillpoints = '32',
	use = '—',
    unique = '[[Surt]]',
    level = '—',
    name = '[[Fire Pierce]]<span id="Fire Pierce"></span>',
    default = '[[Fire Pierce]]'
},
['fire pierce (weak)'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Gains Fire Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Fire attribute.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = 'Lv. 4: Decreases Fire Pierce damage reduction by 20%.',
    name = '[[Fire Pierce (weak)]]<span id="Fire Pierce (weak)"></span>',
    default = '[[Fire Pierce (weak)]]'
},
['fire prana'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Fire damage and recovers 5 MP when clearing a wave.',
    effect = '—',
    skillpoints = '14',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Fire Prana]]<span id="Fire Prana"></span>',
    default = '[[Fire Prana]]'
},
['fire slowda'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Fire damage. -20% to own affect on Battle Speed.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Fire Slowda]]<span id="Fire Slowda"></span>',
    default = '[[Fire Slowda]]'
},
['fire survivor'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Fire damage and HP stops at 1 HP upon receiving the first killing blow.',
    effect = '—',
    skillpoints = '14',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Fire Survivor]]<span id="Fire Survivor"></span>',
    default = '[[Fire Survivor]]'
},
['fire vital'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Fire damage. +20% to Max HP.',
    effect = '—',
    skillpoints = 'N/A',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Fire Vital]]<span id="Fire Vital"></span>',
    default = '[[Fire Vital]]'
},
['five divine attendants'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Light/Dark Pierce.<hr>+15% to Light/Dark damage.<hr>While the one with this skill is alive, all party members will receive the following effect: +30% to damage dealt when striking a weak point.<hr>Activates the following Chain Effect when a party member is about to act: All party members gain Evade Mortal and increases their ATK by 20%. (1 turn)<br>*This effect will activate once per turn.<hr>Activates the following Chain Effect when an ally strikes a weak point while the one with this skill has Evade Mortal: Inflicts Light/Dark damage (Magic, Power: 60) with Bulwark Pierce to all enemies.<br>*The attribute will be decided automatically based on the situation.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Ame no Futotama]]',
    level = 'Lv. 4: +10% to Light/Dark damage.',
    name = '[[Five Divine Attendants]]<span id="Five Divine Attendants"></span>',
    default = '[[Five Divine Attendants]]'
},
['flag of salvation'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Passive',
    description = 'While the demon with this skill is alive, all party members will receive the following effect: +10% to Light damage. Recovers 2 MP when clearing a wave.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Tokisada]]',
    level = 'Lv. 4:+20% to own Phys hit rate.',
    name = '[[Flag of Salvation]]<span id="Flag of Salvation"></span>',
    default = '[[Flag of Salvation]]'
},
['foe of demons'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>+20% to Max HP. +20% to damage dealt by skills that target a single enemy.<hr>While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Almighty Attribute Skills by 1 MP.<hr>Activates the following Chain Effect at the start of the own turn: Decreases the DEF and EV/AC of all enemies by 20%. (1 turn)<hr>Activates the following Chain Effect at the start of enemy turn: Increases the party\'s DEF and EV/AC by 20%. (1 turn)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Skull Knight]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Foe of Demons]]<span id="Foe of Demons"></span>',
    default = '[[Foe of Demons]]'
},
['fog of death'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Passive',
    description = 'When an enemy is Weakened, reduces all enemy EV/AC by 20% (3 turns) and 100% chance to inflict Poison.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Chernobog]]',
    level = '—',
    name = '[[Fog of Death]]<span id="Fog of Death"></span>',
    default = '[[Fog of Death]]'
},
['forbidden fruit'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Gains Dark Pierce.<hr>+15% to Phys hit rate.<hr>+15% chance to inflict status ailments.<hr>Activates Temptation as a Chain Effect at the end of own turn when there is a Charmed enemy.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Lilith]] <small>([[Witch]])</small>',
    level = 'Lv. 4: +15% to Dark damage.',
    name = '[[Forbidden Fruit]]<span id="Forbidden Fruit"></span>',
    default = '[[Forbidden Fruit]]'
},
['force accele'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Force damage.<hr>+20% to own affect on Battle Speed.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Force Accele]]<span id="Force Accele"></span>',
    default = '[[Force Accele]]'
},
['force amp'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+25% to Force damage.',
    effect = '—',
    skillpoints = '21',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Force Amp]]<span id="Force Amp"></span>',
    default = '[[Force Amp]]'
},
['force avatar'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to Force damage.<hr>+20% to Physical hit rate.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Old Ones]]',
    level = '—',
    name = '[[Force Avatar]]<span id="Force Avatar"></span>',
    default = '[[Force Avatar]]'
},
['force avoid'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Force damage.<hr>+15% evasion rate.',
    effect = '—',
    skillpoints = 'N/A',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Force Avoid]]<span id="Force Avoid"></span>',
    default = '[[Force Avoid]]'
},
['force boost'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Force damage.',
    effect = '—',
    skillpoints = '6',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Force Boost]]<span id="Force Boost"></span>',
    default = '[[Force Boost]]'
},
['force debuff'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Force damage.<hr>+15% chance to inflict status ailments.',
    effect = '—',
    skillpoints = '14',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Force Debuff]]<span id="Force Debuff"></span>',
    default = '[[Force Debuff]]'
},
['force enhancement'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Force damage.<hr>+10% damage when attacking the enemy\'s weak point.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Force Enhancement]]<span id="Force Enhancement"></span>',
    default = '[[Force Enhancement]]'
},
['force pierce'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Add Force Pierce.',
    effect = '—',
    skillpoints = '32',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Force Pierce]]<span id="Force Pierce"></span>',
    default = '[[Force Pierce]]'
},
['force pierce (weak)'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Gains Force Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Force attribute.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = 'Lv. 4: Decreases Force Pierce damage reduction by 20%.',
    name = '[[Force Pierce (weak)]]<span id="Force Pierce (weak)"></span>',
    default = '[[Force Pierce (weak)]]'
},
['force prana'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Force damage and recovers 5 MP when clearing a wave.',
    effect = '—',
    skillpoints = '14',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Force Prana]]<span id="Force Prana"></span>',
    default = '[[Force Prana]]'
},
['force slowda'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Force damage.<hr>-20% to own affect on Battle Speed.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Force Slowda]]<span id="Force Slowda"></span>',
    default = '[[Force Slowda]]'
},
['force survivor'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Force damage and HP stops at 1 HP upon receiving the first killing blow.',
    effect = '—',
    skillpoints = '14',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Force Survivor]]<span id="Force Survivor"></span>',
    default = '[[Force Survivor]]'
},
['force vital'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Force damage.<hr>+20% to Max HP.',
    effect = '—',
    skillpoints = 'N/A',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Force Vital]]<span id="Force Vital"></span>',
    default = '[[Force Vital]]'
},
['fortunate visitor'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+5 to St, Ma, Vi and Ag and +10 to Lu.',
    effect = '—',
    skillpoints = '10',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Fortunate Visitor]]<span id="Fortunate Visitor"></span>',
    default = '[[Fortunate Visitor]]'
}, -- this skill name is lowercase in the dx2 site's description
['fortune\'s delivery'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect when a party member uses Tag: Makes all party members capable of repelling a single Physical attack including of the Almighty attribute (1 turn), and then decreases the Ice Attribute Affinity of all enemies by 3 levels. (1 turn)<hr>While the one with this skill is alive, all party members will receive the following effect: +20% to Ice damage while in a state that allows repelling Physical or Magic attacks.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Party Frost]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Fortune\'s delivery]]<span id="Fortune\'s delivery"></span>',
    default = '[[Fortune\'s delivery]]'
},
['fortune\'s light'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Increases naturally recovered MP by 2 MP.<hr>Protects the one with this skill from all status ailments',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Party Pixie]]',
    level = '—',
    name = '[[Fortune\'s Light]]<span id="Fortune\'s Light"></span>',
    default = '[[Fortune\'s Light]]'
},
['fortune\'s snowman'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect when a party member (including the skill holder) repels an attack: Makes all party members capable of repelling a single Physical attack including of the Almighty attribute for one turn. (Once per turn)<hr>Activates the following Chain Effect when a party member (including the skill holder) strikes a weak point: Inflicts Ice damage (Magic, Power: 90) on all enemies. (twice per turn)<br>*Enemies downed by this skill will be unable to revive.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Party Frost]]',
    level = '—',
    name = '[[Fortune\'s Snowman]]<span id="Fortune\'s Snowman"></span>',
    default = '[[Fortune\'s Snowman]]'
},
['fox sin of greed'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Null Mortal.<hr>Heals 800 HP upon receiving the first killing blow.<hr>Activates the following Chain Effect at the beginning of own turn: Inflicts 5% fractional damage (100 max) on all enemies based on their current HP and drains 1 MP.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Ban]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Fox Sin of Greed]]<span id="Fox Sin of Greed"></span>',
    default = '[[Fox Sin of Greed]]'
},
['frost queen'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Ice Pierce.<hr>Adds Null Mortal.<hr>+20% to Ice damage.<hr>+30% to Max HP.<hr>Activates the following Chain Effect at the start of own turn, as well as when the one with this skill repels an Almighty attack: Places the self into a state of Concentrate, then casts Repel Physical (including Almighty) effect on all allies (1 turn).<hr>Activates the following Chain Effect when a party member uses Tag: Grants the party an additional Press Turn Icon.<hr>While the one with this skill is alive, all party members will receive the following effect: -50% to the Critical hit rate of attacks received, and -20% to damage received while in a state of Repel Phys.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Queen Frost]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Frost Queen]]<span id="Frost Queen"></span>',
    default = '[[Frost Queen]]'
},
['fruit of the dead'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Passive',
    description = 'While the demon with this skill is alive, any enemy demon that is revived will only have 1 HP.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Persephone]]',
    level = '—',
    name = '[[Fruit of the Dead]]<span id="Fruit of the Dead"></span>',
    default = '[[Fruit of the Dead]]'
},
['garden of eden'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Passive',
    description = 'While the demon with this skill is alive, all party members will receive the following effect: +25% damage when attacking the enemy\'s weak point and -25% to damage received when own weak point is attacked.<hr>Activates the following Chain Effect at the beginning of a boss fight: Increases the ATK of all party members by 20%, and decreases the DEF of all enemies by 20% (3 turns).',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Seraph (Demon)|Seraph]]',
    level = 'Lv. 6: +20 to Ma.',
    name = '[[Garden of Eden (Skill)|Garden of Eden]]<span id="Garden of Eden"></span>',
    default = '[[Garden of Eden (Skill)|Garden of Eden]]'
},
['give me jewels?'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Null Bind/Mute.<hr>+40% to Max HP.<hr>Activates the following Chain Effect when the enemy strikes first at the start of battle: Decreases the enemy\'s Press Turn Icons by 1. (Max Decrease: 2)<hr>Activates the following Chain Effect at the start of the first turn, as well as when a party member is about to act: 80% chance to inflict Curse on all enemies. (*Activates up to 2 times per turn)<hr>Activates the following Chain Effect at the start of enemy turn: Inflicts 10% fractional damage (300 max) on all enemies based on their current HP and drains 2 MP.<br>*Fractional damage will not be affected by stat/damage increase or reduction effects.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Alice]] <small>([[Undead]])</small>',
    level = '—',
    name = '[[Give me Jewels?]]<span id="Give me Jewels?"></span>',
    default = '[[Give me Jewels?]]'
},
['glamorous allure'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'The effect of normal Attacks will be changed to the following: Inflicts Almighty (Magic) damage (Power: 80) on all enemies with 30% chance to inflict Charm on hit enemies.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Maya (Hindu)|Maya]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Glamorous Allure]]<span id="Glamorous Allure"></span>',
    default = '[[Glamorous Allure]]'
},
['god 1000 fist cannon'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>Activates the following Chain Effect at the end of own turn, as well as when an enemy lands a critical hit: Inflicts Phys damage (Physical, Power: 25) with Bulwark Pierce and a 50% critical hit rate 6 times on random enemies.<hr>Activates the following Chain Effect when a party member enters a state of Might: Inflicts Phys damage (Physical, Power: 25) with Bulwark Pierce and a 50% critical hit rate 6 times on random enemies.<br>*This Chain Effect activates up to 3 times per turn.<br>*The damage inflicted by this skill is dependent on Phys DEF.<br>*Ignores all counter skills.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Mozgus]]',
    level = 'Lv. 4: +20% to Phys hit rate.',
    name = '[[God 1000 Fist Cannon]]<span id="God 1000 Fist Cannon"></span>',
    default = '[[God 1000 Fist Cannon]]'
},
['god of light'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Passive',
    description = 'While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Light Skills by 1 MP. +5% to Light damage.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Baldur]]',
    level = '—',
    name = '[[God of Light]]<span id="God of Light"></span>',
    default = '[[God of Light]]'
},
['god of ubiquity'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Light/Dark Pierce.<hr>+20% to Light/Dark damage.<hr>+30% to own effect on Battle Speed.<hr>Activates the following Chain Effect at the beginning of own turn: Inflicts Dark (Magic) damage (Power: 100) on all enemies. Reduces ATK, DEF, and EV/AC of all enemies by 20% if the attack is successful. (1 turn)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Vishnu]] <small>([[Dimensional]])</small>',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[God of Ubiquity]]<span id="God of Ubiquity"></span>',
    default = '[[God of Ubiquity]]'
},
['god of wisdom'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect at the start of the 1st turn: Lowers the Fire/Ice/Elec/Force/Light/Dark Attribute Affinities of all enemies by 1 level (1 turn), and then casts a Barrier on all party members (3 turns).<hr>Activates the following Chain Effect when the enemy attacks first at the start of battle: Decreases all enemies\' ATK by 20%. (1 turn)<hr>Activates the following Chain Effect at the start of own turn: Increases the party\'s ATK by 20%.(1 turn).<hr>Activates the following Chain Effect when this demon is about to act: Enters into a state of Concentrate. (Activates once per turn)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Thoth]]',
    level = 'Lv. 4: +15% to Magic damage.',
    name = '[[God of Wisdom]]<span id="God of Wisdom"></span>',
    default = '[[God of Wisdom]]'
},
['god\'s blessing'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Force/Light Pierce.<hr>Adds Null Charm/Bind/Mute.<hr>+10% to Force/Light damage.<hr>Activates the following Chain Effect when Tailwind is used: Revives one fallen ally at random with 50% HP (Activates up to 6 times per battle).<hr>When there are 3 or more Divine/Herald demons alive in your party, activates the following Chain Effect at the beginning of own turn: Heals all party members (Power: 90) and increases their DEF by 20% (1 turn).',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Raphael]]',
    level = 'Lv. 4: +10% to Force/Light damage.',
    name = '[[God\'s Blessing]]<span id="God\'s Blessing"></span>',
    default = '[[God\'s Blessing]]'
},
['god\'s fire'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Fire/Light Pierce.<hr>+10% to Fire/Light damage.<hr>Activates the following Chain Effect when Sunrise is used: Revives one fallen ally at random with 50% HP (Activates up to 6 times per battle).<hr>When there are 3 or more Divine/Herald demons alive in your party, activates the following Chain Effect at the beginning of own turn: Inflicts Fire/Light damage (Magic, Power: 80) with Bulwark Pierce 3 times on random enemies. Increases party\'s ATK by 20% if attack is successful (1 turn).<br>*The attribute will be selected automatically based on the situation.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Uriel]]',
    level = 'Lv. 4: +10% to Fire/Light damage.',
    name = '[[God\'s Fire]]<span id="God\'s Fire"></span>',
    default = '[[God\'s Fire]]'
},
['god\'s grace'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Elec/Light Pierce.<hr>+10% to Elec/Light damage.<hr>While the one with this skill is alive, all Divine/Herald demon party members will receive the following effect: -10% to damage received and +10% to damage dealt.<hr>When there are 3 or more Divine/Herald demons alive in your party, activates the following Chain Effect at the beginning of the enemy turn: Restores 2 MP to all party members, casts Repel Magic (including Almighty) effect on all Party Members and increases party\'s DEF by 20%. (1 turn)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Aniel]]',
    level = 'Lv. 4: +10% to Elec/Light damage.',
    name = '[[God\'s Grace]]<span id="God\'s Grace"></span>',
    default = '[[God\'s Grace]]'
},
['god\'s word'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Elec/Light Pierce.<hr>+10% to Elec and Light damage.<hr>Activates the following Chain Effect when Ascension is used: Revives one fallen ally at random with 50% HP (Activates up to 6 times per battle).<hr>When there are 3 or more Divine/Herald demons alive in your party, activates the following Chain Effect at the beginning of own turn: Inflicts Light damage (Magic, Power: 100) with Bulwark Pierce on all enemies. Increases party\'s EV/AC by 20% if the attack is successful (1 turn).',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Gabriel]]',
    level = 'Lv. 4: +10% to Elec/Light damage.',
    name = '[[God\'s Word]]<span id="God\'s Word"></span>',
    default = '[[God\'s Word]]'
},
['goddess aid'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to Healing skill effectiveness.<hr>Activates the following Chain Effect at the beginning of own turn: Cures Mute, Bind, Poison and Weak for all party members. Heals HP of all party members (Power: 80).',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Elizabeth (The Seven Deadly Sins)|Elizabeth]]',
    level = 'Lv. 4: +15% to Healing skill effectiveness.',
    name = '[[Goddess Aid]]<span id="Goddess Aid"></span>',
    default = '[[Goddess Aid]]'
},
['goddess of madness'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>+20% to Phys damage.<hr>+40% to hit rate and Critical hit rate.<hr>Activates the following Chain Effect when a Press Turn Icon is lost due to an enemy skill: Places the party member with the highest Phys ATK into a state of Charge. (This Chain Effect activates once per turn)<hr>Activates the following Chain Effect at the start of own turn: All party members gain Evade Mortal (1 turn), and then inflicts Curse on all enemies with an 80% infliction rate.<hr>While the one with this skill is alive, all party members will receive the following effect: +25% to damage dealt when under a Good Status Effect, and +30% to Phys hit rate.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Kali]] <small>([[Dimensional]])</small>',
    level = 'Lv. 4: +20% to AC.',
    name = '[[Goddess of Madness]]<span id="Goddess of Madness"></span>',
    default = '[[Goddess of Madness]]'
},
['goddess of slaughter'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>When in a state of Might, +20% to critical hit damage.<hr>Activates the following Chain Effect when an enemy enters a state of Might: Enters a state of Might.<br>The next Phys attack will have a Critical effect.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Kali]] <small>(Original)</small>',
    level = '—',
    name = '[[Goddess of Slaughter]]<span id="Goddess of Slaughter"></span>',
    default = '[[Goddess of Slaughter]]'
},
['godly bastion'] = {
    cost = '—',
    pow = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Null Mute/Charm/Bind.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Shaddai]], [[Elohim]], [[Sabaoth]], [[Kuzuryu]]',
    level = '—',
    name = '[[Godly Bastion]]<span id="Godly Bastion"></span>',
    default = '[[Godly Bastion]]'
},
['godly power'] = {
    cost = '—',
    pow = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+25% to Magic damage.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Shaddai]], [[Elohim]], [[Sabaoth]], [[Kuzuryu]]',
    level = '—',
    name = '[[Godly Power]]<span id="Godly Power"></span>',
    default = '[[Godly Power]]'
},
['godly shield'] = {
    cost = '—',
    pow = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Drain Light/Dark.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Shaddai]], [[Elohim]], [[Sabaoth]], [[Kuzuryu]]',
    level = '—',
    name = '[[Godly Shield]]<span id="Godly Shield"></span>',
    default = '[[Godly Shield]]'
},
['golden apple'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Light Pierce.<hr>+50% to Max HP.<hr>The one with this skill will start the battle with 4 counts of Fortify, and all other party members will start with 2.<hr>While the one with this skill is alive, all party members will receive the following effect: Increases naturally recovered MP by 2 MP, and decreases damage taken by 20% when having 1 or more count of Fortify.<hr>Activates the following Chain Effect when an ally is defeated: Revives a randomly selected fallen ally with 100% HP (Activates once per turn), and adds 1 count of Fortify to all party members.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Idun]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Golden Apple]]<span id="Golden Apple"></span>',
    default = '[[Golden Apple]]'
},
['good aim'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+10% to Phys hit rate.',
    effect = '—',
    skillpoints = '4',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Good Aim]]<span id="Good Aim"></span>',
    default = '[[Good Aim]]'
},
['great aim'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to Phys hit rate.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Great Aim]]<span id="Great Aim"></span>',
    default = '[[Great Aim]]'
},
['great idea'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20 to St, Ma, Vi, Ag and Lu.',
    effect = '—',
    skillpoints = '20',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Great Idea]]<span id="Great Idea"></span>',
    default = '[[Great Idea]]'
},
['great mother'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Light Pierce.<hr>Adds Null Mortal/Bind.<hr>+50% to Max HP.<hr>Stops HP at 1 upon receiving the first killing blow.<hr>Activates the following Chain Effect when, during battle, a Chain Effect is activated or an Active Skill is used: Deploys an Earth Field: Mercy for 3 turns. (Once per battle)<hr>While the one with this skill is alive, all party members will receive the following effect: +20% to damage dealt, and stops HP at 7,500 upon receiving the first killing blow.<hr>While an Earth Field is active: Adds Null Bind/Charm to all party members, and reduces the count of Spirit Chains of Indignation/Intimidation/Corrosion applied to all party members by 1.<hr>Earth\'s Mercy: While active, all demons will be protected from the following damage-modifying effect: Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Danu]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Great Mother]]<span id="Great Mother"></span>',
    default = '[[Great Mother]]'
},
['guardian deity\'s aid'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+25% to Phys damage.<hr>Activates the following Chain Effect at the beginning of own 1st turn: Puts all party members into a state of Zenith, and increases own party\'s ATK and AC/EV by 20%. (1 turn)<hr>While the one with this skill is alive, all party members will receive the following effect: When in a state of Zenith, +25% to Physical damage and +35% to damage dealt with critical hits.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Hachiman]]',
    level = 'Lv. 4: +20% to AC.',
    name = '[[Guardian Deity\'s Aid]]<span id="Guardian Deity\'s Aid"></span>',
    default = '[[Guardian Deity\'s Aid]]'
},
['guardian of records'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Fire/Ice/Elec/Force/Light/Dark Pierce.<hr>Adds Null Mortal.<hr>+50% to Max HP. +20% to Magic damage,-20% to damage received by Magic attacks.<hr>HP stops at 1 HP upon receiving the first killing blow.<hr>While the one with this skill is alive, all party members will receive the following effect: When under the effects of Barrier, +20% to damage dealt.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Thoth]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Guardian of Records]]<span id="Guardian of Records"></span>',
    default = '[[Guardian of Records]]'
},
['guardian of the east'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>Activates the following Chain Effect when attacking first at the start of battle: Gain an additional Press Turn Icon, increase the ATK and EV/AC of all party members by 20% (1 turn), and all party members recover 2 MP.<hr>Activates the following Chain Effect at the start of the 1st turn: All party members gain Evade Mortal. (2 turns)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Masakado]] <small>([[Hero]])</small>',
    level = 'Lv. 4: +15% to Almighty damage.',
    name = '[[Guardian of the East]]<span id="Guardian of the East"></span>',
    default = '[[Guardian of the East]]'
},
['guards of tartarus'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Passive',
    description = 'While the demon with this skill is alive, all party members will receive the following effect: Reduces damage received by 15% when the attacker attacks all party members.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Hecatoncheires]]',
    level = '—',
    name = '[[Guards of Tartarus]]<span id="Guards of Tartarus"></span>',
    default = '[[Guards of Tartarus]]'
},
['hariti'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys/Force Pierce.<hr>+20% to Phys/Force damage.<hr>While the one with this skill is alive, all party members will receive the following effect: +40% to damage dealt to Cursed enemies.<hr>Activates the following Chain Effect when an ally is about to act, or when the one with this skill uses an attack that targets random enemies: Inflicts Phys/Force damage (Magic, Power: 60) with Bulwark Pierce 2-3 times on random enemies with an 80% to inflict Curse on hit enemies. (Attribute will be chosen automatically)<br>*Enemies downed by this skill will be unable to revive.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Hariti]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Hariti (Skill)|Hariti]]<span id="Hariti"></span>',
    default = '[[Hariti (Skill)|Hariti]]'
},
['harmonious death'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect at the beginning of every own second turn: Damage dealt by the demon with this skill will increase by 20% (up to 60%) and all party members receive 1 additional Press Turn Icon.<br>*Damage increase effect will reset when clearing a wave.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Mot]]',
    level = 'Lv. 6: +10 Magic.<br>+10% to Max HP.',
    name = '[[Harmonious Death]]<span id="Harmonious Death"></span>',
    default = '[[Harmonious Death]]'
},
['harpyia\'s wings'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Force Pierce.<hr>+20% to Force damage.<hr>Activates the following Chain Effect when an ally receives Physical, Magic, or Fractional damage: Restores HP (Power: 90) to all party members. (Activates up to twice per turn)<hr>Activates the following Chain Effect when attacking first at the start of battle or when a party member is about to act: Inflicts Force damage (Magic, Power: 70) with Bulwark Pierce and an 80% chance to inflict Mute and Bind to enemies that are hit on all enemies. (Activates up to twice per turn)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Harpy]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Harpyia\'s Wings]]<span id="Harpyia\'s Wings"></span>',
    default = '[[Harpyia\'s Wings]]'
},
['heal survivor'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to Healing skill effectiveness, and HP stops at 1 HP upon receiving the first killing blow.',
    effect = '—',
    skillpoints = '14',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Heal Survivor]]<span id="Heal Survivor"></span>',
    default = '[[Heal Survivor]]'
},
['heavy metal, dark fantasy'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Null Mortal/Bind/Charm.<hr>+75% to Max HP.<hr>-30% to damage received from single-target attack skills.<hr>The skill holder starts the battle with 3 counts of Fortify and 1 count of Attribute Affinity Reinforcement.<hr>The following Counter will trigger when hit with an enemy Physical attack: Inflicts Almighty damage (Magic, Power: 160) with a 100% chance to pierce the enemy Bulwark, then recovers 200% of the damage dealt. (Activates up to 4 times per turn)<br>*Damage dealt by this skill is dependent on Max HP, using 30% of Max HP as a base. Ignores all death prevention skills.<hr>While the skill holder has Attribute Affinity Reinforcement, they will become the preferential target for enemy single-target Physical skills.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Anthrasax]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Heavy Metal, Dark Fantasy]]<span id="Heavy Metal, Dark Fantasy"></span>',
    default = '[[Heavy Metal, Dark Fantasy]]'
},
['hedonistic reaper'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Dark Pierce.<hr>+50% to evasion rate.<hr>Activates the following Chain Effect at the start of the 1st turn: Removes Zenith from all enemies. Then, inflicts Gloom on all enemies, and lower their ATK, DEF, and EV/AC by 20%. (2 turns)<hr>Activates the following Chain Effect when a member of the party (including the one with this skill) dodges a Physical type attack: Inflict Gloom on all enemies and lower their EV/AC by 20%. (2 turns)<hr>While the one with this skill is alive, all enemies in a state of Gloom will receive the following effects: +25% damage taken from Physical attacks, -25% to damage dealt Physical attacks, -20% to Phys hit rate, -30% to evasion.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Guedhe]]',
    level = 'Lv. 4: +20% to AC.',
    name = '[[Hedonistic Reaper]]<span id="Hedonistic Reaper"></span>',
    default = '[[Hedonistic Reaper]]'
},
['hell hound'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys/Fire Pierce.<hr>+80% to Critical hit rate. +20% to own effect on Battle Speed.<hr>Activates the following Chain Effect when a Press Turn Icon is lost due to an enemy skill, or when a party member (including the one with this skill) downs a demon: Receive 1 additional Press Turn Icon and enter a state of Charge. Reduces ATK/DEF of all enemies by 20%. (3 turns)<br>*Activates once per battle.<hr>Activates the following Chain Effect when Hell Blaze is used: Inflicts 1 count of Spirit Chains (Intimidation) to a single enemy.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Cerberus]] <small>([[Dimensional]]))</small>',
    level = 'Lv. 4: +20% to Phys hit rate.',
    name = '[[Hell Hound]]<span id="Hell Hound"></span>',
    default = '[[Hell Hound]]'
},
['hellish mask'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '-35% chance of receiving status ailments.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Hellish Mask]]<span id="Hellish Mask"></span>',
    default = '[[Hellish Mask]]'
},
['hell\'s gate'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Passive',
    description = 'While the demon with this skill is alive, all party members will receive the following effect: For every Weak attribute, all party members will receive 5% less damage from skills that target all or random allies. (Max reduction: 50%)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Orcus]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Hell\'s Gate]]<span id="Hell\'s Gate"></span>',
    default = '[[Hell\'s Gate]]'
},
['hell\'s gunner'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Force Pierce.<hr>+20% to Force damage.<hr>Reduces the counts of Spirit Chains (Intimidation) inflicted on the one with this skill by 1.<hr>Activates the following Chain Effect at the start of the 1st turn: Adds 1 count of Decay to all enemies.<hr>Activates the following Chain Effect when applying Decay results in an enemy having 2 or more counts of Decay, as well as when a party member downs a demon: Inflicts Force damage (Magic, Power: 100) with Bulwark Pierce to all enemies, and reduces the MP of all enemies by 1 MP. (Activates twice per turn)<br>*Damage inflicted by this skill nullifies all death prevention skills.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Barbatos]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Hell\'s Gunner]]<span id="Hell\'s Gunner"></span>',
    default = '[[Hell\'s Gunner]]'
},
['hinokagutsuchi'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Fire Pierce.<hr>+50% to Max HP.<hr>-60% to all damage taken except if a weak point is hit.<hr>Activates the following Chain Effect when a party member (including the one with this skill) has taken Physical damage, or at the end of the enemy turn: Inflict Gloom on all enemies for 1 turn.<hr>If the effect is successful, inflict Fire (Physical) damage (Power: 70) to all enemies.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Hinokagutsuchi]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Hinokagutsuchi (Skill)|Hinokagutsuchi]]<span id="Hinokagutsuchi"></span>',
    default = '[[Hinokagutsuchi (Skill)|Hinokagutsuchi]]'
},
['hit survivor'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to hit rate.<hr>HP stops at 1 HP upon receiving the first killing blow.',
    effect = '—',
    skillpoints = '?',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Hit Survivor]]<span id="Hit Survivor"></span>',
    default = '[[Hit Survivor]]'
},
['holy immunity'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Drain Light and reduces Light damage received by 60%, but also adds Weak Fire and increases Fire Damage received by 60%.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Ainz]]',
    level = '—',
    name = '[[Holy Immunity]]<span id="Holy Immunity"></span>',
    default = '[[Holy Immunity]]'
},
['ice accele'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Ice damage.<hr>+20% to own affect on Battle Speed.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Ice Accele]]<span id="Ice Accele"></span>',
    default = '[[Ice Accele]]'
},
['ice amp'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+25% to Ice damage.',
    effect = '—',
    skillpoints = '21',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Ice Amp]]<span id="Ice Amp"></span>',
    default = '[[Ice Amp]]'
},
['ice avatar'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to Hit Rate.<hr>+20% to Ice damage.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Apsu]]; [[Dagon]]',
    level = '—',
    name = '[[Ice Avatar]]<span id="Ice Avatar"></span>',
    default = '[[Ice Avatar]]'
},
['ice avoid'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Ice damage.<hr>+15% evasion rate.',
    effect = '—',
    skillpoints = 'N/A',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Ice Avoid]]<span id="Ice Avoid"></span>',
    default = '[[Ice Avoid]]'
},
['ice boost'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Ice damage.',
    effect = '—',
    skillpoints = '6',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Ice Boost]]<span id="Ice Boost"></span>',
    default = '[[Ice Boost]]'
},
['ice debuff'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Ice damage.<hr>+15% chance to inflict status ailments.',
    effect = '—',
    skillpoints = '14',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Ice Debuff]]<span id="Ice Debuff"></span>',
    default = '[[Ice Debuff]]'
},
['ice enhancement'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Ice damage.<hr>+10% damage when attacking the enemy\'s weak point.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Ice Enhancement]]<span id="Ice Enhancement"></span>',
    default = '[[Ice Enhancement]]'
},
['ice pierce'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Ice Pierce.',
    effect = '—',
    skillpoints = '32',
	use = '—',
    unique = '[[Rama]]',
    level = '—',
    name = '[[Ice Pierce]]<span id="Ice Pierce"></span>',
    default = '[[Ice Pierce]]'
},
['ice pierce (weak)'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Gains Ice Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Ice attribute.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = 'Lv. 4: Decreases Ice Pierce damage reduction by 20%.',
    name = '[[Ice Pierce (weak)]]<span id="Ice Pierce (weak)"></span>',
    default = '[[Ice Pierce (weak)]]'
},
['ice prana'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Ice damage and recovers 5 MP when clearing a wave.',
    effect = '—',
    skillpoints = '14',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Ice Prana]]<span id="Ice Prana"></span>',
    default = '[[Ice Prana]]'
},
['ice slowda'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Ice damage.<hr>-20% to own affect on Battle Speed.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Ice Slowda]]<span id="Ice Slowda"></span>',
    default = '[[Ice Slowda]]'
},
['ice survivor'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Ice damage and HP stops at 1 HP upon receiving the first killing blow.',
    effect = '—',
    skillpoints = '14',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Ice Survivor]]<span id="Ice Survivor"></span>',
    default = '[[Ice Survivor]]'
},
['ice vital'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Ice damage.<hr>+20% to Max HP.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Ice Vital]]<span id="Ice Vital"></span>',
    default = '[[Ice Vital]]'
},
['illusory dream'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Fire Pierce and Null Bind.<hr>The skill holder will start the battle able to repel one Physical attack, including of the Almighty Attribute.<hr>Activates the following Chain Effect at the start of own turn: Places 2 counts of Spirit Chains of Corrosion on all enemies.<hr>Activates the following Chain Effect when it becomes a party member\'s turn to act: Removes all status ailments from all party members, and then places 1 count of Fortify on them. (Once per turn)<hr>While the one with this skill is alive, all enemies will receive the following effect: +40% to Fire damage received and -20% to damage dealt while afflicted with Spirit Chains of Corrosion.<hr>[Brands of Sin Stage 14: Additional Effects]<br>25% chance to add 1 additional item drop(s) slot.<br>While the one with this skill is alive, all enemies will receive the following effect: +40% to Fire damage received, and -50% to HP restored by recovery skills.<br>The add additional item drop(s) effect will not occur when used as a support demon.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Peri]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Illusory Dream]]<span id="Illusory Dream"></span>',
    default = '[[Illusory Dream]]'
},
['immortal sea serpent'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Dark Pierce.<hr>Adds Null Mortal/Poison/Bind/Charm.<hr>+100% to Max HP.<hr>-30% to damage received from attacks that target a single enemy.<hr>The following Super Reaction will occur when hit with a Physical attack, Magic attack, or Fractional damage: Restores 30% of Max HP to the skill holder. (Up to 8 times per battle)<hr>Activates the following Chain Effect at the start of the 1st turn: Place 2 counts of Spirit Chains of Corrosion/Intimidation on all enemies.<hr>Activates the following Chain Effect at the start of enemy turn if there are any fallen allies: Revives all fallen allies with 10% HP. (Once per battle)<hr>While the one with this skill is alive, all enemies will receive the following effect: +5% to damage received for each type of Spirit Chains afflicting self.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Hydra]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Immortal Sea Serpent]]<span id="Immortal Sea Serpent"></span>',
    default = '[[Immortal Sea Serpent]]'
},
['impregnable'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Light Pierce.<hr>+25% to Light damage.<hr>+40% to all damage dealt while the one with this skill has Bulwark.<hr>-20% to damage received when own HP is at or above 99%.<hr>Activates the following Chain Effect at the start of the 1st turn: The one with this skill gains Bulwark with 100% of own Max HP (3 turns).<hr>Activates the following Chain Effect at the start of own turn: Inflicts Light damage (Magic) with 100 Power and Bulwark Pierce on all enemies.<hr>Activates the following Chain Effect when the one with this skill uses a Magic attack, or an attack that inflicts Fractional damage: -20% to the ATK, DEF, and EV/AC of all enemies. (1 turn)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[The 6th Angel]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Impregnable]]<span id="Impregnable"></span>',
    default = '[[Impregnable]]'
},
['indestructible leader'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+40% to Max HP.<hr>-50% to own affect on Battle Speed.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Michael]] <small>([[Malice]])</small>',
    level = '—',
    name = '[[Indestructible Leader]]<span id="Indestructible Leader"></span>',
    default = '[[Indestructible Leader]]'
},
['indomitable leader'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to Magic damage.<hr>+35% to own effect on Battle Speed.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Michael]] <small>([[Malice]])</small>',
    level = '—',
    name = '[[Indomitable Leader]]<span id="Indomitable Leader"></span>',
    default = '[[Indomitable Leader]]'
},
['infernal mask'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '-60% chance of receiving status ailments.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Infernal Mask]]<span id="Infernal Mask"></span>',
    default = '[[Infernal Mask]]'
},
['infernal onslaught'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Changes Normal Attack to the following: Inflicts Fire damage (Magic, Power: 50) to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Inflicts 20% Fractional damage (Max: 1000) based on Max HP to the enemy with the highest current HP.<br>*Damage inflicted by this skill will have Bulwark Pierce effect and Remnants.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Dark Schneider]]',
    level = '—',
    name = '[[Infernal Onslaught]]<span id="Infernal Onslaught"></span>',
    default = '[[Infernal Onslaught]]'
},
['infinite chakra'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Increases naturally recovered MP by 1 MP.',
    effect = '—',
    skillpoints = '18',
	use = '—',
    unique = '[[Ananta]]; [[Atropos]]; [[Mermaid]]; [[Prometheus]]; [[Samael]]',
    level = '—',
    name = '[[Infinite Chakra]]<span id="Infinite Chakra"></span>',
    default = '[[Infinite Chakra]]'
},
['insanity'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% chance to inflict status ailments.',
    effect = '—',
    skillpoints = '24',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Insanity]]<span id="Insanity"></span>',
    default = '[[Insanity]]'
},
['intimidating stance'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Reduces 1 enemy Press Turn at the beginning of a battle if the enemy attacks first. Only up to 2 Press Turn Icons can be reduced by skills or effects.',
    effect = '—',
    skillpoints = '21',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Intimidating Stance]]<span id="Intimidating Stance"></span>',
    default = '[[Intimidating Stance]]'
},
['intimidating stance: change'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect when the enemy goes first at the start of battle: Reduces the enemy\'s Press Turn Icons by 2. (Max: 2)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Anthrasax]]',
    level = '—',
    name = '[[Intimidating Stance: Change]]<span id="Intimidating Stance: Change"></span>',
    default = '[[Intimidating Stance: Change]]'
},
['intimidation\'s wisdom'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to Max HP.<hr>Activates the following Chain Effect when the enemy strikes first at the start of battle: Places one count of Spirit Chains (Intimidation) on a single enemy with the highest Mag ATK and heals HP of all party members by 30%.<br>*This skill can only be transferred to Deity Thoth.',
    effect = '—',
    skillpoints = 'N/A',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Intimidation\'s Wisdom]]<span id="Intimidation\'s Wisdom"></span>',
    default = '[[Intimidation\'s Wisdom]]'
},
['inventio'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Dark Pierce.<hr>Adds Null Mortal.<hr>+50% to Max HP. This demon starts the battle with 2 counts of Fortify.<hr>-10% to damage received for each count of Fortify on the one with this skill.<hr>Activates the following Chain Effect if the one with this skill is dead at the start of own turn, or if Underworld Miasma is used: Revive all fallen party members with 100% HP. (Once per battle)<hr>Activates the following Chain Effect when a party member (including self) is revived by a Demon Skill: Grants an additional Press Turn Icon (Once per turn).<hr>Activates the following Chain Effect at the start of the enemy turn: Heals 30% HP of all party members.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Osiris]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Inventio]]<span id="Inventio"></span>',
    default = '[[Inventio]]'
},
['invincibility aid'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Light Pierce.<hr>+20% to Light damage.<hr>Activates the following Chain Effect when attacking first at the beginning of a battle: Enters a state of Might.<hr>Activates the following Chain Effect when a member of your party (including self) enter a state of Might, Charge or Concentrate: Inflicts Light (Magic) damage (Power: 100) on a random enemy, and increases own party\'s ATK and EV/AC by 20%. (1 turn)<br>This Chain Effect can only be activated once per turn per status effect.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Sukuna-Hikona]] <small>(Original)</small>',
    level = 'Lv. 4: +20% to Light damage.',
    name = '[[Invincibility Aid]]<span id="Invincibility Aid"></span>',
    default = '[[Invincibility Aid]]'
},
['iron defense\'s wisdom'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to Max HP.<hr>-20% to damage received by Magic attacks.<hr>While the one with this skill is alive, all party members will receive the following effect: -20% to damage received while HP is at 99% or above.<br>*This skill can only be transferred to Deity Thoth.',
    effect = '—',
    skillpoints = '1',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Iron Defense\'s Wisdom]]<span id="Iron Defense\'s Wisdom"></span>',
    default = '[[Iron Defense\'s Wisdom]]'
},
['iron lightning anthem'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Changes Normal Attack to the following: Inflicts Almighty damage (Magic, Power: 150) with a Bulwark-piercing effect and Remnants to a single enemy.<br>*Damage dealt by this skill is dependent on Max HP, using 30% of Max HP as a base.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Anthrasax]]',
    level = '—',
    name = '[[Iron Lightning Anthem]]<span id="Iron Lightning Anthem"></span>',
    default = '[[Iron Lightning Anthem]]'
},
['ishvara'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+25% to Critical hit rate.<hr>+20% to Phys hit rate.<hr>+40% to Almighty damage when in a state of Zenith.<hr>+5 to Max MP.<hr>Activates the following Chain Effect at the start of the 1st turn: Places self into a state of Might and Zenith (3 turns).<hr>Activates the following Chain Effect when the one with this skill downs a demon: Decreases the ATK, DEF, and EV/AC of all enemies by 20% (1 turn), and then inflicts Almighty damage (Physical, Power: 100) with Bulwark Pierce to all enemies.<br>This Chain Effect can only be activated once per turn.<br>Damage inflicted by this skill is dependent on Mag ATK and ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Shiva]] <small>([[Dimensional]])</small>',
    level = 'Lv. 4: +20% to Phys hit rate.',
    name = '[[Ishvara]]<span id="Ishvara"></span>',
    default = '[[Ishvara]]'
},
['jingu\'s divine light'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>Reduces the MP cost of all Phys skills by 1.<hr>Activates the following Chain Effect when Berserker God or Vorpal Blade are used, as well as when a party member (aside from the one with this skill) performs any Physical attack, including a normal attack: Puts all party members in a state of Zenith (1 turn), and inflicts Phys damage (Power: 70) to all enemies, with a 50% critical hit rate.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Hachiman]]',
    level = 'Lv. 4: +20% to Phys damage.',
    name = '[[Jingu\'s Divine Light]]<span id="Jingu\'s Divine Light"></span>',
    default = '[[Jingu\'s Divine Light]]'
},
['joy song'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Healing skill effectiveness.<hr>Activates the following Chain Effect when a Press Turn Icon is lost due to an enemy skill: All party members recover 1 MP.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Parvati]]',
    level = '—',
    name = '[[Joy Song]]<span id="Joy Song"></span>',
    default = '[[Joy Song]]'
},
['kangiten\'s dharma'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = '',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect when a party member (including the one with this skill) uses a demon skill with an HP recovery effect: Inflicts Almighty (Magic) damage with 200 power to a single enemy.<hr>If the attack is successful, decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)<hr>Additionally, activates the following Chain Effect when this demon\'s HP is at or above 70%: All party members gain Bulwark with 1000 HP. (1 turn)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Kangiten]]',
    level = 'Lv. 4: +15% to Almighty damage.',
    name = '[[Kangiten\'s Dharma]]<span id="Kangiten\'s Dharma"></span>',
    default = '[[Kangiten\'s Dharma]]'
},
['kangiten\'s mystery'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+50% to Max HP.<hr>+30% to Healing skill effectiveness.<hr>While the one with this skill is alive, all party members will receive the following effect: -15% to Magic damage received.<hr>Activates the following Chain Effect when a party member (excluding the one with this skill) is downed: Restores HP to all party members (Power: 80)<hr>Normal attacks will now have the following effect: Inflicts Almighty (Magic) damage with 80 Power to a single enemy and, if the attack is successful, restores own HP. (Power: 50)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Kangiten]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Kangiten\'s Mystery]]<span id="Kangiten\'s Mystery"></span>',
    default = '[[Kangiten\'s Mystery]]'
},
['killer impulse'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Random Enemies',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect when this demon downs an enemy: Inflict Elec (Magic) damage (Power: 25) with Elec Pierce effect 4 times on random enemies.<br>*Consecutive activation limit: 2',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Anat]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Killer Impulse]]<span id="Killer Impulse"></span>',
    default = '[[Killer Impulse]]'
},
['kongo zaou'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'While the demon with this skill is alive, all party members in a state of Might will gain Phys Pierce.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Zaou-Gongen]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Kongo Zaou]]<span id="Kongo Zaou"></span>',
    default = '[[Kongo Zaou]]'
},
['kumbhanda'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Ice/Force Pierce.<hr>Increases Evasion and Phys Hit rate by 40%.<hr>Increases Critical hit rate by 100%.<hr>HP stops at 300 upon receiving the first killing blow.<hr>Activates the following Chain Effect at the start of the 1st turn: Lowers the Ice/Force Attribute Affinities of the enemies with the highest and lowest current HP by 3 levels, then inflicts 2 counts of Spirit Chains (Corrosion) to each of them.<hr>Activates the following Chain Effect when Souljack is used: Inflicts Fractional damage equivalent to 50% of Max HP (Max damage: 2500) to all enemies. (Activates once per turn)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Kumbhanda]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Kumbhanda (Skill)|Kumbhanda]]<span id="Kumbhanda"></span>',
    default = '[[Kumbhanda (Skill)|Kumbhanda]]'
},
['kunitsukami\'s conviction'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'The one with this skill will survive the first killing blow with 300 HP.<hr>+20% to Light damage.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Okuninushi]]',
    level = '—',
    name = '[[Kunitsukami\'s Conviction]]<span id="Kunitsukami\'s Conviction"></span>',
    default = '[[Kunitsukami\'s Conviction]]'
},
['kunitsukami\'s might'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Other Party Members',
    attribute = 'Passive',
    description = 'While the one with this skill is alive, all other party members will receive the following effect: +15% to Magic damage.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Okuninushi]]',
    level = '—',
    name = '[[Kunitsukami\'s Might]]<span id="Kunitsukami\'s Might"></span>',
    default = '[[Kunitsukami\'s Might]]'
},
['kunitsukami\'s pride'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Light Pierce.<hr>Becomes immune to all status ailments.<hr>+75% to own affect on Battle Speed.<hr>Activates the following Chain Effect at the start of own turn: Increases entire party\'s ATK by 20% and decreases DEF of all enemies by 20%. (1 turn)<hr>Activates the following Chain Effect when a demon skill cures a party member of a status ailment: The one with this skill enters a state of Concentrate.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Okuninushi]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Kunitsukami\'s Pride]]<span id="Kunitsukami\'s Pride"></span>',
    default = '[[Kunitsukami\'s Pride]]'
},
['kushinokami\'s conviction'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'HP stops at 300 HP upon receiving the first killing blow.<hr>+20% to Ice damage.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Sukuna-Hikona]] <small>([[Dimensional]])</small>',
    level = '—',
    name = '[[Kushinokami\'s Conviction]]<span id="Kushinokami\'s Conviction"></span>',
    default = '[[Kushinokami\'s Conviction]]'
},
['lady of the lake'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Ice Pierce.<hr>+30% to own effect on Battle Speed.<hr>While the one with this skill is alive, all party members will receive the following effects: Decreases cost of Ice skills by 1MP, and increases damage dealt by 30% when in a state of Zenith.<br>Additionally, all enemies will receive the following effect: +40% to Ice damage received.<hr>Activates the following Chain Effect when attacking first at the start of battle, as well as when Teardrop is used: Increases the ATK of all party members by 20%, and places them into a state of Zenith (1 turn).<hr>Activates the following Chain Effect when the one with this skill enters a state of Zenith: Restores 20% HP to all party members.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Vivian]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Lady of the Lake]]<span id="Lady of the Lake"></span>',
    default = '[[Lady of the Lake]]'
},
['law of hell'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Passive',
    description = 'While the one with this skill is alive, all party members will receive the following effect: No bonus turn will be granted for the instigating skill when a weak point is attacked.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Orcus]]',
    level = 'Lv. 6: +10% to HP.<br>+10% to Ailment Resistance.',
    name = '[[Law of Hell]]<span id="Law of Hell"></span>',
    default = '[[Law of Hell]]'
},
['law of the sea god'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Ice Pierce.<hr>-100% to Critical hit rate.<hr>When an attack by the one with this skill lands a critical hit, a Press Turn Icon will not be consumed (This effect will not activate during Democalypse).<hr>Activates the following Chain Effect at the start of own turn, as well as when the one with this skill downs a demon: Places the one with this skill in a state of Might, and decreases the DEF and EV/AC of all enemies by 20%. (1 turn)<hr>While the one while the one with this skill is alive, all party members will receive the following effects: +40% to damage dealt when landing a critical hit, and +20% to hit rate.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Dagon]]',
    level = 'Lv. 4: +20% to AC.',
    name = '[[Law of the Sea God]]<span id="Law of the Sea God"></span>',
    default = '[[Law of the Sea God]]'
},
['leisurely guidance'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Null Charm.<hr>+15% to Max HP.<hr>Activates the following Chain Effect at the start of the first turn: Decreases the ATK of all enemies by 20% (1 turn), and increases the DEF of all party members by 20%. (1 turn)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Krishna]]',
    level = '—',
    name = '[[Leisurely Guidance]]<span id="Leisurely Guidance"></span>',
    default = '[[Leisurely Guidance]]'
},
['life aid'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Heals 30% HP when clearing a wave.',
    effect = '—',
    skillpoints = '6',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Life Aid]]<span id="Life Aid"></span>',
    default = '[[Life Aid]]'
},
['life bonus'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+10% to Max HP.',
    effect = '—',
    skillpoints = '3',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Life Bonus]]<span id="Life Bonus"></span>',
    default = '[[Life Bonus]]'
},
['life force survivor'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to max HP.<hr>Stops HP at 1 upon receiving the first killing blow.',
    effect = '—',
    skillpoints = '14',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Life Force Survivor]]<span id="Life Force Survivor"></span>',
    default = '[[Life Force Survivor]]'
},
['life gain'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to Max HP.',
    effect = '—',
    skillpoints = '7',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Life Gain]]<span id="Life Gain"></span>',
    default = '[[Life Gain]]'
},
['life surge'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+30% to Max HP.',
    effect = '—',
    skillpoints = '15',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Life Surge]]<span id="Life Surge"></span>',
    default = '[[Life Surge]]'
},
['light accele'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Light damage.<hr>+20% to own affect on Battle Speed.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Light Accele]]<span id="Light Accele"></span>',
    default = '[[Light Accele]]'
},
['light amp'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+25% to Light damage.',
    effect = '—',
    skillpoints = '21',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Light Amp]]<span id="Light Amp"></span>',
    default = '[[Light Amp]]'
},
['light avoid'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Light damage.<br>+15% evasion rate.',
    effect = '—',
    skillpoints = 'N/A',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Light Avoid]]<span id="Light Avoid"></span>',
    default = '[[Light Avoid]]'
},
['light boost'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Light damage.',
    effect = '—',
    skillpoints = '6',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Light Boost]]<span id="Light Boost"></span>',
    default = '[[Light Boost]]'
},
['light debuff'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Light damage.<hr>+15% chance to inflict status ailments.',
    effect = '—',
    skillpoints = '14',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Light Debuff]]<span id="Light Debuff"></span>',
    default = '[[Light Debuff]]'
},
['light enhancement'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Light damage.<hr>+10% damage when attacking the enemy\'s weak point.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Light Enhancement]]<span id="Light Enhancement"></span>',
    default = '[[Light Enhancement]]'
},
['light of elohim'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Fire Pierce.<hr>+20% to Magic damage.<hr>Activates the following Chain Effect when attacking first at the beginning of a battle and when Solar Flare is activated: Increases own party\'s ATK by 20% and reduces DEF of all enemies by 20%. (1 turn)<hr>Activates the following Chain Effect when a member of your party (including self) downs a demon: Inflicts Fire (Magic) damage (Power: 120) on all enemies.<br>*Damage from this skill ignores all death prevention skills.<br>(This Chain Effect will only activate once per turn.)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Elohim]]',
    level = '—',
    name = '[[Light of Elohim]]<span id="Light of Elohim"></span>',
    default = '[[Light of Elohim]]'
},
['light pierce (weak)'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Gains Light Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Light attribute.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = 'Lv. 4: Decreases Light Pierce damage reduction by 20%.',
    name = '[[Light Pierce (weak)]]<span id="Light Pierce (weak)"></span>',
    default = '[[Light Pierce (weak)]]'
},
['light prana'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Light damage and recovers 5 MP when clearing a wave.',
    effect = '—',
    skillpoints = '14',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Light Prana]]<span id="Light Prana"></span>',
    default = '[[Light Prana]]'
},
['light slowda'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Light damage.<hr>-20% to own effect on Battle Speed.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Light Slowda]]<span id="Light Slowda"></span>',
    default = '[[Light Slowda]]'
},
['light survivor'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Light damage and HP stops at 1 HP upon receiving the first killing blow.',
    effect = '—',
    skillpoints = '14',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Light Survivor]]<span id="Light Survivor"></span>',
    default = '[[Light Survivor]]'
},
['light vital'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Light damage. +20% to Max HP.',
    effect = '—',
    skillpoints = 'N/A',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Light Vital]]<span id="Light Vital"></span>',
    default = '[[Light Vital]]'
},
['lord of clouds'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Elec Pierce.<hr>+20% to Elec damage.<hr>+20% to own effect on Battle Speed.<hr>Activates the following Chain Effect when a party member (including the one with this skill) downs a demon: Recovers 3 MP and casts Repel Magic (including Almighty) effect on all allies. (1 turn)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Indrajit]]',
    level = '—',
    name = '[[Lord of Clouds]]<span id="Lord of Clouds"></span>',
    default = '[[Lord of Clouds]]'
},
['lord of the abyss'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Passive',
    description = 'Removes all status buffs of all enemies at the beginning of the first turn in a boss battle and decreases the ATK, DEF and EV/AC of all enemies by 20%. (3 turns)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Abaddon]] <small>([[Dimensional]])</small>',
    level = 'Lv. 6: +20% to HP.',
    name = '[[Lord of the Abyss]]<span id="Lord of the Abyss"></span>',
    default = '[[Lord of the Abyss]]'
},
['loyal god of war'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>Activates the following Chain Effect when the demon with this skill downs an enemy: Recovers 3 MP and heals own HP by 30%.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Guan Yu]]',
    level = 'Lv. 6: +20% to AC.',
    name = '[[Loyal God of War]]<span id="Loyal God of War"></span>',
    default = '[[Loyal God of War]]'
},
['luck'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Increases Exp gained by Dx2 and all party members by 20% and Macca obtained during battle by 20%.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Kanbari]]',
    level = '—',
    name = '[[Luck (Skill)|Luck]]<span id="Luck"></span>',
    default = '[[Luck (Skill)|Luck]]'
},
['luck amp i'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+5 to Luck.',
    effect = '—',
    skillpoints = '3',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Luck Amp I]]<span id="Luck Amp I"></span>',
    default = '[[Luck Amp I]]'
},
['luck amp ii'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+10 to Luck.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Luck Amp II]]<span id="Luck Amp II"></span>',
    default = '[[Luck Amp II]]'
},
['luck amp iii'] = {
    cost = '—',
    pow = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15 to Luck.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = '—',
    name = '[[Luck Amp III]]<span id="Luck Amp III"></span>',
    default = '[[Luck Amp III]]'
},
['lunar awakening'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect at the end of enemy turn: Heal own HP by 30% and cure all status ailments of self.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Hecate]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Lunar Awakening]]<span id="Lunar Awakening"></span>',
    default = '[[Lunar Awakening]]'
},
['lunar blessing'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Reduces consumed MP by 1 MP.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Tsukuyomi]]',
    level = '—',
    name = '[[Lunar Blessing]]<span id="Lunar Blessing"></span>',
    default = '[[Lunar Blessing]]'
},
['lunar downfall'] = {
    cost = '—',
    pow = '—',
    target_list = 'All Enemies',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces all enemy ATK and EV/AC by 20%. (1 turn)',
    effect = '—',
    skillpoints = '18',
    unique = '—',
    level = '—',
    name = '[[Lunar Downfall]]<span id="Lunar Downfall"></span>',
    default = '[[Lunar Downfall]]'
},
['madama stomp'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Single',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect when landing a critical hit: Inflicts Almighty (Magic) damage on a single enemy with a 30% chance to inflict Charm.<br>Power: 100<br>*Damage inflicted by this skill is dependent on Phys Atk',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Bayonetta]]☆',
    level = 'Lv. 6: +20% to Ailment Infliction.<br>+25% Critical hit rate.',
    name = '[[Madama Stomp]]<span id="Madama Stomp"></span>',
    default = '[[Madama Stomp]]'
},
['madama uppercut'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Single',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect when an enemy is Charmed: Inflict Almighty (Magic) damage on a single enemy with a 30% chance to inflict Bind.<br>Power: 100',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Jeanne (Bayonetta)|Jeanne]]☆',
    level = 'Lv. 6: +20% to Ailment Infliction.<br>+20% Phys evasion rate.',
    name = '[[Madama Uppercut]]<span id="Madama Uppercut"></span>',
    default = '[[Madama Uppercut]]'
},
['madness'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+10% chance to inflict status ailments.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Madness]]<span id="Madness"></span>',
    default = '[[Madness]]'
},
['magic amp i'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+5 to Magic.',
    effect = '—',
    skillpoints = '3',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Magic Amp I]]<span id="Magic Amp I"></span>',
    default = '[[Magic Amp I]]'
},
['magic amp ii'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+10 to Magic.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Magic Amp II]]<span id="Magic Amp II"></span>',
    default = '[[Magic Amp II]]'
},
['magic amp iii'] = {
    cost = '—',
    pow = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15 to Magic.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = '—',
    name = '[[Magic Amp III]]<span id="Magic Amp III"></span>',
    default = '[[Magic Amp III]]'
},
['magna mater'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Passive',
    description = 'While the demon with this skill is alive, all party members will receive the following effect: +10% to Fire damage.<hr>+10% to Healing skill effectiveness.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Cybele]]',
    level = 'Lv. 6: +20 to Ma.',
    name = '[[Magna Mater]]<span id="Magna Mater"></span>',
    default = '[[Magna Mater]]'
},
['majesty of the creator'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>Adds Null Mortal/Bind.<hr>+50% to Max HP.<hr>+100% to Critical hit rate.<hr>+30% to Phys damage.<hr>+30% to hit rate.<hr>Reduces the count of Spirit Chains of Suppression/Intimidation applied to the skill holder by 1.<hr>When attacked by an enemy afflicted with Spirit Chains of Salvation, -100% to damage received, all Bonus Turns generated by that attack will be nullified.<hr>Activates the following Chain Effect at the start of the 1st turn: Casts Tarunda+ on all enemies (1 turn), then applies 1 count of Spirit Chains of Suppression/Intimidation to all enemies.<hr>Order Crest: Solemnity<br>Inscribes 2 Order Crest: Solemnity on the skill holder when the enemy attacks first at the start of battle.<br>Inscribes 1 Order Crest: Solemnity on the skill holder when an ally receives Physical, Magic, or Fractional damage.<br>For every second Order Crest: Solemnity inscribed on the skill holder, place 2 counts of Fortify on all party members and restores 20% of HP. Afterward, Order Crest: Solemnity will fade.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Nuwa]]',
    level = 'Lv. 4: +20% to Phys damage.',
    name = '[[Majesty of the Creator]]<span id="Majesty of the Creator"></span>',
    default = '[[Majesty of the Creator]]'
},
['makaraka shift'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Casts Makarakarn at the beginning of a battle if the enemy attacks first.',
    effect = '—',
    skillpoints = '18',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Makaraka Shift]]<span id="Makaraka Shift"></span>',
    default = '[[Makaraka Shift]]'
},
['mana aid'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Recovers 10 MP when clearing a wave.',
    effect = '—',
    skillpoints = '12',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Mana Aid]]<span id="Mana Aid"></span>',
    default = '[[Mana Aid]]'
},
['mana bonus'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+1 to max MP.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Mana Bonus]]<span id="Mana Bonus"></span>',
    default = '[[Mana Bonus]]'
},
['mana gain'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+2 to max MP.',
    effect = '—',
    skillpoints = '15',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Mana Gain]]<span id="Mana Gain"></span>',
    default = '[[Mana Gain]]'
},
['mana surge'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+3 to max MP.',
    effect = '—',
    skillpoints = '21',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Mana Surge]]<span id="Mana Surge"></span>',
    default = '[[Mana Surge]]'
},
['marshland monster'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to Dark damage.<hr>+20% to Max HP.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Hydra]]',
    level = '—',
    name = '[[Marshland Monster]]<span id="Marshland Monster"></span>',
    default = '[[Marshland Monster]]'
},
['mask of veiled beauty'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>+20% to own affect on Battle Speed.<hr>While the one with this skill is alive, all party members will receive the following effect: When in a state of Zenith, +25% to Physical damage and +30% to Critical hit rate.<hr>Activates the following Chain Effect when a member of your party (including self) downs a demon: Enters a state of Charge.<br>(This Chain Effect will only activate once per turn.)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Lanling Wang]]',
    level = 'Lv. 4: +20% to AC.',
    name = '[[Mask of Veiled Beauty]]<span id="Mask of Veiled Beauty"></span>',
    default = '[[Mask of Veiled Beauty]]'
},
['master assassin'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to single-target attack skill damage.',
    effect = '—',
    skillpoints = '24',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Master Assassin]]<span id="Master Assassin"></span>',
    default = '[[Master Assassin]]'
},
['master of hell'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>+100% to Critical hit rate, +50% to own affect on Battle Speed.<hr>Activates the following Chain Effect when a member of your party (including self) downs a demon: Receive 1 additional Press Turn Icon.<br>(This Effect can only be activated during own turn, and can only be activated once per battle.)<br>Increases ATK and EV/AC of all party members by 20%, and reduces DEF and EV/AC of all enemies by 20%. (1 turn)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Astaroth]]',
    level = 'Lv. 4: +20% to Phys hit rate.',
    name = '[[Master of Hell]]<span id="Master of Hell"></span>',
    default = '[[Master of Hell]]'
},
['master prankster'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Random Enemies',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect when enemy is poisoned: 30% chance to inflict Charm on random enemies 3 to 4 times.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Kabuso]]',
    level = '—',
    name = '[[Master Prankster]]<span id="Master Prankster"></span>',
    default = '[[Master Prankster]]'
},
['megingjord'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys/Elec Pierce.<hr>+50% to Max HP.<hr>+50% to Critical hit rate.<hr>+20% to Phys hit rate.<hr>-30% damage taken from Physical attacks.<hr>Decreases the critical hit rate of all attacks that hit the one with this skill by 50%.<hr>Activates the following Chain Effect when the enemy attacks first at the start of battle: Decrease the enemies Press Turn Icons by 1. (Maximum of 2 total)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Thor]] <small>([[Dimensional]])</small>',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Megingjord]]<span id="Megingjord"></span>',
    default = '[[Megingjord]]'
},
['merciless blow'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% damage when attacking the enemy\'s weak point.',
    effect = '—',
    skillpoints = '12',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Merciless Blow]]<span id="Merciless Blow"></span>',
    default = '[[Merciless Blow]]'
},
['meslamtaea'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to Phys hit rate.<hr>Activates the following Chain Effect when an enemy is poisoned: Puts all party members into a state of Might.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Nergal]]',
    level = 'Lv. 4: +20% to Phys hit rate.',
    name = '[[Meslamtaea]]<span id="Meslamtaea"></span>',
    default = '[[Meslamtaea]]'
},
['moon\'s luster'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to Max HP, hit rate, and Phys damage.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Artemis]]',
    level = '—',
    name = '[[Moon\'s Luster]]<span id="Moon\'s Luster"></span>',
    default = '[[Moon\'s Luster]]'
},
['mutant'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Becomes immune to all status ailments.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Kinmamon]]',
    level = '—',
    name = '[[Mutant]]<span id="Mutant"></span>',
    default = '[[Mutant]]'
},
['my prayer'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Grants Light Pierce.<hr>+50% to Max HP.<hr>+25% to Light damage.<hr>All party members will begin the battle with a Bulwark that has 2000 HP (2 turns) and 1 count of Fortify.<hr>While the one with this skill is alive, all party members will receive the following effect: +40% to damage dealt and -20% to damage taken while possessing Bulwark<hr>Activates the following Chain Effect when a party member is about to act: Remove Bulwarks from all enemies, restores 1 MP to all party members, then increases the ATK, DEF, and EV/AC of all party members for 1 turn.<br>*Activates up to 2 times per turn.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Madoka Kaname]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[My Prayer]]<span id="My Prayer"></span>',
    default = '[[My Prayer]]'
},
['narcissism'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Force Pierce.<hr>+50% to Max HP.<hr>-50% to damage received while Charmed.<hr>-100% to the auto recovery rate for Charm. Nulls all status ailments except Charm.<hr>Activates the following Chain Effect when the one with this skill is about to act as well as at the start of the enemy turn: 100% chance to inflict Charm on the one with this skill.<hr>Activates the following Chain Effect when the one with this skill is inflicted with Charm: Inflicts Force damage (Magic, Power: 80) with Bulwark Pierce with a 60% chance to inflict Charm on all enemies, and grants all party members Bulwark with 1000 HP (1 turn).',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Narcissus]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Narcissism]]<span id="Narcissism"></span>',
    default = '[[Narcissism]]'
},
['nastrond'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect when an ally is downed: Heals own HP by 80% and become immune to Mortal skills. (1 turn)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Nidhoggr]]',
    level = '—',
    name = '[[Nastrond]]<span id="Nastrond"></span>',
    default = '[[Nastrond]]'
},
['new hope'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect when this demon is downed: Heals Hp of all party members by 30%. Won\'t activate when your party is wiped out.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Nadja]]',
    level = '—',
    name = '[[New Hope]]<span id="New Hope"></span>',
    default = '[[New Hope]]'
},
['nightlife'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Increases Macca obtained during battle by 5%.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Bodyconian]]',
    level = '—',
    name = '[[Nightlife]]<span id="Nightlife"></span>',
    default = '[[Nightlife]]'
},
['nine-headed dragon'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Null Mortal.<hr>Adds Ice Pierce.<hr>+75% to max HP.<hr>-40% to Magic damage taken.<hr>Decreases the count of Spirit Chains (Corrosion) inflicted on the one with this skill by 1.<hr>Activates the following Chain Effect when the enemy attacks first at the start of battle: Decreases enemy Press Turn Icons by 2 (Max 2 Press Turn Icons per turn).<hr>Activates the following Chain Effect when the one with this skill is downed: Decreases the DEF of all enemies by 20% (1 turn), and then inflicts Ice damage (Magic, Power: 180) with Bulwark Pierce to all enemies.<br>*This Chain Effect will activate once per battle, and will not activate if the party is wiped out.<hr>Activates the following Chain Effect when Roaring Torrent is used: Increases the ATK, DEF, and EV/AC of all party members by 20% (1 turn), and decreases the DEF of all enemies by 20% (1 turn).<br>*Damage done by this skill is dependent on Mag DEF, and ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Kuzuryu]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Nine-Headed Dragon]]<span id="Nine-Headed Dragon"></span>',
    default = '[[Nine-Headed Dragon]]'
},
['null bind'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Null Bind.',
    effect = '—',
    skillpoints = '12',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Null Bind]]<span id="Null Bind"></span>',
    default = '[[Null Bind]]'
},
['null bind-weak'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Null Bind and Null Weak.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Null Bind-Weak]]<span id="Null Bind-Weak"></span>',
    default = '[[Null Bind-Weak]]'
},
['null charm'] = {
    cost = '—',
    pow = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Null Charm.',
    effect = '—',
    skillpoints = '12',
    use = '—',
    unique = '—',
    level = '—',
    name = '[[Null Charm]]<span id="Null Charm"></span>',
    default = '[[Null Charm]]'
},
['null charm-poison'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Null Charm and Null Poison.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Null Charm-Poison]]<span id="Null Charm-Poison"></span>',
    default = '[[Null Charm-Poison]]'
},
['null curse'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Null Curse.',
    effect = '—',
    skillpoints = '12',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Null Curse]]<span id="Null Curse"></span>',
    default = '[[Null Curse]]'
},
['null dark'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = '',
    attribute = 'Passive',
    description = 'Adds Dark Null.',
    effect = '—',
    skillpoints = '12',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Null Dark]]<span id="Null Dark"></span>',
    default = '[[Null Dark]]'
},
['null elec'] = {
    cost = '—',
    pow = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Elec Null.',
    effect = '—',
    skillpoints = '12',
    use = '—',
    unique = '—',
    level = '—',
    name = '[[Null Elec]]<span id="Null Elec"></span>',
    default = '[[Null Elec]]'
},
['null fire'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Fire Null.',
    effect = '—',
    skillpoints = '12',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Null Fire]]<span id="Null Fire"></span>',
    default = '[[Null Fire]]'
},
['null force'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Force Null.',
    effect = '—',
    skillpoints = '12',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Null Force]]<span id="Null Force"></span>',
    default = '[[Null Force]]'
},
['null ice'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Ice Null.',
    effect = '—',
    skillpoints = '12',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Null Ice]]<span id="Null Ice"></span>',
    default = '[[Null Ice]]'
},
['null ice-elec'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Null Ice/Elec.',
    effect = '—',
    skillpoints = 'N/A',
	use = '—',
    unique = '[[Pixie]] <small>([[Alter-World]])</small>',
    level = '—',
    name = '[[Null Ice-Elec]]<span id="Null Ice-Elec"></span>',
    default = '[[Null Ice-Elec]]'
},
['null light'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Light Null.',
    effect = '—',
    skillpoints = '12',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Null Light]]<span id="Null Light"></span>',
    default = '[[Null Light]]'
},
['null light-dark'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Null Light/Dark',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Ame no Futotama]]; [[Gozu-Tennoh]]; [[Masakado]] <small>([[Fury]])</small>; [[Pixie]] <small>([[Alter-World]])</small>',
    level = '—',
    name = '[[Null Light-Dark]]<span id="Null Light-Dark"></span>',
    default = '[[Null Light-Dark]]'
},
['Null Mortal'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Null Mortal.',
    effect = '—',
    skillpoints = '12',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Null Mortal (Skill)|Null Mortal]]<span id="Null Mortal"></span>',
    default = '[[Null Mortal (Skill)|Null Mortal]]'
},
['null mute'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Null Mute.',
    effect = '—',
    skillpoints = '12',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Null Mute]]<span id="Null Mute"></span>',
    default = '[[Null Mute]]'
},
['null mute-curse'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Null Mute and Null Curse.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Null Mute-Curse]]<span id="Null Mute-Curse"></span>',
    default = '[[Null Mute-Curse]]'
},
['null phys'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Null.',
    effect = '—',
    skillpoints = '18',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Null Phys]]<span id="Null Phys"></span>',
    default = '[[Null Phys]]'
},
['null phys-fire'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Null Phys/Fire.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Pixie]] <small>([[Alter-World]])</small>',
    level = '—',
    name = '[[Null Phys-Fire]]<span id="Null Phys-Fire"></span>',
    default = '[[Null Phys-Fire]]'
},
['null poison'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Null Poison.',
    effect = '—',
    skillpoints = '12',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Null Poison]]<span id="Null Poison"></span>',
    default = '[[Null Poison]]'
},
['null weak'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Null Weak.',
    effect = '—',
    skillpoints = '12',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Null Weak]]<span id="Null Weak"></span>',
    default = '[[Null Weak]]'
},
['ome acatl'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Dark Pierce.<hr>Increases damage dealt to Cursed enemies by 50%.<hr>Activates the following Chain Effect when attacking first at the beginning of a battle: Removes Barrier from all enemies.<hr>Activates the following Chain Effect when an enemy is revived by a demon skill: Inflicts 50% fractional damage (2,000 max) on all enemies based on their current HP with 80% chance to inflict Curse.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Tezcatlipoca]]',
    level = 'Lv. 4: +20% to Ailment Infliction.',
    name = '[[Ome Acatl]]<span id="Ome Acatl"></span>',
    default = '[[Ome Acatl]]'
},
['omen of rebellion'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>+50% to Phys hit rate and +50% to Phys damage, but -100% to Critical hit rate.<hr>Reduces damage received from skills that Attack All by 40%.<hr>When in a state of Charge, -40% to all damage received.<hr>Activates the following Chain Effect at the end of own turn and when an ally is downed: Inflicts Phys (Physical) damage 4 times (Power: 20; Total: 80) on all enemies and enters a state of Charge.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Chi You]]',
    level = 'Lv. 4: +20% to Phys hit rate.',
    name = '[[Omen of Rebellion]]<span id="Omen of Rebellion"></span>',
    default = '[[Omen of Rebellion]]'
},
['omniscience and omnipotence'] = {
    cost = '—',
    pow = '—',
    target = 'Self',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Elec Pierce.<hr>+25% to Elec damage dealt.<hr>Activates the following Chain Effect at the start of own turn: Decreases the Elec attribute affinity of all enemies by 2 levels. (1 turn)<hr>Activates the following Chain Effect at the start of enemy turn: Inflicts Elec (Physical) damage (Power: 100) to a single enemy.<hr>Activates the following Chain Effect when a party member (including the one with this skill) strikes a weak point: Inflicts Elec (Physical) damage (Power: 100) to all enemies, and give the party an additional Press Turn Icon. (Once per turn)<br>*Attribute affinity decreases does not apply to Democalypse.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Zeus]]',
    level = 'Lv. 4: +20% to AC.',
    name = '[[Omniscience and Omnipotence]]<span id="Omniscience and Omnipotence"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Omniscience and Omnipotence|Omniscience and Omnipotence]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|passive}}',
    default = '[[Omniscience and Omnipotence]]'
},
['one who sees god'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Light Pierce.<hr>+50% to Max HP.<hr>+100% to Critical hit rate.<hr>Activates the following Chain Effect at the start of own turn: Restores 2 MP to all party members.<br>Increases entire party\'s ATK by 20% and decreases DEF of all enemies by 20%. (1 turn)<hr>Activates the following Chain Effect at the start of the enemy\'s turn: Inflicts Light damage (Physical) with 60 Power and Bulwark Pierce on all enemies, and drains 1 MP.<br>+2 to the count of Spirit Chains (Indignation) to the enemy with the lowest current HP. (This effect will activate three times per battle)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Camael]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[One Who Sees God]]<span id="One Who Sees God"></span>',
    default = '[[One Who Sees God]]'
},
['origin avatar'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Force Pierce.<hr>Adds Null Bind/Mute.<hr>+30% to Max HP.<hr>+25% to Force damage.<hr>+2 to naturally recovered MP.<hr>Activates the following Chain Effect when the enemy strikes first at the start of battle: Places 1 count of Spirit Chains (Salvation) on the enemies with the highest and lowest current HP, and places 3 counts of Fortify on self.<hr>Activates the following Chain Effect at the end of own turn: Places 1 count of Spirit Chains (Salvation) on the enemy with the highest current HP.<hr>While the one with this skill is alive, all party members will receive the following effect: When attacked by an enemy afflicted with Spirit Chains (Salvation), all Bonus Turns generated by that attack will be nullified.<br>[Spirit Chains (Salvation)] (Max Count: 5): After the afflicted demon completes an action, they take Salvation Damage equivalent to 100% of its Max HP. When the count reaches 0, the effects will be removed.<br>*Pierces Bulwark, ignores death prevention skills.<br>Max damage: 7500.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Krishna]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Origin Avatar]]<span id="Origin Avatar"></span>',
    default = '[[Origin Avatar]]'
},
['path of the mage'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Elec/Force Pierce.<hr>+20% to Elec/Force damage.<hr>Reduces the cost of Thunder Reign by 1 MP.<hr>While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Magic attack, status ailment, support and healing skills by 1 MP.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Samyaza]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Path of the Mage]]<span id="Path of the Mage"></span>',
    default = '[[Path of the Mage]]'
},
['patriotic general'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+25% to Phys damage.<hr>-30% to own effect on Battle Speed.<hr>-50% to the Critical hit rate of attacks inflicted on the skill holder.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Masakado]] <small>([[Fury]])</small>',
    level = '—',
    name = '[[Patriotic General]]<span id="Patriotic General"></span>',
    default = '[[Patriotic General]]'
},
['peerless beauty'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Light Pierce.<hr>Adds Null Charm.<hr>+20% to Light damage.<hr>+50% to Max HP.<hr>Reduces the count of Spirit Chains (Intimidation) applied to the one with this skill by 1.<hr>Activates the following Chain Effect at the beginning of the 1st turn: Adds one count of Spirit Chains (Corrosion) and Spirit Chains (Intimidation) on all enemies, and removes Barriers. Then inflicts Charm on all enemies with an 80% infliction rate.<hr>While the one with this skill is alive, all enemies will receive the following effect: -60% to damage dealt and +30% to damage received while afflicted with a status ailment.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Cleopatra]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Peerless Beauty]]<span id="Peerless Beauty"></span>',
    default = '[[Peerless Beauty]]'
},
['phys accele'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Phys damage.<hr>+20% to own affect on Battle Speed.	',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Phys Accele]]<span id="Phys Accele"></span>',
    default = '[[Phys Accele]]'
},
['phys amp'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+25% to Phys damage.',
    effect = '—',
    skillpoints = '21',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Phys Amp]]<span id="Phys Amp"></span>',
    default = '[[Phys Amp]]'
},
['phys boost'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Phys damage.',
    effect = '—',
    skillpoints = '6',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Phys Boost]]<span id="Phys Boost"></span>',
    default = '[[Phys Boost]]'
},
['phys debuff'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Phys damage.<hr>+15% chance to inflict status ailments.',
    effect = '—',
    skillpoints = '14',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Phys Debuff]]<span id="Phys Debuff"></span>',
    default = '[[Phys Debuff]]'
},
['phys enhancement'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Phys damage.<hr>+10% damage when attacking the enemy\'s weak point.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Phys Enhancement]]<span id="Phys Enhancement"></span>',
    default = '[[Phys Enhancement]]'
},
['phys pierce'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.',
    effect = '—',
    skillpoints = '32',
	use = '—',
    unique = '[[Mara]]; [[Motoko Kusanagi]]',
    level = '—',
    name = '[[Phys Pierce]]<span id="Phys Pierce"></span>',
    default = '[[Phys Pierce]]'
},
['phys pierce (weak)'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Gains Phys Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Phys attribute.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = 'Lv. 4: Decreases Phys Pierce damage reduction by 20%.',
    name = '[[Phys Pierce (weak)]]<span id="Phys Pierce (weak)"></span>',
    default = '[[Phys Pierce (weak)]]'
},
['phys prana'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Phys damage and recovers 5 MP when clearing a wave.',
    effect = '—',
    skillpoints = '14',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Phys Prana]]<span id="Phys Prana"></span>',
    default = '[[Phys Prana]]'
},
['phys slowda'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Phys damage.<hr>-20% to own affect on Battle Speed.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Phys Slowda]]<span id="Phys Slowda"></span>',
    default = '[[Phys Slowda]]'
},
['phys survivor'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Phys damage and HP stops at 1 HP upon receiving the first killing blow.',
    effect = '—',
    skillpoints = '14',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Phys Survivor]]<span id="Phys Survivor"></span>',
    default = '[[Phys Survivor]]'
},
['phys vital'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Phys damage.<hr>+20% to Max HP.',
    effect = '—',
    skillpoints = 'N/A',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Phys Vital]]<span id="Phys Vital"></span>',
    default = '[[Phys Vital]]'
},
['play\'s editor'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Force Pierce.<hr>Adds Null Bind/Mortal.<hr>+50% to Max HP.<hr>+5 MP to Max MP.<hr>-25% to damage taken when weak point is hit.<hr>The one with this skill begins the battle with a Bulwark that has an HP value equivalent to 100% of their HP. (2 turns)<hr>-100% to damage taken while the one with this skill has Bulwark.<hr>Activates the following Chain Effect at the start of the enemy\'s turn: Increases the party\'s DEF by 20% (1 turn), and decreases all enemies\' ATK by 20%. (1 turn)<hr>Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 2 enemy Press Turn Icons.<br>*Only up to 2 Press Turn Icons can be reduced by skills or effects.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Walpurgisnacht]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Play\'s Editor]]<span id="Play\'s Editor"></span>',
    default = '[[Play\'s Editor]]'
},
['poison dragon\'s sympathy'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>+20% to Phys hit rate/Phys evasion rate/Critical hit rate/Chance to inflict status ailments.<hr>Activates the following Chain Effect when the enemy strikes first at the start of battle: Increases the party\'s DEF and EV/AC by 20%. (1 turn)<hr>While the one with this skill is alive, all enemies will receive the following effect: -40% to damage dealt while afflicted with a status ailment.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Fafnir]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Poison Dragon\'s Sympathy]]<span id="Poison Dragon\'s Sympathy"></span>',
    default = '[[Poison Dragon\'s Sympathy]]'
},
['power of black forest'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Elec/Dark Pierce.<hr>-50% chance of receiving status ailments.<hr>Activates the following Chain Effect at the beginning of the first turn: Enters a state of Lydia, grants Bulwark with 1000 HP to self. (2 turn)<hr>Activates the following Chain Effect when a member of the party (including the one with this skill) receives Bulwark: Restores 10% HP to all party members and decreases the ATK of all enemies by 20% (1 turn).<br>*This Chain Effect will only activate up to 9 times per battle.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Erlkonig]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Power of Black Forest]]<span id="Power of Black Forest"></span>',
    default = '[[Power of Black Forest]]'
},
['power of life'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '-30% chance of receiving status ailments.<hr>Activates the following Chain Effect at the beginning of the 1st turn: Enters a state of Lydia.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Alraune]]; [[Es]]; [[Mandrake]]',
    level = '—',
    name = '[[Power of Life]]<span id="Power of Life"></span>',
    default = '[[Power of Life]]'
},
['power of the three jewels'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>Adds Null Bind/Mute/Charm/Curse.<hr>+50% to Max HP.<hr>+20% to Phys damage.<hr>+40% to hit rate.<hr>+100% to Critical hit rate.<hr>Activates the following Chain Effect when the enemy goes first at the start of battle: Decreases the enemy\'s Press Turn Icons by 1. (Max Decrease: 2)<hr>Activates the following Chain Effect at the start of the 1st turn: Places all party members into a state of Might, restores 2MP to all party members, and then places 3 counts of Fortify on the party member with the highest current HP.<hr>Activates the following Chain Effect at the start of the enemy turn: Casts Rakukaja+ and Sukukaja+ on all party members. (1 turn)<hr>While the one with this skill is alive, all party members will receive the following effect: Grants Phys Pierce, increases damage when landing a Critical hit by 20%, and decreases the Critical hit rate of attacks received by 50%.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Mitra-Buddha]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Power of the Three Jewels]]<span id="Power of the Three Jewels"></span>',
    default = '[[Power of the Three Jewels]]'
},
['preach'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Becomes immune to all status ailments.<hr>Activates the following chain effect when an ally is Charmed: 50% chance to Mute all enemies.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Daisoujou]]',
    level = 'Lv. 4: +20% to Ailment Infliction.',
    name = '[[Preach]]<span id="Preach"></span>',
    default = '[[Preach]]'
},
['prodigious ability'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to Max HP.<hr>+20% to hit rate.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Gozu-Tennoh]]',
    level = '—',
    name = '[[Prodigious Ability]]<span id="Prodigious Ability"></span>',
    default = '[[Prodigious Ability]]'
},
['proof of determination'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>+50% to Max HP.<hr>+40% to hit rate.<hr>+100% to Critical hit rate.<hr>+25% to Phys damage.<hr>Reduces the count of Spirit Chains of Indignation/Intimidation applied to the skill holder by 1.<hr>Activates the following Chain Effect when striking first at the start of battle: Restores 3 MP to the skill holder, then places all party members into a state of Zenith (1 turn) and casts Tarukaja+ on them. (1 turn)<hr>While the one with this skill is alive and all party members are in a state of Zenith, all enemies will receive the following effect: +40% to all damage received.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Fionn mac Cumhaill]]',
    level = 'Lv. 4: +20% to AC.',
    name = '[[Proof of Determination]]<span id="Proof of Determination"></span>',
    default = '[[Proof of Determination]]'
},
['pure maiden'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>Adds immunity to all status ailments.<hr>+50% to Max HP.<hr>+20% to Phys damage.<hr>+40% to Physical hit rate.<hr>+100% to Critical hit rate.<hr>Decreases the count of Spirit Chains (Indignation) applied to self by 2.<hr>The one with this skill will start the battle with Charge, Might, and with 4 counts of Fortify.<hr>While the one with this skill is alive, all enemies will receive the following effect: +20% to damage taken from Critical hits.<hr>If the one with this skill has 1 or more counts of Fortify, they will become the preferential target for single-target enemy skills.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Artemis]]',
    level = 'Lv. 4: +20% to AC.',
    name = '[[Pure Maiden]]<span id="Pure Maiden"></span>',
    default = '[[Pure Maiden]]'
},
['pure-white devil'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>Adds Null Mortal/Bind.<hr>+100% to Max HP.<hr>-40% to Physical damage received.<hr>Activates the following Chain Effect on the start of the 1st turn: Places all party members into a state of Zenith (3 turns).<hr>While the one with this skill is alive, all party members will receive the following effect: +30% to hit rate, and -70% to the Critical hit rate of attacks received while in a state of Zenith.<hr>Activates the following Chain Effect when the one with this skill has taken Physical damage: Restores around 1000 HP to the one with this skill, inflicts Phys damage (Physical, Power: 130) with Bulwark Pierce to all enemies, and then decreases the ATK of all enemies by 20%. (1 turn)<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Damage inflicted by this effect will ignore all death prevention skills.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Albedo]]',
    level = 'Lv. 4: +20% to AC.',
    name = '[[Pure-White Devil]]<span id="Pure-White Devil"></span>',
    default = '[[Pure-White Devil]]'
},
['pussyfoot'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'While the demon with this skill is alive, all party members will receive the following effect: +20% EV.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Nekomata]] <small>([[Dimensional]])</small>',
    level = 'Lv. 6: +20 to Ag.',
    name = '[[Pussyfoot]]<span id="Pussyfoot"></span>',
    default = '[[Pussyfoot]]'
},
['queen of the night'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Fire/Elec Pierce.<hr>+15% to Fire/Elec damage.<hr>While the one with this skill is alive, all party members will receive the following effect: +25% to Fire/Elec damage.<hr>Activates the following Chain Effect at the start of own turn: Removes Barrier from all enemies, and increases the ATK of all party members by 20%. (1 turn)<hr>Activates the following Chain Effect when a party member (other than the one with this skill) is about to act: Inflicts Fire/Elec damage (Magic, Power: 60) with Bulwark Pierce to all enemies, and then lowers the DEF of all enemies by 20%. (1 turn)<br>*The attribute will be selected automatically based on the situation.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Queen Mab]]',
    level = 'Lv. 4: +10% to Fire/Elec damage.',
    name = '[[Queen of the Night]]<span id="Queen of the Night"></span>',
    default = '[[Queen of the Night]]'
},
['radiant light'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to Light/Fire damage.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Mithras]]; [[Shalltear]]',
    level = '—',
    name = '[[Radiant Light]]<span id="Radiant Light"></span>',
    default = '[[Radiant Light]]'
},
['radiant white storm'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to Force and Light damage.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Lugh]]',
    level = '—',
    name = '[[Radiant White Storm]]<span id="Radiant White Storm"></span>',
    default = '[[Radiant White Storm]]'
},
['rapid shot'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to Phys hit rate.<hr>Regular Attacks will change to the following effect. Inflicts Phys damage 5 times (Power: 25) on a single target with a 30% Crit Rate. Then enters a state of Might.<br>*Counter effects will not work on this skill.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Dante]]☆',
    level = '—',
    name = '[[Rapid Shot]]<span id="Rapid Shot"></span>',
    default = '[[Rapid Shot]]'
},
['rasetsu'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+10% to Phys hit rate and casts Rebellion on self at the beginning of the 1st turn.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Rakshasa]]',
    level = '—',
    name = '[[Rasetsu]]<span id="Rasetsu"></span>',
    default = '[[Rasetsu]]'
},
['recovery amp'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+25% to Healing skill effectiveness.',
    effect = '—',
    skillpoints = '21',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Recovery Amp]]<span id="Recovery Amp"></span>',
    default = '[[Recovery Amp]]'
},
['recovery boost'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Healing skill effectiveness.',
    effect = '—',
    skillpoints = '6',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Recovery Boost]]<span id="Recovery Boost"></span>',
    default = '[[Recovery Boost]]'
},
['recovery\'s wisdom'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+30 to Ag.<hr>+30% to own effect on Battle Speed.<hr>Activates the following Chain Effect when hit with a Magic attack or taking Fractional damage: Cures all status ailments of all party members.<br>*This skill can only be transferred to Deity Thoth.',
    effect = '—',
    skillpoints = '1',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Recovery\'s Wisdom]]<span id="Recovery\'s Wisdom"></span>',
    default = '[[Recovery\'s Wisdom]]'
},
['red-feathered macha'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>Adds Null Charm.<hr>+50% to own effect on Battle Speed.<hr>+20% to Physical hit rate.<hr>+100% to Critical hit rate.<hr>HP stops at 1 HP upon receiving the first two killing blows.<hr>Self starts the battle in a state of Might.<hr>Activates the following Chain Effect when attacking first at the start of battle: Places 1 count of Spirit Chains of Intimidation on all enemies, then casts Tarukaja+ on all party members. (1 turn)<hr>When the one with this skill deals Physical damage in a state of Might, a Press Turn Icon will not be consumed (effect will not activate during Democalypse).<hr>Party Effect: +20% to Phys damage.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Macha]]',
    level = 'Lv. 4: +20% to AC.',
    name = '[[Red-Feathered Macha]]<span id="Red-Feathered Macha"></span>',
    default = '[[Red-Feathered Macha]]'
},
['rejection'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Null Mortal.<hr>+50% to max HP.<hr>-40% to damage received when own HP is at or above 99%.<hr>Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 2 enemy Press Turn Icons.<br>Only up to 2 Press Turn Icons can be reduced by skills or effects.<hr>The one with this skill gains Bulwark with 100% of own Max HP (3 turns).<hr>Activates the following Chain Effect when an ally is downed: Decreases the DEF of all enemies by 20% (1 turn), and then inflicts Almighty damage (Magic, Power: 140) with Bulwark Pierce to all enemies.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Damage inflicted by this effect will ignore all death prevention skills.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[The 10th Angel]]',
    level = 'Lv. 4: +20% to Almighty damage.',
    name = '[[Rejection]]<span id="Rejection"></span>',
    default = '[[Rejection]]'
},
['repel dark'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Dark Repel.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Repel Dark]]<span id="Repel Dark"></span>',
    default = '[[Repel Dark]]'
},
['repel elec'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Elec Repel.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Repel Elec]]<span id="Repel Elec"></span>',
    default = '[[Repel Elec]]'
},
['repel fire'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Fire Repel.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Repel Fire]]<span id="Repel Fire"></span>',
    default = '[[Repel Fire]]'
},
['repel force'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Force Repel.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Repel Force]]<span id="Repel Force"></span>',
    default = '[[Repel Force]]'
},
['repel ice'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Ice Repel.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Repel Ice]]<span id="Repel Ice"></span>',
    default = '[[Repel Ice]]'
},
['repel light'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Light Repel.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Repel Light]]<span id="Repel Light"></span>',
    default = '[[Repel Light]]'
},
['repel phys'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Repel.',
    effect = '—',
    skillpoints = '24',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Repel Phys]]<span id="Repel Phys"></span>',
    default = '[[Repel Phys]]'
},
['repel pierce'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Passive',
    description = 'While the demon with this skill is alive, Pierce will have no effect on any party member that can repel the attribute they are attacked with.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Alilat]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Repel Pierce]]<span id="Repel Pierce"></span>',
    default = '[[Repel Pierce]]'
},
['resist bind'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Chance of being Bound reduced by 50%.',
    effect = '—',
    skillpoints = '4',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Resist Bind]]<span id="Resist Bind"></span>',
    default = '[[Resist Bind]]'
},
['resist charm'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Chance of being Charmed reduced by 50%.',
    effect = '—',
    skillpoints = '4',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Resist Charm]]<span id="Resist Charm"></span>',
    default = '[[Resist Charm]]'
},
['resist curse'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Chance of being Cursed reduced by 50%.',
    effect = '—',
    skillpoints = '4',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Resist Curse]]<span id="Resist Curse"></span>',
    default = '[[Resist Curse]]'
},
['resist dark'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Dark Resist.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Resist Dark]]<span id="Resist Dark"></span>',
    default = '[[Resist Dark]]'
},
['resist elec'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Elec Resist.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Resist Elec]]<span id="Resist Elec"></span>',
    default = '[[Resist Elec]]'
},
['resist fire'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Fire Resist.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Resist Fire]]<span id="Resist Fire"></span>',
    default = '[[Resist Fire]]'
},
['resist force'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Force Resist.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Resist Force]]<span id="Resist Force"></span>',
    default = '[[Resist Force]]'
},
['resist ice'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Ice Resist.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Resist Ice]]<span id="Resist Ice"></span>',
    default = '[[Resist Ice]]'
},
['resist light'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Light Resist.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Resist Light]]<span id="Resist Light"></span>',
    default = '[[Resist Light]]'
},
['resist mute'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Chance of being Muted reduced by 50%.',
    effect = '—',
    skillpoints = '4',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Resist Mute]]<span id="Resist Mute"></span>',
    default = '[[Resist Mute]]'
},
['resist phys'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Resist.',
    effect = '—',
    skillpoints = '12',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Resist Phys]]<span id="Resist Phys"></span>',
    default = '[[Resist Phys]]'
},
['resist poison'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Chance of being Poisoned reduced by 50%.',
    effect = '—',
    skillpoints = '4',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Resist Poison]]<span id="Resist Poison"></span>',
    default = '[[Resist Poison]]'
},
['resist weak'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Chance of being Weakened reduced by 50%.',
    effect = '—',
    skillpoints = '4',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Resist Weak]]<span id="Resist Weak"></span>',
    default = '[[Resist Weak]]'
},
['retaliate'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'When receiving a Phys Attack, 50% chance to counter dealing Phys damage with 100 power.',
    effect = '—',
    skillpoints = '12',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Retaliate]]<span id="Retaliate"></span>',
    default = '[[Retaliate]]'
},
['river goddess'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'HP stops at 1 HP upon receiving the first 2 killing blows.<hr>Activates the following Chain Effect when the enemy strikes first at the start of battle: Decreases the enemy\'s Press Turn Icons by 1. (Max Decrease: 2)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Nuwa]]',
    level = '—',
    name = '[[River Goddess]]<span id="River Goddess"></span>',
    default = '[[River Goddess]]'
},
['sabaoth\'s voice'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Force Pierce.<hr>+15% to Magic damage.<hr>Activates the following Chain Effect when attacking first at the beginning of a battle: Enters into a state of Concentrate and all party members recover 2 MP.<hr>Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Inflicts 10% fractional damage (300 max) on all enemies based on their current HP and reduces MP by 2 with 80% to inflict Weak.<hr>While the one with this skill is alive, all enemies will receive the following effect: When inflicted with a status ailment, -30% to damage dealt.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Sabaoth]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Sabaoth\'s Voice]]<span id="Sabaoth\'s Voice"></span>',
    default = '[[Sabaoth\'s Voice]]'
},
['sage of slaughter'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to damage dealt with Magic attacks.<hr>+10% damage to attacks that hit all enemies or random enemies.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Queen Mab]]',
    level = '—',
    name = '[[Sage of Slaughter]]<span id="Sage of Slaughter"></span>',
    default = '[[Sage of Slaughter]]'
},
['samildanach'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Force/Light Pierce.<hr>Becomes immune to all status ailments.<hr>While the one with this skill is alive, all party members will receive the following effect: +30% to damage inflicted when striking a weak point.<hr>Activates the following Chain Effect at the start of own turn: Lowers the Force/Light Attribute Affinities of all enemies by 1 level (1 turn), and then inflicts Light damage (Physical, Power: 60) to all enemies.<br>Reduces DEF and EV/AC of All Enemies by 20% (1 turn) if the attack is successful.<hr>Activates the following Chain Effect when a party member (including the one with this skill) strikes a weak point: Puts the skill holder into a state of Charge. (This Chain Effect activates once per turn).',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Lugh]]',
    level = 'Lv. 4: +20% to AC.',
    name = '[[Samildanach]]<span id="Samildanach"></span>',
    default = '[[Samildanach]]'
},
['sass'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Passive',
    description = 'When an enemy is Charmed, reduces all enemy DEF by 20% (3 turns).',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Man Eater]]',
    level = 'Lv. 6: +10% to Ailment Infliction.<br>+10% Damage to Charmed enemies.',
    name = '[[Sass]]<span id="Sass"></span>',
    default = '[[Sass]]'
},
['savage glee'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+25% to Critical hit rate.',
    effect = '—',
    skillpoints = '14',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Savage Glee]]<span id="Savage Glee"></span>',
    default = '[[Savage Glee]]'
},
['serial killer'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+10% to multiple-target attack skill damage.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Serial Killer]]<span id="Serial Killer"></span>',
    default = '[[Serial Killer]]'
},
['shaddai\'s eye'] = {
    cost = '—',
    pow = '—',
    target = 'Self',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+50% to max HP.<hr>-30% to Critical hit rate of damage received.<hr>While the one with this skill is alive, all party members will receive the following effect: No bonus turn will be granted for the instigating skill when receiving a critical hit.<hr>Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 2 enemy Press Turn Icons. (Only up to 2 Press Turn Icons can be reduced by skills or effects.)',
    effect = '—',
    skillpoints = '—',
    unique = '[[Shaddai]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Shaddai\'s Eye]]<span id="Shaddai\'s Eye"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Shaddai\'s Eye|Shaddai\'s Eye]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|passive}}',
    default = '[[Shaddai\'s Eye]]'
},
['shadow-shock'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Regular Attacks will change to the following effect. Inflicts Almighty (Magic) damage on a single target.<br>Power: 100',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[V]]☆',
    level = '—',
    name = '[[Shadow-Shock]]<span id="Shadow-Shock"></span>',
    default = '[[Shadow-Shock]]'
},
['shogun\'s order'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect when an enemy is Muted: Increases own party\'s ATK and EV/AC by 20%. (2 turns)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Neko Shogun]]',
    level = '—',
    name = '[[Shogun\'s Order]]<span id="Shogun\'s Order"></span>',
    default = '[[Shogun\'s Order]]'
},
['sinister malice'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Light/Dark Pierce.<hr>While the one with this skill is alive, all party members will receive the following effect: +25% to Light/Dark damage.<hr>Activates the following Chain Effect at the start of the 1st turn: Decreases the Light Attribute Affinity of all enemies by 3 levels. (1 turn)<hr>Activates the following Chain Effect when an ally uses a Light or Dark attribute skill: Applies 1 count of Malice to the one with this skill, lowers the Light Attribute Affinity of all enemies by 1 level (1 turn), and then inflicts Light damage (Magic, Power: 130) with Bulwark Pierce to all enemies. (Activates twice per turn)<br>*Damage from this skill ignores all death prevention skills.<hr>Activates the following Chain Effect when Light of Ruin is used: Applies 2 counts of Malice to the one with this skill, then grants the party an additional Press Turn Icon. (Once per turn)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Metatron]] <small>([[Malice]])</small>',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Sinister Malice]]<span id="Sinister Malice"></span>',
    default = '[[Sinister Malice]]'
},
['sins of sodom'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys/Fire Pierce.<hr>+50% to Phys hit rate.<hr>Activates the following Chain Effect when the enemy strikes first at the start of battle: Removes Barrier from all enemies, then places 2 counts of Decay on the enemy with the highest current HP.<hr>Activates the following Chain Effect when an enemy is inflicted with Curse: Removes Barrier and Evade Mortal from all enemies, then decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)<br>Then, places 1 count of Decay on all Cursed enemies. (Activates up to 3 times per battle)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Belial]]',
    level = 'Lv. 4: +10% to Phys/Fire damage.',
    name = '[[Sins of Sodom]]<span id="Sins of Sodom"></span>',
    default = '[[Sins of Sodom]]'
},
['solar downfall'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect when attacking first: Reduces all enemy DEF and EV/AC by 20%. (1 turn)',
    effect = '—',
    skillpoints = '18',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Solar Downfall]]<span id="Solar Downfall"></span>',
    default = '[[Solar Downfall]]'
},
['solar prosperity'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect when attacking first: Increases own party\'s ATK and EV/AC by 20%. (1 turn)',
    effect = '—',
    skillpoints = '18',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Solar Prosperity]]<span id="Solar Prosperity"></span>',
    default = '[[Solar Prosperity]]'
},
['sorcery\'s wisdom'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'When inflicting Magic damage in a state of Concentrate, attacks will not consume a press turn icon (Does not apply in Democalypse).<hr>While the one with this skill is alive, all party members will receive the following effect: +30% damage when attacking the enemy\'s weak point.<br>*This skill can only be transferred to Deity Thoth.',
    effect = '—',
    skillpoints = '1',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Sorcery\'s Wisdom]]<span id="Sorcery\'s Wisdom"></span>',
    default = '[[Sorcery\'s Wisdom]]'
},
['speedster'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+50% to Battle Speed of this demon.',
    effect = '—',
    skillpoints = '10',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Speedster]]<span id="Speedster"></span>',
    default = '[[Speedster]]'
},
['stealth'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'HP will stop at 1 upon receiving the first killing blow, and increases Phys evasion rate by +20%.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Chupacabra]]',
    level = '—',
    name = '[[Stealth]]<span id="Stealth"></span>',
    default = '[[Stealth]]'
},
['stella maris'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+50% to max HP.<hr>Becomes immune to all status ailments.<hr>Adds Null Mortal.<hr>While the one with this skill is alive, all party members will receive the following effect: Increases naturally recovered MP by 1 MP.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Maria]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Stella Maris]]<span id="Stella Maris"></span>',
    default = '[[Stella Maris]]'
},
['strength amp i'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+5 to Strength.',
    effect = '—',
    skillpoints = '3',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Strength Amp I]]<span id="Strength Amp I"></span>',
    default = '[[Strength Amp I]]'
},
['strength amp ii'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+10 to Strength.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Strength Amp II]]<span id="Strength Amp II"></span>',
    default = '[[Strength Amp II]]'
},
['strength amp iii'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15 to Strength.',
    effect = '—',
    skillpoints = '12',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Strength Amp III]]<span id="Strength Amp III"></span>',
    default = '[[Strength Amp III]]'
},
['strength blessing'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Grants Phys Pierce.<hr>+30% to Max HP.<hr>+30% to hit rate.<hr>When the one with this skill\'s HP is at 50% or below, damage received will be reduced by 60%, and damage dealt will increase by 50%.<hr>Activates the following Chain Effect when a party member (including the one with this skill) dies: Revives a single fallen party member at random with 49% HP, and adds a Bulwark (1 turn) with an HP value equal to 85% of their Max HP.<br>*This effect will only activate once per battle, and will not activate if the entire party is wiped out.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Melchizedek]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Strength Blessing]]<span id="Strength Blessing"></span>',
    default = '[[Strength Blessing]]'
},
['strengthening function'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect at the start of the enemy turn: +20% to DEF of all party members and -20% to ATK of all enemies. (1 turn)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Vanitas]]',
    level = '—',
    name = '[[Strengthening Function]]<span id="Strengthening Function"></span>',
    default = '[[Strengthening Function]]'
},
['strongest magic caster'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+50% to Max HP.<hr>Adds Null Mortal.<hr>+20% to Almighty damage.<hr>+5 to Max MP.<hr>-60% to all damage received, except from Almighty and Light damage.<hr>Activates the following Chain Effect when the one with this skill is about to act: Places self into a state of Concentrate, restores 3 MP to self, and then increases the ATK of all party members by 20%. (1 turn)<br>*Activates once per turn.<hr>When inflicting Magic damage in a state of Concentrate, attacks will not consume a press turn icon (Does not apply in Democalypse).',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Ainz]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Strongest Magic Caster]]<span id="Strongest Magic Caster"></span>',
    default = '[[Strongest Magic Caster]]'
},
['sun god\'s majesty'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Fire Pierce.<hr>+25% to Fire damage dealt.<hr>-15% to Fire damage received.<hr>Activates the following Chain Effect at the beginning of the 1st turn: Increases ATK, DEF and EV/AC of all party members by 20%. (3 turns).<hr>Activates the following Chain Effect at the start of own turn: Decreases the Fire Attribute Affinity of all enemies by 2 levels. (1 turn)<hr>Activates the following Chain Effect when an enemy demon skill with an MP recovery effect is used: Inflicts 50% fractional damage (2,500 max) on all enemies based on their max HP and reduces their MP by 1, and casts a Barrier on all party members.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Adramelech]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Sun God\'s Majesty]]<span id="Sun God\'s Majesty"></span>',
    default = '[[Sun God\'s Majesty]]'
},
['superior power'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+30% to Phys hit rate and adds Phys Pierce.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Huang Di]]',
    level = 'Lv. 4: +20% to own Phys hit rate.',
    name = '[[Superior Power]]<span id="Superior Power"></span>',
    default = '[[Superior Power]]'
},
['suppress stance drain'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect when an ally Drains an attack: Decreases the ATK, DEF, and EV/AC of all enemies by 20% (1 turn) and decreases the enemy\'s Press Turn Icons by 1.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Jikokuten]]',
    level = '—',
    name = '[[Suppress Stance Drain]]<span id="Suppress Stance Drain"></span>',
    default = '[[Suppress Stance Drain]]'
},
['supreme might'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>+100% to Max HP.<hr>-20% to all damage received.<hr>Activates the following Chain Effect at the start of enemy turn: Reduces the enemy\'s Press Turn Icons by 1.<br>*Only up to 2 Press Turn Icons can be reduced by skills or effects.<br>*This Chain Effect will activate up to 3 times per battle.<br>For 2 turns, make all party members immune to Mortal skills and increase their DEF by 20%.<hr>While the one with this skill is alive, all party members will receive the following effect: While immune to Mortal skills, +30% to damage dealt and +50% to hit rate.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Gozu-Tennoh]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Supreme Might]]<span id="Supreme Might"></span>',
    default = '[[Supreme Might]]'
},
['swift survivor'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+25% to own effect on Battle Speed.<hr>Stops HP at 1 upon receiving the first killing blow.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Swift Survivor]]<span id="Swift Survivor"></span>',
    default = '[[Swift Survivor]]'
},
['sword deity\'s might'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>Activates the following Chain Effect at the beginning of own turn: Puts all party members into a state of Might.<hr>While the one with this skill is alive, all party members will receive the following effect: When in a state of Might, +15% to Phys hit rate and +20% to critical hit damage.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Futsunushi]]',
    level = 'Lv. 4: +20% to Phys hit rate.',
    name = '[[Sword Deity\'s Might]]<span id="Sword Deity\'s Might"></span>',
    default = '[[Sword Deity\'s Might]]'
},
['swordsman in boots'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Nullifies Damage Panels in the Aura Gate.<hr>+10% to own effect on Battle Speed.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Cait Sith]]',
    level = 'Lv. 4: +20% to AC.',
    name = '[[Swordsman in Boots]]<span id="Swordsman in Boots"></span>',
    default = '[[Swordsman in Boots]]'
},
['tachikoma support'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+75% to own affect on Battle Speed.<hr>Activates the following Chain Effect when attacking first at the beginning of a battle: Reduces all enemy DEF and EV/AC by 20%. (2 turns)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Batou]]',
    level = '—',
    name = '[[Tachikoma Support]]<span id="Tachikoma Support"></span>',
    default = '[[Tachikoma Support]]'
},
['tempestuous malice'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Dark Pierce. While the one with this skill is alive, all enemies with status ailments will receive +30% damage.<hr>Activates the following Chain Effect at the beginning of the 1st turn, as well as at the start of own turn: Decreases the Dark Attribute Affinity of all enemies by 1 level (1 turn) and inflicts Poison/Charm to all enemies with a 50% infliction rate.<hr>Activates the following Chain Effect when an enemy is inflicted with a Status Ailment: Reduces all enemy ATK, DEF and EV/AC by 20%. (1 turn). Inflicts Dark (Physical) damage with 100 power to all enemies, and reduces enemy MP by 2. (Activates once per turn)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Tiamat]] <small>([[Dimensional]])</small>',
    level = 'Lv. 4: +20% to AC.',
    name = '[[Tempestuous Malice]]<span id="Tempestuous Malice"></span>',
    default = '[[Tempestuous Malice]]'
},
['tetraka shift'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Casts Tetrakarn at the beginning of a battle if the enemy attacks first.',
    effect = '—',
    skillpoints = '18',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Tetraka Shift]]<span id="Tetraka Shift"></span>',
    default = '[[Tetraka Shift]]'
},
['the beautiful one'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to max HP.<hr>Stops HP at 1 upon receiving the first killing blow.<hr>While the one with this skill is alive, -25% to enemy Charm auto cure rate.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Narcissus]]',
    level = '—',
    name = '[[The Beautiful One]]<span id="The Beautiful One"></span>',
    default = '[[The Beautiful One]]'
},
['the bloody valkyrie'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Fire/Light Pierce.<hr>Adds Null Bind.<hr>+30% to own effect on Battle Speed.<hr>+20% to hit rate.<hr>+20% to Fire/Light damage.<hr>+100% to Critical hit rate.<hr>Restores 3000 HP upon receiving the first killing blow.<hr>Activates the following Chain Effect when taking Physical damage, Magic damage, or Fractional damage, as well as when the one with this skill defeats a demon: Decreases the DEF of all enemies by 20% (1 turn), and then inflicts Fire or Light damage (Physical, Power: 180) with Bulwark Pierce on the enemy with the lowest current HP and recovers 50% of the damage dealt (Activates up to twice per turn).<br>*The attribute used will be selected automatically.<br>*Damage from this skill ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Shalltear]]',
    level = 'Lv. 4: +20% to AC.',
    name = '[[The Bloody Valkyrie]]<span id="The Bloody Valkyrie"></span>',
    default = '[[The Bloody Valkyrie]]'
},
['the extremely handsome protagonist'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Fire/Elec Pierce.<hr>Adds Null Bind.<hr>+50% to Max HP.<hr>+40% to Fire/Elec damage.<hr>-40% to Fire/Elec damage received.<hr>-60% to damage received, except when a weak point is hit.<hr>While the one with this skill is alive, all party members will receive the following effect: No Press Turn Icons consumed when striking a weak point, except in Democalypse.<br>(Activates a total of 3 times per turn. The limit for this effect will not stack, even if you have multiple of the same demon in the party.)<hr>Activates the following Chain Effect at the start of the 1st turn: Places the skill holder into a state of Concentrate, casts Rakunda+ on all enemies (1 turn), decreases the Fire/Elec Attribute Affinity of all enemies by 3 levels.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Dark Schneider]]',
    level = 'Lv. 4: +20% to Magic damage.',
    name = '[[The Extremely Handsome Protagonist]]<span id="The Extremely Handsome Protagonist"></span>',
    default = '[[The Extremely Handsome Protagonist]]'
},
['the first drop'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Ice Pierce.<hr>+100% to Critical hit rate.<hr>+50% to own effect on Battle Speed.<hr>Activates the following Chain Effect at the start of the 1st turn: Places all party members into a state of Lydia.<hr>While the one with this skill is alive, all party members will receive the following effect: Increases naturally recovered MP by 1 MP.<hr>While party members are in a state of Lydia, they will gain immunity to all status ailments and take 20% less damage.<hr>Activates the following Chain Effect when a party member defeats a demon: Removes debuffs from all party members and grant the party an additional Press Turn Icon. (Activates once per turn)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Apsu]]',
    level = 'Lv. 4: +20% to AC.',
    name = '[[The First Drop]]<span id="The First Drop"></span>',
    default = '[[The First Drop]]'
},
['the seven mes'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Fire/Ice/Elec/Force Pierce.<hr>Adds Null Mortal/Bind/Mute/Charm.<hr>+50% to Max HP.<hr>+5 to Max MP.<hr>While the one with this skill is alive, all party members will receive the following effect: -30% to damage received when hit with a Magic attack and no bonus turn will be granted for the instigating skill when receiving Magic damage.<hr>Activates the following Chain Effect at the start of the 1st turn: Places self into a state of Concentrate, restores 4MP, then places 1 count of Spirit Chains (Indignation) on the enemy with the highest Max HP.<hr>Activates the following Chain Effect when the enemy strikes first at the start of battle: Decreases the enemy\'s Press Turn Icons by 2. (Max decrease: 2)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Inanna]]',
    level = 'Lv4: +20% to max HP.',
    name = '[[The Seven Mes]]<span id="The Seven Mes"></span>',
    default = '[[The Seven Mes]]'
},
['the struggler'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>+20% to damage dealt with Physical skills.<hr>Reduces the cost of Physical attack skills by 1 MP.<hr>+25% to critical hit rate.<hr>+40% to Phys hit rate.<hr>When dealt a killing blow, survive with 300 HP up to 5 times.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Guts]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[The Struggler]]<span id="The Struggler"></span>',
    default = '[[The Struggler]]'
},
['the ten commandments'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>+20% to Critical hit rate, +20% to Phys hit rate.<hr>Reduces the cost of Phys Skills by 2 MP.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Meliodas]]',
    level = 'Lv. 4: +15% to Critical hit rate, +15% to Phys hit rate.',
    name = '[[The Ten Commandments]]<span id="The Ten Commandments"></span>',
    default = '[[The Ten Commandments]]'
},
['the three crimson sovereigns'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to Phys damage.<hr>Activates the following Chain Effect when attacking first at the start of battle: Decreases the Phys Attribute Affinity of all enemies by 3 levels for one turn.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Nuwa]]',
    level = '—',
    name = '[[The Three Crimson Sovereigns]]<span id="The Three Crimson Sovereigns"></span>',
    default = '[[The Three Crimson Sovereigns]]'
},
['the wings of darkness'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>Adds immunity to all status ailments.<hr>+25% to Phys damage.<hr>Activates the following Chain Effect when attacking first at the start of the battle: Applies 2 counts of Fortify to all party members and restores 2MP. Then, inflicts 1 count of Decay on all enemies.<hr>While the one with this skill is alive, all party members will receive the following effect: Repel/Drain Attribute will function normally, even when the incoming attack has a pierce effect.<br>Furthermore, all enemies will receive the following effect: -40% to damage dealt and +20% to damage received while inflicted with 1 or more counts of Decay.<br>*The effect regarding Repel/Drain Attribute and attacks with a pierce effect will not activate in battles with Break System rules.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Femto]]',
    level = '—',
    name = '[[The Wings of Darkness]]<span id="The Wings of Darkness"></span>',
    default = '[[The Wings of Darkness]]'
},
['three faces six arms'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>+30% to hit rate and critical hit rate.<hr>+60% to Max HP.<hr>-30% to damage taken from attack skills that target random enemies.<hr>+60% to damage dealt with attack skills that target random enemies.<hr>The demon with this skill will become the preferential target when an enemy uses an attack skill that targets random enemies.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Asura]]',
    level = 'Lv. 4: Reduces damage received from random attacks by 20%.',
    name = '[[Three Faces Six Arms]]<span id="Three Faces Six Arms"></span>',
    default = '[[Three Faces Six Arms]]'
},
['time traveler'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>Adds Null Charm.<hr>+20% to Phys damage.<hr>+20% to hit rate.<hr>+100% to Critical hit rate.<hr>+50% to own effect on Battle Speed.<hr>HP stops at 1 HP upon receiving the first two killing blows.<hr>Activates the following Chain Effect when attacking first at the start of battle: Inflicts Bind on all enemies with an 80% chance, lowers their Phys Attribute Affinity by 3 levels, then places self into a state of Charge and restores 3 MP.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Homura Akemi]]',
    level = 'Lv. 4: +20% to AC.',
    name = '[[Time Traveler]]<span id="Time Traveler"></span>',
    default = '[[Time Traveler]]'
},
['tiny partner'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Stops HP at 500 upon receiving the first killing blow.<hr>While the one with this skill is alive, all party members will receive the following effect: -20% to damage received, unless a Weak Point is struck.<hr>Activates the following Chain Effect at the start of the 1st turn and the start of own turn: Increases the ATK, DEF, and EV/AC of all party members by 20%. (1 turn)<hr>Activates the following Chain Effect when an ally Dx2 performs any Phys attack, including a normal attack: places the ally Dx2 into a state of Charge.<hr>Activates the following Chain Effect when an ally Dx2 uses a Magic attack: places the ally Dx2 into a state of Concentrate.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Pixie]] <small>([[Alter-World]])</small>',
    level = '—',
    name = '[[Tiny Partner]]<span id="Tiny Partner"></span>',
    default = '[[Tiny Partner]]'
},
['towering tree'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to max HP.<hr>Recovers 500 HP upon receiving the first killing blow.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Yggdrasil]]',
    level = '—',
    name = '[[Towering Tree]]<span id="Towering Tree"></span>',
    default = '[[Towering Tree]]'
},
['trap free'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '-30% to damage received from Damage Panels in the Aura Gate, and nullifies Dark Zone effects.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Hare of Inaba]]',
    level = '—',
    name = '[[Trap Free]]<span id="Trap Free"></span>',
    default = '[[Trap Free]]'
},
['trickster'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '20% chance to avoid using Press Turn Icons when attacking the enemy\'s weak point.<br>This skill will not activate in Democalypse.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Loki]]',
    level = '—',
    name = '[[Trickster]]<span id="Trickster"></span>',
    default = '[[Trickster]]'
},
['unknown predator'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Force Pierce.<hr>+50% to Max HP<hr>+40% to hit rate.<hr>While the one with this skill is alive, all party members will receive the following effect: +20% to damage dealt, and -1 to MP consumed by skills.<hr>While the one with this skill is alive, all enemies will receive the following effect: -60% to damage dealt when inflicted with Gloom, and +2 to the MP cost of skills.<hr>Activates the following Chain Effect at the start of the 1st turn: Adds one count of Spirit Chains (Indignation) to the enemy with the lowest current HP.<br>Then, removes Zenith from all enemies and inflicts them with Gloom. (2 turns)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Old Ones]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Unknown Predator]]<span id="Unknown Predator"></span>',
    default = '[[Unknown Predator]]'
},
['unyielding phalanx'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Passive',
    description = 'While the demon with this skill is alive, all party members will receive the following effect: Reduces damage by 30% when Phys repel is Pierced.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Titan]]',
    level = 'Lv. 4: +10% to Phys damage and Acc.',
    name = '[[Unyielding Phalanx]]<span id="Unyielding Phalanx"></span>',
    default = '[[Unyielding Phalanx]]'
},
['vahana'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to Phys evasion rate.<hr>-50% chance of receiving status ailments.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Garuda]] <small>(Original)</small>',
    level = 'Lv. 4: +20% Phys evasion rate.',
    name = '[[Vahana]]<span id="Vahana"></span>',
    default = '[[Vahana]]'
},
['vitality amp i'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+5 to Vitality.',
    effect = '—',
    skillpoints = '3',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Vitality Amp I]]<span id="Vitality Amp I"></span>',
    default = '[[Vitality Amp I]]'
},
['vitality amp ii'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+10 to Vitality.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Vitality Amp II]]<span id="Vitality Amp II"></span>',
    default = '[[Vitality Amp II]]'
},
['vitality amp iii'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15 to Vitality.',
    effect = '—',
    skillpoints = '12',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Vitality Amp III]]<span id="Vitality Amp III"></span>',
    default = '[[Vitality Amp III]]'
},
['void dark zones'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Nullifies Dark Zone effects in the Aura Gate.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Void Dark Zones]]<span id="Void Dark Zones"></span>',
    default = '[[Void Dark Zones]]'
},
['voltage'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Passive',
    description = 'When Entering a state of Concentrate, increases own party\'s ATK and EV/AC by 20%. (1 turn)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Nero]]☆',
    level = '—',
    name = '[[Voltage]]<span id="Voltage"></span>',
    default = '[[Voltage]]'
},
['war goddess'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys/Force Pierce.<hr>+25% to Force damage.<hr>+50% to own effect on Battle Speed.<hr>+50% to Max HP.<hr>Activates the following Chain Effect when attacking first at the start of battle: Casts Repel Magic (including Almighty) effect on all Party Members (1 turn).<hr>Activates the following Chain Effect when a party member defeats a demon: Add 1 to the count of Spirit Chains (Corrosion) to the enemy with the highest Phys ATK and the enemy with the highest Mag ATK.<hr>While the one with this skill is alive, all party members will receive the following effect: +25% to Physical evasion rate and Physical hit rate.<hr>While the one with this skill is alive, all enemies under the effect of Spirit Chains (Corrosion) will receive the following effects: -25% to Physical evasion rate and Physical hit rate, as well as +20% to damage received.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Morrighan]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[War Goddess]]<span id="War Goddess"></span>',
    default = '[[War Goddess]]'
},
['warlord\'s wrath'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>The following effect will activate when receiving a Phys Attack: 100% chance to counter dealing Phys (Physical) damage.<br>Power: 200<hr>Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 2 enemy Press Turn Icons. Only up to 2 Press Turn Icons can be reduced by skills or effects.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Masakado]] <small>([[General]])</small>',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Warlord\'s Wrath]]<span id="Warlord\'s Wrath"></span>',
    default = '[[Warlord\'s Wrath]]'
},
['wicked strike'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to Critical hit rate, +20% to Critical hit damage.',
    effect = '—',
    skillpoints = 'N/A',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Wicked Strike]]<span id="Wicked Strike"></span>',
    default = '[[Wicked Strike]]'
},
['wild guess'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '-25% to Critical hit rate of damage received.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Wild Guess]]<span id="Wild Guess"></span>',
    default = '[[Wild Guess]]'
},
['wild instinct'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '-75% to Critical hit rate of damage received.',
    effect = '—',
    skillpoints = '14',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Wild Instinct]]<span id="Wild Instinct"></span>',
    default = '[[Wild Instinct]]'
},
['world tree'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Null Mortal/Bind.<hr>+50% to max HP.<hr>-30% to damage received from attacks that target a single enemy.<hr>Activates the following Chain Effect at the start of the 1st turn: Adds 3 levels of Attribute Affinity Reinforcement to all party members. (1 turn)<hr>Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 2 enemy Press Turn Icons.<br>*Only up to 2 Press Turn Icons can be reduced by skills or effects.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Yggdrasil]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[World Tree]]<span id="World Tree"></span>',
    default = '[[World Tree]]'
},
['wretched blow'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target = 'Self',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+30% damage when striking enemy\'s weak point.',
    effect = '—',
    skillpoints = '18',
    unique = '—',
    level = '—',
    name = '[[Wretched Blow]]<span id="Wretched Blow"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Wretched Blow|Wretched Blow]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|passive}}',
    default = '[[Wretched Blow]]'
},
['yaxche'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Single',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect when downed during the enemy turn: Inflicts Almighty (Power:120) damage to the attacker, with 100% chance to inflict Mortal.<br>Nullifies all death prevention skills.<br>Won\'t activate when your party is wiped out.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Ixtab]]',
    level = 'Lv. 6: +10 to Ma, +10% to Ailment Infliction.',
    name = '[[Yaxche]]<span id="Yaxche"></span>',
    default = '[[Yaxche]]'
},
['yin yang cycle'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to Light/Dark damage.',
    effect = '—',
    skillpoints = 'N/A',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Yin Yang Cycle]]<span id="Yin Yang Cycle"></span>',
    default = '[[Yin Yang Cycle]]'
},
['yomotsu okami'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Passive',
    description = 'While the demon with this skill is alive, all party members gain +10% damage to Elec and Dark attacks.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Izanami]]',
    level = 'Lv. 6: +20 Magic.',
    name = '[[Yomotsu Okami]]<span id="Yomotsu Okami"></span>',
    default = '[[Yomotsu Okami]]'
},
['you\'re next'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'If the demon with this skill kills an enemy with a single target attack, and that enemy is revived, they will come back as a Lv. 1 Reiko Kashima.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Reiko Kashima]]',
    level = '—',
    name = '[[You\'re Next]]<span id="You\'re Next"></span>',
    default = '[[You\'re Next]]'
},
['zealous rebel'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to max HP.<hr>The following effect will activate when receiving a Physical Attack: 100% chance to counter dealing Phys (Physical) damage (Power: 80).',
    effect = '—',
    skillpoints = '18',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Zealous Rebel]]<span id="Zealous Rebel"></span>',
    default = '[[Zealous Rebel]]'
},
	-- DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR
	-- DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR
	-- DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR
['fire all magic'] = {
    cost = '—',
    pow = '200',
    hit = '1',
    target = 'All Enemies',
    target_list = 'Group',
    attribute = 'Fire',
    description = 'Inflicts Fire Pierce effect damage (Power: 200) to all enemies at the start of the 1st turn.',
    effect = '—',
    skillpoints = '—',
    unique = '—',
    level = 'Lv. 50: +10% to damage dealt.',
    name = '[[Fire All Magic]]<span id="Fire All Magic"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Fire All Magic|Fire All Magic]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Fire All Magic]]'
},
['almighty all magic'] = {
    cost = '—',
    pow = '200',
    hit = '1',
    target = 'All Enemies',
    target_list = 'Group',
    attribute = 'Almighty',
    description = 'Inflicts Almighty Pierce effect damage (Power: 200) to all enemies at the start of the 1st turn.',
    effect = '—',
    skillpoints = '—',
    unique = '—',
    level = 'Lv. 50: +10% to damage dealt.',
    name = '[[Almighty All Magic]]<span id="Almighty All Magic"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Almighty All Magic|Almighty All Magic]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|almighty}}',
    default = '[[Almighty All Magic]]'
},
	-- ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT 
	-- ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT 
	-- ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT 
['ukehi'] = {
    cost = '7 MP',
    pow = '80',
    hit = '1',
    target = 'All Enemies',
    target_list = 'All Enemies',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful.',
    effect = '—',
    skillpoints = '—',
    bloodcrystals = '6',
    unique = '—',
    level = 'Lv. 10: +20% to damage dealt.',
    name = '[[Ukehi]]<span id="Ukehi"></span>',
    default = '[[Ukehi]]'
},

}

return {
	skill = skill,
}