Module:Data/Skill/dx2
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Purpose
Data module used to document skill details from Shin Megami Tensei: Liberation Dx2.
Usage
This module is to be updated with skill data for use with Template:Dx2 Ally Demon Stats and Template:Dx2 Enemy Demon Stats.
[''] = {
cost = '',
pow = '',
hit = '',
hit_note = '',
target_list = '',
attribute = '',
description = '',
effect = '',
skillpoints = '',
unique = '',
level = '',
name = '',
default = ''
},
| Parameter | Notes |
|---|---|
| [' '] | The name of the skill. Must be input between the apostrophes in all lowercase.
|
| cost | The cost of the skill. Input " MP" after the number.
|
| pow | The base power of the skill.
|
| hit | The amount of hits a skill does per target. This parameter should not be used for Passive skills where an attack is part of an effect.
In the case of skills that hit multiple times as part of separate effects or the amount of hits changes, input the amount of initial hit(s) upon first use without counting subsequent hits or levels. Those details should be recorded in the hit_note parameter not hit. Do not use an Template:Exp note. |
| hit_note | Optional; not used when parameter is omitted. Only use when the amount of hit(s) for an attack is non-standard, such as an attack that activates subsequent hit(s) after an initial hit is successful or an attack with variable hits based on the move's current Boost level.
In the case of skills that hit multiple times as part of separate effects, input "Subsequent attack(s) upon success". If the amount of hits changes, input "Increases with Boost level". |
| target_list | The unit(s) targeted by the skill.
|
| attribute | The attribute of the skill. This parameter determines the icon of the skill.
Attributes should be rendered as the following: "Phys", "Fire", "Ice", "Elec", "Force", "Light", "Dark", "Multi-Element", "Almighty", "Fractional", "Healing", "Support", "Ailment", and "Passive". The following skill attributes do not have icons to display: Healing, Support, Ailment, and Fractional. |
| description | The official description of the skill.
If a description has multiple sub-effects, use <hr> to separate them.If an effect/sub-effect has minor details that explains how a skill works mechanically, separate the text using <br>.If a description starts with a plus sign (+), use + instead of the symbol. If character "+" is used at the start of the information, the parameter will not function.
|
| effect | An unofficial description of the skill. This parameter is used when a skill's mechanics are not sufficiently explained by the official description. Do not use when unnecessary.
|
| skillpoints | The amount of skill points it costs to transfer a skill onto a demon.
|
| unique | The demon(s) that the skill is unique to. A skill is considered unique when less than 5 demons have access to it. Any skill that can be transferred cannot be considered unique.
|
| level | The description of a skill's maximum level.
|
| name | The name of a skill. Should be rendered as text.
|
| default | The default output of the skill data. Input the name of the skill as a link.
|
Code
[''] = {
cost = '',
pow = '',
hit = '',
hit_note = '',
target_list = '',
attribute = '',
description = '',
effect = '',
skillpoints = '',
unique = '',
level = '',
name = '',
default = ''
},
Examples
['cleave'] = {
cost = '4 MP',
pow = '120',
hit = '1',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy.',
effect = '—',
skillpoints = '1',
unique = '—',
level = 'Lv. 6: +17% to damage.',
name = 'Cleave',
default = '[[Cleave]]'
},
local skill = {
-- PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS
-- PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS
-- PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS
['cleave'] = {
cost = '4 MP',
power = '120',
hit = '1',
target = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy.',
skillpoints = '1',
level = 'Lv. 6: +17% to damage.',
name = 'Cleave',
default = '[[Cleave]]'
},
['fatal sword l'] = {
cost = '4 MP',
power = '140',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage with 140 power on a Single Enemy.',
effect = '—',
skillpoints = '6',
level = 'Lv. 6: +17% to damage.',
name = 'Fatal Sword L',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Fatal Sword L|Fatal Sword L]] {{Icon|Dx2|phys}}',
default = '[[Fatal Sword|Fatal Sword L]]'
},
['lunge'] = {
cost = '4 MP',
power = '115',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage with 30% crit rate and 115 power on a Single Enemy.',
effect = '—',
skillpoints = '2',
level = 'Lv. 6: +16% to Phys attack hit rate.',
name = 'Lunge',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Lunge|Lunge]] {{Icon|Dx2|phys}}',
default = '[[Lunge]]'
},
['seburo c-40a'] = {
cost = '4 MP',
power = '40',
hit = '3',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) Pierce effect damage 3 times (Power: 40) with 50% crit rate on a single enemy.',
effect = '—',
skillpoints = '—',
unique = '[[Batou]]',
level = 'Lv. 6: +15% to damage dealt using this skill.<br>+20% to hit rate of this skill.',
name = 'SEBURO C-40A',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#SEBURO C-40A|SEBURO C-40A]] {{Icon|Dx2|phys}}',
default = '[[SEBURO C-40A]]'
},
['binding claw'] = {
cost = '5 MP',
power = '120',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Bind when using this skill.',
effect = '—',
skillpoints = '6',
level = 'Lv. 7: +16% chance to inflict status ailments when using this skill.',
name = 'Binding Claw',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Binding Claw|Binding Claw]] {{Icon|Dx2|phys}}',
default = '[[Binding Claw]]'
},
['boar rush'] = {
cost = '5 MP',
power = '150',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage (Power: 150) with 30% crit rate on a single enemy.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Damage inflicted by this effect will ignore all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Albedo (Overlord)|Albedo]]; [[Arioch]]',
level = '—',
name = 'Boar Rush',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Boar Rush|Boar Rush]] {{Icon|Dx2|phys}}',
default = '[[Boar Rush]]'
},
['dark sword'] = {
cost = '5 MP',
power = '120',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Mute.',
effect = '—',
skillpoints = '6',
level = 'Lv. 7: +16% chance to inflict status ailments when using this skill.',
name = 'Dark Sword',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Dark Sword|Dark Sword]] {{Icon|Dx2|phys}}',
default = '[[Dark Sword]]'
},
['eat whole'] = {
cost = '5 MP',
power = '120',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy, while healing caster 25% of damage dealt.',
effect = '—',
skillpoints = '6',
level = 'Lv. 6: +11% to damage.',
name = 'Eat Whole',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Eat Whole|Eat Whole]] {{Icon|Dx2|phys}}',
default = '[[Eat Whole]]'
},
['fatal sword'] = {
cost = '5 MP',
power = '140',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage with 140 power on a Single Enemy.',
effect = '—',
skillpoints = '6',
level = 'Lv. 6: +17% to damage.',
name = 'Fatal Sword',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Fatal Sword|Fatal Sword]] {{Icon|Dx2|phys}}',
default = '[[Fatal Sword]]'
},
['indra'] = {
cost = '5 MP',
power = '150',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys damage (Physical, Power: 150) with a 50% Critical hit rate on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Phys damage (Physical, Power: 150) with a 50% Critical hit rate on a single enemy.<br>*Damage inflicted by this skill will ignore Counter effects and all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Indra]]',
level = 'Lv. 6: +20% to damage dealt using this skill<br>+20% to hit rate of this skill.',
name = 'Indra',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Indra|Indra]] {{Icon|Dx2|phys}}',
default = '[[Indra (Skill)|Indra]]'
},
['iron judgement'] = {
cost = '5 MP',
power = '200',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage (Power: 200) with 50% crit rate on a single enemy and 80% chance to inflict Bind on hit enemies. This skill will have Phys Pierce effect.',
effect = '—',
skillpoints = '—',
unique = '[[Demonee-Ho]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Iron Judgement',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Iron Judgement|Iron Judgement]] {{Icon|Dx2|phys}}',
default = '[[Iron Judgement]]'
},
['oni-kagura'] = {
cost = '5 MP',
power = '135',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage with 30% crit rate and 135 power on a Single Enemy.',
effect = '—',
skillpoints = '5',
level = 'Lv. 6: +16% to Phys attack hit rate.',
name = 'Oni-Kagura',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Oni-Kagura|Oni-Kagura]] {{Icon|Dx2|phys}}',
default = '[[Oni-Kagura]]'
},
['paralyzing bite'] = {
cost = '5 MP',
power = '160',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage with 160 power on a Single Enemy with 35% chance to inflict Bind.',
effect = '—',
skillpoints = '—',
unique = '[[Kamiotoko]]',
level = '—',
name = 'Paralyzing Bite',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Paralyzing Bite|Paralyzing Bite]] {{Icon|Dx2|phys}}',
default = '[[Paralyzing Bite]]'
},
['soul break'] = {
cost = '5 MP',
power = '145',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) Pierce effect damage (Power: 145) with 30% crit rate on a single enemy and reduces MP by 3.',
effect = '—',
skillpoints = '—',
unique = '[[Sraosha]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Soul Break',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Soul Break|Soul Break]] {{Icon|Dx2|phys}}',
default = '[[Soul Break]]'
},
['sweet bite'] = {
cost = '5 MP',
power = '120',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Charm.',
effect = '—',
skillpoints = '6',
level = 'Lv. 7: +16% chance to inflict status ailments when using this skill.',
name = 'Sweet Bite',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Sweet Bite|Sweet Bite]] {{Icon|Dx2|phys}}',
default = '[[Sweet Bite]]'
},
['toxic sting'] = {
cost = '5 MP',
power = '120',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Poison.',
effect = '—',
skillpoints = '6',
level = 'Lv. 7: +16% chance to inflict status ailments when using this skill.',
name = 'Toxic Sting',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Toxic Sting|Toxic Sting]] {{Icon|Dx2|phys}}',
default = '[[Toxic Sting]]'
},
['astral saintstrike'] = {
cost = '6 MP',
power = '70',
hit = '2',
hit_note = 'Subsequent attack(s) upon success',
target_list = 'Single',
attribute = 'Passive',
description = 'Inflicts Phys damage (Physical, Power: 70) with a Bulwark-piercing effect 2 times on a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Inflicts Phys damage (Physical, Power: 50) with a Bulwark-piercing effect 2 times on all enemies.<br>Then, places the skill holder into a state of Charge and grants the party an additional Press Turn Icon. (Activates once per turn)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Artemis]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>+MP cost of this skill -1.',
name = 'Astral Saintstrike',
default = '[[Astral Saintstrike]]'
},
['balor\'s eye'] = {
cost = '6 MP',
power = '200',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single Enemy',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage (Power: 200) on a single enemy<hr>Activates the following Chain Effect when the attack is successful: Decreases the Phys Attribute Affinity of all enemies by 3 levels for one turn, removes Fortify counts from all enemies, and places all party members into a state of Might.<hr>Furthermore, activates the following Chain Effects: Enters Charge state and inflicts Physical damage (Physical, Power: 100) on a single enemy.<hr>Grants the party an additional Press Turn Icon. (Once per turn)<hr>*Ignores all death prevention skills.',
unique = '[[Balor]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Balor\'s Eye',
default = '[[Balor\'s Eye]]'
},
['berserk'] = {
cost = '6 MP',
power = '160',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage (Power: 160) with 50% crit rate on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Phys (Physical) damage (Power: 160) with 50% crit rate on a single enemy.<hr>Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Berserker Guts]]',
level = 'Lv. 6: +15% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Berserk',
link = 'Berserk (Shin Megami Tensei: Liberation Dx2)',
default = '[[Berserk (Shin Megami Tensei: Liberation Dx2)|Berserk]]'
},
['berserker god'] = {
cost = '6 MP',
power = '160',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage with 160 power on a Single Enemy.',
effect = '—',
skillpoints = '9',
level = 'Lv. 6: +17% to damage.',
name = 'Berserker God',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Berserker God|Berserker God]] {{Icon|Dx2|phys}}',
default = '[[Berserker God]]'
},
['binge eating'] = {
cost = '6 MP',
power = '140',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage with 140 power on a Single Enemy, while healing caster 40% of damage dealt.',
effect = '—',
skillpoints = '8',
level = 'Lv. 6: +11% to damage.',
name = 'Binge Eating',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Binge Eating|Binge Eating]] {{Icon|Dx2|phys}}',
default = '[[Binge Eating]]'
},
['bleeder'] = {
cost = '6 MP',
power = '120',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy and reduces MP by 2.',
effect = '—',
skillpoints = '8',
level = '—',
name = 'Bleeder',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Bleeder|Bleeder]] {{Icon|Dx2|phys}}',
default = '[[Bleeder]]'
},
['crushing force'] = {
cost = '6 MP',
power = '150',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage (Power: 150) with a 30% critical hit rate on a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Increases ATK of All Party Members by 20% for 1 turn.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Damage inflicted by this skill will ignore all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Gozu-Tennoh]]',
level = '—',
name = 'Crushing Force',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Crushing Force|Crushing Force]] {{Icon|Dx2|phys}}',
default = '[[Crushing Force]]'
},
['dance of rebellion'] = {
cost = '6 MP',
power = '50',
hit = '4',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Places all party members into a state of Might, then inflicts Phys (Physical) damage 4 times (Power: 50, Total: 200) on a single enemy.',
effect = '—',
skillpoints = '—',
unique = '[[Kali]] <small><i>([[Dimensional]])</i></small>',
level = '—',
name = 'Dance of Rebellion',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Dance of Rebellion|Dance of Rebellion]] {{Icon|Dx2|phys}}',
default = '[[Dance of Rebellion]]'
},
['dance of rebellion'] = {
cost = '6 MP',
power = '100',
hit = '3',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys damage (Physical, Power: 100) with a Bulwark-piercing effect 3 times on a single enemy. (Total Power: 300)<hr>Activates the following Chain Effect if the attack is successful: Adds 1 count of Spirit Chains of Suppression to single enemy.<hr>Grants the party an additional Press Turn Icon. (Once per turn)<br>*Damage done by this skill ignores all counter skills.',
effect = '—',
skillpoints = '—',
unique = '[[Nuwa]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Dancing Strike',
default = '[[Dancing Strike]]'
},
['flying high'] = {
cost = '6 MP',
power = '200',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage (Power: 200) with 50% crit rate on a single enemy.<br>*Damage from this skill ignores all death prevention skills.<hr>Activates the following Chain Effect when the attack is successful: Sends all party members into a state of Zenith. (1 turn)',
effect = '—',
skillpoints = '—',
unique = '[[Lanling Wang]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Flying High',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Flying High|Flying High]] {{Icon|Dx2|phys}}',
default = '[[Flying High]]'
},
['heavenly sword'] = {
cost = '6 MP',
power = '125',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage (Power: 125) on a single enemy.<br>*Damage from this skill ignores all death prevention skills.<br>*Enters a state of Might and Charge, and gains 1 Boost level for Sword of Hallel if the attack is successful.',
effect = '—',
skillpoints = '—',
unique = '[[Ose Hallel]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Heavenly Sword',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Heavenly Sword|Heavenly Sword]] {{Icon|Dx2|phys}}',
default = '[[Heavenly Sword]]'
},
['heavenly sword stroke'] = {
cost = '6 MP',
power = '300',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Magic) damage (Power: 300) with Bulwark Pierce and Remnants to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Adds an additional Press Turn Icon. (This effect activates once per turn)<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Masakado]] <small><i>([[Fury]])</i></small>',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Heavenly Sword Stroke',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Heavenly Sword Stroke|Heavenly Sword Stroke]] {{Icon|Dx2|phys}}',
default = '[[Heavenly Sword Stroke]]'
},
['i\'ll finish up alone'] = {
cost = '6 MP',
power = '100',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys damage (Physical, Power: 100) on a single enemy, then lowers the target\'s Physical Attribute Affinity by 1 Level. (1 turn)<hr>Activates the following Chain Effect when the attack is successful: Inflicts Phys damage (Physical, Power: 40) on all enemies, lowers the Physical Attribute Affinity of all enemies by 1 Level, then decreases their DEF and EV/AC by 20%.<hr>Inflicts Phys damage (Physical, Power: 80) on all enemies.<br>*Damage done by this skill, including the Chain Effect, is dependent on Mag ATK, and has Bulwark-pierce.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Homura Akemi]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'I\'ll Finish Up Alone',
default = '[[I\'ll Finish Up Alone]]'
},
['impartial fist'] = {
cost = '6 MP',
power = '250',
hit = '1',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys damage (Physical, Power: 250) with a Bulwark-piercing effect to a single enemy, then decreases that enemy\'s Phys Attribute Affinity by 2 levels.<hr>Activates the following Chain Effect if the attack is successful: Places all party members into a state of Might, restores 2MP to all party members, the casts Rakukaja and Sukukaja on the party. (1 turn)<br>*Damage dealt by this skill is dependent on Phys DEF, and ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Mitra-Buddha]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Impartial Fist',
default = '[[Impartial Fist]]'
},
['iron fist'] = {
cost = '6 MP',
power = '120',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) Pierce effect damage (Power: 120) with 50% crit rate on a single enemy.<hr>Increases own party\'s ATK and EV/AC by 20% if the attack is successful. (2 turns)',
effect = '—',
skillpoints = '—',
unique = '[[Flauros]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Iron Fist',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Iron Fist|Iron Fist]] {{Icon|Dx2|phys}}',
default = '[[Iron Fist]]'
},
['jet-black light'] = {
cost = '6 MP',
power = '300',
hit = '1',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys damage (Magic, Power: 300) with a Bulwark-piercing effect and Remnants to a single enemy, and then lowers the target\'s Phys Attribute Affinity by 1 level. (1 turn)<hr>Activates the following Chain Effect if the attack is successful: Heals all status ailments from all party members.<br>*Ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Femto]]',
level = '—',
name = 'Jet-Black Light',
default = '[[Jet-Black Light]]'
},
['lord astaroth'] = {
cost = '6 MP',
power = '125',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage (Power: 125) with 50% crit rate on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Phys (Physical) damage (Power: 125) with 50% crit rate on a single enemy.<hr>Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills.<br>*Enemies downed by this skill will not be able to revive.',
effect = '—',
skillpoints = '—',
unique = '[[Astaroth]]',
level = 'Lv. 6:+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Lord Astaroth',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Lord Astaroth|Lord Astaroth]] {{Icon|Dx2|phys}}',
default = '[[Lord Astaroth]]'
},
['macha slash'] = {
cost = '6 MP',
power = '250',
hit = '1',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys damage (Physical, Power: 250) with a Bulwark-piercing effect on a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Casts Tarukaja+ on the party (1 turn), then places the skill holder into a state of Might. (Activates once per turn)<br>*Ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Macha]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Macha Slash',
default = '[[Macha Slash]]'
},
['merciful slaughter'] = {
cost = '6 MP',
power = '130',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys damage (Physical, Power: 130) with Bulwark Pierce on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Phys damage (Physical, Power: 130) with Bulwark Pierce to all enemies.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Damage inflicted by this skill will ignore all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Albedo (Overlord)|Albedo]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Merciful Slaughter',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Merciful Slaughter|Merciful Slaughter]] {{Icon|Dx2|phys}}',
default = '[[Merciful Slaughter]]'
},
['moon-white blade'] = {
cost = '6 MP',
power = '140',
hit = '2',
hit_note = 'Subsequent attack(s) after initial effect',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys damage (Physical, Power: 140) 2 times on a single enemy. (Total Power: 280)<hr>Activates the following Chain Effect if the attack is successful: Removes Gloom from all party members, then places all party members into a state of Zenith. (1 turn)<hr>Inflicts Phys damage (Physical, Power: 30) 4 times to all enemies (Total Power: 120), then decreases the Phys Attribute Affinity of all enemies by 1 level. (1 turn)<hr>Grants the party an additional Press Turn Icon. (Once per turn)<br>*All damage inflicted by this skill, including the Chain Effect, will have a Bulwark-piercing effect and will ignore all counter/death prevention skills. Furthermore, enemies downed by this skill will be unable to revive.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Fionn mac Cumhaill]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Moon-White Blade',
default = '[[Moon-White Blade]]'
},
['mortal jihad'] = {
cost = '6 MP',
power = '155',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage with 30% crit rate and 155 power on a Single Enemy.',
effect = '—',
skillpoints = '7',
level = 'Lv. 6: +16% to Phys attack hit rate.',
name = 'Mortal Jihad',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mortal Jihad|Mortal Jihad]] {{Icon|Dx2|phys}}',
default = '[[Mortal Jihad]]'
},
['muscle punch'] = {
cost = '6 MP',
power = '170',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage on a single enemy. Power: 170<br>*The damage inflicted by this skill is dependent on Phys DEF.',
effect = '—',
skillpoints = '9',
level = 'Lv. 6: +17% to damage dealt using this skill.',
name = 'Muscle Punch',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Muscle Punch|Muscle Punch]] {{Icon|Dx2|phys}}',
default = '[[Muscle Punch]]'
},
['physical hunt'] = {
cost = '6 MP',
power = '180',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) Pierce effect damage (Power: 180) with 80% crit rate on a single enemy, while healing caster 50% of damage dealt and drains 3 MP.',
effect = '—',
skillpoints = '—',
unique = '[[Ban]]',
level = 'Lv. 4: +10% to damage dealt using this skill.<br>+20% to hit rate of this skill.',
name = 'Physical Hunt',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Physical Hunt|Physical Hunt]] {{Icon|Dx2|phys}}',
default = '[[Physical Hunt]]'
},
['rampant domination'] = {
cost = '6 MP',
power = '50',
hit = '2',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single Enemy',
attribute = 'Phys',
description = 'Inflicts Phys damage (Physical, Power: 50) 2 times (Total Power: 100) on a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Places the skill holder into a state of Charge, then inflicts Phys damage (Physical, Power: 60) 2 times (Total Power: 120) on a single enemy.<br>Then, removes Decay from all party members and places 1 count of Fortify on them.<br>Grants the party an additional Press Turn Icon. (Once per turn)<hr>Furthermore, activates the following Chain Effect during a Bonus Turn: Inflicts Phys damage (Physical, Power: 70) 2 times (Total Power: 140) on a single enemy. (Once per turn)<hr>Damage done by this skill will be calculated using 30% of the skill holder\'s Max HP as their ATK stat.',
unique = '[[Kyousuke Tamamo]]',
level = 'Lv. 6: +10% to damage dealt using this skill.<br>+20% to hit rate of this skill.',
name = 'Rampant Domination',
default = '[[Rampant Domination]]'
},
['rejection'] = {
cost = '6 MP',
power = '200',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single Enemy',
attribute = 'Phys',
description = 'Inflicts Magic-based Physical damage (Power: 200) with Remnant and Bulwark Pierce to a single enemy.<hr>Reduces Physical Attribute Merit by 3 levels (1 turn) and inflicts 1 count of Spirit Chains of Nothingness on hit.<hr>Upon hit: Inflicts 5 counts of Decay to a single enemy, inflicts Magic-based Physical damage (Power: 200) with Bulwark Pierce, and grants 1 count of Fortify to all allies.<hr>Then, inflicts Magic-based Physical damage (Power: 200) with Bulwark Pierce and increases Press Turn Icons by 1 (once per turn).<hr>Damage depends on Phys ATK.<br>Ignores Endure effects and prevents revival on kill.',
unique = '[[Dagda]]',
level = 'Lv. 6: +10% to damage dealt using this skill.<br>+20% to hit rate of this skill.',
name = 'Rejection',
default = '[[Rejection]]'
},
['ruin and grace'] = {
cost = '6 MP',
power = '240',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage (Power: 240) with Pierce and a 50% critical hit rate on a single enemy.<hr>Heals all party members (Power: 80) if the attack is successful.<br>*The damage inflicted and HP healed by this skill is dependent on Mag ATK.<br>*Ignores all counter and death prevention skills.<br>*This skill has a chance of missing or landing a critical hit.',
effect = '—',
skillpoints = '—',
unique = '[[Ardha]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Ruin and Grace',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Ruin and Grace|Ruin and Grace]] {{Icon|Dx2|phys}}',
default = '[[Ruin and Grace]]'
},
['rupture'] = {
cost = '6 MP',
power = '160',
hit = '1',
target = 'Single Enemy',
attribute = 'Phys',
description = 'Inflicts Phys damage (Physical, Power: 160) with a Bulwark-piercing effect and 100% hit rate and Critical hit rate to a single enemy, then decrease the PhysAttribute Affinity of the target by 1 level for 1 turn.<hr>Activates the following Chain Effect if the attack is successful: Increases the ATK of all party members by 20%. (1 turn)',
unique = '[[Asura Lord]] <small>([[Malice]])</small>',
level = '—',
name = 'Rupture',
default = '[[Rupture]]'
},
['serpentine glare'] = {
cost = '6 MP',
power = '200',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys damage (Physical, Power: 200) with a Bulwark-piercing effect to a single enemy with an 80% chance to inflict Bind, then applies 2 counts of Spirit Chains of Intimidation to that enemy.<hr>Activates the following Chain Effect if the attack is successful: Inflicts Phys damage (Physical, Power: 20) with a Bulwark-piercing effect 5 times on the enemy with the lowest current HP. (Total Power: 100)<hr>Grants the party an additional Press Turn Icon. (Activates up to once per turn)',
effect = '—',
skillpoints = '—',
unique = '[[Medusa]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Serpentine Glare',
default = '[[Serpentine Glare]]'
},
['sword of fealty'] = {
cost = '6 MP',
power = '200',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys damage (Physical, Power: 200) with a 100% critical hit rate on a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Puts all party member into a state of Might, and increase the party\'s ATK and EV/AC by 20%. (1 turn)<br>*Ignores all counter and death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Hagen]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Sword of Fealty',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Sword of Fealty|Sword of Fealty]] {{Icon|Dx2|phys}}',
default = '[[Sword of Fealty]]'
},
['violent dance'] = {
cost = '6 MP',
power = '35',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage (Power: 35) with 30% crit rate on a single enemy 6 times.<hr>Enters a state of Might when attack is successful.<hr>Counter effects will not work on this skill.',
effect = '—',
skillpoints = '—',
unique = '[[Kali]] (Original)',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Violent Dance',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Violent Dance|Violent Dance]] {{Icon|Dx2|phys}}',
default = '[[Violent Dance]]'
},
['violent slash'] = {
cost = '6 MP',
power = '280',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys damage (Physical, Power: 280) with a 30% Critical hit rate on a single enemy, and decreases the target\'s MP by 2.<br>*This skill will gain 1 Boost level with each use.<br>Boost Level 1: Increases Critical hit rate to 50%, and Power to 300. Will also now ignore all death prevention skills.<br>Boost Level 2: Increases Critical hit rate to 80%, and Power to 320. Will also now ignore all counter skills.<br>Boost Level 3: Increases Critical hit rate to 100%, and will now cause the target to lose 3 MP.',
effect = '—',
skillpoints = '—',
unique = '[[Susano-o]] (Dimensional)',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Violent Slash',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Violent Slash|Violent Slash]] {{Icon|Dx2|phys}}',
default = '[[Violent Slash]]'
},
['daylight blade'] = {
cost = '7 MP',
power = '130',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage (Power: 130) with 50% crit rate on a single enemy and enters into a state of Concentrate if the attack is successful, increasing next Mag attack damage by 125%. This skill will have Phys Pierce effect.',
effect = '—',
skillpoints = '—',
unique = '[[Marici]]',
level = 'Lv. 6: +20% to AC.<br>MP cost of this skill -1.',
name = 'Daylight Blade',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Daylight Blade|Daylight Blade]] {{Icon|Dx2|phys}}',
default = '[[Daylight Blade]]'
},
['dragon blade'] = {
cost = '7 MP',
power = '150',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage (power: 150) with 30% crit rate on a single enemy.<hr>Activates the following Chain Effect when an attack is successful: Inflicts Phys (Physical) damage (power: 80) with 30% crit rate on all enemies.',
effect = '—',
skillpoints = '—',
unique = '[[Guan Yu]]',
level = 'Lv. 6: +15% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Dragon Blade',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Dragon Blade|Dragon Blade]] {{Icon|Dx2|phys}}',
default = '[[Dragon Blade]]'
},
['megaton raid'] = {
cost = '7 MP',
power = '180',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage with 180 power on a Single Enemy.',
effect = '—',
skillpoints = '12',
level = 'Lv. 6: +17% to damage.',
name = 'Megaton Raid',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Megaton Raid|Megaton Raid]] {{Icon|Dx2|phys}}',
default = '[[Megaton Raid]]'
},
['power hit'] = {
cost = '7 HP',
power = '170',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Use 10% of own HP to Inflicts Phys (Physical) damage with 170 power on a Single Enemy.',
effect = '—',
skillpoints = '6',
level = 'Lv. 6: +11% to damage.',
name = 'Power Hit',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Power Hit|Power Hit]] {{Icon|Dx2|phys}}',
default = '[[Power Hit]]'
},
['god\'s hand'] = {
cost = '8 MP',
power = '200',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage with 200 power on a Single Enemy.',
effect = '—',
skillpoints = '15',
level = 'Lv. 5: +14% to damage.',
name = 'God\'s Hand',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#God\'s Hand|God\'s Hand]] {{Icon|Dx2|phys}}',
default = '[[God\'s Hand]]'
},
['occult flash'] = {
cost = '8 MP',
power = '200',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage (Power: 200) with 50% crit rate on a single enemy, with 100% chance to inflict Mortal.<br>*Nullifies all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Masakado]] (General)',
level = 'Lv. 6: +20% to AC.<br>MP cost -1.',
name = 'Occult Flash',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Occult Flash|Occult Flash]] {{Icon|Dx2|phys}}',
default = '[[Occult Flash]]'
},
['summon: yoshitsune'] = {
cost = '30% of current HP',
power = '100',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single Enemy',
attribute = 'Phys',
description = 'Inflicts Phys damage (Special, Power: 100) with a Bulwark-piercing effect to a single enemy, then decreases the Phys Attribute Affinity by 3 level. (1 turn)<hr>Activates the following Chain Effect if the attack is successful: Inflicts Phys damage (Special, Power: 35) with a Bulwark-piercing effect 8 times (Total Power: 280) to a single enemy.<hr>*All damage inflicted by this skill is dependent on Phys ATK.',
unique = '[[Raidou Kuzunoha & Gouto]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Summon: Yoshitsune',
default = '[[Summon: Yoshitsune]]'
},
['herculean strike l'] = {
cost = '4 MP',
power = '100',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage with 100 power on All Enemies.',
effect = '—',
skillpoints = '4',
level = 'Lv. 6: +17% to damage dealt using this skill.',
name = 'Herculean Strike L',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Herculean Strike L|Herculean Strike L]] {{Icon|Dx2|phys}}',
default = '[[Herculean Strike|Herculean Strike L]]'
},
['mow down'] = {
cost = '4 MP',
power = '80',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage with 80 power on All Enemies.',
effect = '—',
skillpoints = '2',
level = 'Lv. 6: +17% to damage dealt using this skill.',
name = 'Mow Down',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mow Down|Mow Down]] {{Icon|Dx2|phys}}',
default = '[[Mow Down]]'
},
['chief god\'s judgment'] = {
cost = '5 MP',
power = '100',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'All Enemies',
attribute = 'Phys',
description = 'Inflicts Physical damage (Magic, Power: 100) with Remnants and Bulwark Pierce to all enemies.<hr>On hit: Inflicts Physical damage (Magic, Power: 60) with Bulwark Pierce 3 times on random enemies and increases ATK of all allies by 20% (1 turn, Once per turn).<hr>*Damage depends on Phys ATK.',
unique = '[[Dagda]]',
level = '—',
name = 'Chief God\'s Judgment',
default = '[[Chief God\'s Judgment]]'
},
['heat wave'] = {
cost = '5 MP',
power = '85',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage with 30% crit rate and 85 power on All Enemies.',
effect = '—',
skillpoints = '2',
level = 'Lv. 6: +16% to Phys attack hit rate.',
name = 'Heat Wave',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Heat Wave|Heat Wave]] {{Icon|Dx2|phys}}',
default = '[[Heat Wave]]'
},
['herculean strike'] = {
cost = '5 MP',
power = '100',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage with 100 power on All Enemies.',
effect = '—',
skillpoints = '4',
level = 'Lv. 6: +17% to damage dealt using this skill.',
name = 'Herculean Strike',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Herculean Strike|Herculean Strike]] {{Icon|Dx2|phys}}',
default = '[[Herculean Strike]]'
},
['beloved slash'] = {
cost = '6 MP',
power = '60',
hit = '2',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage on all enemies twice. Power: 60',
effect = '—',
skillpoints = '—',
unique = '[[Beloved]]',
level = '—',
name = 'Beloved Slash',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Beloved Slash|Beloved Slash]] {{Icon|Dx2|phys}}',
default = '[[Beloved Slash]]'
},
['blight'] = {
cost = '6 MP',
power = '100',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage with 30% crit rate on all enemies with 30% chance to inflict Poison on hit enemies. Power: 100',
effect = '—',
skillpoints = '8',
level = 'Lv. 5: +17% chance to inflict status ailments when using this skill.',
name = 'Blight',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Blight|Blight]] {{Icon|Dx2|phys}}',
default = '[[Blight]]'
},
['cleaving aura'] = {
cost = '6 MP',
power = '120',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage (Power: 120) with 30% crit rate on all enemies and reduces MP by 2.',
effect = '—',
skillpoints = '—',
unique = '[[Astaroth]]; [[Kalki]]; [[Morrighan]]',
level = '—',
name = 'Cleaving Aura',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Cleaving Aura|Cleaving Aura]] {{Icon|Dx2|phys}}',
default = '[[Cleaving Aura]]'
},
['dragon slayer'] = {
cost = '6 MP',
power = '130',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Phys',
description = 'Inflicts Phys damage (Physical, Power: 130) with Pierce and a 30% critical hit rate on all enemies.<br>*Ignores all counter skills.<br>This skill will gain 1 Boost level with each use.<br>[Boost Level: 1] Increases critical hit rate to 50% and Power to 150. Will also now ignore all death prevention skills.<br>[Boost Level: 2] Power increases to 160, and will cause enemies to lose 2 MP.',
effect = '—',
skillpoints = '—',
unique = '[[Guts]]',
level = 'Lv. 6: +15% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Dragon Slayer',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Dragon Slayer|Dragon Slayer]] {{Icon|Dx2|phys}}',
default = '[[Dragon Slayer]]'
},
['hades blast'] = {
cost = '6 MP',
power = '120',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage with 120 power on All Enemies.',
effect = '—',
skillpoints = '6',
level = 'Lv. 6: +17% to damage dealt using this skill',
name = 'Hades Blast',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hades Blast|Hades Blast]] {{Icon|Dx2|phys}}',
default = '[[Hades Blast]]'
},
['iai isshin'] = {
cost = '6 MP',
power = '80',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage (Power: 80) on all enemies.<hr>Enters a state of Charge if the attack is successful.',
effect = '—',
skillpoints = '—',
unique = '[[Futsunushi]]',
level = '—',
name = 'Iai Isshin',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Iai Isshin|Iai Isshin]] {{Icon|Dx2|phys}}',
default = '[[Iai Isshin]]'
},
['lionfall'] = {
cost = '6 MP',
power = '120',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage (Power: 120) with 50% crit rate on all enemies.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Damage inflicted by this effect will ignore all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Arioch]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>+20% to hit rate of this skill.',
name = 'Lionfall',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Lionfall|Lionfall]] {{Icon|Dx2|phys}}',
default = '[[Lionfall]]'
},
['mantra'] = {
cost = '6 MP',
power = '100',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Phys',
description = 'Inflict Phys (Physical) damage (Power: 100) to all enemies.<hr>*This skill will receive a boost in power for each skill with a stat buff effect activated by a party member (including the one with this skill).<br>*+5 Power for every skill with a stat buff effect activated. (+150 Max)<hr>Adds the following effect after the 10th boost: If the attack is successful, 100% chance to inflict Mortal on all enemies hit.<br>*Damage done by this skill depends on own Max HP and references 30% of Max HP to calculate.<br>*Damage done by this skill ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Gozu-Tennoh]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Mantra',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mantra|Mantra]] {{Icon|Dx2|phys}}',
default = '[[Mantra]]'
},
['megaton press'] = {
cost = '6 MP',
power = '105',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage with 30% crit rate and 105 power on All Enemies.',
effect = '—',
skillpoints = '4',
level = 'Lv. 6: +16% to Phys attack hit rate.',
name = 'Megaton Press',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Megaton Press|Megaton Press]] {{Icon|Dx2|phys}}',
default = '[[Megaton Press]]'
},
['vajra rend'] = {
cost = '6 MP',
power = '130',
hit = '1',
target_list = 'All Enemies',
attribute = 'Phys',
description = 'Inflicts Phys damage (Magic, Power: 130) to all enemies.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Femto]]',
level = '—',
name = 'Vajra Rend',
default = '[[Vajra Rend]]'
},
['earthquake'] = {
cost = '7 MP',
power = '150',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage on all enemies. Power: 150<br>*The damage inflicted by this skill is dependent on Phys DEF.',
effect = '—',
skillpoints = '10',
level = 'Lv. 5: +13% to damage dealt using this skill.',
name = 'Earthquake',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Earthquake|Earthquake]] {{Icon|Dx2|phys}}',
default = '[[Earthquake]]'
},
['gomorrah_b'] = {
cost = '7 MP',
power = '50',
hit = '5',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Phys',
description = 'Can be used from the 2nd turn. Inflicts Phys (Physical) damage with 50% crit rate on a single enemy 5 times and a 50% chance to inflict Charm on all enemies. Power: 50<br>*Damage inflicted by this skill is 70% dependent on Phys ATK, 30% on Mag ATK and will have Phys Pierce effect.',
effect = '—',
skillpoints = '—',
unique = '[[Bayonetta]]☆',
level = 'Lv. 4: +10% to damage dealt using this skill.<br>-1 MP cost.',
name = 'Gomorrah (B)',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gomorrah (B)|Gomorrah (B)]] {{Icon|Dx2|phys}}',
default = '[[Gomorrah (Skill)|Gomorrah (B)]]'
},
['gomorrah_j'] = {
cost = '7 MP',
power = '180',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Phys',
description = 'Can be used from the 2nd turn. Inflicts Phys (Physical) damage with 50% crit rate on all enemies and a 50% chance to inflict Bind on all enemies. Power: 180<br>*Damage inflicted by this skill is 30% dependent on Phys ATK, 70% on Mag ATK and will have Phys Pierce effect.',
effect = '—',
skillpoints = '—',
unique = '[[Jeanne (Bayonetta)|Jeanne]]☆',
level = 'Lv. 4: +10% to damage dealt using this skill.<br>-1 MP cost.',
name = 'Gomorrah (J)',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gomorrah (J)|Gomorrah (J)]] {{Icon|Dx2|phys}}',
default = '[[Gomorrah (Skill)|Gomorrah (J)]]'
},
['gungnir'] = {
cost = '7 MP',
power = '145',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage with 30% crit rate and 145 power on All Enemies.',
effect = '—',
skillpoints = '—',
unique = '[[Odin]] <small><i>(Original)</i></small>',
level = 'Lv. 4: +20% to Phys attack hit rate.<br>+15% to damage.',
name = 'Gungnir',
default = '[[Gungnir (Skill)|Gungnir]]'
},
['rip'] = {
cost = '7 MP',
power = '110',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage (Power: 110) with Pierce and a 30% critical hit rate on all enemies.<br>*Ignores all death prevention skills and recovers 50% of the damage dealt.<hr>This skill will gain 1 Boost level at the start of own turn.<br>[Boost Level: 1] Increases Power to 130.<br>[Boost Level: 2] Increases critical hit rate to 50%, and Power to 150.<br>[Boost Level: 3] Increases critical hit rate to 70%, and Power to 170.',
effect = '—',
skillpoints = '—',
unique = '[[Zodd]]',
level = 'Lv. 4: +10% to damage dealt using this skill.<br>100% chance of 2 MP recovery when using this skill.',
name = 'Rip',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Rip|Rip]] {{Icon|Dx2|phys}}',
default = '[[Rip]]'
},
['titanomachia'] = {
cost = '7 MP',
power = '125',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage with 30% crit rate and 125 power on All Enemies.',
effect = '—',
skillpoints = '6',
level = 'Lv. 6: +16% to Phys attack hit rate.',
name = 'Titanomachia',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Titanomachia|Titanomachia]] {{Icon|Dx2|phys}}',
default = '[[Titanomachia]]'
},
['vorpal blade'] = {
cost = '7 MP',
power = '140',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage with 140 power on All Enemies.',
effect = '—',
skillpoints = '8',
level = 'Lv. 5: +13% to damage.',
name = 'Vorpal Blade',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Vorpal Blade|Vorpal Blade]] {{Icon|Dx2|phys}}',
default = '[[Vorpal Blade]]'
},
['ashura'] = {
cost = '8 MP',
power = '50',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Phys',
description = 'Inflicts Phys damage (Physical, Power: 50) with a 50% Critical hit rate on all enemies.<hr>If the attack is successful, removes all stat buffs from all enemies, and activates the following Chain Effect: Inflicts Phys damage (Physical, Power: 25) with an 80% Critical hit rate 10 times on random enemies.<br>*Damage dealt by this skill, including by the Chain Effect, will ignore the effects of all counter skills.<br>*Enemies downed by this skill will be unable to revive.',
effect = '—',
skillpoints = '—',
unique = '[[Asura]]',
level = 'Lv. 6: +15% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Ashura',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Ashura|Ashura]] {{Icon|Dx2|phys}}',
default = '[[Ashura (Skill)|Ashura]]'
},
['gigantomachia'] = {
cost = '8 MP',
power = '160',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage with 160 power on All Enemies.',
effect = '—',
skillpoints = '10',
level = 'Lv. 5: +13% to damage.',
name = 'Gigantomachia',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gigantomachia|Gigantomachia]] {{Icon|Dx2|phys}}',
default = '[[Gigantomachia]]'
},
['million stab'] = {
cost = '8 MP',
power = '40',
hit = '4',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage (Power: 40) 4 times on all enemies. This skill will have Phys Pierce effect.<br>*Counter effects will not work on this skill.',
effect = '—',
skillpoints = '—',
unique = '[[Dante]]☆',
level = 'Lv. 6: +25% to Phys attack hit rate of this skill.<br>100% chance of 2MP recovery when using this skill.',
name = 'Million Stab',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Million Stab|Million Stab]] {{Icon|Dx2|phys}}',
default = '[[Million Stab]]'
},
['yinglong killer'] = {
cost = '8 MP',
power = '150',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage with 50% crit rate and 150 power on All Enemies.',
effect = '—',
skillpoints = '—',
unique = '[[Huang Di]]',
level = 'Lv. 6: +15% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Yinglong Killer',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Yinglong Killer|Yinglong Killer]] {{Icon|Dx2|phys}}',
default = '[[Yinglong Killer]]'
},
['gigantomachia h'] = {
cost = '9 MP',
power = '160',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage with 160 power on All Enemies.',
effect = '—',
skillpoints = '10',
level = 'Lv. 5: +13% to damage.',
name = 'Gigantomachia H',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gigantomachia H|Gigantomachia H]] {{Icon|Dx2|phys}}',
default = '[[Gigantomachia|Gigantomachia H]]'
},
['rampage'] = {
cost = '3 MP',
power = '45',
hit = '2~3',
target = 'Random enemies',
target_list = 'Random Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage 2 to 3 times with 45 power on Random Enemy/(ies).',
effect = '—',
skillpoints = '3',
level = 'Lv. 5: +12% to damage.',
name = 'Rampage',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Rampage|Rampage]] {{Icon|Dx2|phys}}',
default = '[[Rampage]]'
},
['deathbound'] = {
cost = '4 MP',
power = '55',
hit = '2~3',
target = 'Random enemies',
target_list = 'Random Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage 2 to 3 times with 55 power on Random Enemy/(ies).',
effect = '—',
skillpoints = '5',
level = 'Lv. 5: +12% to damage.',
name = 'Deathbound',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Deathbound|Deathbound]] {{Icon|Dx2|phys}}',
default = '[[Deathbound]]'
},
['hell claw'] = {
cost = '5 MP',
power = '65',
hit = '3',
target = 'Random enemies',
target_list = 'Random Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage 3 times with 30% crit rate and 65 power on Random Enemy/(ies).',
effect = '—',
skillpoints = '—',
unique = '[[Cerberus]] <small><i>(Original)</i></small>',
level = 'Lv. 4: +20% to Phys attack hit rate.<br>+15% to damage.',
name = 'Hell Claw',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hell Claw|Hell Claw]] {{Icon|Dx2|phys}}',
default = '[[Hell Claw]]'
},
['madness nails'] = {
cost = '5 MP',
power = '65',
hit = '2~3',
target = 'Random enemies',
target_list = 'Random Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage 2 to 3 times with 65 power on Random Enemy/(ies).',
effect = '—',
skillpoints = '7',
level = 'Lv. 5: +12% to damage.',
name = 'Madness Nails',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Madness Nails|Madness Nails]] {{Icon|Dx2|phys}}',
default = '[[Madness Nails]]'
},
['tempest slash'] = {
cost = '5 MP',
power = '50',
hit = '2~5',
target = 'Random enemies',
target_list = 'Random Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage 2 to 5 times with 50 power on Random Enemy/(ies).',
effect = '—',
skillpoints = '7',
level = 'Lv. 5: +12% to damage.',
name = 'Tempest Slash',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Tempest Slash|Tempest Slash]] {{Icon|Dx2|phys}}',
default = '[[Tempest Slash]]'
},
['bloody frenzy'] = {
cost = '6 MP',
power = '50',
hit = '4',
target = 'Random enemies',
target_list = 'Random Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage 4 times (Power: 50, Total: 200) to random enemies.<br>*Enemies downed by this skill will not be able to revive.',
effect = '—',
skillpoints = '—',
unique = '[[Kali]] <small><i>([[Dimensional]])</i></small>',
level = '—',
name = 'Bloody Frenzy',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Bloody Frenzy|Bloody Frenzy]] {{Icon|Dx2|phys}}',
default = '[[Bloody Frenzy]]'
},
['breakneck dance'] = {
cost = '6 MP',
power = '65',
hit = '4~5',
target = 'Random enemies',
target_list = 'Random Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Magic) damage 4 to 5 times (Power: 65) on random enemies.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.',
effect = '—',
skillpoints = '—',
unique = '[[Masakado]] <small><i>([[Fury]])</i></small>',
level = '—',
name = 'Breakneck Dance',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Breakneck Dance|Breakneck Dance]] {{Icon|Dx2|phys}}',
default = '[[Breakneck Dance]]'
},
['earth-shaking fist'] = {
cost = '6 MP',
power = '40',
hit = '4',
target = 'Random Enemies',
attribute = 'Phys',
description = 'Inflicts Phys damage (Physical, Power: 40) 4 times to random enemies, with a 30% chance to inflict Poison/Curse/Weak to the hit enemy.<hr>*Damage dealt by this skill is dependent on Phys Def.<br>*Enemies downed by this skill will not be able to revive.',
unique = '[[Oumitsunu]]',
level = '—',
name = 'Earth-Shaking Fist',
default = '[[Earth-Shaking Fist]]'
},
['mist slashes'] = {
cost = '6 MP',
power = '50',
hit = '3~5',
target = 'Random enemies',
target_list = 'Random Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage 3 to 5 times with 50 power on Random Enemy/(ies).',
effect = '—',
skillpoints = '—',
unique = '[[Attis]]',
level = '—',
name = 'Mist Slashes',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mist Slashes|Mist Slashes]] {{Icon|Dx2|phys}}',
default = '[[Mist Slashes]]'
},
['nihil claw'] = {
cost = '6 MP',
power = '75',
hit = '2~3',
target = 'Random enemies',
target_list = 'Random Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage 2 to 3 times with 75 power on Random Enemy/(ies).',
effect = '—',
skillpoints = '9',
level = 'Lv. 5: +12% to damage.',
name = 'Nihil Claw',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Nihil Claw|Nihil Claw]] {{Icon|Dx2|phys}}',
default = '[[Nihil Claw]]'
},
['tempest slash+'] = {
cost = '6 MP',
power = '50',
hit = '4~5',
target = 'Random enemies',
target_list = 'Random Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage 4 to 5 times (Power: 50) on random enemies.<br>*Damage inflicted by this effect will ignore all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Fairedone]]; [[Futsunushi]]',
level = '—',
name = 'Tempest Slash+',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Tempest Slash+|Tempest Slash+]] {{Icon|Dx2|phys}}',
default = '[[Tempest Slash|Tempest Slash+]]'
},
['gae bulg'] = {
cost = '7 MP',
power = '50',
hit = '4~6',
target = 'Random enemies',
target_list = 'Random Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage 4 to 6 times with 50 power on Random Enemy/(ies).',
effect = '—',
skillpoints = '—',
unique = '[[Cu Chulainn]] <small><i>(Original)</i></small>',
level = 'Lv. 4: +40% to Phys attack hit rate.',
name = 'Gae Bulg',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gae Bulg|Gae Bulg]] {{Icon|Dx2|phys}}',
default = '[[Gae Bulg]]'
},
['hassou tobi'] = {
cost = '7 MP',
power = '35',
hit = '8',
target = 'Random enemies',
target_list = 'Random Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage 8 times with 35 power on Random Enemy/(ies). This skill will have Phys Pierce effect.',
effect = '—',
skillpoints = '—',
unique = '[[Yoshitsune]]',
level = 'Lv. 6: +25% to Phys hit rate.<br>+20% to damage.',
name = 'Hassou Tobi',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hassou Tobi|Hassou Tobi]] {{Icon|Dx2|phys}}',
default = '[[Hassou Tobi]]'
},
['hell thrust'] = {
cost = '7 MP',
power = '50',
hit = '4',
target = 'Random enemies',
target_list = 'Random Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage with 50 power on Random Enemy/(ies) 4 times with a 35% chance to inflict Charm.',
effect = '—',
skillpoints = '—',
unique = '[[Mara]]',
level = 'Lv. 6: +20% to damage.<br>100% chance of 2 MP recovery.',
name = 'Hell Thrust',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hell Thrust|Hell Thrust]] {{Icon|Dx2|phys}}',
default = '[[Hell Thrust]]'
},
['myriad arrows'] = {
cost = '7 MP',
power = '65',
hit = '2~5',
target = 'Random enemies',
target_list = 'Random Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage 2 to 5 times with 65 power on Random Enemy/(ies).',
effect = '—',
skillpoints = '9',
level = 'Lv. 5: +12% to damage.',
name = 'Myriad Arrows',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Myriad Arrows|Myriad Arrows]] {{Icon|Dx2|phys}}',
default = '[[Myriad Arrows]]'
},
-- FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE
-- FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE
-- FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE
['agi'] = {
cost = '4 MP',
power = '120',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Fire',
description = 'Inflicts Fire (Magic) damage with 120 power on a Single Enemy.',
effect = '—',
skillpoints = '1',
level = 'Lv. 6: +12% to damage.',
name = 'Agi',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Agi|Agi]] {{Icon|Dx2|fire}}',
default = '[[Agi]]'
},
['agilao'] = {
cost = '5 MP',
power = '140',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Fire',
description = 'Inflicts Fire (Magic) damage with 140 power on a Single Enemy.',
effect = '—',
skillpoints = '6',
level = ' Lv. 6: +12% to damage.',
name = 'Agilao',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Agilao|Agilao]] {{Icon|Dx2|fire}}',
default = '[[Agilao]]'
},
['agidyne'] = {
cost = '6 MP',
power = '160',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Fire',
description = 'Inflicts Fire (Magic) damage with 160 power on a Single Enemy.',
effect = '—',
skillpoints = '9',
level = ' Lv. 6: +12% to damage.',
name = 'Agidyne',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Agidyne|Agidyne]] {{Icon|Dx2|fire}}',
default = '[[Agidyne]]'
},
['agilao l'] = {
cost = '4 MP',
power = '140',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Fire',
description = 'Inflicts Fire (Magic) damage with 140 power on Single Enemy.',
effect = '—',
skillpoints = '6',
level = 'Lv. 5: +10% to damage.',
name = 'Agilao L',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Agilao L|Agilao L]] {{Icon|Dx2|fire}}',
default = '[[Agilao|Agilao L]]'
},
['abyss flame'] = {
cost = '5 MP',
power = '150',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Fire',
description = 'Inflict Fire attribute Magic damage (Power: 150) to a single enemy.<br>*Damage dealt by this skill is dependent on Mag DEF.<br>*Ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Amon]]',
level = '—',
name = 'Abyss Flame',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Abyss Flame|Abyss Flame]] {{Icon|Dx2|fire}}',
default = '[[Abyss Flame]]'
},
['fire slash'] = {
cost = '5 MP',
power = '120',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Fire',
description = 'Inflicts Fire (Physical) damage (Power: 120) with 30% crit rate on a single enemy.',
effect = '—',
skillpoints = '10',
level = 'Lv. 4: +20% to damage dealt using this skill.',
name = 'Fire Slash',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Fire Slash|Fire Slash]] {{Icon|Dx2|fire}}',
default = '[[Fire Slash]]'
},
['evil-smiting flames'] = {
cost = '6 MP',
power = '110',
hit = '3',
target = 'Single Enemy',
attribute = 'Fire',
description = 'Inflicts Fire damage (Magic, Power: 110, Total: 330) with a Bulwark-piercing effect and Remnants 3 times to a single enemy, Also decreases the fire Attribute Affinity of the hit enemy by 1 level, 40% chance to inflict Poison/Bind/Weak on all enemies(1 turn, Total: 3 levels).<hr>Activates the following Chain Effect if the attack is successful: Cures all status ailments of all party members. Then, grants the party an additional Press Turn Icon. (Once per turn)<hr>*The damage inflicted by this skill is dependent on Phys DEF.',
unique = '[[Hathor]] <small>([[Dimensional]])</small>',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Evil-Smiting Flames',
default = '[[Evil-Smiting Flames]]'
},
['fatal burn'] = {
cost = '6 MP',
power = '250',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Fire',
description = 'Inflicts Fire damage (Physical, Power: 250) with Bulwark Pierce to single enemy and adds 1 to the count of Spirit Chains (Intimidation) if hit.<hr>Activates the following Chain Effect if the attack is successful: Grants an additional Press Turn Icon.This Chain Effect activates once per turn. The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Ignores all death prevention skills.<hr>Spirit Chains (Intimidation): Decreases Phys ATK and Mag ATK by 50%. Each completed action will decrease the count. (Max Count: 5) When the count reaches 0, the effects will be removed.',
effect = '—',
skillpoints = '—',
unique = '[[Lost Name]]',
level = 'Lv. 6:+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Fatal Burn',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Fatal Burn|Fatal Burn]] {{Icon|Dx2|fire}}',
default = '[[Fatal Burn]]'
},
['fire technique'] = {
cost = '6 MP',
power = '240',
hit = '1',
target = 'Single',
attribute = 'Fire',
description = 'Inflicts Fire damage (Magic, Power: 240) with Bulwark Pierce and Remnants to a single enemy, then lowers the target\'s Elec Attribute Affinity by 1 Level. (1 turn)<br>Damage inflicted by this skill will ignore all death prevention skills.<br>This skill can only be transferred to Deity Thoth.',
skillpoints = '1',
level = '—',
name = 'Fire Technique',
default = '[[Fire Technique]]'
},
['flame aether'] = {
cost = '6 MP',
power = '140',
hit = '1',
target_list = 'Single',
attribute = 'Fire',
description = 'Inflicts Fire damage (Magic, Power: 140) with a Bulwark-piercing effect and Remnants on a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Removes Bulwarks from all enemies.<br>Decreases the Fire Attribute Affinity of all enemies by 3 levels (1 turn), then inflicts Fire damage (Magic, Power: 100) on all enemies.',
effect = '—',
skillpoints = '—',
unique = '[[Peri]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Flame Aether',
default = '[[Flame Aether]]'
},
['guillotine blaze'] = {
cost = '6 MP',
power = '150',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Fire',
description = 'Inflicts Fire (Physical) Pierce effect damage (Power: 150) with 80% crit rate on a single enemy, with 10% chance to inflict mortal.<br>*The damage inflicted by this skill is dependent on Mag ATK.<br>*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.<br>*Nullifies all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Azazel]]',
level = 'Lv. 6:+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Guillotine Blaze',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Guillotine Blaze|Guillotine Blaze]] {{Icon|Dx2|fire}}',
default = '[[Guillotine Blaze]]'
},
['heartless flames'] = {
cost = '6 MP',
power = '250',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target_list = 'Single',
attribute = 'Fire',
description = 'Inflicts Fire damage (Physical, Power: 250) on a single enemy, then places 2 counts of Spirit Chains of Corrosion on the target.<hr>Activates the following Chain Effect if the attack is successful: Inflicts Fractional damage equivalent to 50% of Max HP (Max: 3000) on the enemy with the highest current HP.<hr>This skill gains 1 Boost Level after each use.<br>Boost Level 1: Chain Effect\'s max damage increases to 4000.<br>Boost Level 2: Chain Effect\'s max damage increases to 5000.<br>*Damage inflicted by this skill will ignore all death prevention skills, and will have Bulwark Pierce.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Moloch]] <small>(Dimensional)</small>',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>+MP cost of this skill -1.',
name = 'Heartless Flames',
default = '[[Heartless Flames]]'
},
['hell blaze'] = {
cost = '6 MP',
power = '50',
hit = '3',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Fire',
description = 'Inflicts Fire damage (Physical, Power: 50) with Bulwark Pierce 3 times (Total Power: 150) to a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Fire damage (Physical, Power: 30) with Bulwark Pierce 3 times (Total Power: 90) to all enemies.<hr>*This skill will gain one Boost level with each use.<br>[Boost Level 1]: Increases Power of single-enemy attacks to 70.<br>[Boost Level 2]: Increases Power of all-enemy attacks to 40.<br>*Damage from this skill, including the Chain Effect, will ignore all counter skills.',
effect = '—',
skillpoints = '—',
unique = '[[Cerberus]] <small><i>([[Dimensional]])</i></small>',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Hell Blaze',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hell Blaze|Hell Blaze]] {{Icon|Dx2|fire}}',
default = '[[Hell Blaze]]'
},
['quivering flames'] = {
cost = '6 MP',
power = '280',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Fire',
description = 'Inflicts Fire damage (Magic, Power: 280) with a Remnant to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: 30% chance to inflict Bind on all enemies.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Moloch]]',
level = '—',
name = 'Quivering Flames',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Quivering Flames|Quivering Flames]] {{Icon|Dx2|fire}}',
default = '[[Quivering Flames]]'
},
['sacrificial inferno'] = {
cost = '6 MP',
power = '240',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Fire',
description = 'Inflicts Fire (Magic) damage (Power: 240) with Bulwark Pierce on a single enemy and increases ATK of all party members by 20% if the attack is successful. (2 turns)<br>* Damage from this skill ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Adramelech]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Sacrificial Inferno',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Sacrificial Inferno|Sacrificial Inferno]] {{Icon|Dx2|fire}}',
default = '[[Sacrificial Inferno]]'
},
['scarlet chop'] = {
cost = '6 MP',
power = '150',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Fire',
description = 'Inflicts Fire (Physical) damage (Power: 150) with a 80% critical hit rate on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Fire (Physical) damage (Power: 150) with a 80% critical hit rate on a single enemy.<br>*Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Hinokagutsuchi (Demon)|Hinokagutsuchi]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Scarlet Chop',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Scarlet Chop|Scarlet Chop]] {{Icon|Dx2|fire}}',
default = '[[Scarlet Chop]]'
},
['scarlet inferno'] = {
cost = '6 MP',
power = '150',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Fire',
description = 'Inflicts Fire (Magic) damage (Power: 150) on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Fire (Magic) damage 8 times (Power: 20) on random enemies with 30% chance to inflict Charm on hit enemies.',
effect = '—',
skillpoints = '—',
unique = '[[Mada]]',
level = 'Lv. 6: +20% to damage.<br>+20% chance to inflict status ailments when using this skill.',
name = 'Scarlet Inferno',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Scarlet Inferno|Scarlet Inferno]] {{Icon|Dx2|fire}}',
default = '[[Scarlet Inferno]]'
},
['shooting star of golden flames'] = {
cost = '6 MP',
power = '250',
hit = '1',
target = 'Single Enemy',
attribute = 'Fire',
description = 'Inflicts Fire damage (Physical, Power: 250) with a Bulwark-piercing effect to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Grants all party members a Bulwark with an HP equivalent to 15% of their respective Max HPs. Then, places the skill holder into a state of Charge/Might. (Up to 2 times per turn)<hr>*Damage inflicted by this skill is dependent on Phys DEF, and will ignore all counter effects.',
unique = '[[Saturnus]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Shooting Star of Golden Flames',
default = '[[Shooting Star of Golden Flames]]'
},
['solar flare'] = {
cost = '6 MP',
power = '200',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Fire',
description = 'Inflicts Fire (Magic) damage (Power: 200) with remnants on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Fire (Magic) damage (Power: 80) on all enemies.<br>*Damage from this skill (including Chain Effects) ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Elohim]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Solar Flare',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Solar Flare|Solar Flare]] {{Icon|Dx2|fire}}',
default = '[[Solar Flare]]'
},
['summon: cerberus'] = {
cost = '6 MP',
power = '50',
hit = '2',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single Enemy',
attribute = 'Fire',
description = 'Inflicts Fire damage (Physical, Power: 50) 2 times (Total Power: 100) on a single enemy, then lowers the target\'s Fire Attribute Affinity by 1 levels (Total: 2 levels) for 1 turn. Additionally, place 2 counts of Decay on the target if the attack hits at least once.<hr>Activates the following Chain Effect if the attack is successful: Inflicts Fire damage (Physical, Power: 100) on a single enemy. Inflicts Fire damage (Physical, Power: 100) on a single enemy.<br>*Damage inflicted by this skill will have a Bulwark-piercing effect.',
unique = '[[Hero (Shin Megami Tensei)|The Hero]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Summon: Cerberus',
default = '[[Summon: Cerberus]]'
},
['summon: hua po'] = {
cost = '6 MP',
power = '120',
hit = '1',
target = 'Single Enemy',
attribute = 'Fire',
description = 'Inflicts Fire damage (Magic, Power: 120) with Fire Pierce on a single enemy, adds Remnant, and places 5 counts of Decay on them.<hr>When the attack is successful, activates the following Chain Effect: Grants Tarukaja+ to all party members for 1 turn, removes Revive Ban from all party members, and revives one random fallen ally with 30% HP.',
unique = '[[Asahi]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Summon: Hua Po',
default = '[[Summon: Hua Po]]'
},
['summon: quetzalcoatl'] = {
cost = '6 MP',
power = '120',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single Enemy',
attribute = 'Fire',
description = 'Inflicts Fire damage (Magic, Power: 120) with Remnants to a single enemy, then decreases that enemy\'s Malice count by 3, then inflicts 2 count of Spirit Chains of Corrosion to the hit enemy.<hr>Activates the following Chain Effect if the attack is successful: Inflicts Fire damage (Magic, Power: 200) to a single enemy.<hr>Restores 2 MP to the skill holder and applies 1 count of Fortify.<hr>*Damage inflicted by this skill will have a Bulwark-piercing effect.',
unique = [[Chaos Hero]],
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Summon: Quetzalcoatl',
default = '[[Summon: Quetzalcoatl]]'
},
['wrathful flame'] = {
cost = '6 MP',
power = '80',
hit = '3',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Fire',
description = 'Inflicts Fire (Magic) damage with 80 power 3 times (Total Power: 240) on a single enemy.<hr>If the attack is successful, reduces ATK and DEF of all enemies by 20%. (3 turns)',
effect = '—',
skillpoints = '—',
unique = '[[Mahakala]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Wrathful Flame',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Wrathful Flame|Wrathful Flame]] {{Icon|Dx2|fire}}',
default = '[[Wrathful Flame]]'
},
['ragnarok'] = {
cost = '7 MP',
power = '215',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Fire',
description = 'Inflicts Fire (Magic) damage with 215 power on a Single Enemy. Adds 20% damage to this skill based on your Phys ATK status.',
effect = '—',
skillpoints = '—',
unique = '[[Surt]] <small><i>(Original)</i></small>',
level = 'Lv. 6: +20% to damage.<br>100% chance of 2 MP recovery.',
name = 'Ragnarok',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Ragnarok|Ragnarok]] {{Icon|Dx2|fire}}',
default = '[[Ragnarok]]'
},
['trisagion'] = {
cost = '7 MP',
power = '180',
hit = '1',
target = 'Single Enemy',
attribute = 'Fire',
description = 'Inflicts Fire (Magic) damage with 180 power on a Single Enemy.',
skillpoints = '12',
level = 'Lv. 6: +12% to damage.',
name = 'Trisagion',
default = '[[Trisagion]]'
},
['maragi l'] = {
cost = '4 MP',
power = '80',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Fire',
description = 'Inflicts Fire (Magic) damage with 80 power on All Enemies.',
effect = '—',
skillpoints = '2',
level = 'Lv. 5: +10% to damage.',
name = 'Maragi L',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Maragi L|Maragi L]] {{Icon|Dx2|fire}}',
default = '[[Maragi|Maragi L]]'
},
['50mm grenade launcher'] = {
cost = '5 MP',
power = '80',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Fire',
description = 'Inflicts Fire (Physical) Pierce effect damage (Power: 80) with 30% crit rate on all enemies.<br>*The damage inflicted by this skill is dependent on Phys ATK.<br>*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.<br>*Counter effects will not work on this skill.',
effect = '—',
skillpoints = '—',
unique = '[[Tachikoma]]',
level = 'Lv. 4: +10% to damage.<br>MP cost of this skill -1.',
name = '50mm Grenade Launcher',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#50mm Grenade Launcher|50mm Grenade Launcher]] {{Icon|Dx2|fire}}',
default = '[[50mm Grenade Launcher]]'
},
['maragi'] = {
cost = '5 MP',
power = '80',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Fire',
description = 'Inflicts Fire (Magic) damage with 80 power on All Enemies.',
effect = '—',
skillpoints = '2',
level = 'Lv. 5: +10% to damage.',
name = 'Maragi',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Maragi|Maragi]] {{Icon|Dx2|fire}}',
default = '[[Maragi]]'
},
['abyss flare'] = {
cost = '6 MP',
power = '120',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Fire',
description = 'Inflict Fire attribute Magic damage (Power: 120) with Remnants to all enemies.<hr>*Damage dealt by this skill is dependent on Mag DEF.<br>*Ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Amon]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Abyss Flare',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Abyss Flare|Abyss Flare]] {{Icon|Dx2|fire}}',
default = '[[Abyss Flare]]'
},
['all-consuming furnace'] = {
cost = ' MP',
power = '120',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Fire',
description = 'Inflicts Fire damage (Magic, Power: 120) to all enemies.<br>*Damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.',
effect = '—',
skillpoints = '—',
unique = '[[Moloch]]',
level = '—',
name = 'All-Consuming Furnace',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#All-Consuming Furnace|All-Consuming Furnace]] {{Icon|Dx2|fire}}',
default = '[[All-Consuming Furnace]]'
},
['aztec pulse'] = {
cost = '6 MP',
power = '120',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Fire',
description = 'Inflicts Fire damage (Magic, Power: 120) on all enemies and decreases enemy ATK/DEF by 20% (3 turns) if the attack is successful.<hr>This skill will gain 1 Boost level with each use.<br>[Boost Level 1]: Increases Power to 130 and adds Remnants.<br>[Boost Level 2]: Increases Power to 140. Will also now ignore all death prevention skills.<br>[Boost Level 3]: Increases Power to 160.',
effect = '—',
skillpoints = '—',
unique = '[[Quetzalcoatl]] <small><i>([[Dimensional]])</i></small>',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Aztec Pulse',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Aztec Pulse|Aztec Pulse]] {{Icon|Dx2|fire}}',
default = '[[Aztec Pulse]]'
},
['flames of gomorrah'] = {
cost = '6 MP',
power = '110',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Fire',
description = 'Inflicts Fire (Physical) damage (Power: 110) on all enemies with an 80% chance to inflict Curse on hit enemies. This skill will have Fire Pierce effect.<br>*The damage inflicted by this skill is dependent on Phys ATK.<br>*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.',
effect = '—',
skillpoints = '—',
unique = '[[Belial]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Flames of Gomorrah',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Flames of Gomorrah|Flames of Gomorrah]] {{Icon|Dx2|fire}}',
default = '[[Flames of Gomorrah]]'
},
['maragion'] = {
cost = '6 MP',
power = '100',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Fire',
description = 'Inflicts Fire (Magic) damage with 100 power on All Enemies.',
effect = '—',
skillpoints = '6',
level = 'Lv. 5: +10% to damage.',
name = 'Maragion',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Maragion|Maragion]] {{Icon|Dx2|fire}}',
default = '[[Maragion]]'
},
['rending fire'] = {
cost = '6 MP',
power = '90',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Fire',
description = 'Inflicts Fire (Physical) damage (Power: 90) with 30% crit rate on all enemies.',
effect = '—',
skillpoints = '10',
level = 'Lv. 4: +20% to damage dealt using this skill.',
name = 'Rending Fire',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Rending Fire|Rending Fire]] {{Icon|Dx2|fire}}',
default = '[[Rending Fire]]'
},
['eruption'] = {
cost = '7 MP',
power = '120',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Fire',
description = 'Inflicts Fire damage (Magic, Power: 120) with Bulwark Pierce and Remnants to all enemies, then decreases the DEF of all enemies by 20%. (3 turns)<hr>Activates the following Chain Effect when the attack is successful: Inflicts Fire damage (Magic, Power: 25) with Bulwark Pierce 4 times on random enemies.<hr>*This skill will gain 1 Boost level with each use.<br>[Boost Level 1]: Chain Effect will now inflict damage 5 times.<br>[Boost Level 2]: Chain Effect will now inflict damage 6 times.<br>[Boost Level 3]: Chain Effect will now inflict damage 7 times.',
effect = '—',
skillpoints = '—',
unique = '[[Surt]] <small><i>([[Dimensional]])</i></small>',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Eruption',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Eruption|Eruption]] {{Icon|Dx2|fire}}',
default = '[[Eruption]]'
},
['mahalantine'] = {
cost = '7 MP',
power = '50',
hit = '2',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Fire',
description = 'Inflicts Fire (Magic) damage with 50 power on All Enemies twice.',
effect = '—',
skillpoints = '—',
unique = '[[Halloween Jack]]',
level = 'Lv. 6: +20% to all damage.<br>MP cost -1.',
name = 'MahaLantine',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#MahaLantine|MahaLantine]] {{Icon|Dx2|fire}}',
default = '[[MahaLantine]]'
},
['maragidyne'] = {
cost = '7 MP',
power = '120',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Fire',
description = 'Inflicts Fire (Magic) damage with 120 power on All Enemies.',
effect = '—',
skillpoints = '9',
level = 'Lv. 5: +10% to damage.',
name = 'Maragidyne',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Maragidyne|Maragidyne]] {{Icon|Dx2|fire}}',
default = '[[Maragidyne]]'
},
['maragibarion'] = {
cost = '8 MP',
power = '130',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Fire',
description = 'Inflicts Fire (Magic) damage (Power: 130) on all enemies.',
effect = '—',
skillpoints = '12',
level = 'Lv. 4: +20% to damage.',
name = 'Maragibarion',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Maragibarion|Maragibarion]] {{Icon|Dx2|fire}}',
default = '[[Maragibarion]]'
},
['maragidyne h'] = {
cost = '8 MP',
power = '120',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Fire',
description = 'Inflicts Fire (Magic) damage with 120 power on All Enemies.',
effect = '—',
skillpoints = '9',
level = 'Lv. 5: +10% to damage.',
name = 'Maragidyne H',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Maragidyne H|Maragidyne H]] {{Icon|Dx2|fire}}',
default = '[[Maragidyne|Maragidyne H]]'
},
['fire breath'] = {
cost = '4 MP',
power = '45',
hit = '2~4',
target = 'Random enemies',
target_list = 'Random',
attribute = 'Fire',
description = 'Inflicts Fire (Magic) damage 2 to 4 times with 45 power on Random Enemies.',
effect = '—',
skillpoints = '7',
level = 'Lv. 5: +10% to damage.',
name = 'Fire Breath',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Fire Breath|Fire Breath]] {{Icon|Dx2|fire}}',
default = '[[Fire Breath]]'
},
['hellfire'] = {
cost = '5 MP',
power = '55',
hit = '2~4',
target = 'Random enemies',
target_list = 'Random',
attribute = 'Fire',
description = 'Inflicts Fire (Magic) damage 2 to 4 times with 55 power on Random Enemies.',
effect = '—',
skillpoints = '10',
level = 'Lv. 5: +10% to damage.',
name = 'Hellfire',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hellfire|Hellfire]] {{Icon|Dx2|fire}}',
default = '[[Hellfire]]'
},
['fiery soul prison'] = {
cost = '6 MP',
power = '60',
hit = '3~4',
target = 'Random enemies',
target_list = 'Random',
attribute = 'Fire',
description = 'Inflicts Fire (Magic) damage 3 to 4 times on random enemy/ies. Power: 60',
effect = '—',
skillpoints = '12',
level = 'Lv. 4: +20% to damage dealt using this skill.',
name = 'Fiery Soul Prison',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Fiery Soul Prison|Fiery Soul Prison]] {{Icon|Dx2|fire}}',
default = '[[Fiery Soul Prison]]'
},
['fire sorcery'] = {
cost = '6 MP',
power = '140',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target_list = 'Random',
attribute = 'Fire',
description = 'Inflicts Fire damage (Magic, Power: 140) with a Bulwark-piercing effect and Remnants one time on a random enemy.<hr>Activates the following Chain Effect if the attack is successful: Decreases the Fire Attribute Affinity of all enemies by 3 levels(1 turn), then inflicts Fire damage (Magic, Power: 100) with a Bulwark-piercing effect one time on a random enemy.',
unique = '[[Peri]]',
level = '—',
name = 'Fire Sorcery',
default = '[[Fire Sorcery]]'
},
['flare impact'] = {
cost = '6 MP',
power = '60',
hit = '4',
target = 'Random',
attribute = 'Fire',
description = 'Inflicts Fire damage (Physical, Power: 60) 4 times to random enemies.<hr>*Enemies downed by this skill will not be able to revive.<br>*Damage dealt by this skill is dependent on Phys DEF, and will ignore all counter effects.',
unique = '[[Saturnus]]',
level = '—',
name = 'Flare Impact',
default = '[[Flare Impact]]'
},
['robust fire dance'] = {
cost = '6 MP',
power = '50',
hit = '4',
target = 'Random enemies',
target_list = 'Random',
attribute = 'Fire',
description = 'Inflicts Fire (Physical) damage 4 times (Power: 50, Total Power: 200) to random enemies.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.',
effect = '—',
skillpoints = '—',
unique = '[[Lost Name]]',
level = '—',
name = 'Robust Fire Dance',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Robust Fire Dance|Robust Fire Dance]] {{Icon|Dx2|fire}}',
default = '[[Robust Fire Dance]]'
},
-- ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE
-- ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE
-- ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE
['bufu'] = {
cost = '4 MP',
power = '120',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Ice',
description = 'Inflicts Ice (Magic) damage with 120 power on a Single Enemy.',
effect = '—',
skillpoints = '1',
level = 'Lv. 6: +12% to damage.',
name = 'Bufu',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Bufu|Bufu]] {{Icon|Dx2|ice}}',
default = '[[Bufu]]'
},
['bufula'] = {
cost = '5 MP',
power = '140',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Ice',
description = 'Inflicts Ice (Magic) damage with 140 power on a Single Enemy.',
effect = '—',
skillpoints = '6',
level = 'Lv. 5: +10% to damage.',
name = 'Bufula',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Bufula|Bufula]] {{Icon|Dx2|ice}}',
default = '[[Bufula]]'
},
['bufula l'] = {
cost = '4 MP',
power = '140',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Ice',
description = 'Inflicts Ice (Magic) damage with 140 power on a Single Enemy.',
effect = '—',
skillpoints = '6',
level = 'Lv. 6: +12% to damage.',
name = 'Bufula L',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Bufula L|Bufula L]] {{Icon|Dx2|ice}}',
default = '[[Bufula|Bufula L]]'
},
['ice slash'] = {
cost = '5 MP',
power = '120',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Ice',
description = 'Inflicts Ice (Physical) damage (Power: 120) with 30% crit rate on a single enemy.',
effect = '—',
skillpoints = '10',
level = 'Lv. 4: +20% to damage dealt using this skill.',
name = 'Ice Slash',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Ice Slash|Ice Slash]] {{Icon|Dx2|ice}}',
default = '[[Ice Slash]]'
},
['vengeful frost fist'] = {
cost = '5 MP',
power = '130',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Ice',
description = 'Inflicts Ice (Physical) damage on a single enemy. Power: 130<br>*The damage inflicted by this skill is dependent on Mag ATK.<br>*This skill has a chance of having a Critical effect or a Miss.<br>*Casts Rebellion on self when the attack is successful.',
effect = '—',
skillpoints = '—',
unique = '[[Frost Ace]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Vengeful Frost Fist',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Vengeful Frost Fist|Vengeful Frost Fist]] {{Icon|Dx2|ice}}',
default = '[[Vengeful Frost Fist]]'
},
['bufudyne'] = {
cost = '6 MP',
power = '160',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Ice',
description = 'Inflicts Ice (Magic) damage with 160 power on a Single Enemy.',
effect = '—',
skillpoints = '9',
level = 'Lv. 6: +12% to damage.',
name = 'Bufudyne',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Bufudyne|Bufudyne]] {{Icon|Dx2|ice}}',
default = '[[Bufudyne]]'
},
['frost comet'] = {
cost = '6 MP',
power = '240',
hit = '1',
target_list = 'Single',
attribute = 'Ice',
description = 'Inflicts Ice damage (Magic, Power: 240) with a Bulwark-piercing effect and Remnants to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Restores 2 MP to all party members, and then increases the ATK of all party members by 20%. (1 turn)<br>*Ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Queen Frost]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Frost Comet',
default = '[[Frost Comet]]'
},
['frozen flower flash'] = {
cost = '6 MP',
power = '100',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single',
attribute = 'Ice',
description = 'Inflicts Ice damage (Magic, Power: 100) with Remnants on a single enemy, then lowers their Ice Attribute Affinity by 3 levels. (1 turn)<br>Furthermore, when the attack hits, applies 3 counts of Decay to the hit enemy.<hr>Activates the following Chain Effect if the attack is successful: inflicts Ice damage (Magic, Power: 45) 5 times (Total Power: 225) on a single enemy.<br>Afterward, places all party members into a state of Super Zenith. (1 turn)',
unique = '[[Yukime]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Frozen Flower Flash',
default = '[[Frozen Flower Flash]]'
},
['hell stream'] = {
cost = '6 MP',
power = '240',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Ice',
description = 'Inflicts Ice (Magic) damage (Power: 240) on a single enemy.<hr>Increases ATK/DEF of all party members by 20% if the attack is successful. (1 turn)<br>*Damage from this skill ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Anahita]]',
level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
name = 'Hell Stream',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hell Stream|Hell Stream]] {{Icon|Dx2|ice}}',
default = '[[Hell Stream]]'
},
['ice technique'] = {
cost = '6 MP',
power = '240',
hit = '1',
target = 'Single',
attribute = 'Ice',
description = 'Inflicts Ice damage (Magic, Power: 240) with Bulwark Pierce and Remnants to a single enemy, then lowers the target\'s Elec Attribute Affinity by 1 Level. (1 turn)<br>Damage inflicted by this skill will ignore all death prevention skills.<br>This skill can only be transferred to Deity Thoth.',
skillpoints = '1',
level = '—',
name = 'Ice Technique',
default = '[[Ice Technique]]'
},
['lethal flood'] = {
cost = '6 MP',
power = '200',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Ice',
description = 'Inflicts Ice damage (Physical, Power: 200) with Bulwark Pierce on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Ice damage (Physical, Power: 70) with Bulwark Pierce to all enemies.<br>*Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Dagon]]',
level = 'Lv. 6:+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Lethal Flood',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Lethal Flood|Lethal Flood]] {{Icon|Dx2|ice}}',
default = '[[Lethal Flood]]'
},
['primordial vortex'] = {
cost = '6 MP',
power = '300',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Ice',
description = 'Inflicts Ice damage (Physical) with 300 Power on a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)<br>*Ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Apsu]]',
level = 'Lv. 6: +20% to damage dealt using this skill<br>-1 MP to the cost of this skill.',
name = 'Primordial Vortex',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Primordial Vortex|Primordial Vortex]] {{Icon|Dx2|ice}}',
default = '[[Primordial Vortex]]'
},
['sea dragon\'s fury'] = {
cost = '6 MP',
power = '200',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Ice',
description = 'Inflicts Ice damage (Physical, Power: 200) with a 50% critical hit rate to a single enemy.<hr>This skill will be boosted based on the number of times a party member (including the one with this skill) uses a skill with a Stat Buff effect.<br>*10 Power will be added to the attack for each use. (Max: +150 Power)<br>*Ignores all counter and death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Rahab]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Sea Dragon\'s Fury',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Sea Dragon\'s Fury|Sea Dragon\'s Fury]] {{Icon|Dx2|ice}}',
default = '[[Sea Dragon\'s Fury]]'
},
['teardrop'] = {
cost = '6 MP',
power = '180',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Ice',
description = 'Inflicts Ice damage (Magic, Power: 180) with Remnants to a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)',
effect = '—',
skillpoints = '—',
unique = '[[Vivian]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Teardrop',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Teardrop|Teardrop]] {{Icon|Dx2|ice}}',
default = '[[Teardrop]]'
},
['ice age'] = {
cost = '7 MP',
power = '180',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Ice',
description = 'Inflicts Ice (Magic) damage with 180 power on a Single Enemy.',
effect = '—',
skillpoints = '12',
level = 'Lv. 6: +12% to damage.',
name = 'Ice Age',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Ice Age|Ice Age]] {{Icon|Dx2|ice}}',
default = '[[Ice Age]]'
},
['veil of night'] = {
cost = '30% HP',
power = '150',
hit = '1',
target = 'Single Enemy',
attribute = 'Ice',
description = 'Inflicts Ice damage (Special, Power: 150) with a Remnants effect to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Casts Rakunda+ on all enemies for 1 turn, then inflicts Ice damage (Special, Power: 250) to a single enemy, and then increases Press Turn Icons by 1. (max 1 time per turn)<hr>*All damage inflicted by this skill is dependent on Mag ATK.<br>*This skill will ignore all death prevention skills. Enemies downed by this skill cannot be revived.<br>*Special attack: never miss, and the damage inflicted is not affected by the enemy\'s DEF, Mag DEF, or damage reduction effects.',
unique = '[[Nyx]]',
level = 'Lv. 6: +25% to damage dealt using this skill.',
name = 'Veil of Night',
default = '[[Veil of Night]]'
},
['mabufu'] = {
cost = '5 MP',
power = '80',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Ice',
description = 'Inflicts Ice (Magic) damage with 80 power on All Enemies.',
effect = '—',
skillpoints = '2',
level = 'Lv. 5: +10% to damage.',
name = 'Mabufu',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mabufu|Mabufu]] {{Icon|Dx2|ice}}',
default = '[[Mabufu]]'
},
['mabufu l'] = {
cost = '4 MP',
power = '80',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Ice',
description = 'Inflicts Ice (Magic) damage with 80 power on All Enemies.',
effect = '—',
skillpoints = '2',
level = 'Lv. 5: +10% to damage.',
name = 'Mabufu L',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mabufu L|Mabufu L]] {{Icon|Dx2|ice}}',
default = '[[Mabufu|Mabufu L]]'
},
['everlasting ice dance'] = {
cost = '6 MP',
power = '100',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Ice',
description = 'Inflicts Ice damage (Magic Power: 100) with a Bulwark Pierce to all enemies.',
effect = '—',
skillpoints = '—',
unique = '[[Sukuna-Hikona]] <small><i>([[Dimensional]])</i></small>',
level = '—',
name = 'Everlasting Ice Dance',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Everlasting Ice Dance|Everlasting Ice Dance]] {{Icon|Dx2|ice}}',
default = '[[Everlasting Ice Dance]]'
},
['freezing gale'] = {
cost = '6 MP',
power = '35',
hit = '4',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Ice',
description = 'Inflicts Ice damage (Magic) 4 (Power: 35, Total Power: 140) times on all enemies.<hr>When the attack is successful, decreases enemy ATK, DEF, and EV/AC by 20%. (1 turn)<br>*Enemies downed by this skill will not be able to revive.',
effect = '—',
skillpoints = '—',
unique = '[[Echidna]]',
level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
name = 'Freezing Gale',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Freezing Gale|Freezing Gale]] {{Icon|Dx2|ice}}',
default = '[[Freezing Gale]]'
},
['great waterfall torrent'] = {
cost = '6 MP',
power = '120',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Ice',
description = 'Inflicts Ice damage (Physical, Power: 120) with a 50% critical hit rate to all enemies.<br>*Ignores all counter and death prevention skills. ',
effect = '—',
skillpoints = '—',
unique = '[[Rahab]]',
level = '—',
name = 'Great Waterfall Torrent',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Great Waterfall Torrent|Great Waterfall Torrent]] {{Icon|Dx2|ice}}',
default = '[[Great Waterfall Torrent]]'
},
['mabufula'] = {
cost = '6 MP',
power = '100',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Ice',
description = 'Inflicts Ice (Magic) damage with 100 power on All Enemies.',
effect = '—',
skillpoints = '6',
level = 'Lv. 5: +10% to damage. ',
name = 'Mabufula',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mabufula|Mabufula]] {{Icon|Dx2|ice}}',
default = '[[Mabufula]]'
},
['rending ice'] = {
cost = '6 MP',
power = '90',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Ice',
description = 'Inflicts Ice (Physical) damage (Power: 90) with 30% crit rate on all enemies. ',
effect = '—',
skillpoints = '10',
level = 'Lv. 4: +20% to damage dealt using this skill. ',
name = 'Rending Ice',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Rending Ice|Rending Ice]] {{Icon|Dx2|ice}}',
default = '[[Rending Ice]]'
},
['roaring torrent'] = {
cost = '6 MP',
power = '140',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Ice',
description = 'Inflicts Ice damage (Magic, Power: 140) with Bulwark Pierce and Remnants to all enemies.<hr>Activates the following Chain Effect if the attack is successful: Places self into a state of Concentrate.<br>*Damage from this skill is dependent on Mag DEF, and ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Kuzuryu]]',
level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1. ',
name = 'Roaring Torrent',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Roaring Torrent|Roaring Torrent]] {{Icon|Dx2|ice}}',
default = '[[Roaring Torrent]]'
},
['summon: mermaid'] = {
cost = '7 MP',
power = '50',
hit = '2',
hit_note = 'Subsequent attack(s) upon success',
target = 'All Enemies',
attribute = 'Ice',
description = 'Inflicts Ice damage (Magic, Power: 50, Total Power: 100) on all enemies 2 times and adds Remnant.<hr>When the attack is successful, activates the following Chain Effect: Reduces Physical and Ice Attribute Resistance of all enemies by 2 levels, grants Rakunda+ to all enemies for 1 turn, inflicts Ice damage (Magic, Power: 50, Total Power: 100) on all enemies 2 times, and restores 2 MP to all party members.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Nanashi]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>+MP cost of this skill -1.',
name = 'Summon: Mermaid',
default = '[[Summon: Mermaid]]'
},
['cold world'] = {
cost = '7 MP',
power = '130',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Ice',
description = 'Inflicts Ice (Magic) damage with 130 power on All Enemies and reduces enemy\'s DEF 20% for 3 turns. ',
effect = '—',
skillpoints = '—',
unique = '[[King Frost]]',
level = '—',
name = 'Cold World',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Cold World|Cold World]] {{Icon|Dx2|ice}}',
default = '[[Cold World]]'
},
['mabufudyne'] = {
cost = '7 MP',
power = '120',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Ice',
description = 'Inflicts Ice (Magic) damage with 120 power on All Enemies.',
effect = '—',
skillpoints = '9',
level = 'Lv. 5: +10% to damage.',
name = 'Mabufudyne',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mabufudyne|Mabufudyne]] {{Icon|Dx2|ice}}',
default = '[[Mabufudyne]]'
},
['mahafrosty'] = {
cost = '7 MP',
power = '50',
hit = '2',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Ice',
description = 'Inflicts Ice (Magic) damage with 50 power on All Enemies twice.',
effect = '—',
skillpoints = '—',
unique = '[[Helper Frost]]',
level = 'Lv. 6: +20% to all damage.<br>MP cost -1. ',
name = 'MahaFrosty',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#MahaFrosty|MahaFrosty]] {{Icon|Dx2|ice}}',
default = '[[MahaFrosty]]'
},
['mabufubarion'] = {
cost = '8 MP',
power = '130',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Ice',
description = 'Inflicts Ice (Magic) damage (Power: 130) on all enemies.',
effect = '—',
skillpoints = '12',
level = 'Lv. 4: +20% to damage. ',
name = 'Mabufubarion',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mabufubarion|Mabufubarion]] {{Icon|Dx2|ice}}',
default = '[[Mabufubarion]]'
},
['mabufudyne h'] = {
cost = '8 MP',
power = '120',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Ice',
description = 'Inflicts Ice (Magic) damage with 120 power on All Enemies.',
effect = '—',
skillpoints = '9',
level = 'Lv. 5: +10% to damage.',
name = 'Mabufudyne H',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mabufudyne H|Mabufudyne H]] {{Icon|Dx2|ice}}',
default = '[[Mabufudyne|Mabufudyne H]]'
},
['ice breath'] = {
cost = '4 MP',
power = '45',
hit = '2~4',
target = 'Random enemies',
target_list = 'Random',
attribute = 'Ice',
description = 'Inflicts Ice (Magic) damage 2 to 4 times with 45 power on Random Enemies.',
effect = '—',
skillpoints = '7',
level = 'Lv. 5: +10% to damage.',
name = 'Ice Breath',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Ice Breath|Ice Breath]] {{Icon|Dx2|ice}}',
default = '[[Ice Breath]]'
},
['glacial blast'] = {
cost = '5 MP',
power = '55',
hit = '2~4',
target = 'Random enemies',
target_list = 'Random',
attribute = 'Ice',
description = 'Inflicts Ice (Magic) damage 2 to 4 times with 55 power on Random Enemies.',
effect = '—',
skillpoints = '10',
level = 'Lv. 5: +10% to damage. ',
name = 'Glacial Blast',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Glacial Blast|Glacial Blast]] {{Icon|Dx2|ice}}',
default = '[[Glacial Blast]]'
},
['frozen world'] = {
cost = '6 MP',
power = '60',
hit = '3~4',
target = 'Random enemies',
target_list = 'Random',
attribute = 'Ice',
description = 'Inflicts Ice (Magic) damage 3 to 4 times on random enemy/ies. Power: 60',
effect = '—',
skillpoints = '12',
level = 'Lv. 4: +20% to damage dealt using this skill. ',
name = 'Frozen World',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Frozen World|Frozen World]] {{Icon|Dx2|ice}}',
default = '[[Frozen World]]'
},
['halahala'] = {
cost = '6 MP',
power = '60',
hit = '5',
target = 'Random enemies',
target_list = 'Random',
attribute = 'Ice',
description = 'Inflicts Ice damage (Magic, Power: 60) 5 times on random enemies, with a 50% chance to inflict Poison on hit enemies.<hr>Activates the following Chain Effect if the attack is successful: Decreases the ATK and DEF of all enemies by 20% (3 turns) with a 50% chance to inflict Poison.',
effect = '—',
skillpoints = '—',
unique = '[[Vasuki]]',
level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1. ',
name = 'Halahala',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Halahala|Halahala]] {{Icon|Dx2|ice}}',
default = '[[Halahala]]'
},
-- ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC
-- ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC
-- ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC
['zio'] = {
cost = '4 MP',
power = '120',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Elec',
description = 'Inflicts Elec (Magic) damage with 120 power on a Single Enemy.',
effect = '—',
skillpoints = '1',
level = 'Lv. 6: +12% to damage. ',
name = 'Zio',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Zio|Zio]] {{Icon|Dx2|elec}}',
default = '[[Zio]]'
},
['zionga'] = {
cost = '5 MP',
power = '140',
hit = '1',
target = 'Single enemy',
target_list = 'Single ',
attribute = 'Elec',
description = 'Inflicts Elec (Magic) damage with 140 power on a Single Enemy.',
effect = '—',
skillpoints = '6',
level = 'Lv. 6: +12% to damage. ',
name = 'Zionga',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Zionga|Zionga]] {{Icon|Dx2|elec}}',
default = '[[Zionga]]'
},
['zionga l'] = {
cost = '4 MP',
power = '140',
hit = '1',
target = 'Single enemy',
target_list = 'Single ',
attribute = 'Elec',
description = 'Inflicts Elec (Magic) damage with 140 power on a Single Enemy.',
effect = '—',
skillpoints = '6',
level = 'Lv. 6: +12% to damage. ',
name = 'Zionga L',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Zionga L|Zionga L]] {{Icon|Dx2|elec}}',
default = '[[Zionga|Zionga L]]'
},
['thunder fist'] = {
cost = '5 MP',
power = '125',
hit = '1',
target_list = 'Single',
attribute = 'Passive',
description = 'Inflicts Elec damage (Physical, Power: 125) on a single enemy, then lowers the target\'s Phys and Elec Attribute Affinities by 1 level each. (1 turn)<hr>Activates the following Chain Effect if the attack is successful: Inflicts Elec damage (Physical, Power: 125) on a single enemy.<br>*All damage done by this skill, including from the Chain Effect, will have Elec Pierce and Bulwark Pierce.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Artemis]]',
level = '—',
name = 'Thunder Fist',
default = '[[Thunder Fist]]'
},
['thunder slash'] = {
cost = '5 MP',
power = '120',
hit = '1',
target = 'Single enemy',
target_list = 'Single ',
attribute = 'Elec',
description = 'Inflicts Elec (Physical) damage (Power: 120) with 30% crit rate on a single enemy. ',
effect = '—',
skillpoints = '10',
level = 'Lv. 4: +20% to damage dealt using this skill.. ',
name = 'Thunder Slash',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Thunder Slash|Thunder Slash]] {{Icon|Dx2|elec}}',
default = '[[Thunder Slash]]'
},
['accursed lightning'] = {
cost = '6 MP',
power = '70',
hit = '4',
target = 'Single enemy',
target_list = 'Single ',
attribute = 'Elec',
description = 'Inflict Elec (Magic) damage 4 times (Power: 70, Total: 280) to a single enemy, with a 50% chance to inflict Mute.',
effect = '—',
skillpoints = '—',
unique = '[[Botis]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
name = 'Accursed Lightning',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Accursed Lightning|Accursed Lightning]] {{Icon|Dx2|elec}}',
default = '[[Accursed Lightning]]'
},
['amanosakawaza: prank'] = {
cost = '6 MP',
power = '100',
hit = '3',
target = 'Single Enemy',
attribute = 'Elec',
description = 'Inflicts Elec damage (Magic, Power: 100) with Remnants 3 times (Total Power: 300) and has a 20% chance to inflict Bind/Charm/Mute.<hr>Activates the following Chain Effect if the attack is successful: Restores 2 MP to all party members.<br>Removes Revive Ban from all party members, revives all fallen party members with 30% HP, then grants the party an additional Press Turn Icon. (Once per battle)',
unique = '[[Amanozako]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
name = 'Amanosakawaza: Prank',
default = '[[Amanosakawaza: Prank]]'
},
['elec technique'] = {
cost = '6 MP',
power = '240',
hit = '1',
target = 'Single',
attribute = 'Elec',
description = 'Inflicts Elec damage (Magic, Power: 240) with Bulwark Pierce and Remnants to a single enemy, then lowers the target\'s Elec Attribute Affinity by 1 Level. (1 turn)<br>Damage inflicted by this skill will ignore all death prevention skills.<br>This skill can only be transferred to Deity Thoth.',
skillpoints = '1',
level = '—',
name = 'Elec Technique',
default = '[[Elec Technique]]'
},
['glorious bolt'] = {
cost = '6 MP',
power = '260',
hit = '1',
target = 'Single enemy',
target_list = 'Single ',
attribute = 'Elec',
description = 'Inflicts Elec damage (Magic, Power: 260) with Bulwark Pierce and Remnants to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Recovers 2 MP for all party members and casts Repel Magic (including Almighty) effect on all party members (1 turn).',
effect = '—',
skillpoints = '—',
unique = '[[Aniel]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
name = 'Glorious Bolt',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Glorious Bolt|Glorious Bolt]] {{Icon|Dx2|elec}}',
default = '[[Glorious Bolt]]'
},
['griffe de tonnerre'] = {
cost = '6 MP',
power = '260',
hit = '1',
target = 'Single enemy',
target_list = 'Single ',
attribute = 'Elec',
description = 'Inflicts Elec damage (Physical, Power: 260) with a 50% Critical hit rate to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Lowers the Elec Attribute Affinity of all enemies by 1 level. (1 turn)<br>*Damage done by this skill ignores all counter and death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Loup-Garou]]',
level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1. ',
name = 'Griffe de Tonnerre',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Griffe de Tonnerre|Griffe de Tonnerre]] {{Icon|Dx2|elec}}',
default = '[[Griffe de Tonnerre]]'
},
['haouken thunder claw strike'] = {
cost = '6 MP',
power = '180',
hit = '1',
target_list = 'Single',
attribute = 'Elec',
description = 'Inflict Elec damage (Power: 180) with a Bulwark-piercing effect to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Decrease the enemy\'s Elec attribute affinity by 1 level for 1 turn, Places 1 count of Spirit Chains of Salvation on the enemy and places the skill holder into a state of Charge. (Activates once per turn)<br>*Ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
use = '—',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>+MP cost of this skill -1.',
name = 'Haouken Thunder Claw Strike',
default = '[[Haouken Thunder Claw Strike]]'
},
['keraunos'] = {
cost = '6 MP',
power = '150',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single enemy',
target_list = 'Single ',
attribute = 'Elec',
description = 'Inflicts Elec (Physical) damage (Power: 150) to a single enemy, and decrease the enemy\'s Elec attribute affinity by 1 level for 1 turn.<hr>Activates the following Chain Effect if the attack is successful: Inflicts Elec (Physical) damage (Power: 150) to a single enemy.<hr>The following applies to damage dealt with this skill, including the Chain Effect: Ignores counter effects and death prevention skills.<br>*Enemies downed by this skill will not be able to revive.',
effect = '—',
skillpoints = '—',
unique = '[[Zeus]]',
level = 'Lv. 6:+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Keraunos',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Keraunos|Keraunos]] {{Icon|Dx2|elec}}',
default = '[[Keraunos]]'
},
['lightning shower'] = {
cost = '6 MP',
power = '40',
hit = '6',
target = 'Single enemy',
target_list = 'Single ',
attribute = 'Elec',
description = 'Inflicts Elec (Magic) damage with 40 power 6 times on a single enemy (Total Power: 240) with a 30% chance to inflict Bind.<hr>Activates the following Chain Effect if the attack is successful: Increases the ATK and DEF of all party members by 20%. (1 turn)',
effect = '—',
skillpoints = '—',
unique = '[[Indrajit]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
name = 'Lightning Shower',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Lightning Shower|Lightning Shower]] {{Icon|Dx2|elec}}',
default = '[[Lightning Shower]]'
},
['raijin koryu palm strike'] = {
cost = '6 MP',
power = '240',
hit = '1',
target = 'Single enemy',
target_list = 'Single ',
attribute = 'Elec',
description = 'Inflicts Elec (Magic) damage (Power: 240) on a single enemy and reduces DEF of all enemies by 20% if the attack is successful. (2 turns)<br>*Damage from this skill ignores all death prevention skills ',
effect = '—',
skillpoints = '—',
unique = '[[Vritra]]',
level = 'Lv. 6: +20% to damage dealt using this skill. + MP cost of this skill -1',
name = 'Raijin Koryu Palm Strike',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Raijin Koryu Palm Strike|Raijin Koryu Palm Strike]] {{Icon|Dx2|elec}}',
default = '[[Raijin Koryu Palm Strike]]'
},
['scattered lightning'] = {
cost = '6 MP',
power = '100',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single Enemy',
attribute = 'Elec',
description = 'Inflicts Elec damage (Magic, Power: 100) with Remnants on a single enemy, then reduces their Elec Attribute Affinity by 2 Levels (1 turn) and places them into a state of Super Gloom. (1 turn)<hr>Activates the following Chain Effect if the attack is successful: Inflicts Elec damage (Magic, Power: 40) with a Bulwark-piercing effect 5 times (Total Power: 200) to a single enemy.<hr>Places the skill holder into a state of Concentrate, applies 1 count of Fortify and into a state of Zenith for all party members (Once per turn).<hr>*Damage dealt by this skill will reference 30% of Max HP for ATK, and will have a Bulwark-piercing effect.',
unique = '[[Tora]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Scattered Lightning',
default = '[[Scattered Lightning]]'
},
['summon: pixie'] = {
cost = '6 MP',
power = '200',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Elec',
description = 'Inflicts Elec damage (Magic, Power: 200) with a Bulwark-piercing effect and Remnants to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Restore 2 MP to all party members, then increases the party\'s ATK by 20%. (1 turn)<hr>Grants the party an additional Press Turn Icon. (1 time per battle)',
effect = '—',
skillpoints = '—',
unique = '[[Heroine (Shin Megami Tensei)|Heroine]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Summon: Pixie',
default = '[[Summon: Pixie]]'
},
['thunderous hammer'] = {
cost = '6 MP',
power = '150',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single enemy',
target_list = 'Single ',
attribute = 'Elec',
description = 'Inflicts Elec damage (Physical, Power: 150) with a 50% Critical hit rate on a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Inflicts Elec damage (Physical, Power: 125) with a 50% Critical hit rate on a single enemy.<hr>*This skill will gain 1 Boost level with each use.<br>Boost Level 1: Increases the Critical hit rate (including for the Chain Effect) to 80%.<br>Boost Level 2: Increases the Power of the Chain Effect to 150.<br>Boost Level 3: Increases the Critical hit rate (including for the Chain Effect) to 100%.<br>*Damage inflicted by this skill (Chain Effect included) will ignore all counter and death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Thor]] <small><i>([[Dimensional]])</i></small>',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
name = 'Thunderous Hammer',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Thunderous Hammer|Thunderous Hammer]] {{Icon|Dx2|elec}}',
default = '[[Thunderous Hammer]]'
},
['ziodyne'] = {
cost = '6 MP',
power = '160',
hit = '1',
target = 'Single enemy',
target_list = 'Single ',
attribute = 'Elec',
description = 'Inflicts Elec (Magic) damage with 160 power on a Single Enemy.',
effect = '—',
skillpoints = '9',
level = 'Lv 6: +12% to damage. ',
name = 'Ziodyne',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Ziodyne|Ziodyne]] {{Icon|Dx2|elec}}',
default = '[[Ziodyne]]'
},
['yokai-slaying thrust'] = {
cost = '6 MP',
power = '100',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single Enemy',
attribute = 'Elec',
description = 'Inflicts Elec damage (Physical, Power: 100) to a single enemy, then lowers that enemy\'s Elec Attribute Affinity by 2 levels. (1 turn)<hr>Activates the following Chain Effect if the attack is successful: Inflicts Elec damage (Physical, Power: 45) 4 times (Total Power: 180) on a single enemy.<hr>Grants the party an additional Press Turn Icon. (Once per turn)<hr>*Damage inflicted by this skill will have a Bulwark-piercing effect.',
unique = '[[Ushio Aotsuki]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Yokai-Slaying Thrust',
default = '[[Yokai-Slaying Thrust]]'
},
['thunder reign'] = {
cost = '7 MP',
power = '180',
hit = '1',
target = 'Single enemy',
target_list = 'Single ',
attribute = 'Elec',
description = 'Inflicts Elec (Magic) damage with 180 power on a Single Enemy.',
effect = '—',
skillpoints = '12',
level = 'Lv. 6: +12% to damage. ',
name = 'Thunder Reign',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Thunder Reign|Thunder Reign]] {{Icon|Dx2|elec}}',
default = '[[Thunder Reign]]'
},
['mazio'] = {
cost = '5 MP',
power = '80',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Elec',
description = 'Inflicts Elec (Magic) damage with 80 power on All Enemies.',
effect = '—',
skillpoints = '2',
level = 'Lv. 5: +10% to damage.',
name = 'Mazio',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mazio|Mazio]] {{Icon|Dx2|elec}}',
default = '[[Mazio]]'
},
['mazio l'] = {
cost = '4 MP',
power = '80',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Elec',
description = 'Inflicts Elec (Magic) damage with 80 power on All Enemies.',
effect = '—',
skillpoints = '2',
level = 'Lv. 5: +10% to damage.',
name = 'Mazio L',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mazio L|Mazio L]] {{Icon|Dx2|elec}}',
default = '[[Mazio|Mazio L]]'
},
['cleaving thunder'] = {
cost = '6 MP',
power = '100',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Elec',
description = 'Inflicts Elec (Physical) damage (Power: 100) with 30% crit rate on all enemies and reduces MP by 2.',
effect = '—',
skillpoints = '—',
unique = '[[Arshes Nei]]; [[Odin]] <small><i>([[Dimensional]])</i></small>',
level = '—',
name = 'Cleaving Thunder',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Cleaving Thunder|Cleaving Thunder]] {{Icon|Dx2|elec}}',
default = '[[Cleaving Thunder]]'
},
['mazionga'] = {
cost = '6 MP',
power = '100',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Elec',
description = 'Inflicts Elec (Magic) damage with 100 power on All Enemies.',
effect = '—',
skillpoints = '6',
level = 'Lv. 5: +10% to damage. ',
name = 'Mazionga',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mazionga|Mazionga]] {{Icon|Dx2|elec}}',
default = '[[Mazionga]]'
},
['rending thunder'] = {
cost = '6 MP',
power = '90',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Elec',
description = 'Inflicts Elec (Physical) damage (Power: 90) with 30% crit rate on all enemies.',
effect = '—',
skillpoints = '10',
level = 'Lv. 4: +20% to damage dealt using this skill. ',
name = 'Rending Thunder',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Rending Thunder|Rending Thunder]] {{Icon|Dx2|elec}}',
default = '[[Rending Thunder]]'
},
['vile lightning'] = {
cost = '6 MP',
power = '30',
hit = '4',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Elec',
description = 'Inflict 4 Elec attacks (Magic, Power: 30 (Total: 120)) to all enemies, with a 50% chance to inflict Mute.',
effect = '—',
skillpoints = '—',
unique = '[[Botis]]',
level = '—',
name = 'Vile Lightning',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Vile Lightning|Vile Lightning]] {{Icon|Dx2|elec}}',
default = '[[Vile Lightning]]'
},
['maziodyne'] = {
cost = '7 MP',
power = '120',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Elec',
description = 'Inflicts Elec (Magic) damage with 120 power on All Enemies.',
effect = '—',
skillpoints = '9',
level = 'Lv. 5: +10% to damage. ',
name = 'Maziodyne',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Maziodyne|Maziodyne]] {{Icon|Dx2|elec}}',
default = '[[Maziodyne]]'
},
['overture'] = {
cost = '7 MP',
power = '80',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Elec',
description = 'After inflicting Elec (Magic) damage (Power: 80) on all enemies, enters into a state of Concentrate, increasing next Mag attack damage by 125%. This skill will have Elec Pierce.',
effect = '—',
skillpoints = '—',
unique = '[[Nero]]☆',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
name = 'Overture',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Overture|Overture]] {{Icon|Dx2|elec}}',
default = '[[Overture]]'
},
['maziobarion'] = {
cost = '8 MP',
power = '130',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Elec',
description = 'Inflicts Elec (Magic) damage (Power: 130) on all enemies.',
effect = '—',
skillpoints = '12',
level = 'Lv. 4:+20% to damage.',
name = 'Maziobarion',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Maziobarion|Maziobarion]] {{Icon|Dx2|elec}}',
default = '[[Maziobarion]]'
},
['maziodyne h'] = {
cost = '8 MP',
power = '120',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Elec',
description = 'Inflicts Elec (Magic) damage with 120 power on All Enemies.',
effect = '—',
skillpoints = '9',
level = 'Lv. 5: +10% to damage. ',
name = 'Maziodyne H',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Maziodyne H|Maziodyne H]] {{Icon|Dx2|elec}}',
default = '[[Maziodyne|Maziodyne H]]'
},
['thunderstorm'] = {
cost = '8 MP',
power = '130',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Elec',
description = 'Inflicts Elec (Magic) damage (Power: 130) with Elec Pierce effect on all enemies.<hr>Reduces ATK of all enemies by 20% if the attack is successful.(3 turns.)',
effect = '—',
skillpoints = '—',
unique = '[[Anat]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
name = 'Thunderstorm',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Thunderstorm|Thunderstorm]] {{Icon|Dx2|elec}}',
default = '[[Thunderstorm]]'
},
['shock'] = {
cost = '4 MP',
power = '45',
hit = '2~4',
target = 'Random enemies',
target_list = 'Random',
attribute = 'Elec',
description = 'Inflicts Elec (Magic) damage 2 to 4 times with 45 power on Random Enemies.',
effect = '—',
skillpoints = '7',
level = 'Lv. 5: +10% to damage.',
name = 'Shock',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Shock|Shock]] {{Icon|Dx2|elec}}',
default = '[[Shock]]'
},
['bolt storm'] = {
cost = '5 MP',
power = '55',
hit = '2~4',
target = 'Random enemies',
target_list = 'Random',
attribute = 'Elec',
description = 'Inflicts Elec (Magic) damage 2 to 4 times with 55 power on Random Enemies.',
effect = '—',
skillpoints = '10',
level = 'Lv. 5: +10% to damage. ',
name = 'Bolt Storm',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Bolt Storm|Bolt Storm]] {{Icon|Dx2|elec}}',
default = '[[Bolt Storm]]'
},
['thunderous advent'] = {
cost = '6 MP',
power = '60',
hit = '3~4',
target = 'Random enemies',
target_list = 'Random',
attribute = 'Elec',
description = 'Inflicts Elec (Magic) damage 3 to 4 times on random enemy/ies. Power: 60',
effect = '—',
skillpoints = '12',
level = 'Lv. 4: +20% to damage dealt using this skill. ',
name = 'Thunderous Advent',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Thunderous Advent|Thunderous Advent]] {{Icon|Dx2|elec}}',
default = '[[Thunderous Advent]]'
},
['mjolnir'] = {
cost = '7 MP',
power = '60',
hit = '5',
target = 'Random enemies',
target_list = 'Random',
attribute = 'Elec',
description = 'Inflicts Elec (Magic) damage 5 times (Power: 60) on random enemies.',
effect = '—',
skillpoints = '—',
unique = '[[Thor]] <small><i>(Original)</i></small>',
level = 'Lv. 6: +20% to damage.<br>100% chance of 2 MP recovery. ',
name = 'Mjolnir',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mjolnir|Mjolnir]] {{Icon|Dx2|elec}}',
default = '[[Mjolnir]]'
},
-- FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE
-- FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE
-- FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE
['zan'] = {
cost = '4 MP',
power = '120',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Force',
description = 'Inflicts Force (Magic) damage with 120 power on a Single Enemy.',
effect = '—',
skillpoints = '1',
level = 'Lv. 6: +12% to damage. ',
name = 'Zan',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Zan|Zan]] {{Icon|Dx2|force}}',
default = '[[Zan]]'
},
['zanma'] = {
cost = '5 MP',
power = '140',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Force',
description = 'Inflicts Force (Magic) damage with 140 power on Single Enemy.',
effect = '—',
skillpoints = '6',
level = 'Lv. 6: +12% to damage. ',
name = 'Zanma',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Zanma|Zanma]] {{Icon|Dx2|force}}',
default = '[[Zanma]]'
},
['zanma l'] = {
cost = '4 MP',
power = '140',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Force',
description = 'Inflicts Force (Magic) damage with 140 power on Single Enemy.',
effect = '—',
skillpoints = '6',
level = 'Lv. 6: +12% to damage. ',
name = 'Zanma L',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Zanma L|Zanma L]] {{Icon|Dx2|force}}',
default = '[[Zanma|Zanma L]]'
},
['wind slash'] = {
cost = '5 MP',
power = '120',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Force',
description = 'Inflicts Force (Physical) damage (Power: 120) with 30% crit rate on a single enemy. ',
effect = '—',
skillpoints = '10',
level = 'Lv. 4: +20% to damage dealt using this skill. ',
name = 'Wind Slash',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Wind Slash|Wind Slash]] {{Icon|Dx2|force}}',
default = '[[Wind Slash]]'
},
['wind trick'] = {
cost = '5 MP',
power = '100',
hit = '1',
target_list = 'Single',
attribute = 'Force',
description = 'Inflicts Force damage (Magic, Power: 100) with a Bulwark-piercing effect to all enemies.<hr>Activates the following Chain Effect if the attack is successful: Restores 2 MP to all party members. (Activates up to twice per turn)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Harpy]]',
level = '—',
name = 'Wind Trick',
default = '[[Wind Trick]]'
},
['berserkers\' crimson roars'] = {
cost = '6 MP',
power = '70',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single Enemy',
attribute = 'Force',
description = 'Inflicts Force damage (Magic, Power: 70) with Remnants on a single enemy, then decreases the hit enemy\'s Force Attribute Affinity by 3 levels. (1 turn)<br>Additionally, 80% chance to inflict Poison on the hit enemy.<hr>Activates the following Chain Effect if the attack is successful: Inflicts Force damage (Magic, Power: 70) 4 times (Total Power: 280) on a single enemy.<br>Places 1 count of Fortify on the skill holder, then restores 1 MP to all party members.<hr>*Damage done by this skill will be calculated by using 30% of the skill holder\'s Max HP as their ATK stat, and will have a Bulwark-piercing effect.',
unique = '[[Nemhain]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Berserkers\' Crimson Roars',
default = '[[Berserkers\' Crimson Roars]]'
},
['blossoming cyclone'] = {
cost = '6 MP',
power = '170',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Force',
description = 'Inflicts Force (Magic) Pierce effect damage (Power: 170) on a single enemy, and Heals all party members (Power: 80) if the attack is successful.',
effect = '—',
skillpoints = '—',
unique = '[[Mahamayuri]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Blossoming Cyclone',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Blossoming Cyclone|Blossoming Cyclone]] {{Icon|Dx2|force}}',
default = '[[Blossoming Cyclone]]'
},
['force technique'] = {
cost = '6 MP',
power = '240',
hit = '1',
target = 'Single',
attribute = 'Force',
description = 'Inflicts Force damage (Magic, Power: 240) with Bulwark Pierce and Remnants to a single enemy, then lowers the target\'s Force Attribute Affinity by 1 Level. (1 turn)<br>Damage inflicted by this skill will ignore all death prevention skills.<br>This skill can only be transferred to Deity Thoth.',
effect = '—',
skillpoints = 'N/A',
use = '—',
level = '—',
name = 'Force Technique',
default = '[[Force Technique]]'
},
--- this skill name is supposed to be lowercase
['fortune drift'] = {
cost = '6 MP',
power = '240',
hit = '1',
target_list = 'Self',
attribute = 'Force',
description = 'Inflicts Force Damage (Physical, Power: 100) to all enemies, and activates the following Chain Effect when the attack is successful:Elec/Force/Dark Attribute Affinity of all enemies by 3 levels. (1 turn) ,<br>Inflicts Force damage (Physical, Power: 80) 2 times (Total Power: 160) on all enemies , then places 1 count of Fortify on all party members.',
unique = '[[Fortuna]]',
level = '—',
name = 'Fortune drift',
default = '[[Fortune drift]]'
},
['great calamity'] = {
cost = '6 MP',
power = '150',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target_list = 'Single',
attribute = 'Force',
description = 'Inflicts Force damage (Magic, Power: 150) with a Bulwark-piercing effect and Remnants to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Inflicts Force damage (Magic, Power: 100) with a Bulwark-piercing effect to all enemies, then decreases the enemy\'s ATK and DEF by 20%. (1 turn)<hr>Furthermore, activates the following Chain Effect when acting during a Bonus Turn: Inflicts Force damage (Magic, Power: 200) on the enemy with the lowest current HP.<br>*Damage from this skill, including the Chain Effects, is calculated using 30% of the skill holder\'s Max HP as the ATK stat.<br>*Ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Walpurgisnacht]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Great Calamity',
default = '[[Great Calamity]]'
},
['kusanagi'] = {
cost = '6 MP',
power = '200',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Force',
description = 'Inflicts Force (Magic) damage (Power: 200) on a single enemy and increases ATK of all party members by 20% (3 turns).<br>*The damage inflicted by this skill is dependent on Phys ATK.<br>*Damage from this skill ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Susano-o]] <small><i>(Original)</i></small>',
level = '—',
name = 'Kusanagi',
default = '[[Kusanagi (Skill)|Kusanagi]]'
},
['love pain'] = {
cost = '6 MP',
power = '40',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Force',
description = 'Inflicts Force damage (Magic, Power: 40) with Remnants to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Inflicts Force damage (Magic, Power: 150) with Bulwark Pierce and a 60% chance to inflict Charm to a single enemy.<br>*Ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Narcissus]]',
level = '—',
name = 'Love Pain',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Love Pain|Love Pain]] {{Icon|Dx2|force}}',
default = '[[Love Pain]]'
},
['ruthless death gale'] = {
cost = '6 MP',
power = '90',
hit = '3',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Force',
description = 'Inflicts Force damage (Magic, Power: 90) 3 times (Total Power: 270) with Bulwark Pierce and Remnants and decreases the Force Attribute Affinity (1 turn) of the target by 1 level per hit (Total: 3 levels) and adds 1 to the count for Spirit Chains (Corrosion) per hit (Total: 3 counts).<hr>Activates the following Chain Effect if the attack is successful: Increases the party\'s ATK, DEF, and EV/AC by 20%. (1 turn)<br>*Damage inflicted by this skill is dependent on Phys ATK.<hr>[Spirit Chains (Corrosion)]: -80% to Phys DEF and Mag DEF. Each completed action will decrease the count. (Max Count: 5). When the count reaches 0, the effects will be removed.',
effect = '—',
skillpoints = '—',
unique = '[[Morrighan]]',
level = 'Lv. 6: +20% to damage dealt using this skill + MP cost of this skill -1. ',
name = 'Ruthless Death Gale',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Ruthless Death Gale|Ruthless Death Gale]] {{Icon|Dx2|force}}',
default = '[[Ruthless Death Gale]]'
},
['salvation\'s melody'] = {
cost = '6 MP',
power = '300',
hit = '1',
target_list = 'Single',
attribute = 'Force',
description = 'Inflicts Force damage (Magic, Power: 300) with a Bulwark-piercing effect and Remnants to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Removes 1 count from any Spirit Chains afflicting a party member, then grants the party an additional Press Turn Icon. (Activates once per turn)<br>*Ignores all death prevention skills.<br>*Enemies downed by this attack will be unable to revive.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Krishna]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Salvation\'s Melody',
default = '[[Salvation\'s Melody]]'
},
['soaring blades'] = {
cost = '6 MP',
power = '40',
hit = '4',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Force',
description = 'Inflicts Force (Physical) damage 4 times (Power: 40) with Force Pierce and 50% crit rate on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Force (Physical) damage 2 times (Power: 50) with Force Pierce and 50% crit rate on all enemies.<br>*Counter effects will not work on this skill.',
effect = '—',
skillpoints = '—',
unique = '[[Koga Saburo]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
name = 'Soaring Blades',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Soaring Blades|Soaring Blades]] {{Icon|Dx2|force}}',
default = '[[Soaring Blades]]'
},
['summon: cu chulainn'] = {
cost = '6 MP',
power = '50',
hit = '2',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Force',
description = 'Inflicts Force damage (Physical, Power: 50) with a high hit rate and a Bulwark-piercing effect 2 times (Total Power: 100) on a single enemy, then decrease the Force Attribute Affinity of the target by 2 levels (Total: 4 levels) for 1 turn.<hr>Activates the following Chain Effect if the attack is successful: Inflicts Force damage (Physical, Power: 50) with a high hit rate and a Bulwark-piercing effect 3 times (Total Power: 150) on all enemies.<br>Casts Sukukaja+ on all party members. (1 turn)',
effect = '—',
skillpoints = '—',
unique = '[[Hero (Shin Megami Tensei)|The Hero]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Summon: Cu Chulainn',
default = '[[Summon: Cu Chulainn]]'
},
['summon: moh shuvuu'] = {
cost = '6 MP',
power = '150',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single Enemy',
attribute = 'Force',
description = 'Inflicts Force damage (Magic, Power: 150) with a Bulwark-piercing effect and Remnants to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Inflicts Force damage (Magic, Power: 140) with a Bulwark-piercing effect to all enemies, then heals the skill holder\'s HP by 30%.<br>Increases the ATK, DEF, and EV/AC of all party members by 20% for 1 turn. (Once per turn)<hr>*All damage inflicted by this skill is dependent on Phys ATK.',
unique = '[[Raidou Kuzunoha & Gouto]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Summon: Moh Shuvuu',
default = '[[Summon: Moh Shuvuu]]'
},
['tathlum strike'] = {
cost = '6 MP',
power = '200',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Force',
description = 'Inflicts Force damage (Physical, Power: 200) with Bulwark Pierce and a 100% Critical hit rate to a single enemy, and decreases the Force Attribute Affinity of a single enemy by 1 level (1 turn).<br>Cures all status ailments for all party members if the attack is successful.',
effect = '—',
skillpoints = '—',
unique = '[[Lugh]]',
level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1. ',
name = 'Tathlum Strike',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Tathlum Strike|Tathlum Strike]] {{Icon|Dx2|force}}',
default = '[[Tathlum Strike]]'
},
['weird pain'] = {
cost = '6 MP',
power = '260',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Force',
description = 'Inflicts Force damage (Physical, Power: 260) with Bulwark Pierce and a 100% Critical hit rate to a single enemy, and causes them to lose 1 MP.<hr>Activates the following Chain Effect when the attack is successful: Inflicts all enemies with Gloom. (1 turn)',
effect = '—',
skillpoints = '—',
unique = '[[Old Ones]]',
level = 'Lv. 6: +20% to damage dealt using this skil<br>MP cost of this skill -1. ',
name = 'Weird Pain',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Weird Pain|Weird Pain]] {{Icon|Dx2|force}}',
default = '[[Weird Pain]]'
},
['zandyne'] = {
cost = '6 MP',
power = '160',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Force',
description = 'Inflicts Force (Magic) damage with 160 power on a Single Enemy.',
effect = '—',
skillpoints = '9',
level = 'Lv. 6: +12% to damage.',
name = 'Zandyne',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Zandyne|Zandyne]] {{Icon|Dx2|force}}',
default = '[[Zandyne]]'
},
['killing wind'] = {
cost = '7 MP',
power = '180',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Force',
description = 'Inflicts Force (Magic) damage with 180 power on a Single Enemy.',
effect = '—',
skillpoints = '12',
level = 'Lv. 6: +12% to damage. ',
name = 'Killing Wind',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Killing Wind|Killing Wind]] {{Icon|Dx2|force}}',
default = '[[Killing Wind]]'
},
['fallen impact'] = {
cost = '7 MP',
power = '130',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Force',
description = 'Inflicts Force damage (Magic, Power: 130) with Bulwark Pierce and Remnants to a single enemy, and then inflicts 1 count of Decay to that enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Force damage (Magic, Power: 130) with Bulwark Pierce to a single enemy.',
effect = '—',
skillpoints = '—',
unique = '[[Barbatos]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
name = 'Fallen Impact',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Fallen Impact|Fallen Impact]] {{Icon|Dx2|force}}',
default = '[[Fallen Impact]]'
},
['goddess\'s whim'] = {
cost = '10 MP',
power = '110',
hit = '3',
target = 'Single Enemy',
attribute = 'Force',
description = 'Inflicts Force damage (Physical, Power: 110) 3 times (Total Power: 330) on a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Places all party members into a state of Luster Candy+ on them. (1 turn)<br>Then, inflicts 5 counts of Decay on the enemy with the highest Current HP and the enemy with the lowest Current HP.',
unique = '[[Fortuna]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Goddess\'s Whim',
default = '[[Goddess\'s Whim]]'
},
['mazan'] = {
cost = '5 MP',
power = '80',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Force',
description = 'Inflicts Force (Magic) damage with 80 power on All Enemies.',
effect = '—',
skillpoints = '2',
level = 'Lv. 5: +10% to damage. ',
name = 'Mazan',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mazan|Mazan]] {{Icon|Dx2|force}}',
default = '[[Mazan]]'
},
['mazan l'] = {
cost = '4 MP',
power = '80',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Force',
description = 'Inflicts Force (Magic) damage with 80 power on All Enemies.',
effect = '—',
skillpoints = '2',
level = 'Lv. 5: +10% to damage. ',
name = 'Mazan L',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mazan L|Mazan L]] {{Icon|Dx2|force}}',
default = '[[Mazan|Mazan L]]'
},
['barbed spear'] = {
cost = '6 MP',
power = '35',
hit = '3',
hit_note = 'Subsequent attack(s) upon success',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Force',
description = 'Inflicts Force Damage (Physical, Power: 35) with Bulwark Pierce to all enemies 3 times, and activates the following Chain Effect when the attack is successful: Inflicts Force Damage (Physical, Power: 25) with Bulwark Pierce 2 times on random enemies.<br>*Ignores the activation of all counter skills.<hr>*This skill will gain 1 Boost level with each use.<br>[Boost Level 1]: Chain Effect will now inflict damage 3 times.<br>[Boost Level 2]: Chain Effect will now inflict damage 4 times.<br>[Boost Level 3]: Chain Effect will now inflict damage 5 times.',
effect = '—',
skillpoints = '—',
unique = '[[Cu Chulainn]] <small><i>([[Dimensional]])</i></small>',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
name = 'Barbed Spear',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Barbed Spear|Barbed Spear]] {{Icon|Dx2|force}}',
default = '[[Barbed Spear]]'
},
['mazanma'] = {
cost = '6 MP',
power = '100',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Force',
description = 'Inflicts Force (Magic) damage with 100 power on All Enemies.',
effect = '—',
skillpoints = '6',
level = 'Lv. 5: +10% to damage.',
name = 'Mazanma',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mazanma|Mazanma]] {{Icon|Dx2|force}}',
default = '[[Mazanma]]'
},
['otherworldly force'] = {
cost = '6 MP',
power = '35',
hit = '4',
hit_note = 'Subsequent attack(s) upon success',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Force',
description = 'Inflicts Force (Magic) damage 4 times (Power: 35, Total: 140) on all enemies.<br>*Enemies downed by this skill will not be able to revive.',
effect = '—',
skillpoints = '—',
unique = '[[Nyarlathotep]]',
level = '—',
name = 'Otherworldly Force',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Otherworldly Force|Otherworldly Force]] {{Icon|Dx2|force}}',
default = '[[Otherworldly Force]]'
},
['rending wind'] = {
cost = '6 MP',
power = '90',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Force',
description = 'Inflicts Force (Physical) damage (Power: 90) with 30% crit rate on all enemies. ',
effect = '—',
skillpoints = '10',
level = 'Lv. 4: +20% to damage dealt using this skill. ',
name = 'Rending Wind',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Rending Wind|Rending Wind]] {{Icon|Dx2|force}}',
default = '[[Rending Wind]]'
},
['sanction'] = {
cost = '6 MP',
power = '120',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Force',
description = 'Inflicts Force (Magic) damage (Power: 120) with Remnants on all enemies and 30% chance to inflict Bind.<hr>Activates the following Chain Effect when the attack is successful and also in a Bonus Turn: Receive 1 additional Press Turn Icon. (This Chain Effect can only be activated once per turn.)<br>*Damage from this skill ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Sabaoth]]',
level = 'Lv. 6: +20% to damage dealt using this skill + MP cost of this skill -1.',
name = 'Sanction',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Sanction|Sanction]] {{Icon|Dx2|force}}',
default = '[[Sanction]]'
},
['mazandyne'] = {
cost = '7 MP',
power = '120',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Force',
description = 'Inflicts Force (Magic) damage with 120 power on All Enemies.',
effect = '—',
skillpoints = '9',
level = 'Lv. 5: +10% to damage. ',
name = 'Mazandyne',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mazandyne|Mazandyne]] {{Icon|Dx2|force}}',
default = '[[Mazandyne]]'
},
['summon: koga saburo'] = {
cost = '7 MP',
power = '80',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single Enemy',
attribute = 'Force',
description = 'Inflicts Force damage (Physical, Power: 80) with a Bulwark-piercing effect, a very high hit rate, and a 100% Critical hit rate on all enemies, then lowers their Force Attribute Affinities by 3 levels. (1 turn)<hr>Activates the following Chain Effect if the attack is successful: Applies 2 counts of Decay and Places one count of Spirit Chains of Corrosion to all enemies.<br>Then, inflicts Force damage (Physical, Power: 50) with a very high hit rate and a 100% Critical hit rate 4 times (Total Power: 200) on all enemies.<hr>*Damage inflicted by this skill will be calculated by using 30% of the skill holder\'s Max HP as ATK, and will ignore all death prevention skills.',
unique = '[[Flynn]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Summon: Koga Saburo',
default = '[[Summon: Koga Saburo]]'
},
['mazandyne h'] = {
cost = '8 MP',
power = '120',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Force',
description = 'Inflicts Force (Magic) damage with 120 power on All Enemies.',
effect = '—',
skillpoints = '9',
level = 'Lv. 5: +10% to damage. ',
name = 'Mazandyne H',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mazandyne H|Mazandyne H]] {{Icon|Dx2|force}}',
default = '[[Mazandyne|Mazandyne H]]'
},
['mazanbarion'] = {
cost = '8 MP',
power = '130',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Force',
description = 'Inflicts Force (Magic) damage (Power: 130) on all enemies.',
effect = '—',
skillpoints = '12',
level = 'Lv. 4: +20% to damage. ',
name = 'Mazanbarion',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mazanbarion|Mazanbarion]] {{Icon|Dx2|force}}',
default = '[[Mazanbarion]]'
},
['tempest'] = {
cost = '8 MP',
power = '130',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Force',
description = 'Inflicts Force (Magic) damage on all enemies.<hr>Reduces EV/AC of all enemies by 20% when the attack is successful. (3 turns) This skill will have Force Pierce effect. Power: 130',
effect = '—',
skillpoints = '—',
unique = '[[Baal]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Tempest',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Tempest|Tempest]] {{Icon|Dx2|force}}',
default = '[[Tempest]]'
},
['wind breath'] = {
cost = '4 MP',
power = '45',
hit = '2~4',
target = 'Random enemies',
target_list = 'Random',
attribute = 'Force',
description = 'Inflicts Force (Magic) damage 2 to 4 times with 45 power on Random Enemies.',
effect = '—',
skillpoints = '7',
level = 'Lv. 5: +10% to damage.',
name = 'Wind Breath',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Wind Breath|Wind Breath]] {{Icon|Dx2|force}}',
default = '[[Wind Breath]]'
},
['spin dash'] = {
cost = '5',
costtype = 'MP',
power = '45',
hit = '4',
target = 'Random enemies',
target_list = 'Random',
attribute = 'Force',
damagetype = 'Physical',
description = 'Inflicts Force (Physical) damage 4 times (Power: 45) on random enemies.<hr>When in a state of Might, this skill will have Force Pierce.<br>*The damage inflicted by this skill is dependent on Phys ATK.<br>*This skill has a chance of having a Critical effect or a Miss <br>which are dependent on their respective rates. ',
effect = '—',
skillpoints = '—',
unique = '[[Sonic]]',
level = 'Lv. 4: +10% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Spin Dash',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Spin Dash|Spin Dash]] {{Icon|Dx2|force}}',
default = '[[Spin Dash]]'
},
['twister'] = {
cost = '5 MP',
power = '55',
hit = '2~4',
target = 'Random enemies',
target_list = 'Random',
attribute = 'Force',
description = 'Inflicts Force (Magic) damage 2 to 4 times with 55 power on Random Enemies.',
effect = '—',
skillpoints = '10',
level = 'Lv. 5: +10% to damage.',
name = 'Twister',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Twister|Twister]] {{Icon|Dx2|force}}',
default = '[[Twister]]'
},
['gale talon'] = {
cost = '6 MP',
power = '40',
hit = '4',
target = 'Random enemies',
target_list = 'Random',
attribute = 'Force',
description = 'Inflicts Force damage (Magic, Power: 40) with Bulwark Pierce 4 times on random enemies.<hr>*This skill will gain 1 Boost level with each use.<br>[Boost Level 1]: Increases the number of attacks to 6.<br>[Boost Level 2]: Increases the number of attacks to 8.<br>[Boost Level 3]: Increases the number of attacks to 10.',
effect = '—',
skillpoints = '—',
unique = 'Garuda <small><i>([[Dimensional]])</i></small>',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
name = 'Gale Talon',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gale Talon|Gale Talon]] {{Icon|Dx2|force}}',
default = '[[Gale Talon]]'
},
['turbulent advent'] = {
cost = '6 MP',
power = '60',
hit = '3~4',
target = 'Random enemies',
target_list = 'Random',
attribute = 'Force',
description = 'Inflicts Force (Magic) damage 3 to 4 times on random enemy/ies. Power: 60',
effect = '—',
skillpoints = '12',
level = 'Lv. 4: +20% to damage dealt using this skill. ',
name = 'Turbulent Advent',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Turbulent Advent|Turbulent Advent]] {{Icon|Dx2|force}}',
default = '[[Turbulent Advent]]'
},
['tailwind'] = {
cost = '6 MP',
power = '80',
hit = '4',
target = 'Random enemies',
target_list = 'Random',
attribute = 'Force',
description = 'Inflicts Force damage (Magic, Power: 80) with Bulwark Pierce 4 times on random enemies.<hr>Activates the following Chain Effect if the attack is successful: Cures all status ailments of all party members.',
effect = '—',
skillpoints = '—',
unique = '[[Raphael]]',
level = 'Lv. 6: +20% to damage dealt using this skill. MP cost of this skill -1. ',
name = 'Tailwind',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Tailwind|Tailwind]] {{Icon|Dx2|force}}',
default = '[[Tailwind]]'
},
-- LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT
-- LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT
-- LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT
['hama'] = {
cost = '4 MP',
power = '120',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Light',
description = 'Inflicts Light (Magic) damage with 120 power on a Single Enemy.',
effect = '—',
skillpoints = '1',
level = 'Lv. 6: +12% to damage. ',
name = 'Hama',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hama|Hama]] {{Icon|Dx2|light}}',
default = '[[Hama]]'
},
['hamaon'] = {
cost = '5 MP',
power = '140',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Light',
description = 'Inflicts Light (Magic) damage with 140 power on a Single Enemy.',
effect = '—',
skillpoints = '6',
level = 'Lv. 6: +12% to damage. ',
name = 'Hamaon',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hamaon|Hamaon]] {{Icon|Dx2|light}}',
default = '[[Hamaon]]'
},
['hamaon l'] = {
cost = '4 MP',
power = '140',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Light',
description = 'Inflicts Light (Magic) damage with 140 power on a Single Enemy.',
effect = '—',
skillpoints = '6',
level = 'Lv. 5: +10% to damage. ',
name = 'Hamaon L',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hamaon L|Hamaon L]] {{Icon|Dx2|light}}',
default = '[[Hamaon|Hamaon L]]'
},
['exorcise evil'] = {
cost = '5 MP',
power = '150',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Light',
description = 'Inflicts Light (Physical) damage (Power: 150) on a single enemy.<br>*The damage inflicted by this is dependent on Mag ATK, and counter effects will not work on this skill.<br>*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.',
effect = '—',
skillpoints = '—',
unique = '[[Sukuna-Hikona]] <small><i>(Original)</i></small>',
level = 'Lv. 6: +20% to AC.<br>MP cost -1. ',
name = 'Exorcise Evil',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Exorcise Evil|Exorcise Evil]] {{Icon|Dx2|light}}',
default = '[[Exorcise Evil]]'
},
['goddess\'s prank'] = {
cost = '5 MP',
power = '200',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Light',
description = 'Inflicts Light damage (Magic, Power: 200) with Remnants and a 30% chance to inflict Poison/Bind/Charm/Mute/Curse/Weak to a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)',
effect = '—',
skillpoints = '—',
unique = '[[Idun]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>+20% chance to inflict status ailments when using this skill. ',
name = 'Goddess\'s Prank',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Goddess\'s Prank|Goddess\'s Prank]] {{Icon|Dx2|light}}',
default = '[[Goddess\'s Prank]]'
},
['white slash'] = {
cost = '5 MP',
power = '120',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Light',
description = 'Inflicts Light (Physical) damage (Power: 120) with 30% crit rate on a single enemy. ',
effect = '—',
skillpoints = '10',
level = 'Lv. 4: +20% to damage dealt using this skill.',
name = 'White Slash',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#White Slash|White Slash]] {{Icon|Dx2|light}}',
default = '[[White Slash]]'
},
['amakusa uprising'] = {
cost = '6 MP',
power = '150',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Light',
attribute = 'Light',
description = 'Inflicts Light (Physical) damage (Power: 150) with Light Pierce effect on a single enemy.<br>*The damage inflicted by this skill is dependent on Mag ATK.<br>*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.<hr>When attack is successful, increases own party\'s ATK and EV/AC by 20%. (2 turn)',
effect = '—',
skillpoints = '—',
unique = '[[Tokisada]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Amakusa Uprising',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Amakusa Uprising|Amakusa Uprising]] {{Icon|Dx2|light}}',
default = '[[Amakusa Uprising]]'
},
['ascension'] = {
cost = '6 MP',
power = '200',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Light',
description = 'Inflicts Light damage (Magic, Power: 200) with Bulwark Pierce on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Light damage (Magic, Power: 80) with Bulwark Pierce on all enemies.',
effect = '—',
skillpoints = '—',
unique = '[[Gabriel]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
name = 'Ascension',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Ascension|Ascension]] {{Icon|Dx2|light}}',
default = '[[Ascension]]'
},
['baptisma'] = {
cost = '6 MP',
power = '170',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Light',
description = 'Inflicts Light (Magic) damage (Power: 170) on a single enemy.<br>*Damage from this skill ignores all death prevention skills.<br>*Enemies downed by this skill will not be able to revive.<br>*Gains 1 Boost level for Halo of Hallel if the attack is successful.',
effect = '—',
skillpoints = '—',
unique = '[[Flauros Hallel]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
name = 'Baptisma',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Baptisma|Baptisma]] {{Icon|Dx2|light}}',
default = '[[Baptisma]]'
},
['hamadyne'] = {
cost = '6 MP',
power = '160',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Light',
description = 'Inflicts Light (Magic) damage with 160 power on a Single Enemy.',
effect = '—',
skillpoints = '9',
level = 'Lv. 6: +12% to damage. ',
name = 'Hamadyne',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hamadyne|Hamadyne]] {{Icon|Dx2|light}}',
default = '[[Hamadyne]]'
},
['impure sword of light'] = {
cost = '6 MP',
power = '260',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Light',
description = 'Inflicts Light damage (Physical, Power: 260) with Bulwark Pierce and a 50% Critical hit rate to a single enemy.<hr>+1 to the count of Spirit Chains (Indignation) to the target if successful.<hr>Activates the following Chain Effect if the attack is successful: Grants an additional Press Turn Icon. (This Chain Effect activates once per turn.)<br>*Ignores all death prevention skills.<hr>Spirit Chains (Indignation): Increases the cost of skills by 6 MP, and prevents the use of Pass. Each completed action will decrease the count. (Max Count: 5) When the count reaches 0, the effects will be removed.',
effect = '—',
skillpoints = '—',
unique = '[[Camael]]',
level = 'Lv. 6:+20% to damage dealt using this skill.<br>MP cost -1. ',
name = 'Impure Sword of Light',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Impure Sword of Light|Impure Sword of Light]] {{Icon|Dx2|light}}',
default = '[[Impure Sword of Light]]'
},
['it\'ll be all right'] = {
cost = '6 MP',
power = '40',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target_list = 'Single',
attribute = 'Light',
description = 'Inflicts Light damage (Magic, Power: 40) with a Bulwark-piercing effect and Remnants to a single enemy, removes Bulwarks from that enemy, then has a 100% chance to inflict Mortal on the target, ignoring all death prevention skills.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Light damage (Magic, Power: 280) with a Bulwark-piercing effect on a single enemy.<hr>Grants the party an additional Press Turn Icon. (Activates up to once per turn.)<br>*All damage from this skill, including the Chain Effect, ignores all death prevention skills.<br>*Enemies downed by this skill will be unable to revive.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Madoka Kaname]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'It\'ll be all right',
default = '[[It\'ll be all right]]'
},
['judgement ray'] = {
cost = '6 MP',
power = '120',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target_list = 'Single',
attribute = 'Light',
description = 'Inflicts Light damage (Physical, Power: 120) with a Bulwark-piercing effect on a single enemy.<hr>Activates the following Mighty Chain Effect if the attack is successful: Casts a 1 Turn to Act Imprisonment on a single enemy, then grants the party an additional Press Turn Icon. (Once per turn)<hr>Furthermore, the following Chain Effect will activate: Inflicts Light damage (Physical, Power: 65) with a Bulwark-piercing effect 4 times (Total Power: 260) on a single enemy.',
unique = '[[Abdiel]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Judgement Ray',
default = '[[Judgement Ray]]'
},
['last nemesis'] = {
cost = '6 MP',
power = '280',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Light',
description = 'Inflicts Light damage (Magic, Power: 280) with Bulwark Pierce and Remnants on a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Casts Repel Magic (including Almighty) effect on all allies. (1 turn)<br>*Ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[The 6th Angel]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Last Nemesis',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Last Nemesis|Last Nemesis]] {{Icon|Dx2|light}}',
default = '[[Last Nemesis]]'
},
['light technique'] = {
cost = '6 MP',
power = '240',
hit = '1',
target = 'Single',
attribute = 'Light',
description = 'Inflicts Light damage (Magic, Power: 240) with Bulwark Pierce and Remnants to a single enemy, then lowers the target\'s Elec Attribute Affinity by 1 Level. (1 turn)<br>Damage inflicted by this skill will ignore all death prevention skills.<br>This skill can only be transferred to Deity Thoth.',
skillpoints = '1',
level = '—',
name = 'Light Technique',
default = '[[Light Technique]]'
},
['pure faith'] = {
cost = '6 MP',
power = '280',
hit = '1',
target = 'Single Enemy',
attribute = 'Light',
description = 'Inflicts Light damage (Magic, Power: 200) with a Bulwark-piercing effect and Remnants to a single enemy, then inflicts 1 count of Spirit Chains of Salvation to the hit enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Light damage (Magic, Power: 100) with a Bulwark-piercing effect to a single enemy.',
unique = '[[Armaiti]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Pure Faith',
default = '[[Pure Faith]]'
},
['radiant blast'] = {
cost = '6 MP',
power = '300',
hit = '1',
target_list = 'Single',
attribute = 'Light',
description = 'Inflicts Light damage (Magic, Power: 300) with a Bulwark-piercing effect and Remnants to a single enemy, then has an 80% chance to inflict Charm.<hr>Activates the following Chain Effect if the attack is successful: Places one count of Spirit Chains of Corrosion to all enemies.<br>Then, grants the party an additional Press Turn Icon. (Once per turn)<br>*Ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Cleopatra]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Radiant Blast',
default = '[[Radiant Blast]]'
},
['summon: cleopatra'] = {
cost = '6 MP',
power = '50',
hit = '2',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single',
attribute = 'Light',
description = 'Inflicts Light damage (Magic, Power: 50, 2 times; Total: 100) with Light Pierce and adds Remnant to a single enemy.<hr>When the attack is successful, activates the following Chain Effect: Decreases the Light Attribute Affinity of a single enemy by 3 levels for 1 turn, and inflicts Light damage (Magic, Power: 150, 2 times; Total: 300) with Light Pierce on a single enemy.<hr>Increases the Press Turn Icons of your party. (Once per turn)<hr>*Ignores all death prevention skills.',
unique = '[[Asahi]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Summon: Cleopatra',
default = '[[Summon: Cleopatra]]'
},
['summon: david'] = {
cost = '6 MP',
power = '200',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single',
attribute = 'Light',
description = 'Inflicts Light damage (Magic, Power: 200) with Remnants and a Bulwark-piercing effect to a single enemy, then removes Barrier from the hit enemy.<hr>Activates the following Chain Effect if the attack is successful: 80% chance to inflict Curse on all enemies, and then decreases the ATK, DEF, and EV/AC by of all enemies by 20%. (1 turn)',
unique = '[[Heroine (Shin Megami Tensei)|Heroine]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Summon: David',
default = '[[Summon: David]]'
},
['summon: marici'] = {
cost = '6 MP',
power = '100',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single Enemy',
attribute = 'Light',
description = 'Inflicts Light damage (Physical, Power: 100) with a Bulwark-piercing effect, a very high hit rate, and a 100% Critical hit rate on a single enemy, then lowers their Light Attribute Affinity by 3 levels. (1 turn)<hr>Activates the following Chain Effect if the attack is successful: Places the skill holder into a state of Charge, then inflicts Light damage (Physical, Power: 50) with a very high hit rate and a 100% Critical hit rate 3 times (Total Power: 150) on a single enemy.<br>Then, places the skill holder into a state of Charge once more and Places 1 count of Fortify on the skill holder.<hr>*Damage inflicted by this skill will be calculated by using 30% of the skill holder\'s Max HP as ATK.',
unique = '[[Flynn]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Summon: Marici',
default = '[[Summon: Marici]]'
},
['summon: pale rider'] = {
cost = '6 MP',
power = '100',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single Enemy',
attribute = 'Light',
description = 'Inflicts Light damage (Magic, Power: 100) with Remnants to a single enemy, then removes Barrier from the hit enemy.<hr>Activates the following Chain Effect if the attack is successful: 80% chance to inflict Poison on all enemies.<hr>Inflicts Force damage (Magic, Power: 280) with Force Pierce on all enemies with a Bad Status.<hr>All damage dealt by this skill, including the Chain Effect, is dependent on Phys DEF, and pierces Bulwarks.',
unique = [[Law Hero]],
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Summon: Pale Rider',
default = '[[Summon: Pale Rider]]'
},
['sword of izumo'] = {
cost = '6 MP',
power = '240',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Light',
description = 'Inflicts Light (Magic) damage (Power: 240) with Remnants on a single enemy.<br>*Damage from this skill ignores all death prevention skills.<hr>If the attack is successful, cures all status ailments for all party members.',
effect = '—',
skillpoints = '—',
unique = '[[Okuninushi]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
name = 'Sword of Izumo',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Sword of Izumo|Sword of Izumo]] {{Icon|Dx2|light}}',
default = '[[Sword of Izumo]]'
},
['god\'s bow'] = {
cost = '7 MP',
power = '200',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Light',
description = 'Inflicts Light (Magic) damage with 200 power on a Single Enemy with a 50% chance to inflict Mortal.',
effect = '—',
skillpoints = '—',
unique = '[[White Rider]]',
level = 'Lv. 6: +20% to damage dealt using this skill<br>100% chance of 2 MP recovery.',
name = 'God\'s Bow',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#God\'s Bow|God\'s Bow]] {{Icon|Dx2|light}}',
default = '[[God\'s Bow]]'
},
['thunderclap'] = {
cost = '7 MP',
power = '180',
hit = '1',
target = 'Single enemy',
target_list = 'Single',
attribute = 'Light',
description = 'Inflicts Light (Magic) damage with 180 power on a Single Enemy.',
effect = '—',
skillpoints = '12',
level = 'Lv. 6: +12% to damage. ',
name = 'Thunderclap',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Thunderclap|Thunderclap]] {{Icon|Dx2|light}}',
default = '[[Thunderclap]]'
},
['mahama'] = {
cost = '5 MP',
power = '80',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Light',
description = 'Inflicts Light (Magic) damage with 80 power on All Enemies.',
effect = '—',
skillpoints = '2',
level = 'Lv. 5: +10% to damage.',
name = 'Mahama',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mahama|Mahama]] {{Icon|Dx2|light}}',
default = '[[Mahama]]'
},
['mahama l'] = {
cost = '4 MP',
power = '80',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Light',
description = 'Inflicts Light (Magic) damage with 80 power on All Enemies.',
effect = '—',
skillpoints = '2',
level = 'Lv. 5: +10% to damage.',
name = 'Mahama L',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mahama L|Mahama L]] {{Icon|Dx2|light}}',
default = '[[Mahama|Mahama L]]'
},
['cleaving light'] = {
cost = '6 MP',
power = '100',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Light',
description = 'Inflicts Light (Physical) damage (Power: 100) with 30% crit rate on all enemies and reduces MP by 2. ',
effect = '—',
skillpoints = '—',
unique = '[[Camael]]',
level = '—',
name = 'Cleaving Light',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Cleaving Light|Cleaving Light]] {{Icon|Dx2|light}}',
default = '[[Cleaving Light]]'
},
['destructive light wave'] = {
cost = '6 MP',
power = '100',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Light',
description = 'Inflicts Light damage (Magic) with 100 Power and Bulwark Pierce on all enemies.',
effect = '—',
skillpoints = '—',
unique = '[[The 6th Angel]]',
level = '—',
name = 'Destructive Light Wave',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Destructive Light Wave|Destructive Light Wave]] {{Icon|Dx2|light}}',
default = '[[Destructive Light Wave]]'
},
['light of ruin'] = {
cost = '6 MP',
power = '300',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Light',
description = 'Inflicts Light damage (Magic, Power: 300) with Bulwark Pierce and Remnants on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Decreases the Dark Attribute Affinity of all enemies by 1 level. (1 turn)<hr>Furthermore, activates the following Chain Effect if this skill is used while the one with this skill has two or more counts of Malice: Inflicts Dark damage (Magic, Power: 150) with Bulwark Pierce and a 100% chance to inflict Mortal to all enemies.<br>*Damage from this skill (including the Chain Effect) ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Metatron]] <small><i>(Malice)</i></small>',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Light of Ruin',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Light of Ruin|Light of Ruin]] {{Icon|Dx2|light}}',
default = '[[Light of Ruin]]'
},
['mahamaon'] = {
cost = '6 MP',
power = '100',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Light',
description = 'Inflicts Light (Magic) damage with 100 power on All Enemies.',
effect = '—',
skillpoints = '6',
level = 'Lv. 5: +10% to damage. ',
name = 'Mahamaon',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mahamaon|Mahamaon]] {{Icon|Dx2|light}}',
default = '[[Mahamaon]]'
},
['nirvana'] = {
cost = '6 MP',
power = '120',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Light',
description = 'Inflicts Light damage (Magic, Power: 120) on all enemies.<hr>Activates the following Chain Effect if the attack is successful: Receive 1 additional Press Turn Icon. (Activates once per turn)<br>*This skill will gain 1 Boost level at the start of own turn.<br>Boost Level 1: Will now nullify all death prevention skills.<br>Boost Level 2: Increases Power to 140, and adds the following Chain Effect when the attack is successful: Decreases enemy ATK, DEF, and EV/AC by 20%. (1 turn)<br>Boost Level 3: Increases Power to 160.',
effect = '—',
skillpoints = '—',
unique = '[[Vishnu]] <small><i>([[Dimensional]])</i></small>',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
name = 'Nirvana',
default = '[[Nirvana (Skill)|Nirvana]]'
},
['noble bright'] = {
cost = '6 MP',
power = '140',
hit = '1',
target_list = 'All Enemies',
attribute = 'Light',
description = 'Inflicts Light damage (Magic, Power: 140) with a Bulwark-piercing effect and Remnants on all enemies.<hr>Activates the following Chain Effect if the attack is successful: Restores 2MP to all party members, restores 20% HP to all party members, and increases their ATK, DEF, and EV/AC by 20%. (1 turn)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Danu]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Noble Bright',
default = '[[Noble Bright]]'
},
['rending white'] = {
cost = '6 MP',
power = '90',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Light',
description = 'Inflicts Light (Physical) damage (Power: 90) with 30% crit rate on all enemies. ',
effect = '—',
skillpoints = '10',
level = 'Lv. 4: +20% to damage dealt using this skill. ',
name = 'Rending White',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Rending White|Rending White]] {{Icon|Dx2|light}}',
default = '[[Rending White]]'
},
['mahamadyne'] = {
cost = '7 MP',
power = '120',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Light',
description = 'Inflicts Light (Magic) damage with 120 power on All Enemies.',
effect = '—',
skillpoints = '9',
level = 'Lv. 5: +10% to damage. ',
name = 'Mahamadyne',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mahamadyne|Mahamadyne]] {{Icon|Dx2|light}}',
default = '[[Mahamadyne]]'
},
['trial of hate'] = {
cost = '7 MP',
power = '130',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Light',
description = 'Inflicts Light (Magic) damage with 130 power on All Enemies and decreases ATK or DEF or EVA/AC by 20% for 3 turns.',
effect = '—',
skillpoints = '—',
unique = '[[Mastema]]',
level = 'Lv. 6: +20% to damage.<br>MP cost -1.',
name = 'Trial of Hate',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Trial of Hate|Trial of Hate]] {{Icon|Dx2|light}}',
default = '[[Trial of Hate]]'
},
['mahamabarion'] = {
cost = '8 MP',
power = '130',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Light',
description = 'Inflicts Light (Magic) damage (Power: 130) on all enemies. ',
effect = '—',
skillpoints = '12',
level = 'Lv. 4: +20% to damage. ',
name = 'Mahamabarion',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mahamabarion|Mahamabarion]] {{Icon|Dx2|light}}',
default = '[[Mahamabarion]]'
},
['mahamadyne h'] = {
cost = '8 MP',
power = '120',
hit = '1',
target = 'All enemies',
target_list = 'All Enemies',
attribute = 'Light',
description = 'Inflicts Light (Magic) damage with 120 power on All Enemies.',
effect = '—',
skillpoints = '9',
level = 'Lv. 5: +10% to damage. ',
name = 'Mahamadyne H',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mahamadyne H|Mahamadyne H]] {{Icon|Dx2|light}}',
default = '[[Mahamadyne|Mahamadyne H]]'
},
['judgement light'] = {
cost = '4 MP',
power = '45',
hit = '2~4',
target = 'Random enemies',
target_list = 'Random',
attribute = 'Light',
description = 'Inflicts Light (Magic) damage 2 to 4 times with 45 power on Random Enemies.',
effect = '—',
skillpoints = '7',
level = 'Lv. 5: +10% to damage. ',
name = 'Judgement Light',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Judgement Light|Judgement Light]] {{Icon|Dx2|light}}',
default = '[[Judgement Light]]'
},
['holy wrath'] = {
cost = '5 MP',
power = '55',
hit = '2~4',
target = 'Random enemies',
target_list = 'Random',
attribute = 'Light',
description = 'Inflicts Light (Magic) damage 2 to 4 times with 55 power on Random Enemies.',
effect = '—',
skillpoints = '10',
level = 'Lv. 5: +10% to damage. ',
name = 'Holy Wrath',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Holy Wrath|Holy Wrath]] {{Icon|Dx2|light}}',
default = '[[Holy Wrath]]'
},
['soul judgement'] = {
cost = '5 MP',
power = '30',
hit = '7',
target = 'Random enemies',
target_list = 'Random',
attribute = 'Light',
description = 'Inflicts Light (Magic) damage 7 times with 30 power on Random Enemies.',
effect = '—',
skillpoints = '—',
unique = '[[Michael]] <small>(Original)</small>',
level = 'Lv. 6: +20% to damage.<br>MP Cost -1 ',
name = 'Soul Judgement',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Soul Judgement|Soul Judgement]] {{Icon|Dx2|light}}',
default = '[[Soul Judgement]]'
},
['divine massacre'] = {
cost = '6 MP',
power = '60',
hit = '3~4',
target = 'Random enemies',
target_list = 'Random',
attribute = 'Light',
description = 'Inflicts Light (Magic) damage 3 to 4 times on random enemy/ies. Power: 60',
effect = '—',
skillpoints = '12',
level = 'Lv. 4: +20% to damage dealt using this skill. ',
name = 'Divine Massacre',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Divine Massacre|Divine Massacre]] {{Icon|Dx2|light}}',
default = '[[Divine Massacre]]'
},
-- DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK
-- DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK
-- DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK
['mudo'] = {
cost = '4 MP',
power = '120',
hit = '1',
target = 'Single',
target_list = 'Single',
attribute = 'Dark',
description = 'Inflicts Dark (Magic) damage with 120 power on a Single Enemy.',
effect = '—',
skillpoints = '1',
level = 'Lv. 6: +12% to damage.',
name = 'Mudo',
namicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mudo|Mudo]] {{Icon|Dx2|dark}}',
default = '[[Mudo]]'
},
['mudoon'] = {
cost = '5 MP',
power = '140',
hit = '1',
target = 'Single',
target_list = 'Single',
attribute = 'Dark',
description = 'Inflicts Dark (Magic) damage with 140 power on a Single Enemy.',
effect = '—',
skillpoints = '6',
level = 'Lv. 6: +12% to damage.',
name = 'Mudoon',
namicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mudoon|Mudoon]] {{Icon|Dx2|dark}}',
default = '[[Mudoon]]'
},
['mudoon l'] = {
cost = '4 MP',
power = '140',
hit = '1',
target = 'Single',
target_list = 'Single',
attribute = 'Dark',
description = 'Inflicts Dark (Magic) damage with 140 power on a Single Enemy.',
effect = '—',
skillpoints = '6',
level = 'Lv. 6: +12% to damage.',
name = 'Mudoon L',
namicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mudoon L|Mudoon L]] {{Icon|Dx2|dark}}',
default = '[[Mudoon|Mudoon L]]'
},
['black slash'] = {
cost = '5 MP',
power = '120',
hit = '1',
target = 'Single',
target_list = 'Single',
attribute = 'Dark',
description = 'Inflicts Dark (Physical) damage (Power: 120) with 30% crit rate on a single enemy.',
effect = '—',
skillpoints = '10',
level = 'Lv. 4: +20% to damage dealt using this skill.',
name = 'Black Slash',
namicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Black Slash|Black Slash]] {{Icon|Dx2|dark}}',
default = '[[Black Slash]]'
},
['dynamic evil spear'] = {
cost = '5 MP',
power = '150',
hit = '1',
target = 'Single',
target_list = 'Single',
attribute = 'Dark',
description = 'Inflicts Dark (Physical) Pierce effect damage (Power: 150) with 80% crit rate on a single enemy.<hr>Revives all party members with 30% HP if the attack is successful.<br>*The damage inflicted by this skill is dependent on Phys ATK.<br>*Ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Murmur]]',
level = 'Lv. 6: +20% to damage dealt using this skill and +20% to hit rate of this skill.',
name = 'Dynamic Evil Spear',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Dynamic Evil Spear|Dynamic Evil Spear]] {{Icon|Dx2|dark}}',
default = '[[Dynamic Evil Spear]]'
},
['light devourer'] = {
cost = '5 MP',
power = '170',
hit = '1',
target = 'Single',
target_list = 'Single',
attribute = 'Dark',
description = 'Inflicts Dark (Magic) damage (Power: 170) with Dark Pierce effect on a single enemy, while healing caster 100% of damage dealt.',
effect = '—',
skillpoints = '—',
unique = '[[Lucifuge]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Light Devourer',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Light Devourer|Light Devourer]] {{Icon|Dx2|dark}}',
default = '[[Light Devourer]]'
},
['dark gift'] = {
cost = '6 MP',
power = '250',
hit = '1',
target = 'Single',
target_list = 'Single',
attribute = 'Dark',
description = 'Inflicts Dark damage (Physical, Power: 250) with a 100% critical hit rate on a single enemy.<br>*Damage done by this skill depends on own Magic ATK and ignores all counter and death prevention skills.<hr>Activates the following chain effect if the attack is successful: Inflicts Gloom on all enemies. (2 turn)',
effect = '—',
skillpoints = '—',
unique = '[[Guedhe]]',
level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
name = 'Dark Gift',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Dark Gift|Dark Gift]] {{Icon|Dx2|dark}}',
default = '[[Dark Gift]]'
},
['dark technique'] = {
cost = '6 MP',
power = '240',
hit = '1',
target_list = 'Single',
attribute = 'Dark',
description = 'Inflicts Dark damage (Magic, Power: 240) with Bulwark Pierce and Remnants to a single enemy, then lowers the target\'s Dark Attribute Affinity by 1 Level. (1 turn)<br>Damage inflicted by this skill will ignore all death prevention skills.<br>This skill can only be transferred to Deity Thoth.',
effect = '—',
skillpoints = 'N/A',
use = '—',
level = '—',
name = 'Dark Technique',
default = '[[Dark Technique]]'
},
['demonic sword'] = {
cost = '6 MP',
power = '260',
hit = '1',
target = 'Single',
target_list = 'Single',
attribute = 'Dark',
description = 'Inflicts Dark damage (Physical, 260 Power) with Bulwark Pierce and a 50% Critical hit rate on a Single Enemy.<hr>Activates the following Chain Effect if the attack is successful: Increases the party\'s ATK, DEF, and EV/AC by 20%. (1 turn)<br>*Ignores all counter and death prevention skills.<br>*Enemies downed by this skill will be unable to revive.',
effect = '—',
skillpoints = '—',
unique = '[[Unit 01: Dx2 Type]]',
level = 'Lv. 6: +20% to damage dealt using this skill and +20% to hit rate of this skill.',
name = 'Demonic Sword',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Demonic Sword|Demonic Sword]] {{Icon|Dx2|dark}}',
default = '[[Demonic Sword]]'
},
['fangs of vengeance'] = {
cost = '6 MP',
power = '100',
hit = '3',
hit_note = 'Increases with Boost level',
target = 'Single',
target_list = 'Single',
attribute = 'Dark',
description = 'Inflicts Dark (Physical) damage (Power: 100) with 50% crit rate on a single enemy 3 times (Total Power: 300) with a 50% chance to inflict Charm.<hr>Activates the following Chain Effect if the attack is successful: Receive 1 additional Press Turn Icon. (This Chain Effect activates once per turn.)<hr>*This skill will gain 1 Boost level after being used.<br>[Boost Level 1]: Increases critical hit rate to 100%.<br>[Boost Level 2]: Increases number of hits to 4 (New Total Power: 400).',
effect = '—',
skillpoints = '—',
unique = '[[Tiamat]] ([[Dimensional]])',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Fangs of Vengeance',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Fangs of Vengeance|Fangs of Vengeance]] {{Icon|Dx2|dark}}',
default = '[[Fangs of Vengeance]]'
},
['hands of desire'] = {
cost = '6 MP',
power = '50',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single',
attribute = 'Dark',
description = 'Inflicts Dark damage (Magic, Power: 50) with Remnants to a single enemy, 3 counts of Decay.<hr>Activates the following Chain Effect if the attack is successful: Inflicts Dark damage (Magic, Power: 80) 5 times (Total Power: 400) on a single enemy.<br>Skill holder into a state of Concentrate. (Once per turn)<hr>*All damage dealt by Bulwark-piercing effect.',
unique = '[[Chefei]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Hands of Desire',
default = '[[Hands of Desire]]'
},
['hell\'s trivia'] = {
cost = '6 MP',
power = '140',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single',
target_list = 'Single',
attribute = 'Dark',
description = 'Inflicts Dark (Magic) damage (Power: 140) with Dark Pierce effect on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflict Dark (Magic) damage (Power: 80) with Dark Pierce effect on all enemies.',
effect = '—',
skillpoints = '—',
unique = '[[Hecate]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Hell\'s Trivia',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hell\'s Trivia|Hell\'s Trivia]] {{Icon|Dx2|dark}}',
default = '[[Hell\'s Trivia]]'
},
['hero-killing venom'] = {
cost = '6 MP',
power = '50',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target_list = 'Single',
attribute = 'Dark',
description = 'Inflicts Dark damage (Magic, Power: 50) with a Bulwark-piercing effect and Remnants on a single enemy, then add 2 counts of Decay to that target.<hr>Activates the following Chain Effect if the attack is successful: Inflicts Dark damage (Magic, Power: 160) with a Bulwark-piercing effect on all enemies.<br>Places 1 count of Spirit Chains of Corrosion on enemies that are hit and has an 80% chance to inflict Poison.<br>*All damage dealt by this skill, including the Chain Effect, will be calculated using 30% of the skill holder\'s Max HP as their ATK stat.<br>*Ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Hydra]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>+MP cost of this skill -1.',
name = 'Hero-Killing Venom',
default = '[[Hero-Killing Venom]]'
},
['malicious scale'] = {
cost = '6 MP',
power = '300',
hit = '1',
hit_note = 'Increases with Malice count',
target_list = 'Single',
attribute = 'Dark',
description = 'Inflicts Dark damage (Magic, Power: 300) with a Bulwark-piercing effect and Remnants to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Places 1 count of Malice on the skill holder.<hr>Furthermore, activates the following Chain Effect if this skill is used while the skill holder has 2 or more counts of Malice: Inflicts Dark damage (Magic, Power: 300) with a Bulwark-piercing effect on the enemy with the lowest current HP.<br>*Damage dealt by this skill is dependent on Mag DEF, and ignores all death prevention skills.<br>*Enemies downed by this skill will be unable to revive.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Vanitas]]',
level = '+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Malicious Scale',
default = '[[Malicious Scale]]'
},
['mudodyne'] = {
cost = '6 MP',
power = '160',
hit = '1',
target = 'Single',
target_list = 'Single',
attribute = 'Dark',
description = 'Inflicts Dark (Magic) damage with 160 power on a Single Enemy.',
effect = '—',
skillpoints = '9',
level = 'Lv. 6: +12% to damage.',
name = 'Mudodyne',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mudodyne|Mudodyne]] {{Icon|Dx2|dark}}',
default = '[[Mudodyne]]'
},
['soul hunt'] = {
cost = '6 MP',
power = '180',
hit = '1',
target = 'Single',
target_list = 'Single',
attribute = 'Dark',
description = 'Inflicts Dark (Magic) Pierce effect damage (Power:180) on a single enemy and reduces ATK/DEF of all enemies by 20% if the attack is successful. (3 turns)<br>*Damage from this skill ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Cernunnos]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Soul Hunt',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Soul Hunt|Soul Hunt]] {{Icon|Dx2|dark}}',
default = '[[Soul Hunt]]'
},
['soul levy'] = {
cost = '6 MP',
power = '1',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single',
target_list = 'Single',
attribute = 'Dark',
description = 'Inflicts Dark damage (Magic, Power: 50) with Bulwark Pierce and Remnants on a single enemy and adds 3 counts of Decay on that enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Dark damage (Magic, Power: 250) with Bulwark Pierce to a single enemy.<br>*Damage inflicted by this skill will ignore all death prevention skills.<br>*Enemies downed by this skill will not be able to revive.',
effect = '—',
skillpoints = '—',
unique = '[[Mephisto]]',
level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1',
name = 'Soul Levy',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Soul Levy|Soul Levy]] {{Icon|Dx2|dark}}',
default = '[[Soul Levy]]'
},
['temptation'] = {
cost = '6 MP',
power = '140',
hit = '1',
target = 'Single',
target_list = 'Single',
attribute = 'Dark',
description = 'Inflicts Dark (Physical) damage (Power: 140) with 50% crit rate on a single enemy with 50% chance to inflict Charm on all enemies if the attack is successful.<br>*The damage inflicted by this skill is dependent on Mag ATK.<br>*Nullifies all death prevention skills.<br>*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.<br>*Enemies downed by this skill will not be able to revive.',
effect = '—',
skillpoints = '—',
unique = '[[Lilith]] ([[Dimensional]])',
level = '—',
name = 'Temptation',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Temptation|Temptation]] {{Icon|Dx2|dark}}',
default = '[[Temptation]]'
},
['underworld miasma'] = {
cost = '6 MP',
power = '280',
hit = '1',
target = 'Single',
target_list = 'Single',
attribute = 'Dark',
description = 'Inflicts Dark damage (Magic, Power: 280) with Bulwark Pierce and Remnants to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Adds 1 count of Fortify to the one with this skill.<br>*Damage done by this skill will be calculated by using 30% of own Max HP as their ATK stat.<br>*Ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Osiris]]',
level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
name = 'Underworld Miasma',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Underworld Miasma|Underworld Miasma]] {{Icon|Dx2|dark}}',
default = '[[Underworld Miasma]]'
},
['die for me!'] = {
cost = '7 MP',
power = '200',
hit = '1',
target = 'Single',
target_list = 'Single',
attribute = 'Dark',
description = 'Inflicts Dark (Magic) Pierce effect damage (Power: 200) on a single enemy with 100% chance to inflict Mortal. Nullifies all death prevention skills. (Uses: 1)',
effect = '—',
skillpoints = '—',
unique = '[[Alice]] ([[Fiend]])',
level = 'Lv. 6: +25% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Die For Me!',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Die For Me!|Die For Me!]] {{Icon|Dx2|dark}}',
default = '[[Die For Me!]]'
},
['great chaos'] = {
cost = '7 MP',
power = '160',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single',
target_list = 'Single',
attribute = 'Dark',
description = 'Inflicts Dark (Magic) damage with Dark Pierce and 160 Power on a Single Enemy with 80% chance to inflict Mute on hit enemies.<hr>Inflicts Elec (Magic) damage with Elec Pierce and 80 Power on all enemies with 50% chance to inflict Bind on hit enemies if the attack is successful.',
effect = '—',
skillpoints = '—',
unique = '[[Beelzebub]] (Human)',
level = 'Lv. 4: +20% chance to inflict status ailments when using this skill.<br>MP cost of this skill -1.',
name = 'Great Chaos',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Great Chaos|Great Chaos]] {{Icon|Dx2|dark}}',
default = '[[Great Chaos]]'
},
['hell gaze'] = {
cost = '7 MP',
power = '180',
hit = '1',
target = 'Single',
target_list = 'Single',
attribute = 'Dark',
description = 'Inflicts Dark (Magic) damage with 180 power on a Single Enemy.',
effect = '—',
skillpoints = '12',
level = 'Lv. 6: +12% to damage.',
name = 'Hell Gaze',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hell Gaze|Hell Gaze]] {{Icon|Dx2|dark}}',
default = '[[Hell Gaze]]'
},
['mamudo'] = {
cost = '5 MP',
power = '80',
hit = '1',
target = 'All Enemies',
target_list = 'All Enemies',
attribute = 'Dark',
description = 'Inflicts Dark (Magic) damage with 80 power on All Enemies.',
effect = '—',
skillpoints = '2',
level = 'Lv. 5: +10% to damage.',
name = 'Mamudo',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mamudo|Mamudo]] {{Icon|Dx2|dark}}',
default = '[[Mamudo]]'
},
['mamudo l'] = {
cost = '4 MP',
power = '80',
hit = '1',
target = 'All Enemies',
target_list = 'All Enemies',
attribute = 'Dark',
description = 'Inflicts Dark (Magic) damage with 80 power on All Enemies.',
effect = '—',
skillpoints = '2',
level = 'Lv. 5: +10% to damage.',
name = 'Mamudo L',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mamudo L|Mamudo L]] {{Icon|Dx2|dark}}',
default = '[[Mamudo|Mamudo L]]'
},
['allure'] = {
cost = '6 MP',
power = '110',
hit = '1',
target = 'All Enemies',
target_list = 'All Enemies',
attribute = 'Dark',
description = 'Inflicts Dark (Magic) damage with 110 power on All Enemies with 35% chance to inflict Charm.',
effect = '—',
skillpoints = '—',
unique = '[[Lilith]] (Original)',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Allure',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Allure|Allure]] {{Icon|Dx2|dark}}',
default = '[[Allure]]'
},
['black drill destruction'] = {
cost = '6 MP',
power = '80',
hit = '1',
target = 'All Enemies',
target_list = 'All Enemies',
attribute = 'Dark',
description = 'Inflict Dark damage (Physical, Power: 80) with Bulwark Pierce and a 30% Critical hit rate on all enemies.',
effect = '—',
skillpoints = '—',
unique = '[[Unit 01: Dx2 Type]]',
level = '—',
name = 'Black Drill Destruction',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Black Drill Destruction|Black Drill Destruction]] {{Icon|Dx2|dark}}',
default = '[[Black Drill Destruction]]'
},
['mamudoon'] = {
cost = '6 MP',
power = '100',
hit = '1',
target = 'All Enemies',
target_list = 'All Enemies',
attribute = 'Dark',
description = 'Inflicts Dark (Magic) damage with 100 power on All Enemies.',
effect = '—',
skillpoints = '6',
level = 'Lv. 5: +10% to damage.',
name = 'Mamudoon',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mamudoon|Mamudoon]] {{Icon|Dx2|dark}}',
default = '[[Mamudoon]]'
},
['rending black'] = {
cost = '6 MP',
power = '90',
hit = '1',
target = 'All Enemies',
target_list = 'All Enemies',
attribute = 'Dark',
description = 'Inflicts Dark (Physical) damage (Power: 90) with 30% crit rate on all enemies.',
effect = '—',
skillpoints = '10',
level = 'Lv. 4: +20% to damage dealt using this skill.',
name = 'Rending Black',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Rending Black|Rending Black]] {{Icon|Dx2|dark}}',
default = '[[Rending Black]]'
},
['ruinous flames'] = {
cost = '6 MP',
power = '50',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'All Enemies',
attribute = 'Dark',
description = 'Inflicts Dark damage (Magic, Power: 50) with Remnants on all enemies, then reduces their Dark Attribute Affinities by 2 Levels (1 turn),then decreases that enemy\'s Malice count by 3, then places all enemies into a state of Super Gloom. (1 turns)<hr>Activates the following Chain Effect if the attack is successful: casts Rakunda+ (1 turns) on them.<hr>Inflicts Dark damage (Magic, Power: 100) to all enemies.<hr>Inflicts Dark damage (Magic, Power: 100) to all enemies in a state of Gloom 2 times (Total Power: 200).<hr>Restores 1 MP to all party members.<hr>*All damage dealt by this skill, including the Chain Effect, is dependent on Phys DEF, and has a Bulwark-piercing effect.',
unique = '[[Hakumen no Mono]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Ruinous Flames',
default = '[[Ruinous Flames]]'
},
['the price of greed'] = {
cost = '6 MP',
power = '80',
hit = '2',
target = 'All Enemies',
attribute = 'Dark',
description = 'Inflicts Dark damage (Magic, Power: 80) with a Bulwark-piercing effect and Remnants 2 times (Total Power: 160) to a all enemy, then lowers their Dark Attribute Affinity by 1 level.',
unique = '[[Chefei]]',
level = '—',
name = 'The Price of Greed',
default = '[[The Price of Greed]]'
},
['yohuallipoca'] = {
cost = '6 MP',
power = '120',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'All Enemies',
target_list = 'All Enemies',
attribute = 'Dark',
description = 'Inflicts Dark (Magic) damage (Power: 120) on all enemies with 80% chance to inflict Curse on hit enemies.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Dark (Magic) damage 6 times (Power: 25) on random enemies.',
effect = '—',
skillpoints = '—',
unique = '[[Tezcatlipoca]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Yohuallipoca',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Yohuallipoca|Yohuallipoca]] {{Icon|Dx2|dark}}',
default = '[[Yohuallipoca]]'
},
['zenith flare'] = {
cost = '6 MP',
power = '140',
hit = '1',
target_list = 'All Enemies',
attribute = 'Dark',
description = 'Inflicts Dark damage (Magic, Power: 140) with a Bulwark-piercing effect, Dark Pierce, and Remnants to all enemies.<br>*Ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Michael]] <small>([[Malice]])</small>',
level = '—',
name = 'Zenith Flare',
default = '[[Zenith Flare]]'
},
['gluttony'] = {
cost = '7 MP',
power = '130',
hit = '1',
target = 'All Enemies',
target_list = 'All Enemies',
attribute = 'Dark',
description = 'Inflicts Dark (Magic) damage with 130 power on All Enemies, while healing caster 50% of damage dealt.',
effect = '—',
skillpoints = '—',
unique = '[[Beelzebub]] (☆☆☆☆)',
level = 'Lv. 6: +20% to damage.<br>100% chance of 2 MP recovery.',
name = 'Gluttony',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gluttony|Gluttony]] {{Icon|Dx2|dark}}',
default = '[[Gluttony]]'
},
['go to hell!'] = {
cost = '7 MP',
power = '110',
hit = '1',
target = 'All Enemies',
target_list = 'All Enemies',
attribute = 'Dark',
description = 'Inflicts Dark (Magic) damage with 110 power on All Enemies with a 80% chance to inflict Curse. This skill has the Dark Pierce effect.',
effect = '—',
skillpoints = '—',
unique = '[[Black Frost]]',
level = 'Lv. 4: +20% chance to inflict status ailments when using this skill.<br>MP cost of this skill -1.',
name = 'Go To Hell!',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Go To Hell!|Go To Hell!]] {{Icon|Dx2|dark}}',
default = '[[Go To Hell!]]'
},
['mamudodyne'] = {
cost = '7 MP',
power = '120',
hit = '1',
target = 'All Enemies',
target_list = 'All Enemies',
attribute = 'Dark',
description = 'Inflicts Dark (Magic) damage with 120 power on All Enemies.',
effect = '—',
skillpoints = '9',
level = 'Lv. 5: +10% to damage.',
name = 'Mamudodyne',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mamudodyne|Mamudodyne]] {{Icon|Dx2|dark}}',
default = '[[Mamudodyne]]'
},
['mamudodyne h'] = {
cost = '8 MP',
power = '120',
hit = '1',
target = 'All Enemies',
target_list = 'All Enemies',
attribute = 'Dark',
description = 'Inflicts Dark (Magic) damage with 120 power on All Enemies.',
effect = '—',
skillpoints = '9',
level = 'Lv. 5: +10% to damage.',
name = 'Mamudodyne H',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mamudodyne H|Mamudodyne H]] {{Icon|Dx2|dark}}',
default = '[[Mamudodyne|Mamudodyne H]]'
},
['mamudobarion'] = {
cost = '8 MP',
power = '130',
hit = '1',
target = 'All Enemies',
target_list = 'All Enemies',
attribute = 'Dark',
description = 'Inflicts Dark (Magic) damage (Power: 130) on all enemies.',
effect = '—',
skillpoints = '12',
level = 'Lv. 4: +20% to damage.',
name = 'Mamudobarion',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mamudobarion|Mamudobarion]] {{Icon|Dx2|dark}}',
default = '[[Mamudobarion]]'
},
['summon: daisoujou'] = {
cost = '10 MP',
power = '50',
hit = '3',
hit_note = 'Subsequent attack(s) upon success',
target = 'All Enemies',
attribute = 'Dark',
description = 'Inflicts Dark damage (Magic, Power: 50) with Remnants to all enemies, decreases their Malice counts by 3, then inflicts 2 count of Spirit Chains of Corrosion to the hit enemy has an 80% chance to inflict Curse on hit enemies.<hr>Activates the following Chain Effect if the attack is successful: Inflicts casts Rakunda+ on all enemies. (1 turn) then inflicts Dark damage (Magic, Power: 300) on all enemies.<hr>*Damage inflicted by this skill will have a Bulwark-piercing effect.',
unique = [[Chaos Hero]],
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Summon: Daisoujou',
default = '[[Summon: Daisoujou]]'
},
['evil gaze'] = {
cost = '4 MP',
power = '45',
hit = '2~4',
target = 'Random',
target_list = 'Random Enemies',
attribute = 'Dark',
description = 'Inflicts Dark (Magic) damage 2 to 4 times with 45 power on Random Enemies.',
effect = '—',
skillpoints = '7',
level = 'Lv. 5: +10% to damage.',
name = 'Evil Gaze',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Evil Gaze|Evil Gaze]] {{Icon|Dx2|dark}}',
default = '[[Evil Gaze]]'
},
['purgatory'] = {
cost = '5 MP',
power = '55',
hit = '2~4',
target = 'Random',
target_list = 'Random Enemies',
attribute = 'Dark',
description = 'Inflicts Dark (Magic) damage 2 to 4 times with 55 power on Random Enemies.',
effect = '—',
skillpoints = '10',
level = 'Lv. 5: +10% to damage.',
name = 'Purgatory',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Purgatory|Purgatory]] {{Icon|Dx2|dark}}',
default = '[[Purgatory]]'
},
['eternal hell'] = {
cost = '6 MP',
power = '60',
hit = '3~4',
target = 'Random',
target_list = 'Random Enemies',
attribute = 'Dark',
description = 'Inflicts Dark (Magic) damage 3 to 4 times on random enemy/ies. Power: 60',
effect = '—',
skillpoints = '12',
level = 'Lv. 4: +20% to damage dealt using this skill.',
name = 'Eternal Hell',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Eternal Hell|Eternal Hell]] {{Icon|Dx2|dark}}',
default = '[[Eternal Hell]]'
},
-- MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT
-- MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT
-- MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT
['blasphemy'] = {
cost = '6 MP',
power = '166',-- the irregular value is correct, its a 666 reference --
hit = '1',
target = 'Single Enemy',
attribute = 'Multi-Element',
multi = 'Fire, Ice',
description = 'Inflicts Fire (Magic) or Ice (Magic) damage on a single enemy (Power: 166) with 66% chance to inflict Charm/Poison on all enemies if the attack is successful.<br>The attribute will be selected automatically based on the situation.<br>This skill will have attribute piercing effect.',
unique = '[[Master Therion]]',
level = 'Lv. 6: +20% to damage.<br>MP cost of this skill -1.',
name = 'Blasphemy',
default = '[[Blasphemy]]'
},
['degenerative silt'] = {
cost = '6 MP',
power = '150',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single Enemy',
attribute = 'Multi-Element',
multi = 'Dark, Almighty',
description = 'Inflicts Dark or Almighty damage (Phys, Power: 150) to a single enemy.<hr>Places 2 count of Spirit Chains of Corrosion on enemy(The attribute will be selected automatically based on the situation.)<hr>Activates the following Chain Effect when the attack is successful: Inflicts damage of the same attribute as the activated skill damage (Phys, Power: 50) 5 times (Total Power: 250) on a single enemy.<br>Recovers 2 MP and cures all status ailments for all allies, and grants self Charge. (Activates 2 times per turn)<hr>*Damage dealt by this skill will reference 30% of Max HP for ATK, and will have a Bulwark-piercing effect.',
unique = '[[Lahmu]]',
level = 'Lv. 6: +20% to damage.<br>MP cost of this skill -1.',
name = 'Degenerative Silt',
default = '[[Degenerative Silt]]'
},
['demonic flash fist'] = {
cost = '6 MP',
power = '70',
hit = '5',
target = 'Single Enemy',
attribute = 'Multi-Element',
multi = 'Light, Dark',
description = 'Inflicts Light or Dark damage (Phys, Power: 70) 5 times(Total Power: 350) on a single enemy. (The attribute will be selected automatically based on the situation.)<hr>Activates the following Chain Effect if the attack is successful: Casts Tarukaja+ and Sukukaja+ on all party members (1 turn)<br>Grants the party an additional Press Turn Icon. (Once per turn)',
unique = '[[Meisuke Nueno]]',
level = 'Lv. 6: +20% to damage.<br>MP cost of this skill -1.',
name = 'Demonic Flash Fist',
default = '[[Demonic Flash Fist]]'
},
['divine spear gungnir'] = {
cost = '6 MP',
power = '200',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target_list = 'Single',
attribute = 'Multi-Element',
description = 'Inflict Phys/Elec (Physical, Power: 200) damage to a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflict damage (Power: 100) of a selected element to all enemies.<br>*The element used will be selected depending on the situation.<br>Boost Level 1: Single target attack power increases to 240.<br>Boost Level 2: Chain Effect attack power increases to 120.<br>*Damage done by this skill, including the Chain Effect will ignore all counter and death prevention skills and have Bulwark Pierce.',
effect = '—',
skillpoints = '—',
unique = '[[Odin]] <small><i>([[Dimensional]])<i></small>',
level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1. ',
name = 'Divine Spear Gungnir',
default = '[[Divine Spear Gungnir]]'
},
['dragon king\'s rage'] = {
cost = '6 MP',
power = '170',
hit = '1',
target = 'Single',
target_list = 'Single',
attribute = 'Multi-Element',
description = 'Inflicts Ice/Force damage (Magic, Power: 170) with Bulwark Pierce to a single enemy.<br>*The attribute will be selected automatically based on the situation.',
effect = '—',
skillpoints = '—',
unique = '[[Pendragon]]',
level = '—',
name = 'Dragon King\'s Rage',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Dragon King\'s Rage|Dragon King\'s Rage]] {{Icon|Dx2|ice}} {{Icon|Dx2|force}}',
default = '[[Dragon King\'s Rage]]'
},
['einherjar'] = {
cost = '6 MP',
power = '260',
hit = '1',
target_list = 'Single',
attribute = 'Multi-Element',
description = 'Inflicts Fire or Light damage (Physical, Power: 260) with Bulwark Pierce to a single enemy and recovers 50% of the damage dealt.<hr>Activates the following Chain Effect when the attack is successful: Increases the ATK, DEF, and EV/AC of all party members by 20% (1 turn).<br>*The attribute used will be selected automatically.<br>*Damage inflicted by this skill ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Shalltear]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Einherjar',
default = '[[Einherjar (Skill)|Einherjar]]'
},
['elegant destruction'] = {
cost = '6 MP',
power = '160',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single',
attribute = 'Multi-Element',
multi = 'Elec, Light',
description = 'Inflicts Elec or Light damage (Magic, Power: 160) with Remnants to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Inflicts damage of the same Attribute (Magic, Power: 160) to all enemies.<hr>Grants the party an additional Press Turn Icon (once per turn).',
unique = '[[Aniel]] <small>([[Malice]])</small>',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Elegant Destruction',
default = '[[Elegant Destruction]]'
},
['glittering fairy strike'] = {
cost = '6 MP',
power = '100',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single',
attribute = 'Multi-Element',
multi = 'Phys, Fire, Ice, Elec, Force',
description = 'Inflicts Phys, Fire, Ice, Elec, or Force damage (Magic, Power: 100) with Remnants to a single enemy, 3 counts of Decay. (Attribute selected automatically)<hr>Activates the following Chain Effect if the attack is successful: Phys/Fire/Ice/Elec/Force Attribute Affinity of all enemies by 1 level (1 turn) and then inflicts damage of the same Attribute (Magic, Power: 60) 4 times (Total Power: 240) on all enemies.<hr>Places the skill holder into a state of Concentrate, Removes 1 count from Spirit Chains of Corrosion/Salvation (2 times per turn).',
unique = '[[Frost Five]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Glittering Fairy Strike',
default = '[[Glittering Fairy Strike]]'
},
['grace curse'] = {
cost = '6 MP',
power = '180',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single',
attribute = 'Multi-Element',
multi = 'Elec, Light',
description = 'Inflicts Elec or Light damage (Magic, Power: 180) with a Bulwark-piercing effect and Remnants to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Inflicts damage of the same Attribute (Magic, Power: 200) to all enemies in a state of Bulwark.',
unique = '[[Aniel]] <small>([[Malice]])</small>',
level = '—',
name = 'Grace Curse',
default = '[[Grace Curse]]'
},
['holy lance of longinus'] = {
cost = '6 MP',
power = '250',
hit = '1',
target_list = 'Single',
attribute = 'Multi-Element',
description = 'Inflicts Phys or Light damage (Physical, Power: 250) with a 80% critical hit rate on a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Removes Good Status from all enemies.*The element used will be selected depending on the situation.<br>*Damage inflicted by this skill depends on own Phys DEF.<br>*Damage inflicted by this skill ignores all counter and death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Longinus]]',
level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
name = 'Holy Lance of Longinus',
default = '[[Holy Lance of Longinus]]'
},
['halo of ice and fire'] = {
cost = '6 MP',
power = '75',
hit = '4',
target = 'Single',
attribute = 'Multi-Element',
multi = 'Fire, Ice',
description = 'Inflicts Fire or Ice damage (Magic, Power: 75) with Remnants 4 times (Total Power: 300) to a single enemy. (Attribute selected automatically)<hr>Activates the following Chain Effect if the attack is successful: Reduces the Fire/Ice Attribute Affinity of all enemies by 2 levels (1 turn). Then, inflicts 2 count of Decay on all enemies. (Once per turn)',
unique = '[[Lucifer Frost]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Halo of Ice and Fire',
default = '[[Halo of Ice and Fire]]'
},
['hound hunt'] = {
cost = '6 MP',
power = '300',
hit = '1',
target = 'Single',
attribute = 'Multi-Element',
description = 'Inflicts Phys or Dark damage (Physical, Power: 300) to a single enemy, then has an 80% chance to inflict Weak (attribute will be selected automatically).<hr>Activates the following Chain Effect if the attack is successful: Places the skill holder into a state of Charge (2 times per turn). Grants the party an additional Press Turn Icon (1 time per turn).<hr>*Damage inflicted by this skill will ignore counter effects, and will have a Bulwark-piercing effect.',
unique = '[[Dormarth]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Hound Hunt',
default = '[[Hound Hunt]]'
},
['icicle vortex'] = {
cost = '6 MP',
power = '180',
hit = '1',
target = 'Single',
attribute = 'Multi-Element',
multi = 'Ice, Elec',
description = 'Inflicts Ice or Elec damage (Magic, Power: 180) on a single enemy. (The attribute will be selected automatically based on the situation.)',
unique = '[[Otohime]]',
level = '—',
name = 'Icicle Vortex',
default = '[[Icicle Vortex]]'
},
['mark of punishment'] = {
cost = '6 MP',
power = '240',
hit = '1',
target_list = 'Single',
attribute = 'Multi-Element',
description = 'Inflicts Fire (Magic) or Light (Magic) damage on a single enemy (Power: 240).<br>The attribute is selected automatically based on the situation.<br>Damage from this skill ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Mithras]]',
level = 'Lv. 6:+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Mark of Punishment',
default = '[[Mark of Punishment]]'
},
['mother goddess\'s fury'] = {
cost = '6 MP',
power = '180',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single enemy',
attribute = 'Multi-Element',
multi = 'Fire, Ice, Elec, Force',
description = 'Inflicts Fire/Ice/Elec/Force damage (Magic, Power: 180) with Bulwark Pierce and Remnants to a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts damage of the same attribute as the activated skill (Magic, Power: 140) with Bulwark Pierce to all enemies, then decreases the ATK and DEF of all enemies by 20%. (1 turn)<hr>Increases the party\'s Press Turn Icons by 1 if successful. (Activates once per turn)<br>*The element used will be selected depending on the situation.<br>*Damage inflicted by this skill is dependent on Mag DEF.<br>*Ignores all death prevention skills.',
unique = '[[Inanna]]',
level = 'Lv. 6:+20% to damage dealt using this skill<br>MP cost of this skill -1.',
name = 'Mother Goddess\'s Fury',
default = '[[Mother Goddess\'s Fury]]'
},
['ouas'] = {
cost = '6 MP',
power = '160',
hit = '1',
target_list = 'Single',
attribute = 'Multi-Element',
description = 'Inflicts Phys (Physical) or Force (Physical) damage (Power: 160) with 50% crit rate on single enemy, while healing caster 50% of damage dealt.<br>The attribute will be selected automatically based on the situation.<br>This skill will have attribute piercing effect.',
effect = '—',
skillpoints = '—',
unique = '[[Seth]]',
level = 'Lv. 4: +20% to Phys hit rate. +15% to damage.',
name = 'Ouas',
default = '[[Ouas]]'
},
['queen\'s fury '] = {
cost = '6 MP',
power = '170',
hit = '1',
target_list = 'Single',
attribute = 'Multi-Element',
description = 'Inflicts Fire/Elec damage (Magic, Power: 170) with Bulwark Pierce effect on a single enemy, and has a 30% chance to inflict Charm.<br>*The attribute will be selected automatically based on the situation.',
effect = '—',
skillpoints = '—',
unique = '[[Queen Mab]]',
level = '—',
name = 'Queen\'s Fury',
default = '[[Queen\'s Fury]]'
},
['serpentine reparation'] = {
cost = '6 MP',
power = '160',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single Enemy',
attribute = 'Multi-Element',
multi = 'Phys, Dark',
description = 'Inflicts Phys or Dark damage (Physical, Power: 160) to a single enemy. (Attribute is automatically selected)<hr>Activates the following Chain Effect when the attack is successful: Inflicts damage of the same attribute as the activated skill (Physical, Power: 120) to all enemies<hr>*The damage inflicted by this skill is dependent on Mag ATK',
unique = '[[Lamia]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Serpentine Reparation',
default = '[[Serpentine Reparation]]'
},
['severed fate'] = {
cost = '6 MP',
power = '160',
hit = '1',
target_list = 'Single',
attribute = 'Multi-Element',
description = 'Inflicts Magic damage (Power:160) of a chosen Attribute with Pierce effect on a single enemy.<br>Automatically selects an Attribute from Fire, Ice, Elec and Force depending on the situation.',
effect = '—',
skillpoints = '—',
unique = '[[Atropos]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Severed Fate',
default = '[[Severed Fate]]'
},
['souljack'] = {
cost = '6 MP',
power = '260',
hit = '1',
target_list = 'Single',
attribute = 'Multi-Element',
description = 'Inflicts Ice/Force damage (Physical, Power: 260) with Bulwark Pierce to a single enemy, then adds two counts of Spirit Chains (Corrosion) to the target.<hr>Activates the following Chain Effect if the attack is successful: Grants the party an additional Press Turn Icon. (Once per turn)<br>Attribute selected automatically.<br>Ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = 'Kumbhanda',
level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
name = 'Souljack',
default = '[[Souljack]]'
},
['enigma\'s rage'] = {
cost = '7 MP',
power = '170',
hit = '1',
target_list = 'Single',
attribute = 'Multi-Element',
description = 'Inflicts Light/Dark damage (Magic, Power: 170) with Bulwark Pierce to a single enemy with a 50% chance to inflict Mortal.<br>Nullifies all death prevention skills.<br>*The attribute will be decided automatically based on the situation.',
effect = '—',
skillpoints = '—',
unique = '[[Ame no Futotama]]',
level = '—',
name = 'Enigma\'s Rage',
default = '[[Enigma\'s Rage]]'
},
['four raging calamities'] = {
cost = '7 MP',
power = '150',
hit = '1',
target_list = 'Single',
attribute = 'Multi-Element',
description = 'Inflicts Fire/Ice/Elec/Force damage (Magic, Power: 150) with Bulwark Pierce and Remnants to a single enemy. (Attribute is chosen automatically)<hr>Activates the following Chain Effect when the attack is successful: Increases the party\'s ATK and DEF by 20%. (1 turn)<br>*Damage inflicted by this skill is dependent on Mag DEF',
effect = '—',
skillpoints = '—',
unique = '[[Inanna]]',
level = '—',
name = 'Four Raging Calamities',
default = '[[Four Raging Calamities]]'
},
['elemental magic'] = {
cost = '5 MP',
power = '120',
hit = '1',
target_list = 'All Enemies',
attribute = 'Multi-Element',
description = 'Automatically selects one of the following effects to activate depending on the situation:<br>Fire Light: Inflicts Fire (Magic) damage (Power: 120) on all enemies.<br>Water Light: Inflicts Ice (Magic) damage (Power: 120) on all enemies.<br>Wind Light: Inflicts Force (Magic) damage (Power: 120) on all enemies.',
effect = '—',
skillpoints = '—',
unique = '[[Schierke]]',
level = 'Lv. 4:+10% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Elemental Magic',
default = '[[Elemental Magic]]'
},
['seven keys of the guardian gods'] = {
cost = '6 MP',
power = '150',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target_list = 'All Enemies',
attribute = 'Multi-Element',
description = 'Inflicts Fire or Elec damage (Magic, Power: 150) with a Bulwark-piercing effect and Remnants on all enemies, lowers the Elec Attribute Affinity and Fire Attribute Affinity of all enemies by 1 level (1 turn), casts Rakunda+. (Attribute will be selected automatically)<hr>Activates the following Chain Effect if the attack is successful: Inflicts Fractional damage equivalent to 30% of Max HP (Max: 2500) on the enemy with the highest current HP.<br>*Damage inflicted by this skill will ignore all death prevention skills, and will have Bulwark Pierce.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Dark Schneider]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>+MP cost of this skill -1.',
name = 'Seven Keys of the Guardian Gods',
default = '[[Seven Keys of the Guardian Gods]]'
},
['spindrift of foamy lightning'] = {
cost = '6 MP',
power = '180',
hit = '1',
target = 'All Enemies',
attribute = 'Multi-Element',
multi = 'Ice, Elec',
description = 'Inflicts Ice or Elec damage (Magic, Power: 180) to all enemies. (The attribute will be selected automatically based on the situation.)<hr>Activates the following Chain Effect when the attack is successful: Places the skill holder into a state of Concentrate. Then, grants the party an additional Press Turn Icon. (Once per turn)',
unique = '[[Otohime]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Spindrift of Foamy Lightning',
default = '[[Spindrift of Foamy Lightning]]'
},
['sunrise'] = {
cost = '6 MP',
power = '130',
hit = '1',
target_list = 'All Enemies',
attribute = 'Multi-Element',
description = 'Inflicts Fire/Light damage (Magic, Power: 130) with Bulwark Pierce on all enemies.<br>*The attribute will be selected automatically based on the situation.',
effect = '—',
skillpoints = '—',
unique = '[[Uriel]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Sunrise',
default = '[[Sunrise]]'
},
['cuailnge'] = {
cost = '7 MP',
power = '180',
hit = '1',
target_list = 'All Enemies',
attribute = 'Multi-Element',
description = 'Inflicts Fire/Elec damage (Magic, Power: 180) with Bulwark Pierce on all enemies, with a 30% chance to inflict Charm.<hr>Activates the following Chain Effect when the attack is successful: Places self into a state of Concentrate.<br>*The attribute will be selected automatically based on the situation.',
effect = '—',
skillpoints = '—',
unique = '[[Queen Mab]]',
level = 'Lv. 6: +20% to damage dealt using this skill<br><MP cost of this skill -1.',
name = 'Cuailnge',
default = '[[Cuailnge]]'
},
['ruler of the skies'] = {
cost = '7 MP',
power = '180',
hit = '1',
target_list = 'All Enemies',
attribute = 'Multi-Element',
description = 'Inflicts Ice/Force (Magic) damage with 180 Power to all enemies, and adds 1 Boost Level to the one with this skill\'s Dragon Chief skill.<br>*The attribute will be selected automatically based on the situation.',
effect = '—',
skillpoints = '—',
unique = '[[Pendragon]]',
level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
name = 'Ruler of the Skies',
default = '[[Ruler of the Skies]]'
},
['scapulimancy'] = {
cost = '7 MP',
power = '180',
hit = '1',
target_list = 'All Enemies',
attribute = 'Multi-Element',
description = 'Inflicts Light/Dark damage (Magic, Power: 180) with Bulwark Pierce to all enemies.<hr>Activates the following Chain Effect if the attack is successful: Decreases the DEF of all enemies by 20%. (1 turn)<br>*The attribute will be decided automatically based on the situation.',
effect = '—',
skillpoints = '—',
unique = '[[Ame no Futotama]]',
level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
name = 'Scapulimancy',
default = '[[Scapulimancy]]'
},
['summon elementals'] = {
cost = '7 MP',
power = '160',
hit = '1',
target_list = 'All Enemies',
attribute = 'Multi-Element',
description = 'Can be used every 2 turns. Automatically selects one of the following effects to activate depending on the situation:<br>Salamander: Inflicts Fire (Magic) damage (Power: 160) with Fire Pierce effect on all enemies. Reduces DEF of all enemies by 20% if the attack is successful. (3 turns)<br>Undine: Inflicts Ice (Magic) damage (Power: 160) with Ice Pierce effect on all enemies. Reduces ATK of all enemies by 20% if the attack is successful. (3 turns)<br>Sylph: Inflicts Force (Magic) damage (Power: 160) with Force Pierce effect on all enemies. Reduces EV/AC of all enemies by 20% if the attack is successful. (3 turns)',
effect = '—',
skillpoints = '—',
unique = '[[Schierke]]',
level = 'Lv. 6: +15% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Summon Elementals',
default = '[[Summon Elementals]]'
},
['discipline'] = {
cost = '6 MP',
power = '70',
hit = '4',
target_list = 'Random Enemies',
attribute = 'Multi-Element',
description = 'Inflicts Phys/Force damage (Magic, Power: 70) with Bulwark Pierce and Remnants 4 times on random enemies.<hr>Activates the following Chain Effect if the attack is successful: Restores 2 MP and 20% HP to all party members, then grants the party Evade Mortal. (1 turn)<br>*The attribute is selected automatically based on the situation.<br>*Damage from this skill ignores all death prevention skills.<br>*Enemies downed by this attack will be unable to revive.',
effect = '—',
skillpoints = '—',
unique = '[[Hariti]]',
level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
name = 'Discipline',
default = '[[Discipline]]'
},
['sanguine feast'] = {
cost = '6 MP',
power = '60',
hit = '5',
target = 'Random',
attribute = 'Multi-Element',
multi = 'Phys, Dark',
description = 'Inflicts Phys or Dark damage (Physical, Power: 60) with a Bulwark-piercing effect 5 times on random enemies. (Attribute will be selected automatically)<hr>*The damage inflicted by this skill is dependent on Mag ATK',
unique = '[[Lamia]]',
level = '—',
name = 'Sanguine Feast',
default = '[[Sanguine Feast]]'
},
-- ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY
-- ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY
-- ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY
['life drain'] = {
cost = '5 MP',
power = '120',
hit = '1',
target_list = 'Single',
attribute = 'Almighty',
description = 'Inflicts Almighty (Magic) damage with 120 power on a Single Enemy, while healing caster 25% of damage dealt.',
effect = '—',
skillpoints = '3',
level = 'Lv. 6: 25% chance of 1 MP recovery.',
name = 'Life Drain',
default = '[[Life Drain]]'
},
['mind break'] = {
cost = '5 MP',
power = '80',
hit = '1',
target_list = 'Single',
attribute = 'Almighty',
description = 'Inflicts Almighty (Magic) damage with 80 power on a Single Enemy and reduces MP by 3 MP.',
effect = '—',
skillpoints = '6',
level = '—',
name = 'Mind Break',
default = '[[Mind Break]]'
},
['ark'] = {
cost = '6 MP',
power = '180',
hit = '1',
target_list = 'Single',
attribute = 'Almighty',
description = 'Inflicts Almighty (Magic) damage (Power: 180) on a single enemy. 100% chance to inflict Bind on hit enemies if the attack is successful.<br>* Enemies downed by this skill will not be able to revive.',
effect = '—',
skillpoints = '—',
unique = '[[Elizabeth (The Seven Deadly Sins)|Elizabeth]]',
level = 'Lv. 4: +10% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Ark',
default = '[[Ark]]'
},
['blade of the absolute'] = {
cost = '6 MP',
power = '50',
hit = '5',
target_list = 'Random Enemies',
attribute = 'Almighty',
description = 'Inflicts Almighty (Physical, Power: 50) damage with 5 times (Total Power: 250) with high accuracy, Bulwark Pierce and a 50% critical hit rate on a single enemy, and with a 60% chance to inflict Charm. If the attack is successful, the one with this skill will enter a state of Might.<br>*Ignores all counter skills.',
effect = '—',
skillpoints = '—',
unique = '[[Griffith]]',
level = 'Lv. 6: +12% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Blade of the Absolute',
default = '[[Blade of the Absolute]]'
},
['deathtouch'] = {
cost = '6 MP',
power = '140',
hit = '1',
target_list = 'Single',
attribute = 'Almighty',
description = 'Inflicts Almighty (Magic) damage with 140 power on a Single Enemy, while healing caster 40% of damage dealt.',
effect = '—',
skillpoints = '6',
level = 'Lv. 6: 25% chance of 1 MP recovery.',
name = 'Deathtouch',
default = '[[Deathtouch]]'
},
['deity\'s melody'] = {
cost = '6 MP',
power = '100',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target_list = 'Single',
attribute = 'Almighty',
description = 'Inflicts Almighty damage (Magic, Power: 100) with Bulwark Pierce and Remnants to a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Almighty damage (Magic, Power: 100) with Bulwark Pierce to a single enemy.<br>*Damage inflicted by this skill will ignore all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Thoth]]',
level = '—',
name = 'Deity\'s Melody',
default = '[[Deity\'s Melody]]'
},
['destructive beam'] = {
cost = '6 MP',
power = '180',
hit = '1',
target_list = 'Single Enemy',
attribute = 'Almighty',
description = 'Inflicts Almighty (Magic) damage with 180 Power to a single enemy.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.',
effect = '—',
skillpoints = '—',
unique = '[[The 10th Angel]]',
level = '—',
name = 'Destructive Beam',
default = '[[Destructive Beam]]'
},
['destructive light'] = {
cost = '6 MP',
power = '160',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target_list = 'Single',
attribute = 'Almighty',
description = 'Inflicts Almighty damage (Magic, Power: 160) with a Bulwark-piercing effect and Remnants to a single enemy.<hr>Inflicts Almighty damage (Magic, Power: 100) with a Bulwark-piercing effect to all enemies and reduces all enemy ATK DEF by 20%. (1 turns) when the attack is successful.<br>*All damage dealt by this skill, including the Chain Effect, will be calculated using 30% of the skill holder\'s Max HP as their ATK stat.<br>*Ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Arshes Nei]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>+MP cost of this skill -1.',
name = 'Destructive Light',
default = '[[Destructive Light]]'
},
['fallen down'] = {
cost = '6 MP',
power = '200',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target_list = 'Single',
attribute = 'Almighty',
description = 'Inflicts Almighty damage (Magic, Power: 200) with Bulwark Pierce and Remnants to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Inflicts Almighty damage (Magic, Power: 80) with Bulwark Pierce to all enemies, and then decreases the ATK, DEF, and EV/AC of all enemies by 20%.<br>*Ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Ainz]]',
level = 'Lv. 6: +12% to damage dealt using this skill<br>MP cost of this skill -1.',
name = 'Fallen Down',
default = '[[Fallen Down]]'
},
['mahamayuri\'s sorcery'] = {
cost = '30% of current HP',
power = '100',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single',
attribute = 'Almighty',
description = 'Inflicts Almighty damage (Special, Power: 100) with a Bulwark-piercing effect and Remnants to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Inflicts Almighty damage (Special, Power: 60) with a Bulwark-piercing effect 4 times (Total Power: 240) on all enemies.Then casts Rakunda+ on all enemies. (1 turn)<hr>Heals the skill holder\'s HP by 50% (Once per turn)<hr>Damage inflicted by this skill will be dependent on Mag ATK.<hr>Special Attacks: Will always hit. Ignores enemy Phys DEF, Mag DEF, and damage reduction effects.',
unique = '[[En no Ozuno]]',
level = 'Lv. 6: +25% to damage dealt using this skill.',
name = 'Mahamayuri\'s Sorcery',
default = '[[Mahamayuri\'s Sorcery]]'
},
['mighty blow'] = {
cost = '6 MP',
power = '150',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target_list = 'Single',
attribute = 'Almighty',
description = 'Inflicts Almighty (Physical) damage to a single enemy (Power: 150) with a 50% critical hit rate.<hr>Activates the following Chain Effect if the attack is successful: Inflicts Almighty (Physical) damage 10 times (Power: 20) with 50% crit rate on random enemies.<br>*Damage inflicted by this skill will ignore Counter effects.',
effect = '—',
skillpoints = '—',
unique = '[[Melchizedek]]',
level = 'Lv. 6: +20% to hit rate of this skill.<br>MP cost of this skill -1.',
name = 'Mighty Blow',
default = '[[Mighty Blow]]'
},
['my harvest!'] = {
cost = '6 MP',
power = '150',
hit = '1',
target_list = 'Single',
attribute = 'Almighty',
description = 'Inflict Almighty (Magic) damage (Power: 150) with Remnants to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Grants all party members a Bulwark with 20% of their respective HP values for one turn, and all party members recover 2 MP.',
effect = '—',
skillpoints = '—',
unique = '[[Demeter]]',
level = 'Lv. 6: +12% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'My Harvest!',
default = '[[My Harvest!]]'
},
['piercing tyranny'] = {
cost = '6 MP',
power = '300',
hit = '1',
target_list = 'Single',
attribute = 'Almighty',
description = 'Inflicts Almighty damage (Physical, Power: 300) with a Bulwark-piercing effect to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Casts Rakunda+ on all enemies. (1 turn)',
effect = '—',
skillpoints = '—',
unique = '[[Shiva]] <small>([[Malice]])</small>',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Piercing Tyranny',
default = '[[Piercing Tyranny]]'
},
['ratnamaru'] = {
cost = '6 MP',
power = '240',
hit = '1',
target_list = 'Single',
attribute = 'Almighty',
description = 'Inflicts Almighty damage (Magic, Power: 240) with Remnant on a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Increases the ATK, DEF, and EV/AC of all party members by 20% (1 turn), and heals 30% HP of all party members.<br>*The damage inflicted by this skill is dependent on Phys ATK.',
effect = '—',
skillpoints = '—',
unique = '[[Kalki]]',
level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
name = 'Ratnamaru',
default = '[[Ratnamaru]]'
},
['slaughter all'] = {
cost = '6 MP',
power = '250',
hit = '1',
target_list = 'Single',
attribute = 'Almighty',
description = 'Inflicts Almighty (Physical) damage (Power: 250) with a 50% Critical hit rate to a single enemy.<br>*Ignores all counter and death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Asura Lord]]',
level = 'Lv. 6: +12% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Slaughter All',
default = '[[Slaughter All]]'
},
['spirit drain'] = {
cost = '6 MP',
power = '100',
hit = '1',
target_list = 'Single',
attribute = 'Almighty',
description = 'Inflicts Almighty (Magic) damage with 100 power on a Single Enemy and drains 1 MP.',
effect = '—',
skillpoints = '3',
level = 'Lv. 6: 25% chance of 1 MP recovery.',
name = 'Spirit Drain',
default = '[[Spirit Drain]]'
},
['stout horn'] = {
cost = '6 MP',
power = '200',
hit = '1',
target_list = 'Single',
attribute = 'Almighty',
description = 'Inflicts Almighty (Magic) damage (Power: 200) on a single enemy, and activates the following Chain Effect when the attack is successful: Adds a Bulwark of approximately 650 HP to all party members. (1 turn)<br>This Skill becomes [Heroic Horn] while own HP is 80% or lower.<hr>[Heroic Horn] Inflicts Almighty (Magic) damage (Power: 200) on a single enemy, and activates the following Chain Effect when the attack is successful: Inflicts 25% fractional damage (1,000 max) on all enemies based on their max HP.',
effect = '—',
skillpoints = '—',
unique = '[[Heimdall]]',
level = 'Lv. 6: +12% to damage dealt.<br>MP cost of this skill -1.',
name = 'Stout Horn',
default = '[[Stout Horn]]'
},
['sword of actuation'] = {
cost = '6 MP',
power = '250',
hit = '1',
target_list = 'Single',
attribute = 'Almighty',
description = 'Inflicts Almighty (Physical, Power: 250) damage with Bulwark Pierce on a single enemy.<br>*Nullifies all death prevention skills.<br>*Enemies downed by this skill will not be able to revive.',
effect = '—',
skillpoints = '—',
unique = '[[Skull Knight]]',
level = 'Lv. 6: +12% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Sword of Actuation',
default = '[[Sword of Actuation]]'
},
['what a handful!'] = {
cost = '6 MP',
power = '80',
hit = '1',
target_list = 'Single',
attribute = 'Almighty',
description = 'Inflicts Almighty damage (Magic, Power: 80) with Remnants to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Heals all party members. (Power: 100)<hr>This skill will gain 1 Boost level with each use.<br>Boost Level 1: Increases power of the restoration effect to 130.<br>Boost Level 2: Adds the following effect to the Chain Effect: Restore 1 MP to all party members (Activates up to 2 times per turn)',
effect = '—',
skillpoints = '—',
unique = '[[Pixie]] <small>([[Dimensional]])</small>',
level = 'Lv. 4: +10% to Healing amount of this skill.<br>MP cost of this skill -1.',
name = 'What a Handful!',
default = '[[What a Handful!]]'
},
['energy drain'] = {
cost = '7 MP',
power = '120',
hit = '1',
target_list = 'Single',
attribute = 'Almighty',
description = 'Inflicts Almighty (Magic) damage with 120 power on a Single Enemy, while healing caster 25% of damage dealt and drains 1 MP.',
effect = '—',
skillpoints = '6',
level = 'Lv. 6: 25% chance of 1 MP recovery.',
name = 'Energy Drain',
default = '[[Energy Drain]]'
},
['godly judgement'] = {
cost = '7 MP',
power = '220',
hit = '1',
target = 'Single',
target_list = 'Single',
attribute = 'Almighty',
description = 'Inflicts Almighty (Magic) damage (Power: 220) on a single enemy.<br>*Damage inflicted by this effect will ignore all death prevention skills.<br>*Enemies downed by this skill will not be able to revive.',
effect = '—',
skillpoints = '—',
unique = '[[Shaddai]], [[Elohim]], [[Sabaoth]], [[Kuzuryu]]',
level = '—',
name = 'Godly Judgement',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Godly Judgement|Godly Judgement]] {{Icon|Dx2|almighty}}',
default = '[[Godly Judgement]]'
},
['god\'s malice'] = {
cost = '7 MP',
power = '120',
hit = '1',
target_list = 'Single',
attribute = 'Almighty',
description = 'Inflicts Almighty (Magic) damage with 120 power on a single enemy with 30% chance to inflict Poison, Bind, Mute and Charm.',
effect = '—',
skillpoints = '—',
unique = '[[Samael]]',
level = 'Lv. 4: +20% chance to inflict status ailments.<br>MP cost -1.',
name = 'God\'s Malice',
default = '[[God\'s Malice]]'
},
['mind blast'] = {
cost = '7 MP',
power = '100',
hit = '1',
target_list = 'Single',
attribute = 'Almighty',
description = 'Inflicts Almighty (Magic) damage on a single enemy with 100 power and reduces MP by 4.',
effect = '—',
skillpoints = '8',
level = '—',
name = 'Mind Blast',
default = '[[Mind Blast]]'
},
['ars magna'] = {
cost = '8 MP',
power = '200',
hit = '1',
target_list = 'Single',
attribute = 'Almighty',
description = 'Inflicts Almighty (Magic) damage (Power: 200) on a single enemy.',
effect = '—',
skillpoints = '—',
unique = '[[Beelzebub]] <small>(☆☆☆☆☆)</small>; [[Cthulhu]]; [[Demiurge]]',
level = '—',
name = 'Ars Magna',
default = '[[Ars Magna]]'
},
['divine bows\' allure'] = {
cost = '8 MP',
power = '190',
hit = '1',
target_list = 'Single',
attribute = 'Almighty',
description = 'Inflicts Almighty (Magic) damage with 190 power on a Single Enemy with 45% chance to inflict Charm.',
effect = '—',
skillpoints = '—',
unique = '[[Kama]]',
level = '—',
name = 'Divine Bows\' Allure',
default = '[[Divine Bows\' Allure]]'
},
['soul drain'] = {
cost = '8 MP',
power = '140',
hit = '1',
target_list = 'Single',
attribute = 'Almighty',
description = 'Inflicts Almighty (Magic) damage with 140 power on a Single Enemy, while healing caster 40% of damage dealt and drains 1 MP.',
effect = '—',
skillpoints = '7',
level = 'Lv. 6: 25% chance of 1 MP recovery.',
name = 'Soul Drain',
default = '[[Soul Drain]]'
},
['pralaya'] = {
cost = '5 MP',
power = '120',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target_list = 'All Enemies',
attribute = 'Almighty',
description = 'Inflicts Almighty (Magic, Power: 120) damage on All Enemies with Bulwark Pierce while removing Repel Phys and Repel Mag. Inflicts Almighty damage (Magic, Power: 100) with Bulwark Pierce to the enemy with the lowest current HP if successful.<br>*The damage inflicted by this skill is dependent on Phys ATK.',
effect = '—',
skillpoints = '—',
unique = '[[Shiva]] <small>(Original)</small>',
level = 'Lv. 6: +12% to damage dealt using this skill.',
name = 'Pralaya',
default = '[[Pralaya]]'
},
['apocalypse'] = {
cost = '6 MP',
power = '130',
hit = '1',
target_list = 'All Enemies',
attribute = 'Almighty',
description = 'Inflict Almighty (Magic) damage (Power: 130) on all enemies, with a 80% chance to inflict Mute.',
effect = '—',
skillpoints = '—',
unique = '[[Trumpeter]]',
level = 'Lv. 4: +20% chance to inflict status ailments.<br>MP cost -1.',
name = 'Apocalypse',
default = '[[Apocalypse]]'
},
['el rey'] = {
cost = '6 MP',
power = '100',
hit = '1',
target = 'All Enemies',
target_list = 'All Enemies',
attribute = 'Almighty',
description = 'Inflicts Almighty (Magic) damage (Power: 100) on all enemies.<hr>Reduces ATK, DEF and EV/AC of all enemies by 20% if the attack is successful. (3 turns)<hr>Activates the following Chain Effect if also in a Bonus Turn: Inflicts Almighty (Magic) damage (Power: 50) on all enemies.<hr>Damage inflicted by this skill (Chain Effect included) will follow the below conditions.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Damage inflicted by this effect will ignore all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Shaddai]]',
level = 'Lv. 6: +12% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'El Rey',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#El Rey|El Rey]] {{Icon|Dx2|almighty}}',
default = '[[El Rey]]'
},
['gallows'] = {
cost = '6 MP',
power = '100',
hit = '1',
target_list = 'All Enemies',
attribute = 'Almighty',
description = 'Inflicts Almighty damage (Physical, Power: 100) with Bulwark Pierce and a 60% critical hit rate on all enemies.',
effect = '—',
skillpoints = '—',
unique = '[[Yggdrasil]]',
level = '—',
name = 'Gallows',
default = '[[Gallows]]'
},
['lost sanity'] = {
cost = '6 MP',
power = '120',
hit = '1',
target_list = 'All Enemies',
attribute = 'Almighty',
description = 'Inflicts Almighty (Magic) damage (Power: 120) on all enemies with 50% chance to inflict Bind and Charm on hit enemies, and reduces MP by 2.',
effect = '—',
skillpoints = '—',
unique = '[[Cthulhu]]',
level = 'Lv. 6: +12% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Lost Sanity',
default = '[[Lost Sanity]]'
},
['megido'] = {
cost = '6 MP',
power = '80',
hit = '1',
target_list = 'All Enemies',
attribute = 'Almighty',
description = 'Inflicts Almighty (Magic) damage with 80 power on All Enemies.',
effect = '—',
skillpoints = '5',
level = 'Lv. 6: +10% to damage.',
name = 'Megido',
default = '[[Megido]]'
},
['ray of ruin'] = {
cost = '6 MP',
power = '100',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target_list = 'All Enemies',
attribute = 'Almighty',
description = 'Inflicts Almighty damage (Magic, Power: 100) with Bulwark Pierce and Remnants to all enemies.<hr>Activates the following Chain Effect if the attack is successful: Inflicts Almighty damage (Magic, Power: 150) to the enemy with the lowest current HP.<br>*The damage inflicted by this skill (including Chain Effect) is dependent on max HP for up to 30% of one\'s max HP.<br>*Damage inflicted by this skill (including Chain Effect) will ignore all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[The 10th Angel]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Ray of Ruin',
default = '[[Ray of Ruin]]'
},
['brahmastra'] = {
cost = '7 MP',
power = '40',
hit = '3',
target_list = 'All Enemies',
attribute = 'Almighty',
description = 'Inflicts Almighty (Magic) damage 3 times with 40 power on All Enemies.',
effect = '—',
skillpoints = '—',
unique = '[[Rama]]',
level = 'Lv. 6: +12% to damage.<br>100% chance of 2 MP recovery.',
name = 'Brahmastra',
default = '[[Brahmastra]]'
},
['kuyo flash'] = {
cost = '7 MP',
power = '160',
hit = '1',
target_list = 'All Enemies',
attribute = 'Almighty',
description = 'Inflicts Almighty (Magic) damage (Power: 160) all enemies.<hr>When the attack is successful, reduces ATK, DEF and EV/AC of all enemies by 20% and increases own party\'s ATK, DEF and EV/AC by 20%. (1 turn)<br>*The damage inflicted by this skill is dependent on Phys ATK.',
effect = '—',
skillpoints = '—',
unique = '[[Masakado]] <small>([[Dimensional]])</small>',
level = 'Lv. 6: +12% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Kuyo Flash',
default = '[[Kuyo Flash]]'
},
['megidola'] = {
cost = '7 MP',
power = '100',
hit = '1',
target_list = 'All Enemies',
attribute = 'Almighty',
description = 'Inflicts Almighty (Magic) damage with 100 power on All Enemies.',
effect = '—',
skillpoints = '8',
level = 'Lv. 6: +10% to damage.',
name = 'Megidola',
default = '[[Megidola]]'
},
['mesopotamian star'] = {
cost = '7 MP',
power = '120',
hit = '1',
target_list = 'All Enemies',
attribute = 'Almighty',
description = 'Inflicts Almighty (Magic) damage (Power: 120) with Remnants on all enemies, reduces ATK, DEF and EV/AC of all enemies by 20%, and increases ATK, DEF and EV/AC of all party members by 20%. (3 turns)',
effect = '—',
skillpoints = '—',
unique = '[[Ishtar]]',
level = 'Lv. 4: 50% chance of 1 MP recovery<br>MP cost -1.',
name = 'Mesopotamian Star',
default = '[[Mesopotamian Star]]'
},
['morning star'] = {
cost = '7 MP',
power = '170',
hit = '1',
target_list = 'All Enemies',
attribute = 'Almighty',
description = 'Inflicts Almighty (Magic) damage with 170 Power and Bulwark Pierce on All Enemies.',
effect = '—',
skillpoints = '—',
unique = '[[Lucifer]]',
level = 'Lv. 6: +20% to damage dealt using this skill.',
name = 'Morning Star',
default = '[[Morning Star]]'
},
['babylon goblet'] = {
cost = '8 MP',
power = '100',
hit = '1',
target_list = 'All Enemies',
attribute = 'Almighty',
description = 'Inflicts Almighty (Magic) damage with 100 power and drains 1 MP on All Enemies.',
effect = '—',
skillpoints = '—',
unique = '[[Mother Harlot]]',
level = 'Lv. 6: +12% to damage.<br>MP cost -1.',
name = 'Babylon Goblet',
default = '[[Babylon Goblet]]'
},
['death flyers'] = {
cost = '8 MP',
power = '110',
hit = '1',
target_list = 'All Enemies',
attribute = 'Almighty',
description = 'Inflicts Almighty (Magic) damage (Power: 110) on all enemies and reduces ATK, DEF and EV/AC of all enemies by 20% if the attack is successful. (3 turns)<br>*Nullifies all death prevention skills.<hr>This skill will gain 1 Boost level at the start of own turn.<br>[Boost Level: 1] No extra effect.<br>[Boost Level: 2] Increases Power to 130.<br>[Boost Level: 3] 100% chance to inflict Mortal on hit enemies if the attack is successful.',
effect = '—',
skillpoints = '—',
unique = '[[Beelzebub]] <small>(☆☆☆☆☆)</small>',
level = 'Lv. 6: +12% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Death Flyers',
default = '[[Death Flyers]]'
},
['megidolaon'] = {
cost = '8 MP',
power = '120',
hit = '1',
target_list = 'All Enemies',
attribute = 'Almighty',
description = 'Inflicts Almighty (Magic) damage with 120 power on All Enemies.',
effect = '—',
skillpoints = '12',
level = 'Lv. 6: +10% to damage.',
name = 'Megidolaon',
default = '[[Megidolaon]]'
},
['third eye'] = {
cost = '8 MP',
power = '130',
hit = '1',
target_list = 'All Enemies',
attribute = 'Almighty',
description = 'Inflicts Almighty damage (Physical, Power: 130) with Bulwark Pierce to all enemies, and then decreases the DEF and EV/AC of all enemies by 20% (1 turn).<hr>*This skill will gain 1 Boost level with each use.<br>[Boost Level 1]: Power increases to 140<br>[Boost Level 2]: Power increases to 150<br>[Boost Level 3]: Power increases to 160<br>*The damage inflicted by this skill is dependent on Mag ATK and counter effects will not work on this skill.',
effect = '—',
skillpoints = '—',
unique = '[[Shiva]] <small>(Original)</small>',
level = 'Lv. 6: +12% to damage.<br>MP cost -1',
name = 'Third Eye',
default = '[[Third Eye]]'
},
['demon birth cry'] = {
cost = '9 MP',
power = '100',
hit = '1',
target_list = 'All Enemies',
attribute = 'Almighty',
description = 'Inflicts Almighty (Magic) damage on all enemies with 100 power and reduces all enemy ATK by 20%. (3 turns)',
effect = '—',
skillpoints = '12',
level = 'Lv. 4: +8% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Demon Birth Cry',
default = '[[Demon Birth Cry]]'
},
['judgement'] = {
cost = '9 MP',
power = '100',
hit = '1',
target_list = 'All Enemies',
attribute = 'Almighty',
description = 'Inflicts Almighty (Magic) damage with 100 power on All Enemies and increases own party\'s ATK 20% for 3 turns.',
effect = '—',
skillpoints = '12',
level = 'Lv. 4: +8% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Judgement',
default = '[[Judgement]]'
},
['necro dogma'] = {
cost = '9 MP',
power = '100',
hit = '1',
target_list = 'All Enemies',
attribute = 'Almighty',
description = 'Inflicts Almighty (Magic) damage on all enemies with 100 power and increases own parties DEF by 20%. (3 turns)',
effect = '—',
skillpoints = '12',
level = 'Lv. 4: +8% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Necro Dogma',
default = '[[Necro Dogma]]'
},
['rattle'] = {
cost = '9 MP',
power = '100',
hit = '1',
target_list = 'All Enemies',
attribute = 'Almighty',
description = 'Inflicts Almighty (Magic) damage with 100 power on All Enemies and reduces all enemy EV/AC by 20% for 3 turns.',
effect = '—',
skillpoints = '12',
level = 'Lv. 4: +8% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Rattle',
default = '[[Rattle]]'
},
['sea of chaos'] = {
cost = '9 MP',
power = '100',
hit = '1',
target_list = 'All Enemies',
attribute = 'Almighty',
description = 'Inflicts Almighty (Magic) damage with 100 power on All Enemies and reduces enemy\'s DEF 20% for 3 turns.',
effect = '—',
skillpoints = '12',
level = 'Lv. 4: +8% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Sea of Chaos',
default = '[[Sea of Chaos]]'
},
['foresight'] = {
cost = '9 MP',
power = '100',
hit = '1',
target_list = 'All Enemies',
attribute = 'Almighty',
description = 'Inflicts Almighty (Magic) damage on all enemies and increases own parties EV/AC by 20%. (3 turns)',
effect = '—',
skillpoints = '12',
level = 'Lv. 4: +8% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Foresight',
default = '[[Foresight]]'
},
['fire of sinai'] = {
cost = '7 MP',
power = '60',
hit = '5',
target_list = 'Random Enemies',
attribute = 'Almighty',
description = 'Inflicts Almighty damage (Magic, Power: 60) with Bulwark Pierce 5 times to random enemies.<br>*Enemies defeated by this skill will not be able to revive.',
effect = '—',
skillpoints = '—',
unique = '[[Metatron]] <small>(Original)</small>',
level = 'Lv. 6: +12% to all damage and MP cost -1.',
name = 'Fire of Sinai',
default = '[[Fire of Sinai]]'
},
-- FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL
-- FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL
-- FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL
-- the skill Dark Premonition is listed as an Ailment skill instead of a Fractional skill since the actual attack of the skill is an Ailment and the fractional damage is to the user
['crimson judgement'] = {
cost = '6 MP',
power = '—',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target_list = 'Single',
attribute = 'Fractional',
description = 'Inflicts 30% Fractional damage (Max: 2000) based on Max HP, with Remnants, on a single enemy.<hr>Reduces the target\'s Malice by 2 counts, and then applies 1 count of Spirit Chains of Indignation.<hr>Activates the following Chain Effect if the attack is successful: Inflicts Light damage (Magic, Power: 160) to all enemies.<br>Grants the party an additional Press Turn Icon. (Once per turn)<br>*All damage inflicted by this skill, including the Chain Effect, will have Bulwark pierce, and will ignore all death prevention skills.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Michael]] <small>([[Malice]])</small>',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>+MP cost of this skill -1.',
name = 'Crimson Judgement',
default = '[[Crimson Judgement]]'
},
['summon: dagda'] = {
cost = '7 MP',
power = '—',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single',
attribute = 'Fractional',
description = 'Inflicts fractional damage (Max: 5000) equal to 50% of current HP on a single enemy and adds Remnant.<hr>When the attack is successful, activates the following Chain Effect: Removes Fortify from all enemies, places 2 counts of Decay on all enemies, enters a state of Concentrate, and inflicts Physical damage (Magic, Power: 200) with Bulwark Pierce on a single enemy.<hr>Increases the Press Turn Icons of your party by 1. (Once per turn)<hr>*Ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Nanashi]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>+MP cost of this skill -1.',
name = 'Summon: Dagda',
default = '[[Summon: Dagda]]'
},
['blade of terror'] = {
cost = '6 MP',
power = '—',
hit = '1',
target_list = 'All Enemies',
attribute = 'Fractional',
description = 'Inflict 25% fractional damage to all enemies based on their current HP (1,500 Max) with a 40% chance to inflict Bind.<hr>Activates the following Chain Effect if the attack is successful: Inflict Phys damage (Power:80) to all enemies with a 50% critical hit rate.<br>*Damage inflicted by this skill ignores all counter and death prevention skills.',
effect = '—',
skillpoints = '—',
unique = 'Red Rider',
level = 'Lv. 4: +20% chance to inflict status ailments when using this skill.<br>MP cost of this skill -1.',
name = 'Blade of Terror',
default = '[[Blade of Terror]]'
},
['16 scourges'] = {
cost = '8 MP',
power = '—',
hit = '1',
target_list = 'All Enemies',
attribute = 'Fractional',
description = 'Inflicts 25% fractional damage (1,000 max) on all enemies based on their max HP with 20% chance to inflict Poison, Bind, Charm, Mute, Curse and Weak.',
effect = '—',
skillpoints = '—',
unique = '[[Angra Mainyu]]',
level = 'Lv. 4: +20% chance to inflict status ailments when using this skill<br>MP cost of this skill -1.',
name = '16 Scourges',
default = '[[16 Scourges]]'
},
['do me a favor'] = {
cost = '9 MP',
power = '—',
hit = '1',
target = 'All Enemies',
target_list = 'All Enemies',
attribute = 'Fractional',
description = 'Activates [Be My Friend] when there is a Cursed enemy, activates [Play With Me?] when there isn\'t.<br>*Damage has Bulwark Pierce and Remnants.<hr>Play With Me?: Inflicts 50% fractional damage (2500 max) on all enemies based on their current HP with 80% chance to inflict Curse.<hr>Be My Friend: Inflicts 50% fractional damage (2500 max) on all Cursed enemies based on their max HP with 100% chance to inflict Mortal.<br>*Nullifies all death prevention skills.',
effect = '—',
skillpoints = '—',
unique = '[[Alice]] <small>([[Undead]])</small>',
level = 'Lv. 6: +40% chance to inflict status ailments when using this skill<br>MP cost of this skill -1.',
name = 'Do Me A Favor',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Do Me A Favor|Do Me A Favor]] {{Icon|Dx2|frac}}',
default = '[[Do Me A Favor]]'
},
['last resort'] = {
cost = '6 MP',
power = '—',
hit = '1',
target_list = 'All Enemies',
attribute = 'Fractional',
description = ' Inflicts 30% fractional damage (1,000 max) on all enemies based on their current HP.<br>The demon with this skill will be downed upon activation.<br>Fractional damage will not be affected by stat/damage increase or reduction effects.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Moh Shuvuu]]',
level = '—',
name = 'Last Resort',
default = '[[Last Resort]]'
},
-- AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT
-- AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT
-- AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT
-- the skill Dark Premonition is listed as an Ailment skill instead of a Fractional skill since the actual attack of the skill is an Ailment and the fractional damage is to the user
['dark premonition'] = {
cost = '5 MP',
hit = '1',
target_list = 'All Enemies',
attribute = 'Bad Status',
description = 'This Skill becomes [Disastrous Eclipse] while own HP is 50% or lower.<hr>Dark Premonition: 80% chance to inflict Mute on all enemies, then activates the following Chain Effect: of Inflicts 51% fractional damage on self based on own current HP. Fractional damage will not be affected by stat/damage increase or reduction effects.<hr>Disastrous Eclipse: Inflicts Dark damage (Magic, Power: 300) on all enemies, then place one count of Decay on them.<hr>*Enemies downed by this skill will not be able to revive.',
unique = '[[Tzitzimitl]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Dark Premonition',
default = '[[Dark Premonition]]'
},
-- the skill Dark Premonition is listed as an Ailment skill instead of a Fractional skill since the actual attack of the skill is an Ailment and the fractional damage is to the user
-- the skill Black Lullaby is listed as an Ailment skill instead of a Healing skill because the ailment effect is listed first and is what's boosted by it's levels
['black lullaby'] = {
cost = '6 MP',
hit = '1',
target_list = 'All Enemies',
attribute = 'Bad Status',
description = '50% chance to inflict Mute on all enemies.<hr>Heals all party members (Power: 80).',
unique = '[[Black Maria]]',
level = 'Lv. 4: +20% chance to inflict status ailments when using this skill<br>MP cost of this skill -1.',
name = 'Black Lullaby',
default = '[[Black Lullaby]]'
},
-- the skill Black Lullaby is listed as an Ailment skill instead of a Healing skill because the ailment effect is listed first and is what's boosted by it's levels
['dezoreto'] = {
cost = '5 MP',
power = '—',
hit = '1',
target_list = 'Single',
attribute = 'Ailment',
description = '70% chance to inflict Weak on a Single Enemy.',
effect = '—',
skillpoints = '2',
level = 'Lv. 6: +20% to chance to inflict status ailments.',
name = 'Dezoreto',
default = '[[Dezoreto]]'
},
['ju'] = {
cost = '5 MP',
power = '—',
hit = '1',
target_list = 'Single',
attribute = 'Ailment',
description = '50% chance to inflict Curse on a Single Enemy.',
effect = '—',
skillpoints = '2',
level = 'Lv. 6: +20% to chance to inflict status ailments.',
name = 'Ju',
default = '[[Ju]]'
},
['makajam'] = {
cost = '5 MP',
power = '—',
hit = '1',
target_list = 'Single',
attribute = 'Ailment',
description = '40% chance to inflict Mute on a Single Enemy.',
effect = '—',
skillpoints = '2',
level = 'Lv. 6: +20% to chance to inflict status ailments.',
name = 'Makajam',
default = '[[Makajam]]'
},
['marin karin'] = {
cost = '5 MP',
power = '—',
hit = '1',
target_list = 'Single',
attribute = 'Ailment',
description = '40% chance to inflict Charm on a Single Enemy.',
effect = '—',
skillpoints = '2',
level = 'Lv. 6: +20% to chance to inflict status ailments.',
name = 'Marin Karin',
default = '[[Marin Karin]]'
},
['poisma'] = {
cost = '5 MP',
power = '—',
hit = '1',
target_list = 'Single',
attribute = 'Ailment',
description = '40% chance to inflict Poison on a Single Enemy.',
effect = '—',
skillpoints = '2',
level = 'Lv. 6: +20% to chance to inflict status ailments.',
name = 'Poisma',
default = '[[Poisma]]'
},
['shibaboo'] = {
cost = '5 MP',
power = '—',
hit = '1',
target_list = 'Single',
attribute = 'Ailment',
description = '40% chance to inflict Bind on a Single Enemy.',
effect = '—',
skillpoints = '2',
level = 'Lv. 6: +20% to chance to inflict status ailments.',
name = 'Shibaboo',
default = '[[Shibaboo]]'
},
['dezoreton'] = {
cost = '6 MP',
power = '—',
hit = '1',
target_list = 'Single',
attribute = 'Ailment',
description = '80% chance to inflict Weak on a Single Enemy.',
effect = '—',
skillpoints = '8',
level = 'Lv. 6: +20% to chance to inflict status ailments.',
name = 'Dezoreton',
default = '[[Dezoreton]]'
},
['juon'] = {
cost = '6 MP',
power = '—',
hit = '1',
target_list = 'Single',
attribute = 'Ailment',
description = '60% chance to inflict Curse on a Single Enemy.',
effect = '—',
skillpoints = '8',
level = 'Lv. 6: +20% to chance to inflict status ailments.',
name = 'Juon',
default = '[[Juon]]'
},
['makajamaon'] = {
cost = '6 MP',
power = '—',
hit = '1',
target_list = 'Single',
attribute = 'Ailment',
description = '50% chance to inflict Mute on a Single Enemy.',
effect = '—',
skillpoints = '8',
level = 'Lv. 6: +20% to chance to inflict status ailments.',
name = 'Makajamaon',
default = '[[Makajamaon]]'
},
['marin karion'] = {
cost = '6 MP',
power = '—',
hit = '1',
target_list = 'Single',
attribute = 'Ailment',
description = '50% chance to inflict Charm on a Single Enemy.',
effect = '—',
skillpoints = '8',
level = 'Lv. 6: +20% to chance to inflict status ailments.',
name = 'Marin Karion',
default = '[[Marin Karion]]'
},
['poismaon'] = {
cost = '6 MP',
power = '—',
hit = '1',
target_list = 'Single',
attribute = 'Ailment',
description = '50% chance to inflict Poison on a Single Enemy.',
effect = '—',
skillpoints = '8',
level = 'Lv. 6: +20% to chance to inflict status ailments.',
name = 'Poismaon',
default = '[[Poismaon]]'
},
['shibabooon'] = {
cost = '6 MP',
power = '—',
hit = '1',
target_list = 'Single',
attribute = 'Ailment',
description = '50% chance to inflict Bind on a Single Enemy.',
effect = '—',
skillpoints = '8',
level = 'Lv. 6: +20% to chance to inflict status ailments.',
name = 'Shibabooon',
default = '[[Shibabooon]]'
},
['bemusing rhapsody'] = {
cost = '6 MP',
power = '—',
hit = '1',
target_list = 'All Enemies',
attribute = 'Ailment',
description = '50% chance to inflict Charm on all enemies and 80% chance to Curse all enemies after removing Barriers from all enemies.',
effect = '—',
skillpoints = '—',
unique = '[[David]]',
level = 'Lv. 4: +20% chance to inflict status ailments when using this skill<br>MP cost of this skill -1.',
name = 'Bemusing Rhapsody',
default = '[[Bemusing Rhapsody]]'
},
['lotus dance'] = {
cost = '6 MP',
power = '—',
hit = '1',
target_list = 'All Enemies',
attribute = 'Ailment',
description = '80% chance to inflict Charm on all enemies.<hr>All party members recover 1 MP.',
effect = '—',
skillpoints = '—',
unique = '[[Lakshmi]] <small>(Original)</small>',
level = 'Lv. 4: +20% chance to inflict status ailments when using this skill.<br>MP cost of this skill -1.',
name = 'Lotus Dance',
default = '[[Lotus Dance]]'
},
['madezoreto'] = {
cost = '6 MP',
power = '—',
hit = '1',
target_list = 'All Enemies',
attribute = 'Ailment',
description = '60% chance to inflict Weak on All Enemies.',
effect = '—',
skillpoints = '5',
level = 'Lv. 4: +15% to chance to inflict status ailments.',
name = 'Madezoreto',
default = '[[Madezoreto]]'
},
['mahaju'] = {
cost = '6 MP',
power = '—',
hit = '1',
target_list = 'All Enemies',
attribute = 'Ailment',
description = '60% chance to inflict Curse on All Enemies.',
effect = '—',
skillpoints = '5',
level = 'Lv. 4: +15% to chance to inflict status ailments.',
name = 'Mahaju',
default = '[[Mahaju]]'
},
['mahamakajam'] = {
cost = '6 MP',
power = '—',
hit = '1',
target_list = 'All Enemies',
attribute = 'Ailment',
description = '30% chance to inflict Mute on All Enemies.',
effect = '—',
skillpoints = '5',
level = 'Lv. 4: +15% to chance to inflict status ailments.',
name = 'Mahamakajam',
default = '[[Mahamakajam]]'
},
['mahamarin karin'] = {
cost = '6 MP',
power = '—',
hit = '1',
target_list = 'All Enemies',
attribute = 'Ailment',
description = '30% chance to inflict Charm on All Enemies.',
effect = '—',
skillpoints = '5',
level = 'Lv. 4: +15% to chance to inflict status ailments.',
name = 'Mahamarin Karin',
default = '[[Mahamarin Karin]]'
},
['mahapoisma'] = {
cost = '6 MP',
power = '—',
hit = '1',
target_list = 'All Enemies',
attribute = 'Ailment',
description = '30% chance to inflict Poison on All Enemies.',
effect = '—',
skillpoints = '5',
level = 'Lv. 4: +15% to chance to inflict status ailments.',
name = 'Mahapoisma',
default = '[[Mahapoisma]]'
},
['mahashibaboo'] = {
cost = '6 MP',
power = '—',
hit = '1',
target_list = 'All Enemies',
attribute = 'Ailment',
description = '30% chance to inflict Bind on All Enemies.',
effect = '—',
skillpoints = '5',
level = 'Lv. 4: +15% to chance to inflict status ailments.',
name = 'Mahashibaboo',
default = '[[Mahashibaboo]]'
},
['madezoreton'] = {
cost = '7 MP',
power = '—',
hit = '1',
target_list = 'All Enemies',
attribute = 'Ailment',
description = '70% chance to inflict Weak on All Enemies.',
effect = '—',
skillpoints = '9',
level = 'Lv. 4: +15% to chance to inflict status ailments.',
name = 'Madezoreton',
default = '[[Madezoreton]]'
},
['mahajuon'] = {
cost = '7 MP',
power = '—',
hit = '1',
target_list = 'All Enemies',
attribute = 'Ailment',
description = '70% chance to inflict Curse on All Enemies.',
effect = '—',
skillpoints = '9',
level = 'Lv. 4: +17% to chance to inflict status ailments.',
name = 'Mahajuon',
default = '[[Mahajuon]]'
},
['mahamakajamaon'] = {
cost = '7 MP',
power = '—',
hit = '1',
target_list = 'All Enemies',
attribute = 'Ailment',
description = '40% chance to inflict Mute on All Enemies.',
effect = '—',
skillpoints = '9',
use = '—',
level = 'Lv. 4: +15% to chance to inflict status ailments.',
name = 'Mahamakajamaon',
default = '[[Mahamakajamaon]]'
},
['mahamarin karinon'] = {
cost = '7 MP',
power = '—',
hit = '1',
target_list = 'All Enemies',
attribute = 'Ailment',
description = '40% chance to inflict Charm on All Enemies.',
effect = '—',
skillpoints = '9',
level = 'Lv. 4: +15% to chance to inflict status ailments.',
name = 'Mahamarin Karinon',
default = '[[Mahamarin Karinon]]'
},
['mahapoismaon'] = {
cost = '7 MP',
power = '—',
hit = '1',
target_list = 'All Enemies',
attribute = 'Ailment',
description = '40% chance to inflict Poison on All Enemies.',
effect = '—',
skillpoints = '9',
level = 'Lv. 4: +15% to chance to inflict status ailments.',
name = 'Mahapoismaon',
default = '[[Mahapoismaon]]'
},
['mahashibabooon'] = {
cost = '7 MP',
power = '—',
hit = '1',
target_list = 'All Enemies',
attribute = 'Ailment',
description = '40% chance to inflict Bind on All Enemies.',
effect = '—',
skillpoints = '9',
level = 'Lv. 4: +15% to chance to inflict status ailments.',
name = 'Mahashibabooon',
default = '[[Mahashibabooon]]'
},
['binding cry'] = {
cost = '6 MP',
power = '—',
hit = '3~4',
target_list = 'Random Enemies',
attribute = 'Ailment',
description = '30% chance to inflict Bind 3 to 4 times on Random Enemies.',
effect = '—',
skillpoints = '7',
level = 'Lv. 4: +15% to chance to inflict status ailments.',
name = 'Binding Cry',
default = '[[Binding Cry]]'
},
['outbreak'] = {
cost = '6 MP',
power = '—',
hit = '3~4',
target_list = 'Random Enemies',
attribute = 'Ailment',
description = '60% chance to inflict Weak 3 to 4 times on Random Enemies.',
effect = '—',
skillpoints = '7',
level = 'Lv. 4: +15% to chance to inflict status ailments.',
name = 'Outbreak',
default = '[[Outbreak]]'
},
['sexy dance'] = {
cost = '6 MP',
power = '—',
hit = '3~4',
target_list = 'Random Enemies',
attribute = 'Ailment',
description = '30% chance to inflict Charm 3 to 4 times on Random Enemies.',
effect = '—',
skillpoints = '7',
level = 'Lv. 4: +15% to chance to inflict status ailments.',
name = 'Sexy Dance',
default = '[[Sexy Dance]]'
},
['toxic cloud'] = {
cost = '6 MP',
power = '—',
hit = '3~4',
target_list = 'Random Enemies',
attribute = 'Ailment',
description = '30% chance to inflict Poison 3 to 4 times on Random Enemies.',
effect = '—',
skillpoints = '7',
level = 'Lv. 4: +15% to chance to inflict status ailments.',
name = 'Toxic Cloud',
default = '[[Toxic Cloud]]'
},
['vengeance'] = {
cost = '6 MP',
power = '—',
hit = '3~4',
target_list = 'Random Enemies',
attribute = 'Ailment',
description = '40% chance to inflict Curse 3 to 4 times on Random Enemies.',
effect = '—',
skillpoints = '7',
level = 'Lv. 4: +15% to chance to inflict status ailments.',
name = 'Vengeance',
default = '[[Vengeance (Shin Megami Tensei: Liberation Dx2)|Vengeance]]'
},
['white noise'] = {
cost = '6 MP',
power = '—',
hit = '3~4',
target_list = 'Random Enemies',
attribute = 'Ailment',
description = '30% chance to inflict Mute 3 to 4 times on Random Enemies.',
effect = '—',
skillpoints = '7',
level = 'Lv. 4: +15% to chance to inflict status ailments.',
name = 'White Noise',
default = '[[White Noise]]'
},
-- HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING
-- HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING
-- HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING
['charmdi'] = {
cost = '3 MP',
power = '—',
hit = '—',
target_list = 'Single',
attribute = 'Heal',
description = 'Cures a Single Party Member of Charm. Reduces the chance of being Charmed during this wave by 30%.',
effect = '—',
skillpoints = '1',
use = '—',
level = '—',
name = 'Charmdi',
default = '[[Charmdi]]'
},
['cursedi'] = {
cost = '3 MP',
power = '—',
hit = '—',
target_list = 'Single',
attribute = 'Heal',
description = 'Cures a Single Party Member of Curse. Reduces the chance of being Cursed during this wave by 30%.',
effect = '—',
skillpoints = '1',
use = '—',
level = '—',
name = 'Cursedi',
default = '[[Cursedi]]'
},
['mutudi'] = {
cost = '3 MP',
power = '—',
hit = '—',
target_list = 'Single',
attribute = 'Heal',
description = 'Cures a Single Party Member of Mute. Reduces the chance of being Muted during this wave by 30%.',
effect = '—',
skillpoints = '1',
use = '—',
level = '—',
name = 'Mutudi',
default = '[[Mutudi]]'
},
['paraladi'] = {
cost = '3 MP',
power = '—',
hit = '—',
target_list = 'Single',
attribute = 'Heal',
description = 'Cures a Single Party Member of Bind. Reduces the chance of being Bound during this wave by 30%.',
effect = '—',
skillpoints = '1',
use = '—',
level = '—',
name = 'Paraladi',
default = '[[Paraladi]]'
},
['posumudi'] = {
cost = '3 MP',
power = '—',
hit = '—',
target_list = 'Single',
attribute = 'Heal',
description = 'Cures a Single Party Member of Poison. Reduces the chance of being Poisoned during this wave by 30%.',
effect = '—',
skillpoints = '1',
use = '—',
level = '—',
name = 'Posumudi',
default = '[[Posumudi]]'
},
['weakdi'] = {
cost = '3 MP',
power = '—',
hit = '—',
target_list = 'Single',
attribute = 'Heal',
description = 'Cures a Single Party Member of Weak. Reduces the chance of being Weakened during this wave by 30%.',
effect = '—',
skillpoints = '1',
use = '—',
level = '—',
name = 'Weakdi',
default = '[[Weakdi]]'
},
['amrita'] = {
cost = '4 MP',
power = '—',
hit = '—',
target_list = 'Single',
attribute = 'Heal',
description = 'Cures all status ailments of a Single Party Member.',
effect = '—',
skillpoints = '3',
use = '—',
level = '—',
name = 'Amrita',
default = '[[Amrita]]'
},
['dia'] = {
cost = '4 MP',
power = '50',
hit = '—',
target_list = 'Single',
attribute = 'Heal',
description = 'Heals a Single Party Member with 50 power.',
effect = '—',
skillpoints = '1',
use = '9',
level = 'Lv. 6: +15% to Healing amount.',
name = 'Dia',
default = '[[Dia]]'
},
['diara l'] = {
cost = '4 MP',
power = '90',
hit = '—',
target_list = 'Single',
attribute = 'Heal',
description = 'Heals a Single Party Member with 90 power.',
effect = '—',
skillpoints = '5',
use = '9',
level = 'Lv. 6: +15% to Healing amount.',
name = 'Diara L',
default = '[[Diara|Diara L]]'
},
['diara'] = {
cost = '5 MP',
power = '90',
hit = '—',
target_list = 'Single',
attribute = 'Heal',
description = 'Heals a Single Party Member with 90 power.',
effect = '—',
skillpoints = '5',
use = '9',
level = 'Lv. 6: +15% to Healing amount.',
name = 'Diara',
default = '[[Diara]]'
},
['diarama'] = {
cost = '6 MP',
power = '130',
hit = '—',
target_list = 'Single',
attribute = 'Heal',
description = 'Heals a Single Party Member with 130 power.',
effect = '—',
skillpoints = '8',
use = '9',
level = 'Lv. 6: +15% to Healing amount.',
name = 'Diarama',
default = '[[Diarama]]'
},
['orlean prayer'] = {
cost = '6 MP',
power = '130',
hit = '—',
target_list = 'Single',
attribute = 'Heal',
description = 'Heals a Single Party Member with 130 power and recovers 3 MP.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Jeanne d\'Arc]]',
level = 'Lv. 4: +10% to healing amount.<br>MP cost -1.',
name = 'Orlean Prayer',
default = '[[Orlean Prayer]]'
},
['recarm'] = {
cost = '6 MP',
power = '—',
hit = '—',
target_list = 'Single',
attribute = 'Heal',
description = 'Revive a Single Party Member with 10% HP.',
effect = '—',
skillpoints = '6',
use = '3',
level = '—',
name = 'Recarm',
default = '[[Recarm]]'
},
['diarahan'] = {
cost = '7 MP',
power = '170',
hit = '—',
target_list = 'Single',
attribute = 'Heal',
description = 'Heals a Single Party Member with 170 power.',
effect = '—',
skillpoints = '11',
use = '9',
level = 'Lv. 6: +15% to Healing amount.',
name = 'Diarahan',
default = '[[Diarahan]]'
},
['fortune\'s blessing'] = {
cost = '7 MP',
power = '130',
hit = '—',
target_list = 'Single',
attribute = 'Heal',
description = 'Heal a single ally (Power: 130) and cause them to recover from all status ailments.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Party Pixie]]',
level = '—',
name = 'Fortune\'s Blessing',
default = '[[Fortune\'s Blessing]]'
},
['goddess\' embrace'] = {
cost = '7 MP',
power = '—',
hit = '—',
target_list = 'Single',
attribute = 'Heal',
description = 'Revives a single party member with 100% HP, and casts Barrier on them.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Inanna]]; [[Maria]]',
level = '—',
name = 'Goddess\' Embrace',
default = '[[Goddess\' Embrace]]'
},
['mother creation'] = {
cost = '7 MP',
power = '—',
target = 'Single',
target_list = 'Single',
attribute = 'Heal',
description = 'After reviving a single party member with full HP and casting Lydia, receive 1 additional Press Turn Icon.',
effect = '—',
skillpoints = '—',
use = '1',
unique = '[[Asherah]]',
level = 'Lv. 4: 50% chance of 1MP recovery when using this skill.<br>MP cost of this skill -1.',
name = 'Mother Creation',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mother Creation|Mother Creation]] {{Icon|Dx2|heal}}',
default = '[[Mother Creation]]'
},
['samrecarm'] = {
cost = '8 MP',
power = '—',
hit = '—',
target_list = 'Single',
attribute = 'Heal',
description = 'Revive a Single Party Member with full HP.',
effect = '—',
skillpoints = '8',
use = '1',
level = '—',
name = 'Samrecarm',
default = '[[Samrecarm]]'
},
['mediarahan h'] = {
cost = '10 MP',
power = '130',
hit = '—',
target_list = 'All Party Members',
attribute = 'Heal',
description = 'Heals All Party Members with 130 power.',
effect = '—',
skillpoints = '11',
use = '9',
level = 'Lv. 4: +9% to Healing amount.',
name = 'Mediarahan H',
default = '[[Mediarahan|Mediarahan H]]'
},
['mecharmdi'] = {
cost = '4 MP',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Heal',
description = 'Cures All Party Members of Charm. Reduces the chance of being Charmed during this wave by 30%.',
effect = '—',
skillpoints = '5',
use = '—',
level = '—',
name = 'Mecharmdi',
default = '[[Mecharmdi]]'
},
['mekasudi'] = {
cost = '4 MP',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Heal',
description = 'Cures All Party Members of Curse. Reduces the chance of being Cursed during this wave by 30%.',
effect = '—',
skillpoints = '5',
use = '—',
level = '—',
name = 'Mekasudi',
default = '[[Mekasudi]]'
},
['memutudi'] = {
cost = '4 MP',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Heal',
description = 'Cures All Party Members of Mute. Reduces the chance of being Muted during this wave by 30%.',
effect = '—',
skillpoints = '5',
use = '—',
level = '—',
name = 'Memutudi',
default = '[[Memutudi]]'
},
['meparaladi'] = {
cost = '4 MP',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Heal',
description = 'Cures All Party Members of Bind. Reduces the chance of being Bound during this wave by 30%.',
effect = '—',
skillpoints = '5',
use = '—',
level = '—',
name = 'Meparaladi',
default = '[[Meparaladi]]'
},
['meposumudi'] = {
cost = '4 MP',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Heal',
description = 'Cures All Party Members of Poison. Reduces the chance of being Poisoned during this wave by 30%.',
effect = '—',
skillpoints = '5',
use = '—',
level = '—',
name = 'Meposumudi',
default = '[[Meposumudi]]'
},
['meweakdi'] = {
cost = '4 MP',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Heal',
description = 'Cures All Party Members of Weak. Reduces the chance of being Weakened during this wave by 30%.',
effect = '—',
skillpoints = '5',
use = '—',
level = '—',
name = 'Meweakdi',
default = '[[Meweakdi]]'
},
['prayer'] = {
cost = '5 MP',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Heal',
description = 'Cures all status ailments of All Party Members.',
effect = '—',
skillpoints = '8',
use = '—',
level = '—',
name = 'Prayer',
default = '[[Prayer]]'
},
['ce acatls\' return'] = {
cost = '6 MP',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Heal',
description = 'Revives all party members with 100% HP, then increases ATK, DEF, and EV/AC of all party members by 20% (3 turns)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Quetzalcoatl]] <small>(Original)</small>',
level = 'Lv. 4: 50% chance of 1 MP recovery when using this skill.<br>MP cost of this skill -1',
name = 'Ce Acatls\' Return',
default = '[[Ce Acatls\' Return]]'
},
['media'] = {
cost = '6 MP',
power = '25',
hit = '—',
target_list = 'All Party Members',
attribute = 'Heal',
description = 'Heals All Party Members with 25 power.',
effect = '—',
skillpoints = '2',
use = '9',
level = 'Lv. 4: +9% to Healing amount.',
name = 'Media',
default = '[[Media]]'
},
['mediara l'] = {
cost = '6 MP',
power = '60',
hit = '—',
target_list = 'All Party Members',
attribute = 'Heal',
description = 'Heals All Party Members with 60 power.',
effect = '—',
skillpoints = '5',
use = '9',
level = 'Lv. 4: +9% to Healing amount.',
name = 'Mediara L',
default = '[[Mediara|Mediara L]]'
},
['summon: thor'] = {
cost = '6 MP',
power = '—',
target = 'All Party Members',
attribute = 'Heal',
description = 'Removes 1 count of Spirit Chains of Indignation/Corrosion/Suppression from all party members, then increases their ATK, DEF, and EV/AC by 20% (1 turn), then restores 1 MP. (Removal of Spirit Chains will only activate once per turn)<hr>Afterward, the following Chain Effect will activate: Decreases the Elec Attribute Affinity of all enemies by 2 levels. (1 turn)<hr>Inflicts Elec damage (Magic, Power: 120) with Elec Pierce to all enemies.<hr>*Damage inflicted by this skill, including the Chain Effect, is dependent on Phys DEF and pierces Bulwarks.',
unique = [[Law Hero]],
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Summon: Thor',
default = '[[Summon: Thor]]'
},
['woven fate'] = {
cost = '6 MP',
power = '75',
hit = '—',
target_list = 'All Party Members',
attribute = 'Heal',
description = 'Heals all party members (Power: 75), then revives an ally at random with 50% HP.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Clotho]]',
level = 'Lv. 4: +10% to Healing amount of this skill.<br>MP cost of this skill -1.',
name = 'Woven Fate',
default = '[[Woven Fate]]'
},
['mediara'] = {
cost = '7 MP',
power = '60',
hit = '—',
target_list = 'All Party Members',
attribute = 'Heal',
description = 'Heals All Party Members with 60 power.',
effect = '—',
skillpoints = '5',
use = '9',
level = 'Lv. 4: +9% to Healing amount.',
name = 'Mediara',
default = '[[Mediara]]'
},
['mediarama'] = {
cost = '8 MP',
power = '95',
hit = '—',
target_list = 'All Party Members',
attribute = 'Heal',
description = 'Heals All Party Members with 95 power.',
effect = '—',
skillpoints = '8',
use = '9',
level = 'Lv. 4: +9% to Healing amount.',
name = 'Mediarama',
default = '[[Mediarama]]'
},
['recarmdra'] = {
cost = '8 MP',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Heal',
description = 'Revive All Party Members with full HP, caster dies.',
effect = '—',
skillpoints = '10',
use = '1',
level = '—',
name = 'Recarmdra',
default = '[[Recarmdra]]'
},
['mediarahan'] = {
cost = '9 MP',
power = '130',
target_list = 'All Party Members',
attribute = 'Heal',
description = 'Heals All Party Members with 130 power.',
effect = '—',
skillpoints = '11',
use = '9',
level = 'Lv. 4: +9% to Healing amount.',
name = 'Mediarahan',
default = '[[Mediarahan]]'
},
['salvation'] = {
cost = '9 MP',
power = '95',
hit = '—',
target_list = 'All Party Members',
attribute = 'Heal',
description = 'Heals All Party Members with 95 power. Cures all status aliments.',
effect = '—',
skillpoints = '15',
use = '3',
level = 'Lv. 4: +10% to Healing amount of this skill.<br>MP cost of this skill -1.',
name = 'Salvation',
default = '[[Salvation]]'
},
['silent prayer'] = {
cost = '7 MP',
power = '—',
hit = '—',
target_list = 'All',
attribute = 'Heal',
description = 'Cures all status ailments and removes all Good Status effects of All Party Members and Enemies.',
effect = '—',
skillpoints = '8',
use = '—',
level = '—',
name = 'Silent Prayer',
default = '[[Silent Prayer]]'
},
['cleansing shout'] = {
cost = '5 MP',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Heal',
description = 'Cures all status ailments and removes debuffs from all party members.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Daisoujou]]',
level = 'Lv. 4: 50% chance of 1MP recovery when using this skill.<br>MP cost of this skill -1.',
name = 'Cleansing Shout',
default = '[[Cleansing Shout]]'
},
['virtuous prosperity'] = {
cost = ' MP',
power = '100',
hit = '—',
target_list = 'All Party Members',
attribute = 'Heal',
description = 'Heals all party members (Power: 100), then removes status ailments from all party members and adds immunity to skills that inflict Mortal. (1 turn)<br>*This skill will gain 1 Boost level with each use.<hr>Boost Level 1: Will now cast Barrier on all party members (1 turn).<br>Boost Level 2: Will now cast Repel Magic (including Almighty) on all allies. (1 turn)<br>Boost Level 3: Increases Power to 130.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Lakshmi]] <small>([[Dimensional]])</small>',
level = 'Lv. 4: +10% to Healing amount of this skill.<br>MP cost of this skill -1.',
name = 'Virtuous Prosperity',
default = '[[Virtuous Prosperity]]'
},
['barong dance'] = {
cost = '7 MP',
power = '95',
hit = '—',
target_list = 'All Party Members',
attribute = 'Heal',
description = 'Heals All Party Members with 95 power and increases ATK, DEF, EV/AC of All Party Members by 20% for 3 turns.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Barong]]',
level = 'Lv. 4: +10% to Healing amount of this skill.<br>MP cost of this skill -1.',
name = 'Barong Dance',
default = '[[Barong Dance]]'
},
-- SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT
-- SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT
-- SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT
['barrier'] = {
cost = '4 MP',
power = '—',
hit = '—',
target_list = 'Single Party Member',
attribute = 'Support',
description = 'Casts a Barrier on a Single Party Member, granting immunity to all status ailments for 3 turns.',
effect = '—',
skillpoints = '8',
use = '—',
level = '—',
name = 'Barrier',
default = '[[Barrier]]'
},
['lydia'] = {
cost = '4 MP',
power = '—',
hit = '—',
target_list = 'Single Party Member',
attribute = 'Support',
description = 'Casts Lydia on a Single Party Member, healing their HP at the beginning of their turn for 3 turns.',
effect = '—',
skillpoints = '8',
use = '—',
level = '—',
name = 'Lydia',
default = '[[Lydia]]'
},
['tetraja'] = {
cost = '4 MP',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Support',
description = 'All Party Members will Null Mortal. (1 turn)',
effect = '—',
skillpoints = '4',
use = '—',
level = '—',
name = 'Tetraja',
default = '[[Tetraja]]'
},
['dekunda'] = {
cost = '5 MP',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Support',
description = 'Remove debuffs from All Party Members.',
effect = '—',
skillpoints = '4',
use = '—',
level = 'Lv. 5: +25% chance of 1 MP recovery.',
name = 'Dekunda',
default = '[[Dekunda]]'
},
['rakukaja'] = {
cost = '5 MP',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Support',
description = 'Increases DEF of All Party Members by 20% for 3 turns.',
effect = '—',
skillpoints = '6',
use = '—',
level = 'Lv. 5: +25% chance of 1 MP recovery.',
name = 'Rakukaja',
default = '[[Rakukaja]]'
},
['sukukaja'] = {
cost = '5 MP',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Support',
description = 'Increases EV/AC of All Party Members by 20% for 3 turns.',
effect = '—',
skillpoints = '6',
use = '—',
level = 'Lv. 5: +25% chance of 1 MP recovery.',
name = 'Sukukaja',
default = '[[Sukukaja]]'
},
['tarukaja'] = {
cost = '5 MP',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Support',
description = 'Increases ATK of All Party Members by 20% for 3 turns.',
effect = '—',
skillpoints = '6',
use = '—',
level = 'Lv. 5: +25% chance of 1 MP recovery.',
name = 'Tarukaja',
default = '[[Tarukaja]]'
},
['blood rush'] = {
cost = '6 MP',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Support',
description = 'Increases own parties ATK and EV/AC by 20%. (3 turns)',
effect = '—',
skillpoints = '6',
use = '—',
level = '—',
name = 'Blood Rush',
default = '[[Blood Rush]]'
},
['five elements'] = {
cost = '6 MP',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Support',
description = 'Casts Repel Magic (including Almighty) effect on all Party Members. (1 turn)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Huang Long]]',
level = 'Lv. 4: 50% chance of 1 MP recovery when using this skill.<br>MP cost of this skill -1',
name = 'Five Elements',
default = '[[Five Elements]]'
},
['nocturne'] = {
cost = '6 MP',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Support',
description = 'Increases own party\'s DEF and EV/AC by 20% for 3 turns.',
effect = '—',
skillpoints = '8',
use = '—',
level = '—',
name = 'Nocturne',
default = '[[Nocturne]]'
},
['barrier\'s blessing'] = {
cost = '7 MP',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Support',
description = 'Restores 1 MP to all party members, then gives all party members Bulwark with 500 HP. (2 turns)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Madoka Kaname]]',
level = '—',
name = 'Barrier\'s Blessing',
default = '[[Barrier\'s Blessing]]'
},
['fortune\'s kiss'] = {
cost = '7 MP',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Support',
description = 'Casts Lydia on own party, and for 3 turns all party members gain +20% to ATK, DEF, and AC/EV.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Party Pixie]]',
level = 'Lv. 4:50% chance of 1 MP recovery when using this skill.<br>MP cost of this skill -1.',
name = 'Fortune\'s Kiss',
default = '[[Fortune\'s Kiss]]'
},
['makarakarn'] = {
cost = '7 MP',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Support',
description = 'All Party Members repels Magic damage for 1 turn.',
effect = '—',
skillpoints = '8',
use = '—',
level = '—',
name = 'Makarakarn',
default = '[[Makarakarn]]'
},
['red zone'] = {
cost = '7 MP',
power = '—',
target_list = 'All Party Members',
attribute = 'Support',
description = 'All Party Members enter a state of Might. The next Phys attack will have a Critical effect.',
effect = '—',
skillpoints = '—',
use = '3',
unique = '[[Hell Biker]]',
level = 'Lv. 4: +50% chance of 1 MP recovery.<br>MP cost -1.',
name = 'Red Zone',
default = '[[Red Zone]]'
},
['tenson korin'] = {
cost = '7 MP',
power = '—',
target_list = 'All Party Members',
attribute = 'Support',
description = 'Removes debuffs and increases the ATK, DEF, EV/AC of All Party Members by 20% for 6 turns.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Amaterasu]]',
level = 'Lv. 4: 50% chance of 1 MP recovery when using this skill. MP cost of this skill -1.',
name = 'Tenson Korin',
default = '[[Tenson Korin]]'
},
['tetrakarn'] = {
cost = '7 MP',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Support',
description = 'All Party Members repels Physical damage for 1 turn.',
effect = '—',
skillpoints = '8',
use = '—',
level = '—',
name = 'Tetrakarn',
default = '[[Tetrakarn]]'
},
['luster candy'] = {
cost = '8 MP',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Support',
description = 'Increases ATK, DEF, EV/AC of All Party Members by 20% for 3 turns.',
effect = '—',
skillpoints = '15',
use = '—',
level = 'Lv. 4: +50% of 1 MP recovery when using this skill.<br>MP cost of this skill -1.',
name = 'Luster Candy',
default = '[[Luster Candy]]'
},
['arms dance'] = {
cost = '6 MP',
power = '—',
hit = '—',
target_list = 'All Enemies',
attribute = 'Support',
description = 'Activates the following Chain Effect after reducing DEF and EV/AC of all enemies by 20% (1 turn): Inflicts Phys (Physical) damage 4 times (Power: 50; Total: 200) on a single enemy.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Chi You]]',
level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
name = 'Arms Dance',
default = '[[Arms Dance]]'
},
['dance of rebellion'] = {
cost = '6 MP',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Support',
description = 'Places all party members into a state of Might, then inflicts Phys (Physical) damage 4 times (Power: 50, Total: 200) on a single enemy.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Kali]] <small>([[Dimensional]])</small>',
level = '—',
name = 'Dance of Rebellion',
default = '[[Dance of Rebellion]]'
},
['barrier break'] = {
cost = '3 MP',
power = '—',
hit = '—',
target_list = 'All Enemies',
attribute = 'Support',
description = 'Remove Barrier from All Enemies.',
effect = '—',
skillpoints = '6',
use = '—',
level = '—',
name = 'Barrier Break',
default = '[[Barrier Break]]'
},
['discord'] = {
cost = '3 MP',
power = '—',
hit = '—',
target_list = 'All Enemies',
attribute = 'Support',
description = 'Removes Charge, Concentrate and Might from All Enemies.',
effect = '—',
skillpoints = '6',
use = '—',
level = '—',
name = 'Discord',
default = '[[Discord]]'
},
['lydia break'] = {
cost = '3 MP',
power = '—',
hit = '—',
target_list = 'All Enemies',
attribute = 'Support',
description = 'Removes Lydia from All Enemies.',
effect = '—',
skillpoints = '6',
use = '—',
level = '—',
name = 'Lydia Break',
default = '[[Lydia Break]]'
},
['makara break'] = {
cost = '3 MP',
power = '—',
hit = '—',
target_list = 'All Enemies',
attribute = 'Support',
description = 'Removes Repel Mag from All Enemies.',
effect = '—',
skillpoints = '6',
use = '—',
level = '—',
name = 'Makara Break',
default = '[[Makara Break]]'
},
['taunt'] = {
cost = '3 MP',
power = '—',
hit = '—',
target_list = 'All Enemies',
attribute = 'Support',
description = 'Increases ATK and reduces DEF of All Enemies by 20% for 3 turns.',
effect = '—',
skillpoints = '8',
use = '—',
level = 'Lv. 5: +25% chance of 1 MP recovery.',
name = 'Taunt',
default = '[[Taunt]]'
},
['tetra break'] = {
cost = '3 MP',
power = '—',
hit = '—',
target_list = 'All Enemies',
attribute = 'Support',
description = 'Removes Repel Phys from All Enemies.',
effect = '—',
skillpoints = '6',
use = '—',
level = '—',
name = 'Tetra Break',
default = '[[Tetra Break]]'
},
['dark pandemic'] = {
cost = '5 MP',
power = '—',
hit = '—',
target_list = 'All Enemies',
attribute = 'Support',
description = 'Remove buffs from All Enemies, and reduces either ATK, DEF or EV/AC of All Enemies by 20% for 3 turns.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Kudlak]]',
level = 'Lv. 4: 50% chance of 1 MP recovery.<br>MP cost -1.',
name = 'Dark Pandemic',
default = '[[Dark Pandemic]]'
},
['dekaja'] = {
cost = '5 MP',
power = '—',
hit = '—',
target_list = 'All Enemies',
attribute = 'Support',
description = 'Remove buffs from All Enemies.',
effect = '—',
skillpoints = '4',
use = '—',
level = 'Lv. 5: +25% chance of 1 MP recovery.',
name = 'Dekaja',
default = '[[Dekaja]]'
},
['Invisible Mischief'] = {
cost = '5 MP',
power = '—',
hit = '—',
target_list = 'All Enemies',
attribute = 'Support',
description = 'Decreases DEF of all enemies by 20% (1 turn), caster dies.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Poltergeist]]',
level = '—',
name = 'Invisible Mischief',
default = '[[Invisible Mischief]]'
},
['plague of babylon'] = {
cost = '5 MP',
power = '—',
hit = '—',
target_list = 'All Enemies',
attribute = 'Support',
description = '100% chance to inflict Weak and Poison on all enemies after removing Barriers from all enemies.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Nergal]]',
level = 'Lv. 4: 50% chance of 1 MP recovery.<br>MP cost -1.',
name = 'Plague of Babylon',
default = '[[Plague of Babylon]]'
},
['rakunda'] = {
cost = '5 MP',
power = '—',
hit = '—',
target_list = 'All Enemies',
attribute = 'Support',
description = 'Reduces DEF of All Enemies by 20% for 3 turns.',
effect = '—',
skillpoints = '6',
use = '—',
level = 'Lv. 5: +25% chance of 1 MP recovery.',
name = 'Rakunda',
default = '[[Rakunda]]'
},
['sukunda'] = {
cost = '5 MP',
power = '—',
target_list = 'All Enemies',
attribute = 'Support',
description = 'Reduces EV/AC of All Enemies by 20% for 3 turns.',
effect = '—',
skillpoints = '6',
use = '—',
level = 'Lv. 5: +25% chance of 1 MP recovery.',
name = 'Sukunda',
default = '[[Sukunda]]'
},
['tarunda'] = {
cost = '5 MP',
power = '—',
target_list = 'All Enemies',
attribute = 'Support',
description = 'Reduces ATK of All Enemies by 20% for 3 turns.',
effect = '—',
skillpoints = '6',
use = '—',
level = 'Lv. 5: +25% chance of 1 MP recovery.',
name = 'Tarunda',
default = '[[Tarunda]]'
},
['acid breath'] = {
cost = '6 MP',
power = '—',
hit = '—',
target_list = 'All Enemies',
attribute = 'Support',
description = 'Reduces DEF and EV/AC of All Enemies by 20% for 3 turns.',
effect = '—',
skillpoints = '8',
use = '—',
level = 'Lv. 5: +25% chance of 1 MP recovery.',
name = 'Acid Breath',
default = '[[Acid Breath]]'
},
['fog breath'] = {
cost = '6 MP',
power = '—',
hit = '—',
target_list = 'All Enemies',
attribute = 'Support',
description = 'Reduces ATK and EV/AC of All Enemies by 20% for 3 turns.',
effect = '—',
skillpoints = '8',
use = '—',
level = 'Lv. 5: +25% chance of 1 MP recovery.',
name = 'Fog Breath',
default = '[[Fog Breath]]'
},
['fury raid'] = {
cost = '6 MP',
power = '—',
hit = '—',
target_list = 'All Enemies',
attribute = 'Support',
description = 'Activates the following Chain Effect after reducing the DEF and EV/AC of all enemies by 20% (1 turn): Inflicts Phys damage (Physical, Power: 120) with Bulwark Pierce and a 30% Critical hit rate to all enemies.<hr>When the attack is successful, inflicts Bind on all enemies that were hit with a 50% infliction rate.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Ladon]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Fury Raid',
default = '[[Fury Raid]]'
},
['ghost hack'] = {
cost = '6 MP',
power = '—',
hit = '—',
target_list = 'All Enemies',
attribute = 'Support',
description = '50% chance to inflict Mute/Bind on all enemies after removing Barriers from all enemies.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Motoko Kusanagi]]',
level = 'Lv. 4: +20% chance to inflict status ailments when using this skill<br>MP cost of this skill -1.',
name = 'Ghost Hack',
default = '[[Ghost Hack]]'
},
['war cry'] = {
cost = '6 MP',
power = '—',
hit = '—',
target_list = 'All Enemies',
attribute = 'Support',
description = 'Reduces ATK and DEF of All Enemies by 20% for 3 turns.',
effect = '—',
skillpoints = '8',
use = '—',
level = 'Lv. 5: +25% chance of 1 MP recovery.',
name = 'War Cry',
default = '[[War Cry]]'
},
['goddess\' fan'] = {
cost = '7 MP',
power = '—',
hit = '—',
target_list = 'All Enemies',
attribute = 'Support',
description = 'Remove all status buffs of all enemies and decrease the ATK, DEF and EV/AC of all enemies by 20%. (6 turns)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Xi Wangmu]]',
level = 'Lv. 4: 50% chance of 1MP recovery when using this skill.<br>MP cost of this skill -1.',
name = 'Goddess\' Fan',
default = '[[Goddess\' Fan]]'
},
['debilitate'] = {
cost = '8 MP',
power = '—',
hit = '—',
target_list = 'Reduces ATK, DEF, and EV/AC of All Enemies by 20% for 3 turns.',
attribute = 'Support',
description = 'All Enemies',
effect = '—',
skillpoints = '15',
use = '—',
level = 'Lv. 4: +50% of 1MP recovery when using this skill.<br>MP cost of this skill -1.',
name = 'Debilitate',
default = '[[Debilitate]]'
},
['enemy annihilation'] = {
cost = '8 MP',
power = '—',
hit = '—',
target_list = 'All Enemies',
attribute = 'Support',
description = 'Decreases ATK, DEF and EV/AC of all enemies by 20% (1 turn), then activates the following Chain Effect: Inflicts Phys (Physical) damage (power: 120) with 30% crit rate on all enemies.<br>This skill will have Phys Pierce effect.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Atavaka]]',
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Enemy Annihilation',
default = '[[Enemy Annihilation]]'
},
['path of prominence'] = {
cost = '8 MP',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Support',
description = 'Increases ATK, DEF and EV/AC of all party members by 20%. (1 turn)<hr>Then activates the following Chain Effect: Inflict Almighty (Magic) damage (power: 120) on all enemies.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Vairocana]]',
level = 'Lv. 6: +12% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Path of Prominence',
default = '[[Path of Prominence]]'
},
['measured fate'] = {
cost = '6 MP',
power = '—',
hit = '—',
target_list = 'All',
attribute = 'Support',
description = 'Removes debuffs from all party members. Removes buffs and Good Status Null Mortal effects from all enemies.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Lachesis]]',
level = 'Lv. 4: 50% chance of 1 MP recovery when using this skill.<br>MP cost of this skill -1.',
name = 'Measured Fate',
default = '[[Measured Fate]]'
},
['noblewoman aid'] = {
cost = '6 MP',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Support',
description = 'Increases own party\'s ATK, DEF and EV/AC by 20%. (1 turn)<hr>This skill will gain 1 Boost level with each use.<br>[Boost Level: 1] Adds Reduces ATK, DEF and EV/AC of all enemies by 20%. (1 turn)<br>[Boost Level: 2] Skill effects, including additional effects, will last for 3 turns.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Gemori]]',
level = 'Lv. 4:50% chance of 1 MP recovery when using this skill.<br>MP cost of this skill -1.',
name = 'Noblewoman Aid',
default = '[[Noblewoman Aid]]'
},
['war dance'] = {
cost = '6 MP',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Support',
description = 'Increases own parties ATK and DEF by 20% for 3 turns.',
effect = '—',
skillpoints = '8',
use = '—',
level = '—',
name = 'War Dance',
default = '[[War Dance]]'
},
['agile cry'] = {
cost = '7 MP',
power = '—',
hit = '—',
target_list = 'All',
attribute = 'Support',
description = 'Reduces all enemy EV/AC and increases own parties EV/AC by 20%. (3 turns)',
effect = '—',
skillpoints = '15',
use = '—',
level = '—',
name = 'Agile Cry',
default = '[[Agile Cry]]'
},
['defensive cry'] = {
cost = '7 MP',
power = '—',
hit = '—',
target_list = 'All',
attribute = 'Support',
description = 'Reduces all enemy ATK and increases own parties DEF by 20% for 3 turns.',
effect = '—',
skillpoints = '15',
use = '—',
level = '—',
name = 'Defensive Cry',
default = '[[Defensive Cry]]'
},
['offensive cry'] = {
cost = '7 MP',
power = '—',
hit = '—',
target_list = 'All',
attribute = 'Support',
description = 'Increases entire party\'s ATK by 20% and decreases DEF of all enemies by 20%. (1 turn)',
effect = '—',
skillpoints = '15',
use = '—',
level = '—',
name = 'Offensive Cry',
default = '[[Offensive Cry]]'
},
['invasion'] = {
cost = '8 MP',
power = '—',
hit = '—',
target_list = 'All',
attribute = 'Support',
description = 'Increases ATK, DEF and EV/AC of all party members by 20% and reduces all enemy ATK, DEF and EV/AC by 20%. (1 turn)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Demiurge]]',
level = '—',
name = 'Invasion',
default = '[[Invasion]]'
},
['tag'] = {
cost = '3 MP',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Support',
description = 'Skips a turn without using a Press turn Icon.<hr>Increases own party\'s ATK or DEF or EV/AC by 20% (1 turn).<br>*Cannot be used in battles with Break System rules.<br>*This skill can only be used once per turn for all party members.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Jack Frost]]; [[Pyro Jack]]; [[Queen Frost]]',
level = '—',
name = 'Tag',
default = '[[Tag]]'
},
['rebellion'] = {
cost = '4 MP',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Support',
description = 'Self enters a state of Might. The next Phys attack will have a Critical effect.',
effect = '—',
skillpoints = '8',
use = '—',
level = '—',
name = 'Rebellion',
default = '[[Rebellion]]'
},
['charge'] = {
cost = '6 MP',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Support',
description = 'Self enters a state of Charge. Increases the next Phys attack damage by 125%.',
effect = '—',
skillpoints = '8',
use = '—',
level = '—',
name = 'Charge',
default = '[[Charge]]'
},
['concentrate'] = {
cost = '6 MP',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Support',
description = 'Self enters a state of Concentrate. Increases the next Mag attack damage by 125%.',
effect = '—',
skillpoints = '8',
use = '—',
level = '—',
name = 'Concentrate',
default = '[[Concentrate]]'
},
['mega boost'] = {
cost = '6 MP',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Support',
description = 'Self enters a state of Charge and Might. Increases the next Phys attack damage by 125% and will have a Critical effect.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Girimekhala]]',
level = 'Lv. 4: 50% chance of 1 MP recovery when using this skill.<br>MP cost of this skill -1.',
name = 'Mega Boost',
default = '[[Mega Boost]]'
},
-- SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL
-- SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL
-- SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL
['chief god\'s haki'] = {
cost = '8 MP',
power = '—',
hit = '—',
target = 'All',
attribute = 'Special',
description = 'Puts all party members in a state of Zenith for two turns, and inflicts Gloom on all enemies for two turns.',
unique = '[[Odin]] <small>([[Dimensional]])</small>',
level = '—',
name = 'Chief God\'s Haki',
default = '[[Chief God\'s Haki]]'
},
['demonsbane'] = {
cost = '6 MP',
power = '—',
hit = '—',
hit_note = 'Subsequent attack(s) upon success',
target = 'Entire Party',
attribute = 'Special',
description = 'Puts all party members into a state of Zenith. (1 turn)<hr>Then activates the following Chain Effect: Inflicts Phys (Physical) damage 4 times (Power: 35; Total: 140) with 30% crit rate on all enemies.<br>*Counter effects will not work on this skill.',
unique = '[[Fariedone]]',
level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
name = 'Demonsbane',
default = '[[Demonsbane]]'
},
['izumo might'] = {
cost = '6 MP',
power = '250',
hit = '1',
target = 'Single Enemy',
attribute = 'Special',
multi = 'Phys, Elec',
description = 'Inflicts Phys or Elec damage (Physical, Power: 250) with a Bulwark-piercing effect to a single enemy, then has a 30% chance to inflict Poison/Curse/Weak to the hit enemy. (Attribute will be chosen automatically)<hr>Activates the following Chain Effect if the attack is successful: Places all party members into a state of Might.<hr>*Damage dealt by this skill is dependent on Phys DEF, and ignores all death prevention skills.',
unique = '[[Oumitsunu]]',
level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
name = 'Izumo Might',
default = '[[Izumo Might]]'
},
['pure all-out ruin'] = {
cost = '6 MP',
power = '100',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single Enemy',
attribute = 'Special',
multi = 'Phys, Fire, Ice, Elec, Force',
description = 'Inflicts Phys/Fire/Ice/Elec/Force damage (Magic, Power: 100) with a Bulwark-piercing effect and Remnants to a single enemy. (Attribute is automatically selected)<hr>Activates the following Chain Effect when the attack is successful: Inflicts damage of the same Attribute (Magic, Power: 100) with a Bulwark-piercing effect to a single enemy.<hr>Decreases the Phys/Fire/Ice/Elec/Force Attribute Affinity of all enemies by 1 level. (1 turn)<hr>Grants the party an additional Press Turn Icon. (Once per turn)<br>*Damage inflicted by this skill is dependent on Phys DEF.',
unique = '[[Albion]]',
level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
name = 'Pure All-Out Ruin',
default = '[[Pure All-Out Ruin]]'
},
-- PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE
-- PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE
-- PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE
['6th day miracle'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Dark Pierce. Adds Null Mortal. +100% to Max HP. +5 to Max MP.<hr>-100% to damage taken when the skill holder has 1 or more counts of Malice.<hr>Self starts the battle with 1 count of Fortify and a Bulwark with an HP value equivalent to 100% of Max HP. (3 turns)<hr>Activates the following Chain Effect at the start of the enemy turn: Places 1 count of Malice on self, restores 100% HP, and restores 4 MP. (Activates up to 3 times per battle)<hr>Activates the following Chain Effect when an ally or enemy falls in battle: Places 1 count of Malice on self.<hr>Activates the following Chain Effect if the one with this skill has 5 counts of Malice at the end of own turn: Removes all Bulwarks and Malice counts from all enemies, inflicts Dark damage (Magic, Power: 200) 5 times on random enemies, and then lowers the Dark Attribute Affinity of hit enemies by 1 level. (1 turn)<br>*Damage dealt by this skill is dependent on Mag DEF.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Vanitas]]',
level = 'Lv. 4: +20% to max HP.',
name = '6th Day Miracle',
default = '[[6th Day Miracle]]'
},
['6th sense survivor'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '-50% to Critical hit rate of damage received. HP stops at 1 HP upon receiving the first killing blow.',
effect = '—',
skillpoints = '14',
use = '—',
level = '—',
name = '6th Sense Survivor',
default = '[[6th Sense Survivor]]'
},
['6th sense survivor+'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '-50% to Critical hit rate of damage received. HP stops at 500 HP upon receiving the first killing blow.',
effect = '—',
skillpoints = '—',
use = '—',
level = '—',
name = '6th Sense Survivor+',
default = '[[6th Sense Survivor+]]'
},
['agility amp i'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+5 to Ag.',
effect = '—',
skillpoints = '3',
use = '—',
level = '—',
name = 'Agility Amp I',
default = '[[Agility Amp I]]'
},
['agility amp ii'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+10 to Ag.',
effect = '—',
skillpoints = '8',
use = '—',
level = '—',
name = 'Agility Amp II',
default = '[[Agility Amp II]]'
},
['agility amp iii'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15 to Ag.',
effect = '—',
skillpoints = '12',
use = '—',
level = '—',
name = 'Agility Amp III',
default = '[[Agility Amp III]]'
},
['agility amp iv'] = {
target = 'Self',
attribute = 'Passive',
description = '+30 to Ag.',
unique = '[[Law Hero]]',
level = '—',
name = 'Agility Amp IV',
default = '[[Agility Amp IV]]'
},
['ailment survivor'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% chance to inflict status ailments, and HP stops at 1 HP upon receiving the first killing blow.',
effect = '—',
skillpoints = 'N/A',
use = '—',
level = '—',
name = 'Ailment Survivor',
default = '[[Ailment Survivor]]'
},
['alder king'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Passive',
description = 'Activates the following Chain Effect at the start of own turn: Heals 15% HP of all party members.<hr>Activates the following Chain Effect at the start of enemy turn: Adds 1 to the count for Spirit Chains (Intimidation) to the enemy with the highest Phys ATK and reduces ATK of all enemies by 20%. (1 turn)<hr>Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Decrease the enemy\'s Press Turn Icons by 1. (Max: 2)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Erlkonig]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Alder King',
default = '[[Alder King]]'
},
['almighty accele'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Almighty damage. +20% to own affect on Battle Speed.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Almighty Accele',
default = '[[Almighty Accele]]'
},
['almighty amp'] = {
cost = '—',
power = '—',
target = 'Self',
target_list = 'Self',
attribute = 'Passive',
description = '+25% to Almighty damage.',
effect = '—',
skillpoints = '21',
level = '—',
name = 'Almighty Amp',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Almighty Amp|Almighty Amp]] {{Icon|Dx2|passive}}',
default = '[[Almighty Amp]]'
},
['almighty boost'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Almighty damage.',
effect = '—',
skillpoints = 'N/A',
use = '—',
level = '—',
name = 'Almighty Boost',
default = '[[Almighty Boost]]'
},
['almighty boost (sin)'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Almighty damage.<hr>[Brands of Sin Additional Effect]<br>Increases Almighty damage dealt by an additional 15%.',
skillpoints = '10',
level = '—',
name = 'Almighty Boost (Sin)',
default = '[[Almighty Boost (Sin)]]'
},
['almighty brave'] = {
target = 'Self',
attribute = 'Passive',
description = '+20% to Almighty damage and HP stops at 500 HP upon receiving the first killing blow.',
level = '—',
name = 'Almighty Brave',
default = '[[Almighty Brave]]'
},
['almighty debuff'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Almighty damage. +15% chance to inflict status ailments.',
effect = '—',
skillpoints = '14',
use = '—',
level = '—',
name = 'Almighty Debuff',
default = '[[Almighty Debuff]]'
},
['almighty slowda'] = {
cost = '—',
power = '—',
target = 'Self',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Almighty damage.<hr>-20% to own affect on Battle Speed.',
effect = '—',
skillpoints = 'N/A',
level = '—',
name = 'Almighty Slowda',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Almighty Slowda|Almighty Slowda]] {{Icon|Dx2|passive}}',
default = '[[Almighty Slowda]]'
},
['almighty survivor'] = {
cost = '—',
power = '—',
target = 'Self',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Almighty damage and HP stops at 1 HP upon receiving the first killing blow.',
effect = '—',
skillpoints = '16',
level = '—',
name = 'Almighty Survivor',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Almighty Survivor|Almighty Survivor]] {{Icon|Dx2|passive}}',
default = '[[Almighty Survivor]]'
},
['almighty vital'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Almighty damage. +20% to Max HP.',
effect = '—',
skillpoints = 'N/A',
use = '—',
level = '—',
name = 'Almighty Vital',
default = '[[Almighty Vital]]'
},
['almighty/magic mega boost'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Almighty damage.<hr>+15% to Magic damage.',
skillpoints = '20',
level = '—',
name = 'Almighty/Magic Mega Boost',
default = '[[Almighty/Magic Mega Boost]]'
},
['almighty/physical mega boost'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Almighty damage.<hr>+15% to Physical damage.',
skillpoints = '20',
level = '—',
name = 'Almighty/Physical Mega Boost',
default = '[[Almighty/Physical Mega Boost]]'
},
['an eye for terror'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>Adds Null Bind.<hr>+50% to Max HP.<hr>+20% to Phys damage.<hr>+40% to hit rate.<hr>+100% to Critical hit rate.<hr>Stops HP at 1 upon receiving the first 6 killing blows.<hr>Reduces the count of Spirit Chains of Intimidation applied to the skill holder by 1.<hr>Order Crest: Shudder<br>Inscribes 1 Order Crest: Shudder on the skill holder upon receiving Physical, Magic, or Fractional damage, or when a new Spirit Chains effect is applied to an ally or enemy.<br>For every second Order Crest: Shudder inscribed on the skill holder, the following effects will activate: Removes Barrier from all enemies, has an 80% chance to inflict Bind on all enemies, applies 2 counts of Spirit Chains of Intimidation to all enemies, and decreases the ATK and DEF of all enemies by 20%. (1 turn) Afterward, Order Crest: Shudder will fade.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Medusa]]',
level = 'Lv. 4: +20% to AC.',
name = 'An Eye For Terror',
default = '[[An Eye For Terror]]'
},
['andalucia'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'All Enemies',
attribute = 'Passive',
description = 'Activates the following Chain Effect when this demon evades an enemy\'s Physical attack: Inflict Phys (physical) damage with 50% crit rate on all enemies 4 times.<br>Counter effects will not work on this skill.<br>(Power: 30, Total: 120).',
effect = '—',
skillpoints = '—',
use = '—',
level = 'Lv. 6: +20% to EV.',
name = 'Andalucia',
default = '[[Andalucia]]'
},
['aqua grace'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Ice Pierce.<hr>+20% to own effect on Battle Speed.<hr>Activates the following Chain Effect at the beginning of the 1st turn, as well as at the start of own turn: Adds Bulwark of approximately 1000 HP to all party members (3 turns).<hr>While the one with this skill is alive, all party members will receive the following effect: While being the recipient of Bulwark, +30% to Magic damage and +1 MP to naturally recovered MP.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Anahita]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Aqua Grace',
default = '[[Aqua Grace]]'
},
['arcane'] = {
target = 'Self',
attribute = 'Passive',
description = '+30% to Max HP.<hr>Activates the following Chain Effect when the enemy goes first at the start of battle: Decreases the enemy\'s Press Turn Icons by 1. (Max: 2)<hr>While the skill holder is alive: -20% to damage received from enemies for all party members.',
unique = '[[En no Ozuno]]',
level = '—',
name = 'Arcane',
default = '[[Arcane]]'
},
['arcane ritual'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'While the demon with this skill is alive, all party members gain +20% increase in status ailment auto cure rate.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Mishaguji]]',
level = '—',
name = 'Arcane Ritual',
default = '[[Arcane Ritual]]'
},
['archangel\'s revelation'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Activates the following Chain Effect at the start of own turn: Increases the ATK, DEF, and EV/AC of all party members by 20% (1 turn), grants them all a Bulwark equivalent to 50% of their max HP (1 turn), and grants them Evade Mortal (1 turn).<hr>Then, lowers the Light Attribute Affinity of all enemies by 3 levels. (1 turn)<hr>While the one with this skill is alive, all party members will receive the following effect: Reduces damage received by 20% from skills that target random opponents when in a state of Evade Mortal.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Michael]] <small>(Original)</small>',
level = 'Lv. 4: +20% to Magic damage.',
name = 'Archangel\'s Revelation',
default = '[[Archangel\'s Revelation]]'
},
['arms mastery'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+30% to Phys damage and +30% to Phys hit rate. Reduces the cost of Phys Skills by 1 MP.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Siegfried]]',
level = 'Lv. 6: +10% to Phys damage, +10% to AC.',
name = 'Arms Mastery',
default = '[[Arms Mastery]]'
},
['ascended general'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+35% to Phys damage. +30% to own effect on Battle Speed.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Masakado]] <small>([[Fury]])</small>',
level = '—',
name = 'Ascended General',
default = '[[Ascended General]]'
},
['ashihara no nakatsukuni\'s might'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Ice Pierce.<hr>+20% to own effect on Battle Speed.<hr>HP stops at 1 upon receiving the first 2 killing blows.<hr>Activates the following Chain Effect at the start of own turn: Decreases the Ice Attribute Affinity of all enemies by 2 levels. (1 turn)<hr>Activates the following Chain Effect when a party member strikes an enemy weak point: Restores 1 MP to all party members, increases the ATK of all party members by 20% (1 turn), and decreases the DEF of all enemies by 20%. (1 turn)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Sukuna-Hikona]] <small>([[Dimensional]])</small>',
level = 'Lv. 4: +20% to max HP.',
name = 'Ashihara no Nakatsukuni\'s Might',
default = '[[Ashihara no Nakatsukuni\'s Might]]'
},
['aspired conviction'] = {
target = 'Self',
attribute = 'Passive',
description = '-50% to Critical hit rate of attacks received.<hr>Activates the following Chain Effect at the beginning of the 1st turn: Grants Rakukaja+ to all party members for 3 turns.',
unique = '[[Asahi]]',
level = '—',
name = 'Aspired Conviction',
default = '[[Aspired Conviction]]'
},
['aspired strength'] = {
target = 'Self',
attribute = 'Passive',
description = '+30% to Fire and Light damage.',
unique = '[[Asahi]]',
level = '—',
name = 'Aspired Strength',
default = '[[Aspired Strength]]'
},
['aspired support'] = {
target = 'Self',
attribute = 'Passive',
description = '+20% to Max HP and the amount of HP recovered from Recovery skills.',
unique = '[[Asahi]]',
level = '—',
name = 'Aspired Support',
default = '[[Aspired Support]]'
},
['aspired way of life'] = {
target = 'Self',
attribute = 'Passive',
description = 'Activates the following Chain Effect at the beginning of the 1st turn: Increases EV/AC of all party members by 20% and reduces EV/AC of all enemies by 20% for 3 turns.',
unique = '[[Asahi]]',
level = '—',
name = 'Aspired Way of Life',
default = '[[Aspired Way of Life]]'
},
['assassin'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+10% to single-target attack skill damage.',
effect = '—',
skillpoints = '8',
use = '—',
level = '—',
name = 'Assassin',
default = '[[Assassin (Skill)|Assassin]]'
},
['attack function'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Changes Normal Attack to the following: Dark damage (Magic, Power: 150) with a Bulwark-piercing effect and Remnants on a single enemy, Decreases the Dark Attribute Affinity by 1 level. (1 turn)<br>*Damage from this skill is dependent on Mag DEF, and ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Vanitas]]',
level = '—',
name = 'Attack Function',
default = '[[Attack Function]]'
},
['attack gauntlet'] = {
target = 'Self',
attribute = 'Passive',
description = '+30% to Force/Light damage.',
unique = '[[Flynn]]',
level = '—',
name = 'Attack Gauntlet',
default = '[[Attack Gauntlet]]'
},
['auto-debilitate'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Activates the following Chain Effect at the beginning of the 1st turn: Cast Debilitate.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Macha]]; [[Metatron]] <small>([[Malice]])</small>; [[Moloch]] <small>([[Dimensional]])</small>; [[Walpurgisnacht]]',
level = '—',
name = 'Auto-Debilitate',
default = '[[Auto-Debilitate]]'
},
['auto-luster candy'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Activates the following Chain Effect at the beginning of the 1st turn: Cast Luster Candy.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Dark Schneider]]; [[Homura Akemi]]; [[Mephisto]]; [[Mitra-Buddha]]; [[Zeus]]',
level = '—',
name = 'Auto-Luster Candy',
default = '[[Auto-Luster Candy]]'
},
['auto-rakuka'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Casts Rakukaja at the beginning of the 1st turn.',
effect = '—',
skillpoints = '12',
use = '—',
level = '—',
name = 'Auto-Rakuka',
default = '[[Auto-Rakuka]]'
},
['auto-rakuka+'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Passive',
description = 'Activates the following Chain Effect at the start of the 1st turn: casts Rakukaja+ on all party members. (3 turn)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Heroine (Shin Megami Tensei)|Heroine]]',
level = '—',
name = 'Auto-Rakuka+',
default = '[[Auto-Rakuka+]]'
},
['auto-rakunda'] = {
target_list = 'Self',
attribute = 'Passive',
description = 'Casts Rakunda at the beginning of the 1st turn.',
skillpoints = '12',
level = '—',
name = 'Auto-Rakunda',
default = '[[Auto-Rakunda]]'
},
['auto rakunda+'] = {
target = 'All Enemies',
attribute = 'Passive',
description = 'Activates the following Chain Effect at the start of the 1st turn: casts Rakunda+ on all enemies. (3 turn)',
skillpoints = '24',
level = '—',
name = 'Auto-Rakunda+',
default = '[[Auto-Rakunda+]]'
},
['auto-rebellion'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Activates the following Chain Effect at the beginning of the 1st turn: Self enters a state of Might.<br>The next Phys attack will have a Critical effect.',
effect = '—',
skillpoints = '12',
use = '—',
level = '—',
name = 'Auto-Rebellion',
default = '[[Auto-Rebellion]]'
},
['auto-sukuka'] = {
target = 'Entire Party',
attribute = 'Passive',
description = 'Casts Sukukaja at the beginning of the 1st turn.',
skillpoints = '12',
level = '—',
name = 'Auto-Sukuka',
default = '[[Auto-Sukuka]]'
},
['auto-sukukaja+'] = {
target = 'Entire Party',
attribute = 'Passive',
description = 'Activates the following Chain Effect at the start of the 1st turn: casts Sukukaja+ on all party members. (3 turns)',
skillpoints = '24',
level = '—',
name = 'Auto-Sukukaja+',
default = '[[Auto-Sukukaja+]]'
},
['auto-sukunda'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Casts Sukunda at the beginning of the 1st turn.',
effect = '—',
skillpoints = '12',
use = '—',
level = '—',
name = 'Auto-Sukunda',
default = '[[Auto-Sukunda]]'
},
['auto-taruka'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Casts Tarukaja at the beginning of the 1st turn.',
effect = '—',
skillpoints = '12',
use = '—',
level = '—',
name = 'Auto-Taruka',
default = '[[Auto-Taruka]]'
},
['auto-taruka+'] = {
target = 'Entire Party',
attribute = 'Passive',
description = 'Activates the following Chain Effect at the start of the 1st turn: casts Tarukaja+ on all party members. (3 turn)',
skillpoints = '24',
level = '—',
name = 'Auto-Taruka+',
default = '[[Auto-Taruka+]]'
},
['auto-tarunda'] = {
target = 'Self',
attribute = 'Passive',
description = 'Casts Tarunda at the beginning of the 1st turn.',
effect = '—',
skillpoints = '12',
use = '—',
level = '—',
name = 'Auto-Tarunda',
default = '[[Auto-Tarunda]]'
},
['auto-tarunda+'] = {
target = 'All Enemies',
attribute = 'Passive',
description = 'Activates the following Chain Effect at the start of the 1st turn: casts Tarunda+ on all enemies. (3 turn)',
unique = '[[Law Hero]]',
level = '—',
name = 'Auto-Tarunda+',
default = '[[Auto-Tarunda+]]'
},
['avatar'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Heals 500 HP upon receiving the first killing blow.<hr>Heals 50% HP when clearing a wave.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Vishnu]] <small>(Original)</small>',
level = 'Lv. 6: +10 to Ma, +10% to HP.',
name = 'Avatar',
default = '[[Avatar (Skill)|Avatar]]'
},
['azure demon dog'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Fire Pierce.<hr>+50% to Max HP.<hr>+100% to Critical hit rate.<hr>Adds Null Mute/Charm.<hr>Activates the following Chain Effect at the start of the 1st turn: Adds 1 to the count of Spirit Chains (Intimidation) to all enemies, and grants the one with this skill Bulwark with 2000 HP. (1 turn)<hr>Activates the following Chain Effect when the one with this skill is about to act: Places the one with this skill into a state of Charge and Zenith (1 turn), and then increases the party\'s ATK by 20%. (1 turn)<br>*This Chain Effect activates up to two times per turn.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Lost Name]]',
level = 'Lv. 4: +20% to AC.',
name = 'Azure Demon Dog',
default = '[[Azure Demon Dog]]'
},
['babylon\'s cursed mire'] = {
target = 'Self',
attribute = 'Passive',
description = 'Adds Dark Pierce.<hr>Spirit Chains Reduces the count: (Suppression 1, Indignation 2)<hr>+100% to Max HP.<hr>Adds Null Bind/Mute/Charmed.<hr>+50% to Hit Rate and +100% to Critical Rate.<hr>Activates the following effect at the start of battle: Self gains Might.<br>All allies gain Null Instant Kill from skills for 3 turns.<hr>Does not consume Press Turn Icons when damage is dealt, except for during Democalypse. (2 times per turn)<hr>At the start of the enemy turn, activates the following Chain Effect: Reduces enemy Press Turn Icons by 1 (Max decrease:2). (This activates up to 2 times per battle).<hr>When an enemy or ally\'s Press Turn Icon is reduced by a skill effect, activates the following Chain Effect: Grants self 3 counts of Fortify.<br>Inflicts Almighty damage (Phys, Power: 80) to all enemies 3 times (Total Power: 240).<br>This attack has a 30% base chance to inflict Poison and Charmed.<br>The damage inflicted by this skill, 30% of max HP will be referenced. (This activates 2 times per turn).<hr>While the skill holder is alive: all parties reduce damage taken by 40% while in a Good Status state.<hr>While any ally is in a Good Status state, +50% to damage received by all enemies.',
unique = '[[Lahmu]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Babylon\'s Cursed Mire',
default = '[[Babylon\'s Cursed Mire]]'
},
['back attack'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+10% damage when attacking the enemy\'s weak point.',
effect = '—',
skillpoints = '6',
use = '—',
level = '—',
name = 'Back Attack',
default = '[[Back Attack]]'
},
['balor of the evil eye'] = {
target = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>Adds Null Bind.<hr>+75% to Max HP.<hr>+50% to hit rate.<hr>+100% to Critical hit rate.<hr>Spirit Chain Resistance - Suppression: 1 Intimidation/Indignation: 2<hr>Battle Start Effect: The skill holder gains Charge, and with 3 counts of Fortify.<hr>-40% to damage received.<hr>While self is in Charge state, +40% to damage dealt, -40% to damage received, and when an enemy activates a single-target attack, this demon becomes the preferred target.<hr>At the start of the enemy turn, activates the following Chain Effect: Places 2 counts of Spirit Chains of Indignation on the all enemies.<hr>Activates the following Chain Effect at enemy revival and at the beginning of own turn: Enters Charge state, removes Fortify from all enemies, and inflicts Phys (Physical) damage (Power: 150) on the enemy with the lowest Current HP.<hr>While the skill holder is alive: While allies are in Good Status, +40% to damage dealt.',
unique = '[[Balor]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Balor of the Evil Eye',
default = '[[Balor of the Evil Eye]]'
},
['barrier survivor'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'HP stops at 1 HP upon receiving the first killing blow.<hr>Activates the following Chain Effect at the beginning of the 1st turn: Cast a Barrier on self.',
effect = '—',
skillpoints = '18',
use = '—',
level = '—',
name = 'Barrier Survivor',
default = '[[Barrier Survivor]]'
},
['beast spear\'s wielder'] = {
target = 'Self',
attribute = 'Passive',
description = 'Gains Elec Pierce.<hr>+50% to own effect on Battle Speed.<hr>+100% to Critical hit rate.<hr>Reduces the count of Spirit Chains of Suppression/Intimidation applied to the skill holder by 1.<hr>The attack will not consume a Press Turn Icon. (Does not apply in Democalypse.) (Once per turn)<hr>While the one with this skill holder is alive and all party members are in a state of Zenith, all enemies will receive the following effect: +30% to damage received, +30% to Critical hit rate of damage received.<hr>Order Crest: Sun<br>Inscribes 2 Order Crest: Sun on the skill holder at the start of own turn, and 1 when an ally lands a Critical hit.<br>For every 2nd Order Crest: Sun inscribed on the skill holder, the following effects will activate: Places the skill holder into a state of Charge, All party members recover 1,then places all party members into a state of Super Zenith. (1 turn)',
unique = '[[Ushio Aotsuki]]',
level = 'Lv. 4: +20% to AC.',
name = 'Beast Spear\'s Wielder',
default = '[[Beast Spear\'s Wielder]]'
},
['berserker'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+10% to damage dealt, but +20% to damage received.',
effect = '—',
skillpoints = '18',
use = '—',
level = '—',
name = 'Berserker',
default = '[[Berserker (Skill)|Berserker]]'
},
['berserker armor'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>+50% to Phys damage.<hr>+100% to critical hit rate.<hr>-40% damage received.<hr>+30% to own effect on Battle Speed.<hr>Activates the following Chain Effect at the start of own turn: Increases entire party\'s ATK by 20% and decreases DEF of all enemies by 20%. (1 turn)<hr>Activates the following Chain Effect when the one with this skill lands a Critical hit: Places 1 count of Decay on the enemy with the highest current HP.<hr>Activates the following Chain Effect at the end of enemy turn: Inflicts 30% fractional damage based on Max HP to the one with this skill.<br>*Ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Berserker Guts]]',
level = 'Lv. 4: +20% to Phys hit rate.',
name = 'Berserker Armor',
default = '[[Berserker Armor]]'
},
['between heaven & earth'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Elec Pierce.<hr>+25% to Elec damage.<hr>Activates the following Chain Effect when this character downs a demon: Recovers 3 MP and inflicts Elec (Magic) damage (Power: 70) on all enemies.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Vritra]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Between Heaven & Earth',
default = '[[Between Heaven & Earth]]'
},
['bifrost keeper'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+30% to max HP.<hr>Activates the following Chain Effect at the start of enemy turn: Adds a Bulwark of approximately 2,500 HP to self. (1 turn)<hr>+20% to DEF of all party members. (1 turn) (This Chain Effect can only be activated twice per battle.)<hr>Activates the following Chain Effect at the beginning of own turn: Increases ATK of all party members by 20%. (1 turn)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Heimdall]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Bifrost Keeper',
default = '[[Bifrost Keeper]]'
},
['big dipper'] = {
target = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>Spirit Chain Resistance - Indignation/Corrosion: 2<hr>Adds Null Mortal/Bind/Charm.<hr>+75% to Max HP.<hr>+40% to hit rate.<hr>+100% to Critical hit rate.<hr>Stops HP at 400 upon receiving the first 3 killing blows.<hr>Battle Start Effect: Places 5 counts of Fortify on the skill holder and 2 counts all other party members.<hr>While the skill holder is alive: For all party members, -20% to damage received, which increases by 15% for each count of Fortify possessed .<br>For all enemies, +40% to damage received from Physical attacks.<hr>Order Crest: Illusion<br>Inscribes any 1 Order Crest: Illusion when an ally\'s Decay count becomes 1 or more.<br>For every 2nd Order Crest: Illusion inscribed on the skill holder, the following effects will activate: Removes Decay from all party members and places 3 counts of Fortify on them. Then, Heal own HP by 50%.<br>Afterward, Order Crest: Illusion will fade.',
unique = '[[Kyousuke Tamamo]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Big Dipper',
default = '[[Big Dipper]]'
},
['black beckoning'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'All Enemies',
attribute = 'Passive',
description = 'Activates the following Chain Effect at the end of own turn: Inflicts 10% fractional damage (200 max) on all enemies based on their current HP.<hr>This skill will gain 1 Boost level at the start of own turn.<br>Boost Level 1: No extra effect.<br>Boost Level 2: Increases damage to 50% fractional damage (2000 max) on all enemies based on their current HP.<br>Boost Level 3: Increases damage to 50% fractional damage (2000 max) on all enemies based on their max HP and Nullifies all death prevention skills. Uses: 1',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Black Maria]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Black Beckoning',
default = '[[Black Beckoning]]'
},
['black flame\'s gleam'] = {
target = 'Self',
attribute = 'Passive',
description = '+30% to Fire/Dark damage.',
unique = '[[Chaos Hero]]',
level = '—',
name = 'Black Flame\'s Gleam',
default = '[[Black Flame\'s Gleam]]'
},
['black sabbath'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Changes normal attack to the following: Inflicts Force damage (Magic, Power: 250) with Bulwark Pierce and Remnants on a single enemy, and applies 1 count of Decay onto them.<hr>*This skill\'s Boost Level will increase by 1 at the start of own turn.<br>[Boost Level 1]: Adds the following Chain Effect, when damage is inflicted with a normal attack: Restores 2MP to all party members.<br>[Boost Level 2]: Adds the following Chain Effect, when damage is inflicted with a normal attack: Decreases the DEF of all enemies by 20% (1 turn), and increases the ATK of all party members by 20%. (1 turn)<br>[Boost Level 3]: Adds the following effect to the skill: 100% chance to inflict Mortal on the hit enemy.<br>*Ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Baphomet]] <small>([[Dimensional]])</small>',
level = 'Lv. 4: +20% to Force damage.',
name = 'Black Sabbath',
default = '[[Black Sabbath]]'
},
['blazing sacrifice'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Fire Pierce.<hr>Adds Null Bind.<hr>+50% to Max HP.<hr>+20% to hit rate.<hr>+100% to Critical hit rate.<hr>While the one with this skill is alive, all party members will receive the following effect: +40% damage to enemies afflicted with Spirit Chains.<hr>Activates the following Chain Effect when an enemy is inflicted with a type of Spirit Chains not already afflicting them: Decreases the Fire Attribute Affinity of all enemies by 2 levels, then inflicts Fire damage (Physical, Power: 60) with Bulwark Pierce to all enemies afflicted with Spirit Chains.<br>Furthermore, restores 1 MP to all party members, and increases their ATK and EV/AC by 20%. (1 turn)<br>*Activates up to 3 times per turn.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Moloch]] <small>([[Dimensional]])</small>',
level = 'Lv. 4: +20% to max HP.',
name = 'Blazing Sacrifice',
default = '[[Blazing Sacrifice]]'
},
['blood cradle'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Fire Pierce.<hr>Adds Null Bind.<hr>+50% to Max HP.<hr>+20% to Fire damage.<hr>While the one with this skill is alive, all party members will receive the following effect: +40% to Fire damage dealt.<hr>Additionally, while the one with this skill is alive, any enemy demon that is revived will only have 1 HP.<hr>Activates the following Chain Effect when an enemy is revived by a demon skill: Inflicts Fire damage (Magic) with 120 Power to all enemies. (Activates once per turn)<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Moloch]] <small>(Original)</small>',
level = 'Lv. 4: +20% to max HP.',
name = 'Blood Cradle',
default = '[[Blood Cradle]]'
},
['blood-starved werewolf'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys/Elec Pierce.<hr>+100% to Critical hit rate.<hr>Activates the following Chain Effect at the start of the 1st turn: Decreases the Elec Attribute Affinity of a single enemy by 3 levels. (1 turn)<hr>Activates the following Chain Effect if a party member uses an Elec attribute skill while there is an enemy with Bulwark: Removes Bulwark from all enemies.<hr>While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Elec Attribute Skills by 1 MP and +30% to Elec damage.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Loup-Garou]]',
level = 'Lv. 4: +20% to AC.',
name = 'Blood-Starved Werewolf',
default = '[[Blood-Starved Werewolf]]'
},
['bloodshed'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>+20% to Phys damage.<hr>+30% to critical hit damage.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Red Rider]]',
level = 'Lv. 4: +15% to Phys damage.',
name = 'Bloodshed',
default = '[[Bloodshed]]'
},
['bloodstained demon king'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% to Max HP, Physical hit rate and Critical hit rate.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Moloch]] <small>([[Dimensional]])</small>',
level = '—',
name = 'Bloodstained Demon King',
default = '[[Bloodstained Demon King]]'
},
['bloodstained divine queen'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Random Enemies',
attribute = 'Passive',
description = 'Activates the following Chain Effect when an ally uses a skill that targets random allies/enemies: Inflicts Phys (Physical) damage 4 (Power: 40, Total: 160) times on random enemies.<br>(Activates up to 2 times per turn for each Boost Level)<hr>At the beginning of own turn, this skill will gain one Boost Level.<hr>[Boost Level 1]: Increases Chain Effect\'s Power to 50.<hr>[Boost Level 2]: When the attack is successful, the one with this skill will now enter a state of Charge.<br>*Enemies downed by this skill will not be able to revive.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Kali]] <small>([[Dimensional]])</small>',
level = 'Lv. 4: +20% to Phys damage.',
name = 'Bloodstained Divine Queen',
default = '[[Bloodstained Divine Queen]]'
},
['bloody glee'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Critical hit rate.',
effect = '—',
skillpoints = '8',
use = '—',
level = '—',
name = 'Bloody Glee',
default = '[[Bloody Glee]]'
},
['bloody scripture'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+50% to Max HP.<hr>Reduces the count of Spirit Chains of Corrosion inflicted on the skill holder by 1.<hr>When the one with this skill\'s HP is at 80% or above, damage received will be reduced by 30%, and damage dealt will increase by 20%.<hr>Activates the following Chain Effect at the start of enemy turn: Adds a bulwark of 1500 HP to the one with this skill for one turn.<hr>Activates the following Chain Effect when an ally lands a critical hit: Places self into a state of Might.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Mozgus]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Bloody Scripture',
default = '[[Bloody Scripture]]'
},
['boundless wave'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Changes Normal Attack to the following: Inflicts Almighty damage (Magic, Power: 200) with Bulwark Pierce and Remnants to a single enemy. Inflicts Poison/Bind/Charm/Mute/Curse/Weak on all enemies with 20% chance when the attack is successful.<hr>[Status Ailment Resonance]<br>(This skill will change depending on the status ailments afflicting all enemies.)<br>The effect of the Chain Effect will be determined by the Resonance Count before its activation:<br>[Resonance Count 1]: Adds the following Chain Effect, which activates when the one with this skill inflicts damage with their Normal Attack: Inflicts Almighty damage (Magic, Power: 88) with Bulwark Pierce to all enemies.<br>[Resonance Count 2]: The Resonance Count 1 Chain Effect activates twice.<br>*Damage from this skill, including from Chain Effects, ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Ouroboros]]',
level = 'Lv. 4: +15% to Ailment Infliction.',
name = 'Boundless Wave',
default = '[[Boundless Wave]]'
},
['brawny visitor'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+5 to St, Ma, Ag, Lu, and +10 to Vi.',
effect = '—',
skillpoints = '?',
use = '—',
level = '—',
name = 'Brawny Visitor',
default = '[[Brawny Visitor]]'
},
['brightness incarnate'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% to Light damage. +20% to Phys hit rate.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Camael]]',
level = '—',
name = 'Brightness Incarnate',
default = '[[Brightness Incarnate]]'
},
['brilliant wings'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Force Pierce.<hr>+75% to own effect on Battle Speed.<hr>+30% to Phys evasion rate.<hr>Activates the following Chain Effect when a member of your party evades a Physical attack: Inflicts Force damage (Magic, Power: 80) with Bulwark Pierce on all enemies and reduces the ATK, DEF, and EV/AC of all enemies by 20% if the attack is successful. (2 turns)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Garuda]] <small>([[Dimensional]])</small>',
level = 'Lv. 4: +20% to Phys evasion rate.',
name = 'Brilliant Wings',
default = '[[Brilliant Wings]]'
},
['burgundy\'s resentment'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>+50% to hit rate.<hr>Heals 500 HP upon receiving the first killing blow.<hr>While the one with this skill is alive, all party members will receive the following effect: The cost of Physical skills will be reduced by 1 MP.<hr>Activates the following Chain Effect at the start of own turn, as well as when activating Sword of Fealty: Decreases the Phys Attribute Affinity of all enemies by 1 level (1 turn), and inflicts Gloom on all enemies.<hr>Activates the following Chain Effect at the end of own turn: Inflicts Phys damage (Physical, Power: 100) one time to random enemies, with a 100% chance to inflict Mortal if the attack is successful.<br>*Damage inflicted by this skill will ignore Counter effects and all death prevention skills.<br>*Enemies downed by this skill will not be able to revive.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Hagen]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Burgundy\'s Resentment',
default = '[[Burgundy\'s Resentment]]'
},
['butcher'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% damage to skills that target all or random enemies.',
effect = '—',
skillpoints = '24',
use = '—',
level = '—',
name = 'Butcher',
default = '[[Butcher (Skill)|Butcher]]'
},
['call of r\'lyeh'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Null Mortal.<hr>Increases damage dealt to enemies inflicted with Gloom by 30%.<hr>Activates the following Chain Effect when attacking first at the beginning of a battle: Inflicts 10% fractional damage (200 max) on all enemies based on their current HP and reduces MP by 1.<hr>Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 2 enemy Press Turn Icons. (Only up to 2 Press Turn Icons can be reduced by skills or effects.)<hr>Activates the following Chain Effect at the start of enemy turn: Inflict Gloom on all enemies. (1 turn)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Cthulhu]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Call of R\'lyeh',
default = '[[Call of R\'lyeh]]'
},
['call of the dead'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Passive',
description = 'Activates the following Chain Effect when an enemy is inflicted with Curse, as well as when at the end of enemy turn when there is a Cursed enemy: Revives all party members with 100% HP (Once per turn) and then places 2 counts of Fortify on all party members (Once per turn).<hr>Changes Normal Attack to the following: Inflicts Almighty damage (Magic, Power: 50) with Bulwark Pierce and Remnants to all enemies with a 60% chance to inflict Curse on all enemies that are hit.<br>Restores 1 MP to all party members if the attack is successful.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Nebiros]]',
level = 'Lv. 4: +20% to Ailment Infliction.',
name = 'Call of the Dead',
default = '[[Call of the Dead]]'
},
['call to helheim'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'All Enemies',
attribute = 'Passive',
description = 'When the demon with this skill downs an enemy, reduces all enemy ATK and DEF by 20%. (3 turns)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Hel]]',
level = '—',
name = 'Call to Helheim',
default = '[[Call to Helheim]]'
},
['carnage survivor'] = {
target = 'Self',
attribute = 'Passive',
description = '+20% to Critical hit rate, +20% to Critical hit daAmage.{{sic}}<hr>HP stops at 1 HP upon receiving the first killing blow.',
unique = '[[Ushio Aotsuki]]',
level = '—',
name = 'Carnage Survivor',
default = '[[Carnage Survivor]]'
},
['ce acatl'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Fire Pierce.<hr>Adds Null Mortal.<hr>+30% to Max HP.<hr>Activates the following Chain Effect at the start of own turn if the one with this skill is downed: Revives the one with this skill with 100% HP, grants an additional Press Turn Icon, and boosts the party\'s ATK, DEF, and EV/AC by 20% (1 turn).<br>*This Chain Effect activates up to 2 times per battle.<hr>Activates the following Chain Effect when the one with this skill is downed: All party members gain Bulwark with 20% of their respective max HP (1 turn), and restores 30% HP to all allies and removes revive ban from all allies.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Quetzalcoatl]] <small>([[Dimensional]])</small>',
level = 'Lv. 4: +20% to max HP.',
name = 'Ce Acatl',
default = '[[Ce Acatl]]'
},
['centurion'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys/Light Pierce.<hr>+50% to max HP.<hr>Activates the following Chain Effect when Unique Skill Holy Lance of Longinus is used: Grants the party 1 additional Press Turn Icon. (Activates once per turn)<hr>Activates the following Chain Effect when the enemy attacks first at the start of battle: Decrease the enemy\'s Press Turn Icons by 1 (Max: 2)<hr>Activates the following Chain Effect when the one with this skill receives Physical, Magic or Fractional damage: Increases two of the following: ATK, DEF or EV/AC of all party members by 20%. (1 turns)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Longinus]]',
level = 'Lv. 4: +20% to AC.',
name = 'Centurion',
default = '[[Centurion]]'
},
['centurion\'s spearmanship'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+30% to Phys hit rate.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Longinus]]',
level = '—',
name = 'Centurion\'s Spearmanship',
default = '[[Centurion\'s Spearmanship]]'
},
['chaos incarnate'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% to hit rate. +20% to Dark damage.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Tiamat]] <small>([[Dimensional]])</small>; [[Unit 01 Dx2 Type]]',
level = '—',
name = 'Chaos Incarnate',
default = '[[Chaos Incarnate]]'
},
['chaos seeker'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Force Pierce.<hr>Adds Null Bind/Charm.<hr>+25% to Force damage.<hr>+50% to Max HP.<hr>+50% to own effect on Battle Speed.<hr>All party members will start the battle with 3 counts of Attribute Affinity Reinforcement (1 turn).<hr>While the demon with this skill is alive, Pierce will have no effect on any party member that can repel or drain the attribute they are attacked with.<br>*The effect regarding the Repel/Drain Attribute Affinities will not activate during Break System battles.<hr>Activates the following Chain Effect when the enemy strikes first at the start of battle as well as at the start of the enemy turn: Places 3 counts of Decay on the enemy with the highest current HP, and then places 1 count of Fortify on all party members.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Baphomet]] <small>([[Dimensional]])</small>',
level = 'Lv. 4: +20% to max HP.',
name = 'Chaos Seeker',
default = '[[Chaos Seeker]]'
},
['chief god\'s knowledge'] = {
target = 'Entire Party',
attribute = 'Passive',
description = 'At start of battle: All allies gain a barrier that repels Physical/Almighty attacks once (1 turn).<hr>If starting second: Reduces enemy Press Turn Icons by 1 (up to 2 total).',
unique = '[[Dagda]]',
level = '—',
name = 'Chief God\'s Knowledge',
default = '[[Chief God\'s Knowledge]]'
},
['chief god\'s mastery'] = {
target = 'Self',
attribute = 'Passive',
description = '+20% to Phys/Elec damage.',
unique = '[[Odin]] <small>([[Dimensional]])</small>',
level = '—',
name = 'Chief God\'s Mastery',
default = '[[Chief God\'s Mastery]]'
},
['chief god\'s rage'] = {
target = 'Self',
attribute = 'Passive',
description = 'Adds Phys/Elec Pierce.<hr>+100% to critical hit rate.<hr>+20% to hit rate.<hr>+40% to damage dealt by a critical hit.<hr>When striking an enemy\'s weak point, attacks will not consume a press turn icon. (Does not apply in Democalypse.)<hr>While the one with this skill is alive, +40% to Phys/Elec damage dealt by party members when in a state of Zenith.<hr>While the one with this skill is alive, +40% to critical hit rate of damage received by enemies in a state of Gloom.<hr>Activates the following Chain Effect at the start of the 1st turn: Puts all party members in a state of Zenith and inflicts Gloom on all enemies (3 turns).<hr>When casting the skill Divine Spear Gungnir, the skill\'s Boost Level increases by one.',
unique = '[[Odin]] <small>([[Dimensional]])</small>',
level = 'Lv. 4: +20% to max HP.',
name = 'Chief God\'s Rage',
default = '[[Chief God\'s Rage]]'
},
['chief god\'s sorcery'] = {
target = 'Self',
attribute = 'Passive',
description = '+30% to Physical damage.<hr>+20% to Battle Speed.',
unique = '[[Dagda]]',
level = '—',
name = 'Chief God\'s Sorcery',
default = '[[Chief God\'s Sorcery]]'
},
['control\'s wisdom'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'While the one with this skill is alive, all party members will receive the following effect: When inflicted with Barrier, -70% to Critical hit rate of damage received.<hr>Activates the following Chain Effect at the start of the 1st turn: Inflicts 500 fixed damage to all enemies and drains 1 MP.<br>*This skill can only be transferred to Deity Thoth.',
effect = '—',
skillpoints = '1',
use = '—',
level = '—',
name = 'Control\'s Wisdom',
default = '[[Control\'s Wisdom]]'
},
['control function'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Activates the following Chain Effect when the enemy strikes first at the start of battle: Decrease the enemy\'s Press Turn Icons by 2. (Max Possible Decrease: 2)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Vanitas]]',
level = '—',
name = 'Control Function',
default = '[[Control Function]]'
},
['corrosion\'s wisdom'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+30 to Ag.<hr>+30% to own effect on Battle Speed.<hr>Activates the following Chain Effect when hit with a Magic attack or taking Fractional damage: Places one count of Spirit Chains (Corrosion) to a single enemy.<br>*This skill can only be transferred to Deity Thoth.',
effect = '—',
skillpoints = '1',
use = '—',
level = '—',
name = 'Corrosion\'s Wisdom',
default = '[[Corrosion\'s Wisdom]]'
},
['corrosive malice'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>+50% to own effect on Battle Speed.<hr>+100% to Critical hit rate.<hr>Decreases the count of Spirit Chains of Intimidation applied to the skill holder by 1.<hr>Activates the following Chain Effect when attacking first at the start of battle: Grants the party an additional Press Turn Icon, places one count of Malice on all party members, and then places all party members into a state of Might.<hr>While the one with this skill is alive, all party members will receive the following effect: +40% to hit rate and damage dealt by single-target attacks while having 1 or more counts of Malice.<hr>While the one with this skill is alive, and all party members are under the influence of Malice, all enemies will receive the following effect: +20% to damage received from Critical hits.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Shiva]] <small>([[Malice]])</small>',
level = 'Lv. 4: +20% to AC.',
name = 'Corrosive Malice',
default = '[[Corrosive Malice]]'
},
['counter'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'When receiving a Phys Attack, 50% chance to counter dealing Phys damage with 50 power.',
effect = '—',
skillpoints = '6',
use = '—',
level = '—',
name = 'Counter',
default = '[[Counter]]'
},
['covenant bless'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Fire Pierce and Light Pierce.<hr>While the one with this skill is alive, all enemies receive the following effects: Receive +40% damage from Fire and Light attribute skills; Deal -40% damage with Fire and Light attribute skills.<hr>Activates the following Chain Effect when an ally or enemy activates a Fire or Light attribute skill: Inflict Magic damage of the same attribute as the activated skill to a single enemy at 40 Power.<br>The skill holder will recover the amount of damage dealt.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Mithras]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Covenant Bless',
default = '[[Covenant Bless]]'
},
['crawling chaos'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Force Pierce.<hr>Adds Null Bind.<hr>Activates the following Chain Effect at the beginning of the 1st turn: Inflict Gloom on all enemies. (3 turns)<hr>While the one with this skill is alive, all enemies will receive the following effect: When in a state of Gloom, +25% to all Magic damage received and decreases damage of all Magic attacks by 25%.<br>Gloom: -20% to Phys hit rate, Phys evasion rate, crit rate and chance to inflict status ailments. +20% to chance of receiving a critical attack and chance of receiving status ailments.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Nyarlathotep]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Crawling Chaos',
default = '[[Crawling Chaos]]'
},
['cruel malice'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Light Pierce.<hr>Adds Null Bind/Charm.<hr>+50% to Max HP.<hr>Activates the following Chain Effect when going first at the start of battle, or when an ally falls in battle: Places 1 count of Malice on the skill holder.<hr>Activates the following Chain Effect at the start of the enemy turn: Places 3 counts of Fortify on the skill holder, and then places 1 count of Malice on all party members.<hr>While the one with this skill is alive, all party members will receive the following effects:<br>- Decreases damage received from Physical attacks by 20%. Having 1 or more counts of Malice decreases damage taken by another 20%.<br>- Decreases MP costs by 1 when the party\'s total Malice count is at 1 or more, and increases damage dealt by 30%.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Michael]] <small>([[Malice]])</small>',
level = 'Lv. 4: +20% to max HP.',
name = 'Cruel Malice',
default = '[[Cruel Malice]]'
},
['cry of the poor'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'When there are 2 or more Vile/Jaki/Drake demons alive in your party, activates the following Chain Effect at the end of own turn: Inflicts 15% fractional damage (300 max) on all enemies based on their max HP.<hr>When there are 3 or more alive in your party, activates the following additional effect: Inflicts 15% fractional damage (300 max) on all enemies based on their max HP.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Pales]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Cry of the Poor',
default = '[[Cry of the Poor]]'
},
['culann\'s hound'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys/Force Pierce.<hr>+50% to Critical hit rate.<hr>Activates the following Chain Effect at the end of own turn: Places self into a state of Charge.<hr>While the one with this skill is alive, all party members will receive the following effect: +10% to Phys/Force damage, and +10% damage to skills that target all or random enemies.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Cu Chulainn]] <small>([[Dimensional]])</small>',
level = 'Lv. 4: +20% to max HP.',
name = 'Culann\'s Hound',
default = '[[Culann\'s Hound]]'
},
['curse of anguish'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% damage to Cursed enemies.<hr>-15% damage from Cursed enemies.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Black Frost]]; [[Kudlak]]',
level = '—',
name = 'Curse of Anguish',
default = '[[Curse of Anguish]]'
},
['curse of distress'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+10% damage to Cursed enemies.<hr>-10% damage from Cursed enemies.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Grendel]]; [[Ippon-Datara]]',
level = '—',
name = 'Curse of Distress',
default = '[[Curse of Distress]]'
},
['dark accele'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Dark damage.<hr>+20% to own affect on Battle Speed.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Dark Accele',
default = '[[Dark Accele]]'
},
['dark amp'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+25% to Dark damage.',
effect = '—',
skillpoints = '21',
use = '—',
level = '—',
name = 'Dark Amp',
default = '[[Dark Amp]]'
},
['dark avoid'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Dark damage.<hr>+15% evasion rate.',
effect = '—',
skillpoints = '14',
use = '—',
level = '—',
name = 'Dark Avoid',
default = '[[Dark Avoid]]'
},
['dark boost'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Dark damage.',
effect = '—',
skillpoints = '6',
use = '—',
level = '—',
name = 'Dark Boost',
default = '[[Dark Boost]]'
},
['dark boost (sin)'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Dark damage.<hr>[Brands of Sin Additional Effect]<br>Increases Dark damage dealt by an additional 15%.',
skillpoints = '10',
level = '—',
name = 'Dark Boost (Sin)',
default = '[[Dark Boost (Sin)]]'
},
['dark brave'] = {
target = 'Self',
attribute = 'Passive',
description = '+20% to Dark damage and HP stops at 500 HP upon receiving the first killing blow.',
skillpoints = '16',
level = '—',
name = 'Dark Brave',
default = '[[Dark Brave]]'
},
['dark debuff'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Dark damage.<hr>+15% chance to inflict status ailments.',
effect = '—',
skillpoints = '14',
use = '—',
level = '—',
name = 'Dark Debuff',
default = '[[Dark Debuff]]'
},
['dark eclipse voltage'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Elec Pierce and Null Mute.<hr>+30% damage dealt to enemies that are Muted.<hr>While the one with this skill is alive, all enemies will take +40% damage from Elec attacks.<hr>Activates the following effect when using Accursed Lightning or Vile Lightning, or when an ally (excluding the one with this skill) uses an Elec Attribute Skill: Decreases the ATK, DEF, and EV/AC of all enemies by 20% (1 turn) with a 50% chance to inflict Mute. If the attack is successful, inflict Elec damage (Magic, Power: 60) to a single enemy.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Botis]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Dark Eclipse Voltage',
default = '[[Dark Eclipse Voltage]]'
},
['dark enhancement'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Dark damage. +10% damage when attacking the enemy\'s weak point.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Dark Enhancement',
default = '[[Dark Enhancement]]'
},
['dark pierce'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Dark attacks bypass resistances.',
effect = '—',
skillpoints = '32',
use = '—',
-- do not add
level = '—',
name = 'Dark Pierce',
default = '[[Dark Pierce]]'
},
['dark pierce (weak)'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Gains Dark Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Dark attribute.',
effect = '—',
skillpoints = '16',
use = '—',
level = 'Lv. 4: Decreases Dark Pierce damage reduction by 20%.',
name = 'Dark Pierce (weak)',
default = '[[Dark Pierce (weak)]]'
},
['dark prana'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Dark damage and recovers 5 MP when clearing a wave.',
effect = '—',
skillpoints = '14',
use = '—',
level = '—',
name = 'Dark Prana',
default = '[[Dark Prana]]'
},
['dark slowda'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Dark damage.<hr>-20% to own affect on Battle Speed.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Dark Slowda',
default = '[[Dark Slowda]]'
},
['dark survivor'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Dark damage and HP stops at 1 HP upon receiving the first killing blow.',
effect = '—',
skillpoints = '14',
use = '—',
level = '—',
name = 'Dark Survivor',
default = '[[Dark Survivor]]'
},
['dark vital'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Dark damage.<hr>+20% to Max HP.',
effect = '—',
skillpoints = 'N/A',
use = '—',
level = '—',
name = 'Dark Vital',
default = '[[Dark Vital]]'
},
['dark/almighty vital'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Dark/Almighty damage.<hr>+20% to Max HP.',
unique = '[[Lahmu]]',
level = '—',
name = 'Dark/Almighty Vital',
default = '[[Dark/Almighty Vital]]'
},
['dark/magic mega boost'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Dark damage.<hr>+15% to Magic damage.',
skillpoints = '20',
level = '—',
name = 'Dark/Magic Mega Boost',
default = '[[Dark/Magic Mega Boost]]'
},
['dark/physical mega boost'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Dark damage.<hr>+15% to Physical damage.',
skillpoints = '20',
level = '—',
name = 'Dark/Physical Mega Boost',
default = '[[Dark/Physical Mega Boost]]'
},
['dazzling malice'] = {
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Elec/Light Pierce.<hr>Activates the following Chain Effect at the start of own turn: Places 1 count of Malice on all party members, then decreases the Elec/Light Attribute Affinities of all enemies by 3 levels (1 turn) and casts Rakunda+ on them. (1 turn)<hr>While the skill holder is alive: For all party members, +50% to damage dealt when striking weak point.<hr>Order Crest: Affection<br>Inscribes 4 Order Crest: Affection on the skill holder when an ally falls in battle or enemy is downed , and 1 when an ally strikes a weak point.<br>For every 4th Order Crest: Affection inscribed on the skill holder, inflicts Elec or Light damage (Magic, Power: 100) on all enemies, then places 1 count of Malice on all party members.<br>Afterward, Order Crest: Affection will fade.<hr>Malice Resonance: This skill will change based on the total Malice count of the party.<br>Resonance Count: 16<br>Adds Activates the following Chain Effect when an ally uses a Random attack or a Magic attack skill: Inflicts Elec or Light damage (Magic, Power: 200) on all enemies (twice per turn).<br>Adds the following effect: While the skill holder is alive: +30% to damage received for all or random enemies.',
level = '+15% to Magic damage.',
unique = '[[Aniel]] <small>([[Malice]])</small>',
name = 'Dazzling Malice',
default = '[[Dazzling Malice]]'
},
['deadly bondage'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+30% damage to Bound enemies.',
effect = '—',
skillpoints = '13',
use = '—',
level = '—',
name = 'Deadly Bondage',
default = '[[Deadly Bondage]]'
},
['deadly charm'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+30% damage to Charmed enemies.',
effect = '—',
skillpoints = '13',
use = '—',
level = '—',
name = 'Deadly Charm',
default = '[[Deadly Charm]]'
},
['deadly curse'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+30% damage to Cursed enemies.',
effect = '—',
skillpoints = '13',
use = '—',
level = '—',
name = 'Deadly Curse',
default = '[[Deadly Curse]]'
},
['deadly disaster'] = {
target = 'Self',
attribute = 'Passive',
description = 'the attack will not consume a Press Turn Icon. (Does not apply in Democalypse.) when the skill holder deals damage (Activates twice per turn)<hr>While the skill holder is alive: All party members will receive +40% to damage dealt. while having 1 or more counts of Malice.<hr>Changes Normal Attack to the following: Inflicts Fractional damage equivalent to 100% of Max HP (Max:2000) 3 times with a Bulwark-piercing effect and Remnants to single enemy.<hr>Activates the following Chain Effect if the attack is successful: places one count of Malice on all party members then Removes 1 count from Spirit Chains of Indignation afflicting a party member.',
skillpoints = '[[Asura Lord]] <small>([[Malice]])</small>',
level = 'Lv. 4: +15% to Max HP.',
name = 'Deadly Disaster',
default = '[[Deadly Disaster]]'
},
['deadly melody'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Activates the following Chain Effect when an enemy is inflicted with a status ailment: Increases two of the following by 20%: ATK, DEF or EV/AC of all party members (1 turn).<hr>Reduces two of the following by 20%: ATK, DEF or EV/AC of all enemies. (1 turn)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[David]]',
level = 'Lv. 4: +20% to Ailment Infliction.',
name = 'Deadly Melody',
default = '[[Deadly Melody]]'
},
['deadly mute'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+30% damage to Muted enemies.',
effect = '—',
skillpoints = '13',
use = '—',
level = '—',
name = 'Deadly Mute',
default = '[[Deadly Mute]]'
},
['deadly poison'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+30% damage to Poisoned enemies.',
effect = '—',
skillpoints = '13',
use = '—',
level = '—',
name = 'Deadly Poison',
default = '[[Deadly Poison]]'
},
['death blow'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% to critical hit damage.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Death Blow',
default = '[[Death Blow]]'
},
['death counter'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = ' When receiving a Phys Attack, 50% chance to counter dealing Phys damage with 150 power.',
effect = '—',
skillpoints = '18',
use = '—',
level = '—',
name = 'Death Counter',
default = '[[Death Counter]]'
},
['death lust'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+25% damage to Charmed enemies.<hr>Has a 30% chance to Charm all enemies at the beginning of the 1st turn.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Mother Harlot]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Death Lust',
default = '[[Death Lust]]'
},
['death\'s guard dog'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys/Dark Pierce.<hr>+50% to Max HP.<hr>+100% to critical hit rate.<hr>Activates the following Chain Effect at the start of own turn: Places 3 counts of Attribute Affinity Reinforcement on all party members (1 turn), has an 80% chance to inflict Weak on all enemies, then decreases the Phys/Dark Attribute Affinities of all enemies by 3 levels (1 turn).<hr>Activates the following Chain Effect when an enemy is inflicted with a Status Ailment, or when an ally strikes a weak point: Inflicts Phys or Dark damage (Physical, Power: 150) with a Bulwark-piercing effect to a single enemy, then has an 80% chance to inflict Curse (attribute will be selected automatically).<br>*Damage inflicted by this skill will ignore counter effects.<hr>[Brands of Sin Stage 13, 14: Additional Effects]<br>25% chance to add 1 additional item drop slot.<br>Activates the following Chain Effect at the start of own turn: Applies 3 counts of Spirit Chains of Corrosion to the enemy with the highest Phys DEF.<br>While the skill holder is alive: +40% to damage inflicted via Physical attacks for all party members, and +40% to damage received via Physical attacks for all enemies.<br>The item drop slot increase effect will not activate if this demon is acting as a Support Demon.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Dormarth]]',
level = 'Lv. 4: +20% to AC.',
name = 'Death\'s Guard God',
default = '[[Death\'s Guard God]]'
},
['defense function'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Repel Light/Dark.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Vanitas]]',
level = '—',
name = 'Defense Function',
default = '[[Defense Function]]'
},
['defense gauntlet'] = {
target = 'Self',
attribute = 'Passive',
description = 'When dealt a killing blow, survive with 1 HP up to 2 times.<hr>While the skill holder is alive: For All party members (other than the skill holder), -20% to damage received from attacks that target a single enemy.',
unique = '[[Flynn]]',
level = '—',
name = 'Defense Gauntlet',
default = '[[Defense Gauntlet]]'
},
['defensive survivor+'] = {
target = 'Self',
attribute = 'Passive',
description = 'When dealt a killing blow, survive with 100 HP up to 2 times.<hr>Activates the following Chain Effect at the start of the 1st turn: casts Rakukaja+ on all party members, then casts Tarunda+ on all enemies. (1 turn)',
unique = '[[Raidou Kuzunoha & Gouto]]',
level = '—',
name = 'Defensive Survivor+',
default = '[[Defensive Survivor+]]'
},
['demon dog\'s conviction'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'HP stops at 300 HP upon receiving the first killing blow.<hr>+20% to Fire damage.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Lost Name]]',
level = '—',
name = 'Demon Dog\'s Conviction',
default = '[[Demon Dog\'s Conviction]]'
},
['demon hand'] = {
target = 'Self',
attribute = 'Passive',
description = 'Adds Light/Dark Pierce.<hr>Spirit Chain Resistance - Intimidation/Suppression: 1 Indignation: 2<hr>Adds Null Bind/Mute.<hr>+50% to Max HP.<hr>+50% to hit rate.<hr>+100% to Critical hit rate.<hr>Stops HP at 1 upon receiving the first 2 killing blows.<hr>-40% to damage received.<hr>Activates the following Chain Effect at the start of the 1st turn: Removes Fortify from all enemies.<hr>Will not consume any Press Turn Icons when damage is dealt, except for during Democalypse. (Once per turn)<hr>While the skill holder is alive: For all party members, stops HP at 1 upon receiving the first 2 killing blows.<br>Additionally, -60% to damage received from attacks that target all enemies.<br>For all enemies, +40% to damage received.<hr>Order Crest: Exorcism<hr>Inscribes 1 Order Crest: Exorcism on the skill holder at the start of own turn, and 1 when a member of your party (including self) downs a demon.<hr>For every 2 Order Crest: Exorcism Solemnity inscribed on the skill holder, Removes Fortify from all enemies and Inflicts Dark damage (Phys, Power: 100) 3 times (Total Power: 300) on a single enemy. Afterward, Order Crest: Exorcism Solemnity will fade.',
unique = '[[Meisuke Nueno]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Demon Hand',
default = '[[Demon Hand]]'
},
['demon slayer\'s knowledge'] = {
target = 'Self',
attribute = 'Passive',
description = '+30% to hit rate.<hr>+50% to Critical hit rate.<hr>Activates the following Chain Effect at the start of the 1st turn: Decreases the Phys/Elec Attribute Affinity of all enemies by 2 levels. (1 turn)',
unique = '[[Hayataro]]',
level = '—',
name = 'Demon Slayer\'s Knowledge',
default = '[[Demon Slayer\'s Knowledge]]'
},
['demonic flame\'s aid'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Fire Pierce.<hr>Decreases the counts of Spirit Chains (Corrosion) inflicted on the one with this skill by 1.<hr>+50% to Max HP.<hr>-40% to damage received by Magic attacks.<hr>Activates the following Chain Effect when the enemy goes first at the start of battle, or when hit with a Magic attack or taking Fractional damage: Adds Bulwark of 1500 HP to self (3 turns).<br>*Effect activates up to 4 times per battle.<hr>Activates the following Chain Effect at the end of the enemy turn: Enters a state of concentrate. Effect activates once per battle.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Amon]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Demonic Flame\'s Aid',
default = '[[Demonic Flame\'s Aid]]'
},
['demonic growth'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% to Almighty damage and HP stops at 1 HP upon receiving the first killing blow.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[The 10th Angel]]',
level = '—',
name = 'Demonic Growth',
default = '[[Demonic Growth]]'
},
['demonic training'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+25% to Magic damage.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[The 6th Angel]]',
level = '—',
name = 'Demonic Training',
default = '[[Demonic Training]]'
},
['demonized form'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Dark Pierce.<hr>+25% to Dark damage.<hr>+100% to Critical hit rate.<hr>+50% to own effect on Battle Speed.<hr>Activates the following Chain Effect when attacking first at the start of battle: Grants an additional Press Turn Icon, and the one with this skill gains a Bulwark with 100% of own Max HP (3 turns).<hr>Activates the following Chain Effect when a party member downs a demon: Decreases the ATK, DEF, and EV/AC of all enemies by 20% (1 turn), and then inflicts Dark damage (Physical, Power: 100) with Bulwark Pierce to all enemies.<br>*Ignores all death prevention skills.<br>*The damage dealing portion of this Chain Effect will only activate once per turn.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Unit 01 Dx2 Type]]',
level = 'Lv. 4: +20% to AC.',
name = 'Demonized Form',
default = '[[Demonized Form]]'
},
['descent of ice and snow'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'The effect of normal Attacks will be changed to the following: Inflicts Ice Damage (Magic, Power: 100) with Bulwark Pierce 2 times to a single enemy (Total Power: 200), and decreases the target\'s Ice Attribute Affinity by 1 level. (1 turn).<hr>Gains 1 Boost Level at the start of own turn.<br>[Boost Level 1]: Damage dealt by this skill, including the Chain Effect, will now ignore death prevention skills.<br>[Boost Level 2]: Increases Power to 120. (New Total Power: 240)<br>[Boost Level 3]: Now activates the following Chain Effect when the attack is successful: Inflicts Ice damage (Magic, Power: 60) with a Bulwark Pierce to all enemies.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Sukuna-Hikona]] <small>([[Dimensional]])</small>',
level = 'Lv. 4: +20% to Ice damage.',
name = 'Descent of Ice and Snow',
default = '[[Descent of Ice and Snow]]'
},
['desire eater'] = {
target = 'Self',
attribute = 'Passive',
description = '+30% to Max HP.<hr>Activates the following Chain Effect when a party member is downed: Casts Tarunda+ on all enemies (1 turn) Activates two per turn.',
unique = '[[Chefei]]',
level = '—',
name = 'Desire Eater',
default = '[[Desire Eater]]'
},
['desperate hit'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>+20% to Phys/Almighty damage.<hr>Activates the following Chain Effect at the end of own turn, as well as at the end of the enemy\'s turn: Inflicts Almighty damage (Physical, Power: 30) with a 30% Critical hit rate 4-12 times on random enemies.<br>*Damage inflicted by this skill ignores Counter effects.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Demonee-Ho]]',
level = 'Lv. 4: +20% to own Phys hit rate.',
name = 'Desperate Hit',
default = '[[Desperate Hit]]'
},
['destroyer of virtue'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Dark Pierce.<hr>+25% to Dark damage.<hr>Activates the following Chain Effect at the start of the 1st turn, as well as when a party member downs a demon: Adds 1 count of Decay each to the enemies with the highest and lowest current HP, and decreases their Dark Attribute Affinities by 3 levels.<hr>Activates the following Chain Effect when the one with this skill is about to act: Decreases the DEF of all enemies by 20%. (1 turn)<hr>Activates the following Chain Effect when Soul Levy activates: Increase the party\'s Press Turn Icons by 1. (Activates once per turn)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Mephisto]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Destroyer of Virtue',
default = '[[Destroyer of Virtue]]'
},
['destruction\'s origin'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% to Phys hit rate and Critical hit rate.<hr>Activates the following Chain Effect at the start of own turn: Decrease DEF of all enemies by 20%.<hr>Activates the following Chain Effect at the end of own turn: Adds Repel Mag to all allies (1 turn).<hr>The effect of normal Attacks will be changed to the following: Inflicts Phys damage (Physical, Power: 140) to all enemies.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Shiva]] <small>(Original)</small>',
level = 'Lv. 4: +20% to max HP.',
name = 'Destruction\'s Origin',
default = '[[Destruction\'s Origin]]'
},
['destructive roar'] = {
target = 'All Party Members',
attribute = 'Passive',
description = 'Activates the following Chain Effect when a party member downs a demon: Casts Rakunda+ (1 turn) on all party members. (Once per turn)<hr>While the skill holder is alive: All enemies will receive the following effect: -50% to Mute auto recovery rate.',
unique = '[[Raidou Kuzunoha & Gouto]]',
level = '—',
name = 'Destructive Roar',
default = '[[Destructive Roar]]'
},
['determined hero'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>Adds Null Bind.<hr>+50% to Max HP.<hr>+30% to Phys damage.<hr>Reduces the count of Spirit Chains of Suppression inflicted on the one with this skill by 1.<hr>Activates the following Chain Effect when the enemy attacks first at the start of battle, as well as when a party member is about to act: Adds 1 count of Spirit Chains (Suppression) to all enemies, and decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)<br>*This Chain Effect activates up to once per turn.<hr>Activates the following Chain Effect when Heavenly Sword Stroke is activated: Removes Good Status from all enemies.<hr>Spirit Chains of Suppression: Chain Effects activated via Passive Skills will be prevented from activating. The count for Spirit Chains of Suppression (Max: 5) will decrease by 1 after completing an action, and the effect will fade when the count reaches 0.<br>*Spirit Chains of Suppression can nullified by certain powerful enemies.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Masakado]] <small>([[Fury]])</small>',
level = 'Lv. 4: +20% to max HP.',
name = 'Determined Hero',
default = '[[Determined Hero]]'
},
['devoted love'] = {
target = 'Self',
attribute = 'Passive',
description = 'Adds Ice Pierce.<hr>+50% to own effect on Battle Speed.<hr>Adds Null Charm.<hr>Spirit Chain Resistance - Intimidation: 1 Indignation: 2<hr>Will not consume any Press Turn Icons when damage is dealt while the skill holder has Order Crest: Frozen Love inscribed, except during Democalypse. (5 times per turn)<hr>Activates the following Chain Effect when going first at the start of battle: Places 3 counts of Decay on the enemy with the highest Current HP, as well as on the enemy with the lowest Current HP.<br>Then, places all party members into a state of Super Zenith (1 turn) and restores 2 MP to them.<hr>While the skill holder is alive: For all enemies, +40% to damage received from Magic attacks.<hr>Order Crest: Frozen Love<br>Inscribes 1 Order Crest: Frozen Love on the skill holder at the beginning of the battle and 1 at the end of their turn.<br>When a member of your party (including self) downs a demon and an enemy uses a Fire Attribute Skill while Order Crest: Frozen Love is inscribed on the skill holder, place 2 count of Decay on all enemies, and has an 80% chance to inflict Charm on them.<br>Afterward, Order Crest: Frozen Love will fade.',
unique = '[[Yukime]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Devoted Love',
default = '[[Devoted Love]]'
},
['divine proxy'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+30% to Max HP.<hr>+20% to Magic Damage.<hr>Increases naturally recovered MP by 1.<hr>While the demon with this skill is alive, Pierce will have no effect on any party member that can Repel the attribute they are attacked with.<hr>Activates the following Chain Effect when a party member (including self) Repels an enemy attack: Puts self into a state of Concentrate.<br>*Activates once per turn.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Metatron]] <small>(Original)</small>',
level = 'Lv. 4: +20% to max HP.',
name = 'Divine Proxy',
default = '[[Divine Proxy]]'
},
['divine\'s wisdom'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Passive',
description = 'While the one with this skill is alive, all party members will receive the following effect: Increases naturally recovered MP by 1 MP.<hr>Activates the following Chain Effect when a party member downs a demon: Lowers the Fire/Ice/Elec/Force/Light/Dark Attribute Affinities of all enemies by 1 level for 1 turn. (Activates up to 2 times per turn)<br>This skill can only be transferred to Deity Thoth',
effect = '—',
skillpoints = '1',
use = '—',
level = '—',
name = 'Divine\'s Wisdom',
default = '[[Divine\'s Wisdom]]'
},
['diwali'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Light Pierce.<hr>+50% to Max HP.<hr>Adds Null Poison/Charm/Mute.<hr>Activates the following Chain Effect when a party member (including the one with this skill) uses a demon skill with an HP recovery effect: Restores 1 MP to all party members, and inflicts Light damage (Magic, Power: 220) on a single enemy.<hr>Activates the following Chain Effect when the enemy attacks first at the start of battle: Puts the party in a state of Evade Mortal (1 turn).',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Lakshmi]] <small>([[Dimensional]])</small>',
level = 'Lv. 4: +20% to max HP.',
name = 'Diwali',
default = '[[Diwali]]'
},
['dmg panel immunity'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Nullifies Damage Panels in the Aura Gate.',
effect = '—',
skillpoints = '8',
use = '—',
level = '—',
name = 'Dmg Panel Immunity',
default = '[[Dmg Panel Immunity]]'
},
['dmg panel ↓ i'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '-25% to damage received from Damage Panels in the Aura Gate.',
effect = '—',
skillpoints = '2',
use = '—',
level = '—',
name = 'Dmg Panel ↓ I',
default = '[[Dmg Panel ↓ I]]'
},
['dmg panel ↓ ii'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '-50% to damage received from Damage Panels in the Aura Gate.',
effect = '—',
skillpoints = '4',
use = '—',
level = '—',
name = 'Dmg Panel ↓ II',
default = '[[Dmg Panel ↓ II]]'
},
['dodge'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+10% Phys evasion rate.',
effect = '—',
skillpoints = '4',
use = '—',
level = '—',
name = 'Dodge',
default = '[[Dodge]]'
},
['dragon chief'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Ice/Force Pierce.<hr>This skill gains a Boost Level at the start of own turn.<hr>With each Boost Level, damage dealt when striking a weak point will be increased by 20%. (Max: +100%)<br>[Boost Level 1]: Now activates the following Chain Effect when an ally (other than the one with this skill) strikes an enemy\'s weak point: Inflict Ice or Force damage (Magic, Power: 60) to all enemies. (Attribute chosen automatically)<br>[Boost Level 5]: Increases the Power of the Chain Effect to 80.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Pendragon]]',
level = 'Lv. 4: +10% to Ice/Force damage.',
name = 'Dragon Chief',
default = '[[Dragon Chief]]'
},
['dragon king\'s pride'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'While the one with this skill is alive, all party members (other than the one with this skill) will receive the following effect: +20% damage when attacking the enemy\'s weak point.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Pendragon]]',
level = '—',
name = 'Dragon King\'s Pride',
default = '[[Dragon King\'s Pride]]'
},
['dragon of defense'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>+20% to Phys hit rate.<hr>Activates the following Chain Effect when attacking first at the beginning of a battle: Increases own party\'s EV/AC and reduces all enemy EV/AC by 20%. (3 turns)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Koga Saburo]]',
level = 'Lv. 4: +20% to EV.',
name = 'Dragon of Defense',
default = '[[Dragon of Defense]]'
},
['dragon of hesperia'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>Adds Null Mortal.<hr>+50% to Max HP.<hr>+20% to Phys hit rate.<hr>+30% to Critical hit rate.<hr>Activates the following Chain Effect when an enemy enters a state of Lydia: Removes Lydia from all enemies, reduces ATK/DEF of all enemies by 20% (2 turns), and inflicts Gloom on all enemies (2 turns).<hr>Activates the following Chain Effect when an enemy uses a skill with an HP recovery effect: Inflicts 30% Fractional damage (Max: 2500) on all enemies based on their current HP and decreases the ATK, DEF, and EV/AC of all enemies by 20% (1 turn), and inflicts Gloom on all enemies (1 turn).',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Ladon]]',
level = 'Lv. 4: +20% to Phys hit rate.',
name = 'Dragon of Hesperia',
default = '[[Dragon of Hesperia]]'
},
['dragon sense'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Phys hit rate and +15% Phys evasion rate.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Dragon Sense',
default = '[[Dragon Sense]]'
},
['drain dark'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Dark Drain.',
effect = '—',
skillpoints = '20',
use = '—',
level = '—',
name = 'Drain Dark',
default = '[[Drain Dark]]'
},
['drain elec'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Elec Drain.',
effect = '—',
skillpoints = '20',
use = '—',
level = '—',
name = 'Drain Elec',
default = '[[Drain Elec]]'
},
['drain fire'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Fire Drain.',
effect = '—',
skillpoints = '20',
use = '—',
level = '—',
name = 'Drain Fire',
default = '[[Drain Fire]]'
},
['drain force'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Force Drain.',
effect = '—',
skillpoints = '20',
use = '—',
level = '—',
name = 'Drain Force',
default = '[[Drain Force]]'
},
['drain ice'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Ice Drain.',
effect = '—',
skillpoints = '20',
use = '—',
level = '—',
name = 'Drain Ice',
default = '[[Drain Ice]]'
},
['drain light'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Light Drain.',
effect = '—',
skillpoints = '20',
use = '—',
level = '—',
name = 'Drain Light',
default = '[[Drain Light]]'
},
['drain phys'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Drain.',
effect = '—',
skillpoints = '30',
use = '—',
level = '—',
name = 'Drain Phys',
default = '[[Drain Phys]]'
},
['drain pierce'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'While the demon with this skill is alive, Pierce will have no effect on any party member that can drain the attribute they are attacked with.',
effect = '—',
skillpoints = '20',
use = '—',
unique = '[[Rama]]',
level = 'Lv. 4: +15% to Almighty damage.',
name = 'Drain Pierce',
default = '[[Drain Pierce (Shin Megami Tensei: Liberation Dx2)|Drain Pierce]]'
},
['drunken giant'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Fire Pierce.<hr>-30% to Phys/Fire damage received.<hr>Activates the following Chain Effect at the beginning of a battle if the enemy attacks first and when an enemy is Charmed: Adds a Bulwark of approximately 800 HP to all party members. (1 turn)<br>(Bulwark values are dependent on max HP.)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Mada]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Drunken Giant',
default = '[[Drunken Giant]]'
},
['duke of hell'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>For every weak point within the party, increases damage of all attacks by 10%. (Max: 50%)<hr>For every weak point within the party, decreases all damage received by 10%. (Max reduction: 70%)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Murmur]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Duke of Hell',
default = '[[Duke of Hell]]'
},
['earnest heart'] = {
target = 'Self',
attribute = 'Passive',
description = 'Adds Physical, Ice Pierce, and Null Mortal/Bind.<hr>Adds Spirit Chain Resistance: [Suppression: 1, Intimidation/Indignation: 2].<hr>+50% to own effect on Battle speed.<hr>+40% to damage dealt.<hr>When dealt a killing blow, survive with 3000 HP up to 3 times.<hr>Activates the following Chain Effect at the start of your turn: Restores 3 MP to self, grants Tarukaja+ to all allies, and deploys Sky Field: Spectral District for 1 turn.<hr>Activates the following Chain Effect when self or an ally inflicts Magic or Fractional damage: Places 2 counts of Decay on all enemies, inflicts Curse with an 80% base rate, and inflicts Ice damage (Magic, Power: 100) on all enemies.<hr>At the end of your turn, Sky Field will fade.',
unique = '[[Asahi]]',
level = 'Lv. 4: +20% to max HP. ',
name = 'Earnest Heart',
default = '[[Earnest Heart]]'
},
['earth sacrifice'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Passive',
description = 'Activates the following Chain Effect when downed: Casts Tetrakarn on own party and increases party\'s ATK/DEF/EV/AC by 20% for 1 turn.<br>Won\'t activate when your party is wiped out.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Tlaltecuhtli]]',
level = 'Lv. 4: +10% to Fire damage, +10% to Elec damage.',
name = 'Earth Sacrifice',
default = '[[Earth Sacrifice]]'
},
['ego erosion'] = {
target = 'All Enemies',
attribute = 'Passive',
description = 'While the one with this skill is alive, enemy\'s natural recovery rate of status ailments reduced by 10%.',
unique = '[[Es]]',
level = 'Lv. 4: While the one with this skill is alive, -15% to enemy\'s natural recovery rate of status ailments.',
name = 'Ego Erosion',
default = '[[Ego Erosion]]'
},
['eighth amp'] = {
target = 'All Enemies',
attribute = 'Passive',
description = '+25% to Phys/Fire/Ice/Elec/Force/Light/Dark/Almighty damage.',
skillpoints = '16',
level = '—',
name = 'Eighth Amp',
default = '[[Eighth Amp]]'
},
['eighth survivor'] = {
target = 'All Enemies',
attribute = 'Passive',
description = '+15% to Phys/Fire/Ice/Elec/Force/Light/Dark/Almighty damage.<hr>HP stops at 1HP upon receiving the first killing blow.',
skillpoints = '16',
level = '—',
name = 'Eighth Survivor',
default = '[[Eighth Survivor]]'
},
['eighth vital'] = {
target = 'All Enemies',
attribute = 'Passive',
description = '+15% to Phys/Fire/Ice/Elec/Force/Light/Dark/Almighty damage.<hr>+20% to Max HP.',
skillpoints = '16',
level = '—',
name = 'Eighth Vital',
default = '[[Eighth Vital]]'
},
['elec accele'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Elec damage. +20% to own affect on Battle Speed.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Elec Accele',
default = '[[Elec Accele]]'
},
['elec amp'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+25% to Elec damage.',
effect = '—',
skillpoints = '21',
use = '—',
level = '—',
name = 'Elec Amp',
default = '[[Elec Amp]]'
},
['elec avatar'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% to Elec damage. +20% to hit rate.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Zeus]]',
level = '—',
name = 'Elec Avatar',
default = '[[Elec Avatar]]'
},
['elec avoid'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Elec damage. +15% evasion rate.',
effect = '—',
skillpoints = 'N/A',
use = '—',
level = '—',
name = 'Elec Avoid',
default = '[[Elec Avoid]]'
},
['elec boost'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Elec damage.',
effect = '—',
skillpoints = '6',
use = '—',
level = '—',
name = 'Elec Boost',
default = '[[Elec Boost]]'
},
['elec boost (sin)'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Elec damage.<hr>[Brands of Sin Additional Effect]<br>Increases Elec damage dealt by an additional 15%.',
skillpoints = '10',
level = '—',
name = 'Elec Boost (Sin)',
default = '[[Elec Boost (Sin)]]'
},
['elec debuff'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Elec damage. +15% chance to inflict status ailments.',
effect = '—',
skillpoints = '14',
use = '—',
level = '—',
name = 'Elec Debuff',
default = '[[Elec Debuff]]'
},
['elec enhancement'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Elec damage. +10% damage when attacking the enemy\'s weak point.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Elec Enhancement',
default = '[[Elec Enhancement]]'
},
['elec pierce'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Elec Pierce.',
effect = '—',
skillpoints = '32',
use = '—',
level = '—',
name = 'Elec Pierce',
default = '[[Elec Pierce]]'
},
['elec pierce (weak)'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Gains Elec Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Elec attribute.',
effect = '—',
skillpoints = '16',
use = '—',
level = 'Lv. 4: Decreases Elec Pierce damage reduction by 20%.',
name = 'Elec Pierce (weak)',
default = '[[Elec Pierce (weak)]]'
},
['elec prana'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Elec damage and recovers 5 MP when clearing a wave.',
effect = '—',
skillpoints = '14',
use = '—',
level = '—',
name = 'Elec Prana',
default = '[[Elec Prana]]'
},
['elec survivor'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Elec damage and HP stops at 1 HP upon receiving the first killing blow.',
skillpoints = '14',
level = '—',
name = 'Elec Survivor',
default = '[[Elec Survivor]]'
},
['elec survivor+'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Elec damage and HP stops at 500 HP upon receiving the first killing blow.',
skillpoints = '16',
level = '—',
name = 'Elec Survivor+',
default = '[[Elec Survivor+]]'
},
['elec vital'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Elec damage. +20% to Max HP.',
effect = '—',
skillpoints = 'N/A',
use = '—',
level = '—',
name = 'Elec Vital',
default = '[[Elec Vital]]'
},
['elec/magic mega boost'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Elec damage.<hr>+15% to Magic damage.',
skillpoints = '20',
level = '—',
name = 'Elec/Magic Mega Boost',
default = '[[Elec/Magic Mega Boost]]'
},
['elec/physical mega boost'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Elec damage.<hr>+15% to Physical damage.',
skillpoints = '20',
level = '—',
name = 'Elec/Physical Mega Boost',
default = '[[Elec/Physical Mega Boost]]'
},
['elemental cycle'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Fire/Ice/Elec/Force damage.',
effect = '—',
skillpoints = '14',
use = '—',
level = '—',
name = 'Elemental Cycle',
default = '[[Elemental Cycle]]'
},
['elusis\'s blessing'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+50% to Max HP.<hr>Adds Null Mortal.<hr>Activates the following Chain Effect at the start of the first turn: Adds Bulwark with 1500 HP for all party members for 1 turn, and restores 2 MP.<hr>Activates the following Chain Effect when a party member (excluding the one with this skill) takes Physical, Magic or Fractional damage: All party members gain Bulwark with 25% of their respective HP and increases ATK, DEF, EV/AC of All Party Members by 20% for 1 turn.<hr>While the one with this skill is alive, all party members will receive the following effect: While party members have Bulwark, they will gain immunity to all status ailments and take 20% less damage.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Demeter]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Elusis\'s Blessing',
default = '[[Elusis\'s Blessing]]'
},
['empress of thunder'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Elec Pierce.<hr>Adds Null Charm.<hr>+20% to Elec damage.<hr>+20% to hit rate.<hr>+100% to Critical hit rate.<hr>+50% to own effect on Battle Speed.<hr>Decreases the count of Spirit Chains of Indignation/Intimidation applied to the skill holder by 1.<hr>Activates the following Chain Effect at the start of the 1st turn: Places self into a state of Charge, Might and restores 2 MP to all party members.<hr>While the one with this skill is alive, all enemies will receive the following effect: +25% to damage received while having a Bulwark.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Arshes Nei]]',
level = 'Lv. 4: +20% to AC.',
name = 'Empress of Thunder',
default = '[[Empress of Thunder]]'
},
['endless one'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Passive',
description = 'Activates the following Chain Effect at the beginning of own turn: Increases ATK, DEF and EV/AC of all party members by 20%. (1 turn)<hr>Activates the following Chain Effect at the start of enemy turn: Increases ATK, DEF and EV/AC of all party members by 20%. (1 turn)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Ananta]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Endless One',
default = '[[Endless One]]'
},
['endless war'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>While the one while the one with this skill is alive, all party members will receive the following effect: +20% to Critical hit rate, +15% to Critical hit damage.<hr>Activates the following Chain Effect at the start of the 1st turn: Increases the ATK and EV/AC of all party members by 20% (3 turns), and decreases the DEF and EV/AC of all enemies by 20%. (3 turns)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Asura Lord]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Endless War',
default = '[[Endless War]]'
},
['endure'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'HP stops at 1 HP upon receiving the first killing blow.',
effect = '—',
skillpoints = '6',
use = '—',
level = '—',
name = 'Endure',
default = '[[Endure]]'
},
['enduring soul'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Heals 200 HP upon receiving the first killing blow.',
effect = '—',
skillpoints = '12',
use = '—',
level = '—',
name = 'Enduring Soul',
default = '[[Enduring Soul]]'
},
['enduring soul+'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Heals 500 HP upon receiving the first killing blow.',
effect = '—',
skillpoints = '18',
use = '—',
level = '—',
name = 'Enduring Soul+',
default = '[[Enduring Soul|Enduring Soul+]]'
},
['enemy of god'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Ice Pierce.<hr>-25% to damage received when own weak point is struck.<hr>+50% to Hit Rate.<hr>While the one with this skill is alive, all party members will receive the following effect: For every weak point the party has, -8% damage when own weak point is struck. (Max: -40%)<hr>Activates the following Chain Effect whenever a party member (including the one with this skill), or an enemy, strikes a weak point: +20% to ATK and DEF (1 turn), and puts self into a State of Might.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Rahab]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Enemy Of God',
default = '[[Enemy Of God]]'
},
['enma\'s conviction'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'HP stops at 300 HP upon receiving the first killing blow. +20% to Dark damage.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Yama]]',
level = '—',
name = 'Enma\'s Conviction',
default = '[[Enma\'s Conviction]]'
},
['enma\'s judgement'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Dark Pierce.<hr>While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Dark Attribute Skills by 1 MP.<hr>Activates the following Chain Effect at the start of the 1st turn: Adds Null Mortal to all party members (6 turns), increases the ATK and DEF of all party members by 20% (6 turns), and decreases the ATK and DEF of all enemies by 20%. (6 turns)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Yama]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Enma\'s Judgement',
default = '[[Enma\'s Judgement]]'
},
['epic recovery'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+30% to status ailment auto cure rate.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Epic Recovery',
default = '[[Epic Recovery]]'
},
['epitome of aggression'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Phys hit rate, -45% chance of receiving status ailments.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Epitome of Aggression',
default = '[[Epitome of Aggression]]'
},
['epitome of carnage'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% to Critical hit rate, +15% to Phys damage.',
effect = '—',
skillpoints = '14',
use = '—',
level = '—',
name = 'Epitome of Carnage',
default = '[[Epitome of Carnage]]'
},
['epitome of courage'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Max HP.<hr>+15% to hit rate.<hr>+15% to damage dealt.',
skillpoints = '20',
level = '—',
name = 'Epitome of Courage',
default = '[[Epitome of Courage]]'
},
['epitome of endurance'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '-25% to this demon\'s affect on Battle Speed. +20% to max HP.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Epitome of Endurance',
default = '[[Epitome of Endurance]]'
},
['epitome of finesse'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% to Critical hit rate, +15% to Phys hit rate.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Epitome of Finesse',
default = '[[Epitome of Finesse]]'
},
['epitome of fortitude'] = {
target = 'Self',
attribute = 'Passive',
description = '+20% to max HP, -50% to Critical hit rate of damage received.',
skillpoints = '14',
level = '—',
name = 'Epitome of Fortitude',
default = '[[Epitome of Fortitude]]'
},
['epitome of fortitude+'] = {
target = 'Self',
attribute = 'Passive',
description = ' +25% to max HP, -55% to Critical hit rate of damage received.',
unique = '[[Raidou Kuzunoha & Gouto]]',
level = '—',
name = 'Epitome of Fortitude+',
default = '[[Epitome of Fortitude+]]'
},
['epitome of hardiness'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% to max HP. +20% to HP Healing skill effectiveness.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Epitome of Hardiness',
default = '[[Epitome of Hardiness]]'
},
['epitome of illusion'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Phys evasion rate. -45% chance of receiving status ailments.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Epitome of Illusion',
default = '[[Epitome of Illusion]]'
},
['epitome of interception'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Phys hit rate, +20% to max HP.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Epitome of Interception',
default = '[[Epitome of Interception]]'
},
['epitome of madness'] = {
target_list = 'Self',
attribute = 'Passive',
description = '+15% chance to inflict status ailments, +15% to EV.',
skillpoints = '16',
name = 'Epitome of Madness',
default = '[[Epitome of Madness]]'
},
['epitome of madness+'] = {
target = 'All Enemies',
attribute = 'Passive',
description = '+20% chance to inflict status ailments, +20% to EV.',
unique = '[[Chaos Hero]]',
level = '—',
name = 'Epitome of Madness',
default = '[[Epitome of Madness]]'
},
['epitome of martial arts'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to hit rate. +10% to Physical damage.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Epitome of Martial Arts',
default = '[[Epitome of Martial Arts]]'
},
['epitome of swiftness'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+25% to own effect on Battle Speed. +10% to evasion rate.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Epitome of Swiftness',
default = '[[Epitome of Swiftness]]'
},
['epitome of valor'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Physical damage. +15% to max HP.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Epitome of Valor',
default = '[[Epitome of Valor]]'
},
['epitome of wisdom 1'] = {
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Phys hit rate.<hr>+15% chance to inflict status ailments.',
skillpoints = '16',
level = '—',
name = 'Epitome of Wisdom',
link = 'Epitome of Wisdom (Hit Rate Increase)',
default = '[[Epitome of Wisdom (Hit Rate Increase)|Epitome of Wisdom]]'
},
['epitome of wisdom 2'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% Magic Damage, +15% to max HP.',
skillpoints = '16',
level = '—',
name = 'Epitome of Wisdom',
link = 'Epitome of Wisdom (Magic Damage Increase)',
default = '[[Epitome of Wisdom (Magic Damage Increase)|Epitome of Wisdom]]'
},
['epitome of witchcraft'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Magic damage. +15% chance to inflict status ailments.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Epitome of Witchcraft',
default = '[[Epitome of Witchcraft]]'
},
['eruption of madness'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Passive',
description = 'While the one with this skill is alive, all party members will receive the following effect: +20% chance to inflict status ailments.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Moloch]]',
level = '—',
name = 'Eruption of Madness',
default = '[[Eruption of Madness]]'
},
['eternal flames'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Drain Fire. -15% to Fire damage received.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Inanna]]',
level = '—',
name = 'Eternal Flames',
default = '[[Eternal Flames]]'
},
['eternal order'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce, Null Bind, and Null Mute.<hr>+50% to Max HP.<hr>While the one with this skill is alive, all party members will receive the following effect: While the demon with this skill is alive, Pierce will have no effect on any party member that can repel or drain the attribute they are attacked with and naturally recovered MP of all party members is increased by 1 MP.<br>*The effect regarding the Repel/Drain Attribute Affinities will not activate during Break System battles.<hr>Activates the following Chain Effect when Ratnamaru is used: Revives a random fallen ally with 100% HP, and places a Bulwark with an HP value equivalent to 50% of the revived ally for 1 turn. (Activates 3 times per battle).',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Kalki]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Eternal Order',
default = '[[Eternal Order]]'
},
['eternal strife'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'All',
attribute = 'Passive',
description = 'While the one with this skill is alive, all enemies will receive the following effect: -25% to Auto Recovery.<br>Furthermore, all party members will receive the following effect: +25% to Auto Recovery.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Ouroboros]]',
level = '—',
name = 'Eternal Strife',
default = '[[Eternal Strife]]'
},
['eternize'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+50% to Max HP.<hr>While the one with this skill is alive, all allies (other than self) will receive the following effect: -30% to damage received.<hr>Activates the following Chain Effect when the onw with this skill falls in battle: Removes Revive Seal from all allies, then revives all fallen party members with 10% HP and places all party into a state of Lydia.<br>*Up to 2 times per battle and Chain Effect will not activate if the party is wiped out.<hr>Activates the following Chain Effect at the start of the 1st turn, as well as when the one with this skill is revived by a Demon Skill: Inflicts Poison/Bind/Charm/Mute/Curse/Weak on all enemies with 20% chance, removes Repel Magic from all enemies, then places self into a state of Concentrate.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Ouroboros]]',
level = 'Lv. 4: +15% to Ailment Infliction.',
name = 'Eternize',
default = '[[Eternize]]'
},
['euphoric frenzy'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '50% chance to Charm the assailant when receiving a Phys Attack.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Dionysius]]',
level = '—',
name = 'Euphoric Frenzy',
default = '[[Euphoric Frenzy]]'
},
['evade'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% Phys evasion rate.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Evade',
default = '[[Evade]]'
},
['ever-present warmth'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Elec/Light Pierce.<hr>Adds Null Mortal/Bind/Charm.<hr>+50% to Max HP.<hr>All party members (including the skill holder) will start the battle with 1 count of Fortify.<hr>Reduces the count of Spirit Chains of Corrosion inflicted on the skill holder by 1.<hr>+1500 to skill holder\'s Phys DEF and Mag DEF.<hr>Nulls all bonus turns generated when the skill holder is struck by a single-target attack. (2 times per turn)<hr>Order Crest: Compassion:<br>Inscribes 2 Order Crest: Compassion on the skill holder when an ally is downed, and 3 at the start of the enemy turn.<br>For every fifth Order Crest: Compassion inscribed, the following effects will activate: Removes Remove Ban from all party members, casts Rakukaja+ (1 turn), and then revives all fallen party members with 50% HP. Afterward, Order Crest: Determination will fade. (6 times per battle)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Heroine (Shin Megami Tensei)|The Heroine]]',
level = 'Lv. 4: +20% to AC.',
name = 'Ever-Present Warmth',
default = '[[Ever-Present Warmth]]'
},
['everdark embrace'] = {
target = 'Self',
attribute = 'Passive',
description = 'Activates the following Starting Effect: All party members gain a shield that will repel a single Physical/Almighty Strike attack for 1 turn.<hr>Activates the following Chain Effect when the one with this skill repels an Almighty-type skill: All party members gain a shield that will repel a single Physical/Almighty Strike attack for 1 turn (max 1 time per turn).<hr>[Sin of Greed 14: Addition]<br>Adds a 25% chance to increase the number of Item Drop Slots by 1.<br>The effect of increasing Item Drop Slots will not activate for Supporters.',
unique = '[[Nyx]]',
level = '—',
name = 'Everdark Embrace',
default = '[[Everdark Embrace]]'
},
['everything evil'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% to own Battle Speed.<hr>While the one with this skill is alive, all party members will be granted the following effect: +25% to Ailment infliction rate.<hr>Activates the following Chain Effect at the beginning of own turn: All party members recover 3 MP.<br>*This Chain Effect will activate up to 2 times per battle.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Angra Mainyu]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Everything Evil',
default = '[[Everything Evil]]'
},
['faith in wealth'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+10% to Max HP. Activates the following Chain Effect when a Press Turn Icon is lost due to an enemy skill: All party members recover 1 MP.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Ganesha]]',
level = '—',
name = 'Faith in Wealth',
default = '[[Faith in Wealth]]'
},
['faithful counter'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'The following effect will activate when receiving a Phys Attack: 100% chance to counter dealing Phys (Physical) damage. Power: 100',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Faithful Counter',
default = '[[Faithful Counter]]'
},
['fallen grigori'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% to Phys hit rate.<hr>Heals 300 HP upon receiving the first killing blow.<hr>Activates the following Chain Effect at the end of own turn when own HP is at 80% or lower: Heals 30% of own HP, recovers 3MP and enters a state of Might.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Azazel]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Fallen Grigori',
default = '[[Fallen Grigori]]'
},
['false god'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+10% to Almighty damage.<hr>While the demon with this skill is alive, Pierce will have no effect on any party member that can repel the attribute they are attacked with.<hr>Activates the following Chain Effect when a party member (Including self) Repels an enemy attack: Inflict Almighty (Magic) damage (Power: 120) on all enemies.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Demiurge]]',
level = 'Lv. 4: +10% to Almighty damage.',
name = 'False God',
default = '[[False God]]'
},
['famine'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Ice Pierce.<hr>+20% to Ice damage.<hr>Activates the following Chain Effect at the end of an enemy turn: Inflicts 15% fractional damage (300 max) on all enemies based on their max HP and reduces their MP by 2.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Black Rider]]',
level = 'Lv. 4: +15% to Ice damage.',
name = 'Famine',
default = '[[Famine]]'
},
['fast recovery'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% to status ailment auto cure rate.',
effect = '—',
skillpoints = '8',
use = '—',
level = '—',
name = 'Fast Recovery',
default = '[[Fast Recovery]]'
},
['fatal vital'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to critical hit damage. +20% to max HP.',
effect = '—',
skillpoints = 'N/A',
use = '—',
level = '—',
name = 'Fatal Vital',
default = '[[Fatal Vital]]'
},
['fecund womb'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Ice Pierce.<hr>Adds Null Mortal/Bind/Charm. +60% to Max HP.<hr>Activates the following Chain Effect if there is a fallen ally at the end of the enemy turn, or when Freezing Gale is used: Revive one random ally with 100% HP. (Activates up to 6 times per battle)<hr>Activates the following Chain Effect when the enemy attacks first at the start of battle: Decrease the enemy\'s Press Turn Icons by 1. (Max: 2)<hr>Activates the following Chain Effect when an enemy gains Bulwark: Inflicts Gloom on all enemies (1 turn), and decreases enemy ATK by 20% (1 turn).<br>*Activates once per battle.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Echidna]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Fecund Womb',
default = '[[Fecund Womb]]'
},
['fierce guidance'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Null Poison.<hr>+25% to own effect on Battle Speed.<hr>Activates the following Chain Effect at the start of the first turn: Increases the ATK of all party members by 20% (1 turn), and decreases the DEF of all enemies by 20%. (1 turn)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Krishna]]',
level = '—',
name = 'Fierce Guidance',
default = '[[Fierce Guidance]]'
},
['final opposition'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Activates the following Chain Effect when own weak point is attacked: Heals own HP by 15%, enters a state of Might.<br>The next Phys attack will have a Critical effect.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Gogmagog]]',
level = 'Lv. 6: +20 to Vi.',
name = 'Final Opposition',
default = '[[Final Opposition]]'
},
['fire accele'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Fire damage. +20% to own affect on Battle Speed.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Fire Accele',
default = '[[Fire Accele]]'
},
['fire amp'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+25% to Fire damage.',
effect = '—',
skillpoints = '21',
use = '—',
level = '—',
name = 'Fire Amp',
default = '[[Fire Amp]]'
},
['fire avoid'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Fire damage. +15% evasion rate.',
effect = '—',
skillpoints = 'N/A',
use = '—',
level = '—',
name = 'Fire Avoid',
default = '[[Fire Avoid]]'
},
['fire boost'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Fire damage.',
effect = '—',
skillpoints = '6',
use = '—',
level = '—',
name = 'Fire Boost',
default = '[[Fire Boost]]'
},
['fire boost (sin)'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Fire damage.<hr>[Brands of Sin Additional Effect]<br>Increases Fire damage dealt by an additional 15%.',
skillpoints = '10',
level = '—',
name = 'Fire Boost (Sin)',
default = '[[Fire Boost (Sin)]]'
},
['fire debuff'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Fire damage. +15% chance to inflict status ailments.',
effect = '—',
skillpoints = '14',
use = '—',
level = '—',
name = 'Fire Debuff',
default = '[[Fire Debuff]]'
},
['fire enhancement'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Fire damage. +10% damage when attacking the enemy\'s weak point.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Fire Enhancement',
default = '[[Fire Enhancement]]'
},
['fire pierce'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Fire Pierce.',
effect = '—',
skillpoints = '32',
use = '—',
unique = '[[Surt]]',
level = '—',
name = 'Fire Pierce',
default = '[[Fire Pierce]]'
},
['fire pierce (weak)'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Gains Fire Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Fire attribute.',
effect = '—',
skillpoints = '16',
use = '—',
level = 'Lv. 4: Decreases Fire Pierce damage reduction by 20%.',
name = 'Fire Pierce (weak)',
default = '[[Fire Pierce (weak)]]'
},
['fire prana'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Fire damage and recovers 5 MP when clearing a wave.',
effect = '—',
skillpoints = '14',
use = '—',
level = '—',
name = 'Fire Prana',
default = '[[Fire Prana]]'
},
['fire slowda'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Fire damage. -20% to own affect on Battle Speed.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Fire Slowda',
default = '[[Fire Slowda]]'
},
['fire survivor'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Fire damage and HP stops at 1 HP upon receiving the first killing blow.',
effect = '—',
skillpoints = '14',
use = '—',
level = '—',
name = 'Fire Survivor',
default = '[[Fire Survivor]]'
},
['fire vital'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Fire damage. +20% to Max HP.',
effect = '—',
skillpoints = 'N/A',
use = '—',
level = '—',
name = 'Fire Vital',
default = '[[Fire Vital]]'
},
['fire/magic mega boost'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Fire damage.<hr>+15% to Magic damage.',
skillpoints = '20',
level = '—',
name = 'Fire/Magic Mega Boost',
default = '[[Fire/Magic Mega Boost]]'
},
['fire/physical mega boost'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Fire damage.<hr>+15% to Physical damage.',
skillpoints = '20',
level = '—',
name = 'Fire/Physical Mega Boost',
default = '[[Fire/Physical Mega Boost]]'
},
['firestorm\'s gleam'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+30% to Fire/Force damage.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Hero (Shin Megami Tensei)|The Hero]]',
level = '—',
name = 'Firestorm\'s Gleam',
default = '[[Firestorm\'s Gleam]]'
},
['five divine attendants'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Light/Dark Pierce.<hr>+15% to Light/Dark damage.<hr>While the one with this skill is alive, all party members will receive the following effect: +30% to damage dealt when striking a weak point.<hr>Activates the following Chain Effect when a party member is about to act: All party members gain Evade Mortal and increases their ATK by 20%. (1 turn)<br>*This effect will activate once per turn.<hr>Activates the following Chain Effect when an ally strikes a weak point while the one with this skill has Evade Mortal: Inflicts Light/Dark damage (Magic, Power: 60) with Bulwark Pierce to all enemies.<br>*The attribute will be decided automatically based on the situation.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Ame no Futotama]]',
level = 'Lv. 4: +10% to Light/Dark damage.',
name = 'Five Divine Attendants',
default = '[[Five Divine Attendants]]'
},
['five flavors aid'] = {
target = 'Self',
attribute = 'Passive',
description = '+5 to Ma, Vi and Lu.<hr>+10% to Max HP.<hr>+15% to Phys/Fire/Ice/Elec/Force damage.',
skillpoints = '16',
level = '—',
name = 'Five Flavors Aid',
default = '[[Five Flavors Aid]]'
},
['five flavors of frost'] = {
target = 'Self',
attribute = 'Passive',
description = 'Adds Phys/Fire/Ice/Elec/Force Pierce.<hr>+25% to Phys/Fire/Ice/Elec/Force damage.<hr>-55% to damage received.<hr>Adds Null Bind/Charm.<hr>HP stops at 1 upon receiving the first 2 killing blows.<hr>Does not consume any Press Turn Icons when damage is dealt, except for during Democalypse (Once per turn).<hr>While the skill holder is alive: Pierce will have no effect on any party member that can repel the attribute they are attacked with a Pierce effect, -35% to damage received and +1 to naturally recovered MP. for all party members.<hr>For all enemies, +55% to damage received with Attribute Affinity Decrease.<hr>*The effect regarding the Repel Attribute Affinities will not activate during Break System battles.<hr>Order Crest: Frozen Dessert<br>Inscribes 5 Order Crest: Frozen Dessert on the skill holder at the start of the 1st turn, and 2 when an ally receives receives damage.<br>For every 5th Order Crest: Frozen Dessert inscribed on the skill holder, the following effects will activate: Places 3 counts of Attribute Affinity Reinforcement on them (1 turn) then places into a state of Super Zenith (1 turns) and Decreases the Phys/Fire/Ice/Elec/Force Attribute Affinity of all enemies by 3 level (1 turn).<br>Afterward, Order Crest: Frozen Dessert will fade.',
unique = '[[Frost Five]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Five Flavors of Frost',
default = '[[Five Flavors of Frost]]'
},
['flag of salvation'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Passive',
description = 'While the demon with this skill is alive, all party members will receive the following effect: +10% to Light damage. Recovers 2 MP when clearing a wave.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Tokisada]]',
level = 'Lv. 4:+20% to own Phys hit rate.',
name = 'Flag of Salvation',
default = '[[Flag of Salvation]]'
},
['flair for the dramatic'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys/Fire/Ice/Elec/Force Pierce.<hr>+50% to Max HP.<hr>+2000 to own Phys Def.<hr>Stops HP at 1 upon receiving the first 4 killing blows.<hr>While the one with this skill is alive, all party members will receive the following effect: +30% to Phys/Fire/Ice/Elec/Force damage, and -20% to damage received from those same Attributes.<hr>Activates the following Chain Effect when the skill holder is down at the start of own turn: Revives the skill holder with 100% HP. (Once per battle)<hr>Order Crest: Extermination<br>Inscribes 2 Order Crest: Extermination on the skill holder when a party member strikes a weak point, or has a weak point struck, and 3 when a party member is revived.<br>For every fifth Order Crest: Extermination inscribed on the skill holder, the following effects will activate: Decreases the Phys/Fire/Ice/Elec/Force Attribute Affinity of all enemies by 1 level (1 turn), and then inflicts Phys/Fire/Ice/Elec/Force damage (Magic, Power: 100) with a Bulwark piercing effect to the enemy with the lowest Current HP. (Attribute will be selected automatically) Afterward, Order Crest: Extermination will fade.<br>*Damage inflicted by this skill is dependent on Phys DEF.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Albion]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Flair for the Dramatic',
default = '[[Flair for the Dramatic]]'
},
['foe of demons'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>+20% to Max HP. +20% to damage dealt by skills that target a single enemy.<hr>While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Almighty Attribute Skills by 1 MP.<hr>Activates the following Chain Effect at the start of the own turn: Decreases the DEF and EV/AC of all enemies by 20%. (1 turn)<hr>Activates the following Chain Effect at the start of enemy turn: Increases the party\'s DEF and EV/AC by 20%. (1 turn)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Skull Knight]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Foe of Demons',
default = '[[Foe of Demons]]'
},
['fog of death'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'All Enemies',
attribute = 'Passive',
description = 'When an enemy is Weakened, reduces all enemy EV/AC by 20% (3 turns) and 100% chance to inflict Poison.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Chernobog]]',
level = '—',
name = 'Fog of Death',
default = '[[Fog of Death]]'
},
['forbidden fruit'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Gains Dark Pierce.<hr>+15% to Phys hit rate.<hr>+15% chance to inflict status ailments.<hr>Activates Temptation as a Chain Effect at the end of own turn when there is a Charmed enemy.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Lilith]] <small>([[Witch]])</small>',
level = 'Lv. 4: +15% to Dark damage.',
name = 'Forbidden Fruit',
default = '[[Forbidden Fruit]]'
},
['force accele'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Force damage.<hr>+20% to own affect on Battle Speed.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Force Accele',
default = '[[Force Accele]]'
},
['force amp'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+25% to Force damage.',
effect = '—',
skillpoints = '21',
use = '—',
level = '—',
name = 'Force Amp',
default = '[[Force Amp]]'
},
['force avatar'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% to Force damage.<hr>+20% to Physical hit rate.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Old Ones]]',
level = '—',
name = 'Force Avatar',
default = '[[Force Avatar]]'
},
['force avoid'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Force damage.<hr>+15% evasion rate.',
effect = '—',
skillpoints = 'N/A',
use = '—',
level = '—',
name = 'Force Avoid',
default = '[[Force Avoid]]'
},
['force boost'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Force damage.',
effect = '—',
skillpoints = '6',
use = '—',
level = '—',
name = 'Force Boost',
default = '[[Force Boost]]'
},
['force boost (sin)'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Force damage.<hr>[Brands of Sin Additional Effect]<br>Increases Force damage dealt by an additional 15%.',
skillpoints = '10',
level = '—',
name = 'Force Boost (Sin)',
default = '[[Force Boost (Sin)]]'
},
['force brave'] = {
target = 'Self',
attribute = 'Passive',
description = '+20% to Force damage and HP stops at 500 HP upon receiving the first killing blow.',
skillpoints = '16',
level = '—',
name = 'Force Brave',
default = '[[Force Brave]]'
},
['force debuff'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Force damage.<hr>+15% chance to inflict status ailments.',
effect = '—',
skillpoints = '14',
use = '—',
level = '—',
name = 'Force Debuff',
default = '[[Force Debuff]]'
},
['force enhancement'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Force damage.<hr>+10% damage when attacking the enemy\'s weak point.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Force Enhancement',
default = '[[Force Enhancement]]'
},
['force pierce'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Add Force Pierce.',
effect = '—',
skillpoints = '32',
use = '—',
level = '—',
name = 'Force Pierce',
default = '[[Force Pierce]]'
},
['force pierce (weak)'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Gains Force Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Force attribute.',
effect = '—',
skillpoints = '16',
use = '—',
level = 'Lv. 4: Decreases Force Pierce damage reduction by 20%.',
name = 'Force Pierce (weak)',
default = '[[Force Pierce (weak)]]'
},
['force prana'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Force damage and recovers 5 MP when clearing a wave.',
effect = '—',
skillpoints = '14',
use = '—',
level = '—',
name = 'Force Prana',
default = '[[Force Prana]]'
},
['force slowda'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Force damage.<hr>-20% to own affect on Battle Speed.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Force Slowda',
default = '[[Force Slowda]]'
},
['force survivor'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Force damage and HP stops at 1 HP upon receiving the first killing blow.',
effect = '—',
skillpoints = '14',
use = '—',
level = '—',
name = 'Force Survivor',
default = '[[Force Survivor]]'
},
['force vital'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Force damage.<hr>+20% to Max HP.',
effect = '—',
skillpoints = 'N/A',
use = '—',
level = '—',
name = 'Force Vital',
default = '[[Force Vital]]'
},
['force/light vital'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Force/Light damage.<hr>+20% to Max HP.',
skillpoints = '16',
level = '—',
name = 'Force/Light Vital',
default = '[[Force/Light Vital]]'
},
['force/magic mega boost'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Force damage.<hr>+15% to Magic damage.',
skillpoints = '20',
level = '—',
name = 'Force/Magic Mega Boost',
default = '[[Force/Magic Mega Boost]]'
},
['force/physical mega boost'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Force damage.<hr>+15% to Physical damage.',
skillpoints = '20',
level = '—',
name = 'Force/Physical Mega Boost',
default = '[[Force/Physical Mega Boost]]'
},
['fortunate visitor'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+5 to St, Ma, Vi and Ag and +10 to Lu.',
effect = '—',
skillpoints = '10',
use = '—',
level = '—',
name = 'Fortunate Visitor',
default = '[[Fortunate Visitor]]'
},
['fortune-bringing idea'] = {
target = 'Self',
attribute = 'Passive',
description = '+5 to St, Ma, Vi, Ag and Lu, and +20 to Lu.',
skillpoints = '20',
level = 'Lv. 11: +10 to St, Ma, Vi, Ag and Lu.',
name = 'Fortune-Bringing Idea',
default = '[[Fortune-Bringing Idea]]'
},
['fortune\'s aid'] = {
target = 'Self',
attribute = 'Passive',
description = '+5 to St, Vi and Lu.<hr>+15% to Max HP.<hr>+15% to Force damage.',
skillpoints = '16',
level = '—',
name = 'Fortune\'s Aid',
default = '[[Fortune\'s Aid]]'
},
-- this skill name is lowercase in the dx2 site's description
['fortune\'s delivery'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'All',
attribute = 'Passive',
description = 'Activates the following Chain Effect when a party member uses Tag: Makes all party members capable of repelling a single Physical attack including of the Almighty attribute (1 turn), and then decreases the Ice Attribute Affinity of all enemies by 3 levels. (1 turn)<hr>While the one with this skill is alive, all party members will receive the following effect: +20% to Ice damage while in a state that allows repelling Physical or Magic attacks.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Party Frost]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Fortune\'s delivery',
default = '[[Fortune\'s delivery]]'
},
['fortune\'s light'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Increases naturally recovered MP by 2 MP.<hr>Protects the one with this skill from all status ailments',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Party Pixie]]',
level = '—',
name = 'Fortune\'s Light',
default = '[[Fortune\'s Light]]'
},
['fortune\'s snowman'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Passive',
description = 'Activates the following Chain Effect when a party member (including the skill holder) repels an attack: Makes all party members capable of repelling a single Physical attack including of the Almighty attribute for one turn. (Once per turn)<hr>Activates the following Chain Effect when a party member (including the skill holder) strikes a weak point: Inflicts Ice damage (Magic, Power: 90) on all enemies. (twice per turn)<br>*Enemies downed by this skill will be unable to revive.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Party Frost]]',
level = '—',
name = 'Fortune\'s Snowman',
default = '[[Fortune\'s Snowman]]'
},
['fox sin of greed'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Null Mortal.<hr>Heals 800 HP upon receiving the first killing blow.<hr>Activates the following Chain Effect at the beginning of own turn: Inflicts 5% fractional damage (100 max) on all enemies based on their current HP and drains 1 MP.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Ban]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Fox Sin of Greed',
default = '[[Fox Sin of Greed]]'
},
['frost aid'] = {
target = 'Self',
attribute = 'Passive',
description = '+5 to Ma, Vi, and Lu.<hr>+10% to Fire/Ice damage.<hr>+15% to own effect on Battle Speed.',
skillpoints = '16',
unique = '[[Queen Frost]]',
level = '—',
name = 'Frost Aid',
default = '[[Frost Aid]]'
},
['frost queen'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Ice Pierce.<hr>Adds Null Mortal.<hr>+20% to Ice damage.<hr>+30% to Max HP.<hr>Activates the following Chain Effect at the start of own turn, as well as when the one with this skill repels an Almighty attack: Places the self into a state of Concentrate, then casts Repel Physical (including Almighty) effect on all allies (1 turn).<hr>Activates the following Chain Effect when a party member uses Tag: Grants the party an additional Press Turn Icon.<hr>While the one with this skill is alive, all party members will receive the following effect: -50% to the Critical hit rate of attacks received, and -20% to damage received while in a state of Repel Phys.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Queen Frost]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Frost Queen',
default = '[[Frost Queen]]'
},
['fruit of the dead'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'All Enemies',
attribute = 'Passive',
description = 'While the demon with this skill is alive, any enemy demon that is revived will only have 1 HP.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Persephone]]',
level = '—',
name = 'Fruit of the Dead',
default = '[[Fruit of the Dead]]'
},
['garden of eden'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Passive',
description = 'While the demon with this skill is alive, all party members will receive the following effect: +25% damage when attacking the enemy\'s weak point and -25% to damage received when own weak point is attacked.<hr>Activates the following Chain Effect at the beginning of a boss fight: Increases the ATK of all party members by 20%, and decreases the DEF of all enemies by 20% (3 turns).',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Seraph (Demon)|Seraph]]',
level = 'Lv. 6: +20 to Ma.',
name = 'Garden of Eden',
default = '[[Garden of Eden (Skill)|Garden of Eden]]'
},
['giant debuff'] = {
target = 'Entire Party',
attribute = 'Passive',
description = '+5 to St, Vi, and Lu.<hr>+10% to Physical damage, and +15% chance to inflict status ailments.',
skillpoints = '16',
name = 'Giant Debuff',
default = '[[Giant Debuff]]'
},
['give me jewels?'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Null Bind/Mute.<hr>+40% to Max HP.<hr>Activates the following Chain Effect when the enemy strikes first at the start of battle: Decreases the enemy\'s Press Turn Icons by 1. (Max Decrease: 2)<hr>Activates the following Chain Effect at the start of the first turn, as well as when a party member is about to act: 80% chance to inflict Curse on all enemies. (*Activates up to 2 times per turn)<hr>Activates the following Chain Effect at the start of enemy turn: Inflicts 10% fractional damage (300 max) on all enemies based on their current HP and drains 2 MP.<br>*Fractional damage will not be affected by stat/damage increase or reduction effects.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Alice]] <small>([[Undead]])</small>',
level = '—',
name = 'Give me Jewels?',
default = '[[Give me Jewels?]]'
},
['glamorous allure'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'The effect of normal Attacks will be changed to the following: Inflicts Almighty (Magic) damage (Power: 80) on all enemies with 30% chance to inflict Charm on hit enemies.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Maya (Hindu)|Maya]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Glamorous Allure',
default = '[[Glamorous Allure]]'
},
['glance of ferocious attack'] = {
target = 'Self',
attribute = 'Passive',
description = '+20% to hit rate.<hr>+20% to Phys damage.<hr>+20% to Battle Speed.',
unique = '[[Balor]]',
level = '—',
name = 'Glance of Ferocious Attack',
default = '[[Glance of Ferocious Attack]]'
},
['glance of focused defense'] = {
target = 'Self',
attribute = 'Passive',
description = 'Adds Null Light.<hr>[Brands of Sin: Wrath Stage 14 Special Effect]<br>25% chance to increase item drop slots by 1.<br>The effect to increase item drop slots will not activate when used as a Support Demon.',
unique = '[[Balor]]',
level = '—',
name = 'Glance of Focused Defense',
default = '[[Glance of Focused Defense]]'
},
['god 1000 fist cannon'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>Activates the following Chain Effect at the end of own turn, as well as when an enemy lands a critical hit: Inflicts Phys damage (Physical, Power: 25) with Bulwark Pierce and a 50% critical hit rate 6 times on random enemies.<hr>Activates the following Chain Effect when a party member enters a state of Might: Inflicts Phys damage (Physical, Power: 25) with Bulwark Pierce and a 50% critical hit rate 6 times on random enemies.<br>*This Chain Effect activates up to 3 times per turn.<br>*The damage inflicted by this skill is dependent on Phys DEF.<br>*Ignores all counter skills.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Mozgus]]',
level = 'Lv. 4: +20% to Phys hit rate.',
name = 'God 1000 Fist Cannon',
default = '[[God 1000 Fist Cannon]]'
},
['god of light'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Passive',
description = 'While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Light Skills by 1 MP. +5% to Light damage.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Baldur]]',
level = '—',
name = 'God of Light',
default = '[[God of Light]]'
},
['god of the raging land'] = {
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Physical Damage.<hr>+500 to own Phys DEF.',
unique = '[[Oumitsunu]]',
level = '—',
name = 'God of the Raging Land',
default = '[[God of the Raging Land]]'
},
['god of ubiquity'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Light/Dark Pierce.<hr>+20% to Light/Dark damage.<hr>+30% to own effect on Battle Speed.<hr>Activates the following Chain Effect at the beginning of own turn: Inflicts Dark (Magic) damage (Power: 100) on all enemies. Reduces ATK, DEF, and EV/AC of all enemies by 20% if the attack is successful. (1 turn)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Vishnu]] <small>([[Dimensional]])</small>',
level = 'Lv. 4: +20% to max HP.',
name = 'God of Ubiquity',
default = '[[God of Ubiquity]]'
},
['god of wisdom'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'All',
attribute = 'Passive',
description = 'Activates the following Chain Effect at the start of the 1st turn: Lowers the Fire/Ice/Elec/Force/Light/Dark Attribute Affinities of all enemies by 1 level (1 turn), and then casts a Barrier on all party members (3 turns).<hr>Activates the following Chain Effect when the enemy attacks first at the start of battle: Decreases all enemies\' ATK by 20%. (1 turn)<hr>Activates the following Chain Effect at the start of own turn: Increases the party\'s ATK by 20%.(1 turn).<hr>Activates the following Chain Effect when this demon is about to act: Enters into a state of Concentrate. (Activates once per turn)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Thoth]]',
level = 'Lv. 4: +15% to Magic damage.',
name = 'God of Wisdom',
default = '[[God of Wisdom]]'
},
['god\'s blessing raphael'] = {
target = 'Self',
attribute = 'Passive',
description = 'Adds Force/Light Pierce.<hr>Adds Null Charm/Bind/Mute.<hr>+10% to Force/Light damage.<hr>Activates the following Chain Effect when Tailwind is used: Revives one fallen ally at random with 50% HP (Activates up to 6 times per battle).<hr>When there are 3 or more Divine/Herald demons alive in your party, activates the following Chain Effect at the beginning of own turn: Heals all party members (Power: 90) and increases their DEF by 20% (1 turn).',
unique = '[[Raphael]]',
level = 'Lv. 4: +10% to Force/Light damage.',
name = 'God\'s Blessing',
link = 'God\'s Blessing (Raphael)',
default = '[[God\'s Blessing (Raphael)|God\'s Blessing]]'
},
['god\'s blessing abdiel'] = {
target = 'Self',
attribute = 'Passive',
description = '+25% to Light damage.<hr>Activates the following Chain Effect when it becomes the skill holder\'s turn to act: Restores 2 MP to the skill holder. (Once per turn)',
unique = '[[Abdiel]]',
level = '—',
name = 'God\'s Blessing',
link = 'God\'s Blessing (Abdiel)',
default = '[[God\'s Blessing (Abdiel)|God\'s Blessing]]'
},
['god\'s fire'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Fire/Light Pierce.<hr>+10% to Fire/Light damage.<hr>Activates the following Chain Effect when Sunrise is used: Revives one fallen ally at random with 50% HP (Activates up to 6 times per battle).<hr>When there are 3 or more Divine/Herald demons alive in your party, activates the following Chain Effect at the beginning of own turn: Inflicts Fire/Light damage (Magic, Power: 80) with Bulwark Pierce 3 times on random enemies. Increases party\'s ATK by 20% if attack is successful (1 turn).<br>*The attribute will be selected automatically based on the situation.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Uriel]]',
level = 'Lv. 4: +10% to Fire/Light damage.',
name = 'God\'s Fire',
default = '[[God\'s Fire]]'
},
['god\'s grace'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Elec/Light Pierce.<hr>+10% to Elec/Light damage.<hr>While the one with this skill is alive, all Divine/Herald demon party members will receive the following effect: -10% to damage received and +10% to damage dealt.<hr>When there are 3 or more Divine/Herald demons alive in your party, activates the following Chain Effect at the beginning of the enemy turn: Restores 2 MP to all party members, casts Repel Magic (including Almighty) effect on all Party Members and increases party\'s DEF by 20%. (1 turn)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Aniel]]',
level = 'Lv. 4: +10% to Elec/Light damage.',
name = 'God\'s Grace',
default = '[[God\'s Grace]]'
},
['god\'s word'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Elec/Light Pierce.<hr>+10% to Elec and Light damage.<hr>Activates the following Chain Effect when Ascension is used: Revives one fallen ally at random with 50% HP (Activates up to 6 times per battle).<hr>When there are 3 or more Divine/Herald demons alive in your party, activates the following Chain Effect at the beginning of own turn: Inflicts Light damage (Magic, Power: 100) with Bulwark Pierce on all enemies. Increases party\'s EV/AC by 20% if the attack is successful (1 turn).',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Gabriel]]',
level = 'Lv. 4: +10% to Elec/Light damage.',
name = 'God\'s Word',
default = '[[God\'s Word]]'
},
['goddess aid'] = {
target = 'Self',
attribute = 'Passive',
description = '+20% to Healing skill effectiveness.<hr>Activates the following Chain Effect at the beginning of own turn: Cures Mute, Bind, Poison and Weak for all party members. Heals HP of all party members (Power: 80).',
unique = '[[Elizabeth (The Seven Deadly Sins)|Elizabeth]]',
level = 'Lv. 4: +15% to Healing skill effectiveness.',
name = 'Goddess Aid',
default = '[[Goddess Aid]]'
},
['goddess amanozako'] = {
target = 'Self',
attribute = 'Passive',
description = 'Adds Elec Pierce.<hr>Max HP +50%.<hr>Spirit Chain Resistance - Suppression, Corrosion, Indignation, Intimidation: 1<hr>Battle Start Effect: Places all party members into a state of Super Zenith (1 turn) and then applies 4 counts of Fortify to them.<hr>Stops HP at 1 upon receiving the first 5 killing blows.<hr>Activates the following Chain Effect when the skill holder falls in battle: Revives all party members with 100% HP, then decreases the enemy\'s Press Turn Icons by 2. (Once per turn)<hr>Activates the following Chain Effect when an ally falls in battle: Casts Recurrence on all party members (other than the skill holder). (2 times per turn)<hr>Activates the following Chain Effect when an ally activates Recurrence: Places 2 counts of Decay on all enemies, then places 2 counts of Spirit Chains of Intimidation on them. (2 times per turn)<hr>While the skill holder is alive: For all party members, while having at least 1 count of Fortify, reduces the count of Spirit Chains of Corrosion/Salvation applied to self by 1, and -30% to damage received.<br>For all enemies, +30% to damage received.',
unique = '[[Amanozako]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Goddess Amanozako',
default = '[[Goddess Amanozako]]'
},
['goddess of fortune'] = {
target = 'Self',
attribute = 'Passive',
description = 'Adds Force Pierce.<hr>Adds Null Mortal/Bind/Charmed.<hr>Spirit Chains Reduces the count (Intimidation 1, Indignation 2.)<hr>+100% to Critical hit rate.<hr>-50% to damage received.<hr>+25% to Force damage.<hr>While the skill holder is alive: all enemies, +25% to damage received while having, +1 to MP costs and -40% to damage dealt while in a state of Gloom.<hr>Changes Normal Attack to the following: Inflicts Force damage (Physical, Power: 200) a single enemy,then places all party members into a state of Super Zenith (1 turn) and restores 1 MP to them.<hr>Order Crest: Fortune<br>Inscribes 1 Order Crest: Fortune on the skill holder whenever a party member or enemy has demon skill with MP recovery, as well as when the skill holder enters a state of Gloom, get Gloom again when in a situation Gloom.<br>For every 2nd Order Crest: Fortune inscribed on the skill holder, the following effects will activate: Lowers the Force Attribute Affinities of all enemies by 2 level (1 turn), then places into a state of Super Gloom (1 turns), then add 2 counts of Decay, Inflicts Force damage (Physical, Power: 70) 3 times (Total Power: 210) on all enemies.<br>Afterward, Order Crest: Fortune will fade.',
unique = '[[Fortuna]]',
level = 'Lv. 4: +20% to AC.',
name = 'Goddess of Fortune',
default = '[[Goddess of Fortune]]'
},
['goddess of madness'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>+20% to Phys damage.<hr>+40% to hit rate and Critical hit rate.<hr>Activates the following Chain Effect when a Press Turn Icon is lost due to an enemy skill: Places the party member with the highest Phys ATK into a state of Charge. (This Chain Effect activates once per turn)<hr>Activates the following Chain Effect at the start of own turn: All party members gain Evade Mortal (1 turn), and then inflicts Curse on all enemies with an 80% infliction rate.<hr>While the one with this skill is alive, all party members will receive the following effect: +25% to damage dealt when under a Good Status Effect, and +30% to Phys hit rate.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Kali]] <small>([[Dimensional]])</small>',
level = 'Lv. 4: +20% to AC.',
name = 'Goddess of Madness',
default = '[[Goddess of Madness]]'
},
['goddess of slaughter'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>When in a state of Might, +20% to critical hit damage.<hr>Activates the following Chain Effect when an enemy enters a state of Might: Enters a state of Might.<br>The next Phys attack will have a Critical effect.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Kali]] <small>(Original)</small>',
level = '—',
name = 'Goddess of Slaughter',
default = '[[Goddess of Slaughter]]'
},
['godly bastion'] = {
cost = '—',
power = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Null Mute/Charm/Bind.',
effect = '—',
skillpoints = '—',
unique = '[[Shaddai]], [[Elohim]], [[Sabaoth]], [[Kuzuryu]]',
level = '—',
name = 'Godly Bastion',
default = '[[Godly Bastion]]'
},
['godly power'] = {
cost = '—',
power = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+25% to Magic damage.',
effect = '—',
skillpoints = '—',
unique = '[[Shaddai]], [[Elohim]], [[Sabaoth]], [[Kuzuryu]]',
level = '—',
name = 'Godly Power',
default = '[[Godly Power]]'
},
['godly shield'] = {
cost = '—',
power = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Drain Light/Dark.',
effect = '—',
skillpoints = '—',
unique = '[[Shaddai]], [[Elohim]], [[Sabaoth]], [[Kuzuryu]]',
level = '—',
name = 'Godly Shield',
default = '[[Godly Shield]]'
},
['godslayer\'s soul'] = {
target = 'Self',
attribute = 'Passive',
description = 'Adds Physical, Ice Pierce, and Null Mortal/Bind.<hr>Adds Spirit Chain Resistance: [Suppression: 1, Intimidation/Indignation: 2].<hr>+50% to own effect on Battle speed.<hr>+40% to damage dealt.<hr>When dealt a killing blow, survive with 3000 HP up to 3 times.<hr>Activates the following Chain Effect at the start of your turn: Restores 3 MP to self, grants Tarukaja+ to all allies, and deploys Sky Field: Spectral District for 1 turn.<hr>Activates the following Chain Effect when self or an ally inflicts Magic or Fractional damage: Places 2 counts of Decay on all enemies, inflicts Curse with an 80% base rate, and inflicts Ice damage (Magic, Power: 100) on all enemies.<hr>At the end of your turn, Sky Field will fade.',
unique = '[[Nanashi]]',
level = 'Lv. 4: +20% to max HP. ',
name = 'Godslayer\'s Soul',
default = '[[Godslayer\'s Soul]]'
},
['golden age\'s ruler'] = {
target = 'Self',
attribute = 'Passive',
description = 'Adds Fire Pierce.<hr>Adds Null Bind/Mute.<hr>Reduces the count of Spirit Chains of Corrosion inflicted on the skill holder by 1.<hr>+100% to Critical hit rate.<hr>+50% to Max HP.<hr>While the skill holder is alive: +20% to hit rate, +20% to damage dealt, and -40% to damage received for all party members. +20% to damage received for all enemies.<hr>Activates the following Chain Effect when the skill holder uses a Fire Attribute Skill: Grants the party an additional Press Turn Icon. (Once per turn)<hr>The following Super Reaction will occur when the skill holder receives a Magic attack or Fractional damage from an enemy: 80% chance to inflict Bind/Mute on the attacker. Restores own HP by 100%. (Once per battle)<hr>Brands of Sin Stage 14 Additional Effects:<br>25% chance to add an additional Item Drop Slot.<br>While the skill holder is alive: +40% to damage received from Physical attacks for all enemies.<br>*The Item Drop Slot increase effect will not activate when the skill holder is acting as a Support Demon.',
unique = '[[Saturnus]]',
level = 'Lv. 4: +20% to AC.',
name = 'Golden Age\'s Ruler',
default = '[[Golden Age\'s Ruler]]'
},
['golden apple'] = {
target = 'Self',
attribute = 'Passive',
description = 'Adds Light Pierce.<hr>+50% to Max HP.<hr>The one with this skill will start the battle with 4 counts of Fortify, and all other party members will start with 2.<hr>While the one with this skill is alive, all party members will receive the following effect: Increases naturally recovered MP by 2 MP, and decreases damage taken by 20% when having 1 or more count of Fortify.<hr>Activates the following Chain Effect when an ally is defeated: Revives a randomly selected fallen ally with 100% HP (Activates once per turn), and adds 1 count of Fortify to all party members.',
unique = '[[Idun]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Golden Apple',
default = '[[Golden Apple]]'
},
['golden blessing'] = {
target = 'Self',
attribute = 'Passive',
description = 'Stops HP at 1 upon receiving the first 3 killing blows.<hr>Activates the following Chain Effect when Shooting Star of Golden Flames is used: Restores 1 MP to all party members. (Activates up to 1 times per turn)<hr>Activates the following Chain Effect when the skill holder is downed: Inflicts Fire damage (Physical, Power: 100) with a Bulwark-piercing effect to all enemies, then causes them to lose 1 MP. (Once per battle)<hr>*Damage inflicted by this skill is dependent on Phys DEF.',
unique = '[[Saturnus]]',
level = '—',
name = 'Golden Blessing',
default = '[[Golden Blessing]]'
},
['golden flame debuff'] = {
target = 'Self',
attribute = 'Passive',
description = '+5 to St, Vi and Lu.<hr>+15% to Fire damage.<hr>+15% chance to inflict status ailments.',
skillpoints = '16',
level = '—',
name = 'Golden Flame Debuff',
default = '[[Golden Flame Debuff]]'
},
['good aim'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+10% to Phys hit rate.',
effect = '—',
skillpoints = '4',
use = '—',
level = '—',
name = 'Good Aim',
default = '[[Good Aim]]'
},
['great aim'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% to Phys hit rate.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Great Aim',
default = '[[Great Aim]]'
},
['great idea'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20 to St, Ma, Vi, Ag and Lu.',
effect = '—',
skillpoints = '20',
use = '—',
level = '—',
name = 'Great Idea',
default = '[[Great Idea]]'
},
['great mother'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Light Pierce.<hr>Adds Null Mortal/Bind.<hr>+50% to Max HP.<hr>Stops HP at 1 upon receiving the first killing blow.<hr>Activates the following Chain Effect when, during battle, a Chain Effect is activated or an Active Skill is used: Deploys an Earth Field: Mercy for 3 turns. (Once per battle)<hr>While the one with this skill is alive, all party members will receive the following effect: +20% to damage dealt, and stops HP at 7,500 upon receiving the first killing blow.<hr>While an Earth Field is active: Adds Null Bind/Charm to all party members, and reduces the count of Spirit Chains of Indignation/Intimidation/Corrosion applied to all party members by 1.<hr>Earth\'s Mercy: While active, all demons will be protected from the following damage-modifying effect: Ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Danu]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Great Mother',
default = '[[Great Mother]]'
},
['guardian deity\'s aid'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+25% to Phys damage.<hr>Activates the following Chain Effect at the beginning of own 1st turn: Puts all party members into a state of Zenith, and increases own party\'s ATK and AC/EV by 20%. (1 turn)<hr>While the one with this skill is alive, all party members will receive the following effect: When in a state of Zenith, +25% to Physical damage and +35% to damage dealt with critical hits.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Hachiman]]',
level = 'Lv. 4: +20% to AC.',
name = 'Guardian Deity\'s Aid',
default = '[[Guardian Deity\'s Aid]]'
},
['guardian of records'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Fire/Ice/Elec/Force/Light/Dark Pierce.<hr>Adds Null Mortal.<hr>+50% to Max HP. +20% to Magic damage,-20% to damage received by Magic attacks.<hr>HP stops at 1 HP upon receiving the first killing blow.<hr>While the one with this skill is alive, all party members will receive the following effect: When under the effects of Barrier, +20% to damage dealt.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Thoth]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Guardian of Records',
default = '[[Guardian of Records]]'
},
['guardian of the east'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>Activates the following Chain Effect when attacking first at the start of battle: Gain an additional Press Turn Icon, increase the ATK and EV/AC of all party members by 20% (1 turn), and all party members recover 2 MP.<hr>Activates the following Chain Effect at the start of the 1st turn: All party members gain Evade Mortal. (2 turns)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Masakado]] <small>([[Hero]])</small>',
level = 'Lv. 4: +15% to Almighty damage.',
name = 'Guardian of the East',
default = '[[Guardian of the East]]'
},
['guards of tartarus'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Passive',
description = 'While the demon with this skill is alive, all party members will receive the following effect: Reduces damage received by 15% when the attacker attacks all party members.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Hecatoncheires]]',
level = '—',
name = 'Guards of Tartarus',
default = '[[Guards of Tartarus]]'
},
['hariti'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys/Force Pierce.<hr>+20% to Phys/Force damage.<hr>While the one with this skill is alive, all party members will receive the following effect: +40% to damage dealt to Cursed enemies.<hr>Activates the following Chain Effect when an ally is about to act, or when the one with this skill uses an attack that targets random enemies: Inflicts Phys/Force damage (Magic, Power: 60) with Bulwark Pierce 2-3 times on random enemies with an 80% to inflict Curse on hit enemies. (Attribute will be chosen automatically)<br>*Enemies downed by this skill will be unable to revive.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Hariti]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Hariti',
default = '[[Hariti (Skill)|Hariti]]'
},
['harmonious death'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Activates the following Chain Effect at the beginning of every own second turn: Damage dealt by the demon with this skill will increase by 20% (up to 60%) and all party members receive 1 additional Press Turn Icon.<br>*Damage increase effect will reset when clearing a wave.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Mot]]',
level = 'Lv. 6: +10 Magic.<br>+10% to Max HP.',
name = 'Harmonious Death',
default = '[[Harmonious Death]]'
},
['harpyia\'s wings'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Force Pierce.<hr>+20% to Force damage.<hr>Activates the following Chain Effect when an ally receives Physical, Magic, or Fractional damage: Restores HP (Power: 90) to all party members. (Activates up to twice per turn)<hr>Activates the following Chain Effect when attacking first at the start of battle or when a party member is about to act: Inflicts Force damage (Magic, Power: 70) with Bulwark Pierce and an 80% chance to inflict Mute and Bind to enemies that are hit on all enemies. (Activates up to twice per turn)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Harpy]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Harpyia\'s Wings',
default = '[[Harpyia\'s Wings]]'
},
['heal survivor'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% to Healing skill effectiveness, and HP stops at 1 HP upon receiving the first killing blow.',
effect = '—',
skillpoints = '14',
use = '—',
level = '—',
name = 'Heal Survivor',
default = '[[Heal Survivor]]'
},
['heaven\'s arbitration'] = {
target = 'Self',
attribute = 'Passive',
description = '+20% to Fire damage.<hr>+15% chance to inflict status ailments.',
unique = '[[Hathor]] <small>([[Dimensional]])</small>',
level = '—',
name = 'Heaven\'s Arbitration',
default = '[[Heaven\'s Arbitration]]'
},
['heavy metal, dark fantasy'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Null Mortal/Bind/Charm.<hr>+75% to Max HP.<hr>-30% to damage received from single-target attack skills.<hr>The skill holder starts the battle with 3 counts of Fortify and 1 count of Attribute Affinity Reinforcement.<hr>The following Counter will trigger when hit with an enemy Physical attack: Inflicts Almighty damage (Magic, Power: 160) with a 100% chance to pierce the enemy Bulwark, then recovers 200% of the damage dealt. (Activates up to 4 times per turn)<br>*Damage dealt by this skill is dependent on Max HP, using 30% of Max HP as a base. Ignores all death prevention skills.<hr>While the skill holder has Attribute Affinity Reinforcement, they will become the preferential target for enemy single-target Physical skills.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Anthrasax]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Heavy Metal, Dark Fantasy',
default = '[[Heavy Metal, Dark Fantasy]]'
},
['hedonistic reaper'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Dark Pierce.<hr>+50% to evasion rate.<hr>Activates the following Chain Effect at the start of the 1st turn: Removes Zenith from all enemies. Then, inflicts Gloom on all enemies, and lower their ATK, DEF, and EV/AC by 20%. (2 turns)<hr>Activates the following Chain Effect when a member of the party (including the one with this skill) dodges a Physical type attack: Inflict Gloom on all enemies and lower their EV/AC by 20%. (2 turns)<hr>While the one with this skill is alive, all enemies in a state of Gloom will receive the following effects: +25% damage taken from Physical attacks, -25% to damage dealt Physical attacks, -20% to Phys hit rate, -30% to evasion.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Guedhe]]',
level = 'Lv. 4: +20% to AC.',
name = 'Hedonistic Reaper',
default = '[[Hedonistic Reaper]]'
},
['hell hound'] = {
target = 'Self',
attribute = 'Passive',
description = 'Adds Phys/Fire Pierce.<hr>+80% to Critical hit rate. +20% to own effect on Battle Speed.<hr>Activates the following Chain Effect when a Press Turn Icon is lost due to an enemy skill, or when a party member (including the one with this skill) downs a demon: Receive 1 additional Press Turn Icon and enter a state of Charge. Reduces ATK/DEF of all enemies by 20%. (3 turns)<br>*Activates once per battle.<hr>Activates the following Chain Effect when Hell Blaze is used: Inflicts 1 count of Spirit Chains (Intimidation) to a single enemy.',
unique = '[[Cerberus]] <small>([[Dimensional]]))</small>',
level = 'Lv. 4: +20% to Phys hit rate.',
name = 'Hell Hound',
default = '[[Hell Hound]]'
},
['hellish mask'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '-35% chance of receiving status ailments.',
effect = '—',
skillpoints = '8',
use = '—',
level = '—',
name = 'Hellish Mask',
default = '[[Hellish Mask]]'
},
['hell\'s gate'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Passive',
description = 'While the demon with this skill is alive, all party members will receive the following effect: For every Weak attribute, all party members will receive 5% less damage from skills that target all or random allies. (Max reduction: 50%)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Orcus]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Hell\'s Gate',
default = '[[Hell\'s Gate]]'
},
['hell\'s gunner'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Force Pierce.<hr>+20% to Force damage.<hr>Reduces the counts of Spirit Chains (Intimidation) inflicted on the one with this skill by 1.<hr>Activates the following Chain Effect at the start of the 1st turn: Adds 1 count of Decay to all enemies.<hr>Activates the following Chain Effect when applying Decay results in an enemy having 2 or more counts of Decay, as well as when a party member downs a demon: Inflicts Force damage (Magic, Power: 100) with Bulwark Pierce to all enemies, and reduces the MP of all enemies by 1 MP. (Activates twice per turn)<br>*Damage inflicted by this skill nullifies all death prevention skills.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Barbatos]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Hell\'s Gunner',
default = '[[Hell\'s Gunner]]'
},
['hinokagutsuchi'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Fire Pierce.<hr>+50% to Max HP.<hr>-60% to all damage taken except if a weak point is hit.<hr>Activates the following Chain Effect when a party member (including the one with this skill) has taken Physical damage, or at the end of the enemy turn: Inflict Gloom on all enemies for 1 turn.<hr>If the effect is successful, inflict Fire (Physical) damage (Power: 70) to all enemies.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Hinokagutsuchi]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Hinokagutsuchi',
default = '[[Hinokagutsuchi (Skill)|Hinokagutsuchi]]'
},
['hit accele'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to hit rate.<hr>+20% to own effect on Battle Speed.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Hero (Shin Megami Tensei)|The Hero]]',
level = '—',
name = 'Hit Accele',
default = '[[Hit Accele]]'
},
['hit survivor'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to hit rate.<hr>HP stops at 1 HP upon receiving the first killing blow.',
effect = '—',
skillpoints = '?',
use = '—',
level = '—',
name = 'Hit Survivor',
default = '[[Hit Survivor]]'
},
['holy guidance'] = {
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Light Pierce.<hr>Adds Null Bind/Charm.<hr>+20% to Light damage, and -20% to Light damage received.<hr>Reduces the count of Spirit Chains of Intimidation inflicted on the skill holder by 1.<hr>Activates the following Chain Effect at the start of the 1st turn: Restores 2MP to all party members, places the skill holder into a state of Concentrate, then places the ally with the highest Phys ATK into a state of Charge.<hr>Does not consume Press Turn Icons when damage is inflicted, except for during battles with Break System Rules. (Once per turn)<hr>While the one with this skill is alive, all enemies will receive the following effect: -30% to damage dealt and +15% to damage received when afflicted with any type of Spirit Chains.<hr>Order Crest: Purify<br>Inscribes 1 Order Crest: Purify on the skill holder when Pure Faith is used, and 2 when an enemy restores MP via a Demon Skill.',
unique = '[[Armaiti]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Holy Guidance',
default = '[[Holy Guidance]]'
},
['holy immunity'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Drain Light and reduces Light damage received by 60%, but also adds Weak Fire and increases Fire Damage received by 60%.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Ainz]]',
level = '—',
name = 'Holy Immunity',
default = '[[Holy Immunity]]'
},
['hope\'s awakening'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Fire/Force Pierce.<hr>+40% to hit rate.<hr>+100% to Critical hit rate.<hr>Stops HP at 1 upon receiving the first killing blow.<hr>+20% to Fire/Force damage.<hr>Decreases the count of Spirit Chains of Intimidation applied to the skill holder by 1.<hr>Press Turn Icon will not be consumed when damage is inflicted, except for in Democalypse. (2 times per turn)<hr>Order Crest: Determination<br>Inscribes 1 Order Crest: Determination on the skill holder at the start of the 1st turn, and 2 when an enemy or ally is downed.<br>For every third Order Crest: Shudder{{Sic}} inscribed on the skill holder, the following effects will activate: Apply 5 counts of Decay to the enemy with the highest current HP. Then, reduce the ATK, DEF, and EV/AC of all enemies by 20%. (1 tun) Afterward, Order Crest: Determination will fade.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Hero (Shin Megami Tensei)|The Hero]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Hope\'s Awakening',
default = '[[Hope\'s Awakening]]'
},
['hunting dog\'s roar'] = {
target = 'All Party Members',
attribute = 'Passive',
description = 'While the skill holder is alive: For all party members, adds Null Poison/Curse/Weak, and +15% to damage dealt by Physical attacks.<hr>Activates the following Chain Effect at the start of the first turn: Decreases the DEF of all enemies by 20% (1 turn).',
unique = '[[Dormarth]]',
level = '—',
name = 'Hunting Dog\'s Roar',
default = '[[Hunting Dog\'s Roar]]'
},
['ice accele'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Ice damage.<hr>+20% to own affect on Battle Speed.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Ice Accele',
default = '[[Ice Accele]]'
},
['ice amp'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+25% to Ice damage.',
effect = '—',
skillpoints = '21',
use = '—',
level = '—',
name = 'Ice Amp',
default = '[[Ice Amp]]'
},
['ice avatar'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% to Hit Rate.<hr>+20% to Ice damage.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Apsu]]; [[Dagon]]',
level = '—',
name = 'Ice Avatar',
default = '[[Ice Avatar]]'
},
['ice avoid'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Ice damage.<hr>+15% evasion rate.',
effect = '—',
skillpoints = 'N/A',
use = '—',
level = '—',
name = 'Ice Avoid',
default = '[[Ice Avoid]]'
},
['ice boost'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Ice damage.',
effect = '—',
skillpoints = '6',
use = '—',
level = '—',
name = 'Ice Boost',
default = '[[Ice Boost]]'
},
['ice boost (sin)'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Ice damage.<hr>[Brands of Sin Additional Effect]<br>Increases Ice damage dealt by an additional 15%.',
skillpoints = '10',
level = '—',
name = 'Ice Boost (Sin)',
default = '[[Ice Boost (Sin)]]'
},
['ice brave'] = {
target = 'Self',
attribute = 'Passive',
description = '+20% to Ice damage and HP stops at 500 HP upon receiving the first killing blow.',
skillpoints = '16',
level = '—',
name = 'Ice Brave',
default = '[[Ice Brave]]'
},
['ice debuff'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Ice damage.<hr>+15% chance to inflict status ailments.',
effect = '—',
skillpoints = '14',
use = '—',
level = '—',
name = 'Ice Debuff',
default = '[[Ice Debuff]]'
},
['ice enhancement'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Ice damage.<hr>+10% damage when attacking the enemy\'s weak point.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Ice Enhancement',
default = '[[Ice Enhancement]]'
},
['ice pierce'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Ice Pierce.',
effect = '—',
skillpoints = '32',
use = '—',
unique = '[[Rama]]',
level = '—',
name = 'Ice Pierce',
default = '[[Ice Pierce]]'
},
['ice pierce (weak)'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Gains Ice Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Ice attribute.',
effect = '—',
skillpoints = '16',
use = '—',
level = 'Lv. 4: Decreases Ice Pierce damage reduction by 20%.',
name = 'Ice Pierce (weak)',
default = '[[Ice Pierce (weak)]]'
},
['ice prana'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Ice damage and recovers 5 MP when clearing a wave.',
effect = '—',
skillpoints = '14',
use = '—',
level = '—',
name = 'Ice Prana',
default = '[[Ice Prana]]'
},
['ice slowda'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Ice damage.<hr>-20% to own affect on Battle Speed.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Ice Slowda',
default = '[[Ice Slowda]]'
},
['ice survivor'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Ice damage and HP stops at 1 HP upon receiving the first killing blow.',
effect = '—',
skillpoints = '14',
use = '—',
level = '—',
name = 'Ice Survivor',
default = '[[Ice Survivor]]'
},
['ice vital'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Ice damage.<hr>+20% to Max HP.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Ice Vital',
default = '[[Ice Vital]]'
},
['ice/magic mega boost'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Ice damage.<hr>+15% to Magic damage.',
skillpoints = '20',
level = '—',
name = 'Ice/Magic Mega Boost',
default = '[[Ice/Magic Mega Boost]]'
},
['ice/physical mega boost'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Ice damage.<hr>+15% to Physical damage.',
skillpoints = '20',
level = '—',
name = 'Ice/Physical Mega Boost',
default = '[[Ice/Physical Mega Boost]]'
},
['illuminating malice'] = {
target = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>Adds Null Mortal/Bind/Charmed.<hr>+75% to Max HP.<hr>All party members will begin the battle with 2 counts of Fortify.<hr>Activates the following Chain Effect when the skill holder is downed: Reduces 1 enemy Press Turn Icon and Casts Rakukaja+ on all party members (1 turn) (1 time per battle).<hr>While the skill holder is alive: all party members reduce damage received by 30% furthermore, decreases damage taken by 30% when having 1 or more counts of Fortify.<hr>Order Crest: Wicked<br>Inscribes 1 Order Crest: Wicked on the skill holder when an ally is downed, and 2 enemy increases their Press Turn Icons.<br>For every 2 Order Crest: Wicked inscribed on the skill holder, the following effects will activate: applies 2 counts of Spirit Chains of Indignation to all enemies and place 3 counts of Fortify on all party members.<br>Afterward, Order Crest: Wicked will fade.',
skillpoints = '[[Asura Lord]] <small>([[Malice]])</small>',
level = 'Lv. 4: +15% to Max HP.',
name = 'Illuminating Malice',
default = '[[Illuminating Malice]]'
},
['illusory dream'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Fire Pierce and Null Bind.<hr>The skill holder will start the battle able to repel one Physical attack, including of the Almighty Attribute.<hr>Activates the following Chain Effect at the start of own turn: Places 2 counts of Spirit Chains of Corrosion on all enemies.<hr>Activates the following Chain Effect when it becomes a party member\'s turn to act: Removes all status ailments from all party members, and then places 1 count of Fortify on them. (Once per turn)<hr>While the one with this skill is alive, all enemies will receive the following effect: +40% to Fire damage received and -20% to damage dealt while afflicted with Spirit Chains of Corrosion.<hr>[Brands of Sin Stage 14: Additional Effects]<br>25% chance to add 1 additional item drop(s) slot.<br>While the one with this skill is alive, all enemies will receive the following effect: +40% to Fire damage received, and -50% to HP restored by recovery skills.<br>The add additional item drop(s) effect will not occur when used as a support demon.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Peri]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Illusory Dream',
default = '[[Illusory Dream]]'
},
['immortal holiness'] = {
target_list = 'Self',
attribute = 'Passive',
description = '+50% to Max HP.<hr>HP stops at 1 HP upon receiving the first two killing blows.',
unique = '[[Armaiti]]',
level = '—',
name = 'Immortal Holiness',
default = '[[Immortal Holiness]]'
},
['immortal sea serpent'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Dark Pierce.<hr>Adds Null Mortal/Poison/Bind/Charm.<hr>+100% to Max HP.<hr>-30% to damage received from attacks that target a single enemy.<hr>The following Super Reaction will occur when hit with a Physical attack, Magic attack, or Fractional damage: Restores 30% of Max HP to the skill holder. (Up to 8 times per battle)<hr>Activates the following Chain Effect at the start of the 1st turn: Place 2 counts of Spirit Chains of Corrosion/Intimidation on all enemies.<hr>Activates the following Chain Effect at the start of enemy turn if there are any fallen allies: Revives all fallen allies with 10% HP. (Once per battle)<hr>While the one with this skill is alive, all enemies will receive the following effect: +5% to damage received for each type of Spirit Chains afflicting self.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Hydra]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Immortal Sea Serpent',
default = '[[Immortal Sea Serpent]]'
},
['impregnable'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Light Pierce.<hr>+25% to Light damage.<hr>+40% to all damage dealt while the one with this skill has Bulwark.<hr>-20% to damage received when own HP is at or above 99%.<hr>Activates the following Chain Effect at the start of the 1st turn: The one with this skill gains Bulwark with 100% of own Max HP (3 turns).<hr>Activates the following Chain Effect at the start of own turn: Inflicts Light damage (Magic) with 100 Power and Bulwark Pierce on all enemies.<hr>Activates the following Chain Effect when the one with this skill uses a Magic attack, or an attack that inflicts Fractional damage: -20% to the ATK, DEF, and EV/AC of all enemies. (1 turn)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[The 6th Angel]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Impregnable',
default = '[[Impregnable]]'
},
['indestructible body'] = {
target = 'Self',
attribute = 'Passive',
description = 'HP stops at 1 upon receiving the first 2 killing blows.<hr>Adds: Activates the following Chain Effect at the start of the enemy turn: Places 2 counts of Decay and places 2 counts of Spirit Chains of Intimidation on the enemy with the highest Max HP and the enemy with the lowest Max HP.',
unique = '[[Balor]]',
level = '—',
name = 'Indestructible Body',
default = '[[Indestructible Body]]'
},
['indestructible leader'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+40% to Max HP.<hr>-50% to own affect on Battle Speed.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Michael]] <small>([[Malice]])</small>',
level = '—',
name = 'Indestructible Leader',
default = '[[Indestructible Leader]]'
},
['indomitable leader'] = {
target_list = 'Self',
attribute = 'Passive',
description = '+20% to Magic damage.<hr>+35% to own effect on Battle Speed.',
unique = '[[Michael]] <small>([[Malice]])</small>',
level = '—',
name = 'Indomitable Leader',
default = '[[Indomitable Leader]]'
},
['indomitable spirit'] = {
target_list = 'Self',
attribute = 'Passive',
description = 'HP stops at 200 HP upon receiving the first killing blow.<hr>Activates the following Chain Effect when skill holder is downed: Inflicts Fire/Dark damage (Magic, Power: 50) 3 times and reduces MP by 1 on the enemy with the highest current HP. Automatically selects an Attribute. (2 times per turn)',
unique = '[[Chaos Hero]]',
level = '—',
name = 'Indomitable Spirit',
default = '[[Indomitable Spirit]]'
},
['infernal mask'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '-60% chance of receiving status ailments.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Infernal Mask',
default = '[[Infernal Mask]]'
},
['infernal onslaught'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Changes Normal Attack to the following: Inflicts Fire damage (Magic, Power: 50) to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Inflicts 20% Fractional damage (Max: 1000) based on Max HP to the enemy with the highest current HP.<br>*Damage inflicted by this skill will have Bulwark Pierce effect and Remnants.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Dark Schneider]]',
level = '—',
name = 'Infernal Onslaught',
default = '[[Infernal Onslaught]]'
},
['infinite chakra'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Increases naturally recovered MP by 1 MP.',
effect = '—',
skillpoints = '18',
use = '—',
unique = '[[Ananta]]; [[Atropos]]; [[Mermaid]]; [[Prometheus]]; [[Samael]]',
level = '—',
name = 'Infinite Chakra',
default = '[[Infinite Chakra]]'
},
['insanity'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% chance to inflict status ailments.',
effect = '—',
skillpoints = '24',
use = '—',
level = '—',
name = 'Insanity',
default = '[[Insanity]]'
},
['intimidating stance'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Reduces 1 enemy Press Turn at the beginning of a battle if the enemy attacks first. Only up to 2 Press Turn Icons can be reduced by skills or effects.',
effect = '—',
skillpoints = '21',
use = '—',
level = '—',
name = 'Intimidating Stance',
default = '[[Intimidating Stance]]'
},
['intimidating stance: change'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Activates the following Chain Effect when the enemy goes first at the start of battle: Reduces the enemy\'s Press Turn Icons by 2. (Max: 2)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Anthrasax]]',
level = '—',
name = 'Intimidating Stance: Change',
default = '[[Intimidating Stance: Change]]'
},
['intimidation\'s wisdom'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% to Max HP.<hr>Activates the following Chain Effect when the enemy strikes first at the start of battle: Places one count of Spirit Chains (Intimidation) on a single enemy with the highest Mag ATK and heals HP of all party members by 30%.<br>*This skill can only be transferred to Deity Thoth.',
effect = '—',
skillpoints = 'N/A',
use = '—',
level = '—',
name = 'Intimidation\'s Wisdom',
default = '[[Intimidation\'s Wisdom]]'
},
['inventio'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Dark Pierce.<hr>Adds Null Mortal.<hr>+50% to Max HP. This demon starts the battle with 2 counts of Fortify.<hr>-10% to damage received for each count of Fortify on the one with this skill.<hr>Activates the following Chain Effect if the one with this skill is dead at the start of own turn, or if Underworld Miasma is used: Revive all fallen party members with 100% HP. (Once per battle)<hr>Activates the following Chain Effect when a party member (including self) is revived by a Demon Skill: Grants an additional Press Turn Icon (Once per turn).<hr>Activates the following Chain Effect at the start of the enemy turn: Heals 30% HP of all party members.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Osiris]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Inventio',
default = '[[Inventio]]'
},
['invincibility aid'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Light Pierce.<hr>+20% to Light damage.<hr>Activates the following Chain Effect when attacking first at the beginning of a battle: Enters a state of Might.<hr>Activates the following Chain Effect when a member of your party (including self) enter a state of Might, Charge or Concentrate: Inflicts Light (Magic) damage (Power: 100) on a random enemy, and increases own party\'s ATK and EV/AC by 20%. (1 turn)<br>This Chain Effect can only be activated once per turn per status effect.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Sukuna-Hikona]] <small>(Original)</small>',
level = 'Lv. 4: +20% to Light damage.',
name = 'Invincibility Aid',
default = '[[Invincibility Aid]]'
},
['iron defense\'s wisdom'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% to Max HP.<hr>-20% to damage received by Magic attacks.<hr>While the one with this skill is alive, all party members will receive the following effect: -20% to damage received while HP is at 99% or above.<br>*This skill can only be transferred to Deity Thoth.',
effect = '—',
skillpoints = '1',
use = '—',
level = '—',
name = 'Iron Defense\'s Wisdom',
default = '[[Iron Defense\'s Wisdom]]'
},
['iron lightning anthem'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Changes Normal Attack to the following: Inflicts Almighty damage (Magic, Power: 150) with a Bulwark-piercing effect and Remnants to a single enemy.<br>*Damage dealt by this skill is dependent on Max HP, using 30% of Max HP as a base.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Anthrasax]]',
level = '—',
name = 'Iron Lightning Anthem',
default = '[[Iron Lightning Anthem]]'
},
['ishvara'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+25% to Critical hit rate.<hr>+20% to Phys hit rate.<hr>+40% to Almighty damage when in a state of Zenith.<hr>+5 to Max MP.<hr>Activates the following Chain Effect at the start of the 1st turn: Places self into a state of Might and Zenith (3 turns).<hr>Activates the following Chain Effect when the one with this skill downs a demon: Decreases the ATK, DEF, and EV/AC of all enemies by 20% (1 turn), and then inflicts Almighty damage (Physical, Power: 100) with Bulwark Pierce to all enemies.<br>This Chain Effect can only be activated once per turn.<br>Damage inflicted by this skill is dependent on Mag ATK and ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Shiva]] <small>([[Dimensional]])</small>',
level = 'Lv. 4: +20% to Phys hit rate.',
name = 'Ishvara',
default = '[[Ishvara]]'
},
['jingu\'s divine light'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>Reduces the MP cost of all Phys skills by 1.<hr>Activates the following Chain Effect when Berserker God or Vorpal Blade are used, as well as when a party member (aside from the one with this skill) performs any Physical attack, including a normal attack: Puts all party members in a state of Zenith (1 turn), and inflicts Phys damage (Power: 70) to all enemies, with a 50% critical hit rate.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Hachiman]]',
level = 'Lv. 4: +20% to Phys damage.',
name = 'Jingu\'s Divine Light',
default = '[[Jingu\'s Divine Light]]'
},
['joy song'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Healing skill effectiveness.<hr>Activates the following Chain Effect when a Press Turn Icon is lost due to an enemy skill: All party members recover 1 MP.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Parvati]]',
level = '—',
name = 'Joy Song',
default = '[[Joy Song]]'
},
['kangiten\'s dharma'] = {
cost = '—',
power = '—',
hit = '—',
target_list = '',
attribute = 'Passive',
description = 'Activates the following Chain Effect when a party member (including the one with this skill) uses a demon skill with an HP recovery effect: Inflicts Almighty (Magic) damage with 200 power to a single enemy.<hr>If the attack is successful, decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)<hr>Additionally, activates the following Chain Effect when this demon\'s HP is at or above 70%: All party members gain Bulwark with 1000 HP. (1 turn)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Kangiten]]',
level = 'Lv. 4: +15% to Almighty damage.',
name = 'Kangiten\'s Dharma',
default = '[[Kangiten\'s Dharma]]'
},
['kangiten\'s mystery'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+50% to Max HP.<hr>+30% to Healing skill effectiveness.<hr>While the one with this skill is alive, all party members will receive the following effect: -15% to Magic damage received.<hr>Activates the following Chain Effect when a party member (excluding the one with this skill) is downed: Restores HP to all party members (Power: 80)<hr>Normal attacks will now have the following effect: Inflicts Almighty (Magic) damage with 80 Power to a single enemy and, if the attack is successful, restores own HP. (Power: 50)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Kangiten]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Kangiten\'s Mystery',
default = '[[Kangiten\'s Mystery]]'
},
['killer impulse'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Random Enemies',
attribute = 'Passive',
description = 'Activates the following Chain Effect when this demon downs an enemy: Inflict Elec (Magic) damage (Power: 25) with Elec Pierce effect 4 times on random enemies.<br>*Consecutive activation limit: 2',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Anat]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Killer Impulse',
default = '[[Killer Impulse]]'
},
['kongo zaou'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'While the demon with this skill is alive, all party members in a state of Might will gain Phys Pierce.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Zaou-Gongen]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Kongo Zaou',
default = '[[Kongo Zaou]]'
},
['kozenji\'s spirit dog'] = {
target = 'Self',
attribute = 'Passive',
description = 'Adds Phys/Elec Pierce.<hr>+75% to own effect on battle speed.<hr>All party members will start the battle with 1 count of Fortify.<hr>Reduces the count of Spirit Chains of Intimidation/Indignation applied to the skill holder by 2.<hr>Will not consume Press Turn Icons when damage is dealt, except for during Democalypse. (2 times per turn)<hr>While the skill holder is alive: While all party members have 1 or more counts of Fortify, all party members will be immune to all status ailments.<hr>Activates the following Chain Effect at the start of the 1st turn: Restores 2 MP to all party members.<br>Applies 1 count of Decay to all enemies, then has an 80% chance to inflict them with Bind/Charm.<hr>Order Crest: Loyalty<br>Inscribes 1 Order Crest: Loyalty on the skill holder when it becomes a party member\'s turn to act. (Max: 2)<br>When Earth-Shaking Roar is used, the following Order Crest Tandem Effect will activate: Inflicts Elec damage (Physical, Power: 140) with a Bulwark-piercing effect to a single enemy, then applies 2 counts of Decay to the hit enemy.<br>Afterward, Order Crest: Loyalty will fade.<br>Tandem Effects will activate as many times as the number of Order Crests inscribed on the skill holder.',
unique = '[[Hayataro]]',
level = 'Lv. 4: +20% to AC.',
name = 'Kozenji\'s Spirit Dog',
default = '[[Kozenji\'s Spirit Dog]]'
},
['kumbhanda'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Ice/Force Pierce.<hr>Increases Evasion and Phys Hit rate by 40%.<hr>Increases Critical hit rate by 100%.<hr>HP stops at 300 upon receiving the first killing blow.<hr>Activates the following Chain Effect at the start of the 1st turn: Lowers the Ice/Force Attribute Affinities of the enemies with the highest and lowest current HP by 3 levels, then inflicts 2 counts of Spirit Chains (Corrosion) to each of them.<hr>Activates the following Chain Effect when Souljack is used: Inflicts Fractional damage equivalent to 50% of Max HP (Max damage: 2500) to all enemies. (Activates once per turn)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Kumbhanda]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Kumbhanda',
default = '[[Kumbhanda (Skill)|Kumbhanda]]'
},
['kunitsukami\'s conviction'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'The one with this skill will survive the first killing blow with 300 HP.<hr>+20% to Light damage.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Okuninushi]]',
level = '—',
name = 'Kunitsukami\'s Conviction',
default = '[[Kunitsukami\'s Conviction]]'
},
['kunitsukami\'s might'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Other Party Members',
attribute = 'Passive',
description = 'While the one with this skill is alive, all other party members will receive the following effect: +15% to Magic damage.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Okuninushi]]',
level = '—',
name = 'Kunitsukami\'s Might',
default = '[[Kunitsukami\'s Might]]'
},
['kunitsukami\'s pride'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Light Pierce.<hr>Becomes immune to all status ailments.<hr>+75% to own affect on Battle Speed.<hr>Activates the following Chain Effect at the start of own turn: Increases entire party\'s ATK by 20% and decreases DEF of all enemies by 20%. (1 turn)<hr>Activates the following Chain Effect when a demon skill cures a party member of a status ailment: The one with this skill enters a state of Concentrate.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Okuninushi]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Kunitsukami\'s Pride',
default = '[[Kunitsukami\'s Pride]]'
},
['kushinokami\'s conviction'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'HP stops at 300 HP upon receiving the first killing blow.<hr>+20% to Ice damage.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Sukuna-Hikona]] <small>([[Dimensional]])</small>',
level = '—',
name = 'Kushinokami\'s Conviction',
default = '[[Kushinokami\'s Conviction]]'
},
['kuzunoha spirit'] = {
target = 'Self',
attribute = 'Passive',
description = 'Adds Phys/Force Pierce.<hr>Adds Null Bind/Mute.<hr>Reduces the count of Spirit Chains of Suppression/Intimidation applied to the skill holder by 1.<hr>+70% to damage dealt and -50% to damage received while own HP is at or above 61%.<hr>Will not consume a Press Turn Icon when dealing Special Attack, except for during Democalypse. (twice per turn)<hr>Activates the following Chain Effect at the start of the 1st turn: Heals own HP by 100%, Casts Tarukaja+ on all party members, Cast Rakunda+ and Removes Barrier from all enemies, then has an 80% chance to inflict Mute on all enemies.<hr>Activates the following Chain Effect when an ally is defeated: Revives a randomly selected fallen ally with 50% HP. (twice per turn)',
unique = '[[Raidou Kuzunoha & Gouto]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Kuzunoha Spirit',
default = '[[Kuzunoha Spirit]]'
},
['lady of the lake'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Ice Pierce.<hr>+30% to own effect on Battle Speed.<hr>While the one with this skill is alive, all party members will receive the following effects: Decreases cost of Ice skills by 1MP, and increases damage dealt by 30% when in a state of Zenith.<br>Additionally, all enemies will receive the following effect: +40% to Ice damage received.<hr>Activates the following Chain Effect when attacking first at the start of battle, as well as when Teardrop is used: Increases the ATK of all party members by 20%, and places them into a state of Zenith (1 turn).<hr>Activates the following Chain Effect when the one with this skill enters a state of Zenith: Restores 20% HP to all party members.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Vivian]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Lady of the Lake',
default = '[[Lady of the Lake]]'
},
['law of hell'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Passive',
description = 'While the one with this skill is alive, all party members will receive the following effect: No bonus turn will be granted for the instigating skill when a weak point is attacked.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Orcus]]',
level = 'Lv. 6: +10% to HP.<br>+10% to Ailment Resistance.',
name = 'Law of Hell',
default = '[[Law of Hell]]'
},
['law of the sea god'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Ice Pierce.<hr>-100% to Critical hit rate.<hr>When an attack by the one with this skill lands a critical hit, a Press Turn Icon will not be consumed (This effect will not activate during Democalypse).<hr>Activates the following Chain Effect at the start of own turn, as well as when the one with this skill downs a demon: Places the one with this skill in a state of Might, and decreases the DEF and EV/AC of all enemies by 20%. (1 turn)<hr>While the one while the one with this skill is alive, all party members will receive the following effects: +40% to damage dealt when landing a critical hit, and +20% to hit rate.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Dagon]]',
level = 'Lv. 4: +20% to AC.',
name = 'Law of the Sea God',
default = '[[Law of the Sea God]]'
},
['leisurely guidance'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Null Charm.<hr>+15% to Max HP.<hr>Activates the following Chain Effect at the start of the first turn: Decreases the ATK of all enemies by 20% (1 turn), and increases the DEF of all party members by 20%. (1 turn)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Krishna]]',
level = '—',
name = 'Leisurely Guidance',
default = '[[Leisurely Guidance]]'
},
['life aid'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Heals 30% HP when clearing a wave.',
effect = '—',
skillpoints = '6',
use = '—',
level = '—',
name = 'Life Aid',
default = '[[Life Aid]]'
},
['life bonus'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+10% to Max HP.',
effect = '—',
skillpoints = '3',
use = '—',
level = '—',
name = 'Life Bonus',
default = '[[Life Bonus]]'
},
['life force survivor'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% to max HP.<hr>Stops HP at 1 upon receiving the first killing blow.',
effect = '—',
skillpoints = '14',
use = '—',
level = '—',
name = 'Life Force Survivor',
default = '[[Life Force Survivor]]'
},
['life force survivor+'] = {
target = 'All Party Members',
attribute = 'Passive',
description = '+20% to Max HP.<hr>HP stops at 500 HP upon receiving the first killing blow.',
skillpoints = '16',
level = '—',
name = 'Life Force Survivor+',
default = '[[Life Force Survivor]]'
},
['life gain'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% to Max HP.',
effect = '—',
skillpoints = '7',
use = '—',
level = '—',
name = 'Life Gain',
default = '[[Life Gain]]'
},
['life surge'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+30% to Max HP.',
effect = '—',
skillpoints = '15',
use = '—',
level = '—',
name = 'Life Surge',
default = '[[Life Surge]]'
},
['life surge slowda'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '-20% to own affect on Battle Speed.<hr>+30% to Max HP.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Heroine (Shin Megami Tensei)|Heroine]]',
level = '—',
name = 'Life Surge Slowda',
default = '[[Life Surge Slowda]]'
},
['life-speed mastery'] = {
target = 'Self',
attribute = 'Passive',
description = '+25% to max HP, +25% to own affect on Battle Speed.',
skillpoints = '16',
level = '—',
name = 'Life-Speed Mastery',
default = '[[Life-Speed Mastery]]'
},
['light accele'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Light damage.<hr>+20% to own affect on Battle Speed.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Light Accele',
default = '[[Light Accele]]'
},
['light amp'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+25% to Light damage.',
effect = '—',
skillpoints = '21',
use = '—',
level = '—',
name = 'Light Amp',
default = '[[Light Amp]]'
},
['light avoid'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Light damage.<br>+15% evasion rate.',
effect = '—',
skillpoints = 'N/A',
use = '—',
level = '—',
name = 'Light Avoid',
default = '[[Light Avoid]]'
},
['light boost'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Light damage.',
effect = '—',
skillpoints = '6',
use = '—',
level = '—',
name = 'Light Boost',
default = '[[Light Boost]]'
},
['light boost (sin)'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Light damage.<hr>[Brands of Sin Additional Effect]<br>Increases Light damage dealt by an additional 15%.',
skillpoints = '10',
level = '—',
name = 'Light Boost (Sin)',
default = '[[Light Boost (Sin)]]'
},
['light debuff'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Light damage.<hr>+15% chance to inflict status ailments.',
effect = '—',
skillpoints = '14',
use = '—',
level = '—',
name = 'Light Debuff',
default = '[[Light Debuff]]'
},
['light enhancement'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Light damage.<hr>+10% damage when attacking the enemy\'s weak point.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Light Enhancement',
default = '[[Light Enhancement]]'
},
['light of elohim'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Fire Pierce.<hr>+20% to Magic damage.<hr>Activates the following Chain Effect when attacking first at the beginning of a battle and when Solar Flare is activated: Increases own party\'s ATK by 20% and reduces DEF of all enemies by 20%. (1 turn)<hr>Activates the following Chain Effect when a member of your party (including self) downs a demon: Inflicts Fire (Magic) damage (Power: 120) on all enemies.<br>*Damage from this skill ignores all death prevention skills.<br>(This Chain Effect will only activate once per turn.)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Elohim]]',
level = '—',
name = 'Light of Elohim',
default = '[[Light of Elohim]]'
},
['light pierce (weak)'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Gains Light Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Light attribute.',
effect = '—',
skillpoints = '16',
use = '—',
level = 'Lv. 4: Decreases Light Pierce damage reduction by 20%.',
name = 'Light Pierce (weak)',
default = '[[Light Pierce (weak)]]'
},
['light prana'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Light damage and recovers 5 MP when clearing a wave.',
effect = '—',
skillpoints = '14',
use = '—',
level = '—',
name = 'Light Prana',
default = '[[Light Prana]]'
},
['light slowda'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Light damage.<hr>-20% to own effect on Battle Speed.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Light Slowda',
default = '[[Light Slowda]]'
},
['light survivor'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Light damage and HP stops at 1 HP upon receiving the first killing blow.',
effect = '—',
skillpoints = '14',
use = '—',
level = '—',
name = 'Light Survivor',
default = '[[Light Survivor]]'
},
['light vital'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Light damage. +20% to Max HP.',
skillpoints = 'N/A',
level = '—',
name = 'Light Vital',
default = '[[Light Vital]]'
},
['light/dark survivor'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Light/Dark damage and HP stops at 1 HP upon receiving the first killing blow.',
skillpoints = '20',
level = '—',
name = 'Light/Dark Survivor',
default = '[[Light/Dark Survivor]]'
},
['light/magic mega boost'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Light damage.<hr>+15% to Magic damage.',
skillpoints = '20',
level = '—',
name = 'Light/Magic Mega Boost',
default = '[[Light/Magic Mega Boost]]'
},
['light/physical mega boost'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Light damage.<hr>+15% to Physical damage.',
skillpoints = '20',
level = '—',
name = 'Light/Physical Mega Boost',
default = '[[Light/Physical Mega Boost]]'
},
['lightning beast'] = {
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Elec Pierce.<hr>Grants immunity to all status ailments.<hr>+50% to Max HP.<hr>Reduces the count of Spirit Chains of Indignation applied to the skill holder by 1.<hr>-20% to all damage received and +20% to Elec damage.<hr>While in a state of Zenith, -60% to all damage received and +60% to Elec damage.<hr>Begins the battle with 3 counts of Fortify, and a state of Super Zenith. (3 turns)<hr>While the skill holder is alive: +20% to magfic damage received for all enemies.<hr>Order Crest: Great Yokai<br>Inscribes 1 Order Crest: Great Yokai on the skill holder receives a Magic attack or Fractional damage from an enemy, and 2 when a weak point is attacked.',
unique = '[[Tora]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Lightning Beast',
default = '[[Lightning Beast]]'
},
['lord of clouds'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Elec Pierce.<hr>+20% to Elec damage.<hr>+20% to own effect on Battle Speed.<hr>Activates the following Chain Effect when a party member (including the one with this skill) downs a demon: Recovers 3 MP and casts Repel Magic (including Almighty) effect on all allies. (1 turn)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Indrajit]]',
level = '—',
name = 'Lord of Clouds',
default = '[[Lord of Clouds]]'
},
['lord of the abyss'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'All Enemies',
attribute = 'Passive',
description = 'Removes all status buffs of all enemies at the beginning of the first turn in a boss battle and decreases the ATK, DEF and EV/AC of all enemies by 20%. (3 turns)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Abaddon]] <small>([[Dimensional]])</small>',
level = 'Lv. 6: +20% to HP.',
name = 'Lord of the Abyss',
default = '[[Lord of the Abyss]]'
},
['loyal god of war'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>Activates the following Chain Effect when the demon with this skill downs an enemy: Recovers 3 MP and heals own HP by 30%.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Guan Yu]]',
level = 'Lv. 6: +20% to AC.',
name = 'Loyal God of War',
default = '[[Loyal God of War]]'
},
['luck'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Increases Exp gained by Dx2 and all party members by 20% and Macca obtained during battle by 20%.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Kanbari]]',
level = '—',
name = 'Luck',
default = '[[Luck (Skill)|Luck]]'
},
['luck amp i'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+5 to Luck.',
effect = '—',
skillpoints = '3',
use = '—',
level = '—',
name = 'Luck Amp I',
default = '[[Luck Amp I]]'
},
['luck amp ii'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+10 to Luck.',
effect = '—',
skillpoints = '8',
use = '—',
level = '—',
name = 'Luck Amp II',
default = '[[Luck Amp II]]'
},
['luck amp iii'] = {
cost = '—',
power = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15 to Luck.',
effect = '—',
skillpoints = '12',
level = '—',
name = 'Luck Amp III',
default = '[[Luck Amp III]]'
},
['lucky power'] = {
target = 'Self',
attribute = 'Passive',
description = '+40% to hit rate.<hr>HP stops at 1 upon receiving the first three killing blows.',
unique = '[[Fortuna]]',
level = '—',
name = 'Lucky Power',
default = '[[Lucky Power]]'
},
['lunar awakening'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Activates the following Chain Effect at the end of enemy turn: Heal own HP by 30% and cure all status ailments of self.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Hecate]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Lunar Awakening',
default = '[[Lunar Awakening]]'
},
['lunar blessing'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Reduces consumed MP by 1 MP.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Tsukuyomi]]',
level = '—',
name = 'Lunar Blessing',
default = '[[Lunar Blessing]]'
},
['lunar downfall'] = {
cost = '—',
power = '—',
target_list = 'All Enemies',
attribute = 'Passive',
description = 'Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces all enemy ATK and EV/AC by 20%. (1 turn)',
effect = '—',
skillpoints = '18',
level = '—',
name = 'Lunar Downfall',
default = '[[Lunar Downfall]]'
},
['madama stomp'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Single',
attribute = 'Passive',
description = 'Activates the following Chain Effect when landing a critical hit: Inflicts Almighty (Magic) damage on a single enemy with a 30% chance to inflict Charm.<br>Power: 100<br>*Damage inflicted by this skill is dependent on Phys Atk',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Bayonetta]]☆',
level = 'Lv. 6: +20% to Ailment Infliction.<br>+25% Critical hit rate.',
name = 'Madama Stomp',
default = '[[Madama Stomp]]'
},
['madama uppercut'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Single',
attribute = 'Passive',
description = 'Activates the following Chain Effect when an enemy is Charmed: Inflict Almighty (Magic) damage on a single enemy with a 30% chance to inflict Bind.<br>Power: 100',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Jeanne (Bayonetta)|Jeanne]]☆',
level = 'Lv. 6: +20% to Ailment Infliction.<br>+20% Phys evasion rate.',
name = 'Madama Uppercut',
default = '[[Madama Uppercut]]'
},
['madness'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+10% chance to inflict status ailments.',
effect = '—',
skillpoints = '8',
use = '—',
level = '—',
name = 'Madness',
default = '[[Madness]]'
},
['magic accele'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Magic damage.<hr>+20% to own affect on Battle Speed.',
skillpoints = '18',
level = '—',
name = 'Magic Accele',
default = '[[Magic Accele]]'
},
['magic amp i'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+5 to Magic.',
effect = '—',
skillpoints = '3',
use = '—',
level = '—',
name = 'Magic Amp I',
default = '[[Magic Amp I]]'
},
['magic amp ii'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+10 to Magic.',
effect = '—',
skillpoints = '8',
use = '—',
level = '—',
name = 'Magic Amp II',
default = '[[Magic Amp II]]'
},
['magic amp iii'] = {
cost = '—',
power = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15 to Magic.',
effect = '—',
skillpoints = '12',
level = '—',
name = 'Magic Amp III',
default = '[[Magic Amp III]]'
},
['magna mater'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Passive',
description = 'While the demon with this skill is alive, all party members will receive the following effect: +10% to Fire damage.<hr>+10% to Healing skill effectiveness.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Cybele]]',
level = 'Lv. 6: +20 to Ma.',
name = 'Magna Mater',
default = '[[Magna Mater]]'
},
['majesty of the creator'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>Adds Null Mortal/Bind.<hr>+50% to Max HP.<hr>+100% to Critical hit rate.<hr>+30% to Phys damage.<hr>+30% to hit rate.<hr>Reduces the count of Spirit Chains of Suppression/Intimidation applied to the skill holder by 1.<hr>When attacked by an enemy afflicted with Spirit Chains of Salvation, -100% to damage received, all Bonus Turns generated by that attack will be nullified.<hr>Activates the following Chain Effect at the start of the 1st turn: Casts Tarunda+ on all enemies (1 turn), then applies 1 count of Spirit Chains of Suppression/Intimidation to all enemies.<hr>Order Crest: Solemnity<br>Inscribes 2 Order Crest: Solemnity on the skill holder when the enemy attacks first at the start of battle.<br>Inscribes 1 Order Crest: Solemnity on the skill holder when an ally receives Physical, Magic, or Fractional damage.<br>For every second Order Crest: Solemnity inscribed on the skill holder, place 2 counts of Fortify on all party members and restores 20% of HP. Afterward, Order Crest: Solemnity will fade.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Nuwa]]',
level = 'Lv. 4: +20% to Phys damage.',
name = 'Majesty of the Creator',
default = '[[Majesty of the Creator]]'
},
['makaraka shift'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Casts Makarakarn at the beginning of a battle if the enemy attacks first.',
effect = '—',
skillpoints = '18',
use = '—',
level = '—',
name = 'Makaraka Shift',
default = '[[Makaraka Shift]]'
},
['mana aid'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Recovers 10 MP when clearing a wave.',
effect = '—',
skillpoints = '12',
use = '—',
level = '—',
name = 'Mana Aid',
default = '[[Mana Aid]]'
},
['mana bonus'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+1 to max MP.',
effect = '—',
skillpoints = '8',
use = '—',
level = '—',
name = 'Mana Bonus',
default = '[[Mana Bonus]]'
},
['mana gain'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+2 to max MP.',
effect = '—',
skillpoints = '15',
use = '—',
level = '—',
name = 'Mana Gain',
default = '[[Mana Gain]]'
},
['mana surge'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+3 to max MP.',
effect = '—',
skillpoints = '21',
use = '—',
level = '—',
name = 'Mana Surge',
default = '[[Mana Surge]]'
},
['marshland monster'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% to Dark damage.<hr>+20% to Max HP.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Hydra]]',
level = '—',
name = 'Marshland Monster',
default = '[[Marshland Monster]]'
},
['mask of veiled beauty'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>+20% to own affect on Battle Speed.<hr>While the one with this skill is alive, all party members will receive the following effect: When in a state of Zenith, +25% to Physical damage and +30% to Critical hit rate.<hr>Activates the following Chain Effect when a member of your party (including self) downs a demon: Enters a state of Charge.<br>(This Chain Effect will only activate once per turn.)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Lanling Wang]]',
level = 'Lv. 4: +20% to AC.',
name = 'Mask of Veiled Beauty',
default = '[[Mask of Veiled Beauty]]'
},
['master assassin'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% to single-target attack skill damage.',
effect = '—',
skillpoints = '24',
use = '—',
level = '—',
name = 'Master Assassin',
default = '[[Master Assassin]]'
},
['master of greed'] = {
target = 'Self',
attribute = 'Passive',
description = 'Adds Dark Pierce.<hr>Spirit Chains Reduces the count (Intimidation/Suppression 1, Indignation 2.)<hr>Becomes immune to all status ailments.<hr>+50% to Max HP.<hr>Will not consume any Press Turn Icons when dealing damage, except during Democalypse. (2 times per turn)<hr>Activates the following Chain Effect when a party member is downed: Removes Revive Ban from all party members. (3 times per battle)<br>Revives all fallen party members with 100% HP. (3 times per battle)<br>This Chain Effect will not activate when your party is wiped out.<hr>Activates the following Chain Effect when an ally revives, or enemy is downed :Places 3 counts of Fortify on the skill holder, and Inflicts Dark damage (Magic, Power: 200) to all enemies.<hr>Activates the following Chain Effect at the start of own turn: Deploys Sky Field: Special District for 1 turn.<hr>At the end of own turn, Sky Field will fade.<hr>While the skill holder is alive: For all party members, -60% to damage received from attacks that target all enemies.<hr>All enemies will receive the following effect:+40% to all Magic damage received.<hr>While Sky Field: Spectral District is deployed, all downed demons will be Unrevivable.',
unique = '[[Chefei]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Master of Greed',
default = '[[Master of Greed]]'
},
['master of hell'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>+100% to Critical hit rate, +50% to own affect on Battle Speed.<hr>Activates the following Chain Effect when a member of your party (including self) downs a demon: Receive 1 additional Press Turn Icon.<br>(This Effect can only be activated during own turn, and can only be activated once per battle.)<br>Increases ATK and EV/AC of all party members by 20%, and reduces DEF and EV/AC of all enemies by 20%. (1 turn)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Astaroth]]',
level = 'Lv. 4: +20% to Phys hit rate.',
name = 'Master of Hell',
default = '[[Master of Hell]]'
},
['master prankster'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Random Enemies',
attribute = 'Passive',
description = 'Activates the following Chain Effect when enemy is poisoned: 30% chance to inflict Charm on random enemies 3 to 4 times.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Kabuso]]',
level = '—',
name = 'Master Prankster',
default = '[[Master Prankster]]'
},
['megingjord'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys/Elec Pierce.<hr>+50% to Max HP.<hr>+50% to Critical hit rate.<hr>+20% to Phys hit rate.<hr>-30% damage taken from Physical attacks.<hr>Decreases the critical hit rate of all attacks that hit the one with this skill by 50%.<hr>Activates the following Chain Effect when the enemy attacks first at the start of battle: Decrease the enemies Press Turn Icons by 1. (Maximum of 2 total)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Thor]] <small>([[Dimensional]])</small>',
level = 'Lv. 4: +20% to max HP.',
name = 'Megingjord',
default = '[[Megingjord]]'
},
['merciless blow'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% damage when attacking the enemy\'s weak point.',
effect = '—',
skillpoints = '12',
use = '—',
level = '—',
name = 'Merciless Blow',
default = '[[Merciless Blow]]'
},
['meslamtaea'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% to Phys hit rate.<hr>Activates the following Chain Effect when an enemy is poisoned: Puts all party members into a state of Might.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Nergal]]',
level = 'Lv. 4: +20% to Phys hit rate.',
name = 'Meslamtaea',
default = '[[Meslamtaea]]'
},
['moon\'s luster'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% to Max HP, hit rate, and Phys damage.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Artemis]]',
level = '—',
name = 'Moon\'s Luster',
default = '[[Moon\'s Luster]]'
},
['moonless invasion'] = {
target = 'Self',
attribute = 'Passive',
description = 'HP stops at 1 HP upon receiving the first killing blow.<hr>+25% to damage dealt by single-target skills.<hr>+25% to Battle speed.',
skillpoints = '20',
level = '—',
name = 'Moonless Invasion',
default = '[[Moonless Invasion]]'
},
['mutant'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Becomes immune to all status ailments.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Kinmamon]]',
level = '—',
name = 'Mutant',
default = '[[Mutant]]'
},
['my prayer'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Grants Light Pierce.<hr>+50% to Max HP.<hr>+25% to Light damage.<hr>All party members will begin the battle with a Bulwark that has 2000 HP (2 turns) and 1 count of Fortify.<hr>While the one with this skill is alive, all party members will receive the following effect: +40% to damage dealt and -20% to damage taken while possessing Bulwark<hr>Activates the following Chain Effect when a party member is about to act: Remove Bulwarks from all enemies, restores 1 MP to all party members, then increases the ATK, DEF, and EV/AC of all party members for 1 turn.<br>*Activates up to 2 times per turn.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Madoka Kaname]]',
level = 'Lv. 4: +20% to max HP.',
name = 'My Prayer',
default = '[[My Prayer]]'
},
['narcissism'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Force Pierce.<hr>+50% to Max HP.<hr>-50% to damage received while Charmed.<hr>-100% to the auto recovery rate for Charm. Nulls all status ailments except Charm.<hr>Activates the following Chain Effect when the one with this skill is about to act as well as at the start of the enemy turn: 100% chance to inflict Charm on the one with this skill.<hr>Activates the following Chain Effect when the one with this skill is inflicted with Charm: Inflicts Force damage (Magic, Power: 80) with Bulwark Pierce with a 60% chance to inflict Charm on all enemies, and grants all party members Bulwark with 1000 HP (1 turn).',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Narcissus]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Narcissism',
default = '[[Narcissism]]'
},
['nastrond'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Activates the following Chain Effect when an ally is downed: Heals own HP by 80% and become immune to Mortal skills. (1 turn)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Nidhoggr]]',
level = '—',
name = 'Nastrond',
default = '[[Nastrond]]'
},
['new hope'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Passive',
description = 'Activates the following Chain Effect when this demon is downed: Heals Hp of all party members by 30%. Won\'t activate when your party is wiped out.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Nadja]]',
level = '—',
name = 'New Hope',
default = '[[New Hope]]'
},
['nightlife'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Increases Macca obtained during battle by 5%.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Bodyconian]]',
level = '—',
name = 'Nightlife',
default = '[[Nightlife]]'
},
['nine-headed dragon'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Null Mortal.<hr>Adds Ice Pierce.<hr>+75% to max HP.<hr>-40% to Magic damage taken.<hr>Decreases the count of Spirit Chains (Corrosion) inflicted on the one with this skill by 1.<hr>Activates the following Chain Effect when the enemy attacks first at the start of battle: Decreases enemy Press Turn Icons by 2 (Max 2 Press Turn Icons per turn).<hr>Activates the following Chain Effect when the one with this skill is downed: Decreases the DEF of all enemies by 20% (1 turn), and then inflicts Ice damage (Magic, Power: 180) with Bulwark Pierce to all enemies.<br>*This Chain Effect will activate once per battle, and will not activate if the party is wiped out.<hr>Activates the following Chain Effect when Roaring Torrent is used: Increases the ATK, DEF, and EV/AC of all party members by 20% (1 turn), and decreases the DEF of all enemies by 20% (1 turn).<br>*Damage done by this skill is dependent on Mag DEF, and ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Kuzuryu]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Nine-Headed Dragon',
default = '[[Nine-Headed Dragon]]'
},
['null bind'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Null Bind.',
effect = '—',
skillpoints = '12',
use = '—',
level = '—',
name = 'Null Bind',
default = '[[Null Bind]]'
},
['null bind-weak'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Null Bind and Null Weak.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Null Bind-Weak',
default = '[[Null Bind-Weak]]'
},
['null charm'] = {
cost = '—',
power = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Null Charm.',
effect = '—',
skillpoints = '12',
use = '—',
level = '—',
name = 'Null Charm',
default = '[[Null Charm]]'
},
['null charm-poison'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Null Charm and Null Poison.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Null Charm-Poison',
default = '[[Null Charm-Poison]]'
},
['null curse'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Null Curse.',
effect = '—',
skillpoints = '12',
use = '—',
level = '—',
name = 'Null Curse',
default = '[[Null Curse]]'
},
['null dark'] = {
cost = '—',
power = '—',
hit = '—',
target_list = '',
attribute = 'Passive',
description = 'Adds Dark Null.',
effect = '—',
skillpoints = '12',
use = '—',
level = '—',
name = 'Null Dark',
default = '[[Null Dark]]'
},
['null elec'] = {
cost = '—',
power = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Elec Null.',
effect = '—',
skillpoints = '12',
use = '—',
level = '—',
name = 'Null Elec',
default = '[[Null Elec]]'
},
['null fire'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Fire Null.',
effect = '—',
skillpoints = '12',
use = '—',
level = '—',
name = 'Null Fire',
default = '[[Null Fire]]'
},
['null fire/ice/elec/force'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = ' Adds Null fire and Null ice and Null Elec and Null Force.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Albion]]',
level = '—',
name = 'Null Fire/Ice/Elec/Force',
default = '[[Null Fire/Ice/Elec/Force]]'
},
['null force'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Force Null.',
effect = '—',
skillpoints = '12',
use = '—',
level = '—',
name = 'Null Force',
default = '[[Null Force]]'
},
['null ice'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Ice Null.',
effect = '—',
skillpoints = '12',
use = '—',
level = '—',
name = 'Null Ice',
default = '[[Null Ice]]'
},
['null ice-elec'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Null Ice/Elec.',
effect = '—',
skillpoints = 'N/A',
use = '—',
unique = '[[Pixie]] <small>([[Alter-World]])</small>',
level = '—',
name = 'Null Ice-Elec',
default = '[[Null Ice-Elec]]'
},
['null light'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Light Null.',
effect = '—',
skillpoints = '12',
use = '—',
level = '—',
name = 'Null Light',
default = '[[Null Light]]'
},
['null light-dark'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Null Light/Dark',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Ame no Futotama]]; [[Gozu-Tennoh]]; [[Masakado]] <small>([[Fury]])</small>; [[Pixie]] <small>([[Alter-World]])</small>',
level = '—',
name = 'Null Light-Dark',
default = '[[Null Light-Dark]]'
},
['null mortal'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Null Mortal.',
effect = '—',
skillpoints = '12',
use = '—',
level = '—',
name = 'Null Mortal',
default = '[[Null Mortal (Skill)|Null Mortal]]'
},
['null mute'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Null Mute.',
effect = '—',
skillpoints = '12',
use = '—',
level = '—',
name = 'Null Mute',
default = '[[Null Mute]]'
},
['null mute-curse'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Null Mute and Null Curse.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Null Mute-Curse',
default = '[[Null Mute-Curse]]'
},
['null phys'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Null.',
effect = '—',
skillpoints = '18',
use = '—',
level = '—',
name = 'Null Phys',
default = '[[Null Phys]]'
},
['null phys-fire'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Null Phys/Fire.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Pixie]] <small>([[Alter-World]])</small>',
level = '—',
name = 'Null Phys-Fire',
default = '[[Null Phys-Fire]]'
},
['null poison'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Null Poison.',
effect = '—',
skillpoints = '12',
use = '—',
level = '—',
name = 'Null Poison',
default = '[[Null Poison]]'
},
['null weak'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Null Weak.',
effect = '—',
skillpoints = '12',
use = '—',
level = '—',
name = 'Null Weak',
default = '[[Null Weak]]'
},
['ome acatl'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Dark Pierce.<hr>Increases damage dealt to Cursed enemies by 50%.<hr>Activates the following Chain Effect when attacking first at the beginning of a battle: Removes Barrier from all enemies.<hr>Activates the following Chain Effect when an enemy is revived by a demon skill: Inflicts 50% fractional damage (2,000 max) on all enemies based on their current HP with 80% chance to inflict Curse.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Tezcatlipoca]]',
level = 'Lv. 4: +20% to Ailment Infliction.',
name = 'Ome Acatl',
default = '[[Ome Acatl]]'
},
['omen of rebellion'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>+50% to Phys hit rate and +50% to Phys damage, but -100% to Critical hit rate.<hr>Reduces damage received from skills that Attack All by 40%.<hr>When in a state of Charge, -40% to all damage received.<hr>Activates the following Chain Effect at the end of own turn and when an ally is downed: Inflicts Phys (Physical) damage 4 times (Power: 20; Total: 80) on all enemies and enters a state of Charge.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Chi You]]',
level = 'Lv. 4: +20% to Phys hit rate.',
name = 'Omen of Rebellion',
default = '[[Omen of Rebellion]]'
},
['omniscience and omnipotence'] = {
cost = '—',
power = '—',
target = 'Self',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Elec Pierce.<hr>+25% to Elec damage dealt.<hr>Activates the following Chain Effect at the start of own turn: Decreases the Elec attribute affinity of all enemies by 2 levels. (1 turn)<hr>Activates the following Chain Effect at the start of enemy turn: Inflicts Elec (Physical) damage (Power: 100) to a single enemy.<hr>Activates the following Chain Effect when a party member (including the one with this skill) strikes a weak point: Inflicts Elec (Physical) damage (Power: 100) to all enemies, and give the party an additional Press Turn Icon. (Once per turn)<br>*Attribute affinity decreases does not apply to Democalypse.',
effect = '—',
skillpoints = '—',
unique = '[[Zeus]]',
level = 'Lv. 4: +20% to AC.',
name = 'Omniscience and Omnipotence',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Omniscience and Omnipotence|Omniscience and Omnipotence]] {{Icon|Dx2|passive}}',
default = '[[Omniscience and Omnipotence]]'
},
['one who sees god'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Light Pierce.<hr>+50% to Max HP.<hr>+100% to Critical hit rate.<hr>Activates the following Chain Effect at the start of own turn: Restores 2 MP to all party members.<br>Increases entire party\'s ATK by 20% and decreases DEF of all enemies by 20%. (1 turn)<hr>Activates the following Chain Effect at the start of the enemy\'s turn: Inflicts Light damage (Physical) with 60 Power and Bulwark Pierce on all enemies, and drains 1 MP.<br>+2 to the count of Spirit Chains (Indignation) to the enemy with the lowest current HP. (This effect will activate three times per battle)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Camael]]',
level = 'Lv. 4: +20% to max HP.',
name = 'One Who Sees God',
default = '[[One Who Sees God]]'
},
['origin avatar'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Force Pierce.<hr>Adds Null Bind/Mute.<hr>+30% to Max HP.<hr>+25% to Force damage.<hr>+2 to naturally recovered MP.<hr>Activates the following Chain Effect when the enemy strikes first at the start of battle: Places 1 count of Spirit Chains (Salvation) on the enemies with the highest and lowest current HP, and places 3 counts of Fortify on self.<hr>Activates the following Chain Effect at the end of own turn: Places 1 count of Spirit Chains (Salvation) on the enemy with the highest current HP.<hr>While the one with this skill is alive, all party members will receive the following effect: When attacked by an enemy afflicted with Spirit Chains (Salvation), all Bonus Turns generated by that attack will be nullified.<br>[Spirit Chains (Salvation)] (Max Count: 5): After the afflicted demon completes an action, they take Salvation Damage equivalent to 100% of its Max HP. When the count reaches 0, the effects will be removed.<br>*Pierces Bulwark, ignores death prevention skills.<br>Max damage: 7500.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Krishna]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Origin Avatar',
default = '[[Origin Avatar]]'
},
['otohime aid'] = {
target = 'Entire Party',
attribute = 'Passive',
description = 'While the skill holder is alive: +15% to Magic damage for all party member{{sic}}.',
unique = '[[Otohime]]',
level = '—',
name = 'Otohime Aid',
default = '[[Otohime Aid]]'
},
['ounomori giant'] = {
target = 'Entire Party',
attribute = 'Passive',
description = 'Adds Phys/Elec Pierce.<hr>Adds Null Bind/Mute.<hr>+50% to Max HP.<hr>+20% to Phys/Elec damage.<hr>+100% to Critical hit rate.<hr>+40% to hit rate.<hr>Activates the following Chain Effect at the start of own turn: Decreases the Phys/Elec Attribute Affinity of all enemies by 3 levels. (1 turn)<hr>While the one with this skill is alive, all party members will receive the following effect: Adds Null Poison/Curse/Weak, and increases own Phys Def by 500 while in battle.<hr>Activates the following Chain Effect when an enemy is inflicted with a status ailment: Inflicts Phys or Elec damage (Physical, Power: 120) with a Bulwark-piercing effect to all enemies, then places the skill holder into a state of Charge. (Up to 2 times per turn)<hr>*All damage dealt by this skill is dependent on Phys DEF, and ignores all death prevention skills.',
unique = '[[Oumitsunu]]',
level = 'Lv. 4: +20% to AC.',
name = 'Ounomori Giant',
default = '[[Ounomori Giant]]'
},
['overflowing desire'] = {
target = 'Self',
attribute = 'Passive',
description = '+30% to Dark damage.<hr>Activates the following Chain Effect when a nemy is downed :Casts Tarukaja+ on the party (1 turn) Activates two per turn.',
unique = '[[Chefei]]',
level = '—',
name = 'Overflowing Desire',
default = '[[Overflowing Desire]]'
},
['panic maker'] = {
target = 'Self',
attribute = 'Passive',
description = '-30% to damage received.<hr>When the skill holder receives a single-target attack, all Bonus Turns generated by that Skill will be nullified. (Once per turn)',
unique = '[[Amanozako]]',
level = '—',
name = 'Panic Maker',
default = '[[Panic Maker]]'
},
['path of carnage'] = {
target = 'Entire Party',
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will receive +20% to damage dealt.<hr>Activates the following Chain Effect when a party member (including the skill holder) downs a demon: Casts Tarukaja+ on all party members. (1 turn)',
unique = '[[Asura Lord]] <small>([[Malice]])</small>',
level = '—',
name = 'Path of Carnage',
default = '[[Path of Carnage]]'
},
['path of the mage'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Elec/Force Pierce.<hr>+20% to Elec/Force damage.<hr>Reduces the cost of Thunder Reign by 1 MP.<hr>While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Magic attack, status ailment, support and healing skills by 1 MP.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Samyaza]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Path of the Mage',
default = '[[Path of the Mage]]'
},
['patriotic general'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+25% to Phys damage.<hr>-30% to own effect on Battle Speed.<hr>-50% to the Critical hit rate of attacks inflicted on the skill holder.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Masakado]] <small>([[Fury]])</small>',
level = '—',
name = 'Patriotic General',
default = '[[Patriotic General]]'
},
['peerless beauty'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Light Pierce.<hr>Adds Null Charm.<hr>+20% to Light damage.<hr>+50% to Max HP.<hr>Reduces the count of Spirit Chains (Intimidation) applied to the one with this skill by 1.<hr>Activates the following Chain Effect at the beginning of the 1st turn: Adds one count of Spirit Chains (Corrosion) and Spirit Chains (Intimidation) on all enemies, and removes Barriers. Then inflicts Charm on all enemies with an 80% infliction rate.<hr>While the one with this skill is alive, all enemies will receive the following effect: -60% to damage dealt and +30% to damage received while afflicted with a status ailment.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Cleopatra]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Peerless Beauty',
default = '[[Peerless Beauty]]'
},
['phys accele'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Phys damage.<hr>+20% to own affect on Battle Speed. ',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Phys Accele',
default = '[[Phys Accele]]'
},
['phys amp'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+25% to Phys damage.',
effect = '—',
skillpoints = '21',
use = '—',
level = '—',
name = 'Phys Amp',
default = '[[Phys Amp]]'
},
['phys boost'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Phys damage.',
skillpoints = '6',
level = '—',
name = 'Phys Boost',
default = '[[Phys Boost]]'
},
['phys boost (sin)'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Phys damage.<hr>[Brands of Sin Additional Effect]<br>Increases Phys damage dealt by an additional 15%.',
skillpoints = '10',
level = '—',
name = 'Phys Boost (Sin)',
default = '[[Phys Boost (Sin)]]'
},
['phys brave'] = {
target = 'Self',
attribute = 'Passive',
description = '+20% to Phys damage and HP stops at 500 HP upon receiving the first killing blow.',
skillpoints = '16',
level = '—',
name = 'Phys Brave',
default = '[[Phys Brave]]'
},
['phys debuff'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Phys damage.<hr>+15% chance to inflict status ailments.',
effect = '—',
skillpoints = '14',
use = '—',
level = '—',
name = 'Phys Debuff',
default = '[[Phys Debuff]]'
},
['phys enhancement'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Phys damage.<hr>+10% damage when attacking the enemy\'s weak point.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Phys Enhancement',
default = '[[Phys Enhancement]]'
},
['phys pierce'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.',
effect = '—',
skillpoints = '32',
use = '—',
unique = '[[Mara]]; [[Motoko Kusanagi]]',
level = '—',
name = 'Phys Pierce',
default = '[[Phys Pierce]]'
},
['phys pierce (weak)'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Gains Phys Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Phys attribute.',
effect = '—',
skillpoints = '16',
use = '—',
level = 'Lv. 4: Decreases Phys Pierce damage reduction by 20%.',
name = 'Phys Pierce (weak)',
default = '[[Phys Pierce (weak)]]'
},
['phys prana'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Phys damage and recovers 5 MP when clearing a wave.',
effect = '—',
skillpoints = '14',
use = '—',
level = '—',
name = 'Phys Prana',
default = '[[Phys Prana]]'
},
['phys slowda'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Phys damage.<hr>-20% to own affect on Battle Speed.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Phys Slowda',
default = '[[Phys Slowda]]'
},
['phys survivor'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Phys damage and HP stops at 1 HP upon receiving the first killing blow.',
effect = '—',
skillpoints = '14',
use = '—',
level = '—',
name = 'Phys Survivor',
default = '[[Phys Survivor]]'
},
['phys vital'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Phys damage.<hr>+20% to Max HP.',
skillpoints = '?',
level = '—',
name = 'Phys Vital',
default = '[[Phys Vital]]'
},
['phys/elec accele'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Phys/Elec damage.<hr>+20% to own affect on Battle Speed.',
unique = '[[Hayataro]]',
level = '—',
name = 'Phys/Elec Accele',
default = '[[Phys/Elec Accele]]'
},
['phys/elec debuff'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Phys/Elec damage, and +15% chance to inflict status ailments.',
skillpoints = '16',
level = '—',
name = 'Phys/Elec Debuff',
default = '[[Phys/Elec Debuff]]'
},
['phys/force survivor'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Phys/Force damage and HP stops at 1 HP upon receiving the first killing blow.',
skillpoints = '16',
level = '—',
name = 'Phys/Force Survivor',
default = '[[Phys/Force Survivor]]'
},
['phys/force vital'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Phys/Force damage.<hr>+20% to Max HP.',
skillpoints = '16',
level = '—',
name = 'Phys/Force Vital',
default = '[[Phys/Force Vital]]'
},
['phys/magic mega boost'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Phys damage.<hr>+15% to Magic damage.',
skillpoints = '20',
level = '—',
name = 'Phys/Magic Mega Boost',
default = '[[Phys/Magic Mega Boost]]'
},
['phys/physical mega boost'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Phys damage.<hr>+15% to Physical damage.',
skillpoints = '20',
level = '—',
name = 'Phys/Physical Mega Boost',
default = '[[Phys/Physical Mega Boost]]'
},
['physiostorm\'s gleam'] = {
target = 'Self',
attribute = 'Passive',
description = '+30% to Phys/Force damage.',
unique = '[[Raidou Kuzunoha & Gouto]]',
level = '—',
name = 'Physiostorm\'s Gleam',
default = '[[Physiostorm\'s Gleam]]'
},
['play\'s editor'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Force Pierce.<hr>Adds Null Bind/Mortal.<hr>+50% to Max HP.<hr>+5 MP to Max MP.<hr>-25% to damage taken when weak point is hit.<hr>The one with this skill begins the battle with a Bulwark that has an HP value equivalent to 100% of their HP. (2 turns)<hr>-100% to damage taken while the one with this skill has Bulwark.<hr>Activates the following Chain Effect at the start of the enemy\'s turn: Increases the party\'s DEF by 20% (1 turn), and decreases all enemies\' ATK by 20%. (1 turn)<hr>Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 2 enemy Press Turn Icons.<br>*Only up to 2 Press Turn Icons can be reduced by skills or effects.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Walpurgisnacht]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Play\'s Editor',
default = '[[Play\'s Editor]]'
},
['poison dragon\'s sympathy'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>+20% to Phys hit rate/Phys evasion rate/Critical hit rate/Chance to inflict status ailments.<hr>Activates the following Chain Effect when the enemy strikes first at the start of battle: Increases the party\'s DEF and EV/AC by 20%. (1 turn)<hr>While the one with this skill is alive, all enemies will receive the following effect: -40% to damage dealt while afflicted with a status ailment.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Fafnir]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Poison Dragon\'s Sympathy',
default = '[[Poison Dragon\'s Sympathy]]'
},
['power-hungry soul'] = {
target = 'Self',
attribute = 'Passive',
description = 'Adds Fire/Dark Pierce.<hr>+50% to Max HP.<hr>Reduces the count of Spirit Chains of Intimidation/Indignation applied to the skill holder by 1.<hr>All party members will start the battle with 1 count of Fortify.<hr>While the one with this skill is alive, all party members will receive the following effect: No Press Turn Icons will be consumed while having at least 1 count of Fortify, except for during Democalypse. (This effect will activate for the party up to 3 times per turn. Having multiples of the demon with this skill in your party will not affect the effect\'s use limit.)<hr>While the one with this skill is alive, all enemies will receive the following effect: +35% to Magic damage received.<hr>Order Crest: Chaos<br>Inscribes 3 Order Crest: Chaos on the skill holder at the start of own turn, and 1 when the skill holder uses a Summon Skill.<br>For every third Order Crest: Applies 3 counts of Decay, and then casts Rakunda+ on all enemies. (1 turn) then inflicts Dark damage (Magic, Power: 25) with a Bulwark-piercing effect to all enemies 4 times. (Total Power: 100)<br>Afterward, Order Crest: Chaos will fade.',
unique = '[[Chaos Hero]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Power-Hungry Soul',
default = '[[Power-Hungry Soul]]'
},
['power of black forest'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Elec/Dark Pierce.<hr>-50% chance of receiving status ailments.<hr>Activates the following Chain Effect at the beginning of the first turn: Enters a state of Lydia, grants Bulwark with 1000 HP to self. (2 turn)<hr>Activates the following Chain Effect when a member of the party (including the one with this skill) receives Bulwark: Restores 10% HP to all party members and decreases the ATK of all enemies by 20% (1 turn).<br>*This Chain Effect will only activate up to 9 times per battle.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Erlkonig]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Power of Black Forest',
default = '[[Power of Black Forest]]'
},
['power of life'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '-30% chance of receiving status ailments.<hr>Activates the following Chain Effect at the beginning of the 1st turn: Enters a state of Lydia.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Alraune]]; [[Es]]; [[Mandrake]]',
level = '—',
name = 'Power of Life',
default = '[[Power of Life]]'
},
['power of the gods\' enemy'] = {
target = 'Self',
attribute = 'Passive',
description = '+20% to Max HP.<hr>When dealt a killing blow, survive with 1 HP up to 3 times.',
unique = '[[Asura Lord]] <small>([[Malice]])</small>',
level = '—',
name = 'Power of the Gods\' Enemy',
default = '[[Power of the Gods\' Enemy]]'
},
['power of the three jewels'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>Adds Null Bind/Mute/Charm/Curse.<hr>+50% to Max HP.<hr>+20% to Phys damage.<hr>+40% to hit rate.<hr>+100% to Critical hit rate.<hr>Activates the following Chain Effect when the enemy goes first at the start of battle: Decreases the enemy\'s Press Turn Icons by 1. (Max Decrease: 2)<hr>Activates the following Chain Effect at the start of the 1st turn: Places all party members into a state of Might, restores 2MP to all party members, and then places 3 counts of Fortify on the party member with the highest current HP.<hr>Activates the following Chain Effect at the start of the enemy turn: Casts Rakukaja+ and Sukukaja+ on all party members. (1 turn)<hr>While the one with this skill is alive, all party members will receive the following effect: Grants Phys Pierce, increases damage when landing a Critical hit by 20%, and decreases the Critical hit rate of attacks received by 50%.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Mitra-Buddha]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Power of the Three Jewels',
default = '[[Power of the Three Jewels]]'
},
['power to change the future'] = {
target = 'Self',
attribute = 'Passive',
description = '+20% to Max HP.<hr>Activates the following Chain Effect at the beginning of the 1st turn: Grants Rakunda+ to all enemies for 3 turns.',
unique = '[[Nanashi]]',
level = '—',
name = 'Power to Change the Future',
default = '[[Power to Change the Future]]'
},
['power to forge the future'] = {
target = 'Self',
attribute = 'Passive',
description = '+30% to Physical and Ice damage dealt.',
unique = '[[Nanashi]]',
level = '—',
name = 'Power to Forge the Future',
default = '[[Power to Forge the Future]]'
},
['power to illuminate the future'] = {
target = 'Entire Party',
attribute = 'Passive',
description = 'Activates the following effect at the start of battle: Places 2 counts of Fortify on all party members.<hr>Activates the following Chain Effect at the beginning of the 1st turn: Grants Tarukaja+ to all party members for 3 turns.',
unique = '[[Nanashi]]',
level = '—',
name = 'Power to Illuminate the Future',
default = '[[Power to Illuminate the Future]]'
},
['power to protect the future'] = {
target = 'Entire Party',
attribute = 'Passive',
description = 'When dealt a killing blow, survive with 1 HP up to 2 times.<hr>While the skill holder is alive: For all party members, -20% to damage received from attacks that target all enemies.',
unique = '[[Nanashi]]',
level = '—',
name = 'Power to Protect the Future',
default = '[[Power to Protect the Future]]'
},
['preach'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Becomes immune to all status ailments.<hr>Activates the following chain effect when an ally is Charmed: 50% chance to Mute all enemies.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Daisoujou]]',
level = 'Lv. 4: +20% to Ailment Infliction.',
name = 'Preach',
default = '[[Preach]]'
},
['princess of the dragon palace'] = {
target = 'Self',
attribute = 'Passive',
description = 'Adds Ice/Elec Pierce.<hr>Activates the following Chain Effect at the start of own turn: Places the skill holder into a state of Concentrate, Remove Bulwarks from all enemies, then lowers the target\'s Ice/Elec Attribute Affinity by 2 Level. (1 turn)<hr>While the one with this skill is alive, all party members will receive the following effects: Increases damage dealt by 10%. Having Concentrate Increases damage dealt by another 40%.<hr>Order Crest: Ocean Palace<br>Inscribes 2 Order Crest: Ocean Palace on the skill holder when a party member increases their Press Turn Icons, and 1 when it\'s an ally\'s turn to act.<br>For every 2 Order Crest: Ocean Palace Solemnity inscribed on the skill holder, Inflicts Ice or Elec damage (Magic, Power: 150). Has an 80% chance to inflict Bind to enemies that are hit. (The attribute will be selected automatically based on the situation.) Afterward, Order Crest: Ocean Palace Solemnity will fade.<hr>[Brands of Sin Stage 14: Additional Effects]<br>While the skill holder is alive: +2 MP to natural MP recovery for all party members, and +30% damage received to skills that target all or random enemies for all enemies.',
unique = '[[Otohime]]',
level = 'Lv. 4: +15% to Magic damage.',
name = 'Princess of the Dragon Palace',
default = '[[Princess of the Dragon Palace]]'
},
['prodigious ability'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% to Max HP.<hr>+20% to hit rate.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Gozu-Tennoh]]',
level = '—',
name = 'Prodigious Ability',
default = '[[Prodigious Ability]]'
},
['proof of determination'] = {
target = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>+50% to Max HP.<hr>+40% to hit rate.<hr>+100% to Critical hit rate.<hr>+25% to Phys damage.<hr>Reduces the count of Spirit Chains of Indignation/Intimidation applied to the skill holder by 1.<hr>Activates the following Chain Effect when striking first at the start of battle: Restores 3 MP to the skill holder, then places all party members into a state of Zenith (1 turn) and casts Tarukaja+ on them. (1 turn)<hr>While the one with this skill is alive and all party members are in a state of Zenith, all enemies will receive the following effect: +40% to all damage received.',
unique = '[[Fionn mac Cumhaill]]',
level = 'Lv. 4: +20% to AC.',
name = 'Proof of Determination',
default = '[[Proof of Determination]]'
},
['protector of order'] = {
target = 'Self',
attribute = 'Passive',
description = 'Adds Light Pierce.<hr>Adds Null Bind/Charm/Mute.<hr>Spirit Chain Resistance - Suppression: 1 Intimidation/Indignation: 2<hr>Battle Start Effect: Places the skill holder into a state of Charge/Might and applies 3 counts of Fortify.<hr>Stops HP at 1 upon receiving the first 3 killing blows.<hr>+60% to hit rate.<hr>+100% to Critical hit rate.<hr>While the skill holder is alive: For all enemies, +40% to damage received and +20% to damage received from Critical hits.<hr>Order Crest: Loyalty<br>Inscribes 2 Order Crest: Loyalty when the skill holder downs an enemy, and 1 when an ally downs an enemy.<br>For every 2nd Order Crest: Loyalty inscribed on the skill holder, the following effects will activate: Places the skill holder into a state of Charge, then casts a 1 Turn to Act Imprisonment on the enemy with the lowest Current HP(Once per turn).<br>Afterward, Order Crest: Loyalty will fade.',
unique = '[[Abdiel]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Protector of Order',
default = '[[Protector of Order]]'
},
['pure maiden'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>Adds immunity to all status ailments.<hr>+50% to Max HP.<hr>+20% to Phys damage.<hr>+40% to Physical hit rate.<hr>+100% to Critical hit rate.<hr>Decreases the count of Spirit Chains (Indignation) applied to self by 2.<hr>The one with this skill will start the battle with Charge, Might, and with 4 counts of Fortify.<hr>While the one with this skill is alive, all enemies will receive the following effect: +20% to damage taken from Critical hits.<hr>If the one with this skill has 1 or more counts of Fortify, they will become the preferential target for single-target enemy skills.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Artemis]]',
level = 'Lv. 4: +20% to AC.',
name = 'Pure Maiden',
default = '[[Pure Maiden]]'
},
['pure-white devil'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>Adds Null Mortal/Bind.<hr>+100% to Max HP.<hr>-40% to Physical damage received.<hr>Activates the following Chain Effect on the start of the 1st turn: Places all party members into a state of Zenith (3 turns).<hr>While the one with this skill is alive, all party members will receive the following effect: +30% to hit rate, and -70% to the Critical hit rate of attacks received while in a state of Zenith.<hr>Activates the following Chain Effect when the one with this skill has taken Physical damage: Restores around 1000 HP to the one with this skill, inflicts Phys damage (Physical, Power: 130) with Bulwark Pierce to all enemies, and then decreases the ATK of all enemies by 20%. (1 turn)<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Damage inflicted by this effect will ignore all death prevention skills.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Albedo]]',
level = 'Lv. 4: +20% to AC.',
name = 'Pure-White Devil',
default = '[[Pure-White Devil]]'
},
['pussyfoot'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'While the demon with this skill is alive, all party members will receive the following effect: +20% EV.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Nekomata]] <small>([[Dimensional]])</small>',
level = 'Lv. 6: +20 to Ag.',
name = 'Pussyfoot',
default = '[[Pussyfoot]]'
},
['queen of enchantment'] = {
target = 'Self',
attribute = 'Passive',
description = 'Adds Phys/Dark Pierce.<hr>Adds Null Mortal.<hr>+40% to party hit rate.<hr>+100% to Critical hit rate.<hr>Activates the following Chain Effect at the start of own turn: Increases the party\'s Press Turn Icons by 1 ,Increases the ATK of all party members by 20% (1turn) ,Removes Bulwarks from all enemys and Decreases the Phys/Dark Attribute Affinity of all enemies by 1 level (1 turn)<hr>While the skill holder is alive: +20% to damage dealt when attacking the enemy\'s weak point for all party members<hr>Inscribes2 Order Crest: Bewitch on the skill holder when Serpentine Reparation is used, a party member (aside from the skill holder) strikes a weak point.<br>For every 2 Order Crest: Bewitch Solemnity inscribed on the skill holder, Inflicts Phys or Dark damage (Magic, Power: 100) , 80% chance to inflict Charmed to all enemies. (The attribute will be selected automatically based on the situation.)<br>Afterward, Order Crest: Bewitch Solemnity will fade.<hr>[Brands of Sin Stage 14: Additional Effects]<br>While the skill holder is alive: +40% damage received to skills that target all or random enemies for all enemies.',
unique = '[[Lamia]]',
level = 'Lv. 4: +15% to Magic damage.',
name = 'Queen of Enchantment',
default = '[[Queen of Enchantment]]'
},
['queen of the night'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Fire/Elec Pierce.<hr>+15% to Fire/Elec damage.<hr>While the one with this skill is alive, all party members will receive the following effect: +25% to Fire/Elec damage.<hr>Activates the following Chain Effect at the start of own turn: Removes Barrier from all enemies, and increases the ATK of all party members by 20%. (1 turn)<hr>Activates the following Chain Effect when a party member (other than the one with this skill) is about to act: Inflicts Fire/Elec damage (Magic, Power: 60) with Bulwark Pierce to all enemies, and then lowers the DEF of all enemies by 20%. (1 turn)<br>*The attribute will be selected automatically based on the situation.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Queen Mab]]',
level = 'Lv. 4: +10% to Fire/Elec damage.',
name = 'Queen of the Night',
default = '[[Queen of the Night]]'
},
['radiant light'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% to Light/Fire damage.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Mithras]]; [[Shalltear]]',
level = '—',
name = 'Radiant Light',
default = '[[Radiant Light]]'
},
['radiant white storm'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% to Force and Light damage.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Lugh]]',
level = '—',
name = 'Radiant White Storm',
default = '[[Radiant White Storm]]'
},
['rapid shot'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% to Phys hit rate.<hr>Regular Attacks will change to the following effect. Inflicts Phys damage 5 times (Power: 25) on a single target with a 30% Crit Rate. Then enters a state of Might.<br>*Counter effects will not work on this skill.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Dante]]☆',
level = '—',
name = 'Rapid Shot',
default = '[[Rapid Shot]]'
},
['rasetsu'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+10% to Phys hit rate and casts Rebellion on self at the beginning of the 1st turn.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Rakshasa]]',
level = '—',
name = 'Rasetsu',
default = '[[Rasetsu]]'
},
['recovery amp'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+25% to Healing skill effectiveness.',
effect = '—',
skillpoints = '21',
use = '—',
level = '—',
name = 'Recovery Amp',
default = '[[Recovery Amp]]'
},
['recovery boost'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Healing skill effectiveness.',
effect = '—',
skillpoints = '6',
use = '—',
level = '—',
name = 'Recovery Boost',
default = '[[Recovery Boost]]'
},
['recovery\'s wisdom'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+30 to Ag.<hr>+30% to own effect on Battle Speed.<hr>Activates the following Chain Effect when hit with a Magic attack or taking Fractional damage: Cures all status ailments of all party members.<br>*This skill can only be transferred to Deity Thoth.',
effect = '—',
skillpoints = '1',
use = '—',
level = '—',
name = 'Recovery\'s Wisdom',
default = '[[Recovery\'s Wisdom]]'
},
['red-feathered macha'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>Adds Null Charm.<hr>+50% to own effect on Battle Speed.<hr>+20% to Physical hit rate.<hr>+100% to Critical hit rate.<hr>HP stops at 1 HP upon receiving the first two killing blows.<hr>Self starts the battle in a state of Might.<hr>Activates the following Chain Effect when attacking first at the start of battle: Places 1 count of Spirit Chains of Intimidation on all enemies, then casts Tarukaja+ on all party members. (1 turn)<hr>When the one with this skill deals Physical damage in a state of Might, a Press Turn Icon will not be consumed (effect will not activate during Democalypse).<hr>Party Effect: +20% to Phys damage.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Macha]]',
level = 'Lv. 4: +20% to AC.',
name = 'Red-Feathered Macha',
default = '[[Red-Feathered Macha]]'
},
['reincarnation overseer'] = {
target = 'Self',
attribute = 'Passive',
description = 'HP stops at 1 upon receiving the first 2 killing blows.<hr>-50% to Critical hit rate of attacks received.',
unique = '[[Hathor]] <small>([[Dimensional]])</small>',
level = '—',
name = 'Reincarnation Overseer',
default = '[[Reincarnation Overseer]]'
},
['rejection'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Null Mortal.<hr>+50% to max HP.<hr>-40% to damage received when own HP is at or above 99%.<hr>Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 2 enemy Press Turn Icons.<br>Only up to 2 Press Turn Icons can be reduced by skills or effects.<hr>The one with this skill gains Bulwark with 100% of own Max HP (3 turns).<hr>Activates the following Chain Effect when an ally is downed: Decreases the DEF of all enemies by 20% (1 turn), and then inflicts Almighty damage (Magic, Power: 140) with Bulwark Pierce to all enemies.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Damage inflicted by this effect will ignore all death prevention skills.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[The 10th Angel]]',
level = 'Lv. 4: +20% to Almighty damage.',
name = 'Rejection',
default = '[[Rejection]]'
},
['repel dark'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Dark Repel.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Repel Dark',
default = '[[Repel Dark]]'
},
['repel elec'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Elec Repel.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Repel Elec',
default = '[[Repel Elec]]'
},
['repel fire'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Fire Repel.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Repel Fire',
default = '[[Repel Fire]]'
},
['repel force'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Force Repel.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Repel Force',
default = '[[Repel Force]]'
},
['repel ice'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Ice Repel.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Repel Ice',
default = '[[Repel Ice]]'
},
['repel light'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Light Repel.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Repel Light',
default = '[[Repel Light]]'
},
['repel phys'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Repel.',
effect = '—',
skillpoints = '24',
use = '—',
level = '—',
name = 'Repel Phys',
default = '[[Repel Phys]]'
},
['repel pierce'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Passive',
description = 'While the demon with this skill is alive, Pierce will have no effect on any party member that can repel the attribute they are attacked with.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Alilat]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Repel Pierce',
default = '[[Repel Pierce]]'
},
['resist bind'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Chance of being Bound reduced by 50%.',
effect = '—',
skillpoints = '4',
use = '—',
level = '—',
name = 'Resist Bind',
default = '[[Resist Bind]]'
},
['resist charm'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Chance of being Charmed reduced by 50%.',
effect = '—',
skillpoints = '4',
use = '—',
level = '—',
name = 'Resist Charm',
default = '[[Resist Charm]]'
},
['resist curse'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Chance of being Cursed reduced by 50%.',
effect = '—',
skillpoints = '4',
use = '—',
level = '—',
name = 'Resist Curse',
default = '[[Resist Curse]]'
},
['resist dark'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Dark Resist.',
effect = '—',
skillpoints = '8',
use = '—',
level = '—',
name = 'Resist Dark',
default = '[[Resist Dark]]'
},
['resist elec'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Elec Resist.',
effect = '—',
skillpoints = '8',
use = '—',
level = '—',
name = 'Resist Elec',
default = '[[Resist Elec]]'
},
['resist fire'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Fire Resist.',
effect = '—',
skillpoints = '8',
use = '—',
level = '—',
name = 'Resist Fire',
default = '[[Resist Fire]]'
},
['resist force'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Force Resist.',
effect = '—',
skillpoints = '8',
use = '—',
level = '—',
name = 'Resist Force',
default = '[[Resist Force]]'
},
['resist ice'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Ice Resist.',
effect = '—',
skillpoints = '8',
use = '—',
level = '—',
name = 'Resist Ice',
default = '[[Resist Ice]]'
},
['resist light'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Light Resist.',
effect = '—',
skillpoints = '8',
use = '—',
level = '—',
name = 'Resist Light',
default = '[[Resist Light]]'
},
['resist mute'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Chance of being Muted reduced by 50%.',
effect = '—',
skillpoints = '4',
use = '—',
level = '—',
name = 'Resist Mute',
default = '[[Resist Mute]]'
},
['resist phys'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Resist.',
effect = '—',
skillpoints = '12',
use = '—',
level = '—',
name = 'Resist Phys',
default = '[[Resist Phys]]'
},
['resist poison'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Chance of being Poisoned reduced by 50%.',
effect = '—',
skillpoints = '4',
use = '—',
level = '—',
name = 'Resist Poison',
default = '[[Resist Poison]]'
},
['resist weak'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Chance of being Weakened reduced by 50%.',
effect = '—',
skillpoints = '4',
use = '—',
level = '—',
name = 'Resist Weak',
default = '[[Resist Weak]]'
},
['resolute samurai'] = {
target = 'Self',
attribute = 'Passive',
description = 'Adds Force/Light Pierce.<hr>Spirit Chain Resistance - Suppression: 1 Indignation: 2.<hr>+50% to Max HP.<hr>All party members will begin the battle with 2 counts of Fortify and in a state of Lydia.<hr>Does not consume Press Turn Icons when damage is dealt when having 1 or more count of Fortify, except for in Democalypse. (3 times per turn)<hr>+50% to damage dealt when possessing a Good Status.<hr>Activates the following Chain Effect when going first at the start of battle: Applies 1 count of Spirit Chains of Salvation/Corrosion/Intimidation to all enemies.<hr>Activates the following Chain Effect when the enemy goes first at the start of battle: Applies 1 count of Spirit Chains of Suppression/Corrosion/Intimidation to all enemies.<hr>While the skill holder is alive: Parries single-target attacks used by the enemy.<br>When a party member other than the skill holder is hit by a single-target attack, activates the following Super Reaction: Restores 30% HP. (8 times per battle for each demon)<br>For all enemies, +60% to damage received and +2 to MP costs when afflicted with any type of Spirit Chains.<hr>Party Effect: +2 to naturally recovered MP.',
unique = '[[Flynn]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Resolute Samurai',
default = '[[Resolute Samurai]]'
},
['retaliate'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'When receiving a Phys Attack, 50% chance to counter dealing Phys damage with 100 power.',
effect = '—',
skillpoints = '12',
use = '—',
level = '—',
name = 'Retaliate',
default = '[[Retaliate]]'
},
['river goddess'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'HP stops at 1 HP upon receiving the first 2 killing blows.<hr>Activates the following Chain Effect when the enemy strikes first at the start of battle: Decreases the enemy\'s Press Turn Icons by 1. (Max Decrease: 2)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Nuwa]]',
level = '—',
name = 'River Goddess',
default = '[[River Goddess]]'
},
['sabaoth\'s voice'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Force Pierce.<hr>+15% to Magic damage.<hr>Activates the following Chain Effect when attacking first at the beginning of a battle: Enters into a state of Concentrate and all party members recover 2 MP.<hr>Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Inflicts 10% fractional damage (300 max) on all enemies based on their current HP and reduces MP by 2 with 80% to inflict Weak.<hr>While the one with this skill is alive, all enemies will receive the following effect: When inflicted with a status ailment, -30% to damage dealt.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Sabaoth]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Sabaoth\'s Voice',
default = '[[Sabaoth\'s Voice]]'
},
['sadistic blow'] = {
cost = '',
power = '',
hit = '',
hit_note = '',
target_list = '',
attribute = 'passive',
description = '',
effect = '',
skillpoints = '',
unique = '',
level = '',
name = 'Sadistic Blow',
default = '[[Sadistic Blow]]',
},
['sage of slaughter'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to damage dealt with Magic attacks.<hr>+10% damage to attacks that hit all enemies or random enemies.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Queen Mab]]',
level = '—',
name = 'Sage of Slaughter',
default = '[[Sage of Slaughter]]'
},
['sahasrara'] = {
cost = '',
power = '',
hit = '',
hit_note = '',
target_list = '',
attribute = '',
description = '',
effect = '',
skillpoints = '',
unique = '',
level = '',
name = 'Sahasrara',
default = '[[Sahasrara]]',
},
['salvation gauntlet'] = {
target = 'Self',
attribute = 'Passive',
description = '+20% to Max HP.<hr>when it\'s an enemy turn to act: Increases the party\'s DEF by 20% , and decreases all enemies\' ATK by 20% for one turn. (Once per turn)',
unique = '[[Flynn]]',
level = '—',
name = 'Salvation Gauntlet',
default = '[[Salvation Gauntlet]]'
},
['samildanach'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Force/Light Pierce.<hr>Becomes immune to all status ailments.<hr>While the one with this skill is alive, all party members will receive the following effect: +30% to damage inflicted when striking a weak point.<hr>Activates the following Chain Effect at the start of own turn: Lowers the Force/Light Attribute Affinities of all enemies by 1 level (1 turn), and then inflicts Light damage (Physical, Power: 60) to all enemies.<br>Reduces DEF and EV/AC of All Enemies by 20% (1 turn) if the attack is successful.<hr>Activates the following Chain Effect when a party member (including the one with this skill) strikes a weak point: Puts the skill holder into a state of Charge. (This Chain Effect activates once per turn).',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Lugh]]',
level = 'Lv. 4: +20% to AC.',
name = 'Samildanach',
default = '[[Samildanach]]'
},
['sass'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'All Enemies',
attribute = 'Passive',
description = 'When an enemy is Charmed, reduces all enemy DEF by 20% (3 turns).',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Man-Eater (Zombie)|Man Eater]]',
level = 'Lv. 6: +10% to Ailment Infliction.<br>+10% Damage to Charmed enemies.',
name = 'Sass',
default = '[[Sass]]'
},
['savage glee'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+25% to Critical hit rate.',
effect = '—',
skillpoints = '14',
use = '—',
level = '—',
name = 'Savage Glee',
default = '[[Savage Glee]]'
},
['serial killer'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+10% to multiple-target attack skill damage.',
effect = '—',
skillpoints = '8',
use = '—',
level = '—',
name = 'Serial Killer',
default = '[[Serial Killer]]'
},
['serpentine aid'] = {
target = 'Entire Party',
attribute = 'Passive',
description = 'While the skill holder is alive: +15% to damage dealt when attacking the enemy\'s weak point for all party members.',
unique = '[[Lamia]]',
level = '—',
name = 'Serpentine Aid',
default = '[[Serpentine Aid]]'
},
['seventh accele'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Phys/Fire/Ice/Elec/Force/Light/Dark damage.<hr>+20% to own affect on Battle Speed.',
skillpoints = '16',
level = '—',
name = 'Seventh Accele',
default = '[[Seventh Accele]]'
},
['seventh amp'] = {
target = 'Self',
attribute = 'Passive',
description = '+25% to Phys/Fire/Ice/Elec/Force/Light/Dark damage.',
skillpoints = '21',
level = '—',
name = 'Seventh Amp',
default = '[[Seventh Amp]]'
},
['seventh survivor'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Phys/Fire/Ice/Elec/Force/Light/Dark damage.<hr>HP stops at 1 HP upon receiving the first killing blow.',
skillpoints = '16',
level = '—',
name = 'Seventh Survivor',
default = '[[Seventh Survivor]]'
},
['seventh vital'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Phys/Fire/Ice/Elec/Force/Light/Dark damage.<hr>+20% to Max HP.',
skillpoints = '16',
level = '—',
name = 'Seventh Vital',
default = '[[Seventh Vital]]'
},
['shaddai\'s eye'] = {
cost = '—',
power = '—',
target = 'Self',
target_list = 'Self',
attribute = 'Passive',
description = '+50% to max HP.<hr>-30% to Critical hit rate of damage received.<hr>While the one with this skill is alive, all party members will receive the following effect: No bonus turn will be granted for the instigating skill when receiving a critical hit.<hr>Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 2 enemy Press Turn Icons. (Only up to 2 Press Turn Icons can be reduced by skills or effects.)',
effect = '—',
skillpoints = '—',
unique = '[[Shaddai]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Shaddai\'s Eye',
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Shaddai\'s Eye|Shaddai\'s Eye]] {{Icon|Dx2|passive}}',
default = '[[Shaddai\'s Eye]]'
},
['shadow-shock'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Regular Attacks will change to the following effect. Inflicts Almighty (Magic) damage on a single target.<br>Power: 100',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[V]]☆',
level = '—',
name = 'Shadow-Shock',
default = '[[Shadow-Shock]]'
},
['shock-white gleam'] = {
target = 'All Party Members',
attribute = 'Passive',
description = '+30% to Elec/Light damage.',
unique = '[[Heroine (Shin Megami Tensei)|Heroine]]',
level = '—',
name = 'Shock-White Gleam',
default = '[[Shock-White Gleam]]'
},
['shogun\'s order'] = {
target = 'Entire Party',
attribute = 'Passive',
description = 'Activates the following Chain Effect when an enemy is Muted: Increases own party\'s ATK and EV/AC by 20%. (2 turns)',
unique = '[[Neko Shogun]]',
level = '—',
name = 'Shogun\'s Order',
default = '[[Shogun\'s Order]]'
},
['shugendou\'s founder'] = {
target = 'Self',
attribute = 'Passive',
description = 'Spirit Chain Resistance - Intimidation: 1 Suppression: 1<hr>Adds Null Bind/Mute/Charm.<hr>+75% to Max HP.<hr>Stops HP at 3000 upon receiving the first 3 killing blows.<hr>-60% to damage received.<hr>Battle Start Effect: Places 5 counts of Fortify on the skill holder.<hr>Activates the following Chain Effect at the start of own turn, as well as when a party member uses a Special Attack: Places 1 count of Decay on all enemies, then restores 20% HP to all party members.<br>Grants the party an additional Press Turn Icon. (Once per turn)<hr>Activates the following Chain Effect at the beginning of the battle, as well as when the skill holder\'s weak point is struck: Places 3 counts of Decay on all enemies, inflicts 30% Fraction damage based on current HP (Max: 2000) to them, and causes them to lose 2 MP.<br>Then, restores 40% HP to all party members. (3 times per turn)<hr>While the skill holder is alive: For all party members, +40% to damage dealt, with an additional 40% to damage dealt with Special Attacks.<br>For all enemies, +2 to MP costs when having a Decay count of 1 or more.',
unique = '[[En no Ozuno]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Shugendou\'s Founder',
default = '[[Shugendou\'s Founder]]'
},
['sinister malice'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Light/Dark Pierce.<hr>While the one with this skill is alive, all party members will receive the following effect: +25% to Light/Dark damage.<hr>Activates the following Chain Effect at the start of the 1st turn: Decreases the Light Attribute Affinity of all enemies by 3 levels. (1 turn)<hr>Activates the following Chain Effect when an ally uses a Light or Dark attribute skill: Applies 1 count of Malice to the one with this skill, lowers the Light Attribute Affinity of all enemies by 1 level (1 turn), and then inflicts Light damage (Magic, Power: 130) with Bulwark Pierce to all enemies. (Activates twice per turn)<br>*Damage from this skill ignores all death prevention skills.<hr>Activates the following Chain Effect when Light of Ruin is used: Applies 2 counts of Malice to the one with this skill, then grants the party an additional Press Turn Icon. (Once per turn)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Metatron]] <small>([[Malice]])</small>',
level = 'Lv. 4: +20% to max HP.',
name = 'Sinister Malice',
default = '[[Sinister Malice]]'
},
['sins of sodom'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys/Fire Pierce.<hr>+50% to Phys hit rate.<hr>Activates the following Chain Effect when the enemy strikes first at the start of battle: Removes Barrier from all enemies, then places 2 counts of Decay on the enemy with the highest current HP.<hr>Activates the following Chain Effect when an enemy is inflicted with Curse: Removes Barrier and Evade Mortal from all enemies, then decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)<br>Then, places 1 count of Decay on all Cursed enemies. (Activates up to 3 times per battle)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Belial]]',
level = 'Lv. 4: +10% to Phys/Fire damage.',
name = 'Sins of Sodom',
default = '[[Sins of Sodom]]'
},
['silt\'s call'] = {
target = 'Self',
attribute = 'Passive',
description = 'When dealt a killing blow, survive with 1 HP up to 5 times.',
unique = '[[Lahmu]]',
level = '—',
name = 'Silt\'s Call',
default = '[[Silt\'s Call]]'
},
['snow overlord'] = {
target = 'Self',
attribute = 'Passive',
description = 'Adds Fire/Ice Pierce.<hr>+20% to Fire/Ice damage.<hr>+50% to own effect on Battle Speed.<hr>Decreases the count of Spirit Chains of Intimidation/Indignation applied to the skill holder by 1.<hr>Activates the following Chain Effect when attacking first at the start of battle: Increases the party\'s Press Turn Icons by 1.<hr>Order Crest: Punishment<br>Inscribes 2 Order Crest: Punishment on the skill holder when it becomes the skill holder\'s turn to act, and 1 when a party member strikes a weak point.<br>For every 2nd Order Crest: Punishment inscribed on the skill holder, the following effects will activate: Casts Tarukaja+ on all party members (1 turn), then casts Rakunda+ on all enemies. (1 turn)<br>Afterward, Order Crest: Punishment will fade.',
unique = '[[Lucifer Frost]]',
level = 'Lv. 4: +15% to Magic damage.',
name = 'Snow Overlord',
default = '[[Snow Overlord]]'
},
['solar downfall'] = {
target = 'All Enemies',
attribute = 'Passive',
description = 'Activates the following Chain Effect when attacking first: Reduces all enemy DEF and EV/AC by 20%. (1 turn)',
skillpoints = '18',
level = '—',
name = 'Solar Downfall',
default = '[[Solar Downfall]]'
},
['solar prosperity'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Passive',
description = 'Activates the following Chain Effect when attacking first: Increases own party\'s ATK and EV/AC by 20%. (1 turn)',
effect = '—',
skillpoints = '18',
use = '—',
level = '—',
name = 'Solar Prosperity',
default = '[[Solar Prosperity]]'
},
['sorcery\'s wisdom'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'When inflicting Magic damage in a state of Concentrate, attacks will not consume a press turn icon (Does not apply in Democalypse).<hr>While the one with this skill is alive, all party members will receive the following effect: +30% damage when attacking the enemy\'s weak point.<br>*This skill can only be transferred to Deity Thoth.',
skillpoints = '1',
unique = 'Thoth',
name = 'Sorcery\'s Wisdom',
default = '[[Sorcery\'s Wisdom]]'
},
['soul offered to god'] = {
target = 'Self',
attribute = 'Passive',
description = 'Adds Light Pierce.<hr>Adds Null Mortal/Bind/Charm.<hr>+50% to Max HP.<hr>+20% to Magic damage.<hr>Reduces the count of Spirit Chains of Indignation/Corrosion applied to the skill holder by 1.<hr>-30% to Physical damage received.<hr>While the one with this skill is alive, all party members will receive the following effect: -30% to Physical damage received, and nulls any Bonus Turns generated by the Skill used for the attack.<hr>Order Crest: Law<br>Inscribes 1 Order Crest: Law on the skill holder when a party member receives Physical damage, or when a party member is inflicted with a type of Spirit Chains not already afflicting them.<br>For every second Order Crest: Inflicts 2 count of Spirit Chains of Corrosion and casts Tarunda+ on all enemies (1 turn), then 1 counts of Fortify and casts Rakukaja+ on all party members.<br>Afterward, Order Crest: Law will fade.',
unique = '[[Law Hero]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Soul Offered to God',
default = '[[Soul Offered to God]]'
},
['speedster'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+50% to Battle Speed of this demon.',
effect = '—',
skillpoints = '10',
use = '—',
level = '—',
name = 'Speedster',
default = '[[Speedster]]'
},
['stealth'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'HP will stop at 1 upon receiving the first killing blow, and increases Phys evasion rate by +20%.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Chupacabra]]',
level = '—',
name = 'Stealth',
default = '[[Stealth]]'
},
['stella maris'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+50% to max HP.<hr>Becomes immune to all status ailments.<hr>Adds Null Mortal.<hr>While the one with this skill is alive, all party members will receive the following effect: Increases naturally recovered MP by 1 MP.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Maria]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Stella Maris',
default = '[[Stella Maris]]'
},
['strength amp i'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+5 to Strength.',
effect = '—',
skillpoints = '3',
use = '—',
level = '—',
name = 'Strength Amp I',
default = '[[Strength Amp I]]'
},
['strength amp ii'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+10 to Strength.',
effect = '—',
skillpoints = '8',
use = '—',
level = '—',
name = 'Strength Amp II',
default = '[[Strength Amp II]]'
},
['strength amp iii'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15 to Strength.',
effect = '—',
skillpoints = '12',
use = '—',
level = '—',
name = 'Strength Amp III',
default = '[[Strength Amp III]]'
},
['strength blessing'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Grants Phys Pierce.<hr>+30% to Max HP.<hr>+30% to hit rate.<hr>When the one with this skill\'s HP is at 50% or below, damage received will be reduced by 60%, and damage dealt will increase by 50%.<hr>Activates the following Chain Effect when a party member (including the one with this skill) dies: Revives a single fallen party member at random with 49% HP, and adds a Bulwark (1 turn) with an HP value equal to 85% of their Max HP.<br>*This effect will only activate once per battle, and will not activate if the entire party is wiped out.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Melchizedek]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Strength Blessing',
default = '[[Strength Blessing]]'
},
['strengthening function'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'All',
attribute = 'Passive',
description = 'Activates the following Chain Effect at the start of the enemy turn: +20% to DEF of all party members and -20% to ATK of all enemies. (1 turn)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Vanitas]]',
level = '—',
name = 'Strengthening Function',
default = '[[Strengthening Function]]'
},
['strike accele'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15% to Physical damage.<hr>+20% to own effect on Battle Speed.',
effect = '—',
skillpoints = '?',
use = '—',
level = '—',
name = 'Strike Accele',
default = '[[Strike Accele]]'
},
['strike survivor'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Physical damage and HP stops at 1 HP upon receiving the first killing blow.',
unique = '[[Meisuke Nueno]]',
level = '—',
name = 'Strike Survivor',
default = '[[Strike Survivor]]'
},
['strongest magic caster'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+50% to Max HP.<hr>Adds Null Mortal.<hr>+20% to Almighty damage.<hr>+5 to Max MP.<hr>-60% to all damage received, except from Almighty and Light damage.<hr>Activates the following Chain Effect when the one with this skill is about to act: Places self into a state of Concentrate, restores 3 MP to self, and then increases the ATK of all party members by 20%. (1 turn)<br>*Activates once per turn.<hr>When inflicting Magic damage in a state of Concentrate, attacks will not consume a press turn icon (Does not apply in Democalypse).',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Ainz]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Strongest Magic Caster',
default = '[[Strongest Magic Caster]]'
},
['sun debuff'] = {
target_list = 'Self',
attribute = 'Passive',
description = '+5 to St, Vi and Lu.<hr>+15% to Fire damage.<hr>+15% chance to inflict status ailments.',
skillpoints = '16',
name = 'Sun Debuff',
default = '[[Sun Debuff]]'
},
['sun god\'s majesty'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Fire Pierce.<hr>+25% to Fire damage dealt.<hr>-15% to Fire damage received.<hr>Activates the following Chain Effect at the beginning of the 1st turn: Increases ATK, DEF and EV/AC of all party members by 20%. (3 turns).<hr>Activates the following Chain Effect at the start of own turn: Decreases the Fire Attribute Affinity of all enemies by 2 levels. (1 turn)<hr>Activates the following Chain Effect when an enemy demon skill with an MP recovery effect is used: Inflicts 50% fractional damage (2,500 max) on all enemies based on their max HP and reduces their MP by 1, and casts a Barrier on all party members.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Adramelech]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Sun God\'s Majesty',
default = '[[Sun God\'s Majesty]]'
},
['super endure'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'When dealt a killing blow, survive with 1 HP up to 3 times.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Heroine (Shin Megami Tensei)|Heroine]]',
level = '—',
name = 'Super Endure',
default = '[[Super Endure]]'
},
['superior power'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+30% to Phys hit rate and adds Phys Pierce.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Huang Di]]',
level = 'Lv. 4: +20% to own Phys hit rate.',
name = 'Superior Power',
default = '[[Superior Power]]'
},
['supersonic hedgehog'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'HP stops at 1 HP upon receiving the first killing blow.<hr>Activates the following Chain Effect at the beginning of own turn: Enters a state of Might.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Sonic]]',
level = '—',
name = 'Supersonic Hedgehog',
default = '[[Supersonic Hedgehog]]'
},
['suppress stance drain'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'All Enemies',
attribute = 'Passive',
description = 'Activates the following Chain Effect when an ally Drains an attack: Decreases the ATK, DEF, and EV/AC of all enemies by 20% (1 turn) and decreases the enemy\'s Press Turn Icons by 1.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Jikokuten]]',
level = '—',
name = 'Suppress Stance Drain',
default = '[[Suppress Stance Drain]]'
},
['supreme idea'] = {
target = 'Self',
attribute = 'Passive',
description = '+25 to St, Ma, Vi, Ag and Lu.',
skillpoints = '25',
level = '—',
name = 'Supreme Idea',
default = '[[Supreme Idea]]'
},
['supreme might'] = {
target = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>+100% to Max HP.<hr>-20% to all damage received.<hr>Activates the following Chain Effect at the start of enemy turn: Reduces the enemy\'s Press Turn Icons by 1.<br>*Only up to 2 Press Turn Icons can be reduced by skills or effects.<br>*This Chain Effect will activate up to 3 times per battle.<br>For 2 turns, make all party members immune to Mortal skills and increase their DEF by 20%.<hr>While the one with this skill is alive, all party members will receive the following effect: While immune to Mortal skills, +30% to damage dealt and +50% to hit rate.',
unique = '[[Gozu-Tennoh]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Supreme Might',
default = '[[Supreme Might]]'
},
['swift survivor'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+25% to own effect on Battle Speed.<hr>Stops HP at 1 upon receiving the first killing blow.',
effect = '—',
skillpoints = '16',
use = '—',
level = '—',
name = 'Swift Survivor',
default = '[[Swift Survivor]]'
},
['sword deity\'s might'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>Activates the following Chain Effect at the beginning of own turn: Puts all party members into a state of Might.<hr>While the one with this skill is alive, all party members will receive the following effect: When in a state of Might, +15% to Phys hit rate and +20% to critical hit damage.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Futsunushi]]',
level = 'Lv. 4: +20% to Phys hit rate.',
name = 'Sword Deity\'s Might',
default = '[[Sword Deity\'s Might]]'
},
['swordsman in boots'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Nullifies Damage Panels in the Aura Gate.<hr>+10% to own effect on Battle Speed.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Cait Sith]]',
level = 'Lv. 4: +20% to AC.',
name = 'Swordsman in Boots',
default = '[[Swordsman in Boots]]'
},
['tachikoma support'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+75% to own affect on Battle Speed.<hr>Activates the following Chain Effect when attacking first at the beginning of a battle: Reduces all enemy DEF and EV/AC by 20%. (2 turns)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Batou]]',
level = '—',
name = 'Tachikoma Support',
default = '[[Tachikoma Support]]'
},
['tempestuous malice'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Dark Pierce. While the one with this skill is alive, all enemies with status ailments will receive +30% damage.<hr>Activates the following Chain Effect at the beginning of the 1st turn, as well as at the start of own turn: Decreases the Dark Attribute Affinity of all enemies by 1 level (1 turn) and inflicts Poison/Charm to all enemies with a 50% infliction rate.<hr>Activates the following Chain Effect when an enemy is inflicted with a Status Ailment: Reduces all enemy ATK, DEF and EV/AC by 20%. (1 turn). Inflicts Dark (Physical) damage with 100 power to all enemies, and reduces enemy MP by 2. (Activates once per turn)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Tiamat]] <small>([[Dimensional]])</small>',
level = 'Lv. 4: +20% to AC.',
name = 'Tempestuous Malice',
default = '[[Tempestuous Malice]]'
},
['tenacious soul'] = {
target = 'Self',
attribute = 'Passive',
description = '+20% to Max HP.<hr>-50% to the Critical hit rate of attacks received.<hr>Stops HP at 200 upon receiving the first killing blow.',
skillpoints = '16',
level = '—',
name = 'Tenacious Soul',
default = '[[Tenacious Soul]]'
},
['tenebrous light'] = {
target = 'Self',
attribute = 'Passive',
description = 'Adds Dark Pierce.<hr>+50% to Max HP.<hr>Grants immunity to all status ailments.<hr>Reduces the count of Spirit Chains of Corrosion applied to the skill holder by 2.<hr>-40% to damage received.<hr>No Press Turn Icons will be consumed when the skill holder deals damage, except for in Democalypse. (2 times per turn)<hr>While the skill holder is alive: For all enemies, while in a state of Gloom, +2 MP to the cost of skills, +50% to damage received and -100% to Critical hit rate of damage received. -20% to damage received from enemies for all party members.<hr>Activates the following Chain Effect when an enemy enters a state of Gloom: Places all party members into a state of Super Zenith. (1 turn)<hr>Order Crest: Despair<br>Inscribes 9 Order Crest: Despair on the skill holder at the start of the first turn, and 9 when the skill holder attack a weak point.',
unique = '[[Hakumen no Mono]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Tenebrous Light',
default = '[[Tenebrous Light]]'
},
['tetraka shift'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Casts Tetrakarn at the beginning of a battle if the enemy attacks first.',
effect = '—',
skillpoints = '18',
use = '—',
level = '—',
name = 'Tetraka Shift',
default = '[[Tetraka Shift]]'
},
['the beautiful one'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% to max HP.<hr>Stops HP at 1 upon receiving the first killing blow.<hr>While the one with this skill is alive, -25% to enemy Charm auto cure rate.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Narcissus]]',
level = '—',
name = 'The Beautiful One',
default = '[[The Beautiful One]]'
},
['the bloody valkyrie'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Fire/Light Pierce.<hr>Adds Null Bind.<hr>+30% to own effect on Battle Speed.<hr>+20% to hit rate.<hr>+20% to Fire/Light damage.<hr>+100% to Critical hit rate.<hr>Restores 3000 HP upon receiving the first killing blow.<hr>Activates the following Chain Effect when taking Physical damage, Magic damage, or Fractional damage, as well as when the one with this skill defeats a demon: Decreases the DEF of all enemies by 20% (1 turn), and then inflicts Fire or Light damage (Physical, Power: 180) with Bulwark Pierce on the enemy with the lowest current HP and recovers 50% of the damage dealt (Activates up to twice per turn).<br>*The attribute used will be selected automatically.<br>*Damage from this skill ignores all death prevention skills.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Shalltear]]',
level = 'Lv. 4: +20% to AC.',
name = 'The Bloody Valkyrie',
default = '[[The Bloody Valkyrie]]'
},
['the extremely handsome protagonist'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Fire/Elec Pierce.<hr>Adds Null Bind.<hr>+50% to Max HP.<hr>+40% to Fire/Elec damage.<hr>-40% to Fire/Elec damage received.<hr>-60% to damage received, except when a weak point is hit.<hr>While the one with this skill is alive, all party members will receive the following effect: No Press Turn Icons consumed when striking a weak point, except in Democalypse.<br>(Activates a total of 3 times per turn. The limit for this effect will not stack, even if you have multiple of the same demon in the party.)<hr>Activates the following Chain Effect at the start of the 1st turn: Places the skill holder into a state of Concentrate, casts Rakunda+ on all enemies (1 turn), decreases the Fire/Elec Attribute Affinity of all enemies by 3 levels.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Dark Schneider]]',
level = 'Lv. 4: +20% to Magic damage.',
name = 'The Extremely Handsome Protagonist',
default = '[[The Extremely Handsome Protagonist]]'
},
['the first drop'] = {
target = 'Self',
attribute = 'Passive',
description = 'Adds Ice Pierce.<hr>+100% to Critical hit rate.<hr>+50% to own effect on Battle Speed.<hr>Activates the following Chain Effect at the start of the 1st turn: Places all party members into a state of Lydia.<hr>While the one with this skill is alive, all party members will receive the following effect: Increases naturally recovered MP by 1 MP.<hr>While party members are in a state of Lydia, they will gain immunity to all status ailments and take 20% less damage.<hr>Activates the following Chain Effect when a party member defeats a demon: Removes debuffs from all party members and grant the party an additional Press Turn Icon. (Activates once per turn)',
unique = '[[Apsu]]',
level = 'Lv. 4: +20% to AC.',
name = 'The First Drop',
default = '[[The First Drop]]'
},
['the mighty one'] = {
target = 'Self',
attribute = 'Passive',
description = 'Gains Pierce Physical and Null Mortal, Bind, and Curse.<hr>+100% to Max HP.<hr>Spirit Chain Resistance [Mute/Salvation 1, Intimidate/Fury 2].<hr>When about to die, survives with 1000 HP (up to 3 times).<hr>+80% damage to enemies with Spirit Chains of Nothingness; -60% damage taken from enemies with Spirit Chains of Nothingness.<hr>When HP is 80% or below, or when hit by an all-target attack: Recovers 30% HP and gains 1 count of Fortify.<hr>At start of 1st turn: Inflicts 1 count of Spirit Chains of Nothingness/Mute on all enemies, recovers 3 MP, and gains 3 counts of Fortify.<hr>At start of enemy turn and when enemy does not consume a Press Turn Icon: Inflicts 1 count of Spirit Chains of Nothingness and 7 counts of Decay on all enemies, and grants 2 counts of Fortify to all allies.',
unique = '[[Dagda]]',
level = 'Lv. 4: +20% to max HP.',
name = 'The Mighty One',
default = '[[The Mighty One]]'
},
['the seven mes'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Fire/Ice/Elec/Force Pierce.<hr>Adds Null Mortal/Bind/Mute/Charm.<hr>+50% to Max HP.<hr>+5 to Max MP.<hr>While the one with this skill is alive, all party members will receive the following effect: -30% to damage received when hit with a Magic attack and no bonus turn will be granted for the instigating skill when receiving Magic damage.<hr>Activates the following Chain Effect at the start of the 1st turn: Places self into a state of Concentrate, restores 4MP, then places 1 count of Spirit Chains (Indignation) on the enemy with the highest Max HP.<hr>Activates the following Chain Effect when the enemy strikes first at the start of battle: Decreases the enemy\'s Press Turn Icons by 2. (Max decrease: 2)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Inanna]]',
level = 'Lv4: +20% to max HP.',
name = 'The Seven Mes',
default = '[[The Seven Mes]]'
},
['the struggler'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>+20% to damage dealt with Physical skills.<hr>Reduces the cost of Physical attack skills by 1 MP.<hr>+25% to critical hit rate.<hr>+40% to Phys hit rate.<hr>When dealt a killing blow, survive with 300 HP up to 5 times.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Guts]]',
level = 'Lv. 4: +20% to max HP.',
name = 'The Struggler',
default = '[[The Struggler]]'
},
['the ten commandments'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>+20% to Critical hit rate, +20% to Phys hit rate.<hr>Reduces the cost of Phys Skills by 2 MP.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Meliodas]]',
level = 'Lv. 4: +15% to Critical hit rate, +15% to Phys hit rate.',
name = 'The Ten Commandments',
default = '[[The Ten Commandments]]'
},
['the three core virtues'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Magic attacks.<hr>Activates the following Chain Effect when attacking first at the start of battle: Decreases the Light Attribute Affinity of all enemies by 3 levels. (1 turn)"',
unique = '[[Armaiti]]',
level = '—',
name = 'The Three Core Virtues',
default = '[[The Three Core Virtues]]'
},
['the three crimson sovereigns'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% to Phys damage.<hr>Activates the following Chain Effect when attacking first at the start of battle: Decreases the Phys Attribute Affinity of all enemies by 3 levels for one turn.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Nuwa]]',
level = '—',
name = 'The Three Crimson Sovereigns',
default = '[[The Three Crimson Sovereigns]]'
},
['the wings of darkness'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>Adds immunity to all status ailments.<hr>+25% to Phys damage.<hr>Activates the following Chain Effect when attacking first at the start of the battle: Applies 2 counts of Fortify to all party members and restores 2MP. Then, inflicts 1 count of Decay on all enemies.<hr>While the one with this skill is alive, all party members will receive the following effect: Repel/Drain Attribute will function normally, even when the incoming attack has a pierce effect.<br>Furthermore, all enemies will receive the following effect: -40% to damage dealt and +20% to damage received while inflicted with 1 or more counts of Decay.<br>*The effect regarding Repel/Drain Attribute and attacks with a pierce effect will not activate in battles with Break System rules.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Femto]]',
level = '—',
name = 'The Wings of Darkness',
default = '[[The Wings of Darkness]]'
},
['three faces six arms'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>+30% to hit rate and critical hit rate.<hr>+60% to Max HP.<hr>-30% to damage taken from attack skills that target random enemies.<hr>+60% to damage dealt with attack skills that target random enemies.<hr>The demon with this skill will become the preferential target when an enemy uses an attack skill that targets random enemies.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Asura]]',
level = 'Lv. 4: Reduces damage received from random attacks by 20%.',
name = 'Three Faces Six Arms',
default = '[[Three Faces Six Arms]]'
},
['thunder of destiny'] = {
target = 'All Enemies',
attribute = 'Passive',
description = 'Activates the following Chain Effect at the beginning of every second own turn: Inflict Elec (Magic) damage (Power: 120) on all enemies and reduces EV/AC of all enemies by 20% when attack is successful. (2 turns)',
unique = '[[Anzu]]',
level = '—',
name = 'Thunder Of Destiny',
default = '[[Thunder Of Destiny]]',
},
['thunderstorm\'s gleam'] = {
target = 'Self',
attribute = 'Passive',
description = '+30% to Elec/Force damage.',
unique = '[[Law Hero]]',
level = '—',
name = 'Thunderstorm\'s Gleam',
default = '[[Thunderstorm\'s Gleam]]'
},
['time traveler'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>Adds Null Charm.<hr>+20% to Phys damage.<hr>+20% to hit rate.<hr>+100% to Critical hit rate.<hr>+50% to own effect on Battle Speed.<hr>HP stops at 1 HP upon receiving the first two killing blows.<hr>Activates the following Chain Effect when attacking first at the start of battle: Inflicts Bind on all enemies with an 80% chance, lowers their Phys Attribute Affinity by 3 levels, then places self into a state of Charge and restores 3 MP.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Homura Akemi]]',
level = 'Lv. 4: +20% to AC.',
name = 'Time Traveler',
default = '[[Time Traveler]]'
},
['tiny partner'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Stops HP at 500 upon receiving the first killing blow.<hr>While the one with this skill is alive, all party members will receive the following effect: -20% to damage received, unless a Weak Point is struck.<hr>Activates the following Chain Effect at the start of the 1st turn and the start of own turn: Increases the ATK, DEF, and EV/AC of all party members by 20%. (1 turn)<hr>Activates the following Chain Effect when an ally Dx2 performs any Phys attack, including a normal attack: places the ally Dx2 into a state of Charge.<hr>Activates the following Chain Effect when an ally Dx2 uses a Magic attack: places the ally Dx2 into a state of Concentrate.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Pixie]] <small>([[Alter-World]])</small>',
level = '—',
name = 'Tiny Partner',
default = '[[Tiny Partner]]'
},
['towering tree'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% to max HP.<hr>Recovers 500 HP upon receiving the first killing blow.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Yggdrasil]]',
level = '—',
name = 'Towering Tree',
default = '[[Towering Tree]]'
},
['trap free'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '-30% to damage received from Damage Panels in the Aura Gate, and nullifies Dark Zone effects.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Hare of Inaba]]',
level = '—',
name = 'Trap Free',
default = '[[Trap Free]]'
},
['trap gauntlet'] = {
target = 'Self',
attribute = 'Passive',
description = '+20% to hit rate.<hr>Activates the following Chain Effect when an enemy is downed: +20% to party ATK for one turn. (Once per turn)',
unique = '[[Flynn]]',
level = '—',
name = 'Trap Gauntlet',
default = '[[Trap Gauntlet]]'
},
['trickster'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '20% chance to avoid using Press Turn Icons when attacking the enemy\'s weak point.<br>This skill will not activate in Democalypse.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Loki]]',
level = '—',
name = 'Trickster',
default = '[[Trickster]]'
},
['unassailable giant'] = {
target = 'Self',
attribute = 'Passive',
description = 'Adds Null Mortal/Bind/Charm/Mute.<hr>Reduces the count of Spirit Chains of Corrosion inflicted on the skill holder by 1.',
unique = '[[Albion]]',
level = '—',
name = 'Unassailable Giant',
default = '[[Unassailable Giant]]'
},
['underworld\'s guide'] = {
target = 'Self',
attribute = 'Passive',
description = 'Adds Fire Pierce.<hr>Adds Null Bind/Mute.<hr>+50% to Max HP.<hr>+30% to Fire damage.<hr>Reduces the count of Spirit Chains of Corrosion inflicted on the skill holder by 1.<hr>-40% to damage received from single-target attack skills.<hr>Does not consume Press Turn Icons when damage is inflicted, except for during battles with Break System Rules. (Once per turn)<hr>Activates the following Chain Effect at the start of the 1st turn: 40% chance to inflict Poison/Bind/Weak on all enemies.<hr>While the one with this skill is alive, all enemies will receive the following effect:+40% to damage received while afflicted with a status ailment.<hr>Order Crest: Dirge<br>Inscribes 1 Order Crest: Dirge on the skill holder when a party member/enemy increases their Press Turn Icons.<br>When it becomes an enemy\'s turn to act while the skill holder has 2 Order Crest: Dirge inscribed, the following effect will activate: Decreases the enemy\'s Press Turn Icons by 1, then casts Tarunda+ on all enemies. (1 turn)<br>If it becomes a party member\'s turn to act, the following effect will activate: Inflicts Fire damage (Magic, Power: 210) 2 times (Total Power: 420) to the enemy with the lowest Max HP.<br>Afterward, Order Crest: Dirge will fade.<hr>*The damage inflicted by this skill is dependent on Phys DEF.',
unique = '[[Hathor]] <small>([[Dimensional]])</small>',
level = 'Lv. 4: +20% to max HP.',
name = 'Underworld\'s Guide',
default = '[[Underworld\'s Guide]]'
},
['unknown predator'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Force Pierce.<hr>+50% to Max HP<hr>+40% to hit rate.<hr>While the one with this skill is alive, all party members will receive the following effect: +20% to damage dealt, and -1 to MP consumed by skills.<hr>While the one with this skill is alive, all enemies will receive the following effect: -60% to damage dealt when inflicted with Gloom, and +2 to the MP cost of skills.<hr>Activates the following Chain Effect at the start of the 1st turn: Adds one count of Spirit Chains (Indignation) to the enemy with the lowest current HP.<br>Then, removes Zenith from all enemies and inflicts them with Gloom. (2 turns)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Old Ones]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Unknown Predator',
default = '[[Unknown Predator]]'
},
['unyielding phalanx'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Passive',
description = 'While the demon with this skill is alive, all party members will receive the following effect: Reduces damage by 30% when Phys repel is Pierced.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Titan]]',
level = 'Lv. 4: +10% to Phys damage and Acc.',
name = 'Unyielding Phalanx',
default = '[[Unyielding Phalanx]]'
},
['unyielding resistance'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Single Enemy',
attribute = 'Passive',
description = 'Activates the following Chain Effect when skill holder is downed: Place 3 counts of Decay on the enemy with the highest current HP. (2 times per turn)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Hero (Shin Megami Tensei)|The Hero]]',
level = '—',
name = 'Unyielding Resistance',
default = '[[Unyielding Resistance]]'
},
['vahana'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% to Phys evasion rate.<hr>-50% chance of receiving status ailments.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Garuda]] <small>(Original)</small>',
level = 'Lv. 4: +20% Phys evasion rate.',
name = 'Vahana',
default = '[[Vahana]]'
},
['vitality amp i'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+5 to Vitality.',
effect = '—',
skillpoints = '3',
use = '—',
level = '—',
name = 'Vitality Amp I',
default = '[[Vitality Amp I]]'
},
['vitality amp ii'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+10 to Vitality.',
effect = '—',
skillpoints = '8',
use = '—',
level = '—',
name = 'Vitality Amp II',
default = '[[Vitality Amp II]]'
},
['vitality amp iii'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+15 to Vitality.',
effect = '—',
skillpoints = '12',
use = '—',
level = '—',
name = 'Vitality Amp III',
default = '[[Vitality Amp III]]'
},
['void dark zones'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Nullifies Dark Zone effects in the Aura Gate.',
effect = '—',
skillpoints = '8',
use = '—',
level = '—',
name = 'Void Dark Zones',
default = '[[Void Dark Zones]]'
},
['voltage'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Passive',
description = 'When Entering a state of Concentrate, increases own party\'s ATK and EV/AC by 20%. (1 turn)',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Nero]]☆',
level = '—',
name = 'Voltage',
default = '[[Voltage]]'
},
['war goddess'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys/Force Pierce.<hr>+25% to Force damage.<hr>+50% to own effect on Battle Speed.<hr>+50% to Max HP.<hr>Activates the following Chain Effect when attacking first at the start of battle: Casts Repel Magic (including Almighty) effect on all Party Members (1 turn).<hr>Activates the following Chain Effect when a party member defeats a demon: Add 1 to the count of Spirit Chains (Corrosion) to the enemy with the highest Phys ATK and the enemy with the highest Mag ATK.<hr>While the one with this skill is alive, all party members will receive the following effect: +25% to Physical evasion rate and Physical hit rate.<hr>While the one with this skill is alive, all enemies under the effect of Spirit Chains (Corrosion) will receive the following effects: -25% to Physical evasion rate and Physical hit rate, as well as +20% to damage received.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Morrighan]]',
level = 'Lv. 4: +20% to max HP.',
name = 'War Goddess',
default = '[[War Goddess]]'
},
['war goddess\'s banquet of blood'] = {
target = 'Self',
attribute = 'Passive',
description = 'Adds Force Pierce.<hr>Adds Null Bind.<hr>-2 to Spirit Chains of Indignation.<hr>+50% to Max HP.<hr>+50% to own effect on Battle Speed.<hr>Does not consume Press Turn Icons when damage is dealt, except for during Democalypse. (2 times per turn)<hr>Activates the following Chain Effect when an enemy survives a killing blow: Inflicts Force damage (Magic, Power: 330) on the enemy with the lowest Current HP.<br>*Damage done by this Chain Effect will be calculated by using 30% of the skill holder\'s Max HP as their ATK stat.<hr>While the skill holder is alive: For all party members, stops HP at 2500 upon receiving the first 2 killing blows, and also decreases damage received by 30%.<br>+30% to damage received for all enemies.<hr>+1 to MP costs and +20% to damage received for all enemies while any type of Field is deployed.',
unique = '[[Nemhain]]',
level = 'Lv. 4: +20% to max HP.',
name = 'War Goddess\'s Banquet of Blood',
default = '[[War Goddess\'s Banquet of Blood]]'
},
['warlord\'s wrath'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>The following effect will activate when receiving a Phys Attack: 100% chance to counter dealing Phys (Physical) damage.<br>Power: 200<hr>Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 2 enemy Press Turn Icons. Only up to 2 Press Turn Icons can be reduced by skills or effects.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Masakado]] <small>([[General]])</small>',
level = 'Lv. 4: +20% to max HP.',
name = 'Warlord\'s Wrath',
default = '[[Warlord\'s Wrath]]'
},
['wearer of darkness'] = {
target = 'Self',
attribute = 'Passive',
description = 'Adds Ice Pierce.<hr>Adds Null Mortal and Bind.<hr>Spirit Chain Resistance [Mute: 1, Intimidate: 2]<hr>+75% to Battle speed.<hr>+50% to Max HP.<hr>While any enemy is in a Spirit Chain state, +80% to damage dealt.<hr>At the start of enemy turn and when self repels an attack, activates the following Chain Effect: Inflicts fractional damage (Max: 4000) equal to 50% of current HP to all enemies and 100% chance to inflict Mortal.<hr>Activates the following Chain Effect when it is the skill holder\'s turn, then when a party member increases Press Turn Icons: Gives 2 counts of Fortify to all allies, gives 2 counts of Spirit Chain of Decay to all enemies, and inflicts Ice damage (Special, Power: 150) on the enemy with the lowest current HP.<hr>Special damage dealt by this skill is dependent on Mag ATK, ignores all death prevention skills including Mortal effects, and should an enemy be downed by this skill, they will be unable to revive.',
unique = '[[Nyx]]',
level = 'Lv. 4: +20% to max HP.',
name = 'Wearer of Darkness',
default = '[[Wearer of Darkness]]'
},
['wicked strike'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% to Critical hit rate, +20% to Critical hit damage.',
effect = '—',
skillpoints = 'N/A',
use = '—',
level = '—',
name = 'Wicked Strike',
default = '[[Wicked Strike]]'
},
['witch survivor'] = {
target = 'Self',
attribute = 'Passive',
description = '+10 to St, Vi and Ag.<hr>HP stops at 1 HP upon receiving the first killing blow.',
skillpoints = '16',
level = '—',
name = 'Witch Survivor',
default = '[[Witch Survivor]]'
},
['wild guess'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '-25% to Critical hit rate of damage received.',
effect = '—',
skillpoints = '8',
use = '—',
level = '—',
name = 'Wild Guess',
default = '[[Wild Guess]]'
},
['wild instinct'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '-75% to Critical hit rate of damage received.',
effect = '—',
skillpoints = '14',
use = '—',
level = '—',
name = 'Wild Instinct',
default = '[[Wild Instinct]]'
},
['wings dipped in blood'] = {
target = 'Self',
attribute = 'Passive',
description = 'The skill holder will start the battle with 1 count of Fortify.<hr>Stops HP at 1 upon receiving the first killing blow.',
unique = '[[Nemhain]]',
level = '—',
name = 'Wings Dipped in Blood',
default = '[[Wings Dipped in Blood]]'
},
['wisdom survivor'] = {
target = 'Self',
attribute = 'Passive',
description = '+15% to Magic damage.<hr>+15% to Max HP.<hr>HP stops at 1 HP upon receiving the first killing blow.',
unique = '[[Hakumen no Mono]]',
level = '—',
name = 'Wisdom Survivor',
default = '[[Wisdom Survivor]]'
},
['world tree'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'Adds Null Mortal/Bind.<hr>+50% to max HP.<hr>-30% to damage received from attacks that target a single enemy.<hr>Activates the following Chain Effect at the start of the 1st turn: Adds 3 levels of Attribute Affinity Reinforcement to all party members. (1 turn)<hr>Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 2 enemy Press Turn Icons.<br>*Only up to 2 Press Turn Icons can be reduced by skills or effects.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Yggdrasil]]',
level = 'Lv. 4: +20% to max HP.',
name = 'World Tree',
default = '[[World Tree]]'
},
['wretched blow'] = {
target = 'Self',
attribute = 'Passive',
description = '+30% damage when striking enemy\'s weak point.',
skillpoints = '18',
level = '—',
name = 'Wretched Blow',
default = '[[Wretched Blow]]'
},
['wretched blow+'] = {
target = 'Self',
attribute = 'Passive',
description = '+35% damage when striking enemy\'s weak point.',
skillpoints = '20',
level = '—',
name = 'Wretched Blow+',
default = '[[Wretched Blow+]]'
},
['yaxche'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Single',
attribute = 'Passive',
description = 'Activates the following Chain Effect when downed during the enemy turn: Inflicts Almighty (Power:120) damage to the attacker, with 100% chance to inflict Mortal.<br>Nullifies all death prevention skills.<br>Won\'t activate when your party is wiped out.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Ixtab]]',
level = 'Lv. 6: +10 to Ma, +10% to Ailment Infliction.',
name = 'Yaxche',
default = '[[Yaxche]]'
},
['yin yang cycle'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% to Light/Dark damage.',
effect = '—',
skillpoints = 'N/A',
use = '—',
level = '—',
name = 'Yin Yang Cycle',
default = '[[Yin Yang Cycle]]'
},
['yomotsu okami'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'All Party Members',
attribute = 'Passive',
description = 'While the demon with this skill is alive, all party members gain +10% damage to Elec and Dark attacks.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Izanami]]',
level = 'Lv. 6: +20 Magic.',
name = 'Yomotsu Okami',
default = '[[Yomotsu Okami]]'
},
['you\'re next'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = 'If the demon with this skill kills an enemy with a single target attack, and that enemy is revived, they will come back as a Lv. 1 Reiko Kashima.',
effect = '—',
skillpoints = '—',
use = '—',
unique = '[[Reiko Kashima]]',
level = '—',
name = 'You\'re Next',
default = '[[You\'re Next]]'
},
['zealous rebel'] = {
cost = '—',
power = '—',
hit = '—',
target_list = 'Self',
attribute = 'Passive',
description = '+20% to max HP.<hr>The following effect will activate when receiving a Physical Attack: 100% chance to counter dealing Phys (Physical) damage (Power: 80).',
effect = '—',
skillpoints = '18',
use = '—',
level = '—',
name = 'Zealous Rebel',
default = '[[Zealous Rebel]]'
},
-- DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR
-- DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR
-- DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR
['phys all magic'] = {
power = '200',
hit = '1',
rarity = '1',
component = '5',
mainapt = 'Phys',
maintype = 'Damage',
description = 'Inflicts Phys Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn.<hr>With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49)',
level = 'Lv. 50: +10% to damage dealt.',
name = 'Phys All Magic',
default = '[[Phys All Magic]]',
},
['phys/almighty all magic'] = {
power = '—',
hit = '—',
rarity = '2',
component = '20',
mainapt = 'Phys',
maintype = 'Damage',
subapt = 'Almighty',
subtype = 'Damage',
description = '—',
level = '—',
name = 'Phys/Almighty All Magic',
default = '[[Phys/Almighty All Magic]]',
},
['phys/heal all magic'] = {
power = '—',
hit = '—',
rarity = '2',
component = '20',
mainapt = 'Phys',
maintype = 'Damage',
subapt = 'Heal',
subtype = 'Healing',
description = '—',
level = '—',
name = 'Phys/Heal All Magic',
default = '[[Phys/Heal All Magic]]',
},
['phys/atk buff all'] = {
power = '—',
hit = '—',
rarity = '3',
component = '40',
mainapt = 'Phys',
maintype = 'Damage',
subapt = 'Support',
subtype = 'Enhance',
description = '—',
level = '—',
name = 'Phys/ATK Buff All',
default = '[[Phys/ATK Buff All]]',
},
['fire all magic'] = {
power = '200',
hit = '1',
rarity = '1',
component = '5',
mainapt = 'Fire',
maintype = 'Damage',
description = 'Inflicts Fire Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn.<hr>With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49)',
level = 'Lv. 50: +10% to damage dealt.',
name = 'Fire All Magic',
default = '[[Fire All Magic]]',
},
['fire/ice all magic'] = {
power = '—',
hit = '—',
rarity = '2',
component = '20',
mainapt = 'Fire',
maintype = 'Damage',
subapt = 'Ice',
subtype = 'Damage',
description = '—',
level = '—',
name = 'Fire/Ice All Magic',
default = '[[Fire/Ice All Magic]]',
},
['fire/heal all magic'] = {
power = '—',
hit = '—',
rarity = '2',
component = '20',
mainapt = 'Fire',
maintype = 'Damage',
subapt = 'Heal',
subtype = 'Healing',
description = '—',
level = '—',
name = 'Fire/Heal All Magic',
default = '[[Fire/Heal All Magic]]',
},
['ice all magic'] = {
power = '200',
hit = '1',
rarity = '1',
component = '5',
mainapt = 'Ice',
maintype = 'Damage',
description = 'Inflicts Ice Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn.<hr>With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49)',
level = 'Lv. 50: +10% to damage dealt.',
name = 'Ice All Magic',
default = '[[Ice All Magic]]',
},
['ice/fire all magic'] = {
power = '—',
hit = '—',
rarity = '2',
component = '20',
mainapt = 'Ice',
maintype = 'Damage',
subapt = 'Fire',
subtype = 'Damage',
description = '—',
level = '—',
name = 'Ice/Fire All Magic',
default = '[[Ice/Fire All Magic]]',
},
['ice/heal all magic'] = {
power = '—',
hit = '—',
rarity = '2',
component = '20',
mainapt = 'Ice',
maintype = 'Damage',
subapt = 'Heal',
subtype = 'Healing',
description = '—',
level = '—',
name = 'Ice/Heal All Magic',
default = '[[Ice/Heal All Magic]]',
},
['ice/def buff all'] = {
power = '—',
hit = '—',
rarity = '3',
component = '40',
mainapt = 'Ice',
maintype = 'Damage',
subapt = 'Support',
subtype = 'Enhance',
description = '—',
level = '—',
name = 'Ice/DEF Buff All',
default = '[[Ice/DEF Buff All]]',
},
['elec all magic'] = {
power = '200',
hit = '1',
rarity = '1',
component = '5',
mainapt = 'Elec',
maintype = 'Damage',
description = 'Inflicts Elec Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn.<hr>With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49)',
level = 'Lv. 50: +10% to damage dealt.',
name = 'Elec All Magic',
default = '[[Elec All Magic]]',
},
['elec/force all magic'] = {
power = '—',
hit = '—',
rarity = '2',
component = '20',
mainapt = 'Elec',
maintype = 'Damage',
subapt = 'Force',
subtype = 'Damage',
description = '—',
level = '—',
name = 'Elec/Force All Magic',
default = '[[Elec/Force All Magic]]',
},
['elec/heal all magic'] = {
power = '—',
hit = '—',
rarity = '2',
component = '20',
mainapt = 'Elec',
maintype = 'Damage',
subapt = 'Heal',
subtype = 'Healing',
description = '—',
level = '—',
name = 'Elec/Healing All Magic',
default = '[[Elec/Healing All Magic]]',
},
['elec/atk buff all'] = {
power = '—',
hit = '—',
rarity = '3',
component = '40',
mainapt = 'Elec',
maintype = 'Damage',
subapt = 'Support',
subtype = 'Enhance',
description = '—',
level = '—',
name = 'Elec/ATK Buff All',
default = '[[Elec/ATK Buff All]]',
},
['elec/def buff all'] = {
power = '—',
hit = '—',
rarity = '3',
component = '40',
mainapt = 'Elec',
maintype = 'Damage',
subapt = 'Support',
subtype = 'Enhance',
description = '—',
level = '—',
name = 'Elec/DEF Buff All',
default = '[[Elec/DEF Buff All]]',
},
['force all magic'] = {
power = '200',
hit = '1',
rarity = '1',
component = '5',
mainapt = 'Force',
maintype = 'Damage',
description = 'Inflicts Force Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn.<hr>With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49)',
level = 'Lv. 50: +10% to damage dealt.',
name = 'Force All Magic',
default = '[[Force All Magic]]',
},
['force/elec all magic'] = {
power = '—',
hit = '—',
rarity = '2',
component = '20',
mainapt = 'Force',
maintype = 'Damage',
subapt = 'Elec',
subtype = 'Damage',
description = '—',
level = '—',
name = 'Force/Elec All Magic',
default = '[[Force/Elec All Magic]]',
},
['force/heal all magic'] = {
power = '—',
hit = '—',
rarity = '2',
component = '20',
mainapt = 'Force',
maintype = 'Damage',
subapt = 'Heal',
subtype = 'Healing',
description = '—',
level = '—',
name = 'Force/Healing All Magic',
default = '[[Force/Healing All Magic]]',
},
['force/def buff all'] = {
power = '—',
hit = '—',
rarity = '3',
component = '40',
mainapt = 'Force',
maintype = 'Damage',
subapt = 'Support',
subtype = 'Enhance',
description = '—',
level = '—',
name = 'Force/DEF Buff All',
default = '[[Force/DEF Buff All]]',
},
['light all magic'] = {
power = '200',
hit = '1',
rarity = '1',
component = '5',
mainapt = 'Light',
maintype = 'Damage',
description = 'Inflicts Light Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn.<hr>With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49)',
level = 'Lv. 50: +10% to damage dealt.',
name = 'Light All Magic',
default = '[[Light All Magic]]',
},
['light/dark all magic'] = {
power = '180',
hit = '1',
hit_note = 'Subsequent attack(s) based on [[Aptitude]] Rank',
rarity = '2',
component = '20',
mainapt = 'Light',
maintype = 'Damage',
subapt = 'Dark',
subtype = 'Damage',
description = 'Primary Effect: Inflicts Light Damage (Magic, Power: 180) to all enemies at the start of the 1st turn.<hr>Secondary Effect: Adds the following effect when Dark Aptitude Rank is at C or above: When the attack is successful, inflicts Dark damage (Magic, Power: 40) to all enemies.<hr>With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49)<br>With every level, 0.5% will be added to Secondary Effects. (Maximum Effect Amount: 24.5)',
level = 'Lv. 50: +10% to damage dealt.',
name = 'Light/Dark All Magic',
default = '[[Light/Dark All Magic]]',
},
['light/heal all magic'] = {
power = '—',
hit = '—',
rarity = '2',
component = '20',
mainapt = 'Light',
maintype = 'Damage',
subapt = 'Heal',
subtype = 'Healing',
description = '—',
level = '—',
name = 'Light/Heal All Magic',
default = '[[Light/Heal All Magic]]',
},
['light/atk buff all'] = {
power = '—',
hit = '—',
rarity = '3',
component = '40',
mainapt = 'Light',
maintype = 'Damage',
subapt = 'Support',
subtype = 'Enhance',
description = '—',
level = '—',
name = 'Light/ATK Buff All',
default = '[[Light/ATK Buff All]]',
},
['dark all magic'] = {
power = '200',
hit = '1',
rarity = '1',
component = '5',
mainapt = 'Dark',
maintype = 'Damage',
description = 'Inflicts Dark Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn.<hr>With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49)',
level = 'Lv. 50: +10% to damage dealt.',
name = 'Dark All Magic',
default = '[[Dark All Magic]]',
},
['dark/light all magic'] = {
power = '—',
hit = '—',
rarity = '2',
component = '20',
mainapt = 'Dark',
maintype = 'Damage',
subapt = 'Light',
subtype = 'Damage',
description = '—',
level = '—',
name = 'Dark/Light All Magic',
default = '[[Dark/Light All Magic]]',
},
['dark/heal all magic'] = {
power = '—',
hit = '—',
rarity = '2',
component = '20',
mainapt = 'Dark',
maintype = 'Damage',
subapt = 'Heal',
subtype = 'Healing',
description = '—',
level = '—',
name = 'Dark/Heal All Magic',
default = '[[Dark/Heal All Magic]]',
},
['dark/atk buff all'] = {
power = '—',
hit = '—',
rarity = '3',
component = '40',
mainapt = 'Dark',
maintype = 'Damage',
subapt = 'Support',
subtype = 'Enhance',
description = '—',
level = '—',
name = 'Dark/ATK Buff All',
default = '[[Dark/ATK Buff All]]',
},
['almighty all magic'] = {
power = '200',
hit = '1',
rarity = '1',
component = '5',
mainapt = 'Almighty',
maintype = 'Damage',
description = 'Inflicts Almighty Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn.<hr>With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49)',
level = 'Lv. 50: +10% to damage dealt.',
name = 'Almighty All Magic',
default = '[[Almighty All Magic]]',
},
['almighty/phys all magic'] = {
power = '—',
hit = '—',
rarity = '2',
component = '20',
mainapt = 'Almighty',
maintype = 'Damage',
subapt = 'Phys',
subtype = 'Damage',
description = '—',
level = '—',
name = 'Almighty/Phys All Magic',
default = '[[Almighty/Phys All Magic]]',
},
['almighty/heal all magic'] = {
power = '200',
hit = '1',
rarity = '2',
component = '20',
mainapt = 'Almighty',
maintype = 'Damage',
subapt = 'Heal',
subtype = 'Healing',
description = '—',
level = '—',
name = 'Almighty/Heal All Magic',
default = '[[Almighty/Heal All Magic]]',
},
['almighty/atk buff all'] = {
power = '—',
hit = '—',
rarity = '3',
component = '40',
mainapt = 'Almighty',
maintype = 'Damage',
subapt = 'Support',
subtype = 'Enhance',
description = '—',
level = '—',
name = 'Almighty/ATK Buff All',
default = '[[Almighty/ATK Buff All]]',
},
['almighty/def buff all'] = {
power = '—',
hit = '—',
rarity = '3',
component = '40',
mainapt = 'Almighty',
maintype = 'Damage',
subapt = 'Support',
subtype = 'Enhance',
description = '—',
level = '—',
name = 'Almighty/DEF Buff All',
default = '[[Almighty/DEF Buff All]]',
},
['curse all'] = {
power = '—',
hit = '—',
rarity = '2',
component = '20',
mainapt = 'Obstruction',
maintype = 'Bad Status',
description = '—',
level = '—',
name = 'Curse All',
default = '[[Curse All]]',
},
['curse/atk debuff all'] = {
power = '—',
hit = '—',
rarity = '3',
component = '40',
mainapt = 'Obstruction',
maintype = 'Bad Status',
subapt = 'Obstruction',
subtype = 'Debuff',
description = '—',
level = '—',
name = 'Curse/ATK Debuff All',
default = '[[Curse/ATK Debuff All]]',
},
['curse/def debuff all'] = {
power = '—',
hit = '—',
rarity = '3',
component = '40',
mainapt = 'Obstruction',
maintype = 'Bad Status',
subapt = 'Obstruction',
subtype = 'Debuff',
description = '—',
level = '—',
name = 'Curse/DEF Debuff All',
default = '[[Curse/DEF Debuff All]]',
},
['curse/evade debuff all'] = {
power = '—',
hit = '—',
rarity = '3',
component = '40',
mainapt = 'Obstruction',
maintype = 'Bad Status',
subapt = 'Obstruction',
subtype = 'Debuff',
description = '—',
level = '—',
name = 'Curse/Evade Debuff All',
default = '[[Curse/Evade Debuff All]]',
},
['weak all'] = {
power = '—',
hit = '—',
rarity = '2',
component = '20',
mainapt = 'Obstruction',
maintype = 'Bad Status',
description = '—',
level = '—',
name = 'Weak All',
default = '[[Weak All]]',
},
['weak/atk debuff all'] = {
power = '—',
hit = '—',
rarity = '3',
component = '40',
mainapt = 'Obstruction',
maintype = 'Bad Status',
subapt = 'Obstruction',
subtype = 'Debuff',
description = 'Primary Effect: At the start of the 1st turn, 10.0% chance to inflict Weak on all enemies.<hr>Secondary Effect: Adds the following effect if Obstruction Aptitude Rank is at C or above: When the attack is successful, decreases the ATK of all enemies by 1.0%. (1 turn)<hr>*This effect will be applied separately from other buffs/debuffs not from Connect Skills.<br>*Effect amount will increase based on the level of the set Skill Slot<br>*Effect amount will increase based on the level of the set Skill Slot',
level = 'Lv. 50: +10% chance to inflict status ailments, Debuff Effect +0.5.',
name = 'Weak/ATK Debuff All',
default = '[[Weak/ATK Debuff All]]',
},
['weak/evade debuff all'] = {
power = '—',
hit = '—',
rarity = '3',
component = '40',
mainapt = 'Obstruction',
maintype = 'Bad Status',
subapt = 'Obstruction',
subtype = 'Debuff',
description = 'Primary Effect: At the start of the 1st turn, 10.0% chance to inflict Weak on all enemies.<hr>Secondary Effect: Adds the following effect if Obstruction Aptitude Rank is at C or above: When the attack is successul, decreases the EV/AC of all enemies by 1.0%. (1 turn)<hr>*This effect will be applied separately from other buffs/debuffs<br>*Effect amount will increase based on the level of the set Skill Slot<br>*Effect amount will increase based on the level of the set Skill Slot',
level = '—',
name = 'Weak/Evade Debuff All',
default = '[[Weak/Evade Debuff All]]',
},
['heal all'] = {
power = '100',
hit = '—',
rarity = '1',
component = '5',
mainapt = 'Heal',
maintype = 'Healing',
description = 'Heals all party members (Power: 100) at the start of the 1st turn.<hr>With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49)',
level = 'Lv. 50: +25% to Healing skill effectiveness.',
name = 'Heal All',
default = '[[Heal All]]',
},
['heal/atk buff all'] = {
power = '100',
hit = '—',
rarity = '2',
component = '20',
mainapt = 'Heal',
maintype = 'Healing',
subapt = 'Support',
subtype = 'Enhance',
description = 'Primary Effect: Heals all party members (Power: 100) at the start of the 1st turn.<hr>Secondary Effect: Adds the following effect when Support Aptitude Rank is at C or above: When the attack is successful, incease the ATK of all party members by 1.0%. (1 turn)<br>*This effect will be applied separately from other buffs/debuffs not from Connect Skills.<hr>With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49)<br>*Effect amount will increase based on the level of the set Skill Slot',
level = 'Lv. 50: +25% to Healing skill effectiveness.',
name = 'Heal/ATK Buff All',
default = '[[Heal/ATK Buff All]]',
},
-- SKILL IS SPELLED INCORRECTLY IN-GAME SKILL IS SPELLED INCORRECTLY IN-GAME SKILL IS SPELLED INCORRECTLY IN-GAME
['hea/def buff all'] = {
power = '—',
hit = '—',
rarity = '2',
component = '20',
mainapt = 'Heal',
maintype = 'Healing',
subapt = 'Support',
subtype = 'Enhance',
description = '—',
level = '—',
name = 'Hea/DEF Buff All',
name_note = 'Heal/DEF Buff All',
default = '[[Hea/DEF Buff All]]',
},
-- SKILL IS SPELLED INCORRECTLY IN-GAME SKILL IS SPELLED INCORRECTLY IN-GAME SKILL IS SPELLED INCORRECTLY IN-GAME
['ev/ac buff all'] = {
power = '—',
hit = '—',
rarity = '2',
component = '20',
mainapt = 'Heal',
maintype = 'Healing',
subapt = 'Support',
subtype = 'Enhance',
description = '—',
level = '—',
name = 'EV/AC Buff All',
name_note = 'Heal/EV/AC Buff All',
default = '[[EV/AC Buff All]]',
},
['atk buff'] = {
power = '—',
hit = '—',
rarity = '1',
component = '5',
mainapt = 'Support',
maintype = 'Enhance',
description = '—',
level = '—',
name = 'ATK Buff',
default = '[[ATK Buff]]',
},
['atk buff v2'] = {
power = '—',
hit = '—',
rarity = '1',
component = '5',
mainapt = 'Support',
maintype = 'Enhance',
description = 'At the start of the 1st turn, increases the ATK of all party members by 1.0%. (1 turn)<hr>This effect will be applied seperately from other buffs/debuffs not from Connect Skills.<br>Effect amount will increase based on the level of the set Skill Slot',
level = 'Lv. 50: Buff Effect + 0.5.',
name = 'ATK Buff V2',
default = '[[ATK Buff V2]]',
},
['atk buff v3'] = {
power = '—',
hit = '—',
rarity = '2',
component = '20',
mainapt = 'Support',
maintype = 'Enhance',
description = '—',
level = '—',
name = 'ATK Buff V3',
default = '[[ATK Buff V3]]',
},
['def buff'] = {
power = '—',
hit = '—',
rarity = '1',
component = '5',
mainapt = 'Support',
maintype = 'Enhance',
description = '—',
level = '—',
name = 'Def Buff',
default = '[[Def Buff]]',
},
['def buff v2'] = {
power = '—',
hit = '—',
rarity = '1',
component = '5',
mainapt = 'Support',
maintype = 'Enhance',
description = '—',
level = '—',
name = 'Def Buff V2',
default = '[[Def Buff V2]]',
},
['def buff v3'] = {
power = '—',
hit = '—',
rarity = '2',
component = '20',
mainapt = 'Support',
maintype = 'Enhance',
description = '—',
level = '—',
name = 'Def Buff V3',
default = '[[Def Buff V3]]',
},
['evade buff'] = {
power = '—',
hit = '—',
rarity = '1',
component = '5',
mainapt = 'Support',
maintype = 'Enhance',
description = '—',
level = '—',
name = 'Evade Buff',
default = '[[Evade Buff]]',
},
['evade buff v3'] = {
power = '—',
hit = '—',
rarity = '2',
component = '20',
mainapt = 'Support',
maintype = 'Enhance',
description = '—',
level = '—',
name = 'Evade Buff V3',
default = '[[Evade Buff V3]]',
},
['atk debuff'] = {
power = '—',
hit = '—',
rarity = '1',
component = '5',
mainapt = 'Obstruction',
maintype = 'Debuff',
description = 'At the start of the 1st turn, decreasess{{sic}} the ATK of all enemies by 1.0%. (1 turn)<hr>This effect will be applied seperately from other buffs/debuffs not from Connect Skills.<br>Effect amount will increase based on the level of the set Skill Slot',
level = 'Lv. 50: Debuff Effect +0.5.',
name = 'ATK Debuff',
default = '[[ATK Debuff]]',
},
-- SKILL IS SPELLED INCORRECTLY IN-GAME SKILL IS SPELLED INCORRECTLY IN-GAME SKILL IS SPELLED INCORRECTLY IN-GAME
['atk debuff v2'] = {
power = '—',
hit = '—',
rarity = '1',
component = '5',
mainapt = 'Obstruction',
maintype = 'Debuff',
description = '—',
level = '—',
name = 'ATK Buff V2',
link = 'ATK Buff V2 (Debuff)',
name_note = 'ATK Debuff V2',
default = '[[ATK Buff V2 (Debuff)|ATK Buff V2]]',
},
['atk debuff v3'] = {
power = '—',
hit = '—',
rarity = '2',
component = '20',
mainapt = 'Obstruction',
maintype = 'Debuff',
description = '—',
level = '—',
name = 'ATK Debuff V3',
default = '[[ATK Debuff V3]]',
},
['def debuff'] = {
power = '—',
hit = '—',
rarity = '1',
component = '5',
mainapt = 'Obstruction',
maintype = 'Debuff',
description = '—',
level = '—',
name = 'Def Debuff',
default = '[[Def Debuff]]',
},
['def debuff v2'] = {
power = '—',
hit = '—',
rarity = '1',
component = '5',
mainapt = 'Obstruction',
maintype = 'Debuff',
description = '—',
level = '—',
name = 'Def Debuff V2',
default = '[[Def Debuff V2]]',
},
['def debuff v3'] = {
power = '—',
hit = '—',
rarity = '2',
component = '20',
mainapt = 'Obstruction',
maintype = 'Debuff',
description = '—',
level = '—',
name = 'Def Debuff V3',
default = '[[Def Debuff V3]]',
},
['evade debuff'] = {
power = '—',
hit = '—',
rarity = '1',
component = '5',
mainapt = 'Obstruction',
maintype = 'Debuff',
description = 'At the start of the 1st turn, decreases the EV/AC of all enemies by 1.0%. (1 turn)<hr>This effect will be applied seperately from other buffs/debuffs not from Connect Skills.<br>Effect amount will increase based on the level of the set Skill Slot',
level = 'Lv. 50: Debuff Effect + 0.5.',
name = 'Evade Debuff',
default = '[[Evade Debuff]]',
},
['evade debuff v3'] = {
power = '—',
hit = '—',
rarity = '2',
component = '20',
mainapt = 'Obstruction',
maintype = 'Debuff',
description = 'At the start of the 1st turn, decreasess{{sic}} the EV/AC of all enemies by 3.0%. (1 turn)<hr>*This effect will be applied separately from other buffs/debuffs not from Connect Skills.<br>*Effect amount will increase based on the level of the set Skill Slot',
level = 'Lv. 50: Debuff Effect +0.5',
name = 'Evade Debuff V3',
default = '[[Evade Debuff V3]]',
},
['hp%'] = {
rarity = '1',
component = '5',
attribute = 'Passive',
description = '+1% to max HP.<hr>+0.1 to Primary Effect for every 1 Lv. increase. (Maximum Effect Amount: 4.9)',
level = 'Lv. 50: +2.5% to max HP.',
name = 'HP%',
default = '[[HP%]]',
},
['hp% v2'] = {
rarity = '2',
component = '20',
attribute = 'Passive',
description = '—',
level = '—',
name = 'HP% V2',
default = '[[HP% V2]]',
},
['hp% v3'] = {
rarity = '3',
component = '40',
attribute = 'Passive',
description = '+2.0% to max HP.<hr>+0.1 to Primary Effect for every 1 Lv. increase. (Maximum Effect Amount: 4.9)',
level = '+2.5% to max HP.',
name = 'HP% V3',
default = '[[HP% V3]]',
},
['hp/phys atk%'] = {
rarity = '2',
component = '20',
attribute = 'Passive',
description = '—',
level = '—',
name = 'HP/Phys ATK%',
default = '[[HP/Phys ATK%]]',
},
['hp/phys atk% v2'] = {
rarity = '3',
component = '40',
attribute = 'Passive',
description = '—',
level = '—',
name = 'HP/Phys ATK% V2',
default = '[[HP/Phys ATK% V2]]',
},
['hp/phys def%'] = {
rarity = '2',
component = '20',
attribute = 'Passive',
description = '—',
level = '—',
name = 'HP/Phys DEF%',
default = '[[HP/Phys DEF%]]',
},
['hp/phys def% v2'] = {
rarity = '3',
component = '40',
attribute = 'Passive',
description = '—',
level = '—',
name = 'HP/Phys DEF% V2',
default = '[[HP/Phys DEF% V2]]',
},
['hp/mag atk%'] = {
rarity = '2',
component = '20',
attribute = 'Passive',
description = '—',
level = '—',
name = 'HP/Mag ATK%',
default = '[[HP/Mag ATK%]]',
},
['hp/mag atk% v2'] = {
rarity = '3',
component = '40',
attribute = 'Passive',
description = '—',
level = '—',
name = 'HP/Mag ATK% V2',
default = '[[HP/Mag ATK% V2]]',
},
['hp/mag def%'] = {
rarity = '2',
component = '20',
attribute = 'Passive',
description = '—',
level = '—',
name = 'HP/Mag DEF%',
default = '[[HP/Mag DEF%]]',
},
['hp/mag def% v2'] = {
rarity = '3',
component = '40',
attribute = 'Passive',
description = '—',
level = '—',
name = 'HP/Mag DEF% V2',
default = '[[HP/Mag DEF% V2]]',
},
['phys atk%'] = {
rarity = '1',
component = '5',
attribute = 'Passive',
description = '+1% Phys ATK.<hr>+0.1 to Primary Effect for every 1 Lv. increase. (Maximum Effect Amount: 4.9)',
level = 'Lv. 50: +2.5% Phys ATK.',
name = 'Phys ATK%',
default = '[[Phys ATK%]]',
},
['phys atk% v2'] = {
rarity = '2',
component = '20',
attribute = 'Passive',
description = '—',
level = '—',
name = 'Phys ATK% V2',
default = '[[Phys ATK% V2]]',
},
['phys atk% v3'] = {
rarity = '3',
component = '40',
attribute = 'Passive',
description = '—',
level = '—',
name = 'Phys ATK% V3',
default = '[[Phys ATK% V3]]',
},
['phys atk/phys def%'] = {
rarity = '2',
component = '20',
attribute = 'Passive',
description = '—',
level = '—',
name = 'Phys ATK/Phys DEF%',
default = '[[Phys ATK/Phys DEF%]]',
},
['phys atk/phys def% v2'] = {
rarity = '3',
component = '40',
attribute = 'Passive',
description = '—',
level = '—',
name = 'Phys ATK/Phys DEF% V2',
default = '[[Phys ATK/Phys DEF% V2]]',
},
['phys atk/mag atk%'] = {
rarity = '2',
component = '20',
attribute = 'Passive',
description = '—',
level = '—',
name = 'Phys ATK/Mag ATK%',
default = '[[Phys ATK/Mag ATK%]]',
},
['phys atk/mag atk% v2'] = {
rarity = '3',
component = '40',
attribute = 'Passive',
description = '—',
level = '—',
name = 'Phys ATK/Mag ATK% V2',
default = '[[Phys ATK/Mag ATK% V2]]',
},
['phys atk/mag def%'] = {
rarity = '2',
component = '20',
attribute = 'Passive',
description = '—',
level = '—',
name = 'Phys ATK/Mag DEF%',
default = '[[Phys ATK/Mag DEF%]]',
},
['phys atk/mag def% v2'] = {
rarity = '3',
component = '40',
attribute = 'Passive',
description = '—',
level = '—',
name = 'Phys ATK/Mag DEF% V2',
default = '[[Phys ATK/Mag DEF% V2]]',
},
['phys def%'] = {
rarity = '1',
component = '5',
attribute = 'Passive',
description = '+1% Phys DEF.<hr>+0.1 to Primary Effect for every 1 Lv. increase. (Maximum Effect Amount: 4.9)',
level = 'Lv. 50: +2.5% Phys DEF.',
name = 'Phys DEF%',
default = '[[Phys DEF%]]',
},
['phys def% v2'] = {
rarity = '2',
component = '20',
attribute = 'Passive',
description = '—',
level = '—',
name = 'Phys DEF% V2',
default = '[[Phys DEF% V2]]',
},
['phys def/mag def%'] = {
rarity = '2',
component = '20',
attribute = 'Passive',
description = '—',
level = '—',
name = 'Phys DEF/Mag DEF%',
default = '[[Phys DEF/Mag DEF%]]',
},
['phys def/mag def% v2'] = {
rarity = '3',
component = '40',
attribute = 'Passive',
description = '—',
level = '—',
name = 'Phys DEF/Mag DEF% V2',
default = '[[Phys DEF/Mag DEF% V2]]',
},
['mag atk%'] = {
rarity = '1',
component = '5',
attribute = 'Passive',
description = '+1% Mag ATK.<hr>+0.1 to Primary Effect for every 1 Lv. increase. (Maximum Effect Amount: 4.9)',
level = 'Lv. 50: +2.5% Mag ATK.',
name = 'Mag ATK%',
default = '[[Mag ATK%]]',
},
['mag atk% v2'] = {
rarity = '2',
component = '20',
attribute = 'Passive',
description = '—',
level = '—',
name = 'Mag ATK% V2',
default = '[[Mag ATK% V2]]',
},
['mag atk% v3'] = {
rarity = '3',
component = '40',
attribute = 'Passive',
description = '—',
level = '—',
name = 'Mag ATK% V3',
default = '[[Mag ATK% V3]]',
},
['mag atk/phys def%'] = {
rarity = '2',
component = '20',
attribute = 'Passive',
description = '+0.1% Mag ATK.<hr>+0.1% Phys DEF.<hr>+0.05 to Primary Effect for every 1 Lv. increase. (Maximum Effect Amount: 2.45)',
level = 'Lv. 50: +2.5% Mag ATK and Phys DEF.',
name = 'Mag ATK/Phys DEF%',
default = '[[Mag ATK/Phys DEF%]]',
},
['mag atk/phys def% v2'] = {
rarity = '3',
component = '40',
attribute = 'Passive',
description = '—',
level = '—',
name = 'Mag ATK/Phys DEF% V2',
default = '[[Mag ATK/Phys DEF% V2]]',
},
['mag atk/mag def%'] = {
rarity = '2',
component = '20',
attribute = 'Passive',
description = '—',
level = '—',
name = 'Mag ATK/Mag DEF%',
default = '[[Mag ATK/Mag DEF%]]',
},
['mag atk/mag def% v2'] = {
rarity = '3',
component = '40',
attribute = 'Passive',
description = '+0.5 to Mag ATK.<hr>+0.5 to Mag DEF.<hr>+0.05 to Primary Effect for every 1 Lv. increase. (Maximum Effect Amount: 2.45)',
level = '+2.5% Mag ATK and Mag DEF.',
name = 'Mag ATK/Mag DEF% V2',
default = '[[Mag ATK/Mag DEF% V2]]',
},
['mag def%'] = {
rarity = '1',
component = '5',
attribute = 'Passive',
description = '+1% Mag DEF.<hr>+0.1 to Primary Effect for every 1 Lv. increase. (Maximum Effect Amount: 4.9)',
level = 'Lv. 50: +2.5% Mag DEF.',
name = 'Mag DEF%',
default = '[[Mag DEF%]]',
},
['mag def% v2'] = {
rarity = '2',
component = '20',
attribute = 'Passive',
description = '—',
level = '—',
name = 'Mag DEF% V2',
default = '[[Mag DEF% V2]]',
},
['phys adaption'] = {
rarity = '2',
component = '20',
attribute = 'Passive',
description = '+1 to Phys Aptitude.<hr>+1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24)',
level = 'Lv. 50: +5 to Phys Aptitude.',
name = 'Phys Adaption',
default = '[[Phys Adaption]]',
},
['phys/almighty adaption'] = {
rarity = '3',
component = '40',
attribute = 'Passive',
description = '+1 to Phys Aptitude.<hr>+1 to Almighty Aptitude.<hr>+1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24)<br>+1 to Secondary Effect for every 4 Lv. increase. (Maximum Effect Amount: 12)',
level = 'Lv. 50: +5 to Phys and Almighty Aptitude.',
name = 'Phys/Almighty Adaption',
default = '[[Phys/Almighty Adaption]]',
},
['fire adaption'] = {
rarity = '2',
component = '20',
attribute = 'Passive',
description = '+1 to Fire Aptitude.<hr>+1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24)',
level = 'Lv. 50: +5 to Fire Aptitude.',
name = 'Fire Adaption',
default = '[[Fire Adaption]]',
},
['fire/ice adaption'] = {
rarity = '3',
component = '40',
attribute = 'Passive',
description = '—',
level = '—',
name = 'Fire/Ice Adaption',
default = '[[Fire/Ice Adaption]]',
},
['ice adaption'] = {
rarity = '2',
component = '20',
attribute = 'Passive',
description = '+1 to Ice Aptitude.<hr>+1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24)',
level = 'Lv. 50: +5 to Ice Aptitude.',
name = 'Ice Adaption',
default = '[[Ice Adaption]]',
},
['ice/fire adaption'] = {
rarity = '3',
component = '40',
attribute = 'Passive',
description = '—',
level = '—',
name = 'Ice/Fire Adaption',
default = '[[Ice/Fire Adaption]]',
},
['elec adaption'] = {
rarity = '2',
component = '20',
attribute = 'Passive',
description = '+1 to Elec Aptitude.<hr>+1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24)',
level = 'Lv. 50: +5 to Elec Aptitude.',
name = 'Elec Adaption',
default = '[[Elec Adaption]]',
},
['elec/force adaption'] = {
rarity = '3',
component = '40',
attribute = 'Passive',
description = '—',
level = '—',
name = 'Elec/Force Adaption',
default = '[[Elec/Force Adaption]]',
},
['force adaption'] = {
rarity = '2',
component = '20',
attribute = 'Passive',
description = '+1 to Force Aptitude.<hr>+1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24)',
level = 'Lv. 50: +5 to Force Aptitude.',
name = 'Force Adaption',
default = '[[Force Adaption]]',
},
['force/elec adaption'] = {
rarity = '3',
component = '40',
attribute = 'Passive',
description = '—',
level = '—',
name = 'Force/Elec Adaption',
default = '[[Force/Elec Adaption]]',
},
['light adaption'] = {
rarity = '2',
component = '20',
attribute = 'Passive',
description = '+1 to Light Aptitude.<hr>+1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24)',
level = 'Lv. 50: +5 to Light Aptitude.',
name = 'Light Adaption',
default = '[[Light Adaption]]',
},
['light/dark adaption'] = {
rarity = '3',
component = '40',
attribute = 'Passive',
description = '—',
level = '—',
name = 'Light/Dark Adaption',
default = '[[Light/Dark Adaption]]',
},
['dark adaption'] = {
rarity = '2',
component = '20',
attribute = 'Passive',
description = '+1 to Dark Aptitude.<hr>+1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24)',
level = 'Lv. 50: +5 to Dark Aptitude.',
name = 'Dark Adaption',
default = '[[Dark Adaption]]',
},
['dark/light adaption'] = {
rarity = '3',
component = '40',
attribute = 'Passive',
description = '—',
level = '—',
name = 'Dark/Light Adaption',
default = '[[Dark/Light Adaption]]',
},
['almighty adaption'] = {
rarity = '2',
component = '20',
attribute = 'Passive',
description = '+1 to Almighty Aptitude.<hr>+1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24)',
level = 'Lv. 50: +5 to Almighty Aptitude.',
name = 'Almighty Adaption',
default = '[[Almighty Adaption]]',
},
['almighty/phys adaption'] = {
rarity = '3',
component = '40',
attribute = 'Passive',
description = '—',
level = '—',
name = 'Almighty/Phys Adaption',
default = '[[Almighty/Phys Adaption]]',
},
['heal/support adaption'] = {
rarity = '3',
component = '40',
attribute = 'Passive',
description = '—',
level = '—',
name = 'Heal/Support Adaption',
default = '[[Heal/Support Adaption]]',
},
['support adaption'] = {
rarity = '2',
component = '20',
attribute = 'Passive',
description = '+1 to Support Aptitude.<hr>+1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24)',
level = 'Lv. 50: +5 to Support Aptitude.',
name = 'Support Adaption',
default = '[[Support Adaption]]',
},
['support/heal adaption'] = {
rarity = '3',
component = '40',
attribute = 'Passive',
description = '—',
level = '—',
name = 'Support/Heal Adaption',
default = '[[Support/Heal Adaption]]',
},
['obstruction adaption'] = {
rarity = '2',
component = '20',
attribute = 'Passive',
description = '+1 to Obstruction Aptitude.<hr>+1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24)',
level = 'Lv. 50: +5 to Obstruction Aptitude.',
name = 'Obstruction Adaption',
default = '[[Obstruction Adaption]]',
},
['obstruction/support adaption'] = {
rarity = '3',
component = '40',
attribute = 'Passive',
description = '—',
level = '—',
name = 'Obstruction/Support Adaption',
default = '[[Obstruction/Support Adaption]]',
},
-- ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT
-- ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT
-- ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT ARMAMENT
['abyssal magic'] = {
attribute = 'Passive',
description = '+20 to Ma, +20 to Vi.<hr>+15% to Almighty damage and HP stops at 1 HP upon receiving the first killing blow.',
name = 'Abyssal Magic',
armname = '[[Wings of Freedom]]',
armdemon = '[[Lucifer]]',
default = '[[Abyssal Magic]]'
},
['albion giant'] = {
cost = '7 MP',
power = '100',
hit = '1',
use = '—',
target = 'All Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage (Power: 100) on all enemies, and Heals around 400 HP of all party members if the attack is successful.',
level = 'Lv. 10: +20% to damage dealt using this skill.',
name = 'Albion Giant',
armname = '[[Last Rebellion]]',
armdemon = '[[Gogmagog]]',
default = '[[Albion Giant]]'
},
['all-piercing blade'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will recieve the following effect: +15% to Phys damage.',
name = 'All-piercing Blade',
armname = '[[Cruaidin]]',
armdemon = '[[Cu Chulainn]] <small>(Original)</small>',
default = '[[All-piercing Blade]]'
},
['alluring goddess'] = {
attribute = 'Passive',
description = 'Activates the following Chain Effect when an ally is downed: Reduces ATK and EV/AC of all enemies by 20%. (3 turns)',
name = 'Alluring Goddess',
armname = '[[Hangman\'s Sword]]',
armdemon = '[[Ixtab]]',
default = '[[Alluring Goddess]]'
},
['angel halo'] = {
attribute = 'Passive',
description = '-15% to Magic damage received.<hr>+15% to Magic damage inflicted.',
name = 'Angel Halo',
armname = '[[Sun Halo Crest]]',
armdemon = '[[Metatron]] <small>(Original)</small>',
default = '[[Angel Halo]]'
},
['banas pati raja'] = {
attribute = 'Passive',
description = 'Adds Null Elec and becomes Weak against Force.<hr>-5% to Elec damage received.',
name = 'Banas Pati Raja',
armname = '[[Spirit Beast Mirror]]',
armdemon = '[[Barong]]',
default = '[[Banas Pati Raja]]'
},
['battlefield lightning'] = {
attribute = 'Passive',
description = 'Adds Drain Elec/Resist Phys/Resist Light/Resist Dark and becomes Weak against Ice.<hr>+20% to own affect on Battle Speed.',
name = 'Battlefield Lightning',
armname = '[[Invincible Yajna]]',
armdemon = '[[Indrajit]]',
default = '[[Battlefield Lightning]]'
},
['beacon of the giants'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will receive the following effect: +15% to Fire damage.',
name = 'Beacon of the Giants',
armname = '[[Flaming Sword]]',
armdemon = '[[Surt]] <small>(Original)</small>',
default = '[[Beacon of the Giants]]'
},
['bird king shield'] = {
attribute = 'Passive',
description = 'Add Resist Force and becomes Weak against Elec.',
name = 'Bird King Shield',
armname = '[[Force Barrier]]',
armdemon = '[[Jatayu]]',
default = '[[Bird King Shield]]'
},
['black goat shield'] = {
attribute = 'Passive',
description = 'Adds Resist Dark and becomes Weak against Light.',
name = 'Black Goat Shield',
armname = '[[Dark Barrier]]',
armdemon = '[[Baphomet]] <small>(Original)</small>',
default = '[[Black Goat Shield]]'
},
['black inferno'] = {
attribute = 'Passive',
description = 'Adds Drain Fire/Null Dark.<hr>+5% to Fire damage.<hr>-5% to Fire damage received.',
name = 'Black Inferno',
armname = '[[Nirguna]]',
armdemon = '[[Mahakala]]',
default = '[[Black Inferno]]'
},
['black plushie'] = {
attribute = 'Passive',
description = 'Adds Null Dark and Light Defect.<hr>Activates the following Chain Effect when a party member (other than the skill holder) is downed: 80% chance to inflict Curse on all enemies.<hr>The one with this skill will take -20% damage from enemies that are cursed.',
name = 'Black Plushie',
armname = '[[Loneliness]]',
armdemon = '[[Alice]] <small>(Undead)</small>',
default = '[[Black Plushie]]'
},
['blessed storm'] = {
attribute = 'Passive',
description = 'Adds Drain Force/Null Elec/Resist Light and becomes Weak against Ice.<hr>+5% to Force damage.',
name = 'Blessed Storm',
armname = '[[Baal\'s Grace]]',
armdemon = '[[Baal]]',
default = '[[Blessed Storm]]'
},
['blue emperor blade'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will receive the following effect: +10% to Force damage.',
name = 'Blue Emperor Blade',
armname = '[[Kamui Sword - Twister]]',
armdemon = '[[Long]]',
default = '[[Blue Emperor Blade]]'
},
['calon arang'] = {
cost = '7 MP',
power = '80',
hit = '1',
target = 'All Enemies',
attribute = 'Elec',
description = 'Inflicts Elec (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful.',
level = 'Lv. 10: +20% to damage dealt using this skill.',
name = 'Calon Arang',
link = 'Calon Arang (Skill)',
armname = '[[Holy Beast Sword]]',
armdemon = '[[Barong]]',
default = '[[Calon Arang (Skill)|Calon Arang]]'
},
['canopy of the gods'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will recieve the following effect: -10% to Ice damage received.',
name = 'Canopy of the Gods',
armname = '[[Yatsuka Sword]]',
armdemon = '[[Ananta]]',
default = '[[Canopy of the Gods]]'
},
['chanchala'] = {
attribute = 'Passive',
description = 'Adds Null Dark/Resist Light and becomes Weak against Force.<hr>+5% to status ailment auto cure rate.',
name = 'Chanchala',
armname = '[[Lucky Rainment]]',
armdemon = '[[Lakshmi]] <small>(Original)</small>',
default = '[[Chanchala]]'
},
['chief god of canaan'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will receive the following effect: +10% to Force damage, +5% to status ailment auto cure rate.',
name = 'Chief God of Canaan',
armname = '[[Baal\'s Throne]]',
armdemon = '[[Baal]]',
default = '[[Chief God of Canaan]]'
},
['clear space'] = {
attribute = 'Passive',
description = 'Activates the following Chain Effect at the beginning of every own third turn: Inflicts Fire (Magic) Pierce effect damage (Power: 100) on all enemies.<hr>Recovers 5 MP and enters into a state of Concentrate if the attack is successful.',
name = 'Clear Space',
armname = '[[Nirguna]]',
armdemon = '[[Mahakala]]',
default = '[[Clear Space]]'
},
['cloth of the sun'] = {
attribute = 'Passive',
description = 'Adds Null Fire and becomes Weak against Ice.<hr>-5% to Fire damage received.',
name = 'Cloth of the Sun',
armname = '[[Heavenly Cloth]]',
armdemon = '[[Amaterasu]]',
default = '[[Cloth of the Sun]]'
},
['colossal armor'] = {
attribute = 'Passive',
description = 'Adds Resist Phys.<hr>+5% to Phys damage.',
name = 'Colossal Armor',
armname = '[[Ubukinu Mystic Armor]]',
armdemon = '[[Titan]]',
default = '[[Colossal Armor]]'
},
['cool face'] = {
attribute = 'Passive',
description = 'Adds Repel Fire/Repel Ice and becomes Weak against Dark.<hr>-20% to Fire damage received.',
name = 'Cool Face',
armname = '[[Hero Heart]]',
armdemon = '[[Frost Ace]]',
default = '[[Cool Face]]'
},
['crackling thunder'] = {
cost = '7 MP',
power = '130',
hit = '1',
target = 'All Enemies',
attribute = 'Elec',
description = 'Inflicts Elec (Magic) damage on all enemies.<br>Power: 130',
level = 'Lv. 10: +20% to damage dealt.',
name = 'Crackling Thunder',
armname = '[[Thunderous Giantslayer]]',
armdemon = '[[Thor]] <small>(Original)</small>',
default = '[[Crackling Thunder]]'
},
['creation\'s end'] = {
attribute = 'Passive',
description = 'Adds Null Elec/Drain Dark/Fire Weakpoint.<hr>+5% to Elec/Dark damage.',
name = 'Creation\'s End',
armname = '[[Yomi Thunder]]',
armdemon = '[[Izanami]]',
default = '[[Creation\'s End]]'
},
['cruel girl'] = {
attribute = 'Passive',
description = 'Adds Repel Dark and becomes Weak against Light.<hr>+5% to Dark damage.<hr>-5% to Dark damage received.',
name = 'Cruel Girl',
armname = '[[Stray Soul]]',
armdemon = '[[Alice]] <small>([[Fiend]])</small>',
default = '[[Cruel Girl]]'
},
['cultural ancestor'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will receive the following effect: +10% to Critical hit rate.',
name = 'Cultural Ancestor',
armname = '[[Xuanyuan Sword]]',
armdemon = '[[Huang Di]]',
default = '[[Cultural Ancestor]]'
},
['dazzling wings'] = {
attribute = 'Passive',
description = '+10% Phys evasion rate.<hr>Activates the following Chain Effect when this character evades an enemy\'s Physical attack: Inflicts Force (Magic) Pierce effect damage (Power: 90) on all enemies.',
name = 'Dazzling Wings',
armname = '[[Brilliant Wing Shield]]',
armdemon = '[[Garuda]] <small>([[Dimensional]])</small>',
default = '[[Dazzling Wings]]'
},
['demon badassery'] = {
attribute = 'Passive',
description = 'Adds Null Dark and becomes Weak against Light.<hr>+5% to Dark damage.',
name = 'Demon Badassery',
armname = '[[Black Aura]]',
armdemon = '[[Black Frost]]',
default = '[[Demon Badassery]]'
},
['demon bird blade'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will recieve the following effect: -5% to Force damage received.',
name = 'Demon Bird Blade',
armname = '[[Wind Bird Sword]]',
armdemon = '[[Moh Shuvuu]]',
default = '[[Demon Bird Blade]]'
},
['divine fire blade'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will recieve the following effect: +10% to Fire damage.',
name = 'Divine Fire Blade',
armname = '[[Kamui Sword - Black Flame]]',
armdemon = '[[Prometheus]]',
default = '[[Divine Fire Blade]]'
},
['divine flash'] = {
cost = '5 MP',
power = '200',
hit = '1',
target = 'Single Enemy',
attribute = 'Phys',
use = '3',
description = 'Inflicts Phys (Physical) damage (Power: 200) with 80% crit rate on a single enemy, with 100% chance to inflict Mortal on hit enemies if the attack is successful<br>*Nullifies all death prevention skills.',
level = 'Lv. 10: +20% to damage dealt using this skill.',
name = 'Divine Flash',
armname = '[[Masakado\'s Blade]]',
armdemon = '[[Masakado]] <small>([[General]])</small>',
default = '[[Divine Flash]]'
},
['dragon rain'] = {
attribute = 'Passive',
description = '+25% to Phys hit rate, +25% to Critical hit rate.',
name = 'Dragon Rain',
armname = '[[Yinglong Seal]]',
armdemon = '[[Huang Di]]',
default = '[[Dragon Rain]]'
},
['eanna'] = {
attribute = 'Passive',
description = 'Adds Null Light and becomes Weak against Dark.<hr>-5% to Light damage received.',
name = 'Eanna',
armname = '[[Heavenly Wind]]',
armdemon = '[[Ishtar]]',
default = '[[Eanna]]'
},
['electric pain'] = {
attribute = 'Passive',
description = 'Adds Null Elec and becomes Weak against Force.<hr>+5% to Elec damage.',
name = 'Electric Pain',
armname = '[[Hrungnir\'s Core]]',
armdemon = '[[Thor]] <small>(Original)</small>',
default = '[[Electric Pain]]'
},
['fairy king armor'] = {
attribute = 'Passive',
description = 'Adds Resist Force and becomes Weak against Elec.<hr>+5% to Force damage.',
name = 'Fairy King Armor',
armname = '[[Tatenashi Wind Armor]]',
armdemon = '[[Oberon]]',
default = '[[Fairy King Armor]]'
},
['father of swords'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will receive the following effect: +15% to Force damage.',
name = 'Father of Swords',
armname = '[[Amenohabakiri Sword]]',
armdemon = '[[Susano-o]] <small>(Original)</small>',
default = '[[Father of Swords]]'
},
['firey armor'] = {
attribute = 'Passive',
description = 'Adds Resist Fire and becomes Weak against Ice.<hr>+5% to Fire damage.',
name = 'Firey Armor',
armname = '[[Hachiryo Fire Armor]]',
armdemon = '[[Cerberus]] <small>(Original)</small>',
default = '[[Firey Armor]]'
},
['fire of destruction'] = {
attribute = 'Passive',
description = 'Adds Fire Pierce.<hr>While the skill holder is alive: All party members will receive the following effect: +10% to Fire damage received.',
name = 'Fire of Destruction',
armname = '[[Flaming Khanda]]',
armdemon = '[[Mahakala]]',
default = '[[Fire of Destruction]]'
},
['first woman'] = {
attribute = 'Passive',
description = 'Adds Null Dark and becomes Weak against Light.<hr>-5% to Dark damage received.',
name = 'First Woman',
armname = '[[Blasphemy (Armament)|Blasphemy]]',
armdemon = '[[Lilith]] <small>(Original)</small>',
default = '[[First Woman]]'
},
['formidable cliff'] = {
attribute = 'Passive',
description = 'Adds Null Phys<hr>-5% to Phys damage received.',
name = 'Formidable Cliff',
armname = '[[White Cliff]]',
armdemon = '[[Gogmagog]]',
default = '[[Formidable Cliff]]'
},
['foundation of form'] = {
attribute = 'Passive',
description = 'Adds Null Ice and becomes Weak against Fire.<hr>-5% to Ice damage received.',
name = 'Foundation of Form',
armname = '[[Lotus of Creation]]',
armdemon = '[[Ananta]]',
default = '[[Foundation of Form]]'
},
['frozen fist'] = {
cost = '5 MP',
power = '130',
hit = '1',
target = 'Single Enemy',
attribute = 'Ice',
description = 'Inflicts Ice (Physical) Pierce effect damage (Power: 130) on a single enemy, and enters a state of Might if the attack is successful.<br>*The damage inflicted by this skill is dependent on Mag ATK.<br>The skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.',
level = 'Lv. 10: +20% to damage dealt using this skill.',
name = 'Frozen Fist',
armname = '[[Hero Sword]]',
armdemon = '[[Frost Ace]]',
default = '[[Frozen Fist]]'
},
['garutman'] = {
attribute = 'Passive',
description = 'Adds Force Pierce.<hr>While the skill holder is alive: All party members will receive the following effect: +10% to Phys evasion rate.',
name = 'Garutman',
armname = '[[Divine Talon]]',
armdemon = '[[Garuda]] <small>([[Dimensional]])</small>',
default = '[[Garutman]]'
},
['general\'s grace'] = {
attribute = 'Passive',
description = 'Adds Phys Pierce<hr>While the skill holder is alive: All party members will receive the following effect: +15% damage to single-target attacks.',
name = 'General\'s Grace',
armname = '[[Masakado\'s Blade]]',
armdemon = '[[Masakado]] <small>([[General]])</small>',
default = '[[General\'s Grace]]'
},
['god of life'] = {
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>While the skill holder is alive: All party members will receive the following effect: -60% to Critical hit rate of damage received.',
name = 'God of Life',
armname = '[[Asura Blade]]',
armdemon = '[[Asura]]',
default = '[[God of Life]]'
},
['gotcha!'] = {
cost = '6 MP',
power = '160',
hit = '1',
target = 'Single Enemy',
attribute = 'Dark',
use = '1',
description = 'Inflicts Dark (Magic) damage (Power: 160) on a single enemy with 100% chance to inflict Mortal on hit enemies if the attack is successful<br>*Nullifies all death prevention skills.',
level = 'Lv. 10: +20% to damage dealt using this skill.',
name = 'Gotcha!',
armname = '[[Innocence]]',
armdemon = '[[Alice]] <small>([[Fiend]])</small>',
default = '[[Gotcha!]]'
},
['guardian of rage'] = {
attribute = 'Passive',
description = 'Adds Null Phys/Repel Fire/Null Light/Null Dark and becomes Weak against Ice.<hr>While the skill holder is alive: All party members will receive the following effect: -60% to Critical hit rate of damage received.',
name = 'Guardian of Rage',
armname = '[[Ares Vigor]]',
armdemon = '[[Asura]]',
default = '[[Guardian of Rage]]'
},
['guardian shield'] = {
attribute = 'Passive',
description = 'Adds Resist Ice and becomes Weak against Fire.',
name = 'Guardian Shield',
armname = '[[Ice Barrier]]',
armdemon = '[[Silky]]',
default = '[[Guardian Shield]]'
},
['hero of justice'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will receive the following effect: +10% to Ice/Light damage.',
name = 'Hero of Justice',
armname = '[[Hero Sword]]',
armdemon = '[[Frost Ace]]',
default = '[[Hero of Justice]]'
},
['hero\'s aid'] = {
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>While the skill holder is alive: All party members will receive the following effect: +10% to Phys/Almighty damage.',
name = 'Hero\'s Aid',
armname = '[[New Emperor\'s Blade]]',
armdemon = '[[Masakado]] <small>([[Hero]])</small>',
default = '[[Hero\'s Aid]]'
},
['holy union'] = {
cost = '5 MP',
power = '—',
target = 'Random',
attribute = 'Heal',
use = '1',
description = 'Revives a random party member with 100% HP and adds Mortal immunity. (1 turn)',
level = 'Lv. 10: 100% chance of 1 MP recovery when using this skill.',
name = 'Holy Union',
armname = '[[Ilt Pillar]]',
armdemon = '[[Asherah]]',
default = '[[Holy Union]]'
},
['i want friends'] = {
cost = '6 MP',
power = '50%',
hit = '1',
target = 'All Enemies',
attribute = 'Fractional',
description = 'Activates [I Wanna Be Together] when is a Cursed enemy, activates [It\'s Fine, Right?] when there isn\'t.<hr>It\'s Fine, Right?:<br>Inflicts 50% fractional damage (Max: 3000) on all enemies based on current HP, with an 80% chance to inflict Curse.<hr>I Wanna Be Together:<br>Inflicts 50% fractional damage (Max: 3000) on all Cursed enemies based on max HP, with a 100% chance to inflict Mortal. Ignores all death prevention skills.',
level = 'Lv. 10: +20% to inflict status ailments when using this skill.',
name = 'I Want Friends',
armname = '[[Loneliness]]',
armdemon = '[[Alice]] <small>([[Undead]])</small>',
default = '[[I Want Friends]]'
},
['ice death blade'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will receive the following effect: +10% to Ice damage.',
name = 'Ice Death Blade',
armname = '[[Kamui Sword - Ice Death]]',
armdemon = '[[Beiji-Weng]]',
default = '[[Ice Death Blade]]'
},
['immortal shine'] = {
cost = '7 MP',
power = '80',
hit = '1',
target = 'All Enemies',
attribute = 'Force',
description = 'Inflicts Force (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful.',
level = 'Lv. 10: +20% to damage dealt using this skill.',
name = 'Immortal Shine',
armname = '[[Sky Sword]]',
armdemon = '[[Garuda]] <small>(Original)</small>',
default = '[[Immortal Shine]]'
},
['innocent laughter'] = {
attribute = 'Passive',
description = 'Activates the following Chain Effect when this character downs another demon: Inflicts Dark (Magic) Pierce effect damage (Power: 80) on all enemies.',
name = 'Innocent Laughter',
armname = '[[Stray Soul]]',
armdemon = '[[Alice]] <small>([[Fiend]])</small>',
default = '[[Innocent Laughter]]'
},
['insight shield'] = {
attribute = 'Passive',
description = 'Add Resist Elec and becomes Weak against Force.',
name = 'Insight Shield',
armname = '[[Electric Barrier]]',
armdemon = '[[Jatayu]]',
default = '[[Insight Shield]]'
},
['jinn blade'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will receive the following effect: -5% to Elec damage received.',
name = 'Jinn Blade',
armname = '[[Fire Spirit Sword]]',
armdemon = '[[Efreet]]',
default = '[[Jinn Blade]]'
},
['judgement blade'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will receive the following effect: +10% to Dark damage.',
name = 'Judgement Blade',
armname = '[[Kamui Sword - Illusion]]',
armdemon = '[[Anubis]]',
default = '[[Judgement Blade]]'
},
['kurama flash'] = {
cost = '7 MP',
power = '30',
hit = '8',
use = '—',
target = 'Single Enemy',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage 8 times (Power: 30, Total: 240) with 30% crit rate on a single enemy.<br>*Counter effects will not work on this skill.',
level = 'Lv. 10: +20% to hit rate of this skill.',
name = 'Kurama Flash',
armname = '[[Hizamaru]]',
armdemon = '[[Yoshitsune]]',
default = '[[Kurama Flash]]'
},
['kuyo sword dance'] = {
cost = '6 MP',
power = '100',
hit = '1',
target = 'All Enemies',
attribute = 'Almighty',
description = 'Inflicts Almighty damage (Power: 100) with Remnants on all enemies.<hr>A successful attack reduces DEF and EV/AC of all enemies by 20%, increases own party\'s ATK and EV/AC by 20%. (1 turn)<br>*The damage inflicted by this skill is dependent on Phys ATK.',
level = 'Lv. 10: +20% to damage dealt using this skill.',
use = '—',
name = 'Kuyo Sword Dance',
armname = '[[New Emperor\'s Blade]]',
armdemon = '[[Masakado]] <small>([[Hero]])</small>',
default = '[[Kuyo Sword Dance]]'
},
['lady of the sea'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will receive the following effect: +5% to Fire damage, -5% to Fire damage received.',
name = 'Lady of the Sea',
armname = '[[Ilt Pillar]]',
armdemon = '[[Asherah]]',
default = '[[Lady of the Sea]]'
},
['last plague'] = {
cost = '7 MP',
power = '130',
hit = '1',
target = 'All Enemies',
attribute = 'Light',
description = 'Inflicts Light (Magic) damage on all enemies.<br>Power: 130',
level = 'Lv. 10: +20% to damage dealt using this skill.',
name = 'Last Plague',
armname = '[[Damnation Sword]]',
armdemon = '[[Mastema]]',
default = '[[Last Plague]]'
},
['life abundant'] = {
attribute = 'Passive',
description = 'Adds Fire Null and Force Null and becomes Weak against Ice and Dark.<hr>+5% to HP Healing skill effectiveness.',
name = 'Life Abundant',
armname = '[[Asherah Pole]]',
armdemon = '[[Asherah]]',
default = '[[Life Abundant]]'
},
['light of amaterasu'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will recieve the following effect: -10% to Fire damage received.',
name = 'Light of Amaterasu',
armname = '[[Takaamagahara Sword]]',
armdemon = '[[Amaterasu]]',
default = '[[Light of Amaterasu]]'
},
['lightbringer'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will receive the following effect: +15% damage to attacks that target all or random enemies.',
name = 'Lightbringer',
armname = '[[Morning Star Sword]]',
armdemon = '[[Lucifer]]',
default = '[[Lightbringer]]'
},
['mahelldyne'] = {
cost = '7 MP',
power = '130',
hit = '1',
use = '—',
target = 'All Enemies',
attribute = 'Dark',
description = 'Inflicts Dark (Magic) damage on all enemies.<br>Power: 130',
level = 'Lv. 10: +20% to damage dealt using this skill.',
name = 'Mahelldyne',
armname = '[[Hell Sword]]',
armdemon = '[[Black Frost]]',
default = '[[Mahelldyne]]'
},
['master of demons'] = {
attribute = 'Passive',
description = 'Adds Null Light and becomes Weak against Dark.<hr>+5% to Light damage.',
name = 'Master of Demons',
armname = '[[Fallen Angel]]',
armdemon = '[[Mastema]]',
default = '[[Master of Demons]]'
},
['master of thunder'] = {
attribute = 'Passive',
description = 'Adds Elec Pierce.<hr>While the skill holder is alive: All party members will receive the following effect: +10% to Elec damage.',
name = 'Master of Thunder',
armname = '[[Rakshasa Thunderblade]]',
armdemon = '[[Indrajit]]',
default = '[[Master of Thunder]]'
},
['metatronius'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will receive the following effect: +10% to Magic damage inflicted, -5% to Magic damage received.',
name = 'Metatronius',
link = 'Metatronius (Skill)',
armname = '[[Sword of Providence]]',
armdemon = '[[Metatron]] <small>(Original)</small>',
default = '[[Metatronius]]'
},
['midnight feast'] = {
cost = '7 MP',
power = '80',
hit = '1',
use = '—',
target = 'All Enemies',
attribute = 'Dark',
description = 'Inflicts Dark (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful.',
level = 'Lv. 10: +20% to damage dealt using this skill.',
name = 'Midnight Feast',
armname = '[[Godslayer Sword]]',
armdemon = '[[Lilith]] <small>(Original)</small>',
default = '[[Midnight Feast]]'
},
['mightiest warrior'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will receive the following effect: +15% to Elec damage.',
name = 'Mightiest Warrior',
armname = '[[Thunderous Giantslayer]]',
armdemon = '[[Thor]] <small>(Original)</small>',
default = '[[Mightiest Warrior]]'
},
['miserable girl'] = {
attribute = 'Passive',
description = 'Adds Dark Pierce.<hr>While the skill holder is alive: All party members will receive the following effect: +10% to Dark damage.',
name = 'Miserable Girl',
armname = '[[Innocence]]',
armdemon = '[[Alice]] <small>([[Fiend]])</small>',
default = '[[Miserable Girl]]'
},
['monkey king blade'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will receive the following effect: +10% to Phys damage.',
name = 'Monkey King Blade',
armname = '[[Kamui Sword - Meteor]]',
armdemon = '[[Wu Kong]]',
default = '[[Monkey King Blade]]'
},
['mother of the shedim'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will receive the following effect: -10% to Dark damage received.',
name = 'Mother of the Shedim',
armname = '[[Godslayer Sword]]',
armdemon = '[[Lilith]] <small>(Original)</small>',
default = '[[Mother of the Shedim]]'
},
['new emperor\'s majesty'] = {
attribute = 'Passive',
description = 'Adds Null Phys, Resist Light, and Drain Dark.<hr>Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 1 enemy Press Turn Icon. Only up to 2 Press Turn Icons can be reduced by skills or effects.',
name = 'New Emperor\'s Majesty',
armname = '[[Masakado\'s Armor]]',
armdemon = '[[Masakado]] <small>([[General]])</small>',
default = '[[New Emperor\'s Majesty]]'
},
['new emperor\'s mercy'] = {
attribute = 'Passive',
description = 'Adds Resist Fire/Ice/Elec/Force.<hr>Activates the following Chain Effect when attacking first: Receive 1 additional Press Turn Icon.',
name = 'New Emperor\'s Mercy',
armname = '[[New Emperor\'s Armor]]',
armdemon = '[[Masakado]] <small>([[Hero]])</small>',
default = '[[New Emperor\'s Mercy]]'
},
['new emperor\'s revelation'] = {
attribute = 'Passive',
description = '+15 to St/Ma/Vi/Ag/Lu.<hr>Adds Null Phys/Light/Dark.',
name = 'New Emperor\'s Revelation',
armname = '[[New Emperor\'s Armor]]',
armdemon = '[[Masakado]] <small>([[Hero]])</small>',
default = '[[New Emperor\'s Revelation]]'
},
['night blade'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will receive the following effect: -5% to Light damage received.',
name = 'Night Blade',
armname = '[[Holy Sword]]',
armdemon = '[[Lailah]]',
default = '[[Night Blade]]'
},
['offering guidance'] = {
cost = '6 MP',
hit = '1',
target = 'All Enemies',
attribute = 'Bad Status',
description = '50% chance to Bind all enemies.<hr>Reduces DEF of all enemies by 20%. (3 turns)',
level = 'Lv. 10: +20% chance to inflict status ailments when using this skill.',
name = 'Offering Guidance',
armname = '[[Hangman\'s Sword]]',
armdemon = '[[Ixtab]]',
default = '[[Offering Guidance]]'
},
['padmavati'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will receive the following effect: +10% to status ailment auto cure rate.',
name = 'Padmavati',
armname = '[[Kamalakanda]]',
armdemon = '[[Lakshmi]] <small>(Original)</small>',
default = '[[Padmavati]]'
},
['palace of creation'] = {
attribute = 'Passive',
description = 'Adds Fire Null and Ice Null.',
name = 'Palace of Creation',
armname = '[[Vimana]]',
armdemon = '[[Rama]]',
default = '[[Palace of Creation]]'
},
['paradise lost'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will receive the following effect: +10% chance to inflict status ailments.',
name = 'Paradise Lost',
link = 'Paradise Lost (Skill)',
armname = '[[Red Serpent Sword]]',
armdemon = '[[Samael]]',
default = '[[Paradise Lost (Skill)|Paradise Lost]]'
},
['pillar of godly light'] = {
cost = '6 MP',
power = '70',
hit = '3',
target = 'Single Enemy',
attribute = 'Almighty',
description = 'Inflicts Almighty (Magic) damage 3 times (Power: 70, Total: 210) on a single enemy.',
level = 'Lv. 10: +20% to damage dealt using this skill.',
use = '—',
name = 'Pillar of Godly Light',
armname = '[[Sword of Providence]]',
armdemon = '[[Metatron]] <small>(Original)</small>',
default = '[[Pillar of Godly Light]]'
},
['primordial water'] = {
cost = '7 MP',
power = '80',
hit = '1',
target = 'All Enemies',
attribute = 'Ice',
description = 'Inflicts Ice (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful.',
level = 'Lv. 10: +20% to damage dealt using this skill.',
name = 'Primordial Water',
armname = '[[Yatsuka Sword]]',
armdemon = '[[Ananta]]',
default = '[[Primordial Water]]'
},
['pure holy fire'] = {
cost = '6 MP',
power = '180',
hit = '1',
target = 'Single Enemy',
attribute = 'Multi-Element',
multi = 'Fire, Light',
description = 'Inflicts Fire (Magic) or Light (Magic) damage (Power: 180) on a single enemy.<hr>The attribute will be selected automatically based on the situation.<hr>This skill will have attribute piercing effect.',
level = 'Lv. 10: +20% to damage dealt using this skill.',
name = 'Pure Holy Fire',
armname = '[[Holy Seraph Blade]]',
armdemon = '[[Seraph (Demon)|Seraph]]',
default = '[[Pure Holy Fire]]'
},
['purging flame'] = {
cost = '5 MP',
power = '60',
hit = '3',
target = 'Single Enemy',
attribute = 'Fire',
description = 'Inflicts Fire (Magic) Pierce damage (Power: 60, Total: 180) on a single enemy.<hr>Reduces ATK/DEF of all enemies by 20% if the attack is successful. (3 turns)',
level = 'Lv. 10: +20% to damage dealt.',
name = 'Purging Flame',
armname = '[[Flaming Khanda]]',
armdemon = '[[Mahakala]]',
default = '[[Purging Flame]]'
},
['pursuer goddess'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will receive the following effect: +10% to Elec/Dark damage.',
name = 'Pursuer Goddess',
armname = '[[Yomi Sword]]',
armdemon = '[[Izanami]]',
default = '[[Pursuer Goddess]]'
},
['queen thunder blade'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will receive the following effect: +10% to Elec damage.',
name = 'Queen Thunder Blade',
armname = '[[Kamui Sword - Swift Lightning]]',
armdemon = '[[Titania]]',
default = '[[Queen Thunder Blade]]'
},
['rains of fertility'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will receive the following effect: +5% to Force damage, +15% to status ailment auto cure rate.',
name = 'Rains of Fertility',
armname = '[[Baal\'s Grace]]',
armdemon = '[[Baal]]',
default = '[[Rains of Fertility]]'
},
['rainstorm'] = {
cost = '6 MP',
power = '120',
hit = '1',
target = 'All Enemies',
attribute = 'Force',
description = 'Inflicts Force (Magic) Pierce effect damage (Power: 120) on all enemies.<hr>Reduces EV/AC of all enemies by 20% if the attack is successful. (3 turns)',
level = 'Lv. 10: +20% to damage dealt.',
name = 'Rainstorm',
armname = '[[Baal\'s Throne]]',
armdemon = '[[Baal]]',
default = '[[Rainstorm]]'
},
['rakshasa cleaver'] = {
cost = '5 MP',
power = '160',
hit = '1',
target = 'Single Enemy',
attribute = 'Ice',
description = 'Inflicts Ice (Magic) damage (Power: 160) on a single enemy.<hr>Reduces ATK and EV/AC of all enemies by 20% if the attack is successful. (3 turns)',
level = 'Lv. 10: +20% to damage dealt using this skill.',
name = 'Rakshasa Cleaver',
armname = '[[Trimurti]]',
armdemon = '[[Rama]]',
default = '[[Rakshasa Cleaver]]'
},
['rakshasa thunder'] = {
cost = '5 MP',
power = '40',
hit = '5',
target = 'Single Enemy',
attribute = 'Elec',
description = 'Inflicts Elec (Magic) damage 5 times (Power: 40, Total: 200) on a single enemy with 30% chance to inflict Bind on hit enemies if the attack is successful.',
level = 'Lv. 10: +20% to damage dealt using this skill.',
name = 'Rakshasa Thunder',
armname = '[[Rakshasa Thunderblade]]',
armdemon = '[[Indrajit]]',
default = '[[Rakshasa Thunder]]'
},
['rakta-paksa'] = {
attribute = 'Passive',
description = 'Adds Null Force and becomes Weak against Elec.<hr>-5% to Force damage received.',
name = 'Rakta-paksa',
armname = '[[Divine Bird Shield]]',
armdemon = '[[Garuda]] <small>(Original)</small>',
default = '[[Rakta-paksa]]'
},
['rasayana'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will receive the following effect: -10% to Force damage received.',
name = 'Rasayana',
armname = '[[Sky Sword]]',
armdemon = '[[Garuda]] <small>(Original)</small>',
default = '[[Rasayana]]'
},
['red emperor shield'] = {
attribute = 'Passive',
description = 'Adds Resist Fire and becomes Weak against Ice.',
name = 'Red Emperor Shield',
armname = '[[Fire Barrier]]',
armdemon = '[[Feng Huang]]',
default = '[[Red Emperor Shield]]'
},
['red plushie'] = {
attribute = 'Passive',
description = 'Adds Dark Pierce.<hr>Activates the following Chain Effect when the enemy is inflicted with Curse: Removes Null Mortal resulting from Good Status from all enemies. Activates once per turn.',
name = 'Red Plushie',
armname = '[[Loneliness]]',
armdemon = '[[Alice]] <small>(Undead)</small>',
default = '[[Red Plushie]]'
},
['red serpent venom'] = {
cost = '5 MP',
power = '120',
hit = '1',
target = 'Single Enemy',
attribute = 'Almighty',
description = 'Inflicts Almighty (Magic) damage (Power: 120) on a single enemy with 20% chance to inflict Poison, Bind, Charm, and Mute if the attack is successful.',
level = 'Lv. 10: +20% chance to inflict status ailments when using this skill.',
use = '—',
name = 'Red Serpent Venom',
armname = '[[Red Serpent Sword]]',
armdemon = '[[Samael]]',
default = '[[Red Serpent Venom]]'
},
['resplendent voice'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will receive the following effect: +10% damage when attacking the enemy\'s weak point and -15% to damage received when own weak point is attacked.',
name = 'Resplendent Voice',
armname = '[[Sanctus (Armament)|Sanctus]]',
armdemon = '[[Seraph (Demon)|Seraph]]',
default = '[[Resplendent Voice]]'
},
['revolt & protect'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will receive the following effect: -10% to Phys damage received.',
name = 'Revolt & Protect',
armname = '[[Last Rebellion]]',
armdemon = '[[Gogmagog]]',
default = '[[Revolt & Protect]]'
},
['righteous rebellion'] = {
attribute = 'Passive',
description = '+10% to critical hit damage.<hr>+10% to Phys hit rate.<hr>Activates the following Counter Effect when receiving a Phys Attack: 100% chance to counter dealing Phys (Physical) damage (Power: 100).',
name = 'Righteous Rebellion',
armname = '[[Masakado\'s Armor]]',
armdemon = '[[Masakado]] <small>([[General]])</small>',
default = '[[Righteous Rebellion]]'
},
['rite of divine power'] = {
attribute = 'Passive',
description = 'Activates the following Chain Effect when the one with this skill downs a demon: Recovers 3 MP and casts Repel Magic (including Almighty) effect on all allies. (1 turn)',
name = 'Rite of Divine Power',
armname = '[[Invincible Yajna]]',
armdemon = '[[Indrajit]]',
default = '[[Rite of Divine Power]]'
},
['rope of manu'] = {
attribute = 'Passive',
description = 'Adds Null Ice and becomes Weak against Fire.<hr>+5% to Ice damage.',
name = 'Rope of Manu',
armname = '[[Dragon King Shield]]',
armdemon = '[[Vasuki]]',
default = '[[Rope of Manu]]'
},
['sad vengeance'] = {
attribute = 'Passive',
description = '+10% to Ice damage.<hr>Activates the following Chain Effect at the beginning of the 1st turn: Enters a state of Might.',
name = 'Sad Vengeance',
armname = '[[Hero Heart]]',
armdemon = '[[Frost Ace]]',
default = '[[Sad Vengeance]]'
},
['samudra manthan'] = {
cost = '7 MP',
power = '130',
hit = '1',
target = 'All Enemies',
attribute = 'Ice',
description = 'Inflicts Ice (Magic) damage on all enemies.<br>Power: 130',
level = 'Lv. 10: +20% to damage dealt.',
name = 'Samudra Manthan',
armname = '[[Dragon King Sword]]',
armdemon = '[[Vasuki]]',
default = '[[Samudra Manthan]]'
},
['savage aura'] = {
attribute = 'Passive',
description = 'Adds Null Force and becomes Weak against Elec.<hr>+5% to Force damage.',
name = 'Savage Aura',
armname = '[[Storm of Susa]]',
armdemon = '[[Susano-o]] <small>(Original)</small>',
default = '[[Savage Aura]]'
},
['scathe of branches'] = {
cost = '7 MP',
power = '130',
hit = '1',
target = 'All Enemies',
attribute = 'Fire',
description = 'Inflicts Fire (Magic) damage on all enemies.<br>Power: 130',
level = 'Lv. 10: +20% to damage dealt.',
name = 'Scathe of Branches',
armname = '[[Flaming Sword]]',
armdemon = '[[Surt]] <small>(Original)</small>',
default = '[[Scathe of Branches]]'
},
['seductive lotus'] = {
cost = '6 MP',
hit = '1',
target = 'All Enemies',
attribute = 'Bad Status',
description = '50% chance to Charm all enemies.<hr>Increases EV/AC of all party members by 20%. (3 turns)',
level = 'Lv. 10: +20% chance to inflict status ailments when using this skill.',
name = 'Seductive Lotus',
armname = '[[Kamalakanda]]',
armdemon = '[[Lakshmi]] <small>(Original)</small>',
default = '[[Seductive Lotus]]'
},
['serpent killer'] = {
cost = '7 MP',
power = '130',
hit = '1',
target = 'All Enemies',
attribute = 'Force',
description = 'Inflicts Force (Magic) damage on all enemies.<br>Power: 130',
level = 'Lv. 10: +20% to damage dealt.',
name = 'Serpent Killer',
armname = '[[Amenohabakiri Sword]]',
armdemon = '[[Susano-o]] <small>(Original)</small>',
default = '[[Serpent Killer]]'
},
['seventh avatar'] = {
attribute = 'Passive',
description = 'Adds Ice Pierce.<hr>While the skill holder is alive: All party members will receive the following effect: -5% to Fire/Ice damage received.',
name = 'Seventh Avatar',
armname = '[[Trimurti]]',
armdemon = '[[Rama]]',
default = '[[Seventh Avatar]]'
},
['shade of the world tree'] = {
attribute = 'Passive',
description = 'Adds Repel Dark and becomes Weak against Light.<hr>+5% chance to inflict status ailments.',
name = 'Shade of the World Tree',
armname = '[[Deathcaller Fetish]]',
armdemon = '[[Ixtab]]',
default = '[[Shade of the World Tree]]'
},
['shana vigor'] = {
attribute = 'Passive',
description = 'Adds Null Phys/Resist Dark/Resist Light.<hr>+10% to Critical hit rate.',
name = 'Shana Vigor',
armname = '[[Red Body Armor]]',
armdemon = '[[Yoshitsune]]',
default = '[[Shana Vigor]]'
},
['sky shield'] = {
attribute = 'Passive',
description = 'Adds Resist Light and becomes Weak against Dark.',
name = 'Sky Shield',
armname = '[[Light Barrier]]',
armdemon = '[[Horus]]',
default = '[[Sky Shield]]'
},
['solar body'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will receive the following effect: -10% to Light damage received.',
name = 'Solar Body',
armname = '[[Radiance Sword]]',
armdemon = '[[Ishtar]]',
default = '[[Solar Body]]'
},
['southern firewall'] = {
attribute = 'Passive',
description = 'Adds Null Fire and becomes Weak against Ice.<hr>+5% to Fire damage.',
name = 'Southern Firewall',
armname = '[[Black Fire of Muspell]]',
armdemon = '[[Surt]] <small>(Original)</small>',
default = '[[Southern Firewall]]'
},
['starry passion'] = {
cost = '7 MP',
power = '80',
hit = '1',
target = 'All Enemies',
attribute = 'Light',
description = 'Inflicts Light (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful.',
level = 'Lv. 10: +20% to damage dealt.',
name = 'Starry Passion',
armname = '[[Radiance Sword]]',
armdemon = '[[Ishtar]]',
default = '[[Starry Passion]]'
},
['stellar light'] = {
cost = '7 MP',
power = '150',
hit = '1',
target = 'All Enemies',
attribute = 'Almighty',
use = '3',
description = 'Inflicts Almighty (Magic) damage (Power: 150) on all enemies.',
level = 'Lv. 10: +20% to damage dealt.',
name = 'Stellar Light',
armname = '[[Morning Star Sword]]',
armdemon = '[[Lucifer]]',
default = '[[Stellar Light]]'
},
['summons to sacrifice'] = {
attribute = 'Passive',
description = 'Activates the following Chain Effect at the beginning of every own third turn: Inflicts Almighty (Magic) damage (Power: 120) on a random enemy with 100% chance to inflict Mortal.<br>Nullifies all death prevention skills.',
name = 'Summons to Sacrifice',
armname = '[[Deathcaller Fetish]]',
armdemon = '[[Ixtab]]',
default = '[[Summons to Sacrifice]]'
},
['surendra-jit'] = {
attribute = 'Passive',
description = 'Adds Repel Fire/Drain Force and becomes Weak against Ice.<hr>+10% to Phys evasion rate.',
name = 'Surendra-jit',
armname = '[[Brilliant Wing Shield]]',
armdemon = '[[Garuda]] <small>([[Dimensional]])</small>',
default = '[[Surendra-jit]]'
},
['symbol of bad'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will receive the following effect: +15% to Dark damage.',
name = 'Symbol of Bad',
armname = '[[Hell Sword]]',
armdemon = '[[Black Frost]]',
default = '[[Symbol of Bad]]'
},
['symbol of chaos'] = {
attribute = 'Passive',
description = 'Adds Repel Dark, Resist Phys and becomes Weak against Light.<hr>+10% to Almighty damage.',
name = 'Symbol of Chaos',
armname = '[[Wings of Freedom]]',
armdemon = '[[Lucifer]]',
default = '[[Symbol of Chaos]]'
},
['symbol of good'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will receive the following effect: -10% to Elec damage received.',
name = 'Symbol of Good',
armname = '[[Holy Beast Sword]]',
armdemon = '[[Barong]]',
default = '[[Symbol of Good]]'
},
['symbol of the four'] = {
attribute = 'Passive',
description = 'Adds Resist Phys/Resist Fire/Resist Ice/Resist Elec/Resist Force.<hr>-5% to Phys, Fire, Ice, Elec, & Force damage received.',
name = 'Symbol of the Four',
armname = '[[Yinglong Seal]]',
armdemon = '[[Huang Di]]',
default = '[[Symbol of the Four]]'
},
['tactical hero'] = {
attribute = 'Passive',
description = 'Adds Phys Pierce.<hr>While the skill holder is alive: All party members will receive the following effect: +10% to Phys damage.',
name = 'Tactical Hero',
armname = '[[Hizamaru]]',
armdemon = '[[Yoshitsune]]',
default = '[[Tactical Hero]]'
},
['tempest talon'] = {
cost = '6 MP',
power = '100',
hit = '1',
hit_note = 'Subsequent attack(s) upon success. The amount of subsequent attacks increase with Boost level.',
target = 'Random',
attribute = 'Force',
description = 'Inflicts Force (Magic) damage (Power: 100) on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Force (Magic) damage 2 times (Power: 35) on random enemies.<hr>This skill will gain 1 Boost level with each use. (Current Boost level: 0)<br>Boost Level 1: Increase the number of random attacks to 4.<br>Boost Level 2: Increase the number of random attacks to 5.',
level = 'Lv. 10: +20% to damage dealt using this skill.',
name = 'Tempest Talon',
armname = '[[Divine Talon]]',
armdemon = '[[Garuda]] <small>([[Dimensional]])</small>',
default = '[[Tempest Talon]]'
},
['the brilliant one'] = {
attribute = 'Passive',
description = 'Adds Null Light/Resist Fire/Resist Ice/Resist Elec/Resist Force.<hr>-5% to Light damage received.',
name = 'The Brilliant One',
armname = '[[Sun Halo Crest]]',
armdemon = '[[Metatron]] <small>(Original)</small>',
default = '[[The Brilliant One]]'
},
['the resplendent one'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will receive the following effect: Reduces the cost of Fire/Light Skills by 1 MP.',
name = 'The Resplendent One',
armname = '[[Holy Seraph Blade]]',
armdemon = '[[Seraph (Demon)|Seraph]]',
default = '[[The Resplendent One]]'
},
['thunderous armor'] = {
attribute = 'Passive',
description = 'Adds Resist Elec and becomes Weak against Force.<hr>+5% to Elec damage.',
name = 'Thunderous Armor',
armname = '[[Usukane Thunder Armor]]',
armdemon = '[[Anzu]]',
default = '[[Thunderous Armor]]'
},
['thunderous curse'] = {
cost = '6 MP',
power = '180',
hit = '1',
target = 'Single enemy',
attribute = 'Multi-Element',
multi = 'elec, dark',
description = 'Inflicts Elec/Dark (Magic) damage (Power: 180) on a single enemy.<br>Automatically selects an Attribute depending on the situation.',
level = 'Lv. 10: +20% to damage dealt.',
name = 'Thunderous Curse',
armname = '[[Yomi Sword]]',
armdemon = '[[Izanami]]',
default = '[[Thunderous Curse]]'
},
['tie-breaker'] = {
cost = '7 MP',
power = '150',
hit = '1',
use = '—',
target = 'All Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage on all enemies.<br>Power: 150',
level = 'Lv. 10: +20% to damage dealt using this skill.',
name = 'Tie-breaker',
armname = '[[Cruaidin]]',
armdemon = '[[Cu Chulainn]]',
default = '[[Tie-breaker]]'
},
['tiger blade'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will receive the following effect: -5% to Elec damage received.',
name = 'Tiger Blade',
armname = '[[White Thunder Sword]]',
armdemon = '[[Baihu]]',
default = '[[Tiger Blade]]'
},
['tiger strategy'] = {
attribute = 'Passive',
description = '+10% to Phys hit rate.<hr>Activates the following Chain Effect when this character downs another demon: Recovers 5 MP.',
name = 'Tiger Strategy',
armname = '[[Red Body Armor]]',
armdemon = '[[Yoshitsune]]',
default = '[[Tiger Strategy]]'
},
['tortoise blade'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will receive the following effect: +10% to Ice/Light damage.',
name = 'Tortoise Blade',
armname = '[[Ice Warrior Sword]]',
armdemon = '[[Gui Xian]]',
default = '[[Tortoise Blade]]'
},
['toxic light'] = {
attribute = 'Passive',
description = 'Adds Null Light/Repel Dark and becomes Weak against Elec.<hr>-20% to Dark damage received.',
name = 'Toxic Light',
armname = '[[12 Fallen Wings]]',
armdemon = '[[Samael]]',
default = '[[Toxic Light]]'
},
['true light & fire'] = {
attribute = 'Passive',
description = 'Adds Drain Fire/Drain Light/Resist Phys/Resist Force/Resist Dark and becomes Weak against Ice.<hr>-30% to Fire damage received.',
name = 'True Light & Fire',
armname = '[[Sanctus (Armament)|Sanctus]]',
armdemon = '[[Seraph (Demon)|Seraph]]',
default = '[[True Light & Fire]]'
},
['unholy delusion'] = {
attribute = 'Passive',
description = 'Activates the following Chain Effect when this character receives an enemy\'s Physical attack: Inflicts Phys (Physical) Pierce effect damage (Power: 50) with 30% crit rate on all enemies, and removes all enemy status buffs if the attack is successful.<br>Counter effects will not work on this skill.',
name = 'Unholy Delusion',
armname = '[[Ares Vigor]]',
armdemon = '[[Asura]]',
default = '[[Unholy Delusion]]'
},
['unholy strike'] = {
cost = '7 MP',
power = '30',
use = '—',
hit = '10',
target = 'Random',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage 10 times (Power: 30) with 30% crit rate on random enemy/ies.<br>*Counter effects will not work on this skill.',
level = 'Lv. 10: +20% to damage dealt.',
name = 'Unholy Strike',
armname = '[[Asura Blade]]',
armdemon = '[[Asura]]',
default = '[[Unholy Strike]]'
},
['ukehi'] = {
cost = '7 MP',
power = '80',
hit = '1',
target_list = 'All Enemies',
attribute = 'Fire',
description = 'Inflicts Fire (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful.',
target = 'All enemies',
level = 'Lv. 10: +20% to damage dealt.',
name = 'Ukehi',
armname = '[[Takaamagahara Sword]]',
armdemon = '[[Amaterasu]]',
default = '[[Ukehi]]'
},
['valhalla blade'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will receive the following effect: -5% to Phys damage.',
name = 'Valhalla Blade',
armname = '[[War God Sword]]',
armdemon = '[[Valkyrie]]',
default = '[[Valhalla Blade]]'
},
['vampire armor'] = {
attribute = 'Passive',
description = 'Adds Resist Dark and becomes Weak against Light.<hr>+5% to Dark damage.',
name = 'Vampire Armor',
armname = '[[Tsukikazu Dark Armor]]',
armdemon = '[[Kudlak]]',
default = '[[Vampire Armor]]'
},
['vengeful fallen'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will receive the following effect: +15% to Light damage.',
name = 'Vengeful Fallen',
armname = '[[Damnation Sword]]',
armdemon = '[[Mastema]]',
default = '[[Vengeful Fallen]]'
},
['vishvakarman\'s shelter'] = {
attribute = 'Passive',
description = '+20% to Ice damage.<hr>-40% chance of receiving status ailments.',
name = 'Vishvakarman\'s Shelter',
armname = '[[Vimana]]',
armdemon = '[[Rama]]',
default = '[[Vishvakarman\'s Shelter]]'
},
['warhorse blade'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will receive the following effect: -10% to Light damage.',
name = 'Warhorse Blade',
armname = '[[Kamui Sword - Light Speed]]',
armdemon = '[[Sleipnir]]',
default = '[[Warhorse Blade]]'
},
['water of patala'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will receive the following effect: +15% to Ice damage.',
name = 'Water of Patala',
armname = '[[Dragon King Sword]]',
armdemon = '[[Vasuki]]',
default = '[[Water of Patala]]'
},
['watery armor'] = {
attribute = 'Passive',
description = 'Adds Resist Ice and becomes Weak against Fire.<hr>+5% to Ice damage.',
name = 'Watery Armor',
armname = '[[Omodaka Ice Armor]]',
armdemon = '[[Sarasvati]]',
default = '[[Watery Armor]]'
},
['what should we play?'] = {
cost = '6 MP',
power = '50%',
hit = '1',
target = 'Single Enemy',
attribute = 'Fractional',
description = 'Inflicts 50% fractional damage (Max: 3000) on a single enemy based on max HP, with the following Chain Effect: 100% chance to inflict Curse on all enemies.',
level ='—',
name = 'What Should We Play?',
armname = '[[Loneliness]]',
armdemon = '[[Alice]] <small>([[Undead]])</small>',
default = '[[What Should We Play]]'
},
['wheel armor'] = {
attribute = 'Passive',
description = 'Adds Resist Light and becomes Weak against Dark.<hr>+5% to Light damage.',
name = 'Wheel Armor',
armname = '[[Hikazu Light Armor]]',
armdemon = '[[Throne]]',
default = '[[Wheel Armor]]'
},
['white swan shield'] = {
attribute = 'Passive',
description = 'Adds Null Phys.<hr>+5% to Phys damage.',
name = 'White Swan Shield',
armname = '[[Duban]]',
armdemon = '[[Cu Chulainn]]',
default = '[[White Swan Shield]]'
},
['won\'t you play with me?'] = {
attribute = 'Passive',
description = 'Activates the following Chain Effect at the start of enemy turn: Inflicts 10% fractional damage to all enemies (Max: 300) based on current HP and steal 2 MP.<hr>Activates the following Chain Effect at the start of own turn: Inflicts 10% fractional damage (Max: 300) based on current HP to the enemy party leader, and steal 3 MP.',
name = 'Won\'t You Play With Me?',
armname = '[[Loneliness]]',
armdemon = '[[Alice]] <small>(Undead)</small>',
default = '[[Won\'t You Play With Me?]]'
},
['yazata shield'] = {
attribute = 'Passive',
description = 'Adds Resist Phys.',
name = 'Yazata Shield',
armname = '[[Phys Barrier]]',
armdemon = '[[Mitra]]',
default = '[[Yazata Shield]]'
},
['yinglong flash'] = {
cost = '6 MP',
power = '130',
hit = '1',
use = '—',
target = 'All Enemies',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage with 50% crit rate on all enemies.<br>Power: 130',
level = 'Lv. 10: +20% to damage dealt using this skill.',
name = 'Yinglong Flash',
armname = '[[Xuanyuan Sword]]',
armdemon = '[[Huang Di]]',
default = '[[Yinglong Flash]]'
},
['zodiac blade'] = {
attribute = 'Passive',
description = 'While the skill holder is alive: All party members will receive the following effect: -5% to Dark damage received.',
name = 'Zodiac Blade',
armname = '[[Star Sword]]',
armdemon = '[[Kaiwan]]',
default = '[[Zodiac Blade]]'
},
-- UNDERSIDE UNDERSIDE UNDERSIDE UNDERSIDE UNDERSIDE UNDERSIDE UNDERSIDE UNDERSIDE UNDERSIDE UNDERSIDE UNDERSIDE UNDERSIDE UNDERSIDE UNDERSIDE UNDERSIDE
-- UNDERSIDE UNDERSIDE UNDERSIDE UNDERSIDE UNDERSIDE UNDERSIDE UNDERSIDE UNDERSIDE UNDERSIDE UNDERSIDE UNDERSIDE UNDERSIDE UNDERSIDE UNDERSIDE UNDERSIDE
-- UNDERSIDE UNDERSIDE UNDERSIDE UNDERSIDE UNDERSIDE UNDERSIDE UNDERSIDE UNDERSIDE UNDERSIDE UNDERSIDE UNDERSIDE UNDERSIDE UNDERSIDE UNDERSIDE UNDERSIDE
['struggle slash [underside]'] = {
cost = '5 MP',
power = '120',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single Enemy',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage (Power: 120) with 30% crit rate on a single enemy.<hr>[Hell\'s Park Underside Additional Effect]<br>Activates the following Chain Effect when an attack is successful: Inflicts Phys (Physical) damage (power: 200) with 30% crit rate on all enemies.',
skillpoints = '32',
level = '+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Struggle Slash [Underside]',
link = 'Struggle Slash (Underside)',
default = '[[Struggle Slash (Underside)]]'
},
['fire slash [underside]'] = {
cost = '5 MP',
power = '120',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single Enemy',
attribute = 'Fire',
description = 'Inflicts Fire (Physical) damage (Power: 120) with 30% crit rate on a single enemy.<hr>[Hell\'s Park Underside Additional Effect]<br>Activates the following Chain Effect when an attack is successful: Inflicts Fire (Physical) damage (power: 200) with 30% crit rate on all enemies.',
skillpoints = '32',
level = '+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Fire Slash [Underside]',
link = 'Fire Slash (Underside)',
default = '[[Fire Slash (Underside)]]'
},
['trisagion [underside]'] = {
cost = '7 MP',
power = '180',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single Enemy',
attribute = 'Fire',
description = 'Inflicts Fire (Magic) damage on a Single Enemy.<br>Power: 180<hr>[Hell\'s Park Underside Additional Effect]<br>Activates the following Chain Effect when an attack is successful: Inflicts Fire (Magic) damage (power: 200) on all enemies.',
skillpoints = '32',
level = '+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Trisagion [Underside]',
link = 'Trisagion (Underside)',
default = '[[Trisagion (Underside)]]'
},
['fiery soul prison [underside]'] = {
cost = '6 MP',
power = '60',
hit = '3~4',
hit_note = 'Subsequent attack(s) upon success',
target = 'Random',
attribute = 'Fire',
description = 'Inflicts Fire (Magic) damage 3 to 4 times on random enemy/ies.<br>Power: 60<hr>[Hell\'s Park Underside Additional Effect]<br>Activates the following Chain Effect when an attack is successful: Inflicts Fire (Magic) damage (power: 200) on all enemies.',
skillpoints = '25',
level = '+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Fiery Soul Prison [Underside]',
link = 'Fiery Soul Prison (Underside)',
default = '[[Fiery Soul Prison (Underside)]]'
},
['ice slash [underside]'] = {
cost = '5 MP',
power = '120',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single Enemy',
attribute = 'Ice',
description = 'Inflicts Ice (Physical) damage (Power: 120) with 30% crit rate on a single enemy.<hr>[Hell\'s Park Underside Additional Effect]<br>Activates the following Chain Effect when an attack is successful: Inflicts Ice (Physical) damage (power: 200) with 30% crit rate on all enemies.',
skillpoints = '32',
level = '+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Ice Slash [Underside]',
link = 'Ice Slash (Underside)',
default = '[[Ice Slash (Underside)]]'
},
['ice age [underside]'] = {
cost = '7 MP',
power = '180',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single Enemy',
attribute = 'Ice',
description = 'Inflicts Ice (Magic) damage on a Single Enemy.<br>Power: 180<hr>[Hell\'s Park Underside Additional Effect]<br>Activates the following Chain Effect when an attack is successful: Inflicts Ice (Magic) damage (power: 200) on all enemies.',
skillpoints = '32',
level = '+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Ice Age [Underside]',
link = 'Ice Age (Underside)',
default = '[[Ice Age (Underside)]]'
},
['frozen world [underside]'] = {
cost = '6 MP',
power = '60',
hit = '3~4',
hit_note = 'Subsequent attack(s) upon success',
target = 'Random',
attribute = 'Ice',
description = 'Inflicts Ice (Magic) damage 3 to 4 times on random enemy/ies.<br>Power: 60<hr>[Hell\'s Park Underside Additional Effect]<br>Activates the following Chain Effect when an attack is successful: Inflicts Ice (Magic) damage (power: 200) on all enemies.',
skillpoints = '25',
level = '+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Frozen World [Underside]',
link = 'Frozen World (Underside)',
default = '[[Frozen World (Underside)]]'
},
['thunder slash [underside]'] = {
cost = '5 MP',
power = '120',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single Enemy',
attribute = 'Elec',
description = 'Inflicts Elec (Physical) damage (Power: 120) with 30% crit rate on a single enemy.<hr>[Hell\'s Park Underside Additional Effect]<br>Activates the following Chain Effect when an attack is successful: Inflicts Elec (Physical) damage (power: 200) with 30% crit rate on all enemies.',
skillpoints = '32',
level = '+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Thunder Slash [Underside]',
link = 'Thunder Slash (Underside)',
default = '[[Thunder Slash (Underside)]]'
},
['thunder reign [underside]'] = {
cost = '7 MP',
power = '180',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single Enemy',
attribute = 'Elec',
description = 'Inflicts Elec (Magic) damage on a Single Enemy.<br>Power: 180<hr>[Hell\'s Park Underside Additional Effect]<br>Activates the following Chain Effect when an attack is successful: Inflicts Elec (Magic) damage (power: 200) on all enemies.',
skillpoints = '32',
level = '+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Thunder Reign [Underside]',
link = 'Thunder Reign (Underside)',
default = '[[Thunder Reign (Underside)]]'
},
['thunderous advent [underside]'] = {
cost = '6 MP',
power = '60',
hit = '3~4',
hit_note = 'Subsequent attack(s) upon success',
target = 'Random',
attribute = 'Elec',
description = 'Inflicts Elec (Magic) damage 3 to 4 times on random enemy/ies.<br>Power: 60<hr>[Hell\'s Park Underside Additional Effect]<br>Activates the following Chain Effect when an attack is successful: Inflicts Elec (Magic) damage (power: 200) on all enemies.',
skillpoints = '25',
level = '+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Thunderous Advent [Underside]',
link = 'Thunderous Advent (Underside)',
default = '[[Thunderous Advent (Underside)]]'
},
['wind slash [underside]'] = {
cost = '5 MP',
power = '120',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single Enemy',
attribute = 'Force',
description = 'Inflicts Force (Physical) damage (Power: 120) with 30% crit rate on a single enemy.<hr>[Hell\'s Park Underside Additional Effect]<br>Activates the following Chain Effect when an attack is successful: Inflicts Force (Physical) damage (power: 200) with 30% crit rate on all enemies.',
skillpoints = '32',
level = '+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Wind Slash [Underside]',
link = 'Wind Slash (Underside)',
default = '[[Wind Slash (Underside)]]'
},
['killing wind [underside]'] = {
cost = '7 MP',
power = '180',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single Enemy',
attribute = 'Force',
description = 'Inflicts Force (Magic) damage on a Single Enemy.<br>Power: 180<hr>[Hell\'s Park Underside Additional Effect]<br>Activates the following Chain Effect when an attack is successful: Inflicts Force (Magic) damage (power: 200) on all enemies.',
skillpoints = '32',
level = '+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Killing Wind [Underside]',
link = 'Killing Wind (Underside)',
default = '[[Killing Wind (Underside)]]'
},
['turbulent advent [underside]'] = {
cost = '6 MP',
power = '60',
hit = '3~4',
hit_note = 'Subsequent attack(s) upon success',
target = 'Random',
attribute = 'Force',
description = 'Inflicts Force (Magic) damage 3 to 4 times on random enemy/ies.<br>Power: 60<hr>[Hell\'s Park Underside Additional Effect]<br>Activates the following Chain Effect when an attack is successful: Inflicts Force (Magic) damage (power: 200) on all enemies.',
skillpoints = '25',
level = '+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Turbulent Advent [Underside]',
link = 'Turbulent Advent (Underside)',
default = '[[Turbulent Advent (Underside)]]'
},
['white slash [underside]'] = {
cost = '5 MP',
power = '120',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single Enemy',
attribute = 'Light',
description = 'Inflicts Light (Physical) damage (Power: 120) with 30% crit rate on a single enemy.<hr>[Hell\'s Park Underside Additional Effect]<br>Activates the following Chain Effect when an attack is successful: Inflicts Light (Physical) damage (power: 200) with 30% crit rate on all enemies.',
skillpoints = '32',
level = '+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'White Slash [Underside]',
link = 'White Slash (Underside)',
default = '[[White Slash (Underside)]]'
},
['thunderclap [underside]'] = {
cost = '7 MP',
power = '180',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single Enemy',
attribute = 'Light',
description = 'Inflicts Light (Magic) damage on a Single Enemy.<br>Power: 180<hr>[Hell\'s Park Underside Additional Effect]<br>Activates the following Chain Effect when an attack is successful: Inflicts Light (Magic) damage (power: 200) on all enemies.',
skillpoints = '32',
level = '+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Thunderclap [Underside]',
link = 'Thunderclap (Underside)',
default = '[[Thunderclap (Underside)]]'
},
['divine massacre [underside]'] = {
cost = '6 MP',
power = '60',
hit = '3~4',
hit_note = 'Subsequent attack(s) upon success',
target = 'Random',
attribute = 'Light',
description = 'Inflicts Light (Magic) damage 3 to 4 times on random enemy/ies.<br>Power: 60<hr>[Hell\'s Park Underside Additional Effect]<br>Activates the following Chain Effect when an attack is successful: Inflicts Light (Magic) damage (power: 200) on all enemies.',
skillpoints = '25',
level = '+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Divine Massacre [Underside]',
link = 'Divine Massacre (Underside)',
default = '[[Divine Massacre (Underside)]]'
},
['black slash [underside]'] = {
cost = '5 MP',
power = '120',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single Enemy',
attribute = 'Dark',
description = 'Inflicts Dark (Physical) damage (Power: 120) with 30% crit rate on a single enemy.<hr>[Hell\'s Park Underside Additional Effect]<br>Activates the following Chain Effect when an attack is successful: Inflicts Dark (Physical) damage (power: 200) with 30% crit rate on all enemies.',
skillpoints = '32',
level = '+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Black Slash [Underside]',
link = 'Black Slash (Underside)',
default = '[[Black Slash (Underside)]]'
},
['hell gaze [underside]'] = {
cost = '7 MP',
power = '180',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single Enemy',
attribute = 'Dark',
description = 'Inflicts Dark (Magic) damage on a Single Enemy.<br>Power: 180<hr>[Hell\'s Park Underside Additional Effect]<br>Activates the following Chain Effect when an attack is successful: Inflicts Dark (Magic) damage (power: 200) on all enemies.',
skillpoints = '32',
level = '+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Hell Gaze [Underside]',
link = 'Hell Gaze (Underside)',
default = '[[Hell Gaze (Underside)]]'
},
['eternal hell [underside]'] = {
cost = '6 MP',
power = '60',
hit = '3~4',
hit_note = 'Subsequent attack(s) upon success',
target = 'Random',
attribute = 'Dark',
description = 'Inflicts Dark (Magic) damage 3 to 4 times on random enemy/ies.<br>Power: 60<hr>[Hell\'s Park Underside Additional Effect]<br>Activates the following Chain Effect when an attack is successful: Inflicts Dark (Magic) damage (power: 200) on all enemies.',
skillpoints = '25',
level = '+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
name = 'Eternal Hell [Underside]',
link = 'Eternal Hell (Underside)',
default = '[[Eternal Hell (Underside)]]'
},
['fortunate park visitor'] = {
target = 'Self',
attribute = 'Passive',
description = '+7 to St, Ma, Vi, Ag and Lu.<hr>[Hell\'s Park Underside Additional Effect]<br>+60% damage when attacking the enemy\'s weak point.<br>While the one with this skill is alive, all party members will receive the following effect:Increases naturally recovered MP by 1 MP.',
skillpoints = '40',
unique = '—',
name = 'Fortunate park visitor',
default = '[[Fortunate park visitor]]'
},
['arianrhod [underside]'] = {
target = 'Self',
attribute = 'Passive',
description = '+50% to Max HP.<hr>+20% to hit rate.<hr>+30% to Light damage.<hr>[Sanzu River Area (Underside) Additional Effect]<br>+150% to Light damage.<br>+150% to the amount healed by recovery skills.<br>Decreases the cost of Light skills by 3 MP.<br>Decreases the count of Spirit Chains of Suppression applied to the skill holder by 5.<br>While the one with this skill is alive, all party members will receive the following effect: +30 to hit rate/Light damage.<br>Activates the following Chain Effect at the start of own turn: Makes all party members immune to Skill-induced Mortal for 1 turn. (Up to 3 times per battle)<hr>*This skill can only be transferred to Megami Arianrhod.',
skillpoints = '25',
unique = '[[Arianrhod]]',
name = 'Arianrhod [Underside]',
link = 'Arianrhod (Underside)',
default = '[[Arianrhod (Underside)]]'
},
['baihu [underside]'] = {
target = 'Self',
attribute = 'Passive',
description = '+50% to Max HP.<hr>+20% to hit rate.<hr>+30% to Elec damage.<hr>[Burning Area (Underside) Additional Effect]<br>+150% to Elec damage.<br>Decreases the cost of Elec Skills by 3 MP.<br>Reduces the count of Spirit Chains of Suppression applied to the skill holder by 5.<br>While the one with this skill is alive, all party members will receive the following effect: +20% to Elec damage/hit rate, adds Null Charm.<br>Activates the following Chain Effect at the start of own turn:80% chance to inflict Mute on all enemies. (Up to 3 times per battle)<hr>*This skill can only be transferred to Holy Baihu.',
skillpoints = '25',
unique = '[[Baihu]]',
name = 'Baihu [Underside]',
link = 'Baihu (Underside)',
default = '[[Baihu (Underside)]]'
},
['baphomet [underside]'] = {
target = 'Self',
attribute = 'Passive',
description = '+50% to Max HP.<hr>+20% to hit rate.<hr>+30% to Fire damage.<hr>[Spike Hell Area (Underside) Additional Effect]<br>+150% to Fire damage.<br>Decreases the cost of Fire Skills by 3 MP.<br>Reduces the count of Spirit Chains of Suppression applied to the skill holder by 5.<br>While the one with this skill is alive, all party members will receive the following effect: +20% to Fire damage/hit rate.<br>Activates the following Chain Effect when an ally\'s weak point is struck: Restores 2 MP to all party members. (3 times per turn)<hr>*This skill can only be transferred to Vile Baphomet.<br>*This skill cannot be transferred to Vile Baphomet [Dimensional].',
skillpoints = '25',
unique = '[[Baphomet]] <small>(Original)</small>',
name = 'Baphomet [Underside]',
link = 'Baphomet (Underside)',
default = '[[Baphomet (Underside)]]'
},
['dominion [underside]'] = {
target = 'Self',
attribute = 'Passive',
description = '+50% to Max HP.<hr>+20% to hit rate.<hr>+30% to Elec damage.<hr>Blood Pond Area (Underside) Additional Effect<br>Adds Null Poison/Weak.<br>+150% to Elec damage.<br>Decreases the cost of Elec skills by 3 MP.<br>Decreases the count of Spirit Chains of Suppression applied to the skill holder by 5.<br>While the one with this skill is alive, all party members will receive the following effect: +30% to hit rate/Elec damage.<br>Activates the following Chain Effect when it becomes a party member\'s turn to act: Cures all party members of their status ailments and then casts Barrier on them. (Once per turn)<hr>*This skill can only be transferred to Angel{{sic}} Dominion.',
skillpoints = '25',
unique = '[[Dominion]]',
name = 'Dominion [Underside]',
link = 'Dominion (Underside)',
default = '[[Dominion (Underside)]]'
},
['efreet [underside]'] = {
target = 'Self',
attribute = 'Passive',
description = '+50% to Max HP.<hr>+20% to hit rate.<hr>+30% to Fire damage.<hr>Hell Cafe (Underside) Additional Effect<br>+150% to Fire damage.<br>Decreases the cost of Fire skills by 3 MP.<br>Decreases the count of Spirit Chains of Suppression applied to the skill holder by 5.<br>While the skill holder is alive: +40% to hit rate/Fire damage for all party members.<br>Activates the following Chain Effect when a party member uses a Fire Attribute Skill: Removes Bulwark from all enemies. (Once per battle)<hr>*This skill can only be transferred to Yoma Efreet.',
skillpoints = '25',
unique = '[[Efreet]]',
name = 'Efreet [Underside]',
link = 'Efreet (Underside)',
default = '[[Efreet (Underside)]]'
},
['horkos [underside]'] = {
target = 'Self',
attribute = 'Passive',
description = '+50% to Max HP.<hr>+20% to hit rate.<hr>+30% to Fire damage.<hr>[Kawara Area (Underside) Additional Effect]<br>+150% to Fire damage.<br>Decreases the cost of Fire skills by 3 MP.<br>Reduces the count of Spirit Chains of Supression applied to the skill holder by 5. <br>While the one with this skill is alive, all party members will recieve the following effect +20% to Fire damage/hit rate.<br>Activates the following Chain Effect when an ally\'s weak point is struck: Restores 2 MP to all party members. (3 times per turn)<hr>*This skill can only be transferred to Tyrant Horkos.',
skillpoints = '25',
unique = '[[Horkos]]',
name = 'Horkos [Underside]',
link = 'Horkos (Underside)',
default = '[[Horkos (Underside)]]'
},
['illuyanka [underside]'] = {
target = 'Self',
attribute = 'Passive',
description = '+50% to Max HP.<hr>+20% to hit rate.<hr>+30% to Ice damage.<hr>[Grave Area (Underside) Additional Effect]<br>+150% to Ice damage. Decreases the MP cost of Ice attribute skills by 3.<br>Decreases the count of Spirit Chains of Suppression applied to the skill holder by 5.<br>While the one with this skill is alive, all party members will receive the following effect: +80% to Ice damage and +50% to hit rate.<br>Activates the following Chain Effect when an ally uses an Ice skill: Inflicts Ice damage (Magic, Power: 70) on all enemies. (Up to 4 times per turn)<hr>*This skill can only be transferred to Dragon Illuyanka.',
skillpoints = '25',
unique = '[[Illuyanka]]',
name = 'Illuyanka [Underside]',
link = 'Illuyanka (Underside)',
default = '[[Illuyanka (Underside)]]'
},
['jack frost [underside]'] = {
target = 'Self',
attribute = 'Passive',
description = '+50% to Max HP.<hr>+15% to Ice/Light damage.<hr>Hell\'s Park Underside Additional Effects<br>Reduces the counts of Spirit Chains of Suppression applied to the skill holder by 5.<br>Activates the following Chain Effect at the start of own turn: Places the skill holder into a state of Concentrate.<br>Activates the following Chain Effect when a party member uses an Ice/Light Attribute Skill: Increases the ATK of all party members by 20% for 1 turn. (Up to 3 times per turn)<hr>*This skill can only be transferred to Fairy Jack Frost.',
skillpoints = '25',
unique = '[[Jack Frost]]',
name = 'Jack Frost [Underside]',
link = 'Jack Frost (Underside)',
default = '[[Jack Frost (Underside)]]'
},
['kaiwan [underside]'] = {
target = 'Self',
attribute = 'Passive',
description = '+50% to Max HP.<hr>+20% to hit rate.<hr>+30% to Dark damage.<hr>Blood Pond Area (Underside) Additional Effect<br>Adds Null Poison/Weak.<br>+150% to Dark damage.<br>Decreases the cost of Dark skills by 3 MP.<br>Decreases the count of Spirit Chains of Suppression applied to the skill holder by 5.<br>While the one with this skill is alive, all party members will receive the following effect: +30% to hit rate/Dark damage.<br>Activates the following Chain Effect when it becomes a party member\'s turn to act: Cures all party members of their status ailments and then casts Barrier on them. (Once per turn)<hr>*This skill can only be transferred to Night Kaiwan.',
skillpoints = '25',
unique = '[[Kaiwan]]',
name = 'Kaiwan [Underside]',
link = 'Kaiwan (Underside)',
default = '[[Kaiwan (Underside)]]'
},
['koumokuten [underside]'] = {
target = 'Self',
attribute = 'Passive',
description = '+50% to Max HP.<hr>+20% to hit rate.<hr>+30% to Phys damage.<hr>[Kawara Area (Underside) Additional Effect]<br>+150% to Phys damage. Decreases the MP cost of Phys attribute skills by 3.<br>Decreases the count of Spirit Chains of Suppression applied to the skill holder by 5.<br>While the one with this skill is alive, all party members will receive the following effect: +20% to Phys damage and +50% to hit rate.<br>Activates the following Chain Effect when a party member uses Tetra Break: Inflicts Phys damage (Physical, Power: 100) on the enemy with the highest Max HP, Reduces DEF and EV/AC of all enemies by 20%. (1 turn)<hr>*This skill can only be transferred to Kishin Koumokuten.',
skillpoints = '25',
unique = '[[Koumokuten]]',
name = 'Koumokuten [Underside]',
link = 'Koumokuten (Underside)',
default = '[[Koumokuten (Underside)]]'
},
['lailah [underside]'] = {
target = 'Self',
attribute = 'Passive',
description = '+50% to Max HP.<hr>+20% to hit rate.<hr>+30% to Light damage.<hr>[Kawara Area (Underside) Additional Effect]<br>+150% to Light damage. Decreases the MP cost of Light attribute skills by 3.<br>Decreases the count of Spirit Chains of Suppression applied to the skill holder by 5.<br>While the skill holder is alive:<br>All party members will receive the following effect: +20% to Light damage and +50% to hit rate.<br>Activates the following Chain Effect when a party member uses Tetra Break: Inflicts Light damage (Physical, Power: 100) on the enemy with the highest Max HP, Reduces DEF and EV/AC of all enemies by 20%. (1 turn)<hr>*This skill can only be transferred to Herald Lailah.',
skillpoints = '25',
unique = '[[Lailah]]',
name = 'Lailah [Underside]',
link = 'Lailah (Underside)',
default = '[[Lailah (Underside)]]'
},
['mermaid [underside]'] = {
target = 'Self',
attribute = 'Passive',
description = '+50% to Max HP.<hr>+20% to hit rate.<hr>+30% to Force damage.<hr>[Spike Hell Area (Underside) Additional Effect]<br>+150% to Force damage.<br>Decreases the cost of Force Skills by 3 MP.<br>Reduces the count of Spirit Chains of Suppression applied to the skill holder by 5.<br>While the one with this skill is alive, all party members will receive the following effect: +20% to Force damage/hit rate.<br>Activates the following Chain Effect when an ally\'s weak point is struck: Restores 2 MP to all party members. (3 times per turn)<hr>*This skill can only be transferred to Femme Mermaid.',
skillpoints = '25',
unique = '[[Mermaid]]',
name = 'Mermaid [Underside]',
link = 'Mermaid (Underside)',
default = '[[Mermaid (Underside)]]'
},
['scathach [underside]'] = {
target = 'Self',
attribute = 'Passive',
description = '+50% to Max HP.<br>+20% to hit rate.<br>+30% to Force damage.<hr>Hell Cafe (Underside) Additional Effect<br>+150% to Force damage.<br>Decreases the cost of Force skills by 3 MP.<br>Decreases the count of Spirit Chains of Suppression applied to the skill holder by 5.<br>While the skill holder is alive: +40% to hit rate/Force damage for all party members.<br>Activates the following Chain Effect when a party member uses a Force Attribute Skill: Removes Bulwark from all enemies. (Once per battle)<hr>*This skill can only be transferred to Megami Scathach.',
skillpoints = '25',
unique = '[[Scathach]]',
name = 'Scathach [Underside]',
link = 'Scathach (Underside)',
default = '[[Scathach (Underside)]]'
},
['shiki-ouji [underside]'] = {
target = 'Self',
attribute = 'Passive',
description = '+50% to Max HP.<hr>+20% to hit rate.<hr>+30% to Dark damage.<hr>Sanzu River Area (Underside) Additional Effect<br>+150% to Dark damage.<br>+150% to the amount healed by recovery skills.<br>Decreases the cost of Dark skills by 3 MP.<br>Decreases the count of Spirit Chains of Suppression applied to the skill holder by 5.<br>While the one with this skill is alive, all party members will receive the following effect: +30 to hit rate/Dark damage.<br>Activates the following Chain Effect at the start of own turn: Makes all party members immune to Skill-induced Mortal for 1 turn. (Up to 3 times per battle)<hr>*This skill can only be transferred to Brute Shiki-Ouji.',
skillpoints = '25',
unique = '[[Shiki-Ouji]]',
name = 'Shiki-Ouji [Underside]',
link = 'Shiki-Ouji (Underside)',
default = '[[Shiki-Ouji (Underside)]]'
},
['tam lin [underside]'] = {
target = 'Self',
attribute = 'Passive',
description = '+50% to Max HP.<hr>+20% to hit rate.<hr>+30% to Force damage.<hr>[Grave Area (Underside) Additional Effect]<br>+150% to Force damage.<br>Decreases the MP cost of Force attribute skills by 3.<br>Decreases the count of Spirit Chains of Suppression applied to the skill holder by 5.<br>While the one with this skill is alive, all party members will receive the following effect: +80% to Force damage and +50% to hit rate.<br>Activates the following Chain Effect when an ally uses an Force skill: Inflicts Force damage (Magic, Power: 70) on all enemies. (Up to 4 times per turn)<hr>*This skill can only be transferred to Genma Tam Lin.',
skillpoints = '25',
unique = '[[Tam Lin]]',
name = 'Tam Lin [Underside]',
link = 'Tam Lin (Underside)',
default = '[[Tam Lin (Underside)]]'
},
-- AURA GATE ZERO AURA GATE ZERO AURA GATE ZERO AURA GATE ZERO AURA GATE ZERO AURA GATE ZERO AURA GATE ZERO AURA GATE ZERO AURA GATE ZERO AURA GATE ZERO
-- AURA GATE ZERO AURA GATE ZERO AURA GATE ZERO AURA GATE ZERO AURA GATE ZERO AURA GATE ZERO AURA GATE ZERO AURA GATE ZERO AURA GATE ZERO AURA GATE ZERO
-- AURA GATE ZERO AURA GATE ZERO AURA GATE ZERO AURA GATE ZERO AURA GATE ZERO AURA GATE ZERO AURA GATE ZERO AURA GATE ZERO AURA GATE ZERO AURA GATE ZERO
['incomplete cleave'] = {
cost = '15 MP',
power = '25',
hit = '1',
target = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage with 20% crit rate on a single enemy.<hr>Power: 25',
use = '—',
level = 'Lv. 40: +40% to damage dealt using this skill.<br>MP cost of this skill -3.',
name = 'Incomplete Cleave',
default = '[[Incomplete Cleave]]'
},
['cleave ag0'] = {
cost = '15 MP',
power = '30',
hit = '1',
target = 'Single',
attribute = 'Phys',
description = 'Inflicts Phys (Physical) damage with 20% crit rate on a single enemy.<hr>Power: 30',
use = '3',
level = 'Lv. 40: +39% to damage dealt using this skill.<br>MP cost of this skill -3.',
name = 'Cleave',
default = '[[Cleave]]'
},
['proficient cleave'] = {
cost = '—',
power = '—',
hit = '—',
target = '—',
attribute = 'Phys',
description = '—',
use = '—',
level = '—',
name = 'Proficient Cleave',
default = '[[Proficient Cleave]]'
},
['crimson martial arts'] = {
cost = '15 MP',
power = '40',
hit = '1',
hit_note = 'Subsequent attack(s) upon success',
target = 'Single',
attribute = 'Phys',
description = 'Inflicts Physical damage (Physical, Power: 40) on a single enemy.<hr>When the attack is successful, activates the following Chain Effect: Inflicts Physical damage (Physical, Power: 10) on random enemies 3-5 times.',
unique = '[[Matador]]',
level = 'Lv. 40: +160% to damage dealt using this skill.',
name = 'Crimson Martial Arts',
default = '[[Crimson Martial Arts]]'
},
['incomplete agi'] = {
cost = '—',
power = '—',
hit = '—',
target = '—',
attribute = 'Fire',
description = '—',
use = '—',
level = '—',
name = 'Incomplete Agi',
default = '[[Incomplete Agi]]'
},
['agi ag0'] = {
cost = '15 MP',
power = '40',
hit = '1',
target = 'Single',
attribute = 'Fire',
description = 'Inflicts Fire (Magic) damage on a single enemy.<hr>Power: 40',
use = '3',
level = 'Lv. 40: +39% to damage dealt using this skill.<br>MP cost of this skill -3.',
name = 'Agi',
default = '[[Agi]]'
},
['proficient agi'] = {
cost = '—',
power = '—',
hit = '—',
target = '—',
attribute = 'Fire',
description = '—',
use = '—',
level = '—',
name = 'Proficient Agi',
default = '[[Proficient Agi]]'
},
['incomplete rending fire'] = {
cost = '—',
power = '—',
hit = '—',
target = '—',
attribute = 'Fire',
description = '—',
use = '—',
level = '—',
name = 'Incomplete Rending Fire',
default = '[[Incomplete Rending Fire]]'
},
['rending fire ag0'] = {
cost = '—',
power = '—',
hit = '—',
target = '—',
attribute = 'Fire',
description = '—',
use = '—',
level = '—',
name = 'Rending Fire',
default = '[[Rending Fire]]'
},
['proficient rending fire'] = {
cost = '—',
power = '—',
hit = '—',
target = '—',
attribute = 'Fire',
description = '—',
use = '—',
level = '—',
name = 'Proficient Rending Fire',
default = '[[Proficient Rending Fire]]'
},
['incomplete bufu'] = {
cost = '—',
power = '—',
hit = '—',
target = '—',
attribute = 'Ice',
description = '—',
use = '—',
level = '—',
name = 'Incomplete Bufu',
default = '[[Incomplete Bufu]]'
},
['bufu ag0'] = {
cost = '15 MP',
power = '40',
hit = '1',
target = 'Single',
attribute = 'Ice',
description = 'Inflicts Ice (Magic) damage on a single enemy.<hr>Power: 40',
use = '3',
level = 'Lv. 40: +39% to damage dealt using this skill.<br>MP cost of this skill -3.',
name = 'Bufu',
default = '[[Bufu]]'
},
['proficient bufu'] = {
cost = '—',
power = '—',
hit = '—',
target = '—',
attribute = 'Ice',
description = '—',
use = '—',
level = '—',
name = 'Proficient Bufu',
default = '[[Proficient Bufu]]'
},
['incomplete zio'] = {
cost = '—',
power = '—',
hit = '—',
target = '—',
attribute = 'Elec',
description = '—',
use = '—',
level = '—',
name = 'Incomplete Zio',
default = '[[Incomplete Zio]]'
},
['zio ag0'] = {
cost = '15 MP',
power = '40',
hit = '1',
target = 'Single',
attribute = 'Elec',
description = 'Inflicts Elec (Magic) damage on a single enemy.<hr>Power: 40',
use = '3',
level = 'Lv. 40: +39% to damage dealt using this skill.<br>MP cost of this skill -3.',
name = 'Zio',
default = '[[Zio]]'
},
['proficient zio'] = {
cost = '—',
power = '—',
hit = '—',
target = '—',
attribute = 'Elec',
description = '—',
use = '—',
level = '—',
name = 'Proficient Zio',
default = '[[Proficient Zio]]'
},
['incomplete rending thunder'] = {
cost = '—',
power = '—',
hit = '—',
target = '—',
attribute = 'Elec',
description = '—',
use = '—',
level = '—',
name = 'Incomplete Rending Thunder',
default = '[[Incomplete Rending Thunder]]'
},
['incomplete zan'] = {
cost = '—',
power = '—',
hit = '—',
target = '—',
attribute = 'Force',
description = '—',
use = '—',
level = '—',
name = 'Incomplete Zan',
default = '[[Incomplete Zan]]'
},
['zan ag0'] = {
cost = '15 MP',
power = '40',
hit = '1',
target = 'Single',
attribute = 'Force',
description = 'Inflicts Force (Magic) damage on a single enemy.<hr>Power: 40',
use = '3',
level = 'Lv. 40: +39% to damage dealt using this skill.<br>MP cost of this skill -3.',
name = 'Zan',
default = '[[Zan]]'
},
['proficient zan'] = {
cost = '—',
power = '—',
hit = '—',
target = '—',
attribute = 'Force',
description = '—',
use = '—',
level = '—',
name = 'Proficient Zan',
default = '[[Proficient Zan]]'
},
['incomplete rending wind'] = {
cost = '—',
power = '—',
hit = '—',
target = '—',
attribute = 'Force',
description = '—',
use = '—',
level = '—',
name = 'Incomplete Rending Wind',
default = '[[Incomplete Rending Wind]]'
},
['rending wind ag0'] = {
cost = '—',
power = '—',
hit = '—',
target = '—',
attribute = 'Force',
description = '—',
use = '—',
level = '—',
name = 'Rending Wind',
default = '[[Rending Wind]]'
},
['proficient rending wind'] = {
cost = '—',
power = '—',
hit = '—',
target = '—',
attribute = 'Force',
description = '—',
use = '—',
level = '—',
name = 'Proficient Rending Wind',
default = '[[Proficient Rending Wind]]'
},
['hama ag0'] = {
cost = '—',
power = '—',
hit = '—',
target = '—',
attribute = 'Light',
description = '—',
use = '—',
level = '—',
name = 'Hama',
default = '[[Hama]]'
},
['white knight\'s sealed arrow'] = {
cost = '20 MP',
power = '40',
hit = '1',
target = 'All Enemies',
attribute = 'Light',
description = 'Inflicts Light damage (Magic, Power: 40) on all enemies.<hr>When the attack is successful, has a 5% base rate to inflict Mute on the hit enemies.',
use = '—',
level = 'Lv. 40: +160% to damage dealt using this skill.',
name = 'White Knight\'s Sealed Arrow',
default = '[[White Knight\'s Sealed Arrow]]'
},
['incomplete posumudi'] = {
cost = '—',
power = '—',
hit = '—',
target = '—',
attribute = 'Heal',
description = '—',
use = '—',
level = '—',
name = 'Incomplete Posumudi',
default = '[[Incomplete Posumudi]]'
},
['posumudi ag0'] = {
cost = '—',
power = '—',
hit = '—',
target = '—',
attribute = 'Heal',
description = '—',
use = '—',
level = '—',
name = 'Posumudi',
default = '[[Posumudi]]'
},
['proficient posumudi'] = {
cost = '—',
power = '—',
hit = '—',
target = '—',
attribute = 'Heal',
description = '—',
use = '—',
level = '—',
name = 'Proficient Posumudi',
default = '[[Proficient Posumudi]]'
},
['incomplete mutudi'] = {
cost = '—',
power = '—',
hit = '—',
target = '—',
attribute = 'Heal',
description = '—',
use = '—',
level = '—',
name = 'Incomplete Mutudi',
default = '[[Incomplete Mutudi]]'
},
['agile tengu(lv1)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Koppa Tengu]]',
name = 'Agile Tengu(Lv1)',
default = '[[Agile Tengu(Lv1)]]'
},
['agile tengu(lv2)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Koppa Tengu]]',
name = 'Agile Tengu(Lv2)',
default = '[[Agile Tengu(Lv2)]]'
},
['agile tengu(lv3)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Koppa Tengu]]',
name = 'Agile Tengu(Lv3)',
default = '[[Agile Tengu(Lv3)]]'
},
['agile tengu(lv4)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Koppa Tengu]]',
name = 'Agile Tengu(Lv4)',
default = '[[Agile Tengu(Lv4)]]'
},
['agile tengu(lv5)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Koppa Tengu]]',
name = 'Agile Tengu(Lv5)',
default = '[[Agile Tengu(Lv5)]]'
},
['blood dancer(lv1)'] = {
target = 'Self',
attribute = 'Passive',
description = '11% to evade rate.<hr>+11% to hit rate.<hr>5% chance to activate the following Chain Effect when the skill holder receives a Physical-type attack: Places the skill holder into a state of Gloom (2 turns).',
unique = '[[Matador]]',
name = 'Blood Dancer(Lv1)',
default = '[[Blood Dancer(Lv1)]]'
},
['blood dancer(lv2)'] = {
target = 'Self',
attribute = 'Passive',
description = '12% to evade rate.<hr>+12% to hit rate.<hr>5% chance to activate the following Chain Effect when the skill holder receives a Physical-type attack: Places the skill holder into a state of Gloom (2 turns).',
unique = '[[Matador]]',
name = 'Blood Dancer(Lv2)',
default = '[[Blood Dancer(Lv2)]]'
},
['blood dancer(lv3)'] = {
target = 'Self',
attribute = 'Passive',
description = '13% to evade rate.<hr>+13% to hit rate.<hr>5% chance to activate the following Chain Effect when the skill holder receives a Physical-type attack: Places the skill holder into a state of Gloom (2 turns).',
unique = '[[Matador]]',
name = 'Blood Dancer(Lv3)',
default = '[[Blood Dancer(Lv3)]]'
},
['blood dancer(lv4)'] = {
target = 'Self',
attribute = 'Passive',
description = '14% to evade rate.<hr>+14% to hit rate.<hr>5% chance to activate the following Chain Effect when the skill holder receives a Physical-type attack: Places the skill holder into a state of Gloom (2 turns).',
unique = '[[Matador]]',
name = 'Blood Dancer(Lv4)',
default = '[[Blood Dancer(Lv4)]]'
},
['blood dancer(lv5)'] = {
target = 'Self',
attribute = 'Passive',
description = '15% to evade rate.<hr>+15% to hit rate.<hr>5% chance to activate the following Chain Effect when the skill holder receives a Physical-type attack: Places the skill holder into a state of Gloom (2 turns).',
unique = '[[Matador]]',
name = 'Blood Dancer(Lv5)',
default = '[[Blood Dancer(Lv5)]]'
},
['cat\'s gait(lv1)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Nekomata]] <small>(Original)</small>',
name = 'Cat\'s Gait(Lv1)',
default = '[[Cat\'s Gait(Lv1)]]'
},
['cat\'s gait(lv2)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Nekomata]] <small>(Original)</small>',
name = 'Cat\'s Gait(Lv2)',
default = '[[Cat\'s Gait(Lv2)]]'
},
['cat\'s gait(lv3)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Nekomata]] <small>(Original)</small>',
name = 'Cat\'s Gait(Lv3)',
default = '[[Cat\'s Gait(Lv3)]]'
},
['cat\'s gait(lv4)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Nekomata]] <small>(Original)</small>',
name = 'Cat\'s Gait(Lv4)',
default = '[[Cat\'s Gait(Lv4)]]'
},
['cat\'s gait(lv5)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Nekomata]] <small>(Original)</small>',
name = 'Cat\'s Gait(Lv5)',
default = '[[Cat\'s Gait(Lv5)]]'
},
['cat style: secret art'] = {
target = 'Entire Party',
attribute = 'Passive',
description = 'Activates the following Chain Effect at the start of the 1st turn: Increases ATK and DEF of all allies by 20% for 2 turns.',
unique = '[[Nekomata]] <small>([[Dimensional]])</small>',
level = 'Lv. 40: In addition to the Lv. 1 effect, the following effect will be added.<hr>Increases Agility by 40.<hr>Increases Evasion by 20%.<hr>With a 50% chance, activates the following Chain Effect at the start of the 1st turn: Increases accuracy and evasion of all allies by 20% for 1 turn.',
name = 'Cat Style: Secret Art',
default = '[[Cat Style: Secret Art]]'
},
['cool constitution(lv1)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Jack Frost]]',
name = 'Cool Constitution(Lv1)',
default = '[[Cool Constitution(Lv1)]]'
},
['cool constitution(lv2)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Jack Frost]]',
name = 'Cool Constitution(Lv2)',
default = '[[Cool Constitution(Lv2)]]'
},
['cool constitution(lv3)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Jack Frost]]',
name = 'Cool Constitution(Lv3)',
default = '[[Cool Constitution(Lv3)]]'
},
['cool constitution(lv4)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Jack Frost]]',
name = 'Cool Constitution(Lv4)',
default = '[[Cool Constitution(Lv4)]]'
},
['cool constitution(lv5)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Jack Frost]]',
name = 'Cool Constitution(Lv5)',
default = '[[Cool Constitution(Lv5)]]'
},
['corpse-binding mother(lv1)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Isis]]',
name = 'Corpse-Binding Mother(Lv1)',
default = '[[Corpse-Binding Mother(Lv1)]]'
},
['corpse-binding mother(lv2)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Isis]]',
name = 'Corpse-Binding Mother(Lv2)',
default = '[[Corpse-Binding Mother(Lv2)]]'
},
['corpse-binding mother(lv3)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Isis]]',
name = 'Corpse-Binding Mother(Lv3)',
default = '[[Corpse-Binding Mother(Lv3)]]'
},
['corpse-binding mother(lv4)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Isis]]',
name = 'Corpse-Binding Mother(Lv4)',
default = '[[Corpse-Binding Mother(Lv4)]]'
},
['corpse-binding mother(lv5)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Isis]]',
name = 'Corpse-Binding Mother(Lv5)',
default = '[[Corpse-Binding Mother(Lv5)]]'
},
['cynanthropy(lv1)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Inugami]]',
name = 'Cynanthropy(Lv1)',
default = '[[Cynanthropy(Lv1)]]'
},
['cynanthropy(lv2)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Inugami]]',
name = 'Cynanthropy(Lv2)',
default = '[[Cynanthropy(Lv2)]]'
},
['cynanthropy(lv3)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Inugami]]',
name = 'Cynanthropy(Lv3)',
default = '[[Cynanthropy(Lv3)]]'
},
['cynanthropy(lv4)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Inugami]]',
name = 'Cynanthropy(Lv4)',
default = '[[Cynanthropy(Lv4)]]'
},
['cynanthropy(lv5)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Inugami]]',
name = 'Cynanthropy(Lv5)',
default = '[[Cynanthropy(Lv5)]]'
},
['fairy cat\'s precognition(lv1)'] = {
target = 'Entire Party',
attribute = 'Passive',
description = '11% chance to activate the following Chain Effect when a party member enters stat ATK buff: Increases the EV/AC of all party members by 20% (1 turn).',
unique = '[[Nekomata]] <small>([[Dimensional]])</small>',
name = 'Fairy Cat\'s Precognition(Lv1)',
default = '[[Fairy Cat\'s Precognition(Lv1)]]'
},
['fairy cat\'s precognition(lv2)'] = {
target = 'Entire Party',
attribute = 'Passive',
description = '12% chance to activate the following Chain Effect when a party member enters stat ATK buff: Increases the EV/AC of all party members by 20% (1 turn).',
unique = '[[Nekomata]] <small>([[Dimensional]])</small>',
name = 'Fairy Cat\'s Precognition(Lv2)',
default = '[[Fairy Cat\'s Precognition(Lv2)]]'
},
['fairy cat\'s precognition(lv3)'] = {
target = 'Entire Party',
attribute = 'Passive',
description = '13% chance to activate the following Chain Effect when a party member enters stat ATK buff: Increases the EV/AC of all party members by 20% (1 turn).',
unique = '[[Nekomata]] <small>([[Dimensional]])</small>',
name = 'Fairy Cat\'s Precognition(Lv3)',
default = '[[Fairy Cat\'s Precognition(Lv3)]]'
},
['fairy cat\'s precognition(lv4)'] = {
target = 'Entire Party',
attribute = 'Passive',
description = '14% chance to activate the following Chain Effect when a party member enters stat ATK buff: Increases the EV/AC of all party members by 20% (1 turn).',
unique = '[[Nekomata]] <small>([[Dimensional]])</small>',
name = 'Fairy Cat\'s Precognition(Lv4)',
default = '[[Fairy Cat\'s Precognition(Lv4)]]'
},
['fairy cat\'s precognition(lv5)'] = {
target = 'Entire Party',
attribute = 'Passive',
description = '15% chance to activate the following Chain Effect when a party member enters stat ATK buff: Increases the EV/AC of all party members by 20% (1 turn).',
unique = '[[Nekomata]] <small>([[Dimensional]])</small>',
name = 'Fairy Cat\'s Precognition(Lv5)',
default = '[[Fairy Cat\'s Precognition(Lv5)]]'
},
['freely adaptable(lv1)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Slime]]',
name = 'Freely Adaptable(Lv1)',
default = '[[Freely Adaptable(Lv1)]]'
},
['freely adaptable(lv2)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Slime]]',
name = 'Freely Adaptable(Lv2)',
default = '[[Freely Adaptable(Lv2)]]'
},
['freely adaptable(lv3)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Slime]]',
name = 'Freely Adaptable(Lv3)',
default = '[[Freely Adaptable(Lv3)]]'
},
['freely adaptable(lv4)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Slime]]',
name = 'Freely Adaptable(Lv4)',
default = '[[Freely Adaptable(Lv4)]]'
},
['freely adaptable(lv5)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Slime]]',
name = 'Freely Adaptable(Lv5)',
default = '[[Freely Adaptable(Lv5)]]'
},
['future sight\'s favor(lv1)'] = {
target = 'Entire Party',
attribute = 'Passive',
description = '11% chance to activate the following Chain Effect when the enemy goes first at the start of battle: Increases the EV/AC of all party members by 20% (1 turn).<hr>Decreases Ag by 5.',
unique = '[[Gemori]]',
name = 'Future Sight\'s Favor(Lv1)',
default = '[[Future Sight\'s Favor(Lv1)]]'
},
['future sight\'s favor(lv2)'] = {
target = 'Entire Party',
attribute = 'Passive',
description = '12% chance to activate the following Chain Effect when the enemy goes first at the start of battle: Increases the EV/AC of all party members by 20% (1 turn).<hr>Decreases Ag by 5.',
unique = '[[Gemori]]',
name = 'Future Sight\'s Favor(Lv2)',
default = '[[Future Sight\'s Favor(Lv2)]]'
},
['future sight\'s favor(lv3)'] = {
target = 'Entire Party',
attribute = 'Passive',
description = '13% chance to activate the following Chain Effect when the enemy goes first at the start of battle: Increases the EV/AC of all party members by 20% (1 turn).<hr>Decreases Ag by 5.',
unique = '[[Gemori]]',
name = 'Future Sight\'s Favor(Lv3)',
default = '[[Future Sight\'s Favor(Lv3)]]'
},
['future sight\'s favor(lv4)'] = {
target = 'Entire Party',
attribute = 'Passive',
description = '14% chance to activate the following Chain Effect when the enemy goes first at the start of battle: Increases the EV/AC of all party members by 20% (1 turn).<hr>Decreases Ag by 5.',
unique = '[[Gemori]]',
name = 'Future Sight\'s Favor(Lv4)',
default = '[[Future Sight\'s Favor(Lv4)]]'
},
['future sight\'s favor(lv5)'] = {
target = 'Entire Party',
attribute = 'Passive',
description = '15% chance to activate the following Chain Effect when the enemy goes first at the start of battle: Increases the EV/AC of all party members by 20% (1 turn).<hr>Decreases Ag by 5.',
unique = '[[Gemori]]',
name = 'Future Sight\'s Favor(Lv5)',
default = '[[Future Sight\'s Favor(Lv5)]]'
},
['hell\'s accountant(lv1)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Melchom]]',
name = 'Hell\'s Accountant(Lv1)',
default = '[[Hell\'s Accountant(Lv1)]]'
},
['hell\'s accountant(lv2)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Melchom]]',
name = 'Hell\'s Accountant(Lv2)',
default = '[[Hell\'s Accountant(Lv2)]]'
},
['hell\'s accountant(lv3)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Melchom]]',
name = 'Hell\'s Accountant(Lv3)',
default = '[[Hell\'s Accountant(Lv3)]]'
},
['hell\'s accountant(lv4)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Melchom]]',
name = 'Hell\'s Accountant(Lv4)',
default = '[[Hell\'s Accountant(Lv4)]]'
},
['hell\'s accountant(lv5)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Melchom]]',
name = 'Hell\'s Accountant(Lv5)',
default = '[[Hell\'s Accountant(Lv5)]]'
},
['hope\'s devotion(lv1)'] = {
target = 'Random Ally',
attribute = 'Passive',
description = '50% chance to activate the following Chain Effect when the skill holder is downed: Restore 30% HP to a random ally, then remove Poison/Mute from them.<hr>+10% to damage received if any ally is afflicted with any status ailment.',
unique = '[[Nadja]]',
name = 'Hope\'s Devotion(Lv1)',
default = '[[Hope\'s Devotion(Lv1)]]'
},
['hope\'s devotion(lv2)'] = {
target = 'Random Ally',
attribute = 'Passive',
description = '60% chance to activate the following Chain Effect when the skill holder is downed: Restore 30% HP to a random ally, then remove Poison/Mute from them.<hr>+10% to damage received if any ally is afflicted with any status ailment.',
unique = '[[Nadja]]',
name = 'Hope\'s Devotion(Lv2)',
default = '[[Hope\'s Devotion(Lv2)]]'
},
['hope\'s devotion(lv3)'] = {
target = 'Random Ally',
attribute = 'Passive',
description = '70% chance to activate the following Chain Effect when the skill holder is downed: Restore 30% HP to a random ally, then remove Poison/Mute from them.<hr>+10% to damage received if any ally is afflicted with any status ailment.',
unique = '[[Nadja]]',
name = 'Hope\'s Devotion(Lv3)',
default = '[[Hope\'s Devotion(Lv3)]]'
},
['hope\'s devotion(lv4)'] = {
target = 'Random Ally',
attribute = 'Passive',
description = '80% chance to activate the following Chain Effect when the skill holder is downed: Restore 30% HP to a random ally, then remove Poison/Mute from them.<hr>+10% to damage received if any ally is afflicted with any status ailment.',
unique = '[[Nadja]]',
name = 'Hope\'s Devotion(Lv4)',
default = '[[Hope\'s Devotion(Lv4)]]'
},
['hope\'s devotion(lv5)'] = {
target = 'Random Ally',
attribute = 'Passive',
description = '90% chance to activate the following Chain Effect when the skill holder is downed: Restore 30% HP to a random ally, then remove Poison/Mute from them.<hr>+10% to damage received if any ally is afflicted with any status ailment.',
unique = '[[Nadja]]',
name = 'Hope\'s Devotion(Lv5)',
default = '[[Hope\'s Devotion(Lv5)]]'
},
['horns of impurity(lv1)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Bicorn]]',
name = 'Horns of Impurity(Lv1)',
default = '[[Horns of Impurity(Lv1)]]'
},
['horns of impurity(lv2)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Bicorn]]',
name = 'Horns of Impurity(Lv2)',
default = '[[Horns of Impurity(Lv2)]]'
},
['horns of impurity(lv3)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Bicorn]]',
name = 'Horns of Impurity(Lv3)',
default = '[[Horns of Impurity(Lv3)]]'
},
['horns of impurity(lv4)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Bicorn]]',
name = 'Horns of Impurity(Lv4)',
default = '[[Horns of Impurity(Lv4)]]'
},
['horns of impurity(lv5)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Bicorn]]',
name = 'Horns of Impurity(Lv5)',
default = '[[Horns of Impurity(Lv5)]]'
},
['ice storm songstress(lv1)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Mermaid]]',
name = 'Ice Storm Songstress(Lv1)',
default = '[[Ice Storm Songstress(Lv1)]]'
},
['ice storm songstress(lv2)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Mermaid]]',
name = 'Ice Storm Songstress(Lv2)',
default = '[[Ice Storm Songstress(Lv2)]]'
},
['ice storm songstress(lv3)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Mermaid]]',
name = 'Ice Storm Songstress(Lv3)',
default = '[[Ice Storm Songstress(Lv3)]]'
},
['ice storm songstress(lv4)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Mermaid]]',
name = 'Ice Storm Songstress(Lv4)',
default = '[[Ice Storm Songstress(Lv4)]]'
},
['ice storm songstress(lv5)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Mermaid]]',
name = 'Ice Storm Songstress(Lv5)',
default = '[[Ice Storm Songstress(Lv5)]]'
},
['insatiable hunger(lv1)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Preta]]',
name = 'Insatiable Hunger(Lv1)',
default = '[[Insatiable Hunger(Lv1)]]'
},
['insatiable hunger(lv2)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Preta]]',
name = 'Insatiable Hunger(Lv2)',
default = '[[Insatiable Hunger(Lv2)]]'
},
['insatiable hunger(lv3)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Preta]]',
name = 'Insatiable Hunger(Lv3)',
default = '[[Insatiable Hunger(Lv3)]]'
},
['insatiable hunger(lv4)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Preta]]',
name = 'Insatiable Hunger(Lv4)',
default = '[[Insatiable Hunger(Lv4)]]'
},
['insatiable hunger(lv5)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Preta]]',
name = 'Insatiable Hunger(Lv5)',
default = '[[Insatiable Hunger(Lv5)]]'
},
['light of hope'] = {
target = 'Entire Party',
attribute = 'Passive',
description = 'After winning a battle, recovers 30 HP of all allies, including those in other parties.<hr>*This effect is not affected by increases in HP recovery.',
unique = '[[Nadja]]',
level = 'Lv. 40: In addition to the Lv. 1 effect, the following effect will be added.<hr>Nullifies poison floor damage by 30%.<hr>Increases Max HP by 65%.<hr>Increases HP recovery at the end of battle by 100.',
name = 'Light of Hope',
default = '[[Light of Hope]]'
},
['nekomata\'s secret technique'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Nekomata]] <small>(Original)</small>',
level = 'Lv. 40: Increases Force damage dealt by 20%.<hr>Decreases damage from damage floors by 20%.',
name = 'Nekomata\'s Secret Technique',
default = '[[Nekomata\'s Secret Technique]]'
},
['piggyback(lv1)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Obariyon]]',
name = 'Piggyback(Lv1)',
default = '[[Piggyback(Lv1)]]'
},
['piggyback(lv2)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Obariyon]]',
name = 'Piggyback(Lv2)',
default = '[[Piggyback(Lv2)]]'
},
['piggyback(lv3)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Obariyon]]',
name = 'Piggyback(Lv3)',
default = '[[Piggyback(Lv3)]]'
},
['piggyback(lv4)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Obariyon]]',
name = 'Piggyback(Lv4)',
default = '[[Piggyback(Lv4)]]'
},
['piggyback(lv5)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Obariyon]]',
name = 'Piggyback(Lv5)',
default = '[[Piggyback(Lv5)]]'
},
['sanity preservation'] = {
target = '—',
attribute = 'Passive',
description = 'Decreases MP reduction of Mad Zones in the Aura Gate by 20%.<hr>Increases all damage dealt by 20%.',
unique = '[[Kinmamon]]',
level = 'Lv. 40: In addition to the Lv. 1 effect, the following effect will be added.<hr>Increases Max HP by 60%<hr>Increases all damage dealt by 30%<hr>Increases Mad Zone resistance by 80%',
name = 'Sanity Preservation',
default = '[[Sanity Preservation]]'
},
['sagacity\'s guidance'] = {
target = '—',
attribute = 'Passive',
description = 'ncreases{{sic}} Evasion by 15%.<hr>Increases EXP earned in battle by 10% for the party.',
unique = '[[Gemori]]',
level = 'Lv. 40: In addition to the Lv. 1 effect, the following effect will be added.<hr>ncreases{{sic}} Evasion by 15%.<hr>Increases status ailment resistance by 30%.<hr>Increases EXP earned in battle by 90% for the party.',
name = 'Sagacity\'s Guidance',
default = '[[Sagacity\'s Guidance]]'
},
['shell and algae standard(lv1)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Azumi]]',
name = 'Shell and Algae Standard(Lv1)',
default = '[[Shell and Algae Standard(Lv1)]]'
},
['shell and algae standard(lv2)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Azumi]]',
name = 'Shell and Algae Standard(Lv2)',
default = '[[Shell and Algae Standard(Lv2)]]'
},
['shell and algae standard(lv3)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Azumi]]',
name = 'Shell and Algae Standard(Lv3)',
default = '[[Shell and Algae Standard(Lv3)]]'
},
['shell and algae standard(lv4)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Azumi]]',
name = 'Shell and Algae Standard(Lv4)',
default = '[[Shell and Algae Standard(Lv4)]]'
},
['shell and algae standard(lv5)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Azumi]]',
name = 'Shell and Algae Standard(Lv5)',
default = '[[Shell and Algae Standard(Lv5)]]'
},
['spiky guard(lv1)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Chagrin]]',
name = 'Spiky Guard(Lv1)',
default = '[[Spiky Guard(Lv1)]]'
},
['spiky guard(lv2)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Chagrin]]',
name = 'Spiky Guard(Lv2)',
default = '[[Spiky Guard(Lv2)]]'
},
['spiky guard(lv3)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Chagrin]]',
name = 'Spiky Guard(Lv3)',
default = '[[Spiky Guard(Lv3)]]'
},
['spiky guard(lv4)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Chagrin]]',
name = 'Spiky Guard(Lv4)',
default = '[[Spiky Guard(Lv4)]]'
},
['spiky guard(lv5)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Chagrin]]',
name = 'Spiky Guard(Lv5)',
default = '[[Spiky Guard(Lv5)]]'
},
['the shadow death carved into the world(lv1)'] = {
target = 'All Enemies',
attribute = 'Passive',
description = '11% chance to activate the following Chain Effect when a party member (including the skill holder) has MP restored via a Demon Skill: Decreases the ATK, DEF, or EV/AC of all enemies by 20% for 1 turn (1 time per battle).<hr>Decreases Ma by 3.',
unique = '[[Chernobog]]',
name = 'The Shadow Death Carved into the World(Lv1)',
default = '[[The Shadow Death Carved into the World(Lv1)]]'
},
['the shadow death carved into the world(lv2)'] = {
target = 'All Enemies',
attribute = 'Passive',
description = '12% chance to activate the following Chain Effect when a party member (including the skill holder) has MP restored via a Demon Skill: Decreases the ATK, DEF, or EV/AC of all enemies by 20% for 1 turn (1 time per battle).<hr>Decreases Ma by 3.',
unique = '[[Chernobog]]',
name = 'The Shadow Death Carved into the World(Lv2)',
default = '[[The Shadow Death Carved into the World(Lv2)]]'
},
['the shadow death carved into the world(lv3)'] = {
target = 'All Enemies',
attribute = 'Passive',
description = '13% chance to activate the following Chain Effect when a party member (including the skill holder) has MP restored via a Demon Skill: Decreases the ATK, DEF, or EV/AC of all enemies by 20% for 1 turn (1 time per battle).<hr>Decrea4ses{{sic}} Ma by 3.',
unique = '[[Chernobog]]',
name = 'The Shadow Death Carved into the World(Lv3)',
default = '[[The Shadow Death Carved into the World(Lv3)]]'
},
['the shadow death carved into the world(lv4)'] = {
target = 'All Enemies',
attribute = 'Passive',
description = '1%{{sic}} chance to activate the following Chain Effect when a party member (including the skill holder) has MP restored via a Demon Skill: Decreases the ATK, DEF, or EV/AC of all enemies by 20% for 1 turn (1 time per battle).<hr>Decreases Ma by 3.',
unique = '[[Chernobog]]',
name = 'The Shadow Death Carved into the World(Lv4)',
default = '[[The Shadow Death Carved into the World(Lv4)]]'
},
['the shadow death carved into the world(lv5)'] = {
target = 'All Enemies',
attribute = 'Passive',
description = '15% chance to activate the following Chain Effect when a party member (including the skill holder) has MP restored via a Demon Skill: Decreases the ATK, DEF, or EV/AC of all enemies by 20% for 1 turn (1 time per battle).<hr>Decreases Ma by 3.',
unique = '[[Chernobog]]',
name = 'The Shadow Death Carved into the World(Lv5)',
default = '[[The Shadow Death Carved into the World(Lv5)]]'
},
['third bark(lv1)'] = {
target = 'Random Enemy',
attribute = 'Passive',
description = 'At the start of own turn, has a 10% chance to activate the following Chain Effect: 10% chance to inflict Curse on 3 random enemies. Decreases Vi by 3.',
unique = '[[Cu Sith]]',
name = 'Third Bark(Lv1)',
default = '[[Third Bark(Lv1)]]'
},
['third bark(lv2)'] = {
target = 'Random Enemy',
attribute = 'Passive',
description = '—',
unique = '[[Cu Sith]]',
name = 'Third Bark(Lv2)',
default = '[[Third Bark(Lv2)]]'
},
['third bark(lv3)'] = {
target = 'Random Enemy',
attribute = 'Passive',
description = '—',
unique = '[[Cu Sith]]',
name = 'Third Bark(Lv3)',
default = '[[Third Bark(Lv3)]]'
},
['third bark(lv4)'] = {
target = 'Random Enemy',
attribute = 'Passive',
description = '—',
unique = '[[Cu Sith]]',
name = 'Third Bark(Lv4)',
default = '[[Third Bark(Lv4)]]'
},
['third bark(lv5)'] = {
target = 'Random Enemy',
attribute = 'Passive',
description = '—',
unique = '[[Cu Sith]]',
name = 'Third Bark(Lv5)',
default = '[[Third Bark(Lv5)]]'
},
['tongueless loquacity(lv1)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Mokoi]]',
name = 'Tongueless Loquacity(Lv1)',
default = '[[Tongueless Loquacity(Lv1)]]'
},
['tongueless loquacity(lv2)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Mokoi]]',
name = 'Tongueless Loquacity(Lv2)',
default = '[[Tongueless Loquacity(Lv2)]]'
},
['tongueless loquacity(lv3)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Mokoi]]',
name = 'Tongueless Loquacity(Lv3)',
default = '[[Tongueless Loquacity(Lv3)]]'
},
['tongueless loquacity(lv4)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Mokoi]]',
name = 'Tongueless Loquacity(Lv4)',
default = '[[Tongueless Loquacity(Lv4)]]'
},
['tongueless loquacity(lv5)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Mokoi]]',
name = 'Tongueless Loquacity(Lv5)',
default = '[[Tongueless Loquacity(Lv5)]]'
},
['vampire slayer(lv1)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Kresnik]]',
name = 'Vampire Slayer(Lv1)',
default = '[[Vampire Slayer(Lv1)]]'
},
['vampire slayer(lv2)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Kresnik]]',
name = 'Vampire Slayer(Lv2)',
default = '[[Vampire Slayer(Lv2)]]'
},
['vampire slayer(lv3)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Kresnik]]',
name = 'Vampire Slayer(Lv3)',
default = '[[Vampire Slayer(Lv3)]]'
},
['vampire slayer(lv4)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Kresnik]]',
name = 'Vampire Slayer(Lv4)',
default = '[[Vampire Slayer(Lv4)]]'
},
['vampire slayer(lv5)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Kresnik]]',
name = 'Vampire Slayer(Lv5)',
default = '[[Vampire Slayer(Lv5)]]'
},
['vase guard(lv1)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Agathion]]',
name = 'Vase Guard(Lv1)',
default = '[[Vase Guard(Lv1)]]'
},
['vase guard(lv2)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Agathion]]',
name = 'Vase Guard(Lv2)',
default = '[[Vase Guard(Lv2)]]'
},
['vase guard(lv3)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Agathion]]',
name = 'Vase Guard(Lv3)',
default = '[[Vase Guard(Lv3)]]'
},
['vase guard(lv4)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Agathion]]',
name = 'Vase Guard(Lv4)',
default = '[[Vase Guard(Lv4)]]'
},
['vase guard(lv5)'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '[[Agathion]]',
name = 'Vase Guard(Lv5)',
default = '[[Vase Guard(Lv5)]]'
},
['whimsical fairy\'s cheer(lv1)'] = {
target = 'Entire Party',
attribute = 'Passive',
description = '—',
unique = '[[Pixie]]',
name = 'Whimsical Fairy\'s Cheer(Lv1)',
default = '[[Whimsical Fairy\'s Cheer(Lv1)]]'
},
['whimsical fairy\'s cheer(lv2)'] = {
target = 'Entire Party',
attribute = 'Passive',
description = '—',
unique = '[[Pixie]]',
name = 'Whimsical Fairy\'s Cheer(Lv2)',
default = '[[Whimsical Fairy\'s Cheer(Lv2)]]'
},
['whimsical fairy\'s cheer(lv3)'] = {
target = 'Entire Party',
attribute = 'Passive',
description = 'At the start of the 1st turn, has a 16% chance to activate the following Chain Effect: Increases the ATK, DEF, or EV/AC of all party members by 20% (1 turn). Decreases St by 3.',
unique = '[[Pixie]]',
name = 'Whimsical Fairy\'s Cheer(Lv3)',
default = '[[Whimsical Fairy\'s Cheer(Lv3)]]'
},
['whimsical fairy\'s cheer(lv4)'] = {
target = 'Entire Party',
attribute = 'Passive',
description = '—',
unique = '[[Pixie]]',
name = 'Whimsical Fairy\'s Cheer(Lv4)',
default = '[[Whimsical Fairy\'s Cheer(Lv4)]]'
},
['whimsical fairy\'s cheer(lv5)'] = {
target = 'Entire Party',
attribute = 'Passive',
description = '—',
unique = '[[Pixie]]',
name = 'Whimsical Fairy\'s Cheer(Lv5)',
default = '[[Whimsical Fairy\'s Cheer(Lv5)]]'
},
['white knight\'s authority'] = {
target = '—',
attribute = 'Passive',
description = 'Increases damage dealt by magic attacks by 10%.<hr>Decreases chance of being inflicted with Mute by 50%.',
level = 'Lv. 40: In addition to the Lv. 1 effect, the following effect will be added.<hr>Increases damage dealt by magic attacks by 40%.<hr>Decreases chance of being inflicted with Mute by 40%.<hr>MP cost reduction of magic skills increases to 2.<hr>MP cost reduction of magic skills increases to 3.',
unique = '[[White Rider]]',
name = 'White Knight\'s Authority',
default = '[[White Knight\'s Authority]]'
},
['white-crowned arbitrator(lv1)'] = {
target = 'Self',
attribute = 'Passive',
description = '+25% to damage dealt with attacks targeting all enemies.<hr>+1 MP to the cost of attacks targeting all enemies.',
unique = '[[White Rider]]',
name = 'White-Crowned Arbitrator(Lv1)',
default = '[[White-Crowned Arbitrator(Lv1)]]'
},
['white-crowned arbitrator(lv2)'] = {
target = 'Self',
attribute = 'Passive',
description = '+25% to damage dealt with attacks targeting all enemies.<hr>+1 MP to the cost of attacks targeting all enemies.',
unique = '[[White Rider]]',
name = 'White-Crowned Arbitrator(Lv2)',
default = '[[White-Crowned Arbitrator(Lv2)]]'
},
['white-crowned arbitrator(lv3)'] = {
target = 'Self',
attribute = 'Passive',
description = '+25% to damage dealt with attacks targeting all enemies.<hr>+1 MP to the cost of attacks targeting all enemies.',
unique = '[[White Rider]]',
name = 'White-Crowned Arbitrator(Lv3)',
default = '[[White-Crowned Arbitrator(Lv3)]]'
},
['white-crowned arbitrator(lv4)'] = {
target = 'Self',
attribute = 'Passive',
description = '+25% to damage dealt with attacks targeting all enemies.<hr>+1 MP to the cost of attacks targeting all enemies.',
unique = '[[White Rider]]',
name = 'White-Crowned Arbitrator(Lv4)',
default = '[[White-Crowned Arbitrator(Lv4)]]'
},
['white-crowned arbitrator(lv5)'] = {
target = 'Self',
attribute = 'Passive',
description = '+25% to damage dealt with attacks targeting all enemies.<hr>+1 MP to the cost of attacks targeting all enemies.',
unique = '[[White Rider]]',
name = 'White-Crowned Arbitrator(Lv5)',
default = '[[White-Crowned Arbitrator(Lv5)]]'
},
['visitor from afar(lv1)'] = {
target = 'All',
attribute = 'Passive',
description = 'While the skill holder is alive: For all enemies and allies, -16% chance to be inflicted with status ailments.',
unique = '[[Kinmamon]]',
name = 'Visitor from Afar(Lv1)',
default = '[[Visitor from Afar(Lv1)]]'
},
['visitor from afar(lv2)'] = {
target = 'All',
attribute = 'Passive',
description = 'While the skill holder is alive: For all enemies and allies, -17% chance to be inflicted with status ailments.',
unique = '[[Kinmamon]]',
name = 'Visitor from Afar(Lv2)',
default = '[[Visitor from Afar(Lv2)]]'
},
['visitor from afar(lv3)'] = {
target = 'All',
attribute = 'Passive',
description = 'While the skill holder is alive: For all enemies and allies, -18% chance to be inflicted with status ailments.',
unique = '[[Kinmamon]]',
name = 'Visitor from Afar(Lv3)',
default = '[[Visitor from Afar(Lv3)]]'
},
['visitor from afar(lv4)'] = {
target = 'All',
attribute = 'Passive',
description = 'While the skill holder is alive: For all enemies and allies, -19% chance to be inflicted with status ailments.',
unique = '[[Kinmamon]]',
name = 'Visitor from Afar(Lv4)',
default = '[[Visitor from Afar(Lv4)]]'
},
['visitor from afar(lv5)'] = {
target = 'All',
attribute = 'Passive',
description = 'While the skill holder is alive: For all enemies and allies, -20% chance to be inflicted with status ailments.',
unique = '[[Kinmamon]]',
name = 'Visitor from Afar(Lv5)',
default = '[[Visitor from Afar(Lv5)]]'
},
['vestige of demise'] = {
target = 'Self',
attribute = 'Passive',
description = 'When self defeats an enemy, activates the following Chain Effect: Recovers 5 MP.<br>(Except when all enemies are defeated.)',
unique = '[[Chernobog]]',
level = 'Lv. 40: In addition to the Lv. 1 effect, the following effect will be added.<hr>Increases Max MP by 20.<hr>Increases damage dealt by single-target attacks by 50%.<hr>Adds: When self defeats an enemy, activates the following Chain Effect: Recovers 1 MP. *Except when all enemies are defeated.',
name = 'Vestige of Demise',
default = '[[Vestige of Demise]]'
},
['elec/dark boost'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
level = 'Lv. 40: 20% to Elec damage.<hr>20% to Dark damage.',
name = 'Elec/Dark Boost',
default = '[[Elec/Dark Boost]]'
},
['fire/light boost'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
level = 'Lv. 40: 20% to Fire damage.<hr>20% to Light damage.',
name = 'Fire/Light Boost',
default = '[[Fire/Light Boost]]'
},
['increases agility by 5'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Agility by 5',
default = '[[Increases Agility by 5]]'
},
['increases agility by 8'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Agility by 8',
default = '[[Increases Agility by 8]]'
},
['increases agility by 10'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Agility by 10',
default = '[[Increases Agility by 10]]'
},
['increases agility by 15 and decreases strength by 5'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Agility by 15 and decreases Strength by 5',
default = '[[Increases Agility by 15 and decreases Strength by 5]]'
},
['increases agility by 15 and decreases luck by 5'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Agility by 15 and decreases Luck by 5',
default = '[[Increases Agility by 15 and decreases Luck by 5]]'
},
['increases agility by 15 and decreases magic by 5'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Agility by 15 and decreases Magic by 5',
default = '[[Increases Agility by 15 and decreases Magic by 5]]'
},
['increases agility by 15 and decreases vitality by 5'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Agility by 15 and decreases Vitality by 5',
default = '[[Increases Agility by 15 and decreases Vitality by 5]]'
},
['increases agility by 15 and weak to dark'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Agility by 15 and Weak to Dark',
default = '[[Increases Agility by 15 and Weak to Dark]]'
},
['increases agility by 15 and weak to electricity'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Agility by 15 and Weak to Electricity',
default = '[[Increases Agility by 15 and Weak to Electricity]]'
},
['increases agility by 15 and weak to fire'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Agility by 15 and Weak to Fire',
default = '[[Increases Agility by 15 and Weak to Fire]]'
},
['increases agility by 15 and weak to force'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Agility by 15 and Weak to Force',
default = '[[Increases Agility by 15 and Weak to Force]]'
},
['increases agility by 15 and weak to ice'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Agility by 15 and Weak to Ice',
default = '[[Increases Agility by 15 and Weak to Ice]]'
},
['increases agility by 15 and weak to light'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Agility by 15 and Weak to Light',
default = '[[Increases Agility by 15 and Weak to Light]]'
},
['increases agility by 15 and weak to physical'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Agility by 15 and Weak to Physical',
default = '[[Increases Agility by 15 and Weak to Physical]]'
},
['increases agility by 20 and decreases luck by 10'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Agility by 20 and decreases Luck by 10',
default = '[[Increases Agility by 20 and decreases Luck by 10]]'
},
['increases agility by 20 and decreases magic by 10'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Agility by 20 and decreases Magic by 10',
default = '[[Increases Agility by 20 and decreases Magic by 10]]'
},
['increases agility by 20 and decreases strength by 10'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Agility by 20 and decreases Strength by 10',
default = '[[Increases Agility by 20 and decreases Strength by 10]]'
},
['increases agility by 20 and decreases vitality by 10'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Agility by 20 and decreases Vitality by 10',
default = '[[Increases Agility by 20 and decreases Vitality by 10]]'
},
['increases agility by 20 and weak to dark'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Agility by 20 and Weak to Dark',
default = '[[Increases Agility by 20 and Weak to Dark]]'
},
['increases agility by 20 and weak to electricity'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Agility by 20 and Weak to Electricity',
default = '[[Increases Agility by 20 and Weak to Electricity]]'
},
['increases agility by 20 and weak to fire'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Agility by 20 and Weak to Fire',
default = '[[Increases Agility by 20 and Weak to Fire]]'
},
['increases agility by 20 and weak to force'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Agility by 20 and Weak to Force',
default = '[[Increases Agility by 20 and Weak to Force]]'
},
['increases agility by 20 and weak to ice'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Agility by 20 and Weak to Ice',
default = '[[Increases Agility by 20 and Weak to Ice]]'
},
['increases agility by 20 and weak to light'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Agility by 20 and Weak to Light',
default = '[[Increases Agility by 20 and Weak to Light]]'
},
['increases agility by 20 and weak to physical'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Agility by 20 and Weak to Physical',
default = '[[Increases Agility by 20 and Weak to Physical]]'
},
['increases luck by 5'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Luck by 5',
default = '[[Increases Luck by 5]]'
},
['increases luck by 8'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Luck by 8',
default = '[[Increases Luck by 8]]'
},
['increases luck by 10'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Luck by 10',
default = '[[Increases Luck by 10]]'
},
['increases luck by 15 and decreases agility by 5'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Luck by 15 and decreases Agility by 5',
default = '[[Increases Luck by 15 and decreases Agility by 5]]'
},
['increases luck by 15 and decreases magic by 5'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Luck by 15 and decreases Magic by 5',
default = '[[Increases Luck by 15 and decreases Magic by 5]]'
},
['increases luck by 15 and decreases strength by 5'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Luck by 15 and decreases Strength by 5',
default = '[[Increases Luck by 15 and decreases Strength by 5]]'
},
['increases luck by 15 and decreases vitality by 5'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Luck by 15 and decreases Vitality by 5',
default = '[[Increases Luck by 15 and decreases Vitality by 5]]'
},
['increases luck by 15 and weak to dark'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Luck by 15 and Weak to Dark',
default = '[[Increases Luck by 15 and Weak to Dark]]'
},
['increases luck by 15 and weak to electricity'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Luck by 15 and Weak to Electricity',
default = '[[Increases Luck by 15 and Weak to Electricity]]'
},
['increases luck by 15 and weak to fire'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Luck by 15 and Weak to Fire',
default = '[[Increases Luck by 15 and Weak to Fire]]'
},
['increases luck by 15 and weak to force'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Luck by 15 and Weak to Force',
default = '[[Increases Luck by 15 and Weak to Force]]'
},
['increases luck by 15 and weak to ice'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Luck by 15 and Weak to Ice',
default = '[[Increases Luck by 15 and Weak to Ice]]'
},
['increases luck by 15 and weak to light'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Luck by 15 and Weak to Light',
default = '[[Increases Luck by 15 and Weak to Light]]'
},
['increases luck by 15 and weak to physical'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Luck by 15 and Weak to Physical',
default = '[[Increases Luck by 15 and Weak to Physical]]'
},
['increases luck by 20 and decreases agility by 10'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Luck by 20 and decreases Agility by 10',
default = '[[Increases Luck by 20 and decreases Agility by 10]]'
},
['increases luck by 20 and decreases magic by 10'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Luck by 20 and decreases Magic by 10',
default = '[[Increases Luck by 20 and decreases Magic by 10]]'
},
['increases luck by 20 and decreases strength by 10'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Luck by 20 and decreases Strength by 10',
default = '[[Increases Luck by 20 and decreases Strength by 10]]'
},
['increases luck by 20 and decreases vitality by 10'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Luck by 20 and decreases Vitality by 10',
default = '[[Increases Luck by 20 and decreases Vitality by 10]]'
},
['increases luck by 20 and weak to dark'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Luck by 20 and Weak to Dark',
default = '[[Increases Luck by 20 and Weak to Dark]]'
},
['increases luck by 20 and weak to electricity'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Luck by 20 and Weak to Electricity',
default = '[[Increases Luck by 20 and Weak to Electricity]]'
},
['increases luck by 20 and weak to fire'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Luck by 20 and Weak to Fire',
default = '[[Increases Luck by 20 and Weak to Fire]]'
},
['increases luck by 20 and weak to force'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Luck by 20 and Weak to Force',
default = '[[Increases Luck by 20 and Weak to Force]]'
},
['increases luck by 20 and weak to ice'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Luck by 20 and Weak to Ice',
default = '[[Increases Luck by 20 and Weak to Ice]]'
},
['increases luck by 20 and weak to light'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Luck by 20 and Weak to Light',
default = '[[Increases Luck by 20 and Weak to Light]]'
},
['increases luck by 20 and weak to physical'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Luck by 20 and Weak to Physical',
default = '[[Increases Luck by 20 and Weak to Physical]]'
},
['increases magic by 5'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Magic by 5',
default = '[[Increases Magic by 5]]'
},
['increases magic by 8'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Magic by 8',
default = '[[Increases Magic by 8]]'
},
['increases magic by 10'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Magic by 10',
default = '[[Increases Magic by 10]]'
},
['increases magic by 15 and decreases agility by 5'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Magic by 15 and decreases Agility by 5',
default = '[[Increases Magic by 15 and decreases Agility by 5]]'
},
['increases magic by 15 and decreases luck by 5'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Magic by 15 and decreases Luck by 5',
default = '[[Increases Magic by 15 and decreases Luck by 5]]'
},
['increases magic by 15 and decreases strength by 5'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Magic by 15 and decreases Strength by 5',
default = '[[Increases Magic by 15 and decreases Strength by 5]]'
},
['increases magic by 15 and decreases vitality by 5'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Magic by 15 and decreases Vitality by 5',
default = '[[Increases Magic by 15 and decreases Vitality by 5]]'
},
['increases magic by 15 and weak to dark'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Magic by 15 and Weak to Dark',
default = '[[Increases Magic by 15 and Weak to Dark]]'
},
['increases magic by 15 and weak to electricity'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Magic by 15 and Weak to Electricity',
default = '[[Increases Magic by 15 and Weak to Electricity]]'
},
['increases magic by 15 and weak to fire'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Magic by 15 and Weak to Fire',
default = '[[Increases Magic by 15 and Weak to Fire]]'
},
['increases magic by 15 and weak to force'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Magic by 15 and Weak to Force',
default = '[[Increases Magic by 15 and Weak to Force]]'
},
['increases magic by 15 and weak to ice'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Magic by 15 and Weak to Ice',
default = '[[Increases Magic by 15 and Weak to Ice]]'
},
['increases magic by 15 and weak to light'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Magic by 15 and Weak to Light',
default = '[[Increases Magic by 15 and Weak to Light]]'
},
['increases magic by 15 and weak to physical'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Magic by 15 and Weak to Physical',
default = '[[Increases Magic by 15 and Weak to Physical]]'
},
['increases magic by 20 and decreases agility by 10'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Magic by 20 and decreases Agility by 10',
default = '[[Increases Magic by 20 and decreases Agility by 10]]'
},
['increases magic by 20 and decreases luck by 10'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Magic by 20 and decreases Luck by 10',
default = '[[Increases Magic by 20 and decreases Luck by 10]]'
},
['increases magic by 20 and decreases strength by 10'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Magic by 20 and decreases Strength by 10',
default = '[[Increases Magic by 20 and decreases Strength by 10]]'
},
['increases magic by 20 and decreases vitality by 10'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Magic by 20 and decreases Vitality by 10',
default = '[[Increases Magic by 20 and decreases Vitality by 10]]'
},
['increases magic by 20 and weak to dark'] = {
target = '—',
attribute = 'Passive',
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unique = '—',
name = 'Increases Magic by 20 and Weak to Dark',
default = '[[Increases Magic by 20 and Weak to Dark]]'
},
['increases magic by 20 and weak to electricity'] = {
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attribute = 'Passive',
description = '—',
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name = 'Increases Magic by 20 and Weak to Electricity',
default = '[[Increases Magic by 20 and Weak to Electricity]]'
},
['increases magic by 20 and weak to fire'] = {
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description = '—',
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name = 'Increases Magic by 20 and Weak to Fire',
default = '[[Increases Magic by 20 and Weak to Fire]]'
},
['increases magic by 20 and weak to force'] = {
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attribute = 'Passive',
description = '—',
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name = 'Increases Magic by 20 and Weak to Force',
default = '[[Increases Magic by 20 and Weak to Force]]'
},
['increases magic by 20 and weak to ice'] = {
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attribute = 'Passive',
description = '—',
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name = 'Increases Magic by 20 and Weak to Ice',
default = '[[Increases Magic by 20 and Weak to Ice]]'
},
['increases magic by 20 and weak to light'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Magic by 20 and Weak to Light',
default = '[[Increases Magic by 20 and Weak to Light]]'
},
['increases magic by 20 and weak to physical'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Magic by 20 and Weak to Physical',
default = '[[Increases Magic by 20 and Weak to Physical]]'
},
['increases strength by 5'] = {
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attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Strength by 5',
default = '[[Increases Strength by 5]]'
},
['increases strength by 8'] = {
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attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Strength by 8',
default = '[[Increases Strength by 8]]'
},
['increases strength by 10'] = {
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attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Strength by 10',
default = '[[Increases Strength by 10]]'
},
['increases strength by 15 and decreases agility by 5'] = {
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description = '—',
unique = '—',
name = 'Increases Strength by 15 and decreases Agility by 5',
default = '[[Increases Strength by 15 and decreases Agility by 5]]'
},
['increases strength by 15 and decreases luck by 5'] = {
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name = 'Increases Strength by 15 and decreases Luck by 5',
default = '[[Increases Strength by 15 and decreases Luck by 5]]'
},
['increases strength by 15 and decreases magic by 5'] = {
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name = 'Increases Strength by 15 and decreases Magic by 5',
default = '[[Increases Strength by 15 and decreases Magic by 5]]'
},
['increases strength by 15 and weak to dark'] = {
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name = 'Increases Strength by 15 and Weak to Dark',
default = '[[Increases Strength by 15 and Weak to Dark]]'
},
['increases strength by 15 and weak to electricity'] = {
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description = '—',
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name = 'Increases Strength by 15 and Weak to Electricity',
default = '[[Increases Strength by 15 and Weak to Electricity]]'
},
['increases strength by 15 and weak to fire'] = {
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description = '—',
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name = 'Increases Strength by 15 and Weak to Fire',
default = '[[Increases Strength by 15 and Weak to Fire]]'
},
['increases strength by 15 and weak to force'] = {
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description = '—',
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name = 'Increases Strength by 15 and Weak to Force',
default = '[[Increases Strength by 15 and Weak to Force]]'
},
['increases strength by 15 and weak to ice'] = {
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attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Strength by 15 and Weak to Ice',
default = '[[Increases Strength by 15 and Weak to Ice]]'
},
['increases strength by 15 and weak to light'] = {
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attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Strength by 15 and Weak to Light',
default = '[[Increases Strength by 15 and Weak to Light]]'
},
['increases strength by 15 and weak to physical'] = {
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attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Strength by 15 and Weak to Physical',
default = '[[Increases Strength by 15 and Weak to Physical]]'
},
['increases strength by 15 and decreases vitality by 5'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Strength by 15 and decreases Vitality by 5',
default = '[[Increases Strength by 15 and decreases Vitality by 5]]'
},
['increases strength by 20 and decreases agility by 10'] = {
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attribute = 'Passive',
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unique = '—',
name = 'Increases Strength by 20 and decreases Agility by 10',
default = '[[Increases Strength by 20 and decreases Agility by 10]]'
},
['increases strength by 20 and decreases luck by 10'] = {
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name = 'Increases Strength by 20 and decreases Luck by 10',
default = '[[Increases Strength by 20 and decreases Luck by 10]]'
},
['increases strength by 20 and decreases magic by 10'] = {
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name = 'Increases Strength by 20 and decreases Magic by 10',
default = '[[Increases Strength by 20 and decreases Magic by 10]]'
},
['increases strength by 20 and decreases vitality by 10'] = {
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attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Strength by 20 and decreases Vitality by 10',
default = '[[Increases Strength by 20 and decreases Vitality by 10]]'
},
['increases strength by 20 and weak to dark'] = {
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attribute = 'Passive',
description = '—',
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name = 'Increases Strength by 20 and Weak to Dark',
default = '[[Increases Strength by 20 and Weak to Dark]]'
},
['increases strength by 20 and weak to electricity'] = {
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attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Strength by 20 and Weak to Electricity',
default = '[[Increases Strength by 20 and Weak to Electricity]]'
},
['increases strength by 20 and weak to fire'] = {
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attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Strength by 20 and Weak to Fire',
default = '[[Increases Strength by 20 and Weak to Fire]]'
},
['increases strength by 20 and weak to force'] = {
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attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Strength by 20 and Weak to Force',
default = '[[Increases Strength by 20 and Weak to Force]]'
},
['increases strength by 20 and weak to ice'] = {
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attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Strength by 20 and Weak to Ice',
default = '[[Increases Strength by 20 and Weak to Ice]]'
},
['increases strength by 20 and weak to light'] = {
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attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Strength by 20 and Weak to Light',
default = '[[Increases Strength by 20 and Weak to Light]]'
},
['increases strength by 20 and weak to physical'] = {
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attribute = 'Passive',
description = '—',
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name = 'Increases Strength by 20 and Weak to Physical',
default = '[[Increases Strength by 20 and Weak to Physical]]'
},
['increases vitality by 5'] = {
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attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Vitality by 5',
default = '[[Increases Vitality by 5]]'
},
['increases vitality by 8'] = {
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attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Vitality by 8',
default = '[[Increases Vitality by 8]]'
},
['increases vitality by 10'] = {
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attribute = 'Passive',
description = '—',
unique = '—',
name = 'Increases Vitality by 10',
default = '[[Increases Vitality by 10]]'
},
['increases vitality by 15 and decreases agility by 5'] = {
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attribute = 'Passive',
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unique = '—',
name = 'Increases Vitality by 15 and decreases Agility by 5',
default = '[[Increases Vitality by 15 and decreases Agility by 5]]'
},
['increases vitality by 15 and decreases luck by 5'] = {
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attribute = 'Passive',
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name = 'Increases Vitality by 15 and decreases Luck by 5',
default = '[[Increases Vitality by 15 and decreases Luck by 5]]'
},
['increases vitality by 15 and decreases magic by 5'] = {
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attribute = 'Passive',
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unique = '—',
name = 'Increases Vitality by 15 and decreases Magic by 5',
default = '[[Increases Vitality by 15 and decreases Magic by 5]]'
},
['increases vitality by 15 and decreases strength by 5'] = {
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attribute = 'Passive',
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unique = '—',
name = 'Increases Vitality by 15 and decreases Strength by 5',
default = '[[Increases Vitality by 15 and decreases Strength by 5]]'
},
['increases vitality by 15 and weak to dark'] = {
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attribute = 'Passive',
description = '—',
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name = 'Increases Vitality by 15 and Weak to Dark',
default = '[[Increases Vitality by 15 and Weak to Dark]]'
},
['increases vitality by 15 and weak to electricity'] = {
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attribute = 'Passive',
description = '—',
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name = 'Increases Vitality by 15 and Weak to Electricity',
default = '[[Increases Vitality by 15 and Weak to Electricity]]'
},
['increases vitality by 15 and weak to fire'] = {
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attribute = 'Passive',
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name = 'Increases Vitality by 15 and Weak to Fire',
default = '[[Increases Vitality by 15 and Weak to Fire]]'
},
['increases vitality by 15 and weak to force'] = {
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name = 'Increases Vitality by 15 and Weak to Force',
default = '[[Increases Vitality by 15 and Weak to Force]]'
},
['increases vitality by 15 and weak to ice'] = {
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attribute = 'Passive',
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name = 'Increases Vitality by 15 and Weak to Ice',
default = '[[Increases Vitality by 15 and Weak to Ice]]'
},
['increases vitality by 15 and weak to light'] = {
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attribute = 'Passive',
description = '—',
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name = 'Increases Vitality by 15 and Weak to Light',
default = '[[Increases Vitality by 15 and Weak to Light]]'
},
['increases vitality by 15 and weak to physical'] = {
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attribute = 'Passive',
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name = 'Increases Vitality by 15 and Weak to Physical',
default = '[[Increases Vitality by 15 and Weak to Physical]]'
},
['increases vitality by 20 and decreases agility by 10'] = {
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name = 'Increases Vitality by 20 and decreases Agility by 10',
default = '[[Increases Vitality by 20 and decreases Agility by 10]]'
},
['increases vitality by 20 and decreases luck by 10'] = {
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name = 'Increases Vitality by 20 and decreases Luck by 10',
default = '[[Increases Vitality by 20 and decreases Luck by 10]]'
},
['increases vitality by 20 and decreases magic by 10'] = {
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name = 'Increases Vitality by 20 and decreases Magic by 10',
default = '[[Increases Vitality by 20 and decreases Magic by 10]]'
},
['increases vitality by 20 and decreases strength by 10'] = {
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name = 'Increases Vitality by 20 and decreases Strength by 10',
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},
['increases vitality by 20 and weak to dark'] = {
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name = 'Increases Vitality by 20 and Weak to Dark',
default = '[[Increases Vitality by 20 and Weak to Dark]]'
},
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name = 'Increases Vitality by 20 and Weak to Electricity',
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},
['increases vitality by 20 and weak to fire'] = {
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name = 'Increases Vitality by 20 and Weak to Fire',
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},
['increases vitality by 20 and weak to force'] = {
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name = 'Increases Vitality by 20 and Weak to Force',
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},
['increases vitality by 20 and weak to ice'] = {
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attribute = 'Passive',
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name = 'Increases Vitality by 20 and Weak to Ice',
default = '[[Increases Vitality by 20 and Weak to Ice]]'
},
['increases vitality by 20 and weak to light'] = {
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name = 'Increases Vitality by 20 and Weak to Light',
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},
['increases vitality by 20 and weak to physical'] = {
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name = 'Increases Vitality by 20 and Weak to Physical',
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},
['resist dark and decreases agility by 10'] = {
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attribute = 'Passive',
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unique = '—',
name = 'Resist Dark and decreases Agility by 10',
default = '[[Resist Dark and decreases Agility by 10]]'
},
['resist dark and decreases luck by 10'] = {
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attribute = 'Passive',
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name = 'Resist Dark and decreases Luck by 10',
default = '[[Resist Dark and decreases Luck by 10]]'
},
['resist dark and decreases magic by 10'] = {
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attribute = 'Passive',
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name = 'Resist Dark and decreases Magic by 10',
default = '[[Resist Dark and decreases Magic by 10]]'
},
['resist dark and decreases strength by 10'] = {
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attribute = 'Passive',
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name = 'Resist Dark and decreases Strength by 10',
default = '[[Resist Dark and decreases Strength by 10]]'
},
['resist dark and decreases vitality by 10'] = {
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attribute = 'Passive',
description = '—',
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name = 'Resist Dark and decreases Vitality by 10',
default = '[[Resist Dark and decreases Vitality by 10]]'
},
['resist dark and weak to physical'] = {
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name = 'Resist Dark and Weak to Physical',
default = '[[Resist Dark and Weak to Physical]]'
},
['resist dark and weak to electricity'] = {
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description = '—',
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default = '[[Resist Dark and Weak to Electricity]]'
},
['resist dark and weak to fire'] = {
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attribute = 'Passive',
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default = '[[Resist Dark and Weak to Fire]]'
},
['resist dark and weak to force'] = {
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attribute = 'Passive',
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name = 'Resist Dark and Weak to Force',
default = '[[Resist Dark and Weak to Force]]'
},
['resist dark and weak to ice'] = {
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attribute = 'Passive',
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name = 'Resist Dark and Weak to Ice',
default = '[[Resist Dark and Weak to Ice]]'
},
['resist dark and weak to light'] = {
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attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Dark and Weak to Light',
default = '[[Resist Dark and Weak to Light]]'
},
['resist dark and weak to physical'] = {
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attribute = 'Passive',
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name = 'Resist Dark and Weak to Physical',
default = '[[Resist Dark and Weak to Physical]]'
},
['resist electricity and decreases agility by 10'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Electricity and decreases Agility by 10',
default = '[[Resist Electricity and decreases Agility by 10]]'
},
['resist electricity and decreases luck by 10'] = {
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attribute = 'Passive',
description = '—',
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name = 'Resist Electricity and decreases Luck by 10',
default = '[[Resist Electricity and decreases Luck by 10]]'
},
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attribute = 'Passive',
description = '—',
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name = 'Resist Electricity and decreases Magic by 10',
default = '[[Resist Electricity and decreases Magic by 10]]'
},
['resist electricity and decreases strength by 10'] = {
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attribute = 'Passive',
description = '—',
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name = 'Resist Electricity and decreases Strength by 10',
default = '[[Resist Electricity and decreases Strength by 10]]'
},
['resist electricity and decreases vitality by 10'] = {
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attribute = 'Passive',
description = '—',
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name = 'Resist Electricity and decreases Vitality by 10',
default = '[[Resist Electricity and decreases Vitality by 10]]'
},
['resist electricity and weak to dark'] = {
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attribute = 'Passive',
description = '—',
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name = 'Resist Electricity and Weak to Dark',
default = '[[Resist Electricity and Weak to Dark]]'
},
['resist electricity and weak to fire'] = {
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attribute = 'Passive',
description = '—',
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name = 'Resist Electricity and Weak to Fire',
default = '[[Resist Electricity and Weak to Fire]]'
},
['resist electricity and weak to force'] = {
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name = 'Resist Electricity and Weak to Force',
default = '[[Resist Electricity and Weak to Force]]'
},
['resist electricity and weak to ice'] = {
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attribute = 'Passive',
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name = 'Resist Electricity and Weak to Ice',
default = '[[Resist Electricity and Weak to Ice]]'
},
['resist electricity and weak to light'] = {
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attribute = 'Passive',
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unique = '—',
name = 'Resist Electricity and Weak to Light',
default = '[[Resist Electricity and Weak to Light]]'
},
['resist electricity and weak to physical'] = {
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attribute = 'Passive',
description = '—',
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name = 'Resist Electricity and Weak to Physical',
default = '[[Resist Electricity and Weak to Physical]]'
},
['resist fire and decreases agility by 10'] = {
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attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Fire and decreases Agility by 10',
default = '[[Resist Fire and decreases Agility by 10]]'
},
['resist fire and decreases luck by 10'] = {
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attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Fire and decreases Luck by 10',
default = '[[Resist Fire and decreases Luck by 10]]'
},
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attribute = 'Passive',
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default = '[[Resist Fire and decreases Magic by 10]]'
},
['resist fire and decreases strength by 10'] = {
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attribute = 'Passive',
description = '—',
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name = 'Resist Fire and decreases Strength by 10',
default = '[[Resist Fire and decreases Strength by 10]]'
},
['resist fire and decreases vitality by 10'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Fire and decreases Vitality by 10',
default = '[[Resist Fire and decreases Vitality by 10]]'
},
['resist fire and weak to dark'] = {
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attribute = 'Passive',
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name = 'Resist Fire and Weak to Dark',
default = '[[Resist Fire and Weak to Dark]]'
},
['resist fire and weak to electricity'] = {
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attribute = 'Passive',
description = '—',
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default = '[[Resist Fire and Weak to Electricity]]'
},
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attribute = 'Passive',
description = '—',
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name = 'Resist Fire and Weak to Force',
default = '[[Resist Fire and Weak to Force]]'
},
['resist fire and weak to ice'] = {
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attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Fire and Weak to Ice',
default = '[[Resist Fire and Weak to Ice]]'
},
['resist fire and weak to light'] = {
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attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Fire and Weak to Light',
default = '[[Resist Fire and Weak to Light]]'
},
['resist fire and weak to physical'] = {
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attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Fire and Weak to Physical',
default = '[[Resist Fire and Weak to Physical]]'
},
['resist force and decreases agility by 10'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Force and decreases Agility by 10',
default = '[[Resist Force and decreases Agility by 10]]'
},
['resist force and decreases luck by 10'] = {
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attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Force and decreases Luck by 10',
default = '[[Resist Force and decreases Luck by 10]]'
},
['resist force and decreases magic by 10'] = {
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attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Force and decreases Magic by 10',
default = '[[Resist Force and decreases Magic by 10]]'
},
['resist force and decreases strength by 10'] = {
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attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Force and decreases Strength by 10',
default = '[[Resist Force and decreases Strength by 10]]'
},
['resist force and decreases vitality by 10'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Force and decreases Vitality by 10',
default = '[[Resist Force and decreases Vitality by 10]]'
},
['resist force and weak to dark'] = {
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attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Force and Weak to Dark',
default = '[[Resist Force and Weak to Dark]]'
},
['resist force and weak to electricity'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Force and Weak to Electricity',
default = '[[Resist Force and Weak to Electricity]]'
},
['resist force and weak to fire'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Force and Weak to Fire',
default = '[[Resist Force and Weak to Fire]]'
},
['resist force and weak to ice'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Force and Weak to Ice',
default = '[[Resist Force and Weak to Ice]]'
},
['resist force and weak to light'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Force and Weak to Light',
default = '[[Resist Force and Weak to Light]]'
},
['resist force and weak to physical'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Force and Weak to Physical',
default = '[[Resist Force and Weak to Physical]]'
},
['resist ice and decreases agility by 10'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Ice and decreases Agility by 10',
default = '[[Resist Ice and decreases Agility by 10]]'
},
['resist ice and decreases luck by 10'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Ice and decreases Luck by 10',
default = '[[Resist Ice and decreases Luck by 10]]'
},
['resist ice and decreases magic by 10'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Ice and decreases Magic by 10',
default = '[[Resist Ice and decreases Magic by 10]]'
},
['resist ice and decreases strength by 10'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Ice and decreases Strength by 10',
default = '[[Resist Ice and decreases Strength by 10]]'
},
['resist ice and decreases vitality by 10'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Ice and decreases Vitality by 10',
default = '[[Resist Ice and decreases Vitality by 10]]'
},
['resist ice and weak to dark'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Ice and Weak to Dark',
default = '[[Resist Ice and Weak to Dark]]'
},
['resist ice and weak to electricity'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Ice and Weak to Electricity',
default = '[[Resist Ice and Weak to Electricity]]'
},
['resist ice and weak to fire'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Ice and Weak to Fire',
default = '[[Resist Ice and Weak to Fire]]'
},
['resist ice and weak to force'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Ice and Weak to Force',
default = '[[Resist Ice and Weak to Force]]'
},
['resist ice and weak to light'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Ice and Weak to Light',
default = '[[Resist Ice and Weak to Light]]'
},
['resist ice and weak to physical'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Ice and Weak to Physical',
default = '[[Resist Ice and Weak to Physical]]'
},
['resist light and decreases agility by 10'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Light and decreases Agility by 10',
default = '[[Resist Light and decreases Agility by 10]]'
},
['resist light and decreases luck by 10'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Light and decreases Luck by 10',
default = '[[Resist Light and decreases Luck by 10]]'
},
['resist light and decreases magic by 10'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Light and decreases Magic by 10',
default = '[[Resist Light and decreases Magic by 10]]'
},
['resist light and decreases strength by 10'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Light and decreases Strength by 10',
default = '[[Resist Light and decreases Strength by 10]]'
},
['resist light and decreases vitality by 10'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Light and decreases Vitality by 10',
default = '[[Resist Light and decreases Vitality by 10]]'
},
['resist light and weak to dark'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Light and Weak to Dark',
default = '[[Resist Light and Weak to Dark]]'
},
['resist light and weak to electricity'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Light and Weak to Electricity',
default = '[[Resist Light and Weak to Electricity]]'
},
['resist light and weak to fire'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Light and Weak to Fire',
default = '[[Resist Light and Weak to Fire]]'
},
['resist light and weak to force'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Light and Weak to Force',
default = '[[Resist Light and Weak to Force]]'
},
['resist light and weak to ice'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Light and Weak to Ice',
default = '[[Resist Light and Weak to Ice]]'
},
['resist light and weak to physical'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Light and Weak to Physical',
default = '[[Resist Light and Weak to Physical]]'
},
['resist physical and decreases agility by 10'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Physical and decreases Agility by 10',
default = '[[Resist Physical and decreases Agility by 10]]'
},
['resist physical and decreases luck by 10'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Physical and decreases Luck by 10',
default = '[[Resist Physical and decreases Luck by 10]]'
},
['resist physical and decreases magic by 10'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Physical and decreases Magic by 10',
default = '[[Resist Physical and decreases Magic by 10]]'
},
['resist physical and decreases strength by 10'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Physical and decreases Strength by 10',
default = '[[Resist Physical and decreases Strength by 10]]'
},
['resist physical and decreases vitality by 10'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Physical and decreases Vitality by 10',
default = '[[Resist Physical and decreases Vitality by 10]]'
},
['resist physical and weak to dark'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Physical and Weak to Dark',
default = '[[Resist Physical and Weak to Dark]]'
},
['resist physical and weak to electricity'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Physical and Weak to Electricity',
default = '[[Resist Physical and Weak to Electricity]]'
},
['resist physical and weak to fire'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Physical and Weak to Fire',
default = '[[Resist Physical and Weak to Fire]]'
},
['resist physical and weak to force'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Physical and Weak to Force',
default = '[[Resist Physical and Weak to Force]]'
},
['resist physical and weak to ice'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Physical and Weak to Ice',
default = '[[Resist Physical and Weak to Ice]]'
},
['resist physical and weak to light'] = {
target = '—',
attribute = 'Passive',
description = '—',
unique = '—',
name = 'Resist Physical and Weak to Light',
default = '[[Resist Physical and Weak to Light]]'
},
}
return {
skill = skill,
}