Module:Data/Skill/dx2

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Purpose

Data module used to document skill details from Shin Megami Tensei: Liberation Dx2.

Usage

This module is to be updated with skill data for use with Template:Dx2 Ally Demon Stats and Template:Dx2 Enemy Demon Stats.

[''] = {
    cost = '',
    pow = '',
    hit = '',
    hit_note = '',
    target_list = '',
    attribute = '',
    description = '',
    effect = '',
    skillpoints = '',
    unique = '',
    level = '',
    name = '',
    default = ''
},
Parameter Notes
[' ']
The name of the skill. Must be input between the apostrophes in all lowercase.
cost
The cost of the skill. Input " MP" after the number.
pow
The base power of the skill.
hit
The amount of hits a skill does per target. This parameter should not be used for Passive skills where an attack is part of an effect.
In the case of skills that hit multiple times as part of separate effects or the amount of hits changes, input the amount of initial hit(s) upon first use without counting subsequent hits or levels. Those details should be recorded in the hit_note parameter not hit. Do not use an Template:Exp note.
hit_note
Optional; not used when parameter is omitted. Only use when the amount of hit(s) for an attack is non-standard, such as an attack that activates subsequent hit(s) after an initial hit is successful or an attack with variable hits based on the move's current Boost level.
In the case of skills that hit multiple times as part of separate effects, input "Subsequent attack(s) upon success".
If the amount of hits changes, input "Increases with Boost level".
target_list
The unit(s) targeted by the skill.
  • Types of targets include:
    • Allied Party: "Self" and "Entire Party"
    • Enemy Party: "Single", "All Enemies", and "Random"
    • Both: "All"
attribute
The attribute of the skill. This parameter determines the icon of the skill.
Attributes should be rendered as the following: "Phys", "Fire", "Ice", "Elec", "Force", "Light", "Dark", "Multi-Element", "Almighty", "Fractional", "Healing", "Support", "Ailment", and "Passive".
The following skill attributes do not have icons to display: Healing, Support, Ailment, and Fractional.
description
The official description of the skill.
If a description has multiple sub-effects, use <hr> to separate them.
If an effect/sub-effect has minor details that explains how a skill works mechanically, separate the text using <br>.
If a description starts with a plus sign (+), use &plus; instead of the symbol. If character "+" is used at the start of the information, the parameter will not function.
effect
An unofficial description of the skill. This parameter is used when a skill's mechanics are not sufficiently explained by the official description. Do not use when unnecessary.
skillpoints
The amount of skill points it costs to transfer a skill onto a demon.
unique
The demon(s) that the skill is unique to. A skill is considered unique when less than 5 demons have access to it. Any skill that can be transferred cannot be considered unique.
level
The description of a skill's maximum level.
  • Example: For the skill Cleave, level would be rendered as level = 'Lv. 6: +17% to damage.',
name
The name of a skill. Should be rendered as a link with a span id in order to be linked to within the Skills in Shin Megami Tensei: Liberation_Dx2 page.
  • Example: For the skill Cleave, name would be rendered as name = '[[Cleave]]<span id="Cleave"></span>',
default
The default output of the skill data. Input the name of the skill as a link.
  • Example: For the skill Cleave, default would be rendered as default = '[[Cleave]]'

Code

[''] = {
    cost = '',
    pow = '',
    hit = '',
    hit_note = '',
    target_list = '',
    attribute = '',
    description = '',
    effect = '',
    skillpoints = '',
    unique = '',
    level = '',
    name = '',
    default = ''
},

Examples

['cleave'] = {
    cost = '4 MP',
    pow = '120',
    hit = '1',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy.',
    effect = '—',
    skillpoints = '1',
    unique = '—',
    level = 'Lv. 6: +17% to damage.',
    name = '[[Cleave]]<span id="Cleave"></span>',
    default = '[[Cleave]]'
},

local skill = {
	-- PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS
	-- PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS
	-- PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS PHYS
['cleave'] = {
    cost = '4 MP',
    pow = '120',
    hit = '1',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy.',
    effect = '—',
    skillpoints = '1',
    unique = '—',
    level = 'Lv. 6: +17% to damage.',
    name = '[[Cleave]]<span id="Cleave"></span>',
    default = '[[Cleave]]'
},
['fatal sword l'] = {
    cost = '4 MP',
    pow = '140',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 140 power on a Single Enemy.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: +17% to damage.',
    name = '[[Fatal Sword|Fatal Sword L]]<span id="Fatal Sword L"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Fatal Sword L|Fatal Sword L]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Fatal Sword|Fatal Sword L]]'
},
['lunge'] = {
    cost = '4 MP',
    pow = '115',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 30% crit rate and 115 power on a Single Enemy.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 6: +16% to Phys attack hit rate.',
    name = '[[Lunge]]<span id="Lunge"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Lunge|Lunge]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Lunge]]'
},
['seburo c-40a'] = {
    cost = '4 MP',
    pow = '40',
    hit = '3',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) Pierce effect damage 3 times (Power: 40) with 50% crit rate on a single enemy.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Batou]]',
    level = 'Lv. 6: +15% to damage dealt using this skill.<br>+20% to hit rate of this skill.',
    name = '[[SEBURO C-40A]]<span id="SEBURO C-40A"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#SEBURO C-40A|SEBURO C-40A]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[SEBURO C-40A]]'
},
['binding claw'] = {
    cost = '5 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Bind when using this skill.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 7: +16% chance to inflict status ailments when using this skill.',
    name = '[[Binding Claw]]<span id="Binding Claw"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Binding Claw|Binding Claw]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Binding Claw]]'
},
['boar rush'] = {
    cost = '5 MP',
    pow = '150',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage (Power: 150) with 30% crit rate on a single enemy.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Damage inflicted by this effect will ignore all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Albedo (Overlord)|Albedo]]; [[Arioch]]',
    level = '—',
    name = '[[Boar Rush]]<span id="Boar Rush"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Boar Rush|Boar Rush]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Boar Rush]]'
},
['dark sword'] = {
    cost = '5 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Mute.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 7: +16% chance to inflict status ailments when using this skill.',
    name = '[[Dark Sword]]<span id="Dark Sword"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Dark Sword|Dark Sword]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Dark Sword]]'
},
['eat whole'] = {
    cost = '5 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy, while healing caster 25% of damage dealt.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: +11% to damage.',
    name = '[[Eat Whole]]<span id="Eat Whole"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Eat Whole|Eat Whole]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Eat Whole]]'
},
['fatal sword'] = {
    cost = '5 MP',
    pow = '140',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 140 power on a Single Enemy.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: +17% to damage.',
    name = '[[Fatal Sword]]<span id="Fatal Sword"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Fatal Sword|Fatal Sword]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Fatal Sword]]'
},
['indra'] = {
    cost = '5 MP',
    pow = '150',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys damage (Physical, Power: 150) with a 50% Critical hit rate on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Phys damage (Physical, Power: 150) with a 50% Critical hit rate on a single enemy.<br>*Damage inflicted by this skill will ignore Counter effects and all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Indra]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>+20% to hit rate of this skill.',
    name = '[[Indra (Skill)|Indra]]<span id="Indra"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Indra|Indra]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Indra (Skill)|Indra]]'
},
['iron judgement'] = {
    cost = '5 MP',
    pow = '200',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage (Power: 200) with 50% crit rate on a single enemy and 80% chance to inflict Bind on hit enemies. This skill will have Phys Pierce effect.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Demonee-Ho]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Iron Judgement]]<span id="Iron Judgement"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Iron Judgement|Iron Judgement]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Iron Judgement]]'
},
['oni-kagura'] = {
    cost = '5 MP',
    pow = '135',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 30% crit rate and 135 power on a Single Enemy.',
    effect = '—',
    skillpoints = '5',
    unique = '—',
    level = 'Lv. 6: +16% to Phys attack hit rate.',
    name = '[[Oni-Kagura]]<span id="Oni-Kagura"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Oni-Kagura|Oni-Kagura]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Oni-Kagura]]'
},
['paralyzing bite'] = {
    cost = '5 MP',
    pow = '160',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 160 power on a Single Enemy with 35% chance to inflict Bind.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Kamiotoko]]',
    level = '—',
    name = '[[Paralyzing Bite]]<span id="Paralyzing Bite"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Paralyzing Bite|Paralyzing Bite]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Paralyzing Bite]]'
},
['soul break'] = {
    cost = '5 MP',
    pow = '145',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) Pierce effect damage (Power: 145) with 30% crit rate on a single enemy and reduces MP by 3.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Sraosha]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Soul Break]]<span id="Soul Break"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Soul Break|Soul Break]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Soul Break]]'
},
['sweet bite'] = {
    cost = '5 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Charm.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 7: +16% chance to inflict status ailments when using this skill.',
    name = '[[Sweet Bite]]<span id="Sweet Bite"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Sweet Bite|Sweet Bite]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Sweet Bite]]'
},
['toxic sting'] = {
    cost = '5 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Poison.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 7: +16% chance to inflict status ailments when using this skill.',
    name = '[[Toxic Sting]]<span id="Toxic Sting"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Toxic Sting|Toxic Sting]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Toxic Sting]]'
},
['berserk'] = {
    cost = '6 MP',
    pow = '160',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage (Power: 160) with 50% crit rate on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Phys (Physical) damage (Power: 160) with 50% crit rate on a single enemy.<hr>Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Berserker Guts]]',
    level = 'Lv. 6: +15% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Berserk (Shin Megami Tensei: Liberation Dx2)|Berserk]]<span id="Berserk"></span>',
    default = '[[Berserk (Shin Megami Tensei: Liberation Dx2)|Berserk]]'
},
['berserker god'] = {
    cost = '6 MP',
    pow = '160',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 160 power on a Single Enemy.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 6: +17% to damage.',
    name = '[[Berserker God]]<span id="Berserker God"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Berserker God|Berserker God]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Berserker God]]'
},
['binge eating'] = {
    cost = '6 MP',
    pow = '140',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 140 power on a Single Enemy, while healing caster 40% of damage dealt.',
    effect = '—',
    skillpoints = '8',
    unique = '—',
    level = 'Lv. 6: +11% to damage.',
    name = '[[Binge Eating]]<span id="Binge Eating"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Binge Eating|Binge Eating]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Binge Eating]]'
},
['bleeder'] = {
    cost = '6 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy and reduces MP by 2.',
    effect = '—',
    skillpoints = '8',
    unique = '—',
    level = '—',
    name = '[[Bleeder]]<span id="Bleeder"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Bleeder|Bleeder]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Bleeder]]'
},
['crushing force'] = {
    cost = '6 MP',
    pow = '150',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage (Power: 150) with a 30% critical hit rate on a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Increases ATK of All Party Members by 20% for 1 turn.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Damage inflicted by this skill will ignore all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Gozu-Tennoh]]',
    level = '—',
    name = '[[Crushing Force]]<span id="Crushing Force"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Crushing Force|Crushing Force]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Crushing Force]]'
},
['dance of rebellion'] = {
    cost = '6 MP',
    pow = '50',
    hit = '4',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Places all party members into a state of Might, then inflicts Phys (Physical) damage 4 times (Power: 50, Total: 200) on a single enemy.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Kali]] <small><i>([[Dimensional]])</i></small>',
    level = '—',
    name = '[[Dance of Rebellion]]<span id="Dance of Rebellion"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Dance of Rebellion|Dance of Rebellion]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Dance of Rebellion]]'
},
['flying high'] = {
    cost = '6 MP',
    pow = '200',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage (Power: 200) with 50% crit rate on a single enemy.<br>*Damage from this skill ignores all death prevention skills.<hr>Activates the following Chain Effect when the attack is successful: Sends all party members into a state of Zenith. (1 turn)',
    effect = '—',
    skillpoints = '—',
    unique = '[[Lanling Wang]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Flying High]]<span id="Flying High"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Flying High|Flying High]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Flying High]]'
},
['heavenly sword'] = {
    cost = '6 MP',
    pow = '125',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage (Power: 125) on a single enemy.<br>*Damage from this skill ignores all death prevention skills.<br>*Enters a state of Might and Charge, and gains 1 Boost level for Sword of Hallel if the attack is successful.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Ose Hallel]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Heavenly Sword]]<span id="Heavenly Sword"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Heavenly Sword|Heavenly Sword]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Heavenly Sword]]'
},
['heavenly sword stroke'] = {
    cost = '6 MP',
    pow = '300',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Magic) damage (Power: 300) with Bulwark Pierce and Remnants to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Adds an additional Press Turn Icon. (This effect activates once per turn)<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Masakado]] <small><i>([[Fury]])</i></small>',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Heavenly Sword Stroke]]<span id="Heavenly Sword Stroke"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Heavenly Sword Stroke|Heavenly Sword Stroke]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Heavenly Sword Stroke]]'
},
['iron fist'] = {
    cost = '6 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) Pierce effect damage (Power: 120) with 50% crit rate on a single enemy.<hr>Increases own party\'s ATK and EV/AC by 20% if the attack is successful. (2 turns)',
    effect = '—',
    skillpoints = '—',
    unique = '[[Flauros]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Iron Fist]]<span id="Iron Fist"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Iron Fist|Iron Fist]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Iron Fist]]'
},
['lord astaroth'] = {
    cost = '6 MP',
    pow = '125',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage (Power: 125) with 50% crit rate on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Phys (Physical) damage (Power: 125) with 50% crit rate on a single enemy.<hr>Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills.<br>*Enemies downed by this skill will not be able to revive.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Astaroth]]',
    level = 'Lv. 6:+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Lord Astaroth]]<span id="Lord Astaroth"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Lord Astaroth|Lord Astaroth]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Lord Astaroth]]'
},
['merciful slaughter'] = {
    cost = '6 MP',
    pow = '130',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys damage (Physical, Power: 130) with Bulwark Pierce on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Phys damage (Physical, Power: 130) with Bulwark Pierce to all enemies.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Damage inflicted by this skill will ignore all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Albedo (Overlord)|Albedo]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Merciful Slaughter]]<span id="Merciful Slaughter"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Merciful Slaughter|Merciful Slaughter]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Merciful Slaughter]]'
},
['mortal jihad'] = {
    cost = '6 MP',
    pow = '155',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 30% crit rate and 155 power on a Single Enemy.',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 6: +16% to Phys attack hit rate.',
    name = '[[Mortal Jihad]]<span id="Mortal Jihad"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mortal Jihad|Mortal Jihad]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Mortal Jihad]]'
},
['muscle punch'] = {
    cost = '6 MP',
    pow = '170',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage on a single enemy. Power: 170<br>*The damage inflicted by this skill is dependent on Phys DEF.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 6: +17% to damage dealt using this skill.',
    name = '[[Muscle Punch]]<span id="Muscle Punch"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Muscle Punch|Muscle Punch]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Muscle Punch]]'
},
['physical hunt'] = {
    cost = '6 MP',
    pow = '180',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) Pierce effect damage (Power: 180) with 80% crit rate on a single enemy, while healing caster 50% of damage dealt and drains 3 MP.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Ban]]',
    level = 'Lv. 4: +10% to damage dealt using this skill.<br>+20% to hit rate of this skill.',
    name = '[[Physical Hunt]]<span id="Physical Hunt"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Physical Hunt|Physical Hunt]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Physical Hunt]]'
},
['ruin and grace'] = {
    cost = '6 MP',
    pow = '240',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage (Power: 240) with Pierce and a 50% critical hit rate on a single enemy.<hr>Heals all party members (Power: 80) if the attack is successful.<br>*The damage inflicted and HP healed by this skill is dependent on Mag ATK.<br>*Ignores all counter and death prevention skills.<br>*This skill has a chance of missing or landing a critical hit.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Ardha]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Ruin and Grace]]<span id="Ruin and Grace"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Ruin and Grace|Ruin and Grace]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Ruin and Grace]]'
},
['sword of fealty'] = {
    cost = '6 MP',
    pow = '200',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys damage (Physical, Power: 200) with a 100% critical hit rate on a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Puts all party member into a state of Might, and increase the party\'s ATK and EV/AC by 20%. (1 turn)<br>*Ignores all counter and death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Hagen]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Sword of Fealty]]<span id="Sword of Fealty"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Sword of Fealty|Sword of Fealty]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Sword of Fealty]]'
},
['violent dance'] = {
    cost = '6 MP',
    pow = '35',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage (Power: 35) with 30% crit rate on a single enemy 6 times.<hr>Enters a state of Might when attack is successful.<hr>Counter effects will not work on this skill.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Kali]] (Original)',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Violent Dance]]<span id="Violent Dance"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Violent Dance|Violent Dance]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Violent Dance]]'
},
['violent slash'] = {
    cost = '6 MP',
    pow = '280',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys damage (Physical, Power: 280) with a 30% Critical hit rate on a single enemy, and decreases the target\'s MP by 2.<br>*This skill will gain 1 Boost level with each use.<br>Boost Level 1: Increases Critical hit rate to 50%, and Power to 300. Will also now ignore all death prevention skills.<br>Boost Level 2: Increases Critical hit rate to 80%, and Power to 320. Will also now ignore all counter skills.<br>Boost Level 3: Increases Critical hit rate to 100%, and will now cause the target to lose 3 MP.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Susano-o]] (Dimensional)',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Violent Slash]]<span id="Violent Slash"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Violent Slash|Violent Slash]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Violent Slash]]'
},
['daylight blade'] = {
    cost = '7 MP',
    pow = '130',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage (Power: 130) with 50% crit rate on a single enemy and enters into a state of Concentrate if the attack is successful, increasing next Mag attack damage by 125%. This skill will have Phys Pierce effect.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Marici]]',
    level = 'Lv. 6: +20% to AC.<br>MP cost of this skill -1.',
    name = '[[Daylight Blade]]<span id="Daylight Blade"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Daylight Blade|Daylight Blade]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Daylight Blade]]'
},
['dragon blade'] = {
    cost = '7 MP',
    pow = '150',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage (power: 150) with 30% crit rate on a single enemy.<hr>Activates the following Chain Effect when an attack is successful: Inflicts Phys (Physical) damage (power: 80) with 30% crit rate on all enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Guan Yu]]',
    level = 'Lv. 6: +15% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Dragon Blade]]<span id="Dragon Blade"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Dragon Blade|Dragon Blade]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Dragon Blade]]'
},
['megaton raid'] = {
    cost = '7 MP',
    pow = '180',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 180 power on a Single Enemy.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 6: +17% to damage.',
    name = '[[Megaton Raid]]<span id="Megaton Raid"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Megaton Raid|Megaton Raid]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Megaton Raid]]'
},
['power hit'] = {
    cost = '7 HP',
    pow = '170',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Use 10% of own HP to Inflicts Phys (Physical) damage with 170 power on a Single Enemy.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: +11% to damage.',
    name = '[[Power Hit]]<span id="Power Hit"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Power Hit|Power Hit]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Power Hit]]'
},
['god\'s hand'] = {
    cost = '8 MP',
    pow = '200',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 200 power on a Single Enemy.',
    effect = '—',
    skillpoints = '15',
    unique = '—',
    level = 'Lv. 5: +14% to damage.',
    name = '[[God\'s Hand]]<span id="God\'s Hand"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#God\'s Hand|God\'s Hand]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[God\'s Hand]]'
},
['occult flash'] = {
    cost = '8 MP',
    pow = '200',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage (Power: 200) with 50% crit rate on a single enemy, with 100% chance to inflict Mortal.<br>*Nullifies all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Masakado]] (General)',
    level = 'Lv. 6: +20% to AC.<br>MP cost -1.',
    name = '[[Occult Flash]]<span id="Occult Flash"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Occult Flash|Occult Flash]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Occult Flash]]'
},
['herculean strike l'] = {
    cost = '4 MP',
    pow = '100',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 100 power on All Enemies.',
    effect = '—',
    skillpoints = '4',
    unique = '—',
    level = 'Lv. 6: +17% to damage dealt using this skill.',
    name = '[[Herculean Strike|Herculean Strike L]]<span id="Herculean Strike L"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Herculean Strike L|Herculean Strike L]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Herculean Strike|Herculean Strike L]]'
},
['mow down'] = {
    cost = '4 MP',
    pow = '80',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 80 power on All Enemies.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 6: +17% to damage dealt using this skill.',
    name = '[[Mow Down]]<span id="Mow Down"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mow Down|Mow Down]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Mow Down]]'
},
['heat wave'] = {
    cost = '5 MP',
    pow = '85',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 30% crit rate and 85 power on All Enemies.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 6: +16% to Phys attack hit rate.',
    name = '[[Heat Wave]]<span id="Heat Wave"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Heat Wave|Heat Wave]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Heat Wave]]'
},
['herculean strike'] = {
    cost = '5 MP',
    pow = '100',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 100 power on All Enemies.',
    effect = '—',
    skillpoints = '4',
    unique = '—',
    level = 'Lv. 6: +17% to damage dealt using this skill.',
    name = '[[Herculean Strike]]<span id="Herculean Strike"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Herculean Strike|Herculean Strike]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Herculean Strike]]'
},
['beloved slash'] = {
    cost = '6 MP',
    pow = '60',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage on all enemies twice. Power: 60',
    effect = '—',
    skillpoints = '—',
    unique = '[[Beloved]]',
    level = '—',
    name = '[[Beloved Slash]]<span id="Beloved Slash"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Beloved Slash|Beloved Slash]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Beloved Slash]]'
},
['blight'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 30% crit rate on all enemies with 30% chance to inflict Poison on hit enemies. Power: 100',
    effect = '—',
    skillpoints = '8',
    unique = '—',
    level = 'Lv. 5: +17% chance to inflict status ailments when using this skill.',
    name = '[[Blight]]<span id="Blight"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Blight|Blight]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Blight]]'
},
['cleaving aura'] = {
    cost = '6 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage (Power: 120) with 30% crit rate on all enemies and reduces MP by 2.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Astaroth]]; [[Kalki]]; [[Morrighan]]',
    level = '—',
    name = '[[Cleaving Aura]]<span id="Cleaving Aura"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Cleaving Aura|Cleaving Aura]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Cleaving Aura]]'
},
['dragon slayer'] = {
    cost = '6 MP',
    pow = '130',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys damage (Physical, Power: 130) with Pierce and a 30% critical hit rate on all enemies.<br>*Ignores all counter skills.<br>This skill will gain 1 Boost level with each use.<br>[Boost Level: 1] Increases critical hit rate to 50% and Power to 150. Will also now ignore all death prevention skills.<br>[Boost Level: 2] Power increases to 160, and will cause enemies to lose 2 MP.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Guts]]',
    level = 'Lv. 6: +15% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Dragon Slayer]]<span id="Dragon Slayer"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Dragon Slayer|Dragon Slayer]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Dragon Slayer]]'
},
['hades blast'] = {
    cost = '6 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 120 power on All Enemies.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: +17% to damage dealt using this skill',
    name = '[[Hades Blast]]<span id="Hades Blast"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hades Blast|Hades Blast]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Hades Blast]]'
},
['iai isshin'] = {
    cost = '6 MP',
    pow = '80',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage (Power: 80) on all enemies.<hr>Enters a state of Charge if the attack is successful.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Futsunushi]]',
    level = '—',
    name = '[[Iai Isshin]]<span id="Iai Isshin"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Iai Isshin|Iai Isshin]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Iai Isshin]]'
},
['lionfall'] = {
    cost = '6 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage (Power: 120) with 50% crit rate on all enemies.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Damage inflicted by this effect will ignore all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Arioch]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>+20% to hit rate of this skill.',
    name = '[[Lionfall]]<span id="Lionfall"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Lionfall|Lionfall]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Lionfall]]'
},
['mantra'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflict Phys (Physical) damage (Power: 100) to all enemies.<br>*This skill will receive a boost in power for each skill with a stat buff effect activated by a party member (including the one with this skill).<br>*+5 Power for every skill with a stat buff effect activated. (+150 Max)<hr>Adds the following effect after the 10th boost: If the attack is successful, 100% chance to inflict Mortal on all enemies hit.<br>*Damage done by this skill depends on own Max HP and references 30% of Max HP to calculate.<br>*Damage done by this skill ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Gozu-Tennoh]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Mantra]]<span id="Mantra"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mantra|Mantra]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Mantra]]'
},
['megaton press'] = {
    cost = '6 MP',
    pow = '105',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 30% crit rate and 105 power on All Enemies.',
    effect = '—',
    skillpoints = '4',
    unique = '—',
    level = 'Lv. 6: +16% to Phys attack hit rate.',
    name = '[[Megaton Press]]<span id="Megaton Press"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Megaton Press|Megaton Press]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Megaton Press]]'
},
['earthquake'] = {
    cost = '7 MP',
    pow = '150',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage on all enemies. Power: 150<br>*The damage inflicted by this skill is dependent on Phys DEF.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 5: +13% to damage dealt using this skill.',
    name = '[[Earthquake]]<span id="Earthquake"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Earthquake|Earthquake]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Earthquake]]'
},
['gomorrah_b'] = {
    cost = '7 MP',
    pow = '50',
    hit = '5',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Can be used from the 2nd turn. Inflicts Phys (Physical) damage with 50% crit rate on a single enemy 5 times and a 50% chance to inflict Charm on all enemies. Power: 50<br>*Damage inflicted by this skill is 70% dependent on Phys ATK, 30% on Mag ATK and will have Phys Pierce effect.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Bayonetta]]☆',
    level = 'Lv. 4: +10% to damage dealt using this skill.<br>-1 MP cost.',
    name = '[[Gomorrah (Skill)|Gomorrah (B)]]<span id="Gomorrah (B)"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gomorrah (B)|Gomorrah (B)]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Gomorrah (Skill)|Gomorrah (B)]]'
},
['gomorrah_j'] = {
    cost = '7 MP',
    pow = '180',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Can be used from the 2nd turn. Inflicts Phys (Physical) damage with 50% crit rate on all enemies and a 50% chance to inflict Bind on all enemies. Power: 180<br>*Damage inflicted by this skill is 30% dependent on Phys ATK, 70% on Mag ATK and will have Phys Pierce effect.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Jeanne (Bayonetta)|Jeanne]]☆',
    level = 'Lv. 4: +10% to damage dealt using this skill.<br>-1 MP cost.',
    name = '[[Gomorrah (Skill)|Gomorrah (J)]]<span id="Gomorrah (J)"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gomorrah (J)|Gomorrah (J)]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Gomorrah (Skill)|Gomorrah (J)]]'
},
['gungnir'] = {
    cost = '7 MP',
    pow = '145',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 30% crit rate and 145 power on All Enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Odin]] <small><i>(Original)</i></small>',
    level = 'Lv. 4: +20% to Phys attack hit rate.<br>+15% to damage.',
    name = '[[Gungnir (Skill)|Gungnir]]<span id="Gungnir"></span>',
    default = '[[Gungnir (Skill)|Gungnir]]'
},
['rip'] = {
    cost = '7 MP',
    pow = '110',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage (Power: 110) with Pierce and a 30% critical hit rate on all enemies.<br>*Ignores all death prevention skills and recovers 50% of the damage dealt.<hr>This skill will gain 1 Boost level at the start of own turn.<br>[Boost Level: 1] Increases Power to 130.<br>[Boost Level: 2] Increases critical hit rate to 50%, and Power to 150.<br>[Boost Level: 3] Increases critical hit rate to 70%, and Power to 170.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Zodd]]',
    level = 'Lv. 4: +10% to damage dealt using this skill.<br>100% chance of 2 MP recovery when using this skill.',
    name = '[[Rip]]<span id="Rip"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Rip|Rip]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Rip]]'
},
['titanomachia'] = {
    cost = '7 MP',
    pow = '125',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 30% crit rate and 125 power on All Enemies.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: +16% to Phys attack hit rate.',
    name = '[[Titanomachia]]<span id="Titanomachia"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Titanomachia|Titanomachia]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Titanomachia]]'
},
['vorpal blade'] = {
    cost = '7 MP',
    pow = '140',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 140 power on All Enemies.',
    effect = '—',
    skillpoints = '8',
    unique = '—',
    level = 'Lv. 5: +13% to damage.',
    name = '[[Vorpal Blade]]<span id="Vorpal Blade"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Vorpal Blade|Vorpal Blade]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Vorpal Blade]]'
},
['ashura'] = {
    cost = '8 MP',
    pow = '50',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys damage (Physical, Power: 50) with a 50% Critical hit rate on all enemies.<hr>If the attack is successful, removes all stat buffs from all enemies, and activates the following Chain Effect: Inflicts Phys damage (Physical, Power: 25) with an 80% Critical hit rate 10 times on random enemies.<br>*Damage dealt by this skill, including by the Chain Effect, will ignore the effects of all counter skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Asura]]',
    level = 'Lv. 6: +15% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Ashura (Skill)|Ashura]]<span id="Ashura"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Ashura|Ashura]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Ashura (Skill)|Ashura]]'
},
['gigantomachia'] = {
    cost = '8 MP',
    pow = '160',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 160 power on All Enemies.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 5: +13% to damage.',
    name = '[[Gigantomachia]]<span id="Gigantomachia"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gigantomachia|Gigantomachia]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Gigantomachia]]'
},
['million stab'] = {
    cost = '8 MP',
    pow = '40',
    hit = '4',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage (Power: 40) 4 times on all enemies. This skill will have Phys Pierce effect.<br>*Counter effects will not work on this skill.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Dante]]☆',
    level = 'Lv. 6: +25% to Phys attack hit rate of this skill.<br>100% chance of 2MP recovery when using this skill.',
    name = '[[Million Stab]]<span id="Million Stab"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Million Stab|Million Stab]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Million Stab]]'
},
['yinglong killer'] = {
    cost = '8 MP',
    pow = '150',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 50% crit rate and 150 power on All Enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Huang Di]]',
    level = 'Lv. 6: +15% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Yinglong Killer]]<span id="Yinglong Killer"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Yinglong Killer|Yinglong Killer]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Yinglong Killer]]'
},
['gigantomachia h'] = {
    cost = '9 MP',
    pow = '160',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 160 power on All Enemies.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 5: +13% to damage.',
    name = '[[Gigantomachia|Gigantomachia H]]<span id="Gigantomachia H"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gigantomachia H|Gigantomachia H]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Gigantomachia|Gigantomachia H]]'
},
['rampage'] = {
    cost = '3 MP',
    pow = '45',
    hit = '2~3',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage 2 to 3 times with 45 power on Random Enemy/(ies).',
    effect = '—',
    skillpoints = '3',
    unique = '—',
    level = 'Lv. 5: +12% to damage.',
    name = '[[Rampage]]<span id="Rampage"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Rampage|Rampage]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Rampage]]'
},
['deathbound'] = {
    cost = '4 MP',
    pow = '55',
    hit = '2~3',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage 2 to 3 times with 55 power on Random Enemy/(ies).',
    effect = '—',
    skillpoints = '5',
    unique = '—',
    level = 'Lv. 5: +12% to damage.',
    name = '[[Deathbound]]<span id="Deathbound"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Deathbound|Deathbound]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Deathbound]]'
},
['hell claw'] = {
    cost = '5 MP',
    pow = '65',
    hit = '3',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage 3 times with 30% crit rate and 65 power on Random Enemy/(ies).',
    effect = '—',
    skillpoints = '—',
    unique = '[[Cerberus]] <small><i>(Original)</i></small>',
    level = 'Lv. 4: +20% to Phys attack hit rate.<br>+15% to damage.',
    name = '[[Hell Claw]]<span id="Hell Claw"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hell Claw|Hell Claw]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Hell Claw]]'
},
['madness nails'] = {
    cost = '5 MP',
    pow = '65',
    hit = '2~3',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage 2 to 3 times with 65 power on Random Enemy/(ies).',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 5: +12% to damage.',
    name = '[[Madness Nails]]<span id="Madness Nails"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Madness Nails|Madness Nails]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Madness Nails]]'
},
['tempest slash'] = {
    cost = '5 MP',
    pow = '50',
    hit = '2~5',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage 2 to 5 times with 50 power on Random Enemy/(ies).',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 5: +12% to damage.',
    name = '[[Tempest Slash]]<span id="Tempest Slash"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Tempest Slash|Tempest Slash]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Tempest Slash]]'
},
['bloody frenzy'] = {
    cost = '6 MP',
    pow = '50',
    hit = '4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage 4 times (Power: 50, Total: 200) to random enemies.<br>*Enemies downed by this skill will not be able to revive.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Kali]] <small><i>([[Dimensional]])</i></small>',
    level = '—',
    name = '[[Bloody Frenzy]]<span id="Bloody Frenzy"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Bloody Frenzy|Bloody Frenzy]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Bloody Frenzy]]'
},
['breakneck dance'] = {
    cost = '6 MP',
    pow = '65',
    hit = '4~5',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Magic) damage 4 to 5 times (Power: 65) on random enemies.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Masakado]] <small><i>([[Fury]])</i></small>',
    level = '—',
    name = '[[Breakneck Dance]]<span id="Breakneck Dance"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Breakneck Dance|Breakneck Dance]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Breakneck Dance]]'
},
['mist slashes'] = {
    cost = '6 MP',
    pow = '50',
    hit = '3~5',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage 3 to 5 times with 50 power on Random Enemy/(ies).',
    effect = '—',
    skillpoints = '—',
    unique = '[[Attis]]',
    level = '—',
    name = '[[Mist Slashes]]<span id="Mist Slashes"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mist Slashes|Mist Slashes]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Mist Slashes]]'
},
['nihil claw'] = {
    cost = '6 MP',
    pow = '75',
    hit = '2~3',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage 2 to 3 times with 75 power on Random Enemy/(ies).',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 5: +12% to damage.',
    name = '[[Nihil Claw]]<span id="Nihil Claw"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Nihil Claw|Nihil Claw]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Nihil Claw]]'
},
['tempest slash+'] = {
    cost = '6 MP',
    pow = '50',
    hit = '4~5',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage 4 to 5 times (Power: 50) on random enemies.<br>*Damage inflicted by this effect will ignore all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Fairedone]]; [[Futsunushi]]',
    level = '—',
    name = '[[Tempest Slash|Tempest Slash+]]<span id="Tempest Slash+"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Tempest Slash+|Tempest Slash+]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Tempest Slash|Tempest Slash+]]'
},
['gae bulg'] = {
    cost = '7 MP',
    pow = '50',
    hit = '4~6',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage 4 to 6 times with 50 power on Random Enemy/(ies).',
    effect = '—',
    skillpoints = '—',
    unique = '[[Cu Chulainn]] <small><i>(Original)</i></small>',
    level = 'Lv. 4: +40% to Phys attack hit rate.',
    name = '[[Gae Bulg]]<span id="Gae Bulg"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gae Bulg|Gae Bulg]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Gae Bulg]]'
},
['hassou tobi'] = {
    cost = '7 MP',
    pow = '35',
    hit = '8',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage 8 times with 35 power on Random Enemy/(ies). This skill will have Phys Pierce effect.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Yoshitsune]]',
    level = 'Lv. 6: +25% to Phys hit rate.<br>+20% to damage.',
    name = '[[Hassou Tobi]]<span id="Hassou Tobi"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hassou Tobi|Hassou Tobi]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Hassou Tobi]]'
},
['hell thrust'] = {
    cost = '7 MP',
    pow = '50',
    hit = '4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage with 50 power on Random Enemy/(ies) 4 times with a 35% chance to inflict Charm.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Mara]]',
    level = 'Lv. 6: +20% to damage.<br>100% chance of 2 MP recovery.',
    name = '[[Hell Thrust]]<span id="Hell Thrust"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hell Thrust|Hell Thrust]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Hell Thrust]]'
},
['myriad arrows'] = {
    cost = '7 MP',
    pow = '65',
    hit = '2~5',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    attribute = 'Phys',
    description = 'Inflicts Phys (Physical) damage 2 to 5 times with 65 power on Random Enemy/(ies).',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 5: +12% to damage.',
    name = '[[Myriad Arrows]]<span id="Myriad Arrows"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Myriad Arrows|Myriad Arrows]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Myriad Arrows]]'
},
	-- FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE
	-- FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE
	-- FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE FIRE
['agi'] = {
    cost = '4 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage with 120 power on a Single Enemy.',
    effect = '—',
    skillpoints = '1',
    unique = '—',
    level = 'Lv. 6: +12% to damage.',
    name = '[[Agi]]<span id="Agi"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Agi|Agi]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Agi]]'
},
['agilao'] = {
    cost = '5 MP',
    pow = '140',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage with 140 power on a Single Enemy.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = ' Lv. 6: +12% to damage.',
    name = '[[Agilao]]<span id="Agilao"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Agilao|Agilao]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Agilao]]'
},
['agidyne'] = {
    cost = '6 MP',
    pow = '160',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage with 160 power on a Single Enemy.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = ' Lv. 6: +12% to damage.',
    name = '[[Agidyne]]<span id="Agidyne"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Agidyne|Agidyne]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Agidyne]]'
},
['agilao l'] = {
    cost = '4 MP',
    pow = '140',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage with 140 power on Single Enemy.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Agilao|Agilao L]]<span id="Agilao L"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Agilao L|Agilao L]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Agilao|Agilao L]]'
},
['abyss flame'] = {
    cost = '5 MP',
    pow = '150',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Fire',
    description = 'Inflict Fire attribute Magic damage (Power: 150) to a single enemy.<br>*Damage dealt by this skill is dependent on Mag DEF.<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Amon]]',
    level = '—',
    name = '[[Abyss Flame]]<span id="Abyss Flame"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Abyss Flame|Abyss Flame]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Abyss Flame]]'
},
['fire slash'] = {
    cost = '5 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Fire',
    description = 'Inflicts Fire (Physical) damage (Power: 120) with 30% crit rate on a single enemy.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill.',
    name = '[[Fire Slash]]<span id="Fire Slash"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Fire Slash|Fire Slash]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Fire Slash]]'
},
['fatal burn'] = {
    cost = '6 MP',
    pow = '250',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Fire',
    description = 'Inflicts Fire damage (Physical, Power: 250) with Bulwark Pierce to single enemy and adds 1 to the count of Spirit Chains (Intimidation) if hit.<hr>Activates the following Chain Effect if the attack is successful: Grants an additional Press Turn Icon.This Chain Effect activates once per turn. The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Ignores all death prevention skills.<hr>Spirit Chains (Intimidation): Decreases Phys ATK and Mag ATK by 50%. Each completed action will decrease the count. (Max Count: 5) When the count reaches 0, the effects will be removed.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Lost Name]]',
    level = 'Lv. 6:+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Fatal Burn]]<span id="Fatal Burn"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Fatal Burn|Fatal Burn]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Fatal Burn]]'
},
['guillotine blaze'] = {
    cost = '6 MP',
    pow = '150',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Fire',
    description = 'Inflicts Fire (Physical) Pierce effect damage (Power: 150) with 80% crit rate on a single enemy, with 10% chance to inflict mortal.<br>*The damage inflicted by this skill is dependent on Mag ATK.<br>*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.<br>*Nullifies all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Azazel]]',
    level = 'Lv. 6:+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Guillotine Blaze]]<span id="Guillotine Blaze"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Guillotine Blaze|Guillotine Blaze]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Guillotine Blaze]]'
},
['hell blaze'] = {
    cost = '6 MP',
    pow = '50',
    hit = '3',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Fire',
    description = 'Inflicts Fire damage (Physical, Power: 50) with Bulwark Pierce 3 times (Total Power: 150) to a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Fire damage (Physical, Power: 30) with Bulwark Pierce 3 times (Total Power: 90) to all enemies.<hr>*This skill will gain one Boost level with each use.<br>[Boost Level 1]: Increases Power of single-enemy attacks to 70.<br>[Boost Level 2]: Increases Power of all-enemy attacks to 40.<br>*Damage from this skill, including the Chain Effect, will ignore all counter skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Cerberus]] <small><i>([[Dimensional]])</i></small>',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Hell Blaze]]<span id="Hell Blaze"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hell Blaze|Hell Blaze]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Hell Blaze]]'
},
['quivering flames'] = {
    cost = '6 MP',
    pow = '280',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Fire',
    description = 'Inflicts Fire damage (Magic, Power: 280) with a Remnant to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: 30% chance to inflict Bind on all enemies.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Moloch]]',
    level = '—',
    name = '[[Quivering Flames]]<span id="Quivering Flames"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Quivering Flames|Quivering Flames]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Quivering Flames]]'
},
['sacrificial inferno'] = {
    cost = '6 MP',
    pow = '240',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage (Power: 240) with Bulwark Pierce on a single enemy and increases ATK of all party members by 20% if the attack is successful. (2 turns)<br>* Damage from this skill ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Adramelech]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Sacrificial Inferno]]<span id="Sacrificial Inferno"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Sacrificial Inferno|Sacrificial Inferno]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Sacrificial Inferno]]'
},
['scarlet chop'] = {
    cost = '6 MP',
    pow = '150',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Fire',
    description = 'Inflicts Fire (Physical) damage (Power: 150) with a 80% critical hit rate on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Fire (Physical) damage (Power: 150) with a 80% critical hit rate on a single enemy.<br>*Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Hinokagutsuchi (Demon)|Hinokagutsuchi]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Scarlet Chop]]<span id="Scarlet Chop"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Scarlet Chop|Scarlet Chop]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Scarlet Chop]]'
},
['scarlet inferno'] = {
    cost = '6 MP',
    pow = '150',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage (Power: 150) on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Fire (Magic) damage 8 times (Power: 20) on random enemies with 30% chance to inflict Charm on hit enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Mada]]',
    level = 'Lv. 6: +20% to damage.<br>+20% chance to inflict status ailments when using this skill.',
    name = '[[Scarlet Inferno]]<span id="Scarlet Inferno"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Scarlet Inferno|Scarlet Inferno]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Scarlet Inferno]]'
},
['solar flare'] = {
    cost = '6 MP',
    pow = '200',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage (Power: 200) with remnants on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Fire (Magic) damage (Power: 80) on all enemies.<br>*Damage from this skill (including Chain Effects) ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Elohim]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Solar Flare]]<span id="Solar Flare"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Solar Flare|Solar Flare]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Solar Flare]]'
},
['wrathful flame'] = {
    cost = '6 MP',
    pow = '80',
    hit = '3',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage with 80 power 3 times (Total Power: 240) on a single enemy.<hr>If the attack is successful, reduces ATK and DEF of all enemies by 20%. (3 turns)',
    effect = '—',
    skillpoints = '—',
    unique = '[[Mahakala]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Wrathful Flame]]<span id="Wrathful Flame"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Wrathful Flame|Wrathful Flame]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Wrathful Flame]]'
},
['ragnarok'] = {
    cost = '7 MP',
    pow = '215',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage with 215 power on a Single Enemy. Adds 20% damage to this skill based on your Phys ATK status.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Surt]] <small><i>(Original)</i></small>',
    level = 'Lv. 6: +20% to damage.<br>100% chance of 2 MP recovery.',
    name = '[[Ragnarok]]<span id="Ragnarok"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Ragnarok|Ragnarok]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Ragnarok]]'
},
['trisagion'] = {
    cost = '7 MP',
    pow = '180',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage with 180 power on a Single Enemy.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 6: +12% to damage.',
    name = '[[Trisagion]]<span id="Trisagion"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Trisagion|Trisagion]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Trisagion]]'
},
['maragi l'] = {
    cost = '4 MP',
    pow = '80',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage with 80 power on All Enemies.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Maragi|Maragi L]]<span id="Maragi L"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Maragi L|Maragi L]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Maragi|Maragi L]]'
},
['50mm grenade launcher'] = {
    cost = '5 MP',
    pow = '80',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Fire',
    description = 'Inflicts Fire (Physical) Pierce effect damage (Power: 80) with 30% crit rate on all enemies.<br>*The damage inflicted by this skill is dependent on Phys ATK.<br>*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.<br>*Counter effects will not work on this skill.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Tachikoma]]',
    level = 'Lv. 4: +10% to damage.<br>MP cost of this skill -1.',
    name = '[[50mm Grenade Launcher]]<span id="50mm Grenade Launcher"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#50mm Grenade Launcher|50mm Grenade Launcher]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[50mm Grenade Launcher]]'
},
['maragi'] = {
    cost = '5 MP',
    pow = '80',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage with 80 power on All Enemies.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Maragi]]<span id="Maragi"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Maragi|Maragi]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Maragi]]'
},
['abyss flare'] = {
    cost = '6 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Fire',
    description = 'Inflict Fire attribute Magic damage (Power: 120) with Remnants to all enemies.<hr>*Damage dealt by this skill is dependent on Mag DEF.<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Amon]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Abyss Flare]]<span id="Abyss Flare"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Abyss Flare|Abyss Flare]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Abyss Flare]]'
},
['all-consuming furnace'] = {
    cost = ' MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Fire',
    description = 'Inflicts Fire damage (Magic, Power: 120) to all enemies.<br>*Damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Moloch]]',
    level = '—',
    name = '[[All-Consuming Furnace]]<span id="All-Consuming Furnace"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#All-Consuming Furnace|All-Consuming Furnace]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[All-Consuming Furnace]]'
},
['aztec pulse'] = {
    cost = '6 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Fire',
    description = 'Inflicts Fire damage (Magic, Power: 120) on all enemies and decreases enemy ATK/DEF by 20% (3 turns) if the attack is successful.<hr>This skill will gain 1 Boost level with each use.<br>[Boost Level 1]: Increases Power to 130 and adds Remnants.<br>[Boost Level 2]: Increases Power to 140. Will also now ignore all death prevention skills.<br>[Boost Level 3]: Increases Power to 160.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Quetzalcoatl]] <small><i>([[Dimensional]])</i></small>',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Aztec Pulse]]<span id="Aztec Pulse"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Aztec Pulse|Aztec Pulse]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Aztec Pulse]]'
},
['flames of gomorrah'] = {
    cost = '6 MP',
    pow = '110',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Fire',
    description = 'Inflicts Fire (Physical) damage (Power: 110) on all enemies with an 80% chance to inflict Curse on hit enemies. This skill will have Fire Pierce effect.<br>*The damage inflicted by this skill is dependent on Phys ATK.<br>*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Belial]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Flames of Gomorrah]]<span id="Flames of Gomorrah"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Flames of Gomorrah|Flames of Gomorrah]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Flames of Gomorrah]]'
},
['maragion'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage with 100 power on All Enemies.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Maragion]]<span id="Maragion"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Maragion|Maragion]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Maragion]]'
},
['rending fire'] = {
    cost = '6 MP',
    pow = '90',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Fire',
    description = 'Inflicts Fire (Physical) damage (Power: 90) with 30% crit rate on all enemies.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill.',
    name = '[[Rending Fire]]<span id="Rending Fire"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Rending Fire|Rending Fire]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Rending Fire]]'
},
['eruption'] = {
    cost = '7 MP',
    pow = '120',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Fire',
    description = 'Inflicts Fire damage (Magic, Power: 120) with Bulwark Pierce and Remnants to all enemies, then decreases the DEF of all enemies by 20%. (3 turns)<hr>Activates the following Chain Effect when the attack is successful: Inflicts Fire damage (Magic, Power: 25) with Bulwark Pierce 4 times on random enemies.<hr>*This skill will gain 1 Boost level with each use.<br>[Boost Level 1]: Chain Effect will now inflict damage 5 times.<br>[Boost Level 2]: Chain Effect will now inflict damage 6 times.<br>[Boost Level 3]: Chain Effect will now inflict damage 7 times.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Surt]] <small><i>([[Dimensional]])</i></small>',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Eruption]]<span id="Eruption"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Eruption|Eruption]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Eruption]]'
},
['mahalantine'] = {
    cost = '7 MP',
    pow = '50',
    hit = '2',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage with 50 power on All Enemies twice.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Halloween Jack]]',
    level = 'Lv. 6: +20% to all damage.<br>MP cost -1.',
    name = '[[MahaLantine]]<span id="MahaLantine"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#MahaLantine|MahaLantine]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[MahaLantine]]'
},
['maragidyne'] = {
    cost = '7 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage with 120 power on All Enemies.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Maragidyne]]<span id="Maragidyne"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Maragidyne|Maragidyne]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Maragidyne]]'
},
['maragibarion'] = {
    cost = '8 MP',
    pow = '130',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage (Power: 130) on all enemies.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4: +20% to damage.',
    name = '[[Maragibarion]]<span id="Maragibarion"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Maragibarion|Maragibarion]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Maragibarion]]'
},
['maragidyne h'] = {
    cost = '8 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage with 120 power on All Enemies.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Maragidyne|Maragidyne H]]<span id="Maragidyne H"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Maragidyne H|Maragidyne H]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Maragidyne|Maragidyne H]]'
},
['fire breath'] = {
    cost = '4 MP',
    pow = '45',
    hit = '2~4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage 2 to 4 times with 45 power on Random Enemies.',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Fire Breath]]<span id="Fire Breath"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Fire Breath|Fire Breath]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Fire Breath]]'
},
['hellfire'] = {
    cost = '5 MP',
    pow = '55',
    hit = '2~4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage 2 to 4 times with 55 power on Random Enemies.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Hellfire]]<span id="Hellfire"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hellfire|Hellfire]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Hellfire]]'
},
['fiery soul prison'] = {
    cost = '6 MP',
    pow = '60',
    hit = '3~4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Fire',
    description = 'Inflicts Fire (Magic) damage 3 to 4 times on random enemy/ies. Power: 60',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill.',
    name = '[[Fiery Soul Prison]]<span id="Fiery Soul Prison"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Fiery Soul Prison|Fiery Soul Prison]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Fiery Soul Prison]]'
},
['robust fire dance'] = {
    cost = '6 MP',
    pow = '50',
    hit = '4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Fire',
    description = 'Inflicts Fire (Physical) damage 4 times (Power: 50, Total Power: 200) to random enemies.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Lost Name]]',
    level = '—',
    name = '[[Robust Fire Dance]]<span id="Robust Fire Dance"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Robust Fire Dance|Robust Fire Dance]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Robust Fire Dance]]'
},
	-- ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE 
	-- ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE 
	-- ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE ICE 
['bufu'] = {
    cost = '4 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Ice',
    description = 'Inflicts Ice (Magic) damage with 120 power on a Single Enemy.',
    effect = '—',
    skillpoints = '1',
    unique = '—',
    level = 'Lv. 6: +12% to damage.',
    name = '[[Bufu]]<span id="Bufu"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Bufu|Bufu]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Bufu]]'
},
['bufula'] = {
    cost = '5 MP',
    pow = '140',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Ice',
    description = 'Inflicts Ice (Magic) damage with 140 power on a Single Enemy.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Bufula]]<span id="Bufula"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Bufula|Bufula]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Bufula]]'
},
['bufula l'] = {
    cost = '4 MP',
    pow = '140',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Ice',
    description = 'Inflicts Ice (Magic) damage with 140 power on a Single Enemy.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: +12% to damage.',
    name = '[[Bufula|Bufula L]]<span id="Bufula L"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Bufula L|Bufula L]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Bufula|Bufula L]]'
},
['ice slash'] = {
    cost = '5 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Ice',
    description = 'Inflicts Ice (Physical) damage (Power: 120) with 30% crit rate on a single enemy.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill.',
    name = '[[Ice Slash]]<span id="Ice Slash"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Ice Slash|Ice Slash]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Ice Slash]]'
},
['vengeful frost fist'] = {
    cost = '5 MP',
    pow = '130',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Ice',
    description = 'Inflicts Ice (Physical) damage on a single enemy. Power: 130<br>*The damage inflicted by this skill is dependent on Mag ATK.<br>*This skill has a chance of having a Critical effect or a Miss.<br>*Casts Rebellion on self when the attack is successful.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Frost Ace]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Vengeful Frost Fist]]<span id="Vengeful Frost Fist"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Vengeful Frost Fist|Vengeful Frost Fist]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Vengeful Frost Fist]]'
},
['bufudyne'] = {
    cost = '6 MP',
    pow = '160',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Ice',
    description = 'Inflicts Ice (Magic) damage with 160 power on a Single Enemy.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 6: +12% to damage.',
    name = '[[Bufudyne]]<span id="Bufudyne"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Bufudyne|Bufudyne]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Bufudyne]]'
},
['hell stream'] = {
    cost = '6 MP',
    pow = '240',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Ice',
    description = 'Inflicts Ice (Magic) damage (Power: 240) on a single enemy.<hr>Increases ATK/DEF of all party members by 20% if the attack is successful. (1 turn)<br>*Damage from this skill ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Anahita]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
    name = '[[Hell Stream]]<span id="Hell Stream"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hell Stream|Hell Stream]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Hell Stream]]'
},
['lethal flood'] = {
    cost = '6 MP',
    pow = '200',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Ice',
    description = 'Inflicts Ice damage (Physical, Power: 200) with Bulwark Pierce on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Ice damage (Physical, Power: 70) with Bulwark Pierce to all enemies.<br>*Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Dagon]]',
    level = 'Lv. 6:+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Lethal Flood]]<span id="Lethal Flood"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Lethal Flood|Lethal Flood]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Lethal Flood]]'
},
['primordial vortex'] = {
    cost = '6 MP',
    pow = '300',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Ice',
    description = 'Inflicts Ice damage (Physical) with 300 Power on a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Apsu]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>-1 MP to the cost of this skill.',
    name = '[[Primordial Vortex]]<span id="Primordial Vortex"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Primordial Vortex|Primordial Vortex]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Primordial Vortex]]'
},
['sea dragon\'s fury'] = {
    cost = '6 MP',
    pow = '200',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Ice',
    description = 'Inflicts Ice damage (Physical, Power: 200) with a 50% critical hit rate to a single enemy.<hr>This skill will be boosted based on the number of times a party member (including the one with this skill) uses a skill with a Stat Buff effect.<br>*10 Power will be added to the attack for each use. (Max: +150 Power)<br>*Ignores all counter and death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Rahab]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Sea Dragon\'s Fury]]<span id="Sea Dragon\'s Fury"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Sea Dragon\'s Fury|Sea Dragon\'s Fury]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Sea Dragon\'s Fury]]'
},
['teardrop'] = {
    cost = '6 MP',
    pow = '180',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Ice',
    description = 'Inflicts Ice damage (Magic, Power: 180) with Remnants to a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)',
    effect = '—',
    skillpoints = '—',
    unique = '[[Vivian]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Teardrop]]<span id="Teardrop"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Teardrop|Teardrop]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Teardrop]]'
},
['ice age'] = {
    cost = '7 MP',
    pow = '180',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Ice',
    description = 'Inflicts Ice (Magic) damage with 180 power on a Single Enemy.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 6: +12% to damage.',
    name = '[[Ice Age]]<span id="Ice Age"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Ice Age|Ice Age]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Ice Age]]'
},
['mabufu'] = {
    cost = '5 MP',
    pow = '80',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Ice',
    description = 'Inflicts Ice (Magic) damage with 80 power on All Enemies.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Mabufu]]<span id="Mabufu"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mabufu|Mabufu]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Mabufu]]'
},
['mabufu l'] = {
    cost = '4 MP',
    pow = '80',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Ice',
    description = 'Inflicts Ice (Magic) damage with 80 power on All Enemies.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Mabufu|Mabufu L]]<span id="Mabufu L"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mabufu L|Mabufu L]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Mabufu|Mabufu L]]'
},
['everlasting ice dance'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Ice',
    description = 'Inflicts Ice damage (Magic Power: 100) with a Bulwark Pierce to all enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Sukuna-Hikona]] <small><i>([[Dimensional]])</i></small>',
    level = '—',
    name = '[[Everlasting Ice Dance]]<span id="Everlasting Ice Dance"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Everlasting Ice Dance|Everlasting Ice Dance]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Everlasting Ice Dance]]'
},
['freezing gale'] = {
    cost = '6 MP',
    pow = '35',
    hit = '4',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Ice',
    description = 'Inflicts Ice damage (Magic) 4 (Power: 35, Total Power: 140) times on all enemies.<hr>When the attack is successful, decreases enemy ATK, DEF, and EV/AC by 20%. (1 turn)<br>*Enemies downed by this skill will not be able to revive.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Echidna]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
    name = '[[Freezing Gale]]<span id="Freezing Gale"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Freezing Gale|Freezing Gale]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Freezing Gale]]'
},
['great waterfall torrent'] = {
    cost = '6 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Ice',
    description = 'Inflicts Ice damage (Physical, Power: 120) with a 50% critical hit rate to all enemies.<br>*Ignores all counter and death prevention skills. ',
    effect = '—',
    skillpoints = '—',
    unique = '[[Rahab]]',
    level = '—',
    name = '[[Great Waterfall Torrent]]<span id="Great Waterfall Torrent"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Great Waterfall Torrent|Great Waterfall Torrent]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Great Waterfall Torrent]]'
},
['mabufula'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Ice',
    description = 'Inflicts Ice (Magic) damage with 100 power on All Enemies.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 5: +10% to damage. ',
    name = '[[Mabufula]]<span id="Mabufula"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mabufula|Mabufula]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Mabufula]]'
},
['rending ice'] = {
    cost = '6 MP',
    pow = '90',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Ice',
    description = 'Inflicts Ice (Physical) damage (Power: 90) with 30% crit rate on all enemies. ',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill. ',
    name = '[[Rending Ice]]<span id="Rending Ice"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Rending Ice|Rending Ice]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Rending Ice]]'
},
['roaring torrent'] = {
    cost = '6 MP',
    pow = '140',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Ice',
    description = 'Inflicts Ice damage (Magic, Power: 140) with Bulwark Pierce and Remnants to all enemies.<hr>Activates the following Chain Effect if the attack is successful: Places self into a state of Concentrate.<br>*Damage from this skill is dependent on Mag DEF, and ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Kuzuryu]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1. ',
    name = '[[Roaring Torrent]]<span id="Roaring Torrent"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Roaring Torrent|Roaring Torrent]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Roaring Torrent]]'
},
['cold world'] = {
    cost = '7 MP',
    pow = '130',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Ice',
    description = 'Inflicts Ice (Magic) damage with 130 power on All Enemies and reduces enemy\'s DEF 20% for 3 turns. ',
    effect = '—',
    skillpoints = '—',
    unique = '[[King Frost]]',
    level = '—',
    name = '[[Cold World]]<span id="Cold World"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Cold World|Cold World]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Cold World]]'
},
['mabufudyne'] = {
    cost = '7 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Ice',
    description = 'Inflicts Ice (Magic) damage with 120 power on All Enemies.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Mabufudyne]]<span id="Mabufudyne"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mabufudyne|Mabufudyne]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Mabufudyne]]'
},
['mahafrosty'] = {
    cost = '7 MP',
    pow = '50',
    hit = '2',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Ice',
    description = 'Inflicts Ice (Magic) damage with 50 power on All Enemies twice.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Helper Frost]]',
    level = 'Lv. 6: +20% to all damage.<br>MP cost -1. ',
    name = '[[MahaFrosty]]<span id="MahaFrosty"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#MahaFrosty|MahaFrosty]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[MahaFrosty]]'
},
['mabufubarion'] = {
    cost = '8 MP',
    pow = '130',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Ice',
    description = 'Inflicts Ice (Magic) damage (Power: 130) on all enemies.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4: +20% to damage. ',
    name = '[[Mabufubarion]]<span id="Mabufubarion"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mabufubarion|Mabufubarion]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Mabufubarion]]'
},
['mabufudyne h'] = {
    cost = '8 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Ice',
    description = 'Inflicts Ice (Magic) damage with 120 power on All Enemies.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Mabufudyne|Mabufudyne H]]<span id="Mabufudyne H"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mabufudyne H|Mabufudyne H]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Mabufudyne|Mabufudyne H]]'
},
['ice breath'] = {
    cost = '4 MP',
    pow = '45',
    hit = '2~4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Ice',
    description = 'Inflicts Ice (Magic) damage 2 to 4 times with 45 power on Random Enemies.',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Ice Breath]]<span id="Ice Breath"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Ice Breath|Ice Breath]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Ice Breath]]'
},
['glacial blast'] = {
    cost = '5 MP',
    pow = '55',
    hit = '2~4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Ice',
    description = 'Inflicts Ice (Magic) damage 2 to 4 times with 55 power on Random Enemies.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 5: +10% to damage. ',
    name = '[[Glacial Blast]]<span id="Glacial Blast"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Glacial Blast|Glacial Blast]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Glacial Blast]]'
},
['frozen world'] = {
    cost = '6 MP',
    pow = '60',
    hit = '3~4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Ice',
    description = 'Inflicts Ice (Magic) damage 3 to 4 times on random enemy/ies. Power: 60',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill. ',
    name = '[[Frozen World]]<span id="Frozen World"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Frozen World|Frozen World]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Frozen World]]'
},
['halahala'] = {
    cost = '6 MP',
    pow = '60',
    hit = '5',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Ice',
    description = 'Inflicts Ice damage (Magic, Power: 60) 5 times on random enemies, with a 50% chance to inflict Poison on hit enemies.<hr>Activates the following Chain Effect if the attack is successful: Decreases the ATK and DEF of all enemies by 20% (3 turns) with a 50% chance to inflict Poison.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Vasuki]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1. ',
    name = '[[Halahala]]<span id="Halahala"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Halahala|Halahala]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}',
    default = '[[Halahala]]'
},
	-- ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC
	-- ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC
	-- ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC ELEC
['zio'] = {
    cost = '4 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Elec',
    description = 'Inflicts Elec (Magic) damage with 120 power on a Single Enemy.',
    effect = '—',
    skillpoints = '1',
    unique = '—',
    level = 'Lv. 6: +12% to damage. ',
    name = '[[Zio]]<span id="Zio"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Zio|Zio]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Zio]]'
},
['zionga'] = {
    cost = '5 MP',
    pow = '140',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single ',
    attribute = 'Elec',
    description = 'Inflicts Elec (Magic) damage with 140 power on a Single Enemy.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: +12% to damage. ',
    name = '[[Zionga]]<span id="Zionga"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Zionga|Zionga]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Zionga]]'
},
['zionga l'] = {
    cost = '4 MP',
    pow = '140',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single ',
    attribute = 'Elec',
    description = 'Inflicts Elec (Magic) damage with 140 power on a Single Enemy.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: +12% to damage. ',
    name = '[[Zionga|Zionga L]]<span id="Zionga L"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Zionga L|Zionga L]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Zionga|Zionga L]]'
},
['thunder slash'] = {
    cost = '5 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single ',
    attribute = 'Elec',
    description = 'Inflicts Elec (Physical) damage (Power: 120) with 30% crit rate on a single enemy. ',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill.. ',
    name = '[[Thunder Slash]]<span id="Thunder Slash"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Thunder Slash|Thunder Slash]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Thunder Slash]]'
},
['accursed lightning'] = {
    cost = '6 MP',
    pow = '70',
    hit = '4',
    target = '{{Tt|1|Single}}',
    target_list = 'Single ',
    attribute = 'Elec',
    description = 'Inflict Elec (Magic) damage 4 times (Power: 70, Total: 280) to a single enemy, with a 50% chance to inflict Mute.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Botis]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
    name = '[[Accursed Lightning]]<span id="Accursed Lightning"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Accursed Lightning|Accursed Lightning]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Accursed Lightning]]'
},
['glorious bolt'] = {
    cost = '6 MP',
    pow = '260',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single ',
    attribute = 'Elec',
    description = 'Inflicts Elec damage (Magic, Power: 260) with Bulwark Pierce and Remnants to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Recovers 2 MP for all party members and casts Repel Magic (including Almighty) effect on all party members (1 turn).',
    effect = '—',
    skillpoints = '—',
    unique = '[[Aniel]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
    name = '[[Glorious Bolt]]<span id="Glorious Bolt"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Glorious Bolt|Glorious Bolt]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Glorious Bolt]]'
},
['griffe de tonnerre'] = {
    cost = '6 MP',
    pow = '260',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single ',
    attribute = 'Elec',
    description = 'Inflicts Elec damage (Physical, Power: 260) with a 50% Critical hit rate to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Lowers the Elec Attribute Affinity of all enemies by 1 level. (1 turn)<br>*Damage done by this skill ignores all counter and death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Loup-Garou]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1. ',
    name = '[[Griffe de Tonnerre]]<span id="Griffe de Tonnerre"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Griffe de Tonnerre|Griffe de Tonnerre]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Griffe de Tonnerre]]'
},
['keraunos'] = {
    cost = '6 MP',
    pow = '150',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|1|Single}}',
    target_list = 'Single ',
    attribute = 'Elec',
    description = 'Inflicts Elec (Physical) damage (Power: 150) to a single enemy, and decrease the enemy\'s Elec attribute affinity by 1 level for 1 turn.<hr>Activates the following Chain Effect if the attack is successful: Inflicts Elec (Physical) damage (Power: 150) to a single enemy.<hr>The following applies to damage dealt with this skill, including the Chain Effect: Ignores counter effects and death prevention skills.<br>*Enemies downed by this skill will not be able to revive.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Zeus]]',
    level = 'Lv. 6:+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Keraunos]]<span id="Keraunos"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Keraunos|Keraunos]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Keraunos]]'
},
['lightning shower'] = {
    cost = '6 MP',
    pow = '40',
    hit = '6',
    target = '{{Tt|1|Single}}',
    target_list = 'Single ',
    attribute = 'Elec',
    description = 'Inflicts Elec (Magic) damage with 40 power 6 times on a single enemy (Total Power: 240) with a 30% chance to inflict Bind.<hr>Activates the following Chain Effect if the attack is successful: Increases the ATK and DEF of all party members by 20%. (1 turn)',
    effect = '—',
    skillpoints = '—',
    unique = '[[Indrajit]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
    name = '[[Lightning Shower]]<span id="Lightning Shower"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Lightning Shower|Lightning Shower]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Lightning Shower]]'
},
['raijin koryu palm strike'] = {
    cost = '6 MP',
    pow = '240',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single ',
    attribute = 'Elec',
    description = 'Inflicts Elec (Magic) damage (Power: 240) on a single enemy and reduces DEF of all enemies by 20% if the attack is successful. (2 turns)<br>*Damage from this skill ignores all death prevention skills ',
    effect = '—',
    skillpoints = '—',
    unique = '[[Vritra]]',
    level = 'Lv. 6: +20% to damage dealt using this skill. + MP cost of this skill -1',
    name = '[[Raijin Koryu Palm Strike]]<span id="Raijin Koryu Palm Strike"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Raijin Koryu Palm Strike|Raijin Koryu Palm Strike]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Raijin Koryu Palm Strike]]'
},
['thunderous hammer'] = {
    cost = '6 MP',
    pow = '150',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|1|Single}}',
    target_list = 'Single ',
    attribute = 'Elec',
    description = 'Inflicts Elec damage (Physical, Power: 150) with a 50% Critical hit rate on a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Inflicts Elec damage (Physical, Power: 125) with a 50% Critical hit rate on a single enemy.<hr>*This skill will gain 1 Boost level with each use.<br>Boost Level 1: Increases the Critical hit rate (including for the Chain Effect) to 80%.<br>Boost Level 2: Increases the Power of the Chain Effect to 150.<br>Boost Level 3: Increases the Critical hit rate (including for the Chain Effect) to 100%.<br>*Damage inflicted by this skill (Chain Effect included) will ignore all counter and death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Thor]] <small><i>([[Dimensional]])</i></small>',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
    name = '[[Thunderous Hammer]]<span id="Thunderous Hammer"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Thunderous Hammer|Thunderous Hammer]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Thunderous Hammer]]'
},
['ziodyne'] = {
    cost = '6 MP',
    pow = '160',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single ',
    attribute = 'Elec',
    description = 'Inflicts Elec (Magic) damage with 160 power on a Single Enemy.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv 6: +12% to damage. ',
    name = '[[Ziodyne]]<span id="Ziodyne"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Ziodyne|Ziodyne]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Ziodyne]]'
},
['thunder reign'] = {
    cost = '7 MP',
    pow = '180',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single ',
    attribute = 'Elec',
    description = 'Inflicts Elec (Magic) damage with 180 power on a Single Enemy.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 6: +12% to damage. ',
    name = '[[Thunder Reign]]<span id="Thunder Reign"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Thunder Reign|Thunder Reign]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Thunder Reign]]'
},
['mazio'] = {
    cost = '5 MP',
    pow = '80',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
	attribute = 'Elec',
    description = 'Inflicts Elec (Magic) damage with 80 power on All Enemies.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Mazio]]<span id="Mazio"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mazio|Mazio]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Mazio]]'
},
['mazio l'] = {
    cost = '4 MP',
    pow = '80',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Elec',
    description = 'Inflicts Elec (Magic) damage with 80 power on All Enemies.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Mazio|Mazio L]]<span id="Mazio L"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mazio L|Mazio L]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Mazio|Mazio L]]'
},
['cleaving thunder'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Elec',
    description = 'Inflicts Elec (Physical) damage (Power: 100) with 30% crit rate on all enemies and reduces MP by 2. ',
    effect = '—',
    skillpoints = '—',
    unique = '[[Odin]] <small><i>([[Dimensional]])</i></small>',
    level = '—',
    name = '[[Cleaving Thunder]]<span id="Cleaving Thunder"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Cleaving Thunder|Cleaving Thunder]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Cleaving Thunder]]'
},
['mazionga'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Elec',
    description = 'Inflicts Elec (Magic) damage with 100 power on All Enemies.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 5: +10% to damage. ',
    name = '[[Mazionga]]<span id="Mazionga"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mazionga|Mazionga]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Mazionga]]'
},
['rending thunder'] = {
    cost = '6 MP',
    pow = '90',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Elec',
    description = 'Inflicts Elec (Physical) damage (Power: 90) with 30% crit rate on all enemies.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill. ',
    name = '[[Rending Thunder]]<span id="Rending Thunder"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Rending Thunder|Rending Thunder]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Rending Thunder]]'
},
['vile lightning'] = {
    cost = '6 MP',
    pow = '30',
    hit = '4',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Elec',
    description = 'Inflict 4 Elec attacks (Magic, Power: 30 (Total: 120)) to all enemies, with a 50% chance to inflict Mute.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Botis]]',
    level = '—',
    name = '[[Vile Lightning]]<span id="Vile Lightning"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Vile Lightning|Vile Lightning]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Vile Lightning]]'
},
['maziodyne'] = {
    cost = '7 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Elec',
    description = 'Inflicts Elec (Magic) damage with 120 power on All Enemies.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 5: +10% to damage. ',
    name = '[[Maziodyne]]<span id="Maziodyne"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Maziodyne|Maziodyne]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Maziodyne]]'
},
['overture'] = {
    cost = '7 MP',
    pow = '80',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Elec',
    description = 'After inflicting Elec (Magic) damage (Power: 80) on all enemies, enters into a state of Concentrate, increasing next Mag attack damage by 125%. This skill will have Elec Pierce.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Nero]]☆',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
    name = '[[Overture]]<span id="Overture"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Overture|Overture]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Overture]]'
},
['maziobarion'] = {
    cost = '8 MP',
    pow = '130',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Elec',
    description = 'Inflicts Elec (Magic) damage (Power: 130) on all enemies.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4:+20% to damage.',
    name = '[[Maziobarion]]<span id="Maziobarion"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Maziobarion|Maziobarion]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Maziobarion]]'
},
['maziodyne h'] = {
    cost = '8 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Elec',
    description = 'Inflicts Elec (Magic) damage with 120 power on All Enemies.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 5: +10% to damage. ',
    name = '[[Maziodyne|Maziodyne H]]<span id="Maziodyne H"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Maziodyne H|Maziodyne H]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Maziodyne|Maziodyne H]]'
},
['thunderstorm'] = {
    cost = '8 MP',
    pow = '130',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Elec',
    description = 'Inflicts Elec (Magic) damage (Power: 130) with Elec Pierce effect on all enemies.<hr>Reduces ATK of all enemies by 20% if the attack is successful.(3 turns.)',
    effect = '—',
    skillpoints = '—',
    unique = '[[Anat]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
    name = '[[Thunderstorm]]<span id="Thunderstorm"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Thunderstorm|Thunderstorm]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Thunderstorm]]'
},
['shock'] = {
    cost = '4 MP',
    pow = '45',
    hit = '2~4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Elec',
    description = 'Inflicts Elec (Magic) damage 2 to 4 times with 45 power on Random Enemies.',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Shock]]<span id="Shock"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Shock|Shock]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Shock]]'
},
['bolt storm'] = {
    cost = '5 MP',
    pow = '55',
    hit = '2~4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Elec',
    description = 'Inflicts Elec (Magic) damage 2 to 4 times with 55 power on Random Enemies.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 5: +10% to damage. ',
    name = '[[Bolt Storm]]<span id="Bolt Storm"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Bolt Storm|Bolt Storm]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Bolt Storm]]'
},
['thunderous advent'] = {
    cost = '6 MP',
    pow = '60',
    hit = '3~4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Elec',
    description = 'Inflicts Elec (Magic) damage 3 to 4 times on random enemy/ies. Power: 60',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill. ',
    name = '[[Thunderous Advent]]<span id="Thunderous Advent"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Thunderous Advent|Thunderous Advent]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Thunderous Advent]]'
},
['mjolnir'] = {
    cost = '7 MP',
    pow = '60',
    hit = '5',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Elec',
    description = 'Inflicts Elec (Magic) damage 5 times (Power: 60) on random enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Thor]] <small><i>(Original)</i></small>',
    level = 'Lv. 6: +20% to damage.<br>100% chance of 2 MP recovery. ',
    name = '[[Mjolnir]]<span id="Mjolnir"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mjolnir|Mjolnir]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|elec}}',
    default = '[[Mjolnir]]'
},
	-- FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE 
	-- FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE 
	-- FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE FORCE 
['zan'] = {
    cost = '4 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) damage with 120 power on a Single Enemy.',
    effect = '—',
    skillpoints = '1',
    unique = '—',
    level = 'Lv. 6: +12% to damage. ',
    name = '[[Zan]]<span id="Zan"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Zan|Zan]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Zan]]'
},
['zanma'] = {
    cost = '5 MP',
    pow = '140',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) damage with 140 power on Single Enemy.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: +12% to damage. ',
    name = '[[Zanma]]<span id="Zanma"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Zanma|Zanma]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Zanma]]'
},
['zanma l'] = {
    cost = '4 MP',
    pow = '140',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) damage with 140 power on Single Enemy.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: +12% to damage. ',
    name = '[[Zanma|Zanma L]]<span id="Zanma L"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Zanma L|Zanma L]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Zanma|Zanma L]]'
},
['wind slash'] = {
    cost = '5 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Force',
    description = 'Inflicts Force (Physical) damage (Power: 120) with 30% crit rate on a single enemy. ',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill. ',
    name = '[[Wind Slash]]<span id="Wind Slash"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Wind Slash|Wind Slash]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Wind Slash]]'
},
['blossoming cyclone'] = {
    cost = '6 MP',
    pow = '170',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) Pierce effect damage (Power: 170) on a single enemy, and Heals all party members (Power: 80) if the attack is successful.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Mahamayuri]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Blossoming Cyclone]]<span id="Blossoming Cyclone"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Blossoming Cyclone|Blossoming Cyclone]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Blossoming Cyclone]]'
},
['kusanagi'] = {
    cost = '6 MP',
    pow = '200',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) damage (Power: 200) on a single enemy and increases ATK of all party members by 20% (3 turns).<br>*The damage inflicted by this skill is dependent on Phys ATK.<br>*Damage from this skill ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Susano-o]] <small><i>(Original)</i></small>',
    level = '—',
    name = '[[Kusanagi (Skill)|Kusanagi]]<span id="Kusanagi"></span>',
    default = '[[Kusanagi (Skill)|Kusanagi]]'
},
['love pain'] = {
    cost = '6 MP',
    pow = '40',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Force',
    description = 'Inflicts Force damage (Magic, Power: 40) with Remnants to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Inflicts Force damage (Magic, Power: 150) with Bulwark Pierce and a 60% chance to inflict Charm to a single enemy.<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Narcissus]]',
    level = '—',
    name = '[[Love Pain]]<span id="Love Pain"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Love Pain|Love Pain]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Love Pain]]'
},
['ruthless death gale'] = {
    cost = '6 MP',
    pow = '90',
    hit = '3',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Force',
    description = 'Inflicts Force damage (Magic, Power: 90) 3 times (Total Power: 270) with Bulwark Pierce and Remnants and decreases the Force Attribute Affinity (1 turn) of the target by 1 level per hit (Total: 3 levels) and adds 1 to the count for Spirit Chains (Corrosion) per hit (Total: 3 counts).<hr>Activates the following Chain Effect if the attack is successful: Increases the party\'s ATK, DEF, and EV/AC by 20%. (1 turn)<br>*Damage inflicted by this skill is dependent on Phys ATK.<hr>[Spirit Chains (Corrosion)]: -80% to Phys DEF and Mag DEF. Each completed action will decrease the count. (Max Count: 5). When the count reaches 0, the effects will be removed.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Morrighan]]',
    level = 'Lv. 6: +20% to damage dealt using this skill + MP cost of this skill -1. ',
    name = '[[Ruthless Death Gale]]<span id="Ruthless Death Gale"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Ruthless Death Gale|Ruthless Death Gale]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Ruthless Death Gale]]'
},
['soaring blades'] = {
    cost = '6 MP',
    pow = '40',
    hit = '4',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Force',
    description = 'Inflicts Force (Physical) damage 4 times (Power: 40) with Force Pierce and 50% crit rate on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Force (Physical) damage 2 times (Power: 50) with Force Pierce and 50% crit rate on all enemies.<br>*Counter effects will not work on this skill.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Koga Saburo]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
    name = '[[Soaring Blades]]<span id="Soaring Blades"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Soaring Blades|Soaring Blades]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Soaring Blades]]'
},
['tathlum strike'] = {
    cost = '6 MP',
    pow = '200',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Force',
    description = 'Inflicts Force damage (Physical, Power: 200) with Bulwark Pierce and a 100% Critical hit rate to a single enemy, and decreases the Force Attribute Affinity of a single enemy by 1 level (1 turn).<br>Cures all status ailments for all party members if the attack is successful.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Lugh]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1. ',
    name = '[[Tathlum Strike]]<span id="Tathlum Strike"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Tathlum Strike|Tathlum Strike]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Tathlum Strike]]'
},
['weird pain'] = {
    cost = '6 MP',
    pow = '260',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Force',
    description = 'Inflicts Force damage (Physical, Power: 260) with Bulwark Pierce and a 100% Critical hit rate to a single enemy, and causes them to lose 1 MP.<hr>Activates the following Chain Effect when the attack is successful: Inflicts all enemies with Gloom. (1 turn)',
    effect = '—',
    skillpoints = '—',
    unique = '[[Old Ones]]',
    level = 'Lv. 6: +20% to damage dealt using this skil<br>MP cost of this skill -1. ',
    name = '[[Weird Pain]]<span id="Weird Pain"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Weird Pain|Weird Pain]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Weird Pain]]'
},
['zandyne'] = {
    cost = '6 MP',
    pow = '160',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) damage with 160 power on a Single Enemy.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 6: +12% to damage.',
    name = '[[Zandyne]]<span id="Zandyne"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Zandyne|Zandyne]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Zandyne]]'
},
['killing wind'] = {
    cost = '7 MP',
    pow = '180',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) damage with 180 power on a Single Enemy.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 6: +12% to damage. ',
    name = '[[Killing Wind]]<span id="Killing Wind"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Killing Wind|Killing Wind]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Killing Wind]]'
},
['fallen impact'] = {
    cost = '7 MP',
    pow = '130',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Force',
    description = 'Inflicts Force damage (Magic, Power: 130) with Bulwark Pierce and Remnants to a single enemy, and then inflicts 1 count of Decay to that enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Force damage (Magic, Power: 130) with Bulwark Pierce to a single enemy.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Barbatos]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
    name = '[[Fallen Impact]]<span id="Fallen Impact"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Fallen Impact|Fallen Impact]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Fallen Impact]]'
},
['mazan'] = {
    cost = '5 MP',
    pow = '80',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) damage with 80 power on All Enemies.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 5: +10% to damage. ',
    name = '[[Mazan]]<span id="Mazan"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mazan|Mazan]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Mazan]]'
},
['mazan l'] = {
    cost = '4 MP',
    pow = '80',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) damage with 80 power on All Enemies.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 5: +10% to damage. ',
    name = '[[Mazan|Mazan L]]<span id="Mazan L"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mazan L|Mazan L]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Mazan|Mazan L]]'
},
['barbed spear'] = {
    cost = '6 MP',
    pow = '35',
    hit = '3',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Force',
    description = 'Inflicts Force Damage (Physical, Power: 35) with Bulwark Pierce to all enemies 3 times, and activates the following Chain Effect when the attack is successful: Inflicts Force Damage (Physical, Power: 25) with Bulwark Pierce 2 times on random enemies.<br>*Ignores the activation of all counter skills.<hr>*This skill will gain 1 Boost level with each use.<br>[Boost Level 1]: Chain Effect will now inflict damage 3 times.<br>[Boost Level 2]: Chain Effect will now inflict damage 4 times.<br>[Boost Level 3]: Chain Effect will now inflict damage 5 times.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Cu Chulainn]] <small><i>([[Dimensional]])</i></small>',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
    name = '[[Barbed Spear]]<span id="Barbed Spear"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Barbed Spear|Barbed Spear]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Barbed Spear]]'
},
['mazanma'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) damage with 100 power on All Enemies.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Mazanma]]<span id="Mazanma"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mazanma|Mazanma]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Mazanma]]'
},
['otherworldly force'] = {
    cost = '6 MP',
    pow = '35',
    hit = '4',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) damage 4 times (Power: 35, Total: 140) on all enemies.<br>*Enemies downed by this skill will not be able to revive.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Nyarlathotep]]',
    level = '—',
    name = '[[Otherworldly Force]]<span id="Otherworldly Force"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Otherworldly Force|Otherworldly Force]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Otherworldly Force]]'
},
['rending wind'] = {
    cost = '6 MP',
    pow = '90',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Force',
    description = 'Inflicts Force (Physical) damage (Power: 90) with 30% crit rate on all enemies. ',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill. ',
    name = '[[Rending Wind]]<span id="Rending Wind"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Rending Wind|Rending Wind]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Rending Wind]]'
},
['sanction'] = {
    cost = '6 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) damage (Power: 120) with Remnants on all enemies and 30% chance to inflict Bind.<hr>Activates the following Chain Effect when the attack is successful and also in a Bonus Turn: Receive 1 additional Press Turn Icon. (This Chain Effect can only be activated once per turn.)<br>*Damage from this skill ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Sabaoth]]',
    level = 'Lv. 6: +20% to damage dealt using this skill + MP cost of this skill -1.',
    name = '[[Sanction]]<span id="Sanction"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Sanction|Sanction]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Sanction]]'
},
['mazandyne'] = {
    cost = '7 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) damage with 120 power on All Enemies.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 5: +10% to damage. ',
    name = '[[Mazandyne]]<span id="Mazandyne"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mazandyne|Mazandyne]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Mazandyne]]'
},
['mazandyne h'] = {
    cost = '8 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) damage with 120 power on All Enemies.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 5: +10% to damage. ',
    name = '[[Mazandyne|Mazandyne H]]<span id="Mazandyne H"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mazandyne H|Mazandyne H]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Mazandyne|Mazandyne H]]'
},
['mazanbarion'] = {
    cost = '8 MP',
    pow = '130',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) damage (Power: 130) on all enemies.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4: +20% to damage. ',
    name = '[[Mazanbarion]]<span id="Mazanbarion"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mazanbarion|Mazanbarion]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Mazanbarion]]'
},
['tempest'] = {
    cost = '8 MP',
    pow = '130',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) damage on all enemies.<hr>Reduces EV/AC of all enemies by 20% when the attack is successful. (3 turns) This skill will have Force Pierce effect. Power: 130',
    effect = '—',
    skillpoints = '—',
    unique = '[[Baal]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Tempest]]<span id="Tempest"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Tempest|Tempest]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Tempest]]'
},
['wind breath'] = {
    cost = '4 MP',
    pow = '45',
    hit = '2~4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) damage 2 to 4 times with 45 power on Random Enemies.',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Wind Breath]]<span id="Wind Breath"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Wind Breath|Wind Breath]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Wind Breath]]'
},
['spin dash'] = {
    cost = '5 MP',
    pow = '45',
    hit = '4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Force',
    description = 'Inflicts Force (Physical) damage 4 times (Power: 45) on random enemies.<hr>When in a state of Might, this skill will have Force Pierce.<br>*The damage inflicted by this skill is dependent on Phys ATK.<br>*This skill has a chance of having a Critical effect or a Miss <br>which are dependent on their respective rates. ',
    effect = '—',
    skillpoints = '—',
    unique = '[[Sonic]]',
    level = 'Lv. 4: +10% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Spin Dash]]<span id="Spin Dash"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Spin Dash|Spin Dash]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Spin Dash]]'
},
['twister'] = {
    cost = '5 MP',
    pow = '55',
    hit = '2~4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) damage 2 to 4 times with 55 power on Random Enemies.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Twister]]<span id="Twister"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Twister|Twister]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Twister]]'
},
['gale talon'] = {
    cost = '6 MP',
    pow = '40',
    hit = '4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Force',
    description = 'Inflicts Force damage (Magic, Power: 40) with Bulwark Pierce 4 times on random enemies.<hr>*This skill will gain 1 Boost level with each use.<br>[Boost Level 1]: Increases the number of attacks to 6.<br>[Boost Level 2]: Increases the number of attacks to 8.<br>[Boost Level 3]: Increases the number of attacks to 10.',
    effect = '—',
    skillpoints = '—',
    unique = 'Garuda <small><i>([[Dimensional]])</i></small>',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
    name = '[[Gale Talon]]<span id="Gale Talon"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gale Talon|Gale Talon]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Gale Talon]]'
},
['turbulent advent'] = {
    cost = '6 MP',
    pow = '60',
    hit = '3~4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Force',
    description = 'Inflicts Force (Magic) damage 3 to 4 times on random enemy/ies. Power: 60',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill. ',
    name = '[[Turbulent Advent]]<span id="Turbulent Advent"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Turbulent Advent|Turbulent Advent]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Turbulent Advent]]'
},
['tailwind'] = {
    cost = '6 MP',
    pow = '80',
    hit = '4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Force',
    description = 'Inflicts Force damage (Magic, Power: 80) with Bulwark Pierce 4 times on random enemies.<hr>Activates the following Chain Effect if the attack is successful: Cures all status ailments of all party members.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Raphael]]',
    level = 'Lv. 6: +20% to damage dealt using this skill. MP cost of this skill -1. ',
    name = '[[Tailwind]]<span id="Tailwind"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Tailwind|Tailwind]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Tailwind]]'
},
	-- LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT 
	-- LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT 
	-- LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT 
['hama'] = {
    cost = '4 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage with 120 power on a Single Enemy.',
    effect = '—',
    skillpoints = '1',
    unique = '—',
    level = 'Lv. 6: +12% to damage. ',
    name = '[[Hama]]<span id="Hama"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hama|Hama]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Hama]]'
},
['hamaon'] = {
    cost = '5 MP',
    pow = '140',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage with 140 power on a Single Enemy.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: +12% to damage. ',
    name = '[[Hamaon]]<span id="Hamaon"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hamaon|Hamaon]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Hamaon]]'
},
['hamaon l'] = {
    cost = '4 MP',
    pow = '140',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage with 140 power on a Single Enemy.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 5: +10% to damage. ',
    name = '[[Hamaon|Hamaon L]]<span id="Hamaon L"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hamaon L|Hamaon L]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Hamaon|Hamaon L]]'
},
['exorcise evil'] = {
    cost = '5 MP',
    pow = '150',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Light',
    description = 'Inflicts Light (Physical) damage (Power: 150) on a single enemy.<br>*The damage inflicted by this is dependent on Mag ATK, and counter effects will not work on this skill.<br>*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Sukuna-Hikona]] <small><i>(Original)</i></small>',
    level = 'Lv. 6: +20% to AC.<br>MP cost -1. ',
    name = '[[Exorcise Evil]]<span id="Exorcise Evil"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Exorcise Evil|Exorcise Evil]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Exorcise Evil]]'
},
['goddess\'s prank'] = {
    cost = '5 MP',
    pow = '200',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Light',
    description = 'Inflicts Light damage (Magic, Power: 200) with Remnants and a 30% chance to inflict Poison/Bind/Charm/Mute/Curse/Weak to a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)',
    effect = '—',
    skillpoints = '—',
    unique = '[[Idun]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>+20% chance to inflict status ailments when using this skill. ',
    name = '[[Goddess\'s Prank]]<span id="Goddess\'s Prank"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Goddess\'s Prank|Goddess\'s Prank]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Goddess\'s Prank]]'
},
['white slash'] = {
    cost = '5 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Light',
    description = 'Inflicts Light (Physical) damage (Power: 120) with 30% crit rate on a single enemy. ',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill.',
    name = '[[White Slash]]<span id="White Slash"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#White Slash|White Slash]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[White Slash]]'
},
['amakusa uprising'] = {
    cost = '6 MP',
    pow = '150',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Light',
    attribute = 'Light',
    description = 'Inflicts Light (Physical) damage (Power: 150) with Light Pierce effect on a single enemy.<br>*The damage inflicted by this skill is dependent on Mag ATK.<br>*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.<hr>When attack is successful, increases own party\'s ATK and EV/AC by 20%. (2 turn)',
    effect = '—',
    skillpoints = '—',
    unique = '[[Tokisada]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Amakusa Uprising]]<span id="Amakusa Uprising"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Amakusa Uprising|Amakusa Uprising]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Amakusa Uprising]]'
},
['ascension'] = {
    cost = '6 MP',
    pow = '200',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Light',
    description = 'Inflicts Light damage (Magic, Power: 200) with Bulwark Pierce on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Light damage (Magic, Power: 80) with Bulwark Pierce on all enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Gabriel]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
    name = '[[Ascension]]<span id="Ascension"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Ascension|Ascension]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Ascension]]'
},
['baptisma'] = {
    cost = '6 MP',
    pow = '170',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage (Power: 170) on a single enemy.<br>*Damage from this skill ignores all death prevention skills.<br>*Enemies downed by this skill will not be able to revive.<br>*Gains 1 Boost level for Halo of Hallel if the attack is successful.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Flauros Hallel]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
    name = '[[Baptisma]]<span id="Baptisma"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Baptisma|Baptisma]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Baptisma]]'
},
['hamadyne'] = {
    cost = '6 MP',
    pow = '160',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage with 160 power on a Single Enemy.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 6: +12% to damage. ',
    name = '[[Hamadyne]]<span id="Hamadyne"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hamadyne|Hamadyne]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Hamadyne]]'
},
['impure sword of light'] = {
    cost = '6 MP',
    pow = '260',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Light',
    description = 'Inflicts Light damage (Physical, Power: 260) with Bulwark Pierce and a 50% Critical hit rate to a single enemy.<hr>+1 to the count of Spirit Chains (Indignation) to the target if successful.<hr>Activates the following Chain Effect if the attack is successful: Grants an additional Press Turn Icon. (This Chain Effect activates once per turn.)<br>*Ignores all death prevention skills.<hr>Spirit Chains (Indignation): Increases the cost of skills by 6 MP, and prevents the use of Pass. Each completed action will decrease the count. (Max Count: 5) When the count reaches 0, the effects will be removed.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Camael]]',
    level = 'Lv. 6:+20% to damage dealt using this skill.<br>MP cost -1. ',
    name = '[[Impure Sword of Light]]<span id="Impure Sword of Light"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Impure Sword of Light|Impure Sword of Light]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Impure Sword of Light]]'
},
['last nemesis'] = {
    cost = '6 MP',
    pow = '280',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Light',
    description = 'Inflicts Light damage (Magic, Power: 280) with Bulwark Pierce and Remnants on a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Casts Repel Magic (including Almighty) effect on all allies. (1 turn)<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[The 6th Angel]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Last Nemesis]]<span id="Last Nemesis"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Last Nemesis|Last Nemesis]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Last Nemesis]]'
},
['sword of izumo'] = {
    cost = '6 MP',
    pow = '240',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage (Power: 240) with Remnants on a single enemy.<br>*Damage from this skill ignores all death prevention skills.<hr>If the attack is successful, cures all status ailments for all party members.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Okuninushi]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
    name = '[[Sword of Izumo]]<span id="Sword of Izumo"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Sword of Izumo|Sword of Izumo]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Sword of Izumo]]'
},
['god\'s bow'] = {
    cost = '7 MP',
    pow = '200',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage with 200 power on a Single Enemy with a 50% chance to inflict Mortal.',
    effect = '—',
    skillpoints = '—',
    unique = '[[White Rider]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>100% chance of 2 MP recovery.',
    name = '[[God\'s Bow]]<span id="God\'s Bow"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#God\'s Bow|God\'s Bow]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[God\'s Bow]]'
},
['thunderclap'] = {
    cost = '7 MP',
    pow = '180',
    hit = '1',
    target = '{{Tt|1|Single}}',
    target_list = 'Single',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage with 180 power on a Single Enemy.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 6: +12% to damage. ',
    name = '[[Thunderclap]]<span id="Thunderclap"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Thunderclap|Thunderclap]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Thunderclap]]'
},
['mahama'] = {
    cost = '5 MP',
    pow = '80',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage with 80 power on All Enemies.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Mahama]]<span id="Mahama"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mahama|Mahama]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Mahama]]'
},
['mahama l'] = {
    cost = '4 MP',
    pow = '80',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage with 80 power on All Enemies.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Mahama|Mahama L]]<span id="Mahama L"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mahama L|Mahama L]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Mahama|Mahama L]]'
},
['cleaving light'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Light',
    description = 'Inflicts Light (Physical) damage (Power: 100) with 30% crit rate on all enemies and reduces MP by 2. ',
    effect = '—',
    skillpoints = '—',
    unique = '[[Camael]]',
    level = '—',
    name = '[[Cleaving Light]]<span id="Cleaving Light"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Cleaving Light|Cleaving Light]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Cleaving Light]]'
},
['destructive light wave'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Light',
    description = 'Inflicts Light damage (Magic) with 100 Power and Bulwark Pierce on all enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[The 6th Angel]]',
    level = '—',
    name = '[[Destructive Light Wave]]<span id="Destructive Light Wave"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Destructive Light Wave|Destructive Light Wave]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Destructive Light Wave]]'
},
['light of ruin'] = {
    cost = '6 MP',
    pow = '300',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Light',
    description = 'Inflicts Light damage (Magic, Power: 300) with Bulwark Pierce and Remnants on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Decreases the Dark Attribute Affinity of all enemies by 1 level. (1 turn)<hr>Furthermore, activates the following Chain Effect if this skill is used while the one with this skill has two or more counts of Malice: Inflicts Dark damage (Magic, Power: 150) with Bulwark Pierce and a 100% chance to inflict Mortal to all enemies.<br>*Damage from this skill (including the Chain Effect) ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Metatron]] <small><i>(Malice)</i></small>',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Light of Ruin]]<span id="Light of Ruin"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Light of Ruin|Light of Ruin]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Light of Ruin]]'
},
['mahamaon'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage with 100 power on All Enemies.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 5: +10% to damage. ',
    name = '[[Mahamaon]]<span id="Mahamaon"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mahamaon|Mahamaon]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Mahamaon]]'
},
['nirvana'] = {
    cost = '6 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Light',
    description = 'Inflicts Light damage (Magic, Power: 120) on all enemies.<hr>Activates the following Chain Effect if the attack is successful: Receive 1 additional Press Turn Icon. (Activates once per turn)<br>*This skill will gain 1 Boost level at the start of own turn.<br>Boost Level 1: Will now nullify all death prevention skills.<br>Boost Level 2: Increases Power to 140, and adds the following Chain Effect when the attack is successful: Decreases enemy ATK, DEF, and EV/AC by 20%. (1 turn)<br>Boost Level 3: Increases Power to 160.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Vishnu]] <small><i>([[Dimensional]])</i></small>',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1. ',
    name = '[[Nirvana (Skill)|Nirvana]]<span id="Nirvana"></span>',
    default = '[[Nirvana (Skill)|Nirvana]]'
},
['rending white'] = {
    cost = '6 MP',
    pow = '90',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Light',
    description = 'Inflicts Light (Physical) damage (Power: 90) with 30% crit rate on all enemies. ',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill. ',
    name = '[[Rending White]]<span id="Rending White"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Rending White|Rending White]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Rending White]]'
},
['mahamadyne'] = {
    cost = '7 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage with 120 power on All Enemies.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 5: +10% to damage. ',
    name = '[[Mahamadyne]]<span id="Mahamadyne"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mahamadyne|Mahamadyne]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Mahamadyne]]'
},
['trial of hate'] = {
    cost = '7 MP',
    pow = '130',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage with 130 power on All Enemies and decreases ATK or DEF or EVA/AC by 20% for 3 turns.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Mastema]]',
    level = 'Lv. 6: +20% to damage.<br>MP cost -1.',
    name = '[[Trial of Hate]]<span id="Trial of Hate"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Trial of Hate|Trial of Hate]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Trial of Hate]]'
},
['mahamabarion'] = {
    cost = '8 MP',
    pow = '130',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage (Power: 130) on all enemies. ',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4: +20% to damage. ',
    name = '[[Mahamabarion]]<span id="Mahamabarion"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mahamabarion|Mahamabarion]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Mahamabarion]]'
},
['mahamadyne h'] = {
    cost = '8 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage with 120 power on All Enemies.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 5: +10% to damage. ',
    name = '[[Mahamadyne|Mahamadyne H]]<span id="Mahamadyne H"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mahamadyne H|Mahamadyne H]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Mahamadyne|Mahamadyne H]]'
},
['judgement light'] = {
    cost = '4 MP',
    pow = '45',
    hit = '2~4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage 2 to 4 times with 45 power on Random Enemies.',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 5: +10% to damage. ',
    name = '[[Judgement Light]]<span id="Judgement Light"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Judgement Light|Judgement Light]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Judgement Light]]'
},
['holy wrath'] = {
    cost = '5 MP',
    pow = '55',
    hit = '2~4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage 2 to 4 times with 55 power on Random Enemies.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 5: +10% to damage. ',
    name = '[[Holy Wrath]]<span id="Holy Wrath"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Holy Wrath|Holy Wrath]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Holy Wrath]]'
},
['soul judgement'] = {
    cost = '5 MP',
    pow = '30',
    hit = '7',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage 7 times with 30 power on Random Enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Michael]]',
    level = 'Lv. 6: +20% to damage.<br>MP Cost -1 ',
    name = '[[Soul Judgement]]<span id="Soul Judgement"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Soul Judgement|Soul Judgement]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Soul Judgement]]'
},
['divine massacre'] = {
    cost = '6 MP',
    pow = '60',
    hit = '3~4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random',
    attribute = 'Light',
    description = 'Inflicts Light (Magic) damage 3 to 4 times on random enemy/ies. Power: 60',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill. ',
    name = '[[Divine Massacre]]<span id="Divine Massacre"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Divine Massacre|Divine Massacre]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}',
    default = '[[Divine Massacre]]'
},
	-- DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK
	-- DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK
	-- DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK DARK
['mudo'] = {
    cost = '4 MP',
    pow = '120',
    hit = '1',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage with 120 power on a Single Enemy.',
    effect = '—',
    skillpoints = '1',
    unique = '—',
    level = 'Lv. 6: +12% to damage.',
    name = '[[Mudo]]<span id="Mudo"></span>',
    namicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mudo|Mudo]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Mudo]]'
},
['mudoon'] = {
    cost = '5 MP',
    pow = '140',
    hit = '1',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage with 140 power on a Single Enemy.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: +12% to damage.',
    name = '[[Mudoon]]<span id="Mudoon"></span>',
    namicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mudoon|Mudoon]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Mudoon]]'
},
['mudoon l'] = {
    cost = '4 MP',
    pow = '140',
    hit = '1',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage with 140 power on a Single Enemy.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: +12% to damage.',
    name = '[[Mudoon|Mudoon L]]<span id="Mudoon L"></span>',
    namicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mudoon L|Mudoon L]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Mudoon|Mudoon L]]'
},
['black slash'] = {
    cost = '5 MP',
    pow = '120',
    hit = '1',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark (Physical) damage (Power: 120) with 30% crit rate on a single enemy.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill.',
    name = '[[Black Slash]]<span id="Black Slash"></span>',
    namicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Black Slash|Black Slash]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Black Slash]]'
},
['dynamic evil spear'] = {
    cost = '5 MP',
    pow = '150',
    hit = '1',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark (Physical) Pierce effect damage (Power: 150) with 80% crit rate on a single enemy.<hr>Revives all party members with 30% HP if the attack is successful.<br>*The damage inflicted by this skill is dependent on Phys ATK.<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Murmur]]',
    level = 'Lv. 6: +20% to damage dealt using this skill and +20% to hit rate of this skill.',
    name = '[[Dynamic Evil Spear]]<span id="Dynamic Evil Spear"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Dynamic Evil Spear|Dynamic Evil Spear]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Dynamic Evil Spear]]'
},
['light devourer'] = {
    cost = '5 MP',
    pow = '170',
    hit = '1',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage (Power: 170) with Dark Pierce effect on a single enemy, while healing caster 100% of damage dealt.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Lucifuge]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Light Devourer]]<span id="Light Devourer"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Light Devourer|Light Devourer]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Light Devourer]]'
},
['dark gift'] = {
    cost = '6 MP',
    pow = '250',
    hit = '1',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark damage (Physical, Power: 250) with a 100% critical hit rate on a single enemy.<br>*Damage done by this skill depends on own Magic ATK and ignores all counter and death prevention skills.<hr>Activates the following chain effect if the attack is successful: Inflicts Gloom on all enemies. (2 turn)',
    effect = '—',
    skillpoints = '—',
    unique = '[[Guedhe]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
    name = '[[Dark Gift]]<span id="Dark Gift"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Dark Gift|Dark Gift]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Dark Gift]]'
},
['demonic sword'] = {
    cost = '6 MP',
    pow = '260',
    hit = '1',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark damage (Physical, 260 Power) with Bulwark Pierce and a 50% Critical hit rate on a Single Enemy.<hr>Activates the following Chain Effect if the attack is successful: Increases the party\'s ATK, DEF, and EV/AC by 20%. (1 turn)<br>*Ignores all counter and death prevention skills.<br>*Enemies downed by this skill will be unable to revive.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Unit 01: Dx2 Type]]',
    level = 'Lv. 6: +20% to damage dealt using this skill and +20% to hit rate of this skill.',
    name = '[[Demonic Sword]]<span id="Demonic Sword"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Demonic Sword|Demonic Sword]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Demonic Sword]]'
},
['fangs of vengeance'] = {
    cost = '6 MP',
    pow = '100',
    hit = '3',
    hit_note = 'Increases with Boost level',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark (Physical) damage (Power: 100) with 50% crit rate on a single enemy 3 times (Total Power: 300) with a 50% chance to inflict Charm.<hr>Activates the following Chain Effect if the attack is successful: Receive 1 additional Press Turn Icon. (This Chain Effect activates once per turn.)<hr>*This skill will gain 1 Boost level after being used.<br>[Boost Level 1]: Increases critical hit rate to 100%.<br>[Boost Level 2]: Increases number of hits to 4 (New Total Power: 400).',
    effect = '—',
    skillpoints = '—',
    unique = '[[Tiamat]] ([[Dimensional]])',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Fangs of Vengeance]]<span id="Fangs of Vengeance"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Fangs of Vengeance|Fangs of Vengeance]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Fangs of Vengeance]]'
},
['hell\'s trivia'] = {
    cost = '6 MP',
    pow = '140',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage (Power: 140) with Dark Pierce effect on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflict Dark (Magic) damage (Power: 80) with Dark Pierce effect on all enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Hecate]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Hell\'s Trivia]]<span id="Hell\'s Trivia"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hell\'s Trivia|Hell\'s Trivia]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Hell\'s Trivia]]'
},
['mudodyne'] = {
    cost = '6 MP',
    pow = '160',
    hit = '1',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage with 160 power on a Single Enemy.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 6: +12% to damage.',
    name = '[[Mudodyne]]<span id="Mudodyne"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mudodyne|Mudodyne]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Mudodyne]]'
},
['soul hunt'] = {
    cost = '6 MP',
    pow = '180',
    hit = '1',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) Pierce effect damage (Power:180) on a single enemy and reduces ATK/DEF of all enemies by 20% if the attack is successful. (3 turns)<br>*Damage from this skill ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Cernunnos]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Soul Hunt]]<span id="Soul Hunt"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Soul Hunt|Soul Hunt]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Soul Hunt]]'
},
['soul levy'] = {
    cost = '6 MP',
    pow = '1',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark damage (Magic, Power: 50) with Bulwark Pierce and Remnants on a single enemy and adds 3 counts of Decay on that enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Dark damage (Magic, Power: 250) with Bulwark Pierce to a single enemy.<br>*Damage inflicted by this skill will ignore all death prevention skills.<br>*Enemies downed by this skill will not be able to revive.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Mephisto]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1',
    name = '[[Soul Levy]]<span id="Soul Levy"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Soul Levy|Soul Levy]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Soul Levy]]'
},
['temptation'] = {
    cost = '6 MP',
    pow = '140',
    hit = '1',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark (Physical) damage (Power: 140) with 50% crit rate on a single enemy with 50% chance to inflict Charm on all enemies if the attack is successful.<br>*The damage inflicted by this skill is dependent on Mag ATK.<br>*Nullifies all death prevention skills.<br>*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.<br>*Enemies downed by this skill will not be able to revive.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Lilith]] ([[Dimensional]])',
    level = '—',
    name = '[[Temptation]]<span id="Temptation"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Temptation|Temptation]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Temptation]]'
},
['underworld miasma'] = {
    cost = '6 MP',
    pow = '280',
    hit = '1',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark damage (Magic, Power: 280) with Bulwark Pierce and Remnants to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Adds 1 count of Fortify to the one with this skill.<br>*Damage done by this skill will be calculated by using 30% of own Max HP as their ATK stat.<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Osiris]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
    name = '[[Underworld Miasma]]<span id="Underworld Miasma"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Underworld Miasma|Underworld Miasma]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Underworld Miasma]]'
},
['die for me!'] = {
    cost = '7 MP',
    pow = '200',
    hit = '1',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) Pierce effect damage (Power: 200) on a single enemy with 100% chance to inflict Mortal. Nullifies all death prevention skills. (Uses: 1)',
    effect = '—',
    skillpoints = '—',
    unique = '[[Alice]] ([[Fiend]])',
    level = 'Lv. 6: +25% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Die For Me!]]<span id="Die For Me!"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Die For Me!|Die For Me!]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Die For Me!]]'
},
['great chaos'] = {
    cost = '7 MP',
    pow = '160',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage with Dark Pierce and 160 Power on a Single Enemy with 80% chance to inflict Mute on hit enemies.<hr>Inflicts Elec (Magic) damage with Elec Pierce and 80 Power on all enemies with 50% chance to inflict Bind on hit enemies if the attack is successful.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Beelzebub]] (Human)',
    level = 'Lv. 4: +20% chance to inflict status ailments when using this skill.<br>MP cost of this skill -1.',
    name = '[[Great Chaos]]<span id="Great Chaos"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Great Chaos|Great Chaos]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Great Chaos]]'
},
['hell gaze'] = {
    cost = '7 MP',
    pow = '180',
    hit = '1',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage with 180 power on a Single Enemy.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 6: +12% to damage.',
    name = '[[Hell Gaze]]<span id="Hell Gaze"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hell Gaze|Hell Gaze]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Hell Gaze]]'
},
['mamudo'] = {
    cost = '5 MP',
    pow = '80',
    hit = '1',
    target = 'All Enemies',
    target_list = 'All Enemies',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage with 80 power on All Enemies.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Mamudo]]<span id="Mamudo"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mamudo|Mamudo]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Mamudo]]'
},
['mamudo l'] = {
    cost = '4 MP',
    pow = '80',
    hit = '1',
    target = 'All Enemies',
    target_list = 'All Enemies',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage with 80 power on All Enemies.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Mamudo|Mamudo L]]<span id="Mamudo L"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mamudo L|Mamudo L]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Mamudo|Mamudo L]]'
},
['allure'] = {
    cost = '6 MP',
    pow = '110',
    hit = '1',
    target = 'All Enemies',
    target_list = 'All Enemies',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage with 110 power on All Enemies with 35% chance to inflict Charm.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Lilith]] (Original)',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Allure]]<span id="Allure"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Allure|Allure]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Allure]]'
},
['black drill destruction'] = {
    cost = ' MP',
    pow = '80',
    hit = '1',
    target = 'All Enemies',
    target_list = 'All Enemies',
    attribute = 'Dark',
    description = 'Inflict Dark damage (Physical, Power: 80) with Bulwark Pierce and a 30% Critical hit rate on all enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Unit 01: Dx2 Type]]',
    level = '—',
    name = '[[Black Drill Destruction]]<span id="Black Drill Destruction"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Black Drill Destruction|Black Drill Destruction]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Black Drill Destruction]]'
},
['mamudoon'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    target = 'All Enemies',
    target_list = 'All Enemies',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage with 100 power on All Enemies.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Mamudoon]]<span id="Mamudoon"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mamudoon|Mamudoon]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Mamudoon]]'
},
['rending black'] = {
    cost = '6 MP',
    pow = '90',
    hit = '1',
    target = 'All Enemies',
    target_list = 'All Enemies',
    attribute = 'Dark',
    description = 'Inflicts Dark (Physical) damage (Power: 90) with 30% crit rate on all enemies.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill.',
    name = '[[Rending Black]]<span id="Rending Black"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Rending Black|Rending Black]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Rending Black]]'
},
['yohuallipoca'] = {
    cost = '6 MP',
    pow = '120',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target = 'All Enemies',
    target_list = 'All Enemies',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage (Power: 120) on all enemies with 80% chance to inflict Curse on hit enemies.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Dark (Magic) damage 6 times (Power: 25) on random enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Tezcatlipoca]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Yohuallipoca]]<span id="Yohuallipoca"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Yohuallipoca|Yohuallipoca]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Yohuallipoca]]'
},
['gluttony'] = {
    cost = '7 MP',
    pow = '130',
    hit = '1',
    target = 'All Enemies',
    target_list = 'All Enemies',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage with 130 power on All Enemies, while healing caster 50% of damage dealt.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Beelzebub]] (☆☆☆☆)',
    level = 'Lv. 6: +20% to damage.<br>100% chance of 2 MP recovery.',
    name = '[[Gluttony]]<span id="Gluttony"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gluttony|Gluttony]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Gluttony]]'
},
['go to hell!'] = {
    cost = '7 MP',
    pow = '110',
    hit = '1',
    target = 'All Enemies',
    target_list = 'All Enemies',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage with 110 power on All Enemies with a 80% chance to inflict Curse. This skill has the Dark Pierce effect.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Black Frost]]',
    level = 'Lv. 4: +20% chance to inflict status ailments when using this skill.<br>MP cost of this skill -1.',
    name = '[[Go To Hell!]]<span id="Go To Hell!"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Go To Hell!|Go To Hell!]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Go To Hell!]]'
},
['mamudodyne'] = {
    cost = '7 MP',
    pow = '120',
    hit = '1',
    target = 'All Enemies',
    target_list = 'All Enemies',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage with 120 power on All Enemies.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Mamudodyne]]<span id="Mamudodyne"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mamudodyne|Mamudodyne]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Mamudodyne]]'
},
['mamudodyne h'] = {
    cost = '8 MP',
    pow = '120',
    hit = '1',
    target = 'All Enemies',
    target_list = 'All Enemies',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage with 120 power on All Enemies.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Mamudodyne|Mamudodyne H]]<span id="Mamudodyne H"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mamudodyne H|Mamudodyne H]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Mamudodyne|Mamudodyne H]]'
},
['mamudobarion'] = {
    cost = '8 MP',
    pow = '130',
    hit = '1',
    target = 'All Enemies',
    target_list = 'All Enemies',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage (Power: 130) on all enemies.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4: +20% to damage.',
    name = '[[Mamudobarion]]<span id="Mamudobarion"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mamudobarion|Mamudobarion]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Mamudobarion]]'
},
['evil gaze'] = {
    cost = '4 MP',
    pow = '45',
    hit = '2~4',
    target = 'Random',
    target_list = 'Random Enemies',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage 2 to 4 times with 45 power on Random Enemies.',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Evil Gaze]]<span id="Evil Gaze"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Evil Gaze|Evil Gaze]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Evil Gaze]]'
},
['purgatory'] = {
    cost = '5 MP',
    pow = '55',
    hit = '2~4',
    target = 'Random',
    target_list = 'Random Enemies',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage 2 to 4 times with 55 power on Random Enemies.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 5: +10% to damage.',
    name = '[[Purgatory]]<span id="Purgatory"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Purgatory|Purgatory]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Purgatory]]'
},
['eternal hell'] = {
    cost = '6 MP',
    pow = '60',
    hit = '3~4',
    target = 'Random',
    target_list = 'Random Enemies',
    attribute = 'Dark',
    description = 'Inflicts Dark (Magic) damage 3 to 4 times on random enemy/ies. Power: 60',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4: +20% to damage dealt using this skill.',
    name = '[[Eternal Hell]]<span id="Eternal Hell"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Eternal Hell|Eternal Hell]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|dark}}',
    default = '[[Eternal Hell]]'
},
	-- MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT
	-- MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT
	-- MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT MULTI-ELEMENT
['blasphemy'] = {
    cost = '6 MP',
    pow = '166',-- the irregular value is correct, its a 666 reference --
    hit = '1',
    target_list = 'Single',
    attribute = 'Multi-Element',
    description = 'Inflicts Fire (Magic) or Ice (Magic) damage on a single enemy (Power: 166) with 66% chance to inflict Charm/Poison on all enemies if the attack is successful.<br>The attribute will be selected automatically based on the situation.<br>This skill will have attribute piercing effect.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Master Therion]]',
    level = 'Lv. 6: +20% to damage.<br>MP cost of this skill -1.',
    name = '[[Blasphemy]]<span id="Blasphemy"></span>',
    default = '[[Blasphemy]]'
},
['divine spear gungnir'] = {
    cost = '6 MP',
    pow = '200',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target_list = 'Single',
    attribute = 'Multi-Element',
    description = 'Inflict Phys/Elec (Physical, Power: 200) damage to a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflict damage (Power: 100) of a selected element to all enemies.<br>*The element used will be selected depending on the situation.<br>Boost Level 1: Single target attack power increases to 240.<br>Boost Level 2: Chain Effect attack power increases to 120.<br>*Damage done by this skill, including the Chain Effect will ignore all counter and death prevention skills and have Bulwark Pierce.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Odin]] <small><i>([[Dimensional]])<i></small>',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1. ',
    name = '[[Divine Spear Gungnir]]<span id="Divine Spear Gungnir"></span>',
    default = '[[Divine Spear Gungnir]]'
},
['dragon king\'s rage'] = {
    cost = '6 MP',
    pow = '170',
    hit = '1',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Multi-Element',
    description = 'Inflicts Ice/Force damage (Magic, Power: 170) with Bulwark Pierce to a single enemy.<br>*The attribute will be selected automatically based on the situation.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Pendragon]]',
    level = '—',
    name = '[[Dragon King\'s Rage]]<span id="Dragon King\'s Rage"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Dragon King\'s Rage|Dragon King\'s Rage]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}&nbsp;{{Data/Icon/Dx2|force}}',
    default = '[[Dragon King\'s Rage]]'
},
['einherjar'] = {
    cost = '6 MP',
    pow = '260',
    hit = '1',
    target_list = 'Single',
    attribute = 'Multi-Element',
    description = 'Inflicts Fire or Light damage (Physical, Power: 260) with Bulwark Pierce to a single enemy and recovers 50% of the damage dealt.<hr>Activates the following Chain Effect when the attack is successful: Increases the ATK, DEF, and EV/AC of all party members by 20% (1 turn).<br>*The attribute used will be selected automatically.<br>*Damage inflicted by this skill ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Shalltear]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Einherjar (Skill)|Einherjar]]<span id="Einherjar"></span>',
    default = '[[Einherjar (Skill)|Einherjar]]'
},
['holy lance of longinus'] = {
    cost = '6 MP',
    pow = '250',
    hit = '1',
    target_list = 'Single',
    attribute = 'Multi-Element',
    description = 'Inflicts Phys or Light damage (Physical, Power: 250) with a 80% critical hit rate on a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Removes Good Status from all enemies.*The element used will be selected depending on the situation.<br>*Damage inflicted by this skill depends on own Phys DEF.<br>*Damage inflicted by this skill ignores all counter and death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Longinus]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
    name = '[[Holy Lance of Longinus]]<span id="Holy Lance of Longinus"></span>',
    default = '[[Holy Lance of Longinus]]'
},
['mark of punishment'] = {
    cost = '6 MP',
    pow = '240',
    hit = '1',
    target_list = 'Single',
    attribute = 'Multi-Element',
    description = 'Inflicts Fire (Magic) or Light (Magic) damage on a single enemy (Power: 240).<br>The attribute is selected automatically based on the situation.<br>Damage from this skill ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Mithras]]',
    level = 'Lv. 6:+20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Mark of Punishment]]<span id="Mark of Punishment"></span>',
    default = '[[Mark of Punishment]]'
},
['mother goddess\'s fury'] = {
    cost = '6 MP',
    pow = '180',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target_list = 'Single',
    attribute = 'Multi-Element',
    description = 'Inflicts Fire/Ice/Elec/Force damage (Magic, Power: 180) with Bulwark Pierce and Remnants to a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts damage of the same attribute as the activated skill (Magic, Power: 140) with Bulwark Pierce to all enemies, then decreases the ATK and DEF of all enemies by 20%. (1 turn)<br>Increases the party\'s Press Turn Icons by 1 if successful. (Activates once per turn)<br>*The element used will be selected depending on the situation.<br>*Damage inflicted by this skill is dependent on Mag DEF.<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Inanna]]',
    level = 'Lv. 6:+20% to damage dealt using this skill<br>MP cost of this skill -1.',
    name = '[[Mother Goddess\'s Fury]]<span id="Mother Goddess\'s Fury"></span>',
    default = '[[Mother Goddess\'s Fury]]'
},
['ouas'] = {
    cost = '6 MP',
    pow = '160',
    hit = '1',
    target_list = 'Single',
    attribute = 'Multi-Element',
    description = 'Inflicts Phys (Physical) or Force (Physical) damage (Power: 160) with 50% crit rate on single enemy, while healing caster 50% of damage dealt.<br>The attribute will be selected automatically based on the situation.<br>This skill will have attribute piercing effect.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Seth]]',
    level = 'Lv. 4: +20% to Phys hit rate. +15% to damage.',
    name = '[[Ouas]]<span id="Ouas"></span>',
    default = '[[Ouas]]'
},
['queen\'s fury	'] = {
    cost = '6 MP',
    pow = '170',
    hit = '1',
    target_list = 'Single',
    attribute = 'Multi-Element',
    description = 'Inflicts Fire/Elec damage (Magic, Power: 170) with Bulwark Pierce effect on a single enemy, and has a 30% chance to inflict Charm.<br>*The attribute will be selected automatically based on the situation.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Queen Mab]]',
    level = '—',
    name = '[[Queen\'s Fury]]<span id="Queen\'s Fury"></span>',
    default = '[[Queen\'s Fury]]'
},
['severed fate'] = {
    cost = '6 MP',
    pow = '160',
    hit = '1',
    target_list = 'Single',
    attribute = 'Multi-Element',
    description = 'Inflicts Magic damage (Power:160) of a chosen Attribute with Pierce effect on a single enemy.<br>Automatically selects an Attribute from Fire, Ice, Elec and Force depending on the situation.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Atropos]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Severed Fate]]<span id="Severed Fate"></span>',
    default = '[[Severed Fate]]'
},
['souljack'] = {
    cost = '6 MP',
    pow = '260',
    hit = '1',
    target_list = 'Single',
    attribute = 'Multi-Element',
    description = 'Inflicts Ice/Force damage (Physical, Power: 260) with Bulwark Pierce to a single enemy, then adds two counts of Spirit Chains (Corrosion) to the target.<hr>Activates the following Chain Effect if the attack is successful: Grants the party an additional Press Turn Icon. (Once per turn)<br>Attribute selected automatically.<br>Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = 'Kumbhanda',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
    name = '[[Souljack]]<span id="Souljack"></span>',
    default = '[[Souljack]]'
},
['enigma\'s rage'] = {
    cost = '7 MP',
    pow = '170',
    hit = '1',
    target_list = 'Single',
    attribute = 'Multi-Element',
    description = 'Inflicts Light/Dark damage (Magic, Power: 170) with Bulwark Pierce to a single enemy with a 50% chance to inflict Mortal.<br>Nullifies all death prevention skills.<br>*The attribute will be decided automatically based on the situation.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Ame no Futotama]]',
    level = '—',
    name = '[[Enigma\'s Rage]]<span id="Enigma\'s Rage"></span>',
    default = '[[Enigma\'s Rage]]'
},
['four raging calamities'] = {
    cost = '7 MP',
    pow = '150',
    hit = '1',
    target_list = 'Single',
    attribute = 'Multi-Element',
    description = 'Inflicts Fire/Ice/Elec/Force damage (Magic, Power: 150) with Bulwark Pierce and Remnants to a single enemy. (Attribute is chosen automatically)<hr>Activates the following Chain Effect when the attack is successful: Increases the party\'s ATK and DEF by 20%. (1 turn)<br>*Damage inflicted by this skill is dependent on Mag DEF',
    effect = '—',
    skillpoints = '—',
    unique = '—',
    level = '—',
    name = '[[Four Raging Calamities]]<span id="Four Raging Calamities"></span>',
    default = '[[Four Raging Calamities]]'
},
['elemental magic'] = {
    cost = '5 MP',
    pow = '120',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Multi-Element',
    description = 'Automatically selects one of the following effects to activate depending on the situation:<br>Fire Light: Inflicts Fire (Magic) damage (Power: 120) on all enemies.<br>Water Light: Inflicts Ice (Magic) damage (Power: 120) on all enemies.<br>Wind Light: Inflicts Force (Magic) damage (Power: 120) on all enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Schierke]]',
    level = 'Lv. 4:+10% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Elemental Magic]]<span id="Elemental Magic"></span>',
    default = '[[Elemental Magic]]'
},
['sunrise'] = {
    cost = '6 MP',
    pow = '130',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Multi-Element',
    description = 'Inflicts Fire/Light damage (Magic, Power: 130) with Bulwark Pierce on all enemies.<br>*The attribute will be selected automatically based on the situation.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Uriel]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Sunrise]]<span id="Sunrise"></span>',
    default = '[[Sunrise]]'
},
['cuailnge'] = {
    cost = '7 MP',
    pow = '180',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Multi-Element',
    description = 'Inflicts Fire/Elec damage (Magic, Power: 180) with Bulwark Pierce on all enemies, with a 30% chance to inflict Charm.<hr>Activates the following Chain Effect when the attack is successful: Places self into a state of Concentrate.<br>*The attribute will be selected automatically based on the situation.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Queen Mab]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br><MP cost of this skill -1.',
    name = '[[Cuailnge]]<span id="Cuailnge"></span>',
    default = '[[Cuailnge]]'
},
['ruler of the skies'] = {
    cost = '7 MP',
    pow = '180',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Multi-Element',
    description = 'Inflicts Ice/Force (Magic) damage with 180 Power to all enemies, and adds 1 Boost Level to the one with this skill\'s Dragon Chief skill.<br>*The attribute will be selected automatically based on the situation.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Pendragon]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
    name = '[[Ruler of the Skies]]<span id="Ruler of the Skies"></span>',
    default = '[[Ruler of the Skies]]'
},
['scapulimancy'] = {
    cost = '7 MP',
    pow = '180',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Multi-Element',
    description = 'Inflicts Light/Dark damage (Magic, Power: 180) with Bulwark Pierce to all enemies.<hr>Activates the following Chain Effect if the attack is successful: Decreases the DEF of all enemies by 20%. (1 turn)<br>*The attribute will be decided automatically based on the situation.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Ame no Futotama]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
    name = '[[Scapulimancy]]<span id="Scapulimancy"></span>',
    default = '[[Scapulimancy]]'
},
['summon elementals'] = {
    cost = '7 MP',
    pow = '160',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Multi-Element',
    description = 'Can be used every 2 turns. Automatically selects one of the following effects to activate depending on the situation:<br>Salamander: Inflicts Fire (Magic) damage (Power: 160) with Fire Pierce effect on all enemies. Reduces DEF of all enemies by 20% if the attack is successful. (3 turns)<br>Undine: Inflicts Ice (Magic) damage (Power: 160) with Ice Pierce effect on all enemies. Reduces ATK of all enemies by 20% if the attack is successful. (3 turns)<br>Sylph: Inflicts Force (Magic) damage (Power: 160) with Force Pierce effect on all enemies. Reduces EV/AC of all enemies by 20% if the attack is successful. (3 turns)',
    effect = '—',
    skillpoints = '—',
    unique = '[[Schierke]]',
    level = 'Lv. 6: +15% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Summon Elementals]]<span id="Summon Elementals"></span>',
    default = '[[Summon Elementals]]'
},
['discipline'] = {
    cost = '6 MP',
    pow = '70',
    hit = '4',
    target_list = 'Random Enemies',
    attribute = 'Multi-Element',
    description = 'Inflicts Phys/Force damage (Magic, Power: 70) with Bulwark Pierce and Remnants 4 times on random enemies.<hr>Activates the following Chain Effect if the attack is successful: Restores 2 MP and 20% HP to all party members, then grants the party Evade Mortal. (1 turn)<br>*The attribute is selected automatically based on the situation.<br>*Damage from this skill ignores all death prevention skills.<br>*Enemies downed by this attack will be unable to revive.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Hariti]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
    name = '[[Discipline]]<span id="Discipline"></span>',
    default = '[[Discipline]]'
},
	-- ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY
	-- ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY
	-- ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY ALMIGHTY
['life drain'] = {
    cost = '5 MP',
    pow = '120',
    hit = '1',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage with 120 power on a Single Enemy, while healing caster 25% of damage dealt.',
    effect = '—',
    skillpoints = '3',
    unique = '—',
    level = 'Lv. 6: 25% chance of 1 MP recovery.',
    name = '[[Life Drain]]<span id="Life Drain"></span>',
    default = '[[Life Drain]]'
},
['mind break'] = {
    cost = '5 MP',
    pow = '80',
    hit = '1',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage with 80 power on a Single Enemy and reduces MP by 3 MP.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = '—',
    name = '[[Mind Break]]<span id="Mind Break"></span>',
    default = '[[Mind Break]]'
},
['ark'] = {
    cost = '6 MP',
    pow = '180',
    hit = '1',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage (Power: 180) on a single enemy. 100% chance to inflict Bind on hit enemies if the attack is successful.<br>* Enemies downed by this skill will not be able to revive.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Elizabeth (The Seven Deadly Sins)|Elizabeth]]',
    level = 'Lv. 4: +10% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Ark]]<span id="Ark"></span>',
    default = '[[Ark]]'
},
['blade of the absolute'] = {
    cost = '6 MP',
    pow = '50',
    hit = '5',
    target_list = 'Random Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Physical, Power: 50) damage with 5 times (Total Power: 250) with high accuracy, Bulwark Pierce and a 50% critical hit rate on a single enemy, and with a 60% chance to inflict Charm. If the attack is successful, the one with this skill will enter a state of Might.<br>*Ignores all counter skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Griffith]]',
    level = 'Lv. 6: +12% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Blade of the Absolute]]<span id="Blade of the Absolute"></span>',
    default = '[[Blade of the Absolute]]'
},
['deathtouch'] = {
    cost = '6 MP',
    pow = '140',
    hit = '1',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage with 140 power on a Single Enemy, while healing caster 40% of damage dealt.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: 25% chance of 1 MP recovery.',
    name = '[[Deathtouch]]<span id="Deathtouch"></span>',
    default = '[[Deathtouch]]'
},
['deity\'s melody'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty damage (Magic, Power: 100) with Bulwark Pierce and Remnants to a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Almighty damage (Magic, Power: 100) with Bulwark Pierce to a single enemy.<br>*Damage inflicted by this skill will ignore all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Thoth]]',
    level = '—',
    name = '[[Deity\'s Melody]]<span id="Deity\'s Melody"></span>',
    default = '[[Deity\'s Melody]]'
},
['destructive beam'] = {
    cost = '6 MP',
    pow = '180',
    hit = '1',
    target_list = 'Single Enemy',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage with 180 Power to a single enemy.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.',
    effect = '—',
    skillpoints = '—',
    unique = '[[The 10th Angel]]',
    level = '—',
    name = '[[Destructive Beam]]<span id="Destructive Beam"></span>',
    default = '[[Destructive Beam]]'
},
['fallen down'] = {
    cost = '6 MP',
    pow = '200',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty damage (Magic, Power: 200) with Bulwark Pierce and Remnants to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Inflicts Almighty damage (Magic, Power: 80) with Bulwark Pierce to all enemies, and then decreases the ATK, DEF, and EV/AC of all enemies by 20%.<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Ainz]]',
    level = 'Lv. 6: +12% to damage dealt using this skill<br>MP cost of this skill -1.',
    name = '[[Fallen Down]]<span id="Fallen Down"></span>',
    default = '[[Fallen Down]]'
},
['mighty blow'] = {
    cost = '6 MP',
    pow = '150',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Physical) damage to a single enemy (Power: 150) with a 50% critical hit rate.<hr>Activates the following Chain Effect if the attack is successful: Inflicts Almighty (Physical) damage 10 times (Power: 20) with 50% crit rate on random enemies.<br>*Damage inflicted by this skill will ignore Counter effects.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Melchizedek]]',
    level = 'Lv. 6: +20% to hit rate of this skill.<br>MP cost of this skill -1.',
    name = '[[Mighty Blow]]<span id="Mighty Blow"></span>',
    default = '[[Mighty Blow]]'
},
['my harvest!'] = {
    cost = '150 MP',
    pow = '150',
    hit = '1',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflict Almighty (Magic) damage (Power: 150) with Remnants to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Grants all party members a Bulwark with 20% of their respective HP values for one turn, and all party members recover 2 MP.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Demeter]]',
    level = 'Lv. 6: +12% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[My Harvest!]]<span id="My Harvest!"></span>',
    default = '[[My Harvest!]]'
},
['ratnamaru'] = {
    cost = '6 MP',
    pow = '240',
    hit = '1',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty damage (Magic, Power: 240) with Remnant on a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Increases the ATK, DEF, and EV/AC of all party members by 20% (1 turn), and heals 30% HP of all party members.<br>*The damage inflicted by this skill is dependent on Phys ATK.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Kalki]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
    name = '[[Ratnamaru]]<span id="Ratnamaru"></span>',
    default = '[[Ratnamaru]]'
},
['slaughter all'] = {
    cost = '6 MP',
    pow = '250',
    hit = '1',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Physical) damage (Power: 250) with a 50% Critical hit rate to a single enemy.<br>*Ignores all counter and death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Asura Lord]]',
    level = 'Lv. 6: +12% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Slaughter All]]<span id="Slaughter All"></span>',
    default = '[[Slaughter All]]'
},
['spirit drain'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage with 100 power on a Single Enemy and drains 1 MP.',
    effect = '—',
    skillpoints = '3',
    unique = '—',
    level = 'Lv. 6: 25% chance of 1 MP recovery.',
    name = '[[Spirit Drain]]<span id="Spirit Drain"></span>',
    default = '[[Spirit Drain]]'
},
['stout horn'] = {
    cost = '6 MP',
    pow = '200',
    hit = '1',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage (Power: 200) on a single enemy, and activates the following Chain Effect when the attack is successful: Adds a Bulwark of approximately 650 HP to all party members. (1 turn)<br>This Skill becomes [Heroic Horn] while own HP is 80% or lower.<hr>[Heroic Horn] Inflicts Almighty (Magic) damage (Power: 200) on a single enemy, and activates the following Chain Effect when the attack is successful: Inflicts 25% fractional damage (1,000 max) on all enemies based on their max HP.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Heimdall]]',
    level = 'Lv. 6: +12% to damage dealt.<br>MP cost of this skill -1.',
    name = '[[Stout Horn]]<span id="Stout Horn"></span>',
    default = '[[Stout Horn]]'
},
['sword of actuation'] = {
    cost = '6 MP',
    pow = '250',
    hit = '1',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Physical, Power: 250) damage with Bulwark Pierce on a single enemy.<br>*Nullifies all death prevention skills.<br>*Enemies downed by this skill will not be able to revive.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Skull Knight]]',
    level = 'Lv. 6: +12% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Sword of Actuation]]<span id="Sword of Actuation"></span>',
    default = '[[Sword of Actuation]]'
},
['what a handful!'] = {
    cost = '6 MP',
    pow = '80',
    hit = '1',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty damage (Magic, Power: 80) with Remnants to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Heals all party members. (Power: 100)<hr>This skill will gain 1 Boost level with each use.<br>Boost Level 1: Increases power of the restoration effect to 130.<br>Boost Level 2: Adds the following effect to the Chain Effect: Restore 1 MP to all party members (Activates up to 2 times per turn)',
    effect = '—',
    skillpoints = '—',
    unique = '[[Pixie]] <small>([[Dimensional]])</small>',
    level = 'Lv. 4: +10% to Healing amount of this skill.<br>MP cost of this skill -1.',
    name = '[[What a Handful!]]<span id="What a Handful!"></span>',
    default = '[[What a Handful!]]'
},
['energy drain'] = {
    cost = '7 MP',
    pow = '120',
    hit = '1',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage with 120 power on a Single Enemy, while healing caster 25% of damage dealt and drains 1 MP.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: 25% chance of 1 MP recovery.',
    name = '[[Energy Drain]]<span id="Energy Drain"></span>',
    default = '[[Energy Drain]]'
},
['godly judgement'] = {
    cost = '7 MP',
    pow = '220',
    hit = '1',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage (Power: 220) on a single enemy.<br>*Damage inflicted by this effect will ignore all death prevention skills.<br>*Enemies downed by this skill will not be able to revive.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Shaddai]], [[Elohim]], [[Sabaoth]], [[Kuzuryu]]',
    level = '—',
    name = '[[Godly Judgement]]<span id="Godly Judgement"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Godly Judgement|Godly Judgement]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|almighty}}',
    default = '[[Godly Judgement]]'
},
['god\'s malice'] = {
    cost = '7 MP',
    pow = '120',
    hit = '1',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage with 120 power on a single enemy with 30% chance to inflict Poison, Bind, Mute and Charm.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Samael]]',
    level = 'Lv. 4: +20% chance to inflict status ailments.<br>MP cost -1.',
    name = '[[God\'s Malice]]<span id="God\'s Malice"></span>',
    default = '[[God\'s Malice]]'
},
['mind blast'] = {
    cost = '7 MP',
    pow = '100',
    hit = '1',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage on a single enemy with 100 power and reduces MP by 4.',
    effect = '—',
    skillpoints = '8',
    unique = '—',
    level = '—',
    name = '[[Mind Blast]]<span id="Mind Blast"></span>',
    default = '[[Mind Blast]]'
},
['ars magna'] = {
    cost = '8 MP',
    pow = '200',
    hit = '1',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage (Power: 200) on a single enemy.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Beelzebub]] <small>(☆☆☆☆☆)</small>; [[Cthulhu]]; [[Demiurge]]',
    level = '—',
    name = '[[Ars Magna]]<span id="Ars Magna"></span>',
    default = '[[Ars Magna]]'
},
['divine bows\' allure'] = {
    cost = '8 MP',
    pow = '190',
    hit = '1',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage with 190 power on a Single Enemy with 45% chance to inflict Charm.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Kama]]',
    level = '—',
    name = '[[Divine Bows\' Allure]]<span id="Divine Bows\' Allure"></span>',
    default = '[[Divine Bows\' Allure]]'
},
['soul drain'] = {
    cost = '8 MP',
    pow = '140',
    hit = '1',
    target_list = 'Single',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage with 140 power on a Single Enemy, while healing caster 40% of damage dealt and drains 1 MP.',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 6: 25% chance of 1 MP recovery.',
    name = '[[Soul Drain]]<span id="Soul Drain"></span>',
    default = '[[Soul Drain]]'
},
['pralaya'] = {
    cost = '5 MP',
    pow = '120',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic, Power: 120) damage on All Enemies with Bulwark Pierce while removing Repel Phys and Repel Mag. Inflicts Almighty damage (Magic, Power: 100) with Bulwark Pierce to the enemy with the lowest current HP if successful.<br>*The damage inflicted by this skill is dependent on Phys ATK.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Shiva]] <small>(Original)</small>',
    level = 'Lv. 6: +12% to damage dealt using this skill.',
    name = '[[Pralaya]]<span id="Pralaya"></span>',
    default = '[[Pralaya]]'
},
['apocalypse'] = {
    cost = '6 MP',
    pow = '130',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflict Almighty (Magic) damage (Power: 130) on all enemies, with a 80% chance to inflict Mute.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Trumpeter]]',
    level = 'Lv. 4: +20% chance to inflict status ailments.<br>MP cost -1.',
    name = '[[Apocalypse]]<span id="Apocalypse"></span>',
    default = '[[Apocalypse]]'
},
['el rey'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    target = 'All Enemies',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage (Power: 100) on all enemies.<hr>Reduces ATK, DEF and EV/AC of all enemies by 20% if the attack is successful. (3 turns)<hr>Activates the following Chain Effect if also in a Bonus Turn: Inflicts Almighty (Magic) damage (Power: 50) on all enemies.<hr>Damage inflicted by this skill (Chain Effect included) will follow the below conditions.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Damage inflicted by this effect will ignore all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Shaddai]]',
    level = 'Lv. 6: +12% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[El Rey]]<span id="El Rey"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#El Rey|El Rey]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|almighty}}',
    default = '[[El Rey]]'
},
['gallows'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty damage (Physical, Power: 100) with Bulwark Pierce and a 60% critical hit rate on all enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Yggdrasil]]',
    level = '—',
    name = '[[Gallows]]<span id="Gallows"></span>',
    default = '[[Gallows]]'
},
['lost sanity'] = {
    cost = '6 MP',
    pow = '120',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage (Power: 120) on all enemies with 50% chance to inflict Bind and Charm on hit enemies, and reduces MP by 2.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Cthulhu]]',
    level = 'Lv. 6: +12% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Lost Sanity]]<span id="Lost Sanity"></span>',
    default = '[[Lost Sanity]]'
},
['megido'] = {
    cost = '6 MP',
    pow = '80',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage with 80 power on All Enemies.',
    effect = '—',
    skillpoints = '5',
    unique = '—',
    level = 'Lv. 6: +10% to damage.',
    name = '[[Megido]]<span id="Megido"></span>',
    default = '[[Megido]]'
},
['ray of ruin'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    hit_note = 'Subsequent attack(s) upon success',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty damage (Magic, Power: 100) with Bulwark Pierce and Remnants to all enemies.<hr>Activates the following Chain Effect if the attack is successful: Inflicts Almighty damage (Magic, Power: 150) to the enemy with the lowest current HP.<br>*The damage inflicted by this skill (including Chain Effect) is dependent on max HP for up to 30% of one\'s max HP.<br>*Damage inflicted by this skill (including Chain Effect) will ignore all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[The 10th Angel]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Ray of Ruin]]<span id="Ray of Ruin"></span>',
    default = '[[Ray of Ruin]]'
},
['brahmastra'] = {
    cost = '7 MP',
    pow = '40',
    hit = '3',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage 3 times with 40 power on All Enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Rama]]',
    level = 'Lv. 6: +12% to damage.<br>100% chance of 2 MP recovery.',
    name = '[[Brahmastra]]<span id="Brahmastra"></span>',
    default = '[[Brahmastra]]'
},
['kuyo flash'] = {
    cost = '7 MP',
    pow = '160',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage (Power: 160) all enemies.<hr>When the attack is successful, reduces ATK, DEF and EV/AC of all enemies by 20% and increases own party\'s ATK, DEF and EV/AC by 20%. (1 turn)<br>*The damage inflicted by this skill is dependent on Phys ATK.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Masakado]] <small>([[Dimensional]])</small>',
    level = 'Lv. 6: +12% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Kuyo Flash]]<span id="Kuyo Flash"></span>',
    default = '[[Kuyo Flash]]'
},
['megidola'] = {
    cost = '7 MP',
    pow = '100',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage with 100 power on All Enemies.',
    effect = '—',
    skillpoints = '8',
    unique = '—',
    level = 'Lv. 6: +10% to damage.',
    name = '[[Megidola]]<span id="Megidola"></span>',
    default = '[[Megidola]]'
},
['mesopotamian star'] = {
    cost = '7 MP',
    pow = '120',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage (Power: 120) with Remnants on all enemies, reduces ATK, DEF and EV/AC of all enemies by 20%, and increases ATK, DEF and EV/AC of all party members by 20%. (3 turns)',
    effect = '—',
    skillpoints = '—',
    unique = '[[Ishtar]]',
    level = 'Lv. 4: 50% chance of 1 MP recovery<br>MP cost -1.',
    name = '[[Mesopotamian Star]]<span id="Mesopotamian Star"></span>',
    default = '[[Mesopotamian Star]]'
},
['morning star'] = {
    cost = '7 MP',
    pow = '170',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage with 170 Power and Bulwark Pierce on All Enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Lucifer]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.',
    name = '[[Morning Star]]<span id="Morning Star"></span>',
    default = '[[Morning Star]]'
},
['babylon goblet'] = {
    cost = '8 MP',
    pow = '100',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage with 100 power and drains 1 MP on All Enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Mother Harlot]]',
    level = 'Lv. 6: +12% to damage.<br>MP cost -1.',
    name = '[[Babylon Goblet]]<span id="Babylon Goblet"></span>',
    default = '[[Babylon Goblet]]'
},
['death flyers'] = {
    cost = '8 MP',
    pow = '110',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage (Power: 110) on all enemies and reduces ATK, DEF and EV/AC of all enemies by 20% if the attack is successful. (3 turns)<br>*Nullifies all death prevention skills.<hr>This skill will gain 1 Boost level at the start of own turn.<br>[Boost Level: 1] No extra effect.<br>[Boost Level: 2] Increases Power to 130.<br>[Boost Level: 3] 100% chance to inflict Mortal on hit enemies if the attack is successful.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Beelzebub]] <small>(☆☆☆☆☆)</small>',
    level = 'Lv. 6: +12% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Death Flyers]]<span id="Death Flyers"></span>',
    default = '[[Death Flyers]]'
},
['megidolaon'] = {
    cost = '8 MP',
    pow = '120',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage with 120 power on All Enemies.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 6: +10% to damage.',
    name = '[[Megidolaon]]<span id="Megidolaon"></span>',
    default = '[[Megidolaon]]'
},
['third eye'] = {
    cost = '8 MP',
    pow = '130',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty damage (Physical, Power: 130) with Bulwark Pierce to all enemies, and then decreases the DEF and EV/AC of all enemies by 20% (1 turn).<hr>*This skill will gain 1 Boost level with each use.<br>[Boost Level 1]: Power increases to 140<br>[Boost Level 2]: Power increases to 150<br>[Boost Level 3]: Power increases to 160<br>*The damage inflicted by this skill is dependent on Mag ATK and counter effects will not work on this skill.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Shiva]] <small>(Original)</small>',
    level = 'Lv. 6: +12% to damage.<br>MP cost -1',
    name = '[[Third Eye]]<span id="Third Eye"></span>',
    default = '[[Third Eye]]'
},
['demon birth cry'] = {
    cost = '9 MP',
    pow = '100',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage on all enemies with 100 power and reduces all enemy ATK by 20%. (3 turns)',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4: +8% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Demon Birth Cry]]<span id="Demon Birth Cry"></span>',
    default = '[[Demon Birth Cry]]'
},
['judgement'] = {
    cost = '9 MP',
    pow = '100',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage with 100 power on All Enemies and increases own party\'s ATK 20% for 3 turns.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4: +8% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Judgement]]<span id="Judgement"></span>',
    default = '[[Judgement]]'
},
['necro dogma'] = {
    cost = '9 MP',
    pow = '100',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage on all enemies with 100 power and increases own parties DEF by 20%. (3 turns)',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4: +8% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Necro Dogma]]<span id="Necro Dogma"></span>',
    default = '[[Necro Dogma]]'
},
['rattle'] = {
    cost = '9 MP',
    pow = '100',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage with 100 power on All Enemies and reduces all enemy EV/AC by 20% for 3 turns.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4: +8% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Rattle]]<span id="Rattle"></span>',
    default = '[[Rattle]]'
},
['sea of chaos'] = {
    cost = '9 MP',
    pow = '100',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage with 100 power on All Enemies and reduces enemy\'s DEF 20% for 3 turns.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4: +8% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Sea of Chaos]]<span id="Sea of Chaos"></span>',
    default = '[[Sea of Chaos]]'
},
['foresight'] = {
    cost = '9 MP',
    pow = '100',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty (Magic) damage on all enemies and increases own parties EV/AC by 20%. (3 turns)',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = 'Lv. 4: +8% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Foresight]]<span id="Foresight"></span>',
    default = '[[Foresight]]'
},
['fire of sinai'] = {
    cost = '7 MP',
    pow = '60',
    hit = '5',
    target_list = 'Random Enemies',
    attribute = 'Almighty',
    description = 'Inflicts Almighty damage (Magic, Power: 60) with Bulwark Pierce 5 times to random enemies.<br>*Enemies defeated by this skill will not be able to revive.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Metatron]]',
    level = 'Lv. 6: +12% to all damage and MP cost -1.',
    name = '[[Fire of Sinai]]<span id="Fire of Sinai"></span>',
    default = '[[Fire of Sinai]]'
},
	-- FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL 
	-- FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL
	-- FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL FRACTIONAL
	-- the skill Dark Premonition is listed as an Ailment skill instead of a Fractional skill since the actual attack of the skill is an Ailment and the fractional damage is to the user
['blade of terror'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Fractional',
    description = 'Inflict 25% fractional damage to all enemies based on their current HP (1,500 Max) with a 40% chance to inflict Bind.<hr>Activates the following Chain Effect if the attack is successful: Inflict Phys damage (Power:80) to all enemies with a 50% critical hit rate.<br>*Damage inflicted by this skill ignores all counter and death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = 'Red Rider',
    level = 'Lv. 4: +20% chance to inflict status ailments when using this skill.<br>MP cost of this skill -1.',
    name = '[[Blade of Terror]]<span id="Blade of Terror"></span>',
    default = '[[Blade of Terror]]'
},
['16 scourges'] = {
    cost = '8 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Fractional',
    description = 'Inflicts 25% fractional damage (1,000 max) on all enemies based on their max HP with 20% chance to inflict Poison, Bind, Charm, Mute, Curse and Weak.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Angra Mainyu]]',
    level = 'Lv. 4: +20% chance to inflict status ailments when using this skill<br>MP cost of this skill -1.',
    name = '[[16 Scourges]]<span id="16 Scourges"></span>',
    default = '[[16 Scourges]]'
},
['do me a favor'] = {
    cost = '9 MP',
    pow = '—',
    hit = '1',
    target = 'All Enemies',
    target_list = 'All Enemies',
    attribute = 'Fractional',
    description = 'Activates [Be My Friend] when there is a Cursed enemy, activates [Play With Me?] when there isn\'t.<br>*Damage has Bulwark Pierce and Remnants.<hr>Play With Me?: Inflicts 50% fractional damage (2500 max) on all enemies based on their current HP with 80% chance to inflict Curse.<hr>Be My Friend: Inflicts 50% fractional damage (2500 max) on all Cursed enemies based on their max HP with 100% chance to inflict Mortal.<br>*Nullifies all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Alice]] <small>([[Undead]])</small>',
    level = 'Lv. 6: +40% chance to inflict status ailments when using this skill<br>MP cost of this skill -1.',
    name = '[[Do Me A Favor]]<span id="Do Me A Favor"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Do Me A Favor|Do Me A Favor]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|frac}}',
    default = '[[Do Me A Favor]]'
},
['last resort'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Fractional',
    description = '	Inflicts 30% fractional damage (1,000 max) on all enemies based on their current HP.<br>The demon with this skill will be downed upon activation.<br>Fractional damage will not be affected by stat/damage increase or reduction effects.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Moh Shuvuu]]',
    level = '—',
    name = '[[Last Resort]]<span id="Last Resort"></span>',
    default = '[[Last Resort]]'
},
	-- AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT
	-- AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT
	-- AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT AILMENT
	-- the skill Dark Premonition is listed as an Ailment skill instead of a Fractional skill since the actual attack of the skill is an Ailment and the fractional damage is to the user
['dark premonition'] = {
    cost = '5 MP',
    pow = '—',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Ailment',
    description = 'This Skill becomes [Disastrous Eclipse] while own HP is 50% or lower.<hr>Dark Premonition: 50% chance to inflict Mute on all enemies. Then activates the Chain Effect of Inflicting 51% fractional damage on self based on own current HP. Fractional damage will not be affected by stat/damage increase or reduction effects.<hr>Disastrous Eclipse: Inflicts Dark (Magic) damage (Power: 100) with Dark Pierce effect on all enemies. *Enemies downed by this skill will not be able to revive.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Tzitzimitl]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Dark Premonition]]<span id="Dark Premonition"></span>',
    default = '[[Dark Premonition]]'
},
	-- the skill Dark Premonition is listed as an Ailment skill instead of a Fractional skill since the actual attack of the skill is an Ailment and the fractional damage is to the user
	-- the skill Black Lullaby is listed as an Ailment skill instead of a Healing skill because the ailment effect is listed first and is what's boosted by it's levels
['black lullaby'] = {
    cost = '6 MP',
    pow = '80',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Ailment',
    description = '50% chance to inflict Mute on all enemies.<hr>Heals all party members (Power: 80).',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Black Maria]]',
    level = 'Lv. 4: +20% chance to inflict status ailments when using this skill<br>MP cost of this skill -1.',
    name = '[[Black Lullaby]]<span id="Black Lullaby"></span>',
    default = '[[Black Lullaby]]'
},
	-- the skill Black Lullaby is listed as an Ailment skill instead of a Healing skill because the ailment effect is listed first and is what's boosted by it's levels
['dezoreto'] = {
    cost = '5 MP',
    pow = '—',
    hit = '1',
    target_list = 'Single',
    attribute = 'Ailment',
    description = '70% chance to inflict Weak on a Single Enemy.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 6: +20% to chance to inflict status ailments.',
    name = '[[Dezoreto]]<span id="Dezoreto"></span>',
    default = '[[Dezoreto]]'
},
['ju'] = {
    cost = '5 MP',
    pow = '—',
    hit = '1',
    target_list = 'Single',
    attribute = 'Ailment',
    description = '50% chance to inflict Curse on a Single Enemy.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 6: +20% to chance to inflict status ailments.',
    name = '[[Ju]]<span id="Ju"></span>',
    default = '[[Ju]]'
},
['makajam'] = {
    cost = '5 MP',
    pow = '—',
    hit = '1',
    target_list = 'Single',
    attribute = 'Ailment',
    description = '40% chance to inflict Mute on a Single Enemy.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 6: +20% to chance to inflict status ailments.',
    name = '[[Makajam]]<span id="Makajam"></span>',
    default = '[[Makajam]]'
},
['marin karin'] = {
    cost = '5 MP',
    pow = '—',
    hit = '1',
    target_list = 'Single',
    attribute = 'Ailment',
    description = '40% chance to inflict Charm on a Single Enemy.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 6: +20% to chance to inflict status ailments.',
    name = '[[Marin Karin]]<span id="Marin Karin"></span>',
    default = '[[Marin Karin]]'
},
['poisma'] = {
    cost = '5 MP',
    pow = '—',
    hit = '1',
    target_list = 'Single',
    attribute = 'Ailment',
    description = '40% chance to inflict Poison on a Single Enemy.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 6: +20% to chance to inflict status ailments.',
    name = '[[Poisma]]<span id="Poisma"></span>',
    default = '[[Poisma]]'
},
['shibaboo'] = {
    cost = '5 MP',
    pow = '—',
    hit = '1',
    target_list = 'Single',
    attribute = 'Ailment',
    description = '40% chance to inflict Bind on a Single Enemy.',
    effect = '—',
    skillpoints = '2',
    unique = '—',
    level = 'Lv. 6: +20% to chance to inflict status ailments.',
    name = '[[Shibaboo]]<span id="Shibaboo"></span>',
    default = '[[Shibaboo]]'
},
['dezoreton'] = {
    cost = '6 MP',
    pow = '—',
    hit = '1',
    target_list = 'Single',
    attribute = 'Ailment',
    description = '80% chance to inflict Weak on a Single Enemy.',
    effect = '—',
    skillpoints = '8',
    unique = '—',
    level = 'Lv. 6: +20% to chance to inflict status ailments.',
    name = '[[Dezoreton]]<span id="Dezoreton"></span>',
    default = '[[Dezoreton]]'
},
['juon'] = {
    cost = '6 MP',
    pow = '—',
    hit = '1',
    target_list = 'Single',
    attribute = 'Ailment',
    description = '60% chance to inflict Curse on a Single Enemy.',
    effect = '—',
    skillpoints = '8',
    unique = '—',
    level = 'Lv. 6: +20% to chance to inflict status ailments.',
    name = '[[Juon]]<span id="Juon"></span>',
    default = '[[Juon]]'
},
['makajamaon'] = {
    cost = '6 MP',
    pow = '—',
    hit = '1',
    target_list = 'Single',
    attribute = 'Ailment',
    description = '50% chance to inflict Mute on a Single Enemy.',
    effect = '—',
    skillpoints = '8',
    unique = '—',
    level = 'Lv. 6: +20% to chance to inflict status ailments.',
    name = '[[Makajamaon]]<span id="Makajamaon"></span>',
    default = '[[Makajamaon]]'
},
['marin karion'] = {
    cost = '6 MP',
    pow = '—',
    hit = '1',
    target_list = 'Single',
    attribute = 'Ailment',
    description = '50% chance to inflict Charm on a Single Enemy.',
    effect = '—',
    skillpoints = '8',
    unique = '—',
    level = 'Lv. 6: +20% to chance to inflict status ailments.',
    name = '[[Marin Karion]]<span id="Marin Karion"></span>',
    default = '[[Marin Karion]]'
},
['poismaon'] = {
    cost = '6 MP',
    pow = '—',
    hit = '1',
    target_list = 'Single',
    attribute = 'Ailment',
    description = '50% chance to inflict Poison on a Single Enemy.',
    effect = '—',
    skillpoints = '8',
    unique = '—',
    level = 'Lv. 6: +20% to chance to inflict status ailments.',
    name = '[[Poismaon]]<span id="Poismaon"></span>',
    default = '[[Poismaon]]'
},
['shibabooon'] = {
    cost = '6 MP',
    pow = '—',
    hit = '1',
    target_list = 'Single',
    attribute = 'Ailment',
    description = '50% chance to inflict Bind on a Single Enemy.',
    effect = '—',
    skillpoints = '8',
    unique = '—',
    level = 'Lv. 6: +20% to chance to inflict status ailments.',
    name = '[[Shibabooon]]<span id="Shibabooon"></span>',
    default = '[[Shibabooon]]'
},
['bemusing rhapsody'] = {
    cost = '6 MP',
    pow = '—',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Ailment',
    description = '50% chance to inflict Charm on all enemies and 80% chance to Curse all enemies after removing Barriers from all enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[David]]',
    level = 'Lv. 4: +20% chance to inflict status ailments when using this skill<br>MP cost of this skill -1.',
    name = '[[Bemusing Rhapsody]]<span id="Bemusing Rhapsody"></span>',
    default = '[[Bemusing Rhapsody]]'
},
['lotus dance'] = {
    cost = '6 MP',
    pow = '—',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Ailment',
    description = '80% chance to inflict Charm on all enemies.<hr>All party members recover 1 MP.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Lakshmi]]',
    level = 'Lv. 4: +20% chance to inflict status ailments when using this skill.<br>MP cost of this skill -1.',
    name = '[[Lotus Dance]]<span id="Lotus Dance"></span>',
    default = '[[Lotus Dance]]'
},
['madezoreto'] = {
    cost = '6 MP',
    pow = '—',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Ailment',
    description = '60% chance to inflict Weak on All Enemies.',
    effect = '—',
    skillpoints = '5',
    unique = '—',
    level = 'Lv. 4: +15% to chance to inflict status ailments.',
    name = '[[Madezoreto]]<span id="Madezoreto"></span>',
    default = '[[Madezoreto]]'
},
['mahaju'] = {
    cost = '6 MP',
    pow = '—',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Ailment',
    description = '60% chance to inflict Curse on All Enemies.',
    effect = '—',
    skillpoints = '5',
    unique = '—',
    level = 'Lv. 4: +15% to chance to inflict status ailments.',
    name = '[[Mahaju]]<span id="Mahaju"></span>',
    default = '[[Mahaju]]'
},
['mahamakajam'] = {
    cost = '6 MP',
    pow = '—',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Ailment',
    description = '30% chance to inflict Mute on All Enemies.',
    effect = '—',
    skillpoints = '5',
    unique = '—',
    level = 'Lv. 4: +15% to chance to inflict status ailments.',
    name = '[[Mahamakajam]]<span id="Mahamakajam"></span>',
    default = '[[Mahamakajam]]'
},
['mahamarin karin'] = {
    cost = '6 MP',
    pow = '—',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Ailment',
    description = '30% chance to inflict Charm on All Enemies.',
    effect = '—',
    skillpoints = '5',
    unique = '—',
    level = 'Lv. 4: +15% to chance to inflict status ailments.',
    name = '[[Mahamarin Karin]]<span id="Mahamarin Karin"></span>',
    default = '[[Mahamarin Karin]]'
},
['mahapoisma'] = {
    cost = '6 MP',
    pow = '—',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Ailment',
    description = '30% chance to inflict Poison on All Enemies.',
    effect = '—',
    skillpoints = '5',
    unique = '—',
    level = 'Lv. 4: +15% to chance to inflict status ailments.',
    name = '[[Mahapoisma]]<span id="Mahapoisma"></span>',
    default = '[[Mahapoisma]]'
},
['mahashibaboo'] = {
    cost = '6 MP',
    pow = '—',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Ailment',
    description = '30% chance to inflict Bind on All Enemies.',
    effect = '—',
    skillpoints = '5',
    unique = '—',
    level = 'Lv. 4: +15% to chance to inflict status ailments.',
    name = '[[Mahashibaboo]]<span id="Mahashibaboo"></span>',
    default = '[[Mahashibaboo]]'
},
['madezoreton'] = {
    cost = '7 MP',
    pow = '—',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Ailment',
    description = '70% chance to inflict Weak on All Enemies.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 4: +15% to chance to inflict status ailments.',
    name = '[[Madezoreton]]<span id="Madezoreton"></span>',
    default = '[[Madezoreton]]'
},
['mahajuon'] = {
    cost = '7 MP',
    pow = '—',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Ailment',
    description = '70% chance to inflict Curse on All Enemies.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 4: +17% to chance to inflict status ailments.',
    name = '[[Mahajuon]]<span id="Mahajuon"></span>',
    default = '[[Mahajuon]]'
},
['mahamakajamaon'] = {
    cost = '7 MP',
    pow = '—',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Ailment',
    description = '40% chance to inflict Mute on All Enemies.',
    effect = '—',
    skillpoints = '9',
    use = '—',
    unique = '—',
    level = 'Lv. 4: +15% to chance to inflict status ailments.',
    name = '[[Mahamakajamaon]]<span id="Mahamakajamaon"></span>',
    default = '[[Mahamakajamaon]]'
},
['mahamarin karinon'] = {
    cost = '7 MP',
    pow = '—',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Ailment',
    description = '40% chance to inflict Charm on All Enemies.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 4: +15% to chance to inflict status ailments.',
    name = '[[Mahamarin Karinon]]<span id="Mahamarin Karinon"></span>',
    default = '[[Mahamarin Karinon]]'
},
['mahapoismaon'] = {
    cost = '7 MP',
    pow = '—',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Ailment',
    description = '40% chance to inflict Poison on All Enemies.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 4: +15% to chance to inflict status ailments.',
    name = '[[Mahapoismaon]]<span id="Mahapoismaon"></span>',
    default = '[[Mahapoismaon]]'
},
['mahashibabooon'] = {
    cost = '7 MP',
    pow = '—',
    hit = '1',
    target_list = 'All Enemies',
    attribute = 'Ailment',
    description = '40% chance to inflict Bind on All Enemies.',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 4: +15% to chance to inflict status ailments.',
    name = '[[Mahashibabooon]]<span id="Mahashibabooon"></span>',
    default = '[[Mahashibabooon]]'
},
['binding cry'] = {
    cost = '6 MP',
    pow = '—',
    hit = '3~4',
    target_list = 'Random Enemies',
    attribute = 'Ailment',
    description = '30% chance to inflict Bind 3 to 4 times on Random Enemies.',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 4: +15% to chance to inflict status ailments.',
    name = '[[Binding Cry]]<span id="Binding Cry"></span>',
    default = '[[Binding Cry]]'
},
['outbreak'] = {
    cost = '6 MP',
    pow = '—',
    hit = '3~4',
    target_list = 'Random Enemies',
    attribute = 'Ailment',
    description = '60% chance to inflict Weak 3 to 4 times on Random Enemies.',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 4: +15% to chance to inflict status ailments.',
    name = '[[Outbreak]]<span id="Outbreak"></span>',
    default = '[[Outbreak]]'
},
['sexy dance'] = {
    cost = '6 MP',
    pow = '—',
    hit = '3~4',
    target_list = 'Random Enemies',
    attribute = 'Ailment',
    description = '30% chance to inflict Charm 3 to 4 times on Random Enemies.',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 4: +15% to chance to inflict status ailments.',
    name = '[[Sexy Dance]]<span id="Sexy Dance"></span>',
    default = '[[Sexy Dance]]'
},
['toxic cloud'] = {
    cost = '6 MP',
    pow = '—',
    hit = '3~4',
    target_list = 'Random Enemies',
    attribute = 'Ailment',
    description = '30% chance to inflict Poison 3 to 4 times on Random Enemies.',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 4: +15% to chance to inflict status ailments.',
    name = '[[Toxic Cloud]]<span id="Toxic Cloud"></span>',
    default = '[[Toxic Cloud]]'
},
['vengeance'] = {
    cost = '6 MP',
    pow = '—',
    hit = '3~4',
    target_list = 'Random Enemies',
    attribute = 'Ailment',
    description = '40% chance to inflict Curse 3 to 4 times on Random Enemies.',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 4: +15% to chance to inflict status ailments.',
    name = '[[Vengeance (Shin Megami Tensei: Liberation Dx2)|Vengeance]]<span id="Vengeance"></span>',
    default = '[[Vengeance (Shin Megami Tensei: Liberation Dx2)|Vengeance]]'
},
['white noise'] = {
    cost = '6 MP',
    pow = '—',
    hit = '3~4',
    target_list = 'Random Enemies',
    attribute = 'Ailment',
    description = '30% chance to inflict Mute 3 to 4 times on Random Enemies.',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 4: +15% to chance to inflict status ailments.',
    name = '[[White Noise]]<span id="White Noise"></span>',
    default = '[[White Noise]]'
},
	-- HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING
	-- HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING
	-- HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING HEALING
['charmdi'] = {
    cost = '3 MP',
    pow = '—',
    hit = '—',
    target_list = 'Single',
    attribute = 'Heal',
    description = 'Cures a Single Party Member of Charm. Reduces the chance of being Charmed during this wave by 30%.',
    effect = '—',
    skillpoints = '1',
    use = '—',
    unique = '—',
    level = '—',
    name = '[[Charmdi]]<span id="Charmdi"></span>',
    default = '[[Charmdi]]'
},
['cursedi'] = {
    cost = '3 MP',
    pow = '—',
    hit = '—',
    target_list = 'Single',
    attribute = 'Heal',
    description = 'Cures a Single Party Member of Curse. Reduces the chance of being Cursed during this wave by 30%.',
    effect = '—',
    skillpoints = '1',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Cursedi]]<span id="Cursedi"></span>',
    default = '[[Cursedi]]'
},
['mutudi'] = {
    cost = '3 MP',
    pow = '—',
    hit = '—',
    target_list = 'Single',
    attribute = 'Heal',
    description = 'Cures a Single Party Member of Mute. Reduces the chance of being Muted during this wave by 30%.',
    effect = '—',
    skillpoints = '1',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Mutudi]]<span id="Mutudi"></span>',
    default = '[[Mutudi]]'
},
['paraladi'] = {
    cost = '3 MP',
    pow = '—',
    hit = '—',
    target_list = 'Single',
    attribute = 'Heal',
    description = 'Cures a Single Party Member of Bind. Reduces the chance of being Bound during this wave by 30%.',
    effect = '—',
    skillpoints = '1',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Paraladi]]<span id="Paraladi"></span>',
    default = '[[Paraladi]]'
},
['posumudi'] = {
    cost = '3 MP',
    pow = '—',
    hit = '—',
    target_list = 'Single',
    attribute = 'Heal',
    description = 'Cures a Single Party Member of Poison. Reduces the chance of being Poisoned during this wave by 30%.',
    effect = '—',
    skillpoints = '1',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Posumudi]]<span id="Posumudi"></span>',
    default = '[[Posumudi]]'
},
['weakdi'] = {
    cost = '3 MP',
    pow = '—',
    hit = '—',
    target_list = 'Single',
    attribute = 'Heal',
    description = 'Cures a Single Party Member of Weak. Reduces the chance of being Weakened during this wave by 30%.',
    effect = '—',
    skillpoints = '1',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Weakdi]]<span id="Weakdi"></span>',
    default = '[[Weakdi]]'
},
['amrita'] = {
    cost = '4 MP',
    pow = '—',
    hit = '—',
    target_list = 'Single',
    attribute = 'Heal',
    description = 'Cures all status ailments of a Single Party Member.',
    effect = '—',
    skillpoints = '3',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Amrita]]<span id="Amrita"></span>',
    default = '[[Amrita]]'
},
['dia'] = {
    cost = '4 MP',
    pow = '50',
    hit = '—',
    target_list = 'Single',
    attribute = 'Heal',
    description = 'Heals a Single Party Member with 50 power.',
    effect = '—',
    skillpoints = '1',
	use = '9',
    unique = '—',
    level = 'Lv. 6: +15% to Healing amount.',
    name = '[[Dia]]<span id="Dia"></span>',
    default = '[[Dia]]'
},
['diara l'] = {
    cost = '4 MP',
    pow = '90',
    hit = '—',
    target_list = 'Single',
    attribute = 'Heal',
    description = 'Heals a Single Party Member with 90 power.',
    effect = '—',
    skillpoints = '5',
	use = '9',
    unique = '—',
    level = 'Lv. 6: +15% to Healing amount.',
    name = '[[Diara|Diara L]]<span id="Diara L"></span>',
    default = '[[Diara|Diara L]]'
},
['diara'] = {
    cost = '5 MP',
    pow = '90',
    hit = '—',
    target_list = 'Single',
    attribute = 'Heal',
    description = 'Heals a Single Party Member with 90 power.',
    effect = '—',
    skillpoints = '5',
	use = '9',
    unique = '—',
    level = 'Lv. 6: +15% to Healing amount.',
    name = '[[Diara]]<span id="Diara"></span>',
    default = '[[Diara]]'
},
['diarama'] = {
    cost = '6 MP',
    pow = '130',
    hit = '—',
    target_list = 'Single',
    attribute = 'Heal',
    description = 'Heals a Single Party Member with 130 power.',
    effect = '—',
    skillpoints = '8',
	use = '9',
    unique = '—',
    level = 'Lv. 6: +15% to Healing amount.',
    name = '[[Diarama]]<span id="Diarama"></span>',
    default = '[[Diarama]]'
},
['orlean prayer'] = {
    cost = '6 MP',
    pow = '130',
    hit = '—',
    target_list = 'Single',
    attribute = 'Heal',
    description = 'Heals a Single Party Member with 130 power and recovers 3 MP.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Jeanne d\'Arc]]',
    level = 'Lv. 4: +10% to healing amount.<br>MP cost -1.',
    name = '[[Orlean Prayer]]<span id="Orlean Prayer"></span>',
    default = '[[Orlean Prayer]]'
},
['recarm'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'Single',
    attribute = 'Heal',
    description = 'Revive a Single Party Member with 10% HP.',
    effect = '—',
    skillpoints = '6',
	use = '3',
    unique = '—',
    level = '—',
    name = '[[Recarm]]<span id="Recarm"></span>',
    default = '[[Recarm]]'
},
['diarahan'] = {
    cost = '7 MP',
    pow = '170',
    hit = '—',
    target_list = 'Single',
    attribute = 'Heal',
    description = 'Heals a Single Party Member with 170 power.',
    effect = '—',
    skillpoints = '11',
	use = '9',
    unique = '—',
    level = 'Lv. 6: +15% to Healing amount.',
    name = '[[Diarahan]]<span id="Diarahan"></span>',
    default = '[[Diarahan]]'
},
['fortune\'s blessing'] = {
    cost = '7 MP',
    pow = '130',
    hit = '—',
    target_list = 'Single',
    attribute = 'Heal',
    description = 'Heal a single ally (Power: 130) and cause them to recover from all status ailments.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Party Pixie]]',
    level = '—',
    name = '[[Fortune\'s Blessing]]<span id="Fortune\'s Blessing"></span>',
    default = '[[Fortune\'s Blessing]]'
},
['goddess\' embrace'] = {
    cost = '7 MP',
    pow = '—',
    hit = '—',
    target_list = 'Single',
    attribute = 'Heal',
    description = 'Revives a single party member with 100% HP, and casts Barrier on them.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Inanna]]; [[Maria]]',
    level = '—',
    name = '[[Goddess\' Embrace]]<span id="Goddess\' Embrace"></span>',
    default = '[[Goddess\' Embrace]]'
},
['mother creation'] = {
    cost = '7 MP',
    pow = '—',
    target = 'Single',
    target_list = 'Single',
    attribute = 'Heal',
    description = 'After reviving a single party member with full HP and casting Lydia, receive 1 additional Press Turn Icon.',
    effect = '—',
    skillpoints = '—',
    use = '1',
    unique = '[[Asherah]]',
    level = 'Lv. 4: 50% chance of 1MP recovery when using this skill.<br>MP cost of this skill -1.',
    name = '[[Mother Creation]]<span id="Mother Creation"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mother Creation|Mother Creation]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|heal}}',
    default = '[[Mother Creation]]'
},
['samrecarm'] = {
    cost = '8 MP',
    pow = '—',
    hit = '—',
    target_list = 'Single',
    attribute = 'Heal',
    description = 'Revive a Single Party Member with full HP.',
    effect = '—',
    skillpoints = '8',
	use = '1',
    unique = '—',
    level = '—',
    name = '[[Samrecarm]]<span id="Samrecarm"></span>',
    default = '[[Samrecarm]]'
},
['mediarahan h'] = {
    cost = '10 MP',
    pow = '130',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Heals All Party Members with 130 power.',
    effect = '—',
    skillpoints = '11',
	use = '9',
    unique = '—',
    level = 'Lv. 4: +9% to Healing amount.',
    name = '[[Mediarahan|Mediarahan H]]<span id="Mediarahan H"></span>',
    default = '[[Mediarahan|Mediarahan H]]'
},
['mecharmdi'] = {
    cost = '4 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Cures All Party Members of Charm. Reduces the chance of being Charmed during this wave by 30%.',
    effect = '—',
    skillpoints = '5',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Mecharmdi]]<span id="Mecharmdi"></span>',
    default = '[[Mecharmdi]]'
},
['mekasudi'] = {
    cost = '4 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Cures All Party Members of Curse. Reduces the chance of being Cursed during this wave by 30%.',
    effect = '—',
    skillpoints = '5',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Mekasudi]]<span id="Mekasudi"></span>',
    default = '[[Mekasudi]]'
},
['memutudi'] = {
    cost = '4 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Cures All Party Members of Mute. Reduces the chance of being Muted during this wave by 30%.',
    effect = '—',
    skillpoints = '5',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Memutudi]]<span id="Memutudi"></span>',
    default = '[[Memutudi]]'
},
['meparaladi'] = {
    cost = '4 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Cures All Party Members of Bind. Reduces the chance of being Bound during this wave by 30%.',
    effect = '—',
    skillpoints = '5',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Meparaladi]]<span id="Meparaladi"></span>',
    default = '[[Meparaladi]]'
},
['meposumudi'] = {
    cost = '4 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Cures All Party Members of Poison. Reduces the chance of being Poisoned during this wave by 30%.',
    effect = '—',
    skillpoints = '5',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Meposumudi]]<span id="Meposumudi"></span>',
    default = '[[Meposumudi]]'
},
['meweakdi'] = {
    cost = '4 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Cures All Party Members of Weak. Reduces the chance of being Weakened during this wave by 30%.',
    effect = '—',
    skillpoints = '5',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Meweakdi]]<span id="Meweakdi"></span>',
    default = '[[Meweakdi]]'
},
['prayer'] = {
    cost = '5 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Cures all status ailments of All Party Members.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Prayer]]<span id="Prayer"></span>',
    default = '[[Prayer]]'
},
['ce acatls\' return'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Revives all party members with 100% HP, then increases ATK, DEF, and EV/AC of all party members by 20% (3 turns)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Quetzalcoatl]] <small>(Original)</small>',
    level = 'Lv. 4: 50% chance of 1 MP recovery when using this skill.<br>MP cost of this skill -1',
    name = '[[Ce Acatls\' Return]]<span id="Ce Acatls\' Return"></span>',
    default = '[[Ce Acatls\' Return]]'
},
['media'] = {
    cost = '6 MP',
    pow = '25',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Heals All Party Members with 25 power.',
    effect = '—',
    skillpoints = '2',
	use = '9',
    unique = '—',
    level = 'Lv. 4: +9% to Healing amount.',
    name = '[[Media]]<span id="Media"></span>',
    default = '[[Media]]'
},
['mediara l'] = {
    cost = '6 MP',
    pow = '60',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Heals All Party Members with 60 power.',
    effect = '—',
    skillpoints = '5',
	use = '9',
    unique = '—',
    level = 'Lv. 4: +9% to Healing amount.',
    name = '[[Mediara|Mediara L]]<span id="Mediara L"></span>',
    default = '[[Mediara|Mediara L]]'
},
['woven fate'] = {
    cost = '6 MP',
    pow = '75',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Heals all party members (Power: 75), then revives an ally at random with 50% HP.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Clotho]]',
    level = 'Lv. 4: +10% to Healing amount of this skill.<br>MP cost of this skill -1.',
    name = '[[Woven Fate]]<span id="Woven Fate"></span>',
    default = '[[Woven Fate]]'
},
['mediara'] = {
    cost = '7 MP',
    pow = '60',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Heals All Party Members with 60 power.',
    effect = '—',
    skillpoints = '5',
	use = '9',
    unique = '—',
    level = 'Lv. 4: +9% to Healing amount.',
    name = '[[Mediara]]<span id="Mediara"></span>',
    default = '[[Mediara]]'
},
['mediarama'] = {
    cost = '8 MP',
    pow = '95',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Heals All Party Members with 95 power.',
    effect = '—',
    skillpoints = '8',
	use = '9',
    unique = '—',
    level = 'Lv. 4: +9% to Healing amount.',
    name = '[[Mediarama]]<span id="Mediarama"></span>',
    default = '[[Mediarama]]'
},
['recarmdra'] = {
    cost = '8 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Revive All Party Members with full HP, caster dies.',
    effect = '—',
    skillpoints = '10',
	use = '1',
    unique = '—',
    level = '—',
    name = '[[Recarmdra]]<span id="Recarmdra"></span>',
    default = '[[Recarmdra]]'
},
['mediarahan'] = {
    cost = '9 MP',
    pow = '130',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Heals All Party Members with 130 power.',
    effect = '—',
    skillpoints = '11',
    use = '9',
    unique = '—',
    level = 'Lv. 4: +9% to Healing amount.',
    name = '[[Mediarahan]]<span id="Mediarahan"></span>',
    default = '[[Mediarahan]]'
},
['salvation'] = {
    cost = '9 MP',
    pow = '95',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Heals All Party Members with 95 power. Cures all status aliments.',
    effect = '—',
    skillpoints = '15',
	use = '3',
    unique = '—',
    level = 'Lv. 4: +10% to Healing amount of this skill.<br>MP cost of this skill -1.',
    name = '[[Salvation]]<span id="Salvation"></span>',
    default = '[[Salvation]]'
},
['silent prayer'] = {
    cost = '7 MP',
    pow = '—',
    hit = '—',
    target_list = 'All',
    attribute = 'Heal',
    description = 'Cures all status ailments and removes all Good Status effects of All Party Members and Enemies.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Silent Prayer]]<span id="Silent Prayer"></span>',
    default = '[[Silent Prayer]]'
},
['cleansing shout'] = {
    cost = '5 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Cures all status ailments and removes debuffs from all party members.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Daisoujou]]',
    level = 'Lv. 4: 50% chance of 1MP recovery when using this skill.<br>MP cost of this skill -1.',
    name = '[[Cleansing Shout]]<span id="Cleansing Shout"></span>',
    default = '[[Cleansing Shout]]'
},
['virtuous prosperity'] = {
    cost = ' MP',
    pow = '100',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Heals all party members (Power: 100), then removes status ailments from all party members and adds immunity to skills that inflict Mortal. (1 turn)<br>*This skill will gain 1 Boost level with each use.<hr>Boost Level 1: Will now cast Barrier on all party members (1 turn).<br>Boost Level 2: Will now cast Repel Magic (including Almighty) on all allies. (1 turn)<br>Boost Level 3: Increases Power to 130.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Lakshmi]] <small>([[Dimensional]])</small>',
    level = 'Lv. 4: +10% to Healing amount of this skill.<br>MP cost of this skill -1.',
    name = '[[Virtuous Prosperity]]<span id="Virtuous Prosperity"></span>',
    default = '[[Virtuous Prosperity]]'
},
['barong dance'] = {
    cost = '7 MP',
    pow = '95',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Heal',
    description = 'Heals All Party Members with 95 power and increases ATK, DEF, EV/AC of All Party Members by 20% for 3 turns.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Barong]]',
    level = 'Lv. 4: +10% to Healing amount of this skill.<br>MP cost of this skill -1.',
    name = '[[Barong Dance]]<span id="Barong Dance"></span>',
    default = '[[Barong Dance]]'
},
	-- SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT
	-- SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT
	-- SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT SUPPORT
['barrier'] = {
    cost = '4 MP',
    pow = '—',
    hit = '—',
    target_list = 'Single Party Member',
    attribute = 'Support',
    description = 'Casts a Barrier on a Single Party Member, granting immunity to all status ailments for 3 turns.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Barrier]]<span id="Barrier"></span>',
    default = '[[Barrier]]'
},
['lydia'] = {
    cost = '4 MP',
    pow = '—',
    hit = '—',
    target_list = 'Single Party Member',
    attribute = 'Support',
    description = 'Casts Lydia on a Single Party Member, healing their HP at the beginning of their turn for 3 turns.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Lydia]]<span id="Lydia"></span>',
    default = '[[Lydia]]'
},
['tetraja'] = {
    cost = '4 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'All Party Members will Null Mortal. (1 turn)',
    effect = '—',
    skillpoints = '4',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Tetraja]]<span id="Tetraja"></span>',
    default = '[[Tetraja]]'
},
['dekunda'] = {
    cost = '5 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'Remove debuffs from All Party Members.',
    effect = '—',
    skillpoints = '4',
	use = '—',
    unique = '—',
    level = 'Lv. 5: +25% chance of 1 MP recovery.',
    name = '[[Dekunda]]<span id="Dekunda"></span>',
    default = '[[Dekunda]]'
},
['rakukaja'] = {
    cost = '5 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'Increases DEF of All Party Members by 20% for 3 turns.',
    effect = '—',
    skillpoints = '6',
	use = '—',
    unique = '—',
    level = 'Lv. 5: +25% chance of 1 MP recovery.',
    name = '[[Rakukaja]]<span id="Rakukaja"></span>',
    default = '[[Rakukaja]]'
},
['sukukaja'] = {
    cost = '5 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'Increases EV/AC of All Party Members by 20% for 3 turns.',
    effect = '—',
    skillpoints = '6',
	use = '—',
    unique = '—',
    level = 'Lv. 5: +25% chance of 1 MP recovery.',
    name = '[[Sukukaja]]<span id="Sukukaja"></span>',
    default = '[[Sukukaja]]'
},
['tarukaja'] = {
    cost = '5 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'Increases ATK of All Party Members by 20% for 3 turns.',
    effect = '—',
    skillpoints = '6',
	use = '—',
    unique = '—',
    level = 'Lv. 5: +25% chance of 1 MP recovery.',
    name = '[[Tarukaja]]<span id="Tarukaja"></span>',
    default = '[[Tarukaja]]'
},
['blood rush'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'Increases own parties ATK and EV/AC by 20%. (3 turns)',
    effect = '—',
    skillpoints = '6',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Blood Rush]]<span id="Blood Rush"></span>',
    default = '[[Blood Rush]]'
},
['five elements'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'Casts Repel Magic (including Almighty) effect on all Party Members. (1 turn)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Huang Long]]',
    level = 'Lv. 4: 50% chance of 1 MP recovery when using this skill.<br>MP cost of this skill -1',
    name = '[[Five Elements]]<span id="Five Elements"></span>',
    default = '[[Five Elements]]'
},
['nocturne'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'Increases own party\'s DEF and EV/AC by 20% for 3 turns.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Nocturne]]<span id="Nocturne"></span>',
    default = '[[Nocturne]]'
},
['barrier\'s blessing'] = {
    cost = '7 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'Restores 1 MP to all party members, then gives all party members Bulwark with 500 HP. (2 turns)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Madoka Kaname]]',
    level = '—',
    name = '[[Barrier\'s Blessing]]<span id="Barrier\'s Blessing"></span>',
    default = '[[Barrier\'s Blessing]]'
},
['fortune\'s kiss'] = {
    cost = '7 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'Casts Lydia on own party, and for 3 turns all party members gain +20% to ATK, DEF, and AC/EV.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Party Pixie]]',
    level = 'Lv. 4:50% chance of 1 MP recovery when using this skill.<br>MP cost of this skill -1.',
    name = '[[Fortune\'s Kiss]]<span id="Fortune\'s Kiss"></span>',
    default = '[[Fortune\'s Kiss]]'
},
['makarakarn'] = {
    cost = '7 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'All Party Members repels Magic damage for 1 turn.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Makarakarn]]<span id="Makarakarn"></span>',
    default = '[[Makarakarn]]'
},
['red zone'] = {
    cost = '7 MP',
    pow = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'All Party Members enter a state of Might. The next Phys attack will have a Critical effect.',
    effect = '—',
    skillpoints = '—',
    use = '3',
    unique = '[[Hell Biker]]',
    level = 'Lv. 4: +50% chance of 1 MP recovery.<br>MP cost -1.',
    name = '[[Red Zone]]<span id="Red Zone"></span>',
    default = '[[Red Zone]]'
},
['tenson korin'] = {
    cost = '7 MP',
    pow = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'Removes debuffs and increases the ATK, DEF, EV/AC of All Party Members by 20% for 6 turns.',
    effect = '—',
    skillpoints = '—',
    use = '—',
    unique = '[[Amaterasu]]',
    level = 'Lv. 4: 50% chance of 1 MP recovery when using this skill. MP cost of this skill -1.',
    name = '[[Tenson Korin]]<span id="Tenson Korin"></span>',
    default = '[[Tenson Korin]]'
},
['tetrakarn'] = {
    cost = '7 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'All Party Members repels Physical damage for 1 turn.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Tetrakarn]]<span id="Tetrakarn"></span>',
    default = '[[Tetrakarn]]'
},
['luster candy'] = {
    cost = '8 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'Increases ATK, DEF, EV/AC of All Party Members by 20% for 3 turns.',
    effect = '—',
    skillpoints = '15',
	use = '—',
    unique = '—',
    level = 'Lv. 4: +50% of 1 MP recovery when using this skill.<br>MP cost of this skill -1.',
    name = '[[Luster Candy]]<span id="Luster Candy"></span>',
    default = '[[Luster Candy]]'
},
['arms dance'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Activates the following Chain Effect after reducing DEF and EV/AC of all enemies by 20% (1 turn): Inflicts Phys (Physical) damage 4 times (Power: 50; Total: 200) on a single enemy.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Chi You]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
    name = '[[Arms Dance]]<span id="Arms Dance"></span>',
    default = '[[Arms Dance]]'
},
['dance of rebellion'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'Places all party members into a state of Might, then inflicts Phys (Physical) damage 4 times (Power: 50, Total: 200) on a single enemy.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Kali]] <small>([[Dimensional]])</small>',
    level = '—',
    name = '[[Dance of Rebellion]]<span id="Dance of Rebellion"></span>',
    default = '[[Dance of Rebellion]]'
},
['barrier break'] = {
    cost = '3 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Remove Barrier from All Enemies.',
    effect = '—',
    skillpoints = '6',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Barrier Break]]<span id="Barrier Break"></span>',
    default = '[[Barrier Break]]'
},
['discord'] = {
    cost = '3 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Removes Charge, Concentrate and Might from All Enemies.',
    effect = '—',
    skillpoints = '6',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Discord]]<span id="Discord"></span>',
    default = '[[Discord]]'
},
['lydia break'] = {
    cost = '3 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Removes Lydia from All Enemies.',
    effect = '—',
    skillpoints = '6',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Lydia Break]]<span id="Lydia Break"></span>',
    default = '[[Lydia Break]]'
},
['makara break'] = {
    cost = '3 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Removes Repel Mag from All Enemies.',
    effect = '—',
    skillpoints = '6',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Makara Break]]<span id="Makara Break"></span>',
    default = '[[Makara Break]]'
},
['taunt'] = {
    cost = '3 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Increases ATK and reduces DEF of All Enemies by 20% for 3 turns.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = 'Lv. 5: +25% chance of 1 MP recovery.',
    name = '[[Taunt]]<span id="Taunt"></span>',
    default = '[[Taunt]]'
},
['tetra break'] = {
    cost = '3 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Removes Repel Phys from All Enemies.',
    effect = '—',
    skillpoints = '6',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Tetra Break]]<span id="Tetra Break"></span>',
    default = '[[Tetra Break]]'
},
['dark pandemic'] = {
    cost = '5 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Remove buffs from All Enemies, and reduces either ATK, DEF or EV/AC of All Enemies by 20% for 3 turns.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Kudlak]]',
    level = 'Lv. 4: 50% chance of 1 MP recovery.<br>MP cost -1.',
    name = '[[Dark Pandemic]]<span id="Dark Pandemic"></span>',
    default = '[[Dark Pandemic]]'
},
['dekaja'] = {
    cost = '5 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Remove buffs from All Enemies.',
    effect = '—',
    skillpoints = '4',
	use = '—',
    unique = '—',
    level = 'Lv. 5: +25% chance of 1 MP recovery.',
    name = '[[Dekaja]]<span id="Dekaja"></span>',
    default = '[[Dekaja]]'
},
['Invisible Mischief'] = {
    cost = '5 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Decreases DEF of all enemies by 20% (1 turn), caster dies.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Poltergeist]]',
    level = '—',
    name = '[[Invisible Mischief]]<span id="Invisible Mischief"></span>',
    default = '[[Invisible Mischief]]'
},
['plague of babylon'] = {
    cost = '5 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = '100% chance to inflict Weak and Poison on all enemies after removing Barriers from all enemies.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Nergal]]',
    level = 'Lv. 4: 50% chance of 1 MP recovery.<br>MP cost -1.',
    name = '[[Plague of Babylon]]<span id="Plague of Babylon"></span>',
    default = '[[Plague of Babylon]]'
},
['rakunda'] = {
    cost = '5 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Reduces DEF of All Enemies by 20% for 3 turns.',
    effect = '—',
    skillpoints = '6',
	use = '—',
    unique = '—',
    level = 'Lv. 5: +25% chance of 1 MP recovery.',
    name = '[[Rakunda]]<span id="Rakunda"></span>',
    default = '[[Rakunda]]'
},
['sukunda'] = {
    cost = '5 MP',
    pow = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Reduces EV/AC of All Enemies by 20% for 3 turns.',
    effect = '—',
    skillpoints = '6',
    use = '—',
    unique = '—',
    level = 'Lv. 5: +25% chance of 1 MP recovery.',
    name = '[[Sukunda]]<span id="Sukunda"></span>',
    default = '[[Sukunda]]'
},
['tarunda'] = {
    cost = '5 MP',
    pow = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Reduces ATK of All Enemies by 20% for 3 turns.',
    effect = '—',
    skillpoints = '6',
    use = '—',
    unique = '—',
    level = 'Lv. 5: +25% chance of 1 MP recovery.',
    name = '[[Tarunda]]<span id="Tarunda"></span>',
    default = '[[Tarunda]]'
},
['acid breath'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Reduces DEF and EV/AC of All Enemies by 20% for 3 turns.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = 'Lv. 5: +25% chance of 1 MP recovery.',
    name = '[[Acid Breath]]<span id="Acid Breath"></span>',
    default = '[[Acid Breath]]'
},
['demonsbane'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'Puts all party members into a state of Zenith. (1 turn)<hr>Then activates the following Chain Effect: Inflicts Phys (Physical) damage 4 times (Power: 35; Total: 140) with 30% crit rate on all enemies.<br>*Counter effects will not work on this skill.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Fariedone]]',
    level = 'Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.',
    name = '[[Demonsbane]]<span id="Demonsbane"></span>',
    default = '[[Demonsbane]]'
},
['fog breath'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Reduces ATK and EV/AC of All Enemies by 20% for 3 turns.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = 'Lv. 5: +25% chance of 1 MP recovery.',
    name = '[[Fog Breath]]<span id="Fog Breath"></span>',
    default = '[[Fog Breath]]'
},
['fury raid'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Activates the following Chain Effect after reducing the DEF and EV/AC of all enemies by 20% (1 turn): Inflicts Phys damage (Physical, Power: 120) with Bulwark Pierce and a 30% Critical hit rate to all enemies.<hr>When the attack is successful, inflicts Bind on all enemies that were hit with a 50% infliction rate.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Ladon]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Fury Raid]]<span id="Fury Raid"></span>',
    default = '[[Fury Raid]]'
},
['ghost hack'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = '50% chance to inflict Mute/Bind on all enemies after removing Barriers from all enemies.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Motoko Kusanagi]]',
    level = 'Lv. 4: +20% chance to inflict status ailments when using this skill<br>MP cost of this skill -1.',
    name = '[[Ghost Hack]]<span id="Ghost Hack"></span>',
    default = '[[Ghost Hack]]'
},
['war cry'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Reduces ATK and DEF of All Enemies by 20% for 3 turns.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = 'Lv. 5: +25% chance of 1 MP recovery.',
    name = '[[War Cry]]<span id="War Cry"></span>',
    default = '[[War Cry]]'
},
['goddess\' fan'] = {
    cost = '7 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Remove all status buffs of all enemies and decrease the ATK, DEF and EV/AC of all enemies by 20%. (6 turns)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Xi Wangmu]]',
    level = 'Lv. 4: 50% chance of 1MP recovery when using this skill.<br>MP cost of this skill -1.',
    name = '[[Goddess\' Fan]]<span id="Goddess\' Fan"></span>',
    default = '[[Goddess\' Fan]]'
},
['debilitate'] = {
    cost = '8 MP',
    pow = '—',
    hit = '—',
    target_list = 'Reduces ATK, DEF, and EV/AC of All Enemies by 20% for 3 turns.',
    attribute = 'Support',
    description = 'All Enemies',
    effect = '—',
    skillpoints = '15',
	use = '—',
    unique = '—',
    level = 'Lv. 4: +50% of 1MP recovery when using this skill.<br>MP cost of this skill -1.',
    name = '[[Debilitate]]<span id="Debilitate"></span>',
    default = '[[Debilitate]]'
},
['enemy annihilation'] = {
    cost = '8 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Support',
    description = 'Decreases ATK, DEF and EV/AC of all enemies by 20% (1 turn), then activates the following Chain Effect: Inflicts Phys (Physical) damage (power: 120) with 30% crit rate on all enemies.<br>This skill will have Phys Pierce effect.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Atavaka]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Enemy Annihilation]]<span id="Enemy Annihilation"></span>',
    default = '[[Enemy Annihilation]]'
},
['path of prominence'] = {
    cost = '8 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'Increases ATK, DEF and EV/AC of all party members by 20%. (1 turn)<hr>Then activates the following Chain Effect: Inflict Almighty (Magic) damage (power: 120) on all enemies.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Vairocana]]',
    level = 'Lv. 6: +12% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Path of Prominence]]<span id="Path of Prominence"></span>',
    default = '[[Path of Prominence]]'
},
['measured fate'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'All',
    attribute = 'Support',
    description = 'Removes debuffs from all party members. Removes buffs and Good Status Null Mortal effects from all enemies.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Lachesis]]',
    level = 'Lv. 4: 50% chance of 1 MP recovery when using this skill.<br>MP cost of this skill -1.',
    name = '[[Measured Fate]]<span id="Measured Fate"></span>',
    default = '[[Measured Fate]]'
},
['noblewoman aid'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'Increases own party\'s ATK, DEF and EV/AC by 20%. (1 turn)<hr>This skill will gain 1 Boost level with each use.<br>[Boost Level: 1] Adds Reduces ATK, DEF and EV/AC of all enemies by 20%. (1 turn)<br>[Boost Level: 2] Skill effects, including additional effects, will last for 3 turns.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Gemori]]',
    level = 'Lv. 4:50% chance of 1 MP recovery when using this skill.<br>MP cost of this skill -1.',
    name = '[[Noblewoman Aid]]<span id="Noblewoman Aid"></span>',
    default = '[[Noblewoman Aid]]'
},
['war dance'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Support',
    description = 'Increases own parties ATK and DEF by 20% for 3 turns.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[War Dance]]<span id="War Dance"></span>',
    default = '[[War Dance]]'
},
['agile cry'] = {
    cost = '7 MP',
    pow = '—',
    hit = '—',
    target_list = 'All',
    attribute = 'Support',
    description = 'Reduces all enemy EV/AC and increases own parties EV/AC by 20%. (3 turns)',
    effect = '—',
    skillpoints = '15',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Agile Cry]]<span id="Agile Cry"></span>',
    default = '[[Agile Cry]]'
},
['defensive cry'] = {
    cost = '7 MP',
    pow = '—',
    hit = '—',
    target_list = 'All',
    attribute = 'Support',
    description = 'Reduces all enemy ATK and increases own parties DEF by 20% for 3 turns.',
    effect = '—',
    skillpoints = '15',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Defensive Cry]]<span id="Defensive Cry"></span>',
    default = '[[Defensive Cry]]'
},
['offensive cry'] = {
    cost = '7 MP',
    pow = '—',
    hit = '—',
    target_list = 'All',
    attribute = 'Support',
    description = 'Increases entire party\'s ATK by 20% and decreases DEF of all enemies by 20%. (1 turn)',
    effect = '—',
    skillpoints = '15',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Offensive Cry]]<span id="Offensive Cry"></span>',
    default = '[[Offensive Cry]]'
},
['chief god\'s haki'] = {
    cost = '8 MP',
    pow = '—',
    hit = '—',
    target_list = 'All',
    attribute = 'Support',
    description = 'Puts all party members in a state of Zenith for two turns, and inflicts Gloom on all enemies for two turns.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Odin]] <small>([[Dimensional]])</small>',
    level = '—',
    name = '[[Chief God\'s Haki]]<span id="Chief God\'s Haki"></span>',
    default = '[[Chief God\'s Haki]]'
},
['invasion'] = {
    cost = '8 MP',
    pow = '—',
    hit = '—',
    target_list = 'All',
    attribute = 'Support',
    description = 'Increases ATK, DEF and EV/AC of all party members by 20% and reduces all enemy ATK, DEF and EV/AC by 20%. (1 turn)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Demiurge]]',
    level = '—',
    name = '[[Invasion]]<span id="Invasion"></span>',
    default = '[[Invasion]]'
},
['tag'] = {
    cost = '3 MP',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Support',
    description = 'Skips a turn without using a Press turn Icon.<hr>Increases own party\'s ATK or DEF or EV/AC by 20% (1 turn).<br>*Cannot be used in battles with Break System rules.<br>*This skill can only be used once per turn for all party members.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Jack Frost]]; [[Pyro Jack]]; [[Queen Frost]]',
    level = '—',
    name = '[[Tag]]<span id="Tag"></span>',
    default = '[[Tag]]'
},
['rebellion'] = {
    cost = '4 MP',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Support',
    description = 'Self enters a state of Might. The next Phys attack will have a Critical effect.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Rebellion]]<span id="Rebellion"></span>',
    default = '[[Rebellion]]'
},
['charge'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Support',
    description = 'Self enters a state of Charge. Increases the next Phys attack damage by 125%.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Charge]]<span id="Charge"></span>',
    default = '[[Charge]]'
},
['concentrate'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Support',
    description = 'Self enters a state of Concentrate. Increases the next Mag attack damage by 125%.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Concentrate]]<span id="Concentrate"></span>',
    default = '[[Concentrate]]'
},
['mega boost'] = {
    cost = '6 MP',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Support',
    description = 'Self enters a state of Charge and Might. Increases the next Phys attack damage by 125% and will have a Critical effect.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Girimekhala]]',
    level = 'Lv. 4: 50% chance of 1 MP recovery when using this skill.<br>MP cost of this skill -1.',
    name = '[[Mega Boost]]<span id="Mega Boost"></span>',
    default = '[[Mega Boost]]'
},
	-- PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE
	-- PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE
	-- PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE PASSIVE
['6th day miracle'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Dark Pierce. Adds Null Mortal. +100% to Max HP. +5 to Max MP.<hr>-100% to damage taken when the skill holder has 1 or more counts of Malice.<hr>Self starts the battle with 1 count of Fortify and a Bulwark with an HP value equivalent to 100% of Max HP. (3 turns)<hr>Activates the following Chain Effect at the start of the enemy turn: Places 1 count of Malice on self, restores 100% HP, and restores 4 MP. (Activates up to 3 times per battle)<hr>Activates the following Chain Effect when an ally or enemy falls in battle: Places 1 count of Malice on self.<hr>Activates the following Chain Effect if the one with this skill has 5 counts of Malice at the end of own turn: Removes all Bulwarks and Malice counts from all enemies, inflicts Dark damage (Magic, Power: 200) 5 times on random enemies, and then lowers the Dark Attribute Affinity of hit enemies by 1 level. (1 turn)<br>*Damage dealt by this skill is dependent on Mag DEF.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Vanitas]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[6th Day Miracle]]<span id="6th Day Miracle"></span>',
    default = '[[6th Day Miracle]]'
},
['6th sense survivor'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '-50% to Critical hit rate of damage received. HP stops at 1 HP upon receiving the first killing blow.',
    effect = '—',
    skillpoints = '14',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[6th Sense Survivor]]<span id="6th Sense Survivor"></span>',
    default = '[[6th Sense Survivor]]'
},
['agility amp i'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+5 to Agility.',
    effect = '—',
    skillpoints = '3',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Agility Amp I]]<span id="Agility Amp I"></span>',
    default = '[[Agility Amp I]]'
},
['agility amp ii'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+10 to Agility.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Agility Amp II]]<span id="Agility Amp II"></span>',
    default = '[[Agility Amp II]]'
},
['agility amp iii'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15 to Agility.',
    effect = '—',
    skillpoints = '12',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Agility Amp III]]<span id="Agility Amp III"></span>',
    default = '[[Agility Amp III]]'
},
['ailment survivor'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% chance to inflict status ailments, and HP stops at 1 HP upon receiving the first killing blow.',
    effect = '—',
    skillpoints = 'N/A',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Ailment Survivor]]<span id="Ailment Survivor"></span>',
    default = '[[Ailment Survivor]]'
},
['alder king'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect at the start of own turn: Heals 15% HP of all party members.<hr>Activates the following Chain Effect at the start of enemy turn: Adds 1 to the count for Spirit Chains (Intimidation) to the enemy with the highest Phys ATK and reduces ATK of all enemies by 20%. (1 turn)<hr>Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Decrease the enemy\'s Press Turn Icons by 1. (Max: 2)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Erlkonig]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Alder King]]<span id="Alder King"></span>',
    default = '[[Alder King]]'
},
['almighty accele'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Almighty damage. +20% to own affect on Battle Speed.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Almighty Accele]]<span id="Almighty Accele"></span>',
    default = '[[Almighty Accele]]'
},
['almighty amp'] = {
    cost = '—',
    pow = '—',
    target = 'Self',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+25% to Almighty damage.',
    effect = '—',
    skillpoints = '21',
    unique = '—',
    level = '—',
    name = '[[Almighty Amp]]<span id="Almighty Amp"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Almighty Amp|Almighty Amp]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|passive}}',
    default = '[[Almighty Amp]]'
},
['almighty boost'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Almighty damage.',
    effect = '—',
    skillpoints = 'N/A',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Almighty Boost]]<span id="Almighty Boost"></span>',
    default = '[[Almighty Boost]]'
},
['almighty debuff'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Almighty damage. +15% chance to inflict status ailments.',
    effect = '—',
    skillpoints = '14',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Almighty Debuff]]<span id="Almighty Debuff"></span>',
    default = '[[Almighty Debuff]]'
},
['almighty slowda'] = {
    cost = '—',
    pow = '—',
    target = 'Self',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Almighty damage.<hr>-20% to own affect on Battle Speed.',
    effect = '—',
    skillpoints = 'N/A',
    unique = '—',
    level = '—',
    name = '[[Almighty Slowda]]<span id="Almighty Slowda"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Almighty Slowda|Almighty Slowda]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|passive}}',
    default = '[[Almighty Slowda]]'
},
['almighty survivor'] = {
    cost = '—',
    pow = '—',
    target = 'Self',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Almighty damage and HP stops at 1 HP upon receiving the first killing blow.',
    effect = '—',
    skillpoints = '16',
    unique = '—',
    level = '—',
    name = '[[Almighty Survivor]]<span id="Almighty Survivor"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Almighty Survivor|Almighty Survivor]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|passive}}',
    default = '[[Almighty Survivor]]'
},
['almighty vital'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Almighty damage. +20% to Max HP.',
    effect = '—',
    skillpoints = 'N/A',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Almighty Vital]]<span id="Almighty Vital"></span>',
    default = '[[Almighty Vital]]'
},
['andalucia'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect when this demon evades an enemy\'s Physical attack: Inflict Phys (physical) damage with 50% crit rate on all enemies 4 times.<br>Counter effects will not work on this skill.<br>(Power: 30, Total: 120).',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '—',
    level = 'Lv. 6: +20% to EV.',
    name = '[[Andalucia]]<span id="Andalucia"></span>',
    default = '[[Andalucia]]'
},
['aqua grace'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Ice Pierce.<hr>+20% to own effect on Battle Speed.<hr>Activates the following Chain Effect at the beginning of the 1st turn, as well as at the start of own turn: Adds Bulwark of approximately 1000 HP to all party members (3 turns).<hr>While the one with this skill is alive, all party members will receive the following effect: While being the recipient of Bulwark, +30% to Magic damage and +1 MP to naturally recovered MP.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Anahita]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Aqua Grace]]<span id="Aqua Grace"></span>',
    default = '[[Aqua Grace]]'
},
['arcane ritual'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'While the demon with this skill is alive, all party members gain +20% increase in status ailment auto cure rate.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Mishaguji]]',
    level = '—',
    name = '[[Arcane Ritual]]<span id="Arcane Ritual"></span>',
    default = '[[Arcane Ritual]]'
},
['archangel\'s revelation'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect at the start of own turn: Increases the ATK, DEF, and EV/AC of all party members by 20% (1 turn), grants them all a Bulwark equivalent to 50% of their max HP (1 turn), and grants them Evade Mortal (1 turn).<hr>Then, lowers the Light Attribute Affinity of all enemies by 3 levels. (1 turn)<hr>While the one with this skill is alive, all party members will receive the following effect: Reduces damage received by 20% from skills that target random opponents when in a state of Evade Mortal.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Michael]] <small>(Original)</small>',
    level = 'Lv. 4: +20% to Magic damage.',
    name = '[[Archangel\'s Revelation]]<span id="Archangel\'s Revelation"></span>',
    default = '[[Archangel\'s Revelation]]'
},
['arms mastery'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+30% to Phys damage and +30% to Phys hit rate. Reduces the cost of Phys Skills by 1 MP.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Siegfried]]',
    level = 'Lv. 6: +10% to Phys damage, +10% to AC.',
    name = '[[Arms Mastery]]<span id="Arms Mastery"></span>',
    default = '[[Arms Mastery]]'
},
['ascended general'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+35% to Phys damage. +30% to own effect on Battle Speed.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Masakado]] <small>([[Fury]])</small>',
    level = '—',
    name = '[[Ascended General]]<span id="Ascended General"></span>',
    default = '[[Ascended General]]'
},
['ashihara no nakatsukuni\'s might'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Ice Pierce.<hr>+20% to own effect on Battle Speed.<hr>HP stops at 1 upon receiving the first 2 killing blows.<hr>Activates the following Chain Effect at the start of own turn: Decreases the Ice Attribute Affinity of all enemies by 2 levels. (1 turn)<hr>Activates the following Chain Effect when a party member strikes an enemy weak point: Restores 1 MP to all party members, increases the ATK of all party members by 20% (1 turn), and decreases the DEF of all enemies by 20%. (1 turn)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Sukuna-Hikona]] <small>([[Dimensional]])</small>',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Ashihara no Nakatsukuni\'s Might]]<span id="Ashihara no Nakatsukuni\'s Might"></span>',
    default = '[[Ashihara no Nakatsukuni\'s Might]]'
},
['assassin'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+10% to single-target attack skill damage.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Assassin (Skill)|Assassin]]<span id="Assassin"></span>',
    default = '[[Assassin (Skill)|Assassin]]'
},
['auto-debilitate'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect at the beginning of the 1st turn: Cast Debilitate.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Macha]]; [[Metatron]] <small>([[Malice]])</small>; [[Moloch]] <small>([[Dimensional]])</small>; [[Walpurgisnacht]]',
    level = '—',
    name = '[[Auto-Debilitate]]<span id="Auto-Debilitate"></span>',
    default = '[[Auto-Debilitate]]'
},
['auto-luster candy'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect at the beginning of the 1st turn: Cast Luster Candy.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Homura Akemi]]; [[Mephisto]]; [[Mitra-Buddha]]; [[Zeus]]',
    level = '—',
    name = '[[Auto-Luster Candy]]<span id="Auto-Luster Candy"></span>',
    default = '[[Auto-Luster Candy]]'
},
['auto-rakuka'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Casts Rakukaja at the beginning of the 1st turn.',
    effect = '—',
    skillpoints = '12',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Auto-Rakuka]]<span id="Auto-Rakuka"></span>',
    default = '[[Auto-Rakuka]]'
},
['auto-rakunda'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Casts Rakunda at the beginning of the 1st turn.',
    effect = '—',
    skillpoints = '12',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Auto-Rakunda]]<span id="Auto-Rakunda"></span>',
    default = '[[Auto-Rakunda]]'
},
['auto-rebellion'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect at the beginning of the 1st turn: Self enters a state of Might.<br>The next Phys attack will have a Critical effect.',
    effect = '—',
    skillpoints = '12',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Auto-Rebellion]]<span id="Auto-Rebellion"></span>',
    default = '[[Auto-Rebellion]]'
},
['auto-sukuka'] = {
    cost = '—',
    pow = '—',
    target = 'Entire Party',
    target_list = 'Entire Party',
    attribute = 'Passive',
    description = 'Casts Sukukaja at the beginning of the 1st turn.',
    effect = '—',
    skillpoints = '12',
    use = '—',
    unique = '—',
    level = '—',
    name = '[[Auto-Sukuka]]<span id="Auto-Sukuka"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Auto-Sukuka|Auto-Sukuka]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|support}}',
    default = '[[Auto-Sukuka]]'
},
['auto-sukunda'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Casts Sukunda at the beginning of the 1st turn.',
    effect = '—',
    skillpoints = '12',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Auto-Sukunda]]<span id="Auto-Sukunda"></span>',
    default = '[[Auto-Sukunda]]'
},
['auto-taruka'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Casts Tarukaja at the beginning of the 1st turn.',
    effect = '—',
    skillpoints = '12',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Auto-Taruka]]<span id="Auto-Taruka"></span>',
    default = '[[Auto-Taruka]]'
},
['auto-tarunda'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Casts Tarunda at the beginning of the 1st turn.',
    effect = '—',
    skillpoints = '12',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Auto-Tarunda]]<span id="Auto-Tarunda"></span>',
    default = '[[Auto-Tarunda]]'
},
['avatar'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Heals 500 HP upon receiving the first killing blow.<hr>Heals 50% HP when clearing a wave.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Vishnu]] <small>(Original)</small>',
    level = 'Lv. 6: +10 to Ma, +10% to HP.',
    name = '[[Avatar (Skill)|Avatar]]<span id="Avatar"></span>',
    default = '[[Avatar (Skill)|Avatar]]'
},
['azure demon dog'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Fire Pierce.<hr>+50% to Max HP.<hr>+100% to Critical hit rate.<hr>Adds Null Mute/Charm.<hr>Activates the following Chain Effect at the start of the 1st turn: Adds 1 to the count of Spirit Chains (Intimidation) to all enemies, and grants the one with this skill Bulwark with 2000 HP. (1 turn)<hr>Activates the following Chain Effect when the one with this skill is about to act: Places the one with this skill into a state of Charge and Zenith (1 turn), and then increases the party\'s ATK by 20%. (1 turn)<br>*This Chain Effect activates up to two times per turn.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Lost Name]]',
    level = 'Lv. 4: +20% to AC.',
    name = '[[Azure Demon Dog]]<span id="Azure Demon Dog"></span>',
    default = '[[Azure Demon Dog]]'
},
['back attack'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+10% damage when attacking the enemy\'s weak point.',
    effect = '—',
    skillpoints = '6',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Back Attack]]<span id="Back Attack"></span>',
    default = '[[Back Attack]]'
},
['barrier survivor'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'HP stops at 1 HP upon receiving the first killing blow.<hr>Activates the following Chain Effect at the beginning of the 1st turn: Cast a Barrier on self.',
    effect = '—',
    skillpoints = '18',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Barrier Survivor]]<span id="Barrier Survivor"></span>',
    default = '[[Barrier Survivor]]'
},
['berserker'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+10% to damage dealt, but +20% to damage received.',
    effect = '—',
    skillpoints = '18',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Berserker (Skill)|Berserker]]<span id="Berserker"></span>',
    default = '[[Berserker (Skill)|Berserker]]'
},
['berserker armor'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>+50% to Phys damage.<hr>+100% to critical hit rate.<hr>-40% damage received.<hr>+30% to own effect on Battle Speed.<hr>Activates the following Chain Effect at the start of own turn: Increases entire party\'s ATK by 20% and decreases DEF of all enemies by 20%. (1 turn)<hr>Activates the following Chain Effect when the one with this skill lands a Critical hit: Places 1 count of Decay on the enemy with the highest current HP.<hr>Activates the following Chain Effect at the end of enemy turn: Inflicts 30% fractional damage based on Max HP to the one with this skill.<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Berserker Guts]]',
    level = 'Lv. 4: +20% to Phys hit rate.',
    name = '[[Berserker Armor]]<span id="Berserker Armor"></span>',
    default = '[[Berserker Armor]]'
},
['between heaven & earth'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Elec Pierce.<hr>+25% to Elec damage.<hr>Activates the following Chain Effect when this character downs a demon: Recovers 3 MP and inflicts Elec (Magic) damage (Power: 70) on all enemies.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Vritra]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Between Heaven & Earth]]<span id="Between Heaven & Earth"></span>',
    default = '[[Between Heaven & Earth]]'
},
['bifrost keeper'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+30% to max HP.<hr>Activates the following Chain Effect at the start of enemy turn: Adds a Bulwark of approximately 2,500 HP to self. (1 turn)<hr>+20% to DEF of all party members. (1 turn) (This Chain Effect can only be activated twice per battle.)<hr>Activates the following Chain Effect at the beginning of own turn: Increases ATK of all party members by 20%. (1 turn)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Heimdall]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Bifrost Keeper]]<span id="Bifrost Keeper"></span>',
    default = '[[Bifrost Keeper]]'
},
['black beckoning'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect at the end of own turn: Inflicts 10% fractional damage (200 max) on all enemies based on their current HP.<hr>This skill will gain 1 Boost level at the start of own turn.<br>Boost Level 1: No extra effect.<br>Boost Level 2: Increases damage to 50% fractional damage (2000 max) on all enemies based on their current HP.<br>Boost Level 3: Increases damage to 50% fractional damage (2000 max) on all enemies based on their max HP and Nullifies all death prevention skills. Uses: 1',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Black Maria]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Black Beckoning]]<span id="Black Beckoning"></span>',
    default = '[[Black Beckoning]]'
},
['black sabbath'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Changes normal attack to the following: Inflicts Force damage (Magic, Power: 250) with Bulwark Pierce and Remnants on a single enemy, and applies 1 count of Decay onto them.<hr>*This skill\'s Boost Level will increase by 1 at the start of own turn.<br>[Boost Level 1]: Adds the following Chain Effect, when damage is inflicted with a normal attack: Restores 2MP to all party members.<br>[Boost Level 2]: Adds the following Chain Effect, when damage is inflicted with a normal attack: Decreases the DEF of all enemies by 20% (1 turn), and increases the ATK of all party members by 20%. (1 turn)<br>[Boost Level 3]: Adds the following effect to the skill: 100% chance to inflict Mortal on the hit enemy.<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Baphomet]] <small>([[Dimensional]])</small>',
    level = 'Lv. 4: +20% to Force damage.',
    name = '[[Black Sabbath]]<span id="Black Sabbath"></span>',
    default = '[[Black Sabbath]]'
},
['blazing sacrifice'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Fire Pierce.<hr>Adds Null Bind.<hr>+50% to Max HP.<hr>+20% to hit rate.<hr>+100% to Critical hit rate.<hr>While the one with this skill is alive, all party members will receive the following effect: +40% damage to enemies afflicted with Spirit Chains.<hr>Activates the following Chain Effect when an enemy is inflicted with a type of Spirit Chains not already afflicting them: Decreases the Fire Attribute Affinity of all enemies by 2 levels, then inflicts Fire damage (Physical, Power: 60) with Bulwark Pierce to all enemies afflicted with Spirit Chains.<br>Furthermore, restores 1 MP to all party members, and increases their ATK and EV/AC by 20%. (1 turn)<br>*Activates up to 3 times per turn.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Moloch]] <small>([[Dimensional]])</small>',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Blazing Sacrifice]]<span id="Blazing Sacrifice"></span>',
    default = '[[Blazing Sacrifice]]'
},
['blood cradle'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Fire Pierce.<hr>Adds Null Bind.<hr>+50% to Max HP.<hr>+20% to Fire damage.<hr>While the one with this skill is alive, all party members will receive the following effect: +40% to Fire damage dealt.<hr>Additionally, while the one with this skill is alive, any enemy demon that is revived will only have 1 HP.<hr>Activates the following Chain Effect when an enemy is revived by a demon skill: Inflicts Fire damage (Magic) with 120 Power to all enemies. (Activates once per turn)<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Moloch]] <small>(Original)</small>',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Blood Cradle]]<span id="Blood Cradle"></span>',
    default = '[[Blood Cradle]]'
},
['blood-starved werewolf'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys/Elec Pierce.<hr>+100% to Critical hit rate.<hr>Activates the following Chain Effect at the start of the 1st turn: Decreases the Elec Attribute Affinity of a single enemy by 3 levels. (1 turn)<hr>Activates the following Chain Effect if a party member uses an Elec attribute skill while there is an enemy with Bulwark: Removes Bulwark from all enemies.<hr>While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Elec Attribute Skills by 1 MP and +30% to Elec damage.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Loup-Garou]]',
    level = 'Lv. 4: +20% to AC.',
    name = '[[Blood-Starved Werewolf]]<span id="Blood-Starved Werewolf"></span>',
    default = '[[Blood-Starved Werewolf]]'
},
['bloodshed'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>+20% to Phys damage.<hr>+30% to critical hit damage.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Red Rider]]',
    level = 'Lv. 4: +15% to Phys damage.',
    name = '[[Bloodshed]]<span id="Bloodshed"></span>',
    default = '[[Bloodshed]]'
},
['bloodstained demon king'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to Max HP, Physical hit rate and Critical hit rate.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Moloch]] <small>([[Dimensional]])</small>',
    level = '—',
    name = '[[Bloodstained Demon King]]<span id="Bloodstained Demon King"></span>',
    default = '[[Bloodstained Demon King]]'
},
['bloodstained divine queen'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Random Enemies',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect when an ally uses a skill that targets random allies/enemies: Inflicts Phys (Physical) damage 4 (Power: 40, Total: 160) times on random enemies.<br>(Activates up to 2 times per turn for each Boost Level)<hr>At the beginning of own turn, this skill will gain one Boost Level.<hr>[Boost Level 1]: Increases Chain Effect\'s Power to 50.<hr>[Boost Level 2]: When the attack is successful, the one with this skill will now enter a state of Charge.<br>*Enemies downed by this skill will not be able to revive.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Kali]] <small>([[Dimensional]])</small>',
    level = 'Lv. 4: +20% to Phys damage.',
    name = '[[Bloodstained Divine Queen]]<span id="Bloodstained Divine Queen"></span>',
    default = '[[Bloodstained Divine Queen]]'
},
['bloody glee'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Critical hit rate.',
    effect = '—',
    skillpoints = '8',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Bloody Glee]]<span id="Bloody Glee"></span>',
    default = '[[Bloody Glee]]'
},
['bloody scripture'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+50% to Max HP.<hr>Reduces the count of Spirit Chains of Corrosion inflicted on the skill holder by 1.<hr>When the one with this skill\'s HP is at 80% or above, damage received will be reduced by 30%, and damage dealt will increase by 20%.<hr>Activates the following Chain Effect at the start of enemy turn: Adds a bulwark of 1500 HP to the one with this skill for one turn.<hr>Activates the following Chain Effect when an ally lands a critical hit: Places self into a state of Might.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Mozgus]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Bloody Scripture]]<span id="Bloody Scripture"></span>',
    default = '[[Bloody Scripture]]'
},
['boundless wave'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Changes Normal Attack to the following: Inflicts Almighty damage (Magic, Power: 200) with Bulwark Pierce and Remnants to a single enemy. Inflicts Poison/Bind/Charm/Mute/Curse/Weak on all enemies with 20% chance when the attack is successful.<hr>[Status Ailment Resonance]<br>(This skill will change depending on the status ailments afflicting all enemies.)<br>The effect of the Chain Effect will be determined by the Resonance Count before its activation:<br>[Resonance Count 1]: Adds the following Chain Effect, which activates when the one with this skill inflicts damage with their Normal Attack: Inflicts Almighty damage (Magic, Power: 88) with Bulwark Pierce to all enemies.<br>[Resonance Count 2]: The Resonance Count 1 Chain Effect activates twice.<br>*Damage from this skill, including from Chain Effects, ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Ouroboros]]',
    level = 'Lv. 4: +15% to Ailment Infliction.',
    name = '[[Boundless Wave]]<span id="Boundless Wave"></span>',
    default = '[[Boundless Wave]]'
},
['brightness incarnate'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to Light damage. +20% to Phys hit rate.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Camael]]',
    level = '—',
    name = '[[Brightness Incarnate]]<span id="Brightness Incarnate"></span>',
    default = '[[Brightness Incarnate]]'
},
['brilliant wings'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Force Pierce.<hr>+75% to own effect on Battle Speed.<hr>+30% to Phys evasion rate.<hr>Activates the following Chain Effect when a member of your party evades a Physical attack: Inflicts Force damage (Magic, Power: 80) with Bulwark Pierce on all enemies and reduces the ATK, DEF, and EV/AC of all enemies by 20% if the attack is successful. (2 turns)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Garuda]] <small>([[Dimensional]])</small>',
    level = 'Lv. 4: +20% to Phys evasion rate.',
    name = '[[Brilliant Wings]]<span id="Brilliant Wings"></span>',
    default = '[[Brilliant Wings]]'
},
['burgundy\'s resentment'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys Pierce.<hr>+50% to hit rate.<hr>Heals 500 HP upon receiving the first killing blow.<hr>While the one with this skill is alive, all party members will receive the following effect: The cost of Physical skills will be reduced by 1 MP.<hr>Activates the following Chain Effect at the start of own turn, as well as when activating Sword of Fealty: Decreases the Phys Attribute Affinity of all enemies by 1 level (1 turn), and inflicts Gloom on all enemies.<hr>Activates the following Chain Effect at the end of own turn: Inflicts Phys damage (Physical, Power: 100) one time to random enemies, with a 100% chance to inflict Mortal if the attack is successful.<br>*Damage inflicted by this skill will ignore Counter effects and all death prevention skills.<br>*Enemies downed by this skill will not be able to revive.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Hagen]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Burgundy\'s Resentment]]<span id="Burgundy\'s Resentment"></span>',
    default = '[[Burgundy\'s Resentment]]'
},
['butcher'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% damage to skills that target all or random enemies.',
    effect = '—',
    skillpoints = '24',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Butcher (Skill)|Butcher]]<span id="Butcher"></span>',
    default = '[[Butcher (Skill)|Butcher]]'
},
['call of r\'lyeh'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Null Mortal.<hr>Increases damage dealt to enemies inflicted with Gloom by 30%.<hr>Activates the following Chain Effect when attacking first at the beginning of a battle: Inflicts 10% fractional damage (200 max) on all enemies based on their current HP and reduces MP by 1.<hr>Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 2 enemy Press Turn Icons. (Only up to 2 Press Turn Icons can be reduced by skills or effects.)<hr>Activates the following Chain Effect at the start of enemy turn: Inflict Gloom on all enemies. (1 turn)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Cthulhu]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Call of R\'lyeh]]<span id="Call of R\'lyeh"></span>',
    default = '[[Call of R\'lyeh]]'
},
['call of the dead'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All Party Members',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect when an enemy is inflicted with Curse, as well as when at the end of enemy turn when there is a Cursed enemy: Revives all party members with 100% HP (Once per turn) and then places 2 counts of Fortify on all party members (Once per turn).<hr>Changes Normal Attack to the following: Inflicts Almighty damage (Magic, Power: 50) with Bulwark Pierce and Remnants to all enemies with a 60% chance to inflict Curse on all enemies that are hit.<br>Restores 1 MP to all party members if the attack is successful.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Nebiros]]',
    level = 'Lv. 4: +20% to Ailment Infliction.',
    name = '[[Call of the Dead]]<span id="Call of the Dead"></span>',
    default = '[[Call of the Dead]]'
},
['call to helheim'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'All Enemies',
    attribute = 'Passive',
    description = 'When the demon with this skill downs an enemy, reduces all enemy ATK and DEF by 20%. (3 turns)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Hel]]',
    level = '—',
    name = '[[Call to Helheim]]<span id="Call to Helheim"></span>',
    default = '[[Call to Helheim]]'
},
['ce acatl'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Fire Pierce.<hr>Adds Null Mortal.<hr>+30% to Max HP.<hr>Activates the following Chain Effect at the start of own turn if the one with this skill is downed: Revives the one with this skill with 100% HP, grants an additional Press Turn Icon, and boosts the party\'s ATK, DEF, and EV/AC by 20% (1 turn).<br>*This Chain Effect activates up to 2 times per battle.<hr>Activates the following Chain Effect when the one with this skill is downed: All party members gain Bulwark with 20% of their respective max HP (1 turn), and restores 30% HP to all allies and removes revive ban from all allies.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Quetzalcoatl]] <small>([[Dimensional]])</small>',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Ce Acatl]]<span id="Ce Acatl"></span>',
    default = '[[Ce Acatl]]'
},
['centurion'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys/Light Pierce.<hr>+50% to max HP.<hr>Activates the following Chain Effect when Unique Skill Holy Lance of Longinus is used: Grants the party 1 additional Press Turn Icon. (Activates once per turn)<hr>Activates the following Chain Effect when the enemy attacks first at the start of battle: Decrease the enemy\'s Press Turn Icons by 1 (Max: 2)<hr>Activates the following Chain Effect when the one with this skill receives Physical, Magic or Fractional damage: Increases two of the following: ATK, DEF or EV/AC of all party members by 20%. (1 turns)',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Longinus]]',
    level = 'Lv. 4: +20% to AC.',
    name = '[[Centurion]]<span id="Centurion"></span>',
    default = '[[Centurion]]'
},
['centurion\'s spearmanship'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+30% to Phys hit rate.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Longinus]]',
    level = '—',
    name = '[[Centurion\'s Spearmanship]]<span id="Centurion\'s Spearmanship"></span>',
    default = '[[Centurion\'s Spearmanship]]'
},
['chaos incarnate'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to hit rate. +20% to Dark damage.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Tiamat]] <small>([[Dimensional]])</small>; [[Unit 01 Dx2 Type]]',
    level = '—',
    name = '[[Chaos Incarnate]]<span id="Chaos Incarnate"></span>',
    default = '[[Chaos Incarnate]]'
},
['chaos seeker'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Force Pierce.<hr>Adds Null Bind/Charm.<hr>+25% to Force damage.<hr>+50% to Max HP.<hr>+50% to own effect on Battle Speed.<hr>All party members will start the battle with 3 counts of Attribute Affinity Reinforcement (1 turn).<hr>While the demon with this skill is alive, Pierce will have no effect on any party member that can repel or drain the attribute they are attacked with.<br>*The effect regarding the Repel/Drain Attribute Affinities will not activate during Break System battles.<hr>Activates the following Chain Effect when the enemy strikes first at the start of battle as well as at the start of the enemy turn: Places 3 counts of Decay on the enemy with the highest current HP, and then places 1 count of Fortify on all party members.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Baphomet]] <small>([[Dimensional]])</small>',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Chaos Seeker]]<span id="Chaos Seeker"></span>',
    default = '[[Chaos Seeker]]'
},
['chief god\'s mastery'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+20% to Phys/Elec damage.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Odin]] <small>([[Dimensional]])</small>',
    level = '—',
    name = '[[Chief God\'s Mastery]]<span id="Chief God\'s Mastery"></span>',
    default = '[[Chief God\'s Mastery]]'
},
['chief god\'s rage'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys/Elec Pierce.<hr>+100% to critical hit rate.<hr>+20% to hit rate.<hr>+40% to damage dealt by a critical hit.<hr>When striking an enemy\'s weak point, attacks will not consume a press turn icon. (Does not apply in Democalypse.)<hr>While the one with this skill is alive, +40% to Phys/Elec damage dealt by party members when in a state of Zenith.<hr>While the one with this skill is alive, +40% to critical hit rate of damage received by enemies in a state of Gloom.<hr>Activates the following Chain Effect at the start of the 1st turn: Puts all party members in a state of Zenith and inflicts Gloom on all enemies (3 turns).<hr>When casting the skill Divine Spear Gungnir, the skill\'s Boost Level increases by one.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Odin]] <small>([[Dimensional]])</small>',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Chief God\'s Rage]]<span id="Chief God\'s Rage"></span>',
    default = '[[Chief God\'s Rage]]'
},
['control\'s wisdom'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'While the one with this skill is alive, all party members will receive the following effect: When inflicted with Barrier, -70% to Critical hit rate of damage received.<hr>Activates the following Chain Effect at the start of the 1st turn: Inflicts 500 fixed damage to all enemies and drains 1 MP.<br>*This skill can only be transferred to Deity Thoth.',
    effect = '—',
    skillpoints = '1',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Control\'s Wisdom]]<span id="Control\'s Wisdom"></span>',
    default = '[[Control\'s Wisdom]]'
},
['corrosion\'s wisdom'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+30 to Ag.<hr>+30% to own effect on Battle Speed.<hr>Activates the following Chain Effect when hit with a Magic attack or taking Fractional damage: Places one count of Spirit Chains (Corrosion) to a single enemy.<br>*This skill can only be transferred to Deity Thoth.',
    effect = '—',
    skillpoints = '1',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Corrosion\'s Wisdom]]<span id="Corrosion\'s Wisdom"></span>',
    default = '[[Corrosion\'s Wisdom]]'
},
['counter'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'When receiving a Phys Attack, 50% chance to counter dealing Phys damage with 50 power.',
    effect = '—',
    skillpoints = '6',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Counter]]<span id="Counter"></span>',
    default = '[[Counter]]'
},
['covenant bless'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Fire Pierce and Light Pierce.<hr>While the one with this skill is alive, all enemies receive the following effects: Receive +40% damage from Fire and Light attribute skills; Deal -40% damage with Fire and Light attribute skills.<hr>Activates the following Chain Effect when an ally or enemy activates a Fire or Light attribute skill: Inflict Magic damage of the same attribute as the activated skill to a single enemy at 40 Power.<br>The skill holder will recover the amount of damage dealt.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Mithras]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Covenant Bless]]<span id="Covenant Bless"></span>',
    default = '[[Covenant Bless]]'
},
['crawling chaos'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Force Pierce.<hr>Adds Null Bind.<hr>Activates the following Chain Effect at the beginning of the 1st turn: Inflict Gloom on all enemies. (3 turns)<hr>While the one with this skill is alive, all enemies will receive the following effect: When in a state of Gloom, +25% to all Magic damage received and decreases damage of all Magic attacks by 25%.<br>Gloom: -20% to Phys hit rate, Phys evasion rate, crit rate and chance to inflict status ailments. +20% to chance of receiving a critical attack and chance of receiving status ailments.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Nyarlathotep]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Crawling Chaos]]<span id="Crawling Chaos"></span>',
    default = '[[Crawling Chaos]]'
},
['cry of the poor'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'When there are 2 or more Vile/Jaki/Drake demons alive in your party, activates the following Chain Effect at the end of own turn: Inflicts 15% fractional damage (300 max) on all enemies based on their max HP.<hr>When there are 3 or more alive in your party, activates the following additional effect: Inflicts 15% fractional damage (300 max) on all enemies based on their max HP.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Pales]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Cry of the Poor]]<span id="Cry of the Poor"></span>',
    default = '[[Cry of the Poor]]'
},
['culann\'s hound'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Phys/Force Pierce.<hr>+50% to Critical hit rate.<hr>Activates the following Chain Effect at the end of own turn: Places self into a state of Charge.<hr>While the one with this skill is alive, all party members will receive the following effect: +10% to Phys/Force damage, and +10% damage to skills that target all or random enemies.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Cu Chulainn]] <small>([[Dimensional]])</small>',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Culann\'s Hound]]<span id="Culann\'s Hound"></span>',
    default = '[[Culann\'s Hound]]'
},
['curse of anguish'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% damage to Cursed enemies.<hr>-15% damage from Cursed enemies.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Black Frost]]; [[Kudlak]]',
    level = '—',
    name = '[[Curse of Anguish]]<span id="Curse of Anguish"></span>',
    default = '[[Curse of Anguish]]'
},
['curse of distress'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+10% damage to Cursed enemies. -10% damage from Cursed enemies.',
    effect = '—',
    skillpoints = '—',
	use = '—',
    unique = '[[Grendel]]; [[Ippon-Datara]]',
    level = '—',
    name = '[[Curse of Distress]]<span id="Curse of Distress"></span>',
    default = '[[Curse of Distress]]'
},
['dark accele'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15% to Dark damage. +20% to own affect on Battle Speed.',
    effect = '—',
    skillpoints = '16',
	use = '—',
    unique = '—',
    level = '—',
    name = '[[Dark Accele]]<span id="Dark Accele"></span>',
    default = '[[Dark Accele]]'
},
['elec amp'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target = '{{Tt|S|Self}}',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+25% to Elec damage.',
    effect = '—',
    skillpoints = '21',
    unique = '—',
    level = '—',
    name = '[[Elec Amp]]<span id="Elec Amp"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Elec Amp|Elec Amp]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|passive}}',
    default = '[[Elec Amp]]'
},
['godly bastion'] = {
    cost = '—',
    pow = '—',
    target = 'Self',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Null Mute/Charm/Bind.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Shaddai]], [[Elohim]], [[Sabaoth]], [[Kuzuryu]]',
    level = '—',
    name = '[[Godly Bastion]]<span id="Godly Bastion"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Godly Bastion|Godly Bastion]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|passive}}',
    default = '[[Godly Bastion]]'
},
['godly power'] = {
    cost = '—',
    pow = '—',
    target = 'Self',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+25% to Magic damage.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Shaddai]], [[Elohim]], [[Sabaoth]], [[Kuzuryu]]',
    level = '—',
    name = '[[Godly Power]]<span id="Godly Power"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Godly Power|Godly Power]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|passive}}',
    default = '[[Godly Power]]'
},
['life surge'] = {
    cost = '—',
    pow = '—',
    target = 'Self',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+30% to Max HP.',
    effect = '—',
    skillpoints = '15',
    unique = '—',
    level = '—',
    name = '[[Life Surge]]<span id="Life Surge"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Life Surge|Life Surge]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|passive}}',
    default = '[[Life Surge]]'
},
['luck amp iii'] = {
    cost = '—',
    pow = '—',
    target = 'Self',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15 to Luck.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = '—',
    name = '[[Luck Amp III]]<span id="Luck Amp III"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Luck Amp III|Luck Amp III]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|passive}}',
    default = '[[Luck Amp III]]'
},
['lunar downfall'] = {
    cost = '—',
    pow = '—',
    target = 'Self',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces all enemy ATK and EV/AC by 20%. (1 turn)',
    effect = '—',
    skillpoints = '18',
    unique = '—',
    level = '—',
    name = '[[Lunar Downfall]]<span id="Lunar Downfall"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Lunar Downfall|Lunar Downfall]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|passive}}',
    default = '[[Lunar Downfall]]'
},
['godly shield'] = {
    cost = '—',
    pow = '—',
    target = 'Self',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Drain Light/Dark.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Shaddai]], [[Elohim]], [[Sabaoth]], [[Kuzuryu]]',
    level = '—',
    name = '[[Godly Shield]]<span id="Godly Shield"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Godly Shield|Godly Shield]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|passive}}',
    default = '[[Godly Shield]]'
},
['magic amp iii'] = {
    cost = '—',
    pow = '—',
    target = 'Self',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+15 to Magic.',
    effect = '—',
    skillpoints = '12',
    unique = '—',
    level = '—',
    name = '[[Magic Amp III]]<span id="Magic Amp III"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Magic Amp III|Magic Amp III]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|passive}}',
    default = '[[Magic Amp III]]'
},
['null charm'] = {
    cost = '—',
    pow = '—',
    target = 'Self',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Null Charm.',
    effect = '—',
    skillpoints = '12',
    use = '—',
    unique = '—',
    level = '—',
    name = '[[Null Charm]]<span id="Null Charm"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Null Charm|Null Charm]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|passive}}',
    default = '[[Null Charm]]'
},
['null elec'] = {
    cost = '—',
    pow = '—',
    target = 'Self',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Elec Null.',
    effect = '—',
    skillpoints = '12',
    use = '—',
    unique = '—',
    level = '—',
    name = '[[Null Elec]]<span id="Null Elec"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Null Elec|Null Elec]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|passive}}',
    default = '[[Null Elec]]'
},
['omniscience and omnipotence'] = {
    cost = '—',
    pow = '—',
    target = 'Self',
    target_list = 'Self',
    attribute = 'Passive',
    description = 'Adds Elec Pierce.<hr>+25% to Elec damage dealt.<hr>Activates the following Chain Effect at the start of own turn: Decreases the Elec attribute affinity of all enemies by 2 levels. (1 turn)<hr>Activates the following Chain Effect at the start of enemy turn: Inflicts Elec (Physical) damage (Power: 100) to a single enemy.<hr>Activates the following Chain Effect when a party member (including the one with this skill) strikes a weak point: Inflicts Elec (Physical) damage (Power: 100) to all enemies, and give the party an additional Press Turn Icon. (Once per turn)<br>*Attribute affinity decreases does not apply to Democalypse.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Zeus]]',
    level = 'Lv. 4: +20% to AC.',
    name = '[[Omniscience and Omnipotence]]<span id="Omniscience and Omnipotence"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Omniscience and Omnipotence|Omniscience and Omnipotence]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|passive}}',
    default = '[[Omniscience and Omnipotence]]'
},
['shaddai\'s eye'] = {
    cost = '—',
    pow = '—',
    target = 'Self',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+50% to max HP.<hr>-30% to Critical hit rate of damage received.<hr>While the one with this skill is alive, all party members will receive the following effect: No bonus turn will be granted for the instigating skill when receiving a critical hit.<hr>Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 2 enemy Press Turn Icons. (Only up to 2 Press Turn Icons can be reduced by skills or effects.)',
    effect = '—',
    skillpoints = '—',
    unique = '[[Shaddai]]',
    level = 'Lv. 4: +20% to max HP.',
    name = '[[Shaddai\'s Eye]]<span id="Shaddai\'s Eye"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Shaddai\'s Eye|Shaddai\'s Eye]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|passive}}',
    default = '[[Shaddai\'s Eye]]'
},
['wretched blow'] = {
    cost = '—',
    pow = '—',
    hit = '—',
    target = 'Self',
    target_list = 'Self',
    attribute = 'Passive',
    description = '+30% damage when striking enemy\'s weak point.',
    effect = '—',
    skillpoints = '18',
    unique = '—',
    level = '—',
    name = '[[Wretched Blow]]<span id="Wretched Blow"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Wretched Blow|Wretched Blow]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|passive}}',
    default = '[[Wretched Blow]]'
},
	-- DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR
	-- DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR
	-- DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR DEVIL CONNECTOR
['fire all magic'] = {
    cost = '—',
    pow = '200',
    hit = '1',
    target = 'All Enemies',
    target_list = 'Group',
    attribute = 'Fire',
    description = 'Inflicts Fire Pierce effect damage (Power: 200) to all enemies at the start of the 1st turn.',
    effect = '—',
    skillpoints = '—',
    unique = '—',
    level = 'Lv. 50: +10% to damage dealt.',
    name = '[[Fire All Magic]]<span id="Fire All Magic"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Fire All Magic|Fire All Magic]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}',
    default = '[[Fire All Magic]]'
},
['almighty all magic'] = {
    cost = '—',
    pow = '200',
    hit = '1',
    target = 'All Enemies',
    target_list = 'Group',
    attribute = 'Almighty',
    description = 'Inflicts Almighty Pierce effect damage (Power: 200) to all enemies at the start of the 1st turn.',
    effect = '—',
    skillpoints = '—',
    unique = '—',
    level = 'Lv. 50: +10% to damage dealt.',
    name = '[[Almighty All Magic]]<span id="Almighty All Magic"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Almighty All Magic|Almighty All Magic]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|almighty}}',
    default = '[[Almighty All Magic]]'
},
}

return {
	skill = skill,
}