Module:Data/Skill/dx2
Purpose
Data module used to document skill details from Shin Megami Tensei: Liberation Dx2.
Usage
This module is to be updated with skill data for use with Template:Dx2 Ally Demon Stats and Template:Dx2 Enemy Demon Stats.
[''] = { cost = '', pow = '', hit = '', target_list = '', attribute = '', description = '', effect = '', skillpoints = '', unique = '', level = '', name = '', default = '' },
Parameter | Notes |
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The name of the skill. Must be input between the apostrophes in all lowercase.
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The cost of the skill. Input " MP" after the number.
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The base power of the skill.
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The amount of hits a skill does per target. This parameter should not be used for Passive skills where an attack is part of an effect.
In the case of skills that hit multiple times as part of separate effects, include an Template:Exp note after the number of hits of the initial attack saying "Subsequent attack(s) upon success". If the amount of hits changes, include an Template:Exp note after the initial amount of hits saying "Increases with Boost level". | |
The unit(s) targeted by the skill.
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The attribute of the skill. This parameter determines the icon of the skill.
Attributes should be rendered as the following: "Phys", "Fire", "Ice", "Elec", "Force", "Light", "Dark", "Multi-Element", "Almighty", "Fractional", "Healing", "Support", "Ailment", and "Passive". The following skill attributes do not have icons to display: Healing, Support, Ailment, and Fractional. | |
The official description of the skill.
If a description has multiple sub-effects, use <hr> to separate them.If an effect/sub-effect has minor details that explains how a skill works mechanically, separate the text using <br> .If a description starts with a plus sign (+), use + instead of the symbol. If character "+" is used at the start of the information, the parameter will not function.
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An unofficial description of the skill. This parameter is used when a skill's mechanics are not sufficiently explained by the official description. Do not use when unnecessary.
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The amount of skill points it costs to transfer a skill onto a demon.
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The demon(s) that the skill is unique to. A skill is considered unique when less than 5 demons have access to it. Any skill that can be transferred cannot be considered unique.
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The description of a skill's maximum level.
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The name of a skill. Should be rendered as a link with a span id in order to be linked to within the Skills in Shin Megami Tensei: Liberation_Dx2 page.
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The default output of the skill data. Input the name of the skill as a link.
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Code
[''] = { cost = '', pow = '', hit = '', target_list = '', attribute = '', description = '', effect = '', skillpoints = '', unique = '', level = '', name = '', default = '' },
Examples
['cleave'] = { cost = '4 MP', pow = '120', hit = '1', target_list = 'Single', attribute = 'Phys', description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy.', effect = '—', skillpoints = '1', unique = '—', level = 'Lv. 6: +17% to damage.', name = '[[Cleave]]<span id="Cleave"></span>', default = '[[Cleave]]' },
local skill = { ['cleave'] = { cost = '4 MP', pow = '120', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy.', effect = '—', skillpoints = '1', unique = '—', level = 'Lv. 6: +17% to damage.', name = 'Cleave', }, } return skill