Module:Data/Skill/dx2
Purpose
Data module used to document skill details from Shin Megami Tensei: Liberation Dx2.
Usage
This module is to be updated with skill data for use with Template:Dx2 Ally Demon Stats and Template:Dx2 Enemy Demon Stats.
[''] = { cost = '', pow = '', hit = '', target_list = '', attribute = '', description = '', effect = '', skillpoints = '', unique = '', level = '', name = '', default = '' },
Parameter | Notes |
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The name of the skill. Must be input between the apostrophes in all lowercase.
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The cost of the skill. Input " MP" after the number.
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The base power of the skill.
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The amount of hits a skill does per target. This parameter should not be used for Passive skills where an attack is part of an effect.
In the case of skills that hit multiple times as part of separate effects, include an Template:Exp note after the number of hits of the initial attack saying "Subsequent attack(s) upon success". If the amount of hits changes, include an Template:Exp note after the initial amount of hits saying "Increases with Boost level". | |
The unit(s) targeted by the skill.
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The attribute of the skill. This parameter determines the icon of the skill.
Attributes should be rendered as the following: "Phys", "Fire", "Ice", "Elec", "Force", "Light", "Dark", "Multi-Element", "Almighty", "Fractional", "Healing", "Support", "Ailment", and "Passive". The following skill attributes do not have icons to display: Healing, Support, Ailment, and Fractional. | |
The official description of the skill.
If a description has multiple sub-effects, use <hr> to separate them.If an effect/sub-effect has minor details that explains how a skill works mechanically, separate the text using <br> .If a description starts with a plus sign (+), use + instead of the symbol. If character "+" is used at the start of the information, the parameter will not function.
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An unofficial description of the skill. This parameter is used when a skill's mechanics are not sufficiently explained by the official description. Do not use when unnecessary.
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The amount of skill points it costs to transfer a skill onto a demon.
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The demon(s) that the skill is unique to. A skill is considered unique when less than 5 demons have access to it. Any skill that can be transferred cannot be considered unique.
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The description of a skill's maximum level.
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The name of a skill. Should be rendered as a link with a span id in order to be linked to within the Skills in Shin Megami Tensei: Liberation_Dx2 page.
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The default output of the skill data. Input the name of the skill as a link.
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Code
[''] = { cost = '', pow = '', hit = '', target_list = '', attribute = '', description = '', effect = '', skillpoints = '', unique = '', level = '', name = '', default = '' },
Examples
['cleave'] = { cost = '4 MP', pow = '120', hit = '1', target_list = 'Single', attribute = 'Phys', description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy.', effect = '—', skillpoints = '1', unique = '—', level = 'Lv. 6: +17% to damage.', name = '[[Cleave]]<span id="Cleave"></span>', default = '[[Cleave]]' },
local skill = { ['cleave'] = { cost = '4 MP', pow = '120', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy.', effect = '—', skillpoints = '1', unique = '—', level = 'Lv. 6: +17% to damage.', name = '[[Cleave]]<span id="Cleave"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Cleave|Cleave]] {{Data/Icon/Dx2|phys}}', default = '[[Cleave]]' }, ['fatal sword l'] = { cost = '4 MP', pow = '140', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage with 140 power on a Single Enemy.', effect = '—', skillpoints = '6', unique = '—', level = 'Lv. 6: +17% to damage.', name = '[[Fatal Sword|Fatal Sword L]]<span id="Fatal Sword L"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Fatal Sword L|Fatal Sword L]] {{Data/Icon/Dx2|phys}}', default = '[[Fatal Sword|Fatal Sword L]]' }, ['lunge'] = { cost = '4 MP', pow = '115', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage with 30% crit rate and 115 power on a Single Enemy.', effect = '—', skillpoints = '2', unique = '—', level = 'Lv. 6: +16% to Phys attack hit rate.', name = '[[Lunge]]<span id="Lunge"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Lunge|Lunge]] {{Data/Icon/Dx2|phys}}', default = '[[Lunge]]' }, ['seburo c-40a'] = { cost = '4 MP', pow = '40', hit = '3', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) Pierce effect damage 3 times (Power: 40) with 50% crit rate on a single enemy.', effect = '—', skillpoints = '—', unique = '[[Batou]]', level = 'Lv. 6: +15% to damage dealt using this skill.<br>+20% to hit rate of this skill.', name = '[[SEBURO C-40A]]<span id="SEBURO C-40A"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#SEBURO C-40A|SEBURO C-40A]] {{Data/Icon/Dx2|phys}}', default = '[[SEBURO C-40A]]' }, ['binding claw'] = { cost = '5 MP', pow = '120', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Bind when using this skill.', effect = '—', skillpoints = '6', unique = '—', level = 'Lv. 7: +16% chance to inflict status ailments when using this skill.', name = '[[Binding Claw]]<span id="Binding Claw"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Binding Claw|Binding Claw]] {{Data/Icon/Dx2|phys}}', default = '[[Binding Claw]]' }, ['boar rush'] = { cost = '5 MP', pow = '150', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage (Power: 150) with 30% crit rate on a single enemy.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Damage inflicted by this effect will ignore all death prevention skills.', effect = '—', skillpoints = '—', unique = '[[Albedo (Overlord)|Albedo]]; [[Arioch]]', level = '—', name = '[[Boar Rush]]<span id="Boar Rush"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Boar Rush|Boar Rush]] {{Data/Icon/Dx2|phys}}', default = '[[Boar Rush]]' }, ['dark sword'] = { cost = '5 MP', pow = '120', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Mute.', effect = '—', skillpoints = '6', unique = '—', level = 'Lv. 7: +16% chance to inflict status ailments when using this skill.', name = '[[Dark Sword]]<span id="Dark Sword"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Dark Sword|Dark Sword]] {{Data/Icon/Dx2|phys}}', default = '[[Dark Sword]]' }, ['eat whole'] = { cost = '5 MP', pow = '120', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy, while healing caster 25% of damage dealt.', effect = '—', skillpoints = '6', unique = '—', level = 'Lv. 6: +11% to damage.', name = '[[Eat Whole]]<span id="Eat Whole"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Eat Whole|Eat Whole]] {{Data/Icon/Dx2|phys}}', default = '[[Eat Whole]]' }, ['fatal sword'] = { cost = '5 MP', pow = '140', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage with 140 power on a Single Enemy.', effect = '—', skillpoints = '6', unique = '—', level = 'Lv. 6: +17% to damage.', name = '[[Fatal Sword]]<span id="Fatal Sword"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Fatal Sword|Fatal Sword]] {{Data/Icon/Dx2|phys}}', default = '[[Fatal Sword]]' }, ['indra'] = { cost = '5 MP', pow = '150', hit = '1{{Tt|*|Subsequent attack(s) upon success}}', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys damage (Physical, Power: 150) with a 50% Critical hit rate on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Phys damage (Physical, Power: 150) with a 50% Critical hit rate on a single enemy.<br>*Damage inflicted by this skill will ignore Counter effects and all death prevention skills.', effect = '—', skillpoints = '—', unique = '[[Indra]]', level = 'Lv. 6: +20% to damage dealt using this skill<br>+20% to hit rate of this skill.', name = '[[Indra (Skill)|Indra]]<span id="Indra"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Indra|Indra]] {{Data/Icon/Dx2|phys}}', default = '[[Indra (Skill)|Indra]]' }, ['iron judgement'] = { cost = '5 MP', pow = '200', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage (Power: 200) with 50% crit rate on a single enemy and 80% chance to inflict Bind on hit enemies. This skill will have Phys Pierce effect.', effect = '—', skillpoints = '—', unique = '[[Demonee-Ho]]', level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.', name = '[[Iron Judgement]]<span id="Iron Judgement"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Iron Judgement|Iron Judgement]] {{Data/Icon/Dx2|phys}}', default = '[[Iron Judgement]]' }, ['oni-kagura'] = { cost = '5 MP', pow = '135', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage with 30% crit rate and 135 power on a Single Enemy.', effect = '—', skillpoints = '5', unique = '—', level = 'Lv. 6: +16% to Phys attack hit rate.', name = '[[Oni-Kagura]]<span id="Oni-Kagura"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Oni-Kagura|Oni-Kagura]] {{Data/Icon/Dx2|phys}}', default = '[[Oni-Kagura]]' }, ['paralyzing bite'] = { cost = '5 MP', pow = '160', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage with 160 power on a Single Enemy with 35% chance to inflict Bind.', effect = '—', skillpoints = '—', unique = '[[Kamiotoko]]', level = '—', name = '[[Paralyzing Bite]]<span id="Paralyzing Bite"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Paralyzing Bite|Paralyzing Bite]] {{Data/Icon/Dx2|phys}}', default = '[[Paralyzing Bite]]' }, ['soul break'] = { cost = '5 MP', pow = '145', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) Pierce effect damage (Power: 145) with 30% crit rate on a single enemy and reduces MP by 3.', effect = '—', skillpoints = '—', unique = '[[Sraosha]]', level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.', name = '[[Soul Break]]<span id="Soul Break"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Soul Break|Soul Break]] {{Data/Icon/Dx2|phys}}', default = '[[Soul Break]]' }, ['sweet bite'] = { cost = '5 MP', pow = '120', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Charm.', effect = '—', skillpoints = '6', unique = '—', level = 'Lv. 7: +16% chance to inflict status ailments when using this skill.', name = '[[Sweet Bite]]<span id="Sweet Bite"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Sweet Bite|Sweet Bite]] {{Data/Icon/Dx2|phys}}', default = '[[Sweet Bite]]' }, ['toxic sting'] = { cost = '5 MP', pow = '120', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Poison.', effect = '—', skillpoints = '6', unique = '—', level = 'Lv. 7: +16% chance to inflict status ailments when using this skill.', name = '[[Toxic Sting]]<span id="Toxic Sting"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Toxic Sting|Toxic Sting]] {{Data/Icon/Dx2|phys}}', default = '[[Toxic Sting]]' }, ['berserk'] = { cost = '6 MP', pow = '160', hit = '1{{Tt|*|Subsequent attack(s) upon success}}', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage (Power: 160) with 50% crit rate on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Phys (Physical) damage (Power: 160) with 50% crit rate on a single enemy.<hr>Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills.', effect = '—', skillpoints = '—', unique = '[[Berserker Guts]]', level = 'Lv. 6: +15% to damage dealt using this skill.<br>MP cost of this skill -1.', name = '[[Berserk]]<span id="Berserk"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Berserk|Berserk]] {{Data/Icon/Dx2|phys}}', default = '[[Berserk]]' }, ['berserker god'] = { cost = '6 MP', pow = '160', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage with 160 power on a Single Enemy.', effect = '—', skillpoints = '9', unique = '—', level = 'Lv. 6: +17% to damage.', name = '[[Berserker God]]<span id="Berserker God"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Berserker God|Berserker God]] {{Data/Icon/Dx2|phys}}', default = '[[Berserker God]]' }, ['binge eating'] = { cost = '6 MP', pow = '140', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage with 140 power on a Single Enemy, while healing caster 40% of damage dealt.', effect = '—', skillpoints = '8', unique = '—', level = 'Lv. 6: +11% to damage.', name = '[[Binge Eating]]<span id="Binge Eating"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Binge Eating|Binge Eating]] {{Data/Icon/Dx2|phys}}', default = '[[Binge Eating]]' }, ['bleeder'] = { cost = '6 MP', pow = '120', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy and reduces MP by 2.', effect = '—', skillpoints = '8', unique = '—', level = '—', name = '[[Bleeder]]<span id="Bleeder"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Bleeder|Bleeder]] {{Data/Icon/Dx2|phys}}', default = '[[Bleeder]]' }, } return { skill = skill, }