Skills in Devil Survivor: Difference between revisions

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[[Category:Skill Listings]]
[[Category:Devil Survivor]]

Revision as of 19:08, 17 March 2024

This is a list of skills in Devil Survivor.

Physical Skills

Name Skill Type Damage Type Cost Powerlevel Target Hit(s) Power Crit Rate Accuracy Description Effect
Anger Hit
5% HP
1
St5
Guaranteed critical hit to one enemy, but 50% accuracy -
Brutal Hit
10% HP
1
St18
Inflicts moderate HP-dependant Physical damage on one enemy -
Weak Kill
10% HP
1
St11; Ma8
Inflicts moderate Physical damage to one enemy with increased power if the target is suffering from an ailment -
Hassohappa
15% HP
1
Vi16; Ag13
Inflicts moderate HP-dependant Physical damage on all enemies -
Mighty Hit
15% HP
1
Ag10
Guaranteed critical hit to one enemy -
Power Hit
8% HP
1
St9; Vi9
Inflicts heavy Physical damage on one enemy -
Berserk
12% HP
2-5
St10; Ag9
Inflicts moderate HP-dependant Physical damage on random targets. Hits 2-5 times total, max 3 times on one enemy -
Deathbound
20% HP
2-5
St16
Inflicts heavy HP-dependant Physical damage on random targets. Hits 2-5 times total, max 3 times on one enemy -

Magic Skills

Fire

Name Skill Type Damage Type Cost Powerlevel Target Hit(s) Power Crit Rate Accuracy Description Effect
Agi
4 MP
1
Self
Inflicts light Fire damage on one enemy -
Agidyne
13 MP
1
Ma17
Inflicts heavy Fire damage on one enemy -
Maragi
20 MP
1
Ma9; Ag8
Inflicts light Fire damage on all enemies -
Maragidyne
42 MP
1
Ma15; Ag14
Inflicts heavy Fire damage on all enemies -
Fire Dance
23 MP
2-5
Ma8; Ag6
Inflicts moderate Fire damage on random targets. Hits 2-5 times total, max 3 times on one enemy -

Ice

Name Skill Type Damage Type Cost Powerlevel Target Hit(s) Power Crit Rate Accuracy Description Effect
Bufu
4 MP
1
Self
Inflicts light Ice damage on one enemy Freeze
Bufudyne
13 MP
1
Ma17
Inflicts heavy Ice damage on one enemy Freeze
Mabufu
20 MP
1
Ma9; Ag8
Inflicts light Ice damage on all enemies Freeze
Mabufudyne
42 MP
1
Ma15; Ag14
Inflicts heavy Ice damage on all enemies Freeze
Ice Dance
23 MP
2-5
Ma8; Ag6
Inflicts moderate Ice damage on random targets. Hits 2-5 times total, max 3 times on one enemy Freeze

Elec

Name Skill Type Damage Type Cost Powerlevel Target Hit(s) Power Crit Rate Accuracy Description Effect
Zio
4 MP
1
Self
Inflicts light Electric damage on one enemy Shock
Ziodyne
13 MP
1
Ma17
Inflicts heavy Electric damage on one enemy Shock
Mazio
20 MP
1
Ma9; Ag8
Inflicts light Electric damage on all enemies Shock
Maziodyne
42 MP
1
Ma15; Ag14
Inflicts heavy Electric damage on all enemies Shock
Elec Dance
23 MP
2-5
Ma8; Ag6
Inflicts moderate Electric damage on random targets. Hits 2-5 times total, max 3 times on one enemy Shock

Force

Name Skill Type Damage Type Cost Powerlevel Target Hit(s) Power Crit Rate Accuracy Description Effect
Zan
4 MP
1
Self
Inflicts light Force damage on one enemy Stone
Zandyne
13 MP
1
Ma17
Inflicts heavy Force damage on one enemy Stone
Mazan
20 MP
1
Ma9; Ag8
Inflicts light Force damage on all enemies Stone
Mazandyne
42 MP
1
Ma15; Ag14
Inflicts heavy Force damage on all enemies Stone
Force Dance
23 MP
2-5
Ma8; Ag6
Inflicts moderate Force damage on random targets. Hits 2-5 times total, max 3 times on one enemy Stone

Curse

Name Skill Type Damage Type Cost Powerlevel Target Hit(s) Power Crit Rate Accuracy Description Effect
Diajama
10 MP
1
Ma9; Ag12
Moderate chance of inflicting Curse ailment to one enemy -
Makajamaon
25 MP
1
Ma14
High chance of inflicting Mute ailment to all enemies Mute
Mute Eyes
15 MP
1
Ma5; Ag7
Moderate chance of inflicting Mute ailment to all enemies Mute
Paral Eyes
15 MP
1
Ma7; Ag9
Moderate chance of inflicting Paralyze ailment to all enemies Paralyze
Petra Eyes
22 MP
1
Ma9; Ag10
Moderate chance of inflicting Petrify ailment to all enemies Stone
Death Call
26 MP
1
Ag18
Instantly kills all enemies suffering from Mute or Paralyze ailment -
Judgement
35 MP
1
Ma16; Vi14
Halves current HP of all enemies -

Almighty

Name Skill Type Damage Type Cost Powerlevel Target Hit(s) Power Crit Rate Accuracy Description Effect
Drain
2 MP
1
Ma10
Steals HP and MP from one enemy -
Gigajama
20 MP
1
Ma9; Ag13
High chance of inflicting Seal ailment to one enemy -
Holy Dance
45 MP
2-5
St8; Ma9
Inflicts moderate Almighty damage on random targets. Hits 2-5 times total, max 3 times on one enemy -
Desperation
100% HP
1
Self
Kills self to inflict Almighty damage to all enemies. The lower the user's HP, the more damage the attack will inflict -
Megido
50 MP
1
St9; Ma16
Inflicts moderate Almighty damage on all enemies -
Megidolaon
75 MP
1
St9; Ma18
Inflicts heavy Almighty damage on all enemies -

Recovery

Name Skill Type Damage Type Cost Target Accuracy Description Effect
Dia
8 MP
Self
Restores some HP to one team member -
Diarahan
20 MP
Ma14
Restores all HP to one team member -
Media
20 MP
Ma11
Restores some HP to all team members -
Mediarahan
45 MP
Ma17
Restores all HP to all team members -
Recarm
20 MP
Ma12
Revives one fallen ally with low HP -
Samarecarm
35 MP
Ma19
Revives one fallen ally with full HP -
Amrita
9 MP
Ma6
Cures all ailments on all team members -
Prayer
55 MP
Ma20
Restores all HP and cures all ailments on all team members -

Support

Name Skill Type Damage Type Cost Target Accuracy Description Effect
Taunt
10 MP
Vi7
Enemies will target user, but user will receive less damage -
Makarakarn
23 MP
Ma12; Ag11
Reflects one non-Almighty magic attack for each team member -
Tetrakarn
Reflects one physical attack for each team member -
Shield All
23 MP
Ma14; Vi14
Blocks one non-Almighty attack for each team member -
Might Call
8 MP
St13
Guarantees a critical hit for the next Physical attack done by each team member -

Auto Skills

Racial

Name Skill Type Damage Type Cost Target Description Effect
Bind
Auto
Self
Reduces one enemy team's move range to 1, range: 3 -
Charm
Auto
Self
Restores some HP to one team with chance of additional effects, range: 3 -
Glamour
Auto
Self
Restores some HP to one team with chance of additional effects, range: 3 -
Switch
Auto
Self
Switch positions with an allied team, range: 6 -
Flight
Auto
Self
Move range +1, ignore obstacles -
Animal Leg
Auto
Self
Team can move a second time after attacking -
Awakening
Auto
Self
Damage from MP skills x1.5 -
Blood Wine
Auto
Self
Restores an amount of MP (based on level) to the entire team -
Evil Wave
Auto
Self
Attack range raised to 2, doubled move cost, no Extra Turns -
Sacrifice
Auto
Self
When it defeats a foe, team regains HP equal to the defeated foe's level and MP equal to half the defeated foe's level -
Devotion
Auto
Self
Restores HP to one team equal to half of Femme's current HP, range: 2 -
Phantasma
Auto
Self
Ignore obstacles, move cost halved -
Double Up
Auto
Self
Team gets additional chance to attack -
Affection
Auto
Self
Restores a large amount of HP and cures all ailments to one team, range: 4 -
Constrict
Auto
Self
Adjacent foes' move range reduced to 1, combat initiative when attacked -
Aggravate
Auto
Self
First physical attack by each member has a guaranteed critical -
Tyranny
Auto
Self
Restores MP to team (dependent on damage dealt) at the end of skirmish, delays enemy turn after skirmish -
Chaos Wave
Auto
Self
Attack range raised to 3, move range -1, doubled move cost, no Extra Turns -
Devil Speed
Auto
Self
Team move range increased to 7, combat initiative granted -

Passive

Name Skill Type Damage Type Cost Target Description Effect
Hero Soul
Auto
Self
If the leader is targeted by an attack, the equipping demon will take the damage in the leader's place provided its resistance to that attack is equal to or better than that of the leader -
Knight Soul
Auto
Self
If the leader will take a mortal blow, the equipping demon will take that blow instead and endure the blow if it would die from it -
Paladin Soul
Auto
Self
If the leader will take a mortal blow, the equipping demon will take that blow instead and endure the blow if it would die from it while receiving 50% less damage -
Watchful
Auto
Self
Character gains a small additional portion of EXP earned by the main character while not assigned to a team -
Life Bonus
Auto
St4; Vi4
Max HP +10% -
Mana Bonus
Auto
Ma4; Ag4
Max MP +10% -
Anti-Elec
Auto
Ma6; Ag6
Resists damage from Electric attacks -
Anti-Fire
Auto
St6; Ma6
Resists damage from Fire attacks -
Anti-Force
Auto
Vi6; Ag6
Resists damage from Force attacks -
Anti-Ice
Auto
Ma6; Vi6
Resists damage from Ice attacks -
Anti-Phys
Auto
St8; Vi8
Resists damage from Physical attacks -
Hero Aid
Auto
St4
Critical rate +25% -
Poison
Auto
St7; Ag5
Physical attacks may inflict the Poison ailment -
Race-D
Auto
Vi7
Damage taken from an opponent of the same race as the character -50% -
Race-O
Auto
St7
Damage done to an opponent of the same race as the character +50% -
Counter
Auto
St8; Ag7
Low chance of retaliating when struck with a physical attack -
Life Surge
Auto
St7; Vi7
Max HP +30% -
Mana Surge
Auto
Ma7; Ag7
Max MP +30% -
Phys Boost
Auto
St6; Vi9
Physical damage +20% -
Mute
Auto
Ma9; Ag7
Physical attacks may inflict the Mute ailment -
Paralyze
Auto
St10; Ag8
Physical attacks may inflict the Paralyze ailment -
Elec Boost
Auto
Ma7; Ag7
Elec damage +20% -
Endure
Auto
Vi6
Withstand one mortal blow once per battle with 1 HP remaining -
Fire Boost
Auto
St7; Ma7
Fire damage +20% -
Force Boost
Auto
Vi7; Ag7
Force damage +20% -
Ice Boost
Auto
Ma7; Vi7
Ice damage +20% -
Retaliate
Auto
St10; Ag10
Moderate chance of retaliating when struck with a physical attack -
Ares Aid
Auto
St13
Critical rate +50% -
Null Elec
Auto
Ma10; Ag10
Provides immunity to Electric attacks -
Null Fire
Auto
St10; Ma10
Provides immunity to Fire attacks -
Null Force
Auto
Vi10; Ag10
Provides immunity to Force attacks -
Null Ice
Auto
Ma10; Vi10
Provides immunity to Ice attacks -
Null Phys
Auto
St12; Vi12
Provides immunity to Physical attacks -
Stone
Auto
Vi12; Ag10
Physical attacks may inflict the Petrify ailment -
Anti-Most
Auto
Ma14; Vi14
Resists damage from all attacks and ailments except for Physical and Almighty attacks -
Drain Hit
Auto
St14; Ag13
Physical hits restore HP equal to 25% of damage done -
Elec Amp
Auto
Ma12; Ag12
Elec damage +50% -
Elec Repel
Auto
Ma14; Ag14
Reflects Electric attacks -
Fire Amp
Auto
St12; Ma12
Fire damage +50% -
Fire Repel
Auto
St14; Ma14
Reflects Fire attacks -
Force Amp
Auto
Vi12; Ag12
Force damage +50% -
Force Repel
Auto
Vi14; Ag14
Reflects Force attacks -
Ice Amp
Auto
Ma12; Vi12
Ice damage +50% -
Ice Repel
Auto
Ma14; Vi14
Reflects Ice attacks -
Life Aid
Auto
Vi11; Ag11
10% max HP is restored at the end of every battle -
Phys Repel
Auto
St15; Vi15
Reflects Physical attacks -
Avenge
Auto
St14; Ag16
High chance of retaliating when struck with a physical attack -
Extra One
Auto
Ag13
The character always has an Extra Turn in battle -
Attack All
Auto
St15; Ag15
Regular attack hits all enemies -
Dual Shadow
Auto
Ag15
25% chance of the character repeating the attack they just performed -
Elec Drain
Auto
Ma15; Ag15
Absorbs Electric attacks -
Fire Drain
Auto
St15; Ma15
Absorbs Fire attacks -
Force Drain
Auto
Vi15; Ag15
Absorbs Force attacks -
Ice Drain
Auto
Ma15; Vi15
Absorbs Ice attacks -
Phys Amp
Auto
St12; Vi14
Physical damage +50% -
Phys Drain
Auto
St16; Vi16
Absorbs Physical attacks -
Pierce
Auto
St14
Physical attacks cannot be resisted, nullified, or absorbed -
Life Lift
Auto
Vi13; Ag13
30% max HP is restored at the end of every battle -
Anti-All
Auto
Ma15; Vi15
Resists damage from all attacks and ailments except Almighty attacks -
Mana Aid
Auto
Ma13; Ag13
10% max MP is restored at the end of every battle -
Victory Cry
Auto
Ma15; Ag15
Some HP and MP is restored at the end of every battle -
Leader Soul
Auto
Vi6
If a team member would take a mortal blow, and the damage is less than the leader's current HP, the equipping leader will take the hit instead -

Auto

Name Skill Type Damage Type Cost Target Description Effect
Alter Pain
Auto
St11; Ma12
Team members recover MP relative to the damage taken -
Ban Elec
8 MP
Ma9; Ag9
Cancels the first electric attack during battle -
Ban Fire
8 MP
St8; Ma8
Cancels the first fire attack during battle -
Ban Force
8 MP
Vi8; Ag8
Cancels the first force attack during battle -
Ban Ice
8 MP
Ma9; Vi9
Cancels the first ice attack during battle -
Ban Phys
15 MP
St14; Vi14
Cancels the first physical attack during battle -
Barrier
16 MP
Ma15; Ag14
Casts Makarakarn at the start of the battle -
Battle Aura
10 MP
Ma9; Vi9
Nullifies damage lower than 50 (including Almighty damage) -
Blitzkrieg
4 MP
St8; Ma9
Offense +25% during battle -
Fortify
5 MP
Ma7; Vi8
Defense +25% during battle -
Full Might
10 MP
St19
Casts Might Call at the start of the battle -
Grace
25 MP
Ma19
Casts Prayer at the start of the battle if any team members are injured -
Healing
12 MP
Ma9; Vi9
Casts Media at the start of the battle if any team members are injured -
Hustle
3 MP
Ag8
Accuracy and evasion +25% during battle -
Magic Yang
Auto
Ma13
Both sides have their MP costs halved -
Magic Yin
16 MP
Ma18
Damage from MP skills +50%, MP costs doubled in battle, physical attacks cannot be used -
Marksman
2 MP
Ag7
Enemy evasion is reduced in battle -
Rage Soul
6 MP
Vi16
Doubles physical damage, but only basic attacks can be used -
Revive
25 MP
Ma17
Casts Recarm at the start of the battle if there are any fallen team members -
Tailwind
Auto
Ag4
Team Agility increased in battle -
Wall
15 MP
Ma14; Vi15
Casts Tetrakarn at the start of the battle -