All-Out Attack: Difference between revisions
mNo edit summary |
(Filled in P4AU section, added PQ1 and PQ2 sections.) |
||
(14 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
{{Stub|series=P|type=mechanics}} | {{Stub|series=P|type=mechanics}} | ||
[[File:P3F All-Out Attack Screenshot.png|thumb|An All-Out Attack in ''Persona 3 FES''.]] | |||
'''All-Out Attack''' is a game mechanic in the {{Link|Series|P}} series that was introduced in {{Link|Game|P3}}. | |||
==Overview== | |||
When all enemies are knocked down, the player is given the opportunity to perform an All-Out Attack, in which all eligible party members perform an attack on the enemy that inflicts [[Almighty]] damage. | |||
If a character kills an enemy and the rest are already knocked down, the player will not be able to perform an All-Out Attack unless the attack that killed an enemy | If a character kills an enemy and the rest are already knocked down, the player will not be able to perform an All-Out Attack unless the attack that killed an enemy would normally cause a [[One More]]. All-Out Attacks also cannot be performed if the protagonist is the only character or if the protagonist is knocked down or has some other debilitating status effect. | ||
==''Persona 3'' | ==Mechanics by Game== | ||
==={{Link|Game|P3}}=== | |||
[[File:P3F All-Out Attack Cut-in Screenshot.png|thumb|Characters right before performing an All-Out Attack in ''Persona 3 FES''.]] | |||
{{sectionstub}} | {{sectionstub}} | ||
==''Persona | ==={{Link|Game|P3R}}=== | ||
{{ | All-Out Attacks now have static finisher screen artwork depicting the character who initiated it. Picking up the Priestess Arcana from [[Shuffle Time in Persona 3 Reload|Shuffle Time]] increases their damage by x1.25 until [[S.E.E.S.]] leaves Tartarus. | ||
All-Out Attacks are | |||
==={{Link|Game|P4}}=== | |||
All-Out Attacks work the same they do in ''Persona 3'': [[Down]] all enemies either by landing criticals or hitting weaknesses, and there will be an opportunity to do an All-Out Attack on the party member's One More turn. | |||
===={{Link|Game|P4G}}==== | |||
[[Rise Kujikawa]] sometimes assists in All-Out Attacks. This makes it deal more damage and changes the color of the dust cloud. The damage scales by taking her on [[Scooters|scooter rides]]. There are also new combo [[Follow-Up Attack]]s between two party members in the event an All-Out Attack fails to kill the enemies. | |||
==={{Link|Game|P5}}=== | |||
When all enemies are Downed the party initiates a [[Hold Up]], in which performing an All-out Attack, [[Negotiation|talking]] with the enemy, or canceling the Hold Up are options. Negotiation provides an opportunity to obtain the enemy as a [[Persona (Concept)|Persona]], obtain items, or obtain money. Once chosen, if the negotiation is successful then the battle ends and if unsuccessful, the All-out Attack chance is lost and the targeted [[Shadow]] gets an extra turn to attack or call for reinforcements. | |||
Because the All-out attack is a physical attack with an Almighty attribute, the damage dealt is dependent on the cumulative physical melee strength of the party. The damage will be greater the more party members are fighting, and the higher the strength stat is for their melee weapons and Personas. Fighters debilitated by ailments are unable to participate and do not contribute to the damage total. | |||
''Persona 5'' introduces unique finishing screens based on which party member initiates the All-out Attack, if doing so defeats the enemy and the party member has a [[One More]]. If they do not have a One More available, the finishing screen will default to the protagonist. These screens replace the typical victory ending screen and each have a unique tagline per character. | |||
Along with the [[Phantom Thieves]], [[Caroline and Justine]] are able to perform an All-put Attack in their optional boss fight if all party members are Downed or a turn-limit is reached in each phase. This attack causes an instant loss for the party regardless of skills or resistances and has a unique finishing screen featuring the twins. | |||
In {{Link|Game|P5R}}, All-put Attacks may randomly trigger [[Futaba Sakura]]'s Persona [[trait]] to defeat all foes automatically, as well as restore 25% of the party's HP. If the [[Al Azif|Persona]] is awakened to its 3rd tier, the Party HP restore after battle becomes 100% instead. This event is denoted by showing Oracle's finishing screen instead of the party member who initiated the attack. | |||
All of the character finishing screens can be viewed in the [[Thieves Den]] gallery once they have been seen at least once during gameplay. This includes Caroline and Justine, Third Semester party members, and also the screen added for [[Lavenza|one of the]] ''Royal''-exclusive optional boss fights. | |||
==={{Link|Game|PQ1}}=== | |||
{{Research|section=y|reason=What are the odds of an AoA? Is there a minimum amount of Boosts required? Do they supersede Follow-Ups?}} | |||
All-Out Attacks cannot be manually triggered. Instead, a party member may prompt an All-Out Attack at the end of the turn. The chance of an All-Out Attack being prompted increases with the amount of [[Boost]]ed characters. | |||
==={{Link|Game|PQ2}}=== | |||
All-Out Attacks return to their usual behavior from the rest of the ''Persona'' series, no longer relying on Boosts. | |||
==={{Link|Game|P4AU}}=== | |||
All-Out Attacks can be performed as overhead attacks by pressing {{P4A Num|5}} + {{P4A Btn|A}}/{{P4A Btn|B}}. They are armored against any attack except throws and supers during their startup and active frames. | |||
Hitting an All-Out Attack against a grounded opponent will stun them, allowing an All-Out Rush by pressing {{P4A Btn|A}} and/or {{P4A Btn|B}} up to 16 times, followed by either a launcher with {{P4A Btn|C}}, which can be further followed up with a jump and always places the opponent in a Fatal Counter state, or a blowback with {{P4A Btn|D}}, which is special cancelable, bounces the opponent off the corner and will place the opponent in a Fatal Counter state if the All-Out Rush is completed. | |||
Against an airborne opponent, an All-Out Attack will knock them to the ground and bounce them. This does not allow for an All-Out Rush. | |||
=='' | ==Nomenclature== | ||
{{ | {{Names | ||
|ja=総攻撃 ''Sōkōgeki'' | |||
|jaM=All-out attack | |||
|zhS= | |||
|zhSM= | |||
|zhT= | |||
|zhTM= | |||
|fr= | |||
|frM= | |||
|de= | |||
|deM= | |||
|it= | |||
|itM= | |||
|ko= | |||
|koM= | |||
|pl= | |||
|plM= | |||
|pt= | |||
|ptM= | |||
|ru= | |||
|ruM= | |||
|es= | |||
|esM= | |||
|tr= | |||
|trM= | |||
}} | |||
==Gallery== | |||
<gallery> | |||
P4G All-Out Attack Cut-in Screenshot.png|{{link|game|P4G}} All-Out Attack Cut-in | |||
P5 All-Out Attack Screenshot.png|{{link|game|P5}} All-Out Attack | |||
P5 All-Out Attack Cut-in Screenshot.png|{{link|game|P5}} All-Out Attack Cut-in | |||
</gallery> | |||
[[Category:Mechanics]] | [[Category:Mechanics in Persona 3]] | ||
[[Category:Mechanics in Persona 3 FES]] | |||
[[Category:Mechanics in Persona 3 Portable]] | |||
[[Category:Mechanics in Persona 3 Reload]] | |||
[[Category:Mechanics in Persona 4]] | |||
[[Category:Mechanics in Persona 4 Golden]] | |||
[[Category:Mechanics in Persona 5]] | |||
[[Category:Mechanics in Persona 5 Royal]] | |||
[[Category:Mechanics in Persona Q: Shadow of the Labyrinth]] | |||
[[Category:Mechanics in Persona Q2: New Cinema Labyrinth]] | |||
[[Category:Mechanics in Persona 4 Arena Ultimax]] |
Latest revision as of 13:14, 24 September 2024
This Persona series mechanics page is a stub. You can help Megami Tensei Wiki by expanding it. | |
No reason provided. |
All-Out Attack is a game mechanic in the Persona series that was introduced in Persona 3.
Overview
When all enemies are knocked down, the player is given the opportunity to perform an All-Out Attack, in which all eligible party members perform an attack on the enemy that inflicts Almighty damage.
If a character kills an enemy and the rest are already knocked down, the player will not be able to perform an All-Out Attack unless the attack that killed an enemy would normally cause a One More. All-Out Attacks also cannot be performed if the protagonist is the only character or if the protagonist is knocked down or has some other debilitating status effect.
Mechanics by Game
Persona 3
This section is a stub. You can help Megami Tensei Wiki by expanding it. | |
No reason provided. |
Persona 3 Reload
All-Out Attacks now have static finisher screen artwork depicting the character who initiated it. Picking up the Priestess Arcana from Shuffle Time increases their damage by x1.25 until S.E.E.S. leaves Tartarus.
Persona 4
All-Out Attacks work the same they do in Persona 3: Down all enemies either by landing criticals or hitting weaknesses, and there will be an opportunity to do an All-Out Attack on the party member's One More turn.
Persona 4 Golden
Rise Kujikawa sometimes assists in All-Out Attacks. This makes it deal more damage and changes the color of the dust cloud. The damage scales by taking her on scooter rides. There are also new combo Follow-Up Attacks between two party members in the event an All-Out Attack fails to kill the enemies.
Persona 5
When all enemies are Downed the party initiates a Hold Up, in which performing an All-out Attack, talking with the enemy, or canceling the Hold Up are options. Negotiation provides an opportunity to obtain the enemy as a Persona, obtain items, or obtain money. Once chosen, if the negotiation is successful then the battle ends and if unsuccessful, the All-out Attack chance is lost and the targeted Shadow gets an extra turn to attack or call for reinforcements.
Because the All-out attack is a physical attack with an Almighty attribute, the damage dealt is dependent on the cumulative physical melee strength of the party. The damage will be greater the more party members are fighting, and the higher the strength stat is for their melee weapons and Personas. Fighters debilitated by ailments are unable to participate and do not contribute to the damage total.
Persona 5 introduces unique finishing screens based on which party member initiates the All-out Attack, if doing so defeats the enemy and the party member has a One More. If they do not have a One More available, the finishing screen will default to the protagonist. These screens replace the typical victory ending screen and each have a unique tagline per character.
Along with the Phantom Thieves, Caroline and Justine are able to perform an All-put Attack in their optional boss fight if all party members are Downed or a turn-limit is reached in each phase. This attack causes an instant loss for the party regardless of skills or resistances and has a unique finishing screen featuring the twins.
In Persona 5 Royal, All-put Attacks may randomly trigger Futaba Sakura's Persona trait to defeat all foes automatically, as well as restore 25% of the party's HP. If the Persona is awakened to its 3rd tier, the Party HP restore after battle becomes 100% instead. This event is denoted by showing Oracle's finishing screen instead of the party member who initiated the attack.
All of the character finishing screens can be viewed in the Thieves Den gallery once they have been seen at least once during gameplay. This includes Caroline and Justine, Third Semester party members, and also the screen added for one of the Royal-exclusive optional boss fights.
Persona Q: Shadow of the Labyrinth
This section is in need of research. | |
Reason: What are the odds of an AoA? Is there a minimum amount of Boosts required? Do they supersede Follow-Ups? |
All-Out Attacks cannot be manually triggered. Instead, a party member may prompt an All-Out Attack at the end of the turn. The chance of an All-Out Attack being prompted increases with the amount of Boosted characters.
Persona Q2: New Cinema Labyrinth
All-Out Attacks return to their usual behavior from the rest of the Persona series, no longer relying on Boosts.
Persona 4 Arena Ultimax
All-Out Attacks can be performed as overhead attacks by pressing + /. They are armored against any attack except throws and supers during their startup and active frames.
Hitting an All-Out Attack against a grounded opponent will stun them, allowing an All-Out Rush by pressing and/or up to 16 times, followed by either a launcher with , which can be further followed up with a jump and always places the opponent in a Fatal Counter state, or a blowback with , which is special cancelable, bounces the opponent off the corner and will place the opponent in a Fatal Counter state if the All-Out Rush is completed.
Against an airborne opponent, an All-Out Attack will knock them to the ground and bounce them. This does not allow for an All-Out Rush.
Nomenclature
Language | Name | Meaning |
---|---|---|
Japanese | 総攻撃 Sōkōgeki | All-out attack |
Gallery
-
Persona 4 Golden All-Out Attack Cut-in
-
Persona 5 All-Out Attack
-
Persona 5 All-Out Attack Cut-in
- Stubs
- Persona Stubs
- Mechanics Stubs
- Pages with section stubs
- Pages needing research
- Mechanics in Persona 3
- Mechanics in Persona 3 FES
- Mechanics in Persona 3 Portable
- Mechanics in Persona 3 Reload
- Mechanics in Persona 4
- Mechanics in Persona 4 Golden
- Mechanics in Persona 5
- Mechanics in Persona 5 Royal
- Mechanics in Persona Q: Shadow of the Labyrinth
- Mechanics in Persona Q2: New Cinema Labyrinth
- Mechanics in Persona 4 Arena Ultimax