User:Mistiryshak/sandbox

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This is my notes sandbox, it's where the notes go.

General

To-Do

  • Add boss categories where applicable
    • Set up rudimentary boss listing pages for some games
  • Add all those SMT2/DSRK1 game appearances sections I've been working on
  • Finish adding demon locations for DSRK1
  • Fix skill data modules that cause errors with Skill Effect due to improperly entered data
  • Add PQ2 stats to demon/persona/character/shadow pages
  • Expand note feature for TLTable
  • Stat tables for P5S, LB2/3, SLB1/2/3, AB, SMTTC
    • Make skill modules for chosen titles (Priority: LB1 > LB2 > LB3 > P5S > SLB1 > SLB2 > SLB3 > AB Others)
  • Look into possible adjustments or improvements for Equipment List (add User to Persona tables also)
  • Maybe update the equipment tables for Persona games...
  • Move a bunch of files and make a bunch of category pages
  • Category cleanup tasks

Future Plans

  • Find a new solution for learnsets (they will get really long really fast for some skills)
  • Revamp item pages (improve readability)
  • Definitely revamp equipment pages
  • Set up module support for template-heavy pages like item lists, equipment lists, etc. for the purpose of deprecating switch lists
  • Make cite compatible with link for things like books, games, etc.

The File Cleanup Plan

  • Release update for File Info ✔
  • Move pages found during File Info cleanup ×
  • Make and clean up categories for files ×
    • Subcategorize as needed ×
    • Trim unnecessary categories such as subcategories for media with less than 5 or so files ×
  • Begin going through files to add relevant elements to galleries (i.e. ensuring that all demons or personas that appear in artwork have said artwork in their gallery) ×

P5X

To-do list:

  • Build up a large portion of Module:Data/Item/p5x (Likely impossible to have it be completely full without internal item database access), add fields relevant for Template:Item Effect
    • Step checklist for item completion:
      1. Upload all the item icons
      2. Add items to module
      3. Create Data/Equipment/p5x
      4. Add equipment to module
      5. Add support for equipment table to Module:P5X Item
      6. Update Module:Equipment List and Module:Equipment List/Header to be compatible with P5X
      • At some point in this process, an item list page/template/module for P5X should be made.
Item completion (in Module)
Category Notes
Key Items ✘
Battle Items ✘ Any item that is used to restore HP/SP or provides an effect in the Metaverse. Primarily food
Currencies ✘
Event Currencies ✘
Misc. Event Items ✘
Player Items ✘ Items that directly interface with the player side of game mechanics and are not in-universe whatsoever. Enhancement items are excluded
Enhancement Items ✘
Skill Cards ✘
Synergy Items ✔ As of 3.4
Crafting Materials ✘
Ingredients ✘
Misc. Daily Life Items ✘ Seeds, Books, Tycoon items, etc.
Capsule Toys ✘
Fish ✘ Only for the fish exchanged in Ichigaya
Crane Game Prizes ✘
Wonder Fashion ✘
Thieves Den Items ✘
Badges ✘
Emotes ✘
Avatars ✘ Only those that can be obtained as an item in some fashion
Avatar Frames ✘
Profile Cards ✘
Persona Cards/Seals ✘
Weapons/Weapon Shards ✘
Revelation Cards ✘
Cognitites ✘
  • Finish the skill list so it's current (or at least close to it; enemy-only skills suck) as of 4.0
    • All Thief primary skills added as of 4.0, all skill cards checked as of 4.0. Numerous enemy-only skills likely still missing.
    • Missing basically every highlight that doesn't belong to Wonder.
  • Find a solution to variable skill effects instead of just using x% everywhere
    • Solution found and mainspaced, but may raise concerns for PEIS on a Skills in page, or not. Testing needed. Impact on other pages is minimal and should not be particularly harmful otherwise.
    • Implement solution for other existing skills (Gather skill value data)
  • Synergy info
  • Upload Thief icons (some icons are missing)
  • Upload new Battle icons for Personas/Shadows/Thieves/etc., reformat names
  • Miyazawa's Palace, Katayama's Palace encounter table
  • Akashi's Palace page
  • Path of Aiyatsbus Area 3/4/5 Agitated/Depraved Shadow encounter info
    • Path of Chemdah info in general
  • List pages for:
    • Badges
    • Emotes
    • Profile Decorations

SMT2

Game appearances for pages that don't exist yet

Game Description
Vikarala Vikarala is one of the Twelve Generals found in the fort in Gevurah, and the first one that Aleph encounters.
Catura Catura is one of the Twelve Generals found in Gevurah's fortress, blocking Aleph's path to the Atziluth Corridor.
Sindura Shindura is one of the Twelve Generals that Atavaka brought to the fortress in Gevurah, blocking the path to the Atziluth Corridor.
Makura Makura is one of the Twelve Generals in Fort Gevurah, guarding the passage to Atziluth Corridor.
Andira Andira is a member of the Twelve Generals found in Fort Gevurah, where they block passage to the Atziluth Corridor.
Mihira Mihira is one of the Twelve Generals guarding Atziluth Corridor from within the fortress in Gevurah.

SMTTC

Cards with broken/lost sprites on the archive:

  • 45 Baihu
  • 144 Kamapua'a
  • 145 Heqet

Replace with un-transparent version because I was honestly only guessing where the transparency was (or try to rip directly from game so transparency is "true"):

  • Acheri
  • Aerophant
  • Snappy

Useful links:

Ronde

To-Do List

  • Updates to demon list, if necessary.
  • Equipment list
    • Equipment pages
  • Item list
  • INJECT mechanics page
  • Fusion mechanics
  • Research how Loyalty works.
    • Demons have a base Loyalty and can be fused when at max loyalty, similar to the Raidou games
  • Research how Arcana work as a skill type
    • Basically Extra skills that have limited use
  • Character list maybe then people will realize mohammad is not actually a demon in this game and is just someone's name

Last Bible Special

LBS atwiki for when im away from home and ga/you's page for the same reason

To-Do List

  • Add specific floors of appearance to stat tables and Beast listing
  • Create translation table to support fan translation data (I am now willing to do this now that it is a much easier process)
  • Fix skill data module
    • I should really have written down what I meant by this? Looks fine right now. Keeping this here in case I ever remember.
  • Fix the skill LIST (currently uses templates)
  • Anything else that needs done for upkeep purposes

Not-To-Do List

Things I won't be doing (at least for now):

  • Adding gifs/screenshots of how every spell looks (I don't have the time or patience for that; it would require 100+ hours of grinding and another full playthrough of the game)
  • Adding in Profile/Origin for every single job (I don't think it requires as much knowledge to explain what an Archer is vs. "Mujtahid", and so I will leave these to future editors)
  • Explaining concepts explained outside of LBS such as Gaia, Force, and the nature of Beasts

Notes

For my future research in identifying beasts and more.

  • Yakudara (ヤクダラ). May be related to something involving the character 厄, which can be read as "yaku" and has connotations of bad luck, evil, and disaster.
  • Gouou(ゴウオウ). Has exactly one lead: a misspelling of "go-ou", or 牛王, a heavily shortened way to refer to "Gozu Tennoh".
  • Susatsu (スサツ) finally has a lead, potentially coming from 荒む (to go wild, to become degenerate), which can be read as susamu. Fits with the fact the Beasts in this group are typically Oni and is also considered a possible name origin for Susano-o. I can't find a lead on where the つ comes from.
  • Ashagi (アシャギ). Another one with exactly no leads. Scratch that, it's possible it's Ašgi/Ashgi, a Mesopotamian god. But why that would crop up here alongside a bunch of demons is beyond me. But it's the only thing that has come up so far. There's also ritual spaces called Kami-Asagi in the Ryukyu islands, but... yeah. Even Ashgi is more likely than that. I feel like it's probably Asha-gi with gi being 鬼, though, which leaves me wondering what "asha" could be.
  • Project (プロジュテ) is honestly a hail Mary attempt at a name for this thing, as Projection was the term for how the Philosopher's Stone would transform other matter into gold. The actual katakana reads as "purojute" which is, uh, not helpful whatsoever and the only possible meaning I can find is the French verb for "to project". No explanation seems great and the depiction tells me nothing.