Mockup
| Name
|
Cost
|
Hit(s)
|
Target
|
Power
|
Description
|
Levels
|
SPSkill Point(s)
|
| Agi
|
4 MP
|
1
|
Single
|
120
|
Inflicts Fire (Magic) damage on a Single Enemy. Power: 120
|
✔level tooltip here
|
1
|
| Level 2
|
+4% to damage using this skill.
|
| Level 3
|
+6% to damage using this skill.
|
| Level 4
|
+8% to damage using this skill.
|
| Level 5
|
+10% to damage using this skill.
|
| Level 6
|
+12% to damage using this skill.
|
Summary
This page represents all of the different types of skills in Dx2.
For reference, this is a list of the skill types and what parameters from the skill modules that they would require. Some of these parameters do not currently exist in the data module. For specific examples of how the tables should look, I've made a mockup for the skill list below the following table.
multi was intended to be for declaring what elements were relevant to the skill for displaying the attribute icons. I'm not sure how you want to handle this within the module. Might not even be relevant for the table since it won't need it's own cell.
Individual skills that are within the below categories that are unique will not have skillpoints or blood paramters. I was planning on splitting the tables between general and unique skills, so preferably I would like a way to also have (for example) two ATTACK tables for Fire skills: one with the parameters: [name, cost, hit, target, power, description, level, skillpoints, blood] and another with [name, cost, hit, target, power, description, level, unique]. However, this may be considered not worth the trouble, so I am not opposed to consolidating the tables if need be.
Considering how long this list is, it might be warranted to make separate pages for "standard", Devil Connector, and Armament Talent/Unique Skills, I'm not really sure tbh.
These specific names for the types of skills used in this table don't need to be used for the module btw, I was just abbreviating them so it was less text to have to read and fit within the table.
| TYPE
|
name
|
multi
|
rarity
|
mainapt
|
maintype
|
subapt
|
subtype
|
cost
|
hit
|
target
|
power
|
use
|
description
|
level
|
skillpoints
|
blood
|
component
|
unique
|
armname
|
armdemon
|
ATTACK Includes standard Phys, Fire, Ice, Elec, Force, Light, Dark, Almighty, Fractional skills
|
✔
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
✔
|
✔
|
✔
|
✔
|
✘
|
✔
|
✔
|
✔
|
✔
|
✘
|
✔
|
✘
|
✘
|
| MULTI
|
✔
|
✔
|
✘
|
✘
|
✘
|
✘
|
✘
|
✔
|
✔
|
✔
|
✔
|
✘
|
✔
|
✔
|
✘
|
✘
|
✘
|
✔
|
✘
|
✘
|
| HEALING
|
✔
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
✔
|
✘
|
✔
|
✔
|
✔
|
✔
|
✔
|
✔
|
✔
|
✘
|
✔
|
✘
|
✘
|
SUPPORT Includes standard Enhance, Debuff, and Good Status skills
|
✔
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
✔
|
✘
|
✔
|
✘
|
✘
|
✔
|
✔
|
✔
|
✔
|
✘
|
✔
|
✘
|
✘
|
| BADSTATUS
|
✔
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
✔
|
✔
|
✔
|
✘
|
✘
|
✔
|
✔
|
✔
|
✔
|
✘
|
✔
|
✘
|
✘
|
| PASSIVE
|
✔
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
✔
|
✘
|
✘
|
✔
|
✔
|
✔
|
✘
|
✘
|
✔
|
✘
|
✘
|
| SPECIAL
|
✔
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
✔
|
✘
|
✔
|
✘
|
✘
|
✔
|
✔
|
✔
|
✘
|
✘
|
✔
|
✘
|
✘
|
| DCACTIVE
|
✔
|
?
|
✔
|
✔
|
✔
|
✔
|
✔
|
✘
|
✘
|
✘
|
✘
|
✘
|
✔
|
✔
|
✘
|
✘
|
✔
|
✘
|
✘
|
✘
|
| DCPASSIVE
|
✔
|
✘
|
✔
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
✔
|
✔
|
✘
|
✘
|
✔
|
✘
|
✘
|
✘
|
ARMPASSIVE Includes Armament Talent skills
|
✔
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
✔
|
✘
|
✘
|
✘
|
✘
|
✘
|
✔
|
✔
|
ARMATTACK Includes Armament Phys, Fire, Ice, Elec, Force, Light, Dark, Almighty, Fractional skills
|
✔
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
✔
|
✔
|
✔
|
✔
|
✘
|
✔
|
✔
|
✘
|
✔
|
✘
|
✘
|
✔
|
✔
|
| ARMMUTLI
|
✔
|
✔
|
✘
|
✘
|
✘
|
✘
|
✘
|
✔
|
✔
|
✔
|
✔
|
✘
|
✔
|
✔
|
✘
|
✔
|
✘
|
✘
|
✔
|
✔
|
| ARMHEALING
|
✔
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
✔
|
✘
|
✔
|
✔
|
✔
|
✔
|
✔
|
✘
|
✔
|
✘
|
✘
|
✔
|
✔
|
ARMSUPPORT Includes Armament Enhance, Debuff, Good Status, and Bad Status
|
✔
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
✔
|
✘
|
✔
|
✘
|
✘
|
✔
|
✔
|
✘
|
✔
|
✘
|
✘
|
✔
|
✔
|
Physical Skills
Lua error in Module:Dx2_Skills/Offense at line 19: attempt to concatenate field 'target_list' (a nil value).
| Name
|
Cost
|
Hit(s)
|
Target
|
Power
|
Description
|
Max Level
|
Skill Point(s)
|
Blood Crystal(s)
|
Unique Skills
| Name
|
Cost
|
Hit(s)
|
Target
|
Power
|
Description
|
Max Level
|
Unique
|
| Ashura
|
8 MP
|
1 Subsequent attack(s) upon success
|
All Enemies
|
50
|
Inflicts Phys damage (Physical, Power: 50) with a 50% Critical hit rate on all enemies. If the attack is successful, removes all stat buffs from all enemies, and activates the following Chain Effect: Inflicts Phys damage (Physical, Power: 25) with an 80% Critical hit rate 10 times on random enemies. *Damage dealt by this skill, including by the Chain Effect, will ignore the effects of all counter skills. *Enemies downed by this skill will be unable to revive.
|
Lv. 6: +15% to damage dealt using this skill. MP cost of this skill -1.
|
Asura
|
Fire Skills
| Name
|
Cost
|
Hit(s)
|
Target
|
Power
|
Description
|
Max Level
|
Skill Point(s)
|
Blood Crystal(s)
|
| Agi
|
4 MP
|
1
|
Single
|
120
|
Inflicts Fire (Magic) damage with 120 power on a Single Enemy.
|
Lv. 6: +12% to damage.
|
1
|
Unique Skills
| Name
|
Cost
|
Hit(s)
|
Target
|
Power
|
Description
|
Max Level
|
Unique
|
| 50mm Grenade Launcher
|
5 MP
|
1
|
All Enemies
|
80
|
Inflicts Fire (Physical) Pierce effect damage (Power: 80) with 30% crit rate on all enemies. *The damage inflicted by this skill is dependent on Phys ATK. *This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates. *Counter effects will not work on this skill.
|
Lv. 4: +10% to damage. MP cost of this skill -1.
|
Tachikoma
|
Ice Skills
| Name
|
Cost
|
Hit(s)
|
Target
|
Power
|
Description
|
Max Level
|
Skill Point(s)
|
Blood Crystal(s)
|
| Bufu
|
4 MP
|
1
|
Single
|
120
|
Inflicts Ice (Magic) damage with 120 power on a Single Enemy.
|
Lv. 6: +12% to damage.
|
1
|
Unique Skills
| Name
|
Cost
|
Hit(s)
|
Target
|
Power
|
Description
|
Max Level
|
Unique
|
| Cold World
|
7 MP
|
1
|
All Enemies
|
130
|
Inflicts Ice (Magic) damage with 130 power on All Enemies and reduces enemy's DEF 20% for 3 turns.
|
—
|
King Frost
|
Elec Skills
| Name
|
Cost
|
Hit(s)
|
Target
|
Power
|
Description
|
Max Level
|
Skill Point(s)
|
Blood Crystal(s)
|
| Zio
|
4 MP
|
1
|
Single
|
120
|
Inflicts Elec (Magic) damage with 120 power on a Single Enemy.
|
Lv. 6: +12% to damage.
|
1
|
Unique Skills
| Name
|
Cost
|
Hit(s)
|
Target
|
Power
|
Description
|
Max Level
|
Unique
|
| Accursed Lightning
|
6 MP
|
4
|
Single
|
70
|
Inflict Elec (Magic) damage 4 times (Power: 70, Total: 280) to a single enemy, with a 50% chance to inflict Mute.
|
Lv. 6: +20% to damage dealt using this skill. MP cost of this skill -1.
|
Botis
|
Force Skills
| Name
|
Cost
|
Hit(s)
|
Target
|
Power
|
Description
|
Max Level
|
Skill Point(s)
|
Blood Crystal(s)
|
| Zan
|
4 MP
|
1
|
Single
|
120
|
Inflicts Force (Magic) damage with 120 power on a Single Enemy.
|
Lv. 6: +12% to damage.
|
1
|
Unique Skills
| Name
|
Cost
|
Hit(s)
|
Target
|
Power
|
Description
|
Max Level
|
Unique
|
| Barbed Spear
|
6 MP
|
3 Subsequent attack(s) upon success
|
All Enemies
|
35
|
Inflicts Force Damage (Physical, Power: 35) with Bulwark Pierce to all enemies 3 times, and activates the following Chain Effect when the attack is successful: Inflicts Force Damage (Physical, Power: 25) with Bulwark Pierce 2 times on random enemies. *Ignores the activation of all counter skills. *This skill will gain 1 Boost level with each use. [Boost Level 1]: Chain Effect will now inflict damage 3 times. [Boost Level 2]: Chain Effect will now inflict damage 4 times. [Boost Level 3]: Chain Effect will now inflict damage 5 times.
|
Lv. 6: +20% to damage dealt using this skill. MP cost of this skill -1.
|
Cu Chulainn (Dimensional)
|
Light Skills
| Name
|
Cost
|
Hit(s)
|
Target
|
Power
|
Description
|
Max Level
|
Skill Point(s)
|
Blood Crystal(s)
|
| Hama
|
4 MP
|
1
|
Single
|
120
|
Inflicts Light (Magic) damage with 120 power on a Single Enemy.
|
Lv. 6: +12% to damage.
|
1
|
Unique Skills
| Name
|
Cost
|
Hit(s)
|
Target
|
Power
|
Description
|
Max Level
|
Unique
|
| Amakusa Uprising
|
6 MP
|
1
|
Single
|
150
|
Inflicts Light (Physical) damage (Power: 150) with Light Pierce effect on a single enemy. *The damage inflicted by this skill is dependent on Mag ATK. *This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates. When attack is successful, increases own party's ATK and EV/AC by 20%. (2 turn)
|
Lv. 6: +20% to damage dealt using this skill. MP cost of this skill -1.
|
Tokisada
|
Dark Skills
| Name
|
Cost
|
Hit(s)
|
Target
|
Power
|
Description
|
Max Level
|
Skill Point(s)
|
Blood Crystal(s)
|
| Mudo
|
4 MP
|
1
|
Single
|
120
|
Inflicts Dark (Magic) damage with 120 power on a Single Enemy.
|
Lv. 6: +12% to damage.
|
1
|
Unique Skills
| Name
|
Cost
|
Hit(s)
|
Target
|
Power
|
Description
|
Max Level
|
Unique
|
| Allure
|
6 MP
|
1
|
All Enemies
|
110
|
Inflicts Dark (Magic) damage with 110 power on All Enemies with 35% chance to inflict Charm.
|
Lv. 6: +20% to damage dealt using this skill. MP cost of this skill -1.
|
Lilith (Original)
|
Multi-Element Skills
| Name
|
Attributes
|
Cost
|
Hit(s)
|
Target
|
Power
|
Description
|
Max Level
|
Unique
|
| —
|
—
|
—
|
—
|
—
|
—
|
—
|
—
|
—
|
Almighty Skills
| Name
|
Cost
|
Hit(s)
|
Target
|
Power
|
Description
|
Max Level
|
Skill Point(s)
|
Blood Crystal(s)
|
| Megido
|
6 MP
|
1
|
All Enemies
|
80
|
Inflicts Almighty (Magic) damage with 80 power on All Enemies.
|
Lv. 6: +10% to damage.
|
5
|
Unique Skills
| Name
|
Cost
|
Hit(s)
|
Target
|
Power
|
Description
|
Max Level
|
Unique
|
| El Rey
|
6 MP
|
1
|
All Enemies
|
100
|
Inflicts Almighty (Magic) damage (Power: 100) on all enemies. Reduces ATK, DEF and EV/AC of all enemies by 20% if the attack is successful. (3 turns) Activates the following Chain Effect if also in a Bonus Turn: Inflicts Almighty (Magic) damage (Power: 50) on all enemies. Damage inflicted by this skill (Chain Effect included) will follow the below conditions. *The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP. *Damage inflicted by this effect will ignore all death prevention skills.
|
Lv. 6: +12% to damage dealt using this skill. MP cost of this skill -1.
|
Shaddai
|
Fractional Skills
| Name
|
Cost
|
Hit(s)
|
Target
|
Power
|
Description
|
Max Level
|
Unique
|
| Do Me A Favor
|
9 MP
|
1
|
All Enemies
|
—
|
Activates [Be My Friend] when there is a Cursed enemy, activates [Play With Me?] when there isn't. *Damage has Bulwark Pierce and Remnants. Play With Me?: Inflicts 50% fractional damage (2500 max) on all enemies based on their current HP with 80% chance to inflict Curse. Be My Friend: Inflicts 50% fractional damage (2500 max) on all Cursed enemies based on their max HP with 100% chance to inflict Mortal. *Nullifies all death prevention skills.
|
Lv. 6: +40% chance to inflict status ailments when using this skill MP cost of this skill -1.
|
Alice (Undead)
|
Healing Skills
| Name
|
Cost
|
Target
|
Power
|
Use(s)
|
Description
|
Max Level
|
Skill Point(s)
|
Blood Crystal(s)
|
| —
|
—
|
—
|
—
|
—
|
—
|
—
|
—
|
—
|
Unique Skills
| Name
|
Cost
|
Target
|
Power
|
Use(s)
|
Description
|
Max Level
|
Unique
|
| —
|
—
|
—
|
—
|
—
|
—
|
—
|
—
|
Enhance Skills
| Name
|
Cost
|
Target
|
Description
|
Max Level
|
Skill Point(s)
|
Blood Crystal(s)
|
| —
|
—
|
—
|
—
|
—
|
—
|
—
|
Unique Skills
| Name
|
Cost
|
Target
|
Description
|
Max Level
|
Unique
|
| —
|
—
|
—
|
—
|
—
|
—
|
Debuff Skills
| Name
|
Cost
|
Target
|
Description
|
Max Level
|
Skill Point(s)
|
Blood Crystal(s)
|
| —
|
—
|
—
|
—
|
—
|
—
|
—
|
Unique Skills
| Name
|
Cost
|
Target
|
Description
|
Max Level
|
Unique
|
| —
|
—
|
—
|
—
|
—
|
—
|
Good Status Skills
| Name
|
Cost
|
Target
|
Description
|
Max Level
|
Skill Point(s)
|
Blood Crystal(s)
|
| —
|
—
|
—
|
—
|
—
|
—
|
—
|
Unique Skills
| Name
|
Cost
|
Target
|
Description
|
Max Level
|
Unique
|
| —
|
—
|
—
|
—
|
—
|
—
|
Bad Status Skills
| Name
|
Cost
|
Hit(s)
|
Target
|
Description
|
Max Level
|
Skill Point(s)
|
Blood Crystal(s)
|
| —
|
—
|
—
|
—
|
—
|
—
|
—
|
—
|
Unique Skills
| Name
|
Cost
|
Hit(s)
|
Target
|
Description
|
Max Level
|
Unique
|
| —
|
—
|
—
|
—
|
—
|
—
|
—
|
Passive Skills
| Name
|
Target
|
Description
|
Max Level
|
Skill Point(s)
|
| —
|
—
|
—
|
—
|
Unique Skills
| Name
|
Target
|
Description
|
Max Level
|
Unique
|
| —
|
—
|
—
|
—
|
Special Skills
Chief God's Haki
Demonsbane
Izumo Might
Pure All-Out Ruin
| Name
|
Cost
|
Target
|
Description
|
Max Level
|
Unique
|
| —
|
—
|
—
|
—
|
—
|
—
|
Devil Connector Skills
Active Skills
| Name
|
Rarity
|
Aptitude
|
Type
|
Description
|
Max Level
|
| Main
|
Sub
|
Main
|
Sub
|
| —
|
—
|
—
|
—
|
—
|
—
|
—
|
—
|
Passive Skills
| Name
|
Rarity
|
Description
|
Component(s)
|
| —
|
—
|
—
|
—
|
Armament Talents & Unique Skills
Talents
| Skill
|
Armament
|
| Name
|
Description
|
Name
|
Demon
|
| —
|
—
|
—
|
Unique Skills
The page was getting too long so I tried to make it a bit shorter by putting these sections together for sections that would use the same tables.
Fire / Ice / Elec / Force / Light / Dark / Almighty / Fractional Skills
| Skill
|
Armament
|
| Name
|
Cost
|
Hit(s)
|
Target
|
Power
|
Description
|
Max Level
|
Blood Crystal(s)
|
Name
|
Demon
|
| —
|
—
|
—
|
—
|
—
|
—
|
—
|
—
|
—
|
—
|
Multi-Element Skills
| Skill
|
Armament
|
| Name
|
Attributes
|
Cost
|
Hit(s)
|
Target
|
Power
|
Description
|
Max Level
|
Blood Crystal(s)
|
Name
|
Demon
|
| —
|
—
|
—
|
—
|
—
|
—
|
—
|
—
|
—
|
—
|
—
|
Healing Skills
| Skill
|
Armament
|
| Name
|
Cost
|
Target
|
Power
|
Use(s)
|
Description
|
Max Level
|
Blood Crystal(s)
|
Name
|
Demon
|
| —
|
—
|
—
|
—
|
—
|
—
|
—
|
—
|
—
|
—
|
Enhance / Debuff / Good Status / Bad Status Skills
| Skill
|
Armament
|
| Name
|
Cost
|
Target
|
Description
|
Max Level
|
Blood Crystal(s)
|
Name
|
Demon
|
| —
|
—
|
—
|
—
|
—
|
—
|
—
|
—
|
Passive Skills
| Skill
|
Armament
|
| Name
|
Description
|
Name
|
Demon
|
| —
|
—
|
—
|
—
|