User:Capes/Sandbox11

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Mockup

Name Cost Hit(s) Target Power Description Levels SPSkill Point(s)
Agi 4 MP 1 Single 120 Inflicts Fire (Magic) damage on a Single Enemy.
Power: 120
✔level tooltip here 1
Level 2 +4% to damage using this skill.
Level 3 +6% to damage using this skill.
Level 4 +8% to damage using this skill.
Level 5 +10% to damage using this skill.
Level 6 +12% to damage using this skill.

Summary

This page represents all of the different types of skills in Dx2.

For reference, this is a list of the skill types and what parameters from the skill modules that they would require. Some of these parameters do not currently exist in the data module. For specific examples of how the tables should look, I've made a mockup for the skill list below the following table.

multi was intended to be for declaring what elements were relevant to the skill for displaying the attribute icons. I'm not sure how you want to handle this within the module. Might not even be relevant for the table since it won't need it's own cell.

Individual skills that are within the below categories that are unique will not have skillpoints or blood paramters. I was planning on splitting the tables between general and unique skills, so preferably I would like a way to also have (for example) two ATTACK tables for Fire skills: one with the parameters: [name, cost, hit, target, power, description, level, skillpoints, blood] and another with [name, cost, hit, target, power, description, level, unique]. However, this may be considered not worth the trouble, so I am not opposed to consolidating the tables if need be.

Considering how long this list is, it might be warranted to make separate pages for "standard", Devil Connector, and Armament Talent/Unique Skills, I'm not really sure tbh.

These specific names for the types of skills used in this table don't need to be used for the module btw, I was just abbreviating them so it was less text to have to read and fit within the table.

TYPE name multi rarity mainapt maintype subapt subtype cost hit target power use description level skillpoints blood component unique armname armdemon
ATTACKIncludes standard Phys, Fire, Ice, Elec, Force, Light, Dark, Almighty, Fractional skills ✔ ✘ ✘ ✘ ✘ ✘ ✘ ✔ ✔ ✔ ✔ ✘ ✔ ✔ ✔ ✔ ✘ ✔ ✘ ✘
MULTI ✔ ✔ ✘ ✘ ✘ ✘ ✘ ✔ ✔ ✔ ✔ ✘ ✔ ✔ ✘ ✘ ✘ ✔ ✘ ✘
HEALING ✔ ✘ ✘ ✘ ✘ ✘ ✘ ✔ ✘ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✘ ✔ ✘ ✘
SUPPORTIncludes standard Enhance, Debuff, and Good Status skills ✔ ✘ ✘ ✘ ✘ ✘ ✘ ✔ ✘ ✔ ✘ ✘ ✔ ✔ ✔ ✔ ✘ ✔ ✘ ✘
BADSTATUS ✔ ✘ ✘ ✘ ✘ ✘ ✘ ✔ ✔ ✔ ✘ ✘ ✔ ✔ ✔ ✔ ✘ ✔ ✘ ✘
PASSIVE ✔ ✘ ✘ ✘ ✘ ✘ ✘ ✘ ✘ ✔ ✘ ✘ ✔ ✔ ✔ ✘ ✘ ✔ ✘ ✘
SPECIAL ✔ ✘ ✘ ✘ ✘ ✘ ✘ ✔ ✘ ✔ ✘ ✘ ✔ ✔ ✔ ✘ ✘ ✔ ✘ ✘
DCACTIVE ✔ ? ✔ ✔ ✔ ✔ ✔ ✘ ✘ ✘ ✘ ✘ ✔ ✔ ✘ ✘ ✔ ✘ ✘ ✘
DCPASSIVE ✔ ✘ ✔ ✘ ✘ ✘ ✘ ✘ ✘ ✘ ✘ ✘ ✔ ✔ ✘ ✘ ✔ ✘ ✘ ✘
ARMPASSIVEIncludes Armament Talent skills ✔ ✘ ✘ ✘ ✘ ✘ ✘ ✘ ✘ ✘ ✘ ✘ ✔ ✘ ✘ ✘ ✘ ✘ ✔ ✔
ARMATTACKIncludes Armament Phys, Fire, Ice, Elec, Force, Light, Dark, Almighty, Fractional skills ✔ ✘ ✘ ✘ ✘ ✘ ✘ ✔ ✔ ✔ ✔ ✘ ✔ ✔ ✘ ✔ ✘ ✘ ✔ ✔
ARMMUTLI ✔ ✔ ✘ ✘ ✘ ✘ ✘ ✔ ✔ ✔ ✔ ✘ ✔ ✔ ✘ ✔ ✘ ✘ ✔ ✔
ARMHEALING ✔ ✘ ✘ ✘ ✘ ✘ ✘ ✔ ✘ ✔ ✔ ✔ ✔ ✔ ✘ ✔ ✘ ✘ ✔ ✔
ARMSUPPORTIncludes Armament Enhance, Debuff, Good Status, and Bad Status ✔ ✘ ✘ ✘ ✘ ✘ ✘ ✔ ✘ ✔ ✘ ✘ ✔ ✔ ✘ ✔ ✘ ✘ ✔ ✔


Physical Skills

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Name Cost Hit(s) Target Power Description Max Level Skill Point(s) Blood Crystal(s)

Unique Skills

Name Cost Hit(s) Target Power Description Max Level Unique
Ashura 8 MP 1Subsequent attack(s) upon success All Enemies 50 Inflicts Phys damage (Physical, Power: 50) with a 50% Critical hit rate on all enemies.
If the attack is successful, removes all stat buffs from all enemies, and activates the following Chain Effect: Inflicts Phys damage (Physical, Power: 25) with an 80% Critical hit rate 10 times on random enemies.
*Damage dealt by this skill, including by the Chain Effect, will ignore the effects of all counter skills.
*Enemies downed by this skill will be unable to revive.
Lv. 6: +15% to damage dealt using this skill.
MP cost of this skill -1.
Asura

Fire Skills

Name Cost Hit(s) Target Power Description Max Level Skill Point(s) Blood Crystal(s)
Agi 4 MP 1 Single 120 Inflicts Fire (Magic) damage with 120 power on a Single Enemy. Lv. 6: +12% to damage. 1

Unique Skills

Name Cost Hit(s) Target Power Description Max Level Unique
50mm Grenade Launcher 5 MP 1 All Enemies 80 Inflicts Fire (Physical) Pierce effect damage (Power: 80) with 30% crit rate on all enemies.
*The damage inflicted by this skill is dependent on Phys ATK.
*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.
*Counter effects will not work on this skill.
Lv. 4: +10% to damage.
MP cost of this skill -1.
Tachikoma

Ice Skills

Name Cost Hit(s) Target Power Description Max Level Skill Point(s) Blood Crystal(s)
Bufu 4 MP 1 Single 120 Inflicts Ice (Magic) damage with 120 power on a Single Enemy. Lv. 6: +12% to damage. 1

Unique Skills

Name Cost Hit(s) Target Power Description Max Level Unique
Cold World 7 MP 1 All Enemies 130 Inflicts Ice (Magic) damage with 130 power on All Enemies and reduces enemy's DEF 20% for 3 turns. — King Frost

Elec Skills

Name Cost Hit(s) Target Power Description Max Level Skill Point(s) Blood Crystal(s)
Zio 4 MP 1 Single 120 Inflicts Elec (Magic) damage with 120 power on a Single Enemy. Lv. 6: +12% to damage. 1

Unique Skills

Name Cost Hit(s) Target Power Description Max Level Unique
Accursed Lightning 6 MP 4 Single 70 Inflict Elec (Magic) damage 4 times (Power: 70, Total: 280) to a single enemy, with a 50% chance to inflict Mute. Lv. 6: +20% to damage dealt using this skill.
MP cost of this skill -1.
Botis

Force Skills

Name Cost Hit(s) Target Power Description Max Level Skill Point(s) Blood Crystal(s)
Zan 4 MP 1 Single 120 Inflicts Force (Magic) damage with 120 power on a Single Enemy. Lv. 6: +12% to damage. 1

Unique Skills

Name Cost Hit(s) Target Power Description Max Level Unique
Barbed Spear 6 MP 3Subsequent attack(s) upon success All Enemies 35 Inflicts Force Damage (Physical, Power: 35) with Bulwark Pierce to all enemies 3 times, and activates the following Chain Effect when the attack is successful: Inflicts Force Damage (Physical, Power: 25) with Bulwark Pierce 2 times on random enemies.
*Ignores the activation of all counter skills.
*This skill will gain 1 Boost level with each use.
[Boost Level 1]: Chain Effect will now inflict damage 3 times.
[Boost Level 2]: Chain Effect will now inflict damage 4 times.
[Boost Level 3]: Chain Effect will now inflict damage 5 times.
Lv. 6: +20% to damage dealt using this skill.
MP cost of this skill -1.
Cu Chulainn (Dimensional)

Light Skills

Name Cost Hit(s) Target Power Description Max Level Skill Point(s) Blood Crystal(s)
Hama 4 MP 1 Single 120 Inflicts Light (Magic) damage with 120 power on a Single Enemy. Lv. 6: +12% to damage. 1

Unique Skills

Name Cost Hit(s) Target Power Description Max Level Unique
Amakusa Uprising 6 MP 1 Single 150 Inflicts Light (Physical) damage (Power: 150) with Light Pierce effect on a single enemy.
*The damage inflicted by this skill is dependent on Mag ATK.
*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.
When attack is successful, increases own party's ATK and EV/AC by 20%. (2 turn)
Lv. 6: +20% to damage dealt using this skill.
MP cost of this skill -1.
Tokisada

Dark Skills

Name Cost Hit(s) Target Power Description Max Level Skill Point(s) Blood Crystal(s)
Mudo 4 MP 1 Single 120 Inflicts Dark (Magic) damage with 120 power on a Single Enemy. Lv. 6: +12% to damage. 1

Unique Skills

Name Cost Hit(s) Target Power Description Max Level Unique
Allure 6 MP 1 All Enemies 110 Inflicts Dark (Magic) damage with 110 power on All Enemies with 35% chance to inflict Charm. Lv. 6: +20% to damage dealt using this skill.
MP cost of this skill -1.
Lilith (Original)

Multi-Element Skills

Name Attributes Cost Hit(s) Target Power Description Max Level Unique
— — — — — — — — —

Almighty Skills

Name Cost Hit(s) Target Power Description Max Level Skill Point(s) Blood Crystal(s)
Megido 6 MP 1 All Enemies 80 Inflicts Almighty (Magic) damage with 80 power on All Enemies. Lv. 6: +10% to damage. 5

Unique Skills

Name Cost Hit(s) Target Power Description Max Level Unique
El Rey 6 MP 1 All Enemies 100 Inflicts Almighty (Magic) damage (Power: 100) on all enemies.
Reduces ATK, DEF and EV/AC of all enemies by 20% if the attack is successful. (3 turns)
Activates the following Chain Effect if also in a Bonus Turn: Inflicts Almighty (Magic) damage (Power: 50) on all enemies.
Damage inflicted by this skill (Chain Effect included) will follow the below conditions.
*The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.
*Damage inflicted by this effect will ignore all death prevention skills.
Lv. 6: +12% to damage dealt using this skill.
MP cost of this skill -1.
Shaddai

Fractional Skills

Name Cost Hit(s) Target Power Description Max Level Unique
Do Me A Favor 9 MP 1 All Enemies — Activates [Be My Friend] when there is a Cursed enemy, activates [Play With Me?] when there isn't.
*Damage has Bulwark Pierce and Remnants.
Play With Me?: Inflicts 50% fractional damage (2500 max) on all enemies based on their current HP with 80% chance to inflict Curse.
Be My Friend: Inflicts 50% fractional damage (2500 max) on all Cursed enemies based on their max HP with 100% chance to inflict Mortal.
*Nullifies all death prevention skills.
Lv. 6: +40% chance to inflict status ailments when using this skill
MP cost of this skill -1.
Alice (Undead)

Healing Skills

Name Cost Target Power Use(s) Description Max Level Skill Point(s) Blood Crystal(s)
— — — — — — — — —

Unique Skills

Name Cost Target Power Use(s) Description Max Level Unique
— — — — — — — —

Enhance Skills

Name Cost Target Description Max Level Skill Point(s) Blood Crystal(s)
— — — — — — —

Unique Skills

Name Cost Target Description Max Level Unique
— — — — — —

Debuff Skills

Name Cost Target Description Max Level Skill Point(s) Blood Crystal(s)
— — — — — — —

Unique Skills

Name Cost Target Description Max Level Unique
— — — — — —

Good Status Skills

Name Cost Target Description Max Level Skill Point(s) Blood Crystal(s)
— — — — — — —

Unique Skills

Name Cost Target Description Max Level Unique
— — — — — —

Bad Status Skills

Name Cost Hit(s) Target Description Max Level Skill Point(s) Blood Crystal(s)
— — — — — — — —

Unique Skills

Name Cost Hit(s) Target Description Max Level Unique
— — — — — — —

Passive Skills

Name Target Description Max Level Skill Point(s)
— — — —

Unique Skills

Name Target Description Max Level Unique
— — — —

Special Skills

Chief God's Haki Demonsbane Izumo Might Pure All-Out Ruin

Name Cost Target Description Max Level Unique
— — — — — —

Devil Connector Skills

Active Skills

Name Rarity Aptitude Type Description Max Level
Main Sub Main Sub
— — — — — — — —

Passive Skills

Name Rarity Description Component(s)
— — — —

Armament Talents & Unique Skills

Talents

Skill Armament
Name Description Name Demon
— — —

Unique Skills

The page was getting too long so I tried to make it a bit shorter by putting these sections together for sections that would use the same tables.

Fire / Ice / Elec / Force / Light / Dark / Almighty / Fractional Skills

Skill Armament
Name Cost Hit(s) Target Power Description Max Level Blood Crystal(s) Name Demon
— — — — — — — — — —

Multi-Element Skills

Skill Armament
Name Attributes Cost Hit(s) Target Power Description Max Level Blood Crystal(s) Name Demon
— — — — — — — — — — —

Healing Skills

Skill Armament
Name Cost Target Power Use(s) Description Max Level Blood Crystal(s) Name Demon
— — — — — — — — — —

Enhance / Debuff / Good Status / Bad Status Skills

Skill Armament
Name Cost Target Description Max Level Blood Crystal(s) Name Demon
— — — — — — — —

Passive Skills

Skill Armament
Name Description Name Demon
— — — —