Template:DDSAT1 Ally Human Stats/Documentation
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Purpose
Stat table template used to document the stats of ally humans in Digital Devil Saga: Avatar Tuner.
For the stats of ally demons, use Template:DDSAT1 Ally Demon Stats instead.
Usage
Stat tables are used in the Gameplay section on subject pages, or in their respective Gameplay page if available. It can be used with tabs to catalog different stat tables of the subject. Refer to the Gameplay guidelines for full instruction on using stat tables and tabs.
Parameters that are non-applicable to the subject, such as attribute/ailment resistances, should be omitted from usage.
Parameter Explanation
{{DDSAT1 Ally Demon Stats
|name= Demon's name; defaults to article's name when omitted
|image= Name used in the corresponding DDSAT1 Portrait Icon.png; defaults to name when omitted
|level= Level
|ammo= Ammo item equipped at the moment of joining; use a link
|power= Power of the Ammo item
|hp= HP
|mp= MP
|st= Strength
|vi= Vitality
|ma= Magic
|ag= Agility
|lu= Luck
|phys= Resistance to the Phys attribute; use Wk, St, Nu, Rp, or Dr
|gun= Resistance to the Gun attribute
|fire= Resistance to the Fire attribute
|ice= Resistance to the Ice attribute
|elec= Resistance to the Elec attribute
|force= Resistance to the Force attribute
|earth= Resistance to the Earth attribute
|almighty= Resistance to the Almighty attribute
|expel= Resistance to the Expel attribute
|death= Resistance to the Death attribute
|hunt= Resistance to the Hunt attribute
|physfrac= Fractional resistance to the Phys attribute; use decimals
|gunfrac= Fractional resistance to the Gun attribute
|firefrac= Fractional resistance to the Fire attribute
|icefrac= Fractional resistance to the Ice attribute
|elecfrac= Fractional resistance to the Elec attribute
|forcefrac= Fractional resistance to the Force attribute
|earthfrac= Fractional resistance to the Earth attribute
|expelfrac= Fractional resistance to the Bless attribute
|deathfrac= Fractional resistance to the Curse attribute
|almightyfrac= Fractional resistance to the Almighty attribute
|huntfrac= Fractional resistance to the Hunt attribute
|charm= Resistance to the Charm attribute; use Wk, St or Nu
|poison= Resistance to the Poison attribute
|mute= Resistance to the Mute attribute
|panic= Resistance to the Panic attribute
|nerve= Resistance to the Nerve attribute
|charmfrac= Fractional resistance to the Charm attribute
|poisonfrac= Fractional resistance to the Poison attribute
|mutefrac= Fractional resistance to the Mute attribute
|panicfrac= Fractional resistance to the Panic attribute
|nervefrac= Fractional resistance to the Nerve attribute
|target= Targeting of the character's gun; use the same terms as for skills
|hits= Hits of the character's gun
|skills= Known skills; use {{Skill}} to add skills
}}
| Parameter | Notes |
|---|---|
| name | If the parameter is omitted, then by default, the template will automatically render the character's name the same as the article name.
If the stat table is to be transcluded onto another page, then the name parameter must be used. |
| Equipment | The
ammo= and power= parameters are used to document the character's equipped Ammo at the moment of joining. |
| Resistances | Attribute resistance parameters have two sets of rows: the first is used for information displayed in the in-game Status menus, using the terms displayed in that screen (Wk, St, Nu, Rp, Dr).
As all humans in the game have the same resistances, the only parameter of these that should be used is expel=.The second row is used for precise fractional values, which default to ×1 to indicate neutral resistance. Fractions are added by inputting the equivalent numerical value (i.e. "2" for ×2, "1.5" for ×1.5, etc). In general, neutral attributes use 1.2 and nullifications use 0. See the Gameplay guidelines for full instruction on documenting resistances. |
| Basic Attack | target= and hit= parameters are used to document the behavior of the character's gun.By default, the stat table will render the most common data: Single target and 1 hit. See the Gameplay guidelines for full instruction on formatting basic attack information. |
| skills | Use Template:Skill to add skills. E.g.
{{Skill|DDSAT1|Agi}}. This should document exactly which skills the demon has assigned at the moment of joining the party. |
Code
- All parameters
{{DDSAT1 Ally Demon Stats
|name=
|image=
|level=
|ammo=
|power=
|hp=
|mp=
|st=
|vi=
|ma=
|ag=
|lu=
|phys=
|gun=
|fire=
|ice=
|elec=
|force=
|earth=
|almighty=
|expel=
|death=
|hunt=
|physfrac=
|gunfrac=
|firefrac=
|icefrac=
|elecfrac=
|forcefrac=
|earthfrac=
|expelfrac=
|deathfrac=
|almightyfrac=
|huntfrac=
|charm=
|poison=
|mute=
|panic=
|nerve=
|charmfrac=
|poisonfrac=
|mutefrac=
|panicfrac=
|nervefrac=
|skills=
}}
Example
{{DDSAT1 Ally Human Stats
|name=Serph
|level=1
|hp=30
|mp=24
|st=4
|vi=4
|ma=3
|ag=4
|lu=3
|ammo=[[Bullet]]
|power=8
|expel=Nu
|physfrac=1.2
|gunfrac=1.2
|firefrac=1.2
|icefrac=1.2
|elecfrac=1.2
|forcefrac=1.2
|earthfrac=1.2
|expelfrac=0
|deathfrac=1.2
|almightyfrac=1.2
|charmfrac=1.2
|poisonfrac=1.2
|mutefrac=1.2
|panicfrac=1.2
|nervefrac=1.2
|skills=
{{Skill|DDSAT1|Bufu}}
{{Skill|DDSAT1|Void Ice}}
}}
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References
- General