Skills in Devil Survivor

Revision as of 15:03, 13 October 2024 by Wimean (talk | contribs) (While this will break the page for a while, I felt it was better to fix the incorrect skill names than allow them to remain up any longer. Also reorganized the list to better match in-game order, and added the names for the missing skills although they won't show up yet.)
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This is a list of skills in Devil Survivor.

Command Skills

Physical

Name Skill Type Damage Type Cost Powerlevel Target Hit(s) Power Crit Rate Accuracy Description Effect
Anger Hit
5% HP
1
St5
Guaranteed critical hit to one enemy, but 50% accuracy -
Mighty Hit
15% HP
1
Ag10
Guaranteed critical hit to one enemy -
Power Hit
8% HP
1
St9; Vi9
Inflicts heavy Physical damage on one enemy -
Brutal Hit
10% HP
1
St18
Inflicts moderate HP-dependant Physical damage on one enemy -
Hassohappa
15% HP
1
Vi16; Ag13
Inflicts moderate HP-dependant Physical damage on all enemies -
Berserk
12% HP
2-5
St10; Ag9
Inflicts moderate HP-dependant Physical damage on random targets. Hits 2-5 times total, max 3 times on one enemy -
Deathbound
20% HP
2-5
St16
Inflicts heavy HP-dependant Physical damage on random targets. Hits 2-5 times total, max 3 times on one enemy -
Weak Kill
10% HP
1
St11; Ma8
Inflicts moderate Physical damage to one enemy with increased power if the target is suffering from an ailment -

Fire Skills

Name Skill Type Damage Type Cost Powerlevel Target Hit(s) Power Crit Rate Accuracy Description Effect
Agi
4 MP
1
Self
Inflicts light Fire damage on one enemy -
Agidyne
13 MP
1
Ma17
Inflicts heavy Fire damage on one enemy -
Maragi
20 MP
1
Ma9; Ag8
Inflicts light Fire damage on all enemies -
Maragidyne
42 MP
1
Ma15; Ag14
Inflicts heavy Fire damage on all enemies -
Fire Dance
23 MP
2-5
Ma8; Ag6
Inflicts moderate Fire damage on random targets. Hits 2-5 times total, max 3 times on one enemy -

Ice Skills

Name Skill Type Damage Type Cost Powerlevel Target Hit(s) Power Crit Rate Accuracy Description Effect
Bufu
4 MP
1
Self
Inflicts light Ice damage on one enemy Freeze
Bufudyne
13 MP
1
Ma17
Inflicts heavy Ice damage on one enemy Freeze
Mabufu
20 MP
1
Ma9; Ag8
Inflicts light Ice damage on all enemies Freeze
Mabufudyne
42 MP
1
Ma15; Ag14
Inflicts heavy Ice damage on all enemies Freeze
Ice Dance
23 MP
2-5
Ma8; Ag6
Inflicts moderate Ice damage on random targets. Hits 2-5 times total, max 3 times on one enemy Freeze

Elec Skills

Name Skill Type Damage Type Cost Powerlevel Target Hit(s) Power Crit Rate Accuracy Description Effect
Zio
4 MP
1
Self
Inflicts light Electric damage on one enemy Shock
Ziodyne
13 MP
1
Ma17
Inflicts heavy Electric damage on one enemy Shock
Mazio
20 MP
1
Ma9; Ag8
Inflicts light Electric damage on all enemies Shock
Maziodyne
42 MP
1
Ma15; Ag14
Inflicts heavy Electric damage on all enemies Shock
Elec Dance
23 MP
2-5
Ma8; Ag6
Inflicts moderate Electric damage on random targets. Hits 2-5 times total, max 3 times on one enemy Shock

Force Skills

Name Skill Type Damage Type Cost Powerlevel Target Hit(s) Power Crit Rate Accuracy Description Effect
Zan
4 MP
1
Self
Inflicts light Force damage on one enemy Stone
Zandyne
13 MP
1
Ma17
Inflicts heavy Force damage on one enemy Stone
Mazan
20 MP
1
Ma9; Ag8
Inflicts light Force damage on all enemies Stone
Mazandyne
42 MP
1
Ma15; Ag14
Inflicts heavy Force damage on all enemies Stone
Force Dance
23 MP
2-5
Ma8; Ag6
Inflicts moderate Force damage on random targets. Hits 2-5 times total, max 3 times on one enemy Stone

Mystic Skills

Name Skill Type Damage Type Cost Powerlevel Target Hit(s) Power Crit Rate Accuracy Description Effect
Judgement
35 MP
1
Ma16; Vi14
Halves current HP of all enemies -
Diajama
10 MP
1
Ma9; Ag12
Moderate chance of inflicting Curse ailment to one enemy -
Mute Eyes
15 MP
1
Ma5; Ag7
Moderate chance of inflicting Mute ailment to all enemies Mute
Paral Eyes
15 MP
1
Ma7; Ag9
Moderate chance of inflicting Paralyze ailment to all enemies Paralyze
Petra Eyes
22 MP
1
Ma9; Ag10
Moderate chance of inflicting Petrify ailment to all enemies Stone
Makajamaon
25 MP
1
Ma14
High chance of inflicting Mute ailment to all enemies Mute
Death Call
26 MP
1
Ag18
Instantly kills all enemies suffering from Mute or Paralyze ailment -

Almighty Skills

Name Skill Type Damage Type Cost Powerlevel Target Hit(s) Power Crit Rate Accuracy Description Effect
Megido
50 MP
1
St9; Ma16
Inflicts moderate Almighty damage on all enemies -
Megidolaon
75 MP
1
St9; Ma18
Inflicts heavy Almighty damage on all enemies -
Holy Dance
45 MP
2-5
St8; Ma9
Inflicts moderate Almighty damage on random targets. Hits 2-5 times total, max 3 times on one enemy -
Drain
2 MP
1
Ma10
Steals HP and MP from one enemy -
Gigajama
20 MP
1
Ma9; Ag13
High chance of inflicting Seal ailment to one enemy -
Desperation
100% HP
1
Self
Kills self to inflict Almighty damage to all enemies. The lower the user's HP, the more damage the attack will inflict -

Healing Skills

Name Skill Type Damage Type Cost Target Accuracy Description Effect
Dia
8 MP
Self
Restores some HP to one team member -
Diarahan
20 MP
Ma14
Restores all HP to one team member -
Media
20 MP
Ma11
Restores some HP to all team members -
Mediarahan
45 MP
Ma17
Restores all HP to all team members -
Prayer
55 MP
Ma20
Restores all HP and cures all ailments on all team members -
Amrita
9 MP
Ma6
Cures all ailments on all team members -
Recarm
20 MP
Ma12
Revives one fallen ally with low HP -
Samarecarm
35 MP
Ma19
Revives one fallen ally with full HP -

Support Skills

Name Skill Type Damage Type Cost Target Accuracy Description Effect
Tetrakarn
Reflects one physical attack for each team member -
Makarakarn
23 MP
Ma12; Ag11
Reflects one non-Almighty magic attack for each team member -
Shield All
23 MP
Ma14; Vi14
Blocks one non-Almighty attack for each team member -
Taunt
10 MP
Vi7
Enemies will target user, but user will receive less damage -
Might Call
8 MP
St13
Guarantees a critical hit for the next Physical attack done by each team member -

Passive Skills

Name Skill Type Damage Type Cost Target Description Effect
Life Bonus
Auto
St4; Vi4
Max HP +10% -
Mana Bonus
Auto
Ma4; Ag4
Max MP +10% -
Life Surge
Auto
St7; Vi7
Max HP +30% -
Mana Surge
Auto
Ma7; Ag7
Max MP +30% -
Hero Aid
Auto
St4
Critical rate +25% -
Ares Aid
Auto
St13
Critical rate +50% -
Drain Hit
Auto
St14; Ag13
Physical hits restore HP equal to 25% of damage done -
Attack All
Auto
St15; Ag15
Regular attack hits all enemies -
Counter
Auto
St8; Ag7
Low chance of retaliating when struck with a physical attack -
Anti-Phys
Auto
St8; Vi8
Resists damage from Physical attacks -
Anti-Fire
Auto
St6; Ma6
Resists damage from Fire attacks -
Anti-Ice
Auto
Ma6; Vi6
Resists damage from Ice attacks -
Anti-Elec
Auto
Ma6; Ag6
Resists damage from Electric attacks -
Anti-Force
Auto
Vi6; Ag6
Resists damage from Force attacks -
Anti-Mystic
Auto
Ma9
Resists damage from Mystic attacks, reduces chance of suffering from ailments -
Anti-Most
Auto
Ma14; Vi14
Resists damage from all attacks and ailments except for Physical and Almighty attacks -
Anti-All
Auto
Ma15; Vi15
Resists damage from all attacks and ailments except Almighty attacks -
Null Phys
Auto
St12; Vi12
Provides immunity to Physical attacks -
Null Fire
Auto
St10; Ma10
Provides immunity to Fire attacks -
Null Ice
Auto
Ma10; Vi10
Provides immunity to Ice attacks -
Null Elec
Auto
Ma10; Ag10
Provides immunity to Electric attacks -
Null Force
Auto
Vi10; Ag10
Provides immunity to Force attacks -
Null Mystic
Auto
Ma13
Provides immunity to Mystic attacks and ailments -
Phys Repel
Auto
St15; Vi15
Reflects Physical attacks -
Fire Repel
Auto
St14; Ma14
Reflects Fire attacks -
Ice Repel
Auto
Ma14; Vi14
Reflects Ice attacks -
Elec Repel
Auto
Ma14; Ag14
Reflects Electric attacks -
Force Repel
Auto
Vi14; Ag14
Reflects Force attacks -
Phys Drain
Auto
St16; Vi16
Absorbs Physical attacks -
Fire Drain
Auto
St15; Ma15
Absorbs Fire attacks -
Ice Drain
Auto
Ma15; Vi15
Absorbs Ice attacks -
Elec Drain
Auto
Ma15; Ag15
Absorbs Electric attacks -
Force Drain
Auto
Vi15; Ag15
Absorbs Force attacks -
Watchful
Auto
Self
Character gains a small additional portion of EXP earned by the main character while not assigned to a team -
Endure
Auto
Vi6
Withstand one mortal blow once per battle with 1 HP remaining -
Life Aid
Auto
Vi11; Ag11
10% max HP is restored at the end of every battle -
Life Lift
Auto
Vi13; Ag13
30% max HP is restored at the end of every battle -
Mana Aid
Auto
Ma13; Ag13
10% max MP is restored at the end of every battle -
Victory Cry
Auto
Ma15; Ag15
Some HP and MP is restored at the end of every battle -
Pierce
Auto
St14
Physical attacks cannot be resisted, nullified, or absorbed -
Race-O
Auto
St7
Damage done to an opponent of the same race as the character +50% -
Race-D
Auto
Vi7
Damage taken from an opponent of the same race as the character -50% -
Dual Shadow
Auto
Ag15
25% chance of the character repeating the attack they just performed -
Extra One
Auto
Ag13
The character always has an Extra Turn in battle -
Leader Soul
Auto
Vi6
If a team member would take a mortal blow, and the damage is less than the leader's current HP, the equipping leader will take the hit instead -
Knight Soul
Auto
Self
If the leader will take a mortal blow, the equipping demon will take that blow instead and endure the blow if it would die from it -
Paladin Soul
Auto
Self
If the leader will take a mortal blow, the equipping demon will take that blow instead and endure the blow if it would die from it while receiving 50% less damage -
Hero Soul
Auto
Self
If the leader is targeted by an attack, the equipping demon will take the damage in the leader's place provided its resistance to that attack is equal to or better than that of the leader -

Auto Skills

Name Skill Type Damage Type Cost Target Description Effect
Blitzkrieg
4 MP
St8; Ma9
Offense +25% during battle -
Hustle
3 MP
Ag8
Accuracy and evasion +25% during battle -
Fortify
5 MP
Ma7; Vi8
Defense +25% during battle -
Barrier
16 MP
Ma15; Ag14
Casts Makarakarn at the start of the battle -
Wall
15 MP
Ma14; Vi15
Casts Tetrakarn at the start of the battle -
Full Might
10 MP
St19
Casts Might Call at the start of the battle -
Ban Phys
15 MP
St14; Vi14
Cancels the first physical attack during battle -
Ban Fire
8 MP
St8; Ma8
Cancels the first fire attack during battle -
Ban Ice
8 MP
Ma9; Vi9
Cancels the first ice attack during battle -
Ban Elec
8 MP
Ma9; Ag9
Cancels the first electric attack during battle -
Ban Force
8 MP
Vi8; Ag8
Cancels the first force attack during battle -
Ban Mystic
6 MP
Ma11
Cancels the first mystic attack during battle -
Rage Soul
6 MP
Vi16
Doubles physical damage, but only basic attacks can be used -
Grace
25 MP
Ma19
Casts Prayer at the start of the battle if any team members are injured -
Marksman
2 MP
Ag7
Enemy evasion is reduced in battle -
Tailwind
Auto
Ag4
Team Agility increased in battle -
Magic Yin
16 MP
Ma18
Damage from MP skills +50%, MP costs doubled in battle, physical attacks cannot be used -
Magic Yang
Auto
Ma13
Both sides have their MP costs halved -
Battle Aura
10 MP
Ma9; Vi9
Nullifies damage lower than 50 (including Almighty damage) -
Revive
25 MP
Ma17
Casts Recarm at the start of the battle if there are any fallen team members -
Healing
12 MP
Ma9; Vi9
Casts Media at the start of the battle if any team members are injured -
Alter Pain
Auto
St11; Ma12
Team members recover MP relative to the damage taken -

Racial Skills

Name Skill Type Damage Type Cost Target Description Effect
Affection
Auto
Self
Restores a large amount of HP and cures all ailments to one team, range: 4 -
Aggravate
Auto
Self
First physical attack by each member has a guaranteed critical -
Animal Leg
Auto
Self
Team can move a second time after attacking -
Awakening
Auto
Self
Damage from MP skills x1.5 -
Bind
Auto
Self
Reduces one enemy team's move range to 1, range: 3 -
Blood Wine
Auto
Self
Restores an amount of MP (based on level) to the entire team -
Chaos Wave
Auto
Self
Attack range raised to 3, move range -1, doubled move cost, no Extra Turns -
Charm
Auto
Self
Restores some HP to one team with chance of additional effects, range: 3 -
Constrict
Auto
Self
Adjacent foes' move range reduced to 1, combat initiative when attacked -
Devil Speed
Auto
Self
Team move range increased to 7, combat initiative granted -
Devotion
Auto
Self
Restores HP to one team equal to half of Femme's current HP, range: 2 -
Double Up
Auto
Self
Team gets additional chance to attack -
Evil Wave
Auto
Self
Attack range raised to 2, doubled move cost, no Extra Turns -
Flight
Auto
Self
Move range +1, ignore obstacles -
Phantasma
Auto
Self
Ignore obstacles, move cost halved -
Sacrifice
Auto
Self
When it defeats a foe, team regains HP equal to the defeated foe's level and MP equal to half the defeated foe's level -
Switch
Auto
Self
Switch positions with an allied team, range: 6 -
Tyranny
Auto
Self
Restores MP to team (dependent on damage dealt) at the end of skirmish, delays enemy turn after skirmish -

Map Skills

Name Skill Type Damage Type Cost Powerlevel Target Hit(s) Power Crit Rate Accuracy Description Effect