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Shin Megami Tensei IV: Apocalypse is a 2016 role-playing game for the Nintendo 3DS, and the eighth entry in the Template:Serieslink. It was developed and published by Atlus and released on February 10, 2016 in Japan, on September 20, 2016 in North America, on December 2, 2016 in Europe, and on December 9, 2016 in Australia.

Apocalypse is the direct sequel to the 2013 Nintendo 3DS game Template:Gamelink, following diverging events of the game's Neutral ending.[1] Both games were later re-released in Japan in a dual package, entitled Shin Megami Tensei IV & Shin Megami Tensei IV: Final - Double Hero Pack, on April 19, 2018.

Blurb

"Walk the line between peace or anarchy. Will you side with your friends or walk your own path?"

- Shin Megami Tensei IV: Apocalypse box blurb[2].

Synopsis

 

Gameplay

As a direct follow-up to Template:Gamelink, Apocalypse carries over many of the same features and mechanics that were in IV, including exploration in semi-open, 3D-rendered environments, the return of the Press Turn System, the Smirk, partner, and Horde battle mechanics, Whispered Skills, Challenge Quests, and Special Fusions. Apocalypse furthermore adds additional mechanics to some of these features or expands them entirely.

Most notably, Apocalypse greatly expands the partner mechanic that was present in IV. Instead of a small selection of partners whose involvement in battle was decided at random, the protagonist Nanashi is now able to recruit many more partner characters and select who participates in battle. As previously, partners cannot be issued commands and instead act on their own after Nanashi's party have finished all their turns. Partners are now also able to gain experience at the end of a battle and will gradually learn new skills as they level up. Many of Nanashi's partners learn an unique array of skills that fulfill different roles in battle, thereby encouraging partners to be swapped for different situations.

Apocalypse also expands skill affinity to include demons, which was previously exclusive to the protagonist in IV through Whispered Skills. Demons now have their own set of skill affinities where they favor skills of certain attributes and are disadvantaged in others, affecting the strength and MP costs of associated skills. Unlike Nanashi, whose own skill ranks can still be increased through Whispered Skills, demons cannot have their skill affinity ranks changed. This encourages demon builds that favor their preferred skills and intended combat roles.

The game features a differing take on the Alignment system. Instead of having a Law-Neutral-Chaos scale as was previously in IV, Apocalypse uses a Light-Dark scale whose points are determined by Nanashi's responses and actions taken throughout the course of the game. Unlike IV, the final Alignment score is not actually tied to the game's ending route and this choice is instead left up to the player; however, choosing an opposing route that does not align with the final Alignment score will incur a penalty.

Downloadable Content

Listings

Characters

Demons

Skills

Items

Locations

Development

Gallery

Nomenclature

Names in Other Languages
Language Name Meaning
  Japanese 真・女神転生IV FINAL True Goddess Reincarnation IV: Final

Notes


References

  1. "Special I: Parallel Universes: Shin Megami Tensei IV: Apocalypse represents an alternate outcome than the one explored in Shin Megami Tensei IV. The point of divergence begins when SMTIV:A's protagonist meets Dagda." Shin Megami Tensei IV: Apocalypse.
  2. Atlus Co., Ltd. (2016). Shin Megami Tensei IV: Apocalypse box blurb. Tokyo, Japan: Atlus Co., Ltd. Available at: <https://gamefaqs.gamespot.com/a/box/7/2/9/598729_back.jpg>.