Template:Data/Skill/Dx2: Difference between revisions

Jump to navigation Jump to search
No edit summary
Tag: Reverted
No edit summary
Tag: Manual revert
 
Line 4,061: Line 4,061:
|nameicon=[[Skills in Shin Megami Tensei: Liberation Dx2#Dragon King's Rage|Dragon King's Rage]]   {{Data/Icon/Dx2|ice}} {{Data/Icon/Dx2|force}}
|nameicon=[[Skills in Shin Megami Tensei: Liberation Dx2#Dragon King's Rage|Dragon King's Rage]]   {{Data/Icon/Dx2|ice}} {{Data/Icon/Dx2|force}}
|[[Dragon King's Rage]]
|[[Dragon King's Rage]]
}}
|blasphemy= {{#switch:{{lc:{{{2}}}}}
|cost=6 MP
|pow=166
|hit=1
|target={{Tt|1|Single}}
|target_list=Single
|description=Inflicts Fire (Magic) or Ice (Magic) damage on a single enemy (Power: 166) with 66% chance to inflict Charm/Poison on all enemies if the attack is successful.<br>*The attribute will be selected automatically based on the situation.<br>*This skill will have attribute piercing effect.
|effect=—
|skillpoints=—
|unique=[[Master Therion]]
|level=Lv. 6: +20% to damage.<br>MP cost of this skill -1.
|name=[[Blasphemy]]<span id="Blasphemy"></span>
|nameicon=[[Skills in Shin Megami Tensei: Liberation Dx2#Blasphemy|Blasphemy]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}&nbsp;{{Data/Icon/Dx2|ice}}
|[[Blasphemy]]
}}
|divine spear gungnir= {{#switch:{{lc:{{{2}}}}}
|cost=6 MP
|pow=150
|hit=1{{Tt|*|Subsequent attack(s) upon success}}
|target={{Tt|1|Single}}
|target_list=Single
|description=Inflict Phys or Elec (Physical) damage (Power: 150) to a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflict damage (Power: 100) of a selected element to all enemies.<hr>*The element used will be selected depending on the situation.<br>[Boost Level 1]: Single target attack power increases to 180.<br>[Boost Level 2]: Chain Effect attack power increases to 120.<br>*Damage done by this skill, including the Chain Effect ignore all counter and death prevention skills.
|effect=—
|skillpoints=—
|unique=[[Odin]] <small>''([[Dimensional)''</small>
|level=Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.
|name=[[Divine Spear Gungnir]]<span id="Divine Spear Gungnir"></span>
|nameicon=[[Skills in Shin Megami Tensei: Liberation Dx2#Divine Spear Gungnir|Divine Spear Gungnir]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}&nbsp;{{Data/Icon/Dx2|elec}}
|[[Divine Spear Gungnir]]
}}
|einherjar= {{#switch:{{lc:{{{2}}}}}
|cost=6 MP
|pow=260
|hit=1
|target={{Tt|1|Single}}
|target_list=Single
|description=Inflicts Fire or Light damage (Physical, Power: 260) with Bulwark Pierce to a single enemy and recovers 50% of the damage dealt.<hr>Activates the following Chain Effect when the attack is successful: Increases the ATK, DEF, and EV/AC of all party members by 20% (1 turn).<br>*The attribute used will be selected automatically.<br>*Damage inflicted by this skill ignores all death prevention skills.
|effect=—
|skillpoints=—
|unique=[[Shalltear]]
|level=Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.
|name=[[Einherjar]]<span id="Einherjar"></span>
|nameicon=[[Skills in Shin Megami Tensei: Liberation Dx2#Einherjar|Einherjar]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}&nbsp;{{Data/Icon/Dx2|light}}
|[[Einherjar]]
}}
|holy lance of longinus= {{#switch:{{lc:{{{2}}}}}
|cost=6 MP
|pow=250
|hit=1
|target={{Tt|1|Single}}
|target_list=Single
|description=Inflicts Phys or Light damage (Physical, Power: 250) with a 80% critical hit rate on a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Removes Good Status from all enemies.<br>*The element used will be selected depending on the situation.<br>*Damage inflicted by this skill depends on own Phys DEF.<br>*Damage inflicted by this skill ignores all counter and death prevention skills.
|effect=—
|skillpoints=—
|unique=[[Longinus]]
|level=Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.
|name=[[Holy Lance of Longinus]]<span id="Holy Lance of Longinus"></span>
|nameicon=[[Skills in Shin Megami Tensei: Liberation Dx2#AAAAA|Holy Lance of Longinus]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}&nbsp;{{Data/Icon/Dx2|light}}
|[[Holy Lance of Longinus]]
}}
|mark of punishment= {{#switch:{{lc:{{{2}}}}}
|cost=6 MP
|pow=240
|hit=1
|target={{Tt|1|Single}}
|target_list=Single
|description=Inflicts Fire (Magic) or Light (Magic) damage on a single enemy (Power: 240).<br>*The attribute is selected automatically based on the situation.<br>*Damage from this skill ignores all death prevention skills.
|effect=—
|skillpoints=—
|unique=[[Mithras]]
|level=Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.
|name=[[Mark of Punishment]]<span id="Mark of Punishment"></span>
|nameicon=[[Skills in Shin Megami Tensei: Liberation Dx2#Mark of Punishment|Mark of Punishment]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}&nbsp;{{Data/Icon/Dx2|light}}
|[[Mark of Punishment]]
}}
|ouas= {{#switch:{{lc:{{{2}}}}}
|cost=6 MP
|pow=160
|hit=1
|target={{Tt|1|Single}}
|target_list=Single
|description=Inflicts Phys (Physical) or Force (Physical) damage (Power: 160) with 50% crit rate on single enemy, while healing caster 50% of damage dealt.<br>*The attribute will be selected automatically based on the situation.<br>*This skill will have attribute piercing effect.
|effect=—
|skillpoints=—
|unique=[[Seth]]
|level=Lv. 4: +20% to Phys hit rate.<br>+15% to damage.
|name=[[Ouas]]<span id="Ouas"></span>
|nameicon=[[Skills in Shin Megami Tensei: Liberation Dx2#Ouas|Ouas]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}&nbsp;{{Data/Icon/Dx2|force}}
|[[Ouas]]
}}
|queen's fury= {{#switch:{{lc:{{{2}}}}}
|cost=6 MP
|pow=170
|hit=1
|target={{Tt|1|Single}}
|target_list=Single
|description=Inflicts Fire/Elec damage (Magic, Power: 170) with Bulwark Pierce effect on a single enemy, and has a 30% chance to inflict Charm.<br>*The attribute will be selected automatically based on the situation.
|effect=—
|skillpoints=—
|unique=[[Queen Mab]]
|level=—
|name=[[Queen's Fury]]<span id="Queen's Fury"></span>
|nameicon=[[Skills in Shin Megami Tensei: Liberation Dx2#Queen's Fury|Queen's Fury]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}&nbsp;{{Data/Icon/Dx2|elec}}
|[[Queen's Fury]]
}}
|severed fate= {{#switch:{{lc:{{{2}}}}}
|cost=6 MP
|pow=160
|hit=1
|target={{Tt|1|Single}}
|target_list=Single
|description=Inflicts Magic damage (Power:160) of a chosen Attribute with Pierce effect on a single enemy.<br>*Automatically selects an Attribute from Fire, Ice, Elec and Force depending on the situation.
|effect=—
|skillpoints=—
|unique=[[Atropos]]
|level=Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.
|name=[[Severed Fate]]<span id="Severed Fate"></span>
|nameicon=[[Skills in Shin Megami Tensei: Liberation Dx2#Severed Fate|Severed Fate]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}&nbsp;{{Data/Icon/Dx2|ice}}&nbsp;{{Data/Icon/Dx2|elec}}&nbsp;{{Data/Icon/Dx2|force}}
|[[Severed Fate]]
}}
|enigma's fate= {{#switch:{{lc:{{{2}}}}}
|cost=7 MP
|pow=170
|hit=1
|target={{Tt|1|Single}}
|target_list=Single
|description=Inflicts Light/Dark damage (Magic, Power: 170) with Bulwark Pierce to a single enemy with a 50% chance to inflict Mortal. Nullifies all death prevention skills.<br>*The attribute will be decided automatically based on the situation.
|effect=—
|skillpoints=—
|unique=[[Ame no Futotama]]
|level=—
|name=[[Enigma's Fate]]<span id="Enigma's Fate"></span>
|nameicon=[[Skills in Shin Megami Tensei: Liberation Dx2#Enigma's Fate|Enigma's Fate]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}&nbsp;{{Data/Icon/Dx2|dark}}
|[[Enigma's Fate]]
}}
|elemental magic= {{#switch:{{lc:{{{2}}}}}
|cost=5 MP
|pow=110
|hit=1
|target={{Tt|E|All Enemies}}
|target_list=All Enemies
|description=Automatically selects one of the following effects to activate depending on the situation:<br>Fire Light: Inflicts Fire (Magic) damage (Power: 110) on all enemies.<br>Water Light: Inflicts Ice (Magic) damage (Power: 110) on all enemies.<br>Wind Light: Inflicts Force (Magic) damage (Power: 110) on all enemies.
|effect=—
|skillpoints=—
|unique=[[Schierke]]
|level=Lv. 4: +10% to damage dealt using this skill.<br>MP cost of this skill -1.
|name=[[Elemental Magic]]<span id="Elemental Magic"></span>
|nameicon=[[Skills in Shin Megami Tensei: Liberation Dx2#Elemental Magic|Elemental Magic]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}&nbsp;{{Data/Icon/Dx2|ice}}&nbsp;{{Data/Icon/Dx2|force}}
|[[Elemental Magic]]
}}
|sunrise= {{#switch:{{lc:{{{2}}}}}
|cost=6 MP
|pow=130
|hit=1
|target={{Tt|E|All Enemies}}
|target_list=All Enemies
|description=Inflicts Fire/Light damage (Magic, Power: 130) with Bulwark Pierce on all enemies.<br>*The attribute will be selected automatically based on the situation.
|effect=—
|skillpoints=—
|unique=[[Uriel]]
|level=Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.
|name=[[Sunrise]]<span id="Sunrise"></span>
|nameicon=[[Skills in Shin Megami Tensei: Liberation Dx2#Sunrise|Sunrise]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}&nbsp;{{Data/Icon/Dx2|light}}
|[[Sunrise]]
}}
|cuailnge= {{#switch:{{lc:{{{2}}}}}
|cost=7 MP
|pow=180
|hit=1
|target={{Tt|E|All Enemies}}
|target_list=All Enemies
|description=Inflicts Fire/Elec damage (Magic, Power: 180) with Bulwark Pierce on all enemies, with a 30% chance to inflict Charm.<hr>Activates the following Chain Effect when the attack is successful: Places self into a state of Concentrate.<br>*The attribute will be selected automatically based on the situation.
|effect=—
|skillpoints=—
|unique=[[Queen Mab]]
|level=Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.
|name=[[Cuailnge]]<span id="Cuailnge"></span>
|nameicon=[[Skills in Shin Megami Tensei: Liberation Dx2#Cuailnge|Cuailnge]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}&nbsp;{{Data/Icon/Dx2|elec}}
|[[Cuailnge]]
}}
|ruler of the skies= {{#switch:{{lc:{{{2}}}}}
|cost=7 MP
|pow=180
|hit=1
|target={{Tt|E|All Enemies}}
|target_list=All Enemies
|description=Inflicts Ice/Force (Magic) damage with 180 Power to all enemies, and adds 1 Boost Level to the one with this skill's Dragon Chief skill.<br>*The attribute will be selected automatically based on the situation.
|effect=—
|skillpoints=—
|unique=[[Pendragon]]
|level=Lv. 6: +20% to damage dealt using this skill<br>MP cost of this skill -1.
|name=[[Ruler of the Skies]]<span id="Ruler of the Skies"></span>
|nameicon=[[Skills in Shin Megami Tensei: Liberation Dx2#Ruler of the Skies|Ruler of the Skies]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}&nbsp;{{Data/Icon/Dx2|force}}
|[[Ruler of the Skies]]
}}
|scapulimancy= {{#switch:{{lc:{{{2}}}}}
|cost=7 MP
|pow=180
|hit=1
|target={{Tt|E|All Enemies}}
|target_list=All Enemies
|description=Inflicts Light/Dark damage (Magic, Power: 180) with Bulwark Pierce to all enemies.<hr>Activates the following Chain Effect if the attack is successful: Decreases the DEF of all enemies by 20%. (1 turn)<br>*The attribute will be decided automatically based on the situation.
|effect=—
|skillpoints=—
|unique=[[Ame no Futotama]]
|level=Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.
|name=[[Scapulimancy]]<span id="Scapulimancy"></span>
|nameicon=[[Skills in Shin Megami Tensei: Liberation Dx2#Scapulimancy|Scapulimancy]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|light}}&nbsp;{{Data/Icon/Dx2|dark}}
|[[Scapulimancy]]
}}
|summon elementals= {{#switch:{{lc:{{{2}}}}}
|cost=7 MP
|pow=150
|hit=1
|target={{Tt|E|All Enemies}}
|target_list=All Enemies
|description=Can be used every 2 turns. Automatically selects one of the following effects to activate depending on the situation:<br>Salamander: Inflicts Fire (Magic) damage (Power: 150) with Fire Pierce effect on all enemies. Reduces DEF of all enemies by 20% if the attack is successful. (3 turns)<br>Undine: Inflicts Ice (Magic) damage (Power: 150) with Ice Pierce effect on all enemies. Reduces ATK of all enemies by 20% if the attack is successful. (3 turns)<br>Sylph: Inflicts Force (Magic) damage (Power: 150) with Force Pierce effect on all enemies. Reduces EV/AC of all enemies by 20% if the attack is successful. (3 turns)
|effect=—
|skillpoints=—
|unique=[[Schierke]]
|level=Lv. 6: +15% to damage dealt using this skill.<br>MP cost of this skill -1.
|name=[[Summon Elementals]]<span id="Summon Elementals"></span>
|nameicon=[[Skills in Shin Megami Tensei: Liberation Dx2#Summon Elementals|Summon Elementals]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|fire}}&nbsp;{{Data/Icon/Dx2|ice}}&nbsp;{{Data/Icon/Dx2|force}}
|[[Summon Elementals]]
}}
}}
<!--                                                                                                                                                                               
<!--                                                                                                                                                                               

Latest revision as of 04:48, 14 April 2024

Purpose

Data template used to document skill details from Shin Megami Tensei: Liberation Dx2.

Usage

This template is to be updated with skill data for use with Template:Dx2 Demon Stats and Skills in Shin Megami Tensei: Liberation Dx2.

|(Variable Name lowercase)= {{#switch:{{lc:{{{2}}}}}
|cost= Cost
|pow= Power
|target= Target
|target_list= Target (Listing)
|description= Description
|skillpoints= Skill Points
|use= Use(s)
|unique= Unique User
|level= Kasane Levels
|name= Name 
|nameicon= Name and Icon
|[[(Variable Name)]]
}}

(Variable Name lowercase)= refers to the name of the skill. This is what the other templates will be attempting to call to pull for data, so this must be spelled correctly in order for the information to be filled in. This must be spelled ENTIRELY in lowercase or the template will not load.

The target= parameter is for recording the skill's target value specifically for the Template:Dx2 Demon Stats. Due to the size of the cells in the template, rather than using full words to describe target reach. There are six specific entries that should be input in this parameter:

  • 1. {{Tt|S|Self}}, used to describe skills that target the user. This is primarily used with Passive skills.
  • 2. {{Tt|1|Single}}, used to describe skills that have a single target (outside of the user). This can be used in reference to damaging skills that target one enemy or healing skills that target one ally.
  • 3. {{Tt|E|All Enemies}}, used to describe skills that target all enemies.
  • 4. {{Tt|P|Entire Party}}, used to describe skills that target all allies.
  • 5. {{Tt|R|Random}}, used to describe skills that have a random number of hits.
  • 6. {{Tt|A|All}}, used to describe skills that targets every unit on the field.

The target_list= parameter is similar to target=, but specifically for use in the Skills in Shin Megami Tensei: Liberation Dx2 listing. Unlike the Template:Dx2 Demon Stats, the listing has ample space for text, and as such should be filled with the respective text used for target= abbreviated.

  • Example: "Self" instead of {{Tt|S|Self}}, "Single" instead of {{Tt|1|Single}}, etc.

The description= parameter is used to input the official skill description. If a description starts with a plus sign (+), use &plus; instead of the symbol. If character "+" is used at the start of the information, the parameter will not function. If a description has multiple sub-effects, use the <hr> to separate them. If an effect/sub-effect has minor details that explains how a skill works mechanically, separate the text using <br>.

The effect= parameter is unused.

The skillpoints= parameter is used to input the points required for a demon to inherit the skill through a genome.

The use= parameter is used to record how many uses a skill has. This parameter will almost exclusively be used by Healing skills.

The unique= parameter is used when the skill is uniquely held by specific demon(s). A skill is considered unique if it cannot be inherited and less than 5 demons have access to it.

The name of the demon recorded in the unique= parameter should be input as a link that directly pipes to the demon's stat page for Dx2.

  • Example: [[Hell Biker#Shin Megami Tensei: Liberation Dx2|Hell Biker]]

The level= parameter is used to record the boost gained by leveling the skill. Only record the data the final level and the stat gained by it. If the level has multiple sub-effects use <hr> to separate them.

  • Example: level=Lv. 4: 50% chance of 1MP recovery when using this skill.<hr>MP cost of this skill -1.

The name= parameter is used to record the name of the skill. Unlike the initial variable name, the first letter of every word in used in the skill should be uppercase here. The skill should be input as a link unless the skill is exclusive to Shin Megami Tensei: Liberation Dx2. After naming the skill, enter the name of the skill in the same case into the following code <span id=" "></span>. This allows links to directly send users to the skill within the listing so it is very important.

  • Example: name=[[Almighty Amp]]<span id="Almighty Amp"></span></span>

The nameicon= parameter is similar to the name= parameter, but is used specifically for the Template:Dx2 Demon Stats. The skill name should likewise be recorded here with the first letter of every word in uppercase. However, for this parameter every skill name should be entered as a link that pipes to the skill details within the listing.

  • Example: nameicon=[[Skills in Shin Megami Tensei: Liberation Dx2#Zan|Zan]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|force}}

Every skill in the game is associated with an element, use the code {{Data/Icon/Dx2| }} to signify to users what ability the skill may have through an icon. The following codes are used to reference a specific element:

  • Physical - {{Data/Icon/Dx2|phys}}
  • Fire - {{Data/Icon/Dx2|fire}}
  • Ice - {{Data/Icon/Dx2|ice}}
  • Electric - {{Data/Icon/Dx2|elec}}
  • Force - {{Data/Icon/Dx2|force}}
  • Light - {{Data/Icon/Dx2|light}}
  • Dark - {{Data/Icon/Dx2|dark}}
  • Almighty - {{Data/Icon/Dx2|almighty}}
  • Fractional - {{Data/Icon/Dx2|frac}}
  • Ailment - {{Data/Icon/Dx2|ailment}}
  • Healing - {{Data/Icon/Dx2|heal}}
  • Support - {{Data/Icon/Dx2|support}}
  • Passive - {{Data/Icon/Dx2|passive}}

Some skills utilize multiple elements to deal damage, in such cases, use every applicable icon separated by &nbsp;. Strength-based skills that deal non-physical damage and magic-based skills that deal physical damage are not considered multi-element. If unsure what element a skill may be associated with, please refer to the Dx2 wiki.

Within the nameicon= parameter, place the text &nbsp;&nbsp;&nbsp; between the name and the element icon with no spaces.

  • Example: nameicon=[[Skills in Shin Megami Tensei: Liberation Dx2#Dragon King's Rage|Dragon King's Rage]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|ice}}&nbsp;{{Data/Icon/Dx2|force}}

When recording information, if a skill has no value associated with a specific parameter, insert an emdash (—) to signify it.

Code

| = {{#switch:{{lc:{{{2}}}}}
|cost= 
|pow= 
|target= 
|target_list= 
|description= 
|skillpoints= 
|use= 
|unique= 
|level= 
|name= <span id=" "></span>
|nameicon= [[Skills in Shin Megami Tensei: Liberation Dx2# | ]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2| }}
|[[ ]]

Examples

|mother creation= {{#switch:{{lc:{{{2}}}}}
|cost=7 MP
|pow=—
|target={{Tt|1|Single}}
|target_list=Single
|description=After reviving a single party member with full HP and casting Lydia, receive 1 additional Press Turn Icon.
|effect=—
|skillpoints=—
|use=1
|unique=[[Asherah#Shin Megami Tensei: Liberation Dx2|Asherah]]
|level=Lv. 4: +20% chance to inflict status ailments when using this skill.<hr>MP cost of this skill -1. 
|name=Mother Creation<span id="Mother Creation"></span>
|nameicon=[[Skills in Shin Megami Tensei: Liberation Dx2#Mother Creation|Mother Creation]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|heal}}
|[[Mother Creation]]
}}