Tarukaja: Difference between revisions

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(Created page with "{{stub|type=skill}} {{Infobox Skill |image=<gallery> </gallery> |seoimage= |jpname=タルカジャ |names= |damage= |attribute=Support |effect=Increases attack }} '''{{PAGENAME}}''' is a recurring skill in the ''Megami Tensei'' franchise. ==Profile== Tarukaja's effect differs between games, though it always increases the attack of those affected by it. In Shin Megami Tensei III: Nocturne and the Digital Devil Saga (Series)|Digit...")
 
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==Profile==
==Profile==
Tarukaja's effect differs between games, though it always increases the attack of those affected by it.
Tarukaja's effect differs between games, though it always increases the attack of those affected by it; either exclusively physical damage or all damage.


In [[Shin Megami Tensei III: Nocturne]] and the [[Digital Devil Saga (Series)|Digital Devil Saga duology]], buffs are tracked in discrete "stages", up to +4 or -4, with each combatant starting at 0; these are permanent until the battle ends or the combatant is removed from the field. Tarukaja increases all allies' physical attack by 1 stage, however, if the combatant's buff stage is at -2 or lower, Tarukaja will instead increase it by 2.
In {{Link|Game|SMT3}} and the {{Link|Series|DDS-}}, buffs are tracked in discrete "stages", up to +4 or -4, with each combatant starting at 0; these are permanent until the battle ends or the combatant is removed from the field. Tarukaja increases all allies' physical attack by 1 stage, however, if the combatant's buff stage is at -2 or lower, Tarukaja will instead increase it by 2.


[[Shin Megami Tensei IV]] maintains its predecessor's method of tracking buffs, though buffs only stack up to 3 stages. Tarukaja instead increases all damage by 20% per stage (up to 60%) and it does not double its effect on negative stages like in Nocturne; the stage will always increase by +1. [[Shin Megami Tensei IV: Apocalypse]] returns Tarukaja to only a physical attack-increasing buff.
{{Link|Game|SMT4}} maintains its predecessor's method of tracking buffs, though buffs only stack up to 3 stages. Tarukaja instead increases all damage by 20% per stage (up to 60%) and it does not double its effect on negative stages like in Nocturne; the stage will always increase by +1. {{Link|Game|SMT4A}} returns Tarukaja to only a physical attack-increasing buff.


In [[Shin Megami Tensei V]], Tarukaja grants the Attack Up buff to one ally, multiplying outgoing damage by 1.2x for 3 turns. If the ally already has Attack Up, it will be upgraded to Attack Up EX, increasing the multiplier to 1.4x. Further casts will simply refresh the duration of the buff.
In {{Link|Game|SMT5}}, Tarukaja grants the Attack Up buff to one ally, multiplying outgoing damage by 1.2x for 3 turns. If the ally already has Attack Up, it will be upgraded to Attack Up EX, increasing the multiplier to 1.4x. Further casts will simply refresh the duration of the buff.


In the [[Persona (Series)|Persona games]], starting from [[Persona 3]]{{Exp App|P3|P3F|P3P|P4|P4G|P5|P5R|PQ1|PQ2}}, Tarukaja affects one ally, increasing their attack for 3 turns. Starting with [[Persona 4 Golden]]{{Exp App|P4G|P5|P5R|PQ1|PQ2}}, casting Tarukaja on an ally that already has an attack buff instead extends the duration of the buff, wheras prior to that the buff would "miss", granting no effect.
In the {{Link|Series|P-}}, starting from {{Link|Game|P3}}{{Exp App|P3|P3F|P3P|P4|P4G|P5|P5R|PQ1|PQ2}}, Tarukaja affects one ally, increasing their attack for 3 turns. Starting with {{Link|Game|P4G}}{{Exp App|P4G|P5|P5R|PQ1|PQ2}}, casting Tarukaja on an ally that already has an attack buff instead extends the duration of the buff, wheras prior to that the buff would "miss", granting no effect.
* In [[Persona 3]] and [[Persona 4]]{{Exp App|P3|P3F|P3P|P4|P4G}}, an attack buff such as Tarukaja multiplies outgoing damage by 1.5x. It is additive to the effects of a defense debuff such as Rakunda, allowing for up to 2x damage.
* In {{Link|Game|P3}} and {{Link|Game|P4}}{{Exp App|P3|P3F|P3P|P4|P4G}}, an attack buff such as Tarukaja multiplies outgoing damage by 1.5x. It is additive to the effects of a defense debuff such as Rakunda, allowing for up to 2x damage.
* In [[Persona 5]]{{Exp App|P5|P5R}}, an attack buff such as Tarukaja multiplies outgoing damage by 1.4x.
* In {{Link|Game|P5}}{{Exp App|P5|P5R}}, an attack buff such as Tarukaja multiplies outgoing damage by 1.4x.
* In the Persona Q duology{{Exp App|PQ1|PQ2}}, Tarukaja multiplies outgoing damage by 1.2x. It is considered a separate buff from [[Matarukaja]] and other attack-increasing buffs, which allows them to stack together.
* In the Persona Q duology{{Exp App|PQ1|PQ2}}, Tarukaja multiplies outgoing damage by 1.2x. It is considered a separate buff from [[Matarukaja]] and other attack-increasing buffs, which allows them to stack together.


==Gameplay==
==Gameplay==
{{SkillEfct/Header}}
{{SkillEfct|{{Link|Game|SMT1}}|[[Support]]|Status|||Party|Yes|No|4}}
{{SkillEfct|{{Link|Game|SMT2}}|[[Support]]|Status|||Party|Yes|No|4}}
{{SkillEfct|{{Link|Game|SMT3}}|[[Support]]|Status|||Party|Yes|No|12}}
{{SkillEfct|{{Link|Game|SMT4}}|[[Support]]|Status|||Party|Yes|No|15}}
{{SkillEfct|{{Link|Game|SMT4A}}|[[Support]]|Status|||Party|Yes|No|20}}
{{SkillEfct|{{Link|Game|SMT5}}|[[Support]]|Status|||Single Ally|Yes|No|8}}
{{SkillEfct|{{Link|Game|DeSum}}|[[Support]]|Status|||Party|Yes|No|6}}
{{SkillEfct|{{Link|Game|SH1}}|[[Support]]|Status|||Party|Yes|No|5}}
{{SkillEfct|{{Link|Game|DSRK1}}|[[Support]]|Status|||Party|Yes|No|6}}
{{SkillEfct|{{Link|Game|DSRK2}}|[[Support]]|Status|||Party|Yes|No|14}}
{{SkillEfct|{{Link|Game|SH2}}|[[Support]]|Status|||Party|Yes|No|16}}
{{SkillEfct|{{Link|Game|P1}}|[[Support]]|Status|||Party|Yes|No|4}}
{{SkillEfct|{{Link|Game|P2IS}}|[[Support]]|Status|||Single Ally|Yes|No|—}}
{{SkillEfct|{{Link|Game|P2EP}}|[[Support]]|Status|||Single Ally|Yes|No|—}}
{{SkillEfct|{{Link|Game|P3}}|[[Support]]|Status|||Single Ally|Yes|No|6}}
{{SkillEfct|{{Link|Game|P4}}|[[Support]]|Status|||Single Ally|Yes|No|12}}
{{SkillEfct|{{Link|Game|P5}}|[[Support]]|Status|||Single Ally|Yes|No|8}}
{{SkillEfct|{{Link|Game|PQ1}}|[[Support]]|Status|||Single Ally|Yes|No|8}}
{{SkillEfct|{{Link|Game|PQ2}}|[[Support]]|Status|||Single Ally|Yes|No|8}}
{{SkillEfct|{{Link|Game|P5S}}|[[Support]]|Status|||Single Ally|Yes|No|12}}
{{SkillEfct|{{Link|Game|DDSAT1}}|[[Support]]|Status|||Party|Yes|No|12}}
{{SkillEfct|{{Link|Game|DDSAT2}}|[[Support]]|Status|||Party|Yes|No|12}}
|}


==Descriptions==
==Descriptions==
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===Party Members===
===Party Members===
===Demons===
===Demons===
===[[Mantra]]===
===={{Link|Game|DDSAT1}}====
{{Learnset/Header}}
{{Learnset|Spirit|4th skill}}
|}
===={{Link|Game|DDSAT2}}====
{{Learnset/Header}}
{{Learnset|Spirit|1st skill}}
|}


==Audio Drama Appearances==
==Audio Drama Appearances==

Revision as of 16:40, 13 November 2023

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Tarukaja is a recurring skill in the Megami Tensei franchise.

Profile

Tarukaja's effect differs between games, though it always increases the attack of those affected by it; either exclusively physical damage or all damage.

In Shin Megami Tensei III: Nocturne and the Digital Devil Saga series, buffs are tracked in discrete "stages", up to +4 or -4, with each combatant starting at 0; these are permanent until the battle ends or the combatant is removed from the field. Tarukaja increases all allies' physical attack by 1 stage, however, if the combatant's buff stage is at -2 or lower, Tarukaja will instead increase it by 2.

Shin Megami Tensei IV maintains its predecessor's method of tracking buffs, though buffs only stack up to 3 stages. Tarukaja instead increases all damage by 20% per stage (up to 60%) and it does not double its effect on negative stages like in Nocturne; the stage will always increase by +1. Shin Megami Tensei IV: Apocalypse returns Tarukaja to only a physical attack-increasing buff.

In Shin Megami Tensei V, Tarukaja grants the Attack Up buff to one ally, multiplying outgoing damage by 1.2x for 3 turns. If the ally already has Attack Up, it will be upgraded to Attack Up EX, increasing the multiplier to 1.4x. Further casts will simply refresh the duration of the buff.

In the Persona series, starting from Persona 3Persona 3
Persona 3 FES
Persona 3 Portable
Persona 4
Persona 4 Golden
Persona 5
Persona 5 Royal
Persona Q: Shadow of the Labyrinth
Persona Q2: New Cinema Labyrinth
, Tarukaja affects one ally, increasing their attack for 3 turns. Starting with Persona 4 GoldenPersona 4 Golden
Persona 5
Persona 5 Royal
Persona Q: Shadow of the Labyrinth
Persona Q2: New Cinema Labyrinth
, casting Tarukaja on an ally that already has an attack buff instead extends the duration of the buff, wheras prior to that the buff would "miss", granting no effect.

Gameplay

Game Attribute Type Effect Cost Power Level Target Hits Base Power Critical Rate Accuracy Usage
In Battle Outside
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Descriptions

Learnsets

Party Members

Demons

Mantra

Digital Devil Saga: Avatar Tuner

Name Learned
Spirit
4th skill

Digital Devil Saga: Avatar Tuner 2

Name Learned
Spirit
1st skill

Audio Drama Appearances

Novel Appearances

Anime Appearances

Manga Appearances

Other Appearances

Trivia

Nomenclature

Names in Other Languages
Language Name Meaning

Gallery

Notes

References