Kazuyuki Yamai: Difference between revisions
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|jpname= | |jpname=山井一千 | ||
|birthdate= | |birthdate= | ||
|birthplace= | |birthplace= | ||
|deathdate= | |deathdate= | ||
|names= | |names= | ||
|nationality= | |nationality=Japanese | ||
|occupation= | |occupation=Game Director<br>Game Producer<br>Scenario Writer | ||
|yearsactive= | |yearsactive=1999 - present | ||
|knownfor= | |knownfor={{Link|Game|SMT3NM}}<br>{{Link|Game|SMT4}} | ||
}} | }} | ||
'''{{PAGENAME}}''' is a | '''{{PAGENAME}}''' (山井一千, Yamai Kazuyuki) is a japanese video game director and producer that worked in various Megami Tensei games. | ||
==Biography== | ==Biography== | ||
{{Sectionstub}} | |||
===Early Life=== | ===Early Life=== | ||
===Career=== | ===Career=== | ||
===Personal Life=== | ===Personal Life=== | ||
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!Title | !Title | ||
!Role | !Role | ||
|- | |||
|2003 | |||
|{{Link|Game|SMT3}} | |||
|Planner | |||
|- | |||
|2004 | |||
|{{Link|Game|SMT3NM}} | |||
|Director<br>Scenario Writer | |||
|- | |||
|rowspan="2" |2006 | |||
|{{link|game|DSRK1}} | |||
||Director | |||
|- | |||
|{{Link|Game|P3}} | |||
|Special Thanks | |||
|- | |||
|2008 | |||
|{{link|game|DSRK2}} | |||
|Director<br>Producer | |||
|- | |||
|2009 | |||
|{{Link|Game|SMTSJ}} | |||
|Scenario Writer<br>Event Scene Planning<br>Direction Support | |||
|- | |||
|2011 | |||
|{{Link|Game|P2IS}} <small>(PSP)</small> | |||
|Quest Scenario Writer | |||
|- | |- | ||
|2013 | |2013 | ||
| | |{{Link|Game|SMT4}} | ||
|Director <ref>{{Cite Web|author=Kevin Gifford |url=[https://www.polygon.com/2013/5/29/4375338/shin-megami-tensei-ivs-director-reflects-on-the-subtractive-process Shin Megami Tensei IV's director reflects on the 'subtractive process' to game design] |published=May 29, 2013 |retrieved=November 13, 2023 |site=[[Wikipedia:Polygon (website)|Polygon]] |type=}}</ref> | |Director<ref>{{Cite Web|author=Kevin Gifford |url=[https://www.polygon.com/2013/5/29/4375338/shin-megami-tensei-ivs-director-reflects-on-the-subtractive-process Shin Megami Tensei IV's director reflects on the 'subtractive process' to game design] |published=May 29, 2013 |retrieved=November 13, 2023 |site=[[Wikipedia:Polygon (website)|Polygon]] |type=}}</ref><br>Structuring / Supervision Planning<br>Game System / Battle Planning | ||
|- | |||
|2016 | |||
|{{Link|Game|SMT4A}} | |||
|Scenario Draft / Supervision<br>Demon Conversations<br>Producer | |||
|- | |||
|2018 | |||
|{{Link|Game|DX2}} | |||
|Scenario Co-operation | |||
|- | |- | ||
|2020 | |2020 | ||
| | |{{Link|Game|SMT3HD}} | ||
|Director<ref>{{Cite Web|author=Just Lunning |url=[https://www.inverse.com/gaming/smt-3-nocturne-kazuyuki-yamai-persona-interview 'SMT 3: Nocturne' dev on why now's the time to revisit the Persona precursor] |published=June 4, 2021 |retrieved=November 13, 2023 |site=[[Wikipedia:Inverse (website)|Inverse]] |type=}}</ref> | |Director<ref>{{Cite Web|author=Just Lunning |url=[https://www.inverse.com/gaming/smt-3-nocturne-kazuyuki-yamai-persona-interview 'SMT 3: Nocturne' dev on why now's the time to revisit the Persona precursor] |published=June 4, 2021 |retrieved=November 13, 2023 |site=[[Wikipedia:Inverse (website)|Inverse]] |type=}}</ref> | ||
|- | |||
|2021 | |||
|{{link|game|SMT5}} | |||
|Original Concept<ref>{{Cite Web|author=Kite Stenbuck |url=[https://www.rpgsite.net/news/6264-read-what-kazuyuki-yamai-is-aiming-to-create-in-shin-megami-tensei-v-full-famitsu-translation Read what Kazuyuki Yamai is aiming to create in Shin Megami Tensei V - Full Famitsu Translation] |published=October 28, 2017 |retrieved=November 13, 2023 |site=RPG Site |type=}}</ref> | |||
|} | |} | ||
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[[Category:Staff]] | [[Category:Staff]] | ||
[[Category:Directors]] | [[Category:Directors]] | ||
[[Category:Producers]] | |||
[[Category:Writers]] |
Latest revision as of 17:16, 5 June 2024
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Kazuyuki Yamai (山井一千, Yamai Kazuyuki) is a japanese video game director and producer that worked in various Megami Tensei games.
Biography
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Early Life
Career
Personal Life
Media Credits
This is a list of each Megami Tensei media Kazuyuki Yamai was involved.
Year | Title | Role |
---|---|---|
2003 | Shin Megami Tensei III: Nocturne | Planner |
2004 | Shin Megami Tensei III: Nocturne Maniax | Director Scenario Writer |
2006 | Devil Summoner: Raidou Kuzunoha vs. the Soulless Army | Director |
Persona 3 | Special Thanks | |
2008 | Devil Summoner: Raidou Kuzunoha vs. King Abaddon | Director Producer |
2009 | Shin Megami Tensei: Strange Journey | Scenario Writer Event Scene Planning Direction Support |
2011 | Persona 2: Innocent Sin (PSP) | Quest Scenario Writer |
2013 | Shin Megami Tensei IV | Director[1] Structuring / Supervision Planning Game System / Battle Planning |
2016 | Shin Megami Tensei IV: Apocalypse | Scenario Draft / Supervision Demon Conversations Producer |
2018 | Shin Megami Tensei: Liberation Dx2 | Scenario Co-operation |
2020 | Shin Megami Tensei III: Nocturne HD Remaster | Director[2] |
2021 | Shin Megami Tensei V | Original Concept[3] |
Gallery
Notes
References
- ↑ Kevin Gifford, Shin Megami Tensei IV's director reflects on the 'subtractive process' to game design. Published May 29, 2013. Retrieved November 13, 2023. Polygon.
- ↑ Just Lunning, 'SMT 3: Nocturne' dev on why now's the time to revisit the Persona precursor. Published June 4, 2021. Retrieved November 13, 2023. Inverse.
- ↑ Kite Stenbuck, Read what Kazuyuki Yamai is aiming to create in Shin Megami Tensei V - Full Famitsu Translation. Published October 28, 2017. Retrieved November 13, 2023. RPG Site.