Template:SMT1 Partner Stats

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Purpose

Stat table template used to document the stats of Partner characters in Shin Megami Tensei.

Usage

Stat tables are used in the Gameplay section on the character's page. It can be used with tabs to catalog different stat tables of the subject. Refer to the Gameplay guidelines for full instruction on using stat tables and tabs.

Parameters that are non-applicable to the subject, such as certain equipment, should be omitted from usage.

Parameter Explanation

{{SMT1 Partner Stats
|img= Image subject name; defaults to "SMT1 PS (article name) Sprite.png" when omitted
|name= Name; defaults to article's name when omitted
|sword= Starting Sword equipment name, if any
|gun= Starting Gun equipment name, if any
|ammo= Starting Ammo equipment name, if any
|head= Starting Headgear equipment name, if any
|torso= Starting Torso armor equipment name, if any
|arm= Starting Arm armor equipment name, if any
|leg= Starting Leg armor equipment name, if any
|swordstat= Stats of starting Sword equipment, if applicable
|gunstat= Stats of starting Gun equipment, if applicable
|ammostat= Stats of starting Ammo equipment, if applicable
|headstat= Stats of starting Headgear equipment, if applicable
|torsostat= Stats of starting Torso armor equipment, if applicable
|armstat= Stats of starting Arm armor equipment, if applicable
|legstat= Stats of starting Leg armor equipment, if applicable
|magic= Learnable skills; use {{Skill}} to add skills
}}
Parameter Notes
img
Optional; not used when parameter is omitted. By default, the template will automatically add the character's sprite as [[File:SMT1 PS {{PAGENAME}} Sprite.png]]. The img= parameter can be used to input a different platform abbreviation and subject name to call the sprite from. This should be used if the character's in-game name differs from the article title, if the title has a discriminator in it, or if a sprite from a specific version of the game is required.

If the stat table is to be transcluded onto another page, then the img and name parameters must be used.
name
Optional; not used when parameter is omitted. By default, the template will automatically render the character's name the same as the article name. Use the name parameter if the name differs in-game or if the article title has a discriminator in it.
Starting Equipment
The starting equipment parameters are used to display the equipment and their statistics that the character initially starts with. The first set of templates are used to display the linked equipment name. The second set of parameters display the stats that the equipment increases.

Increased stats should be formatted as +2 Evasion, with a linebreak using <br/> for every additional stat. For swords, guns, and ammo, their respective sword/gun icon should be inserted to specify which Attack and/or Accuracy stats. E.g. +2 {{Icon|SMT1|sworda}} Accuracy.
magic
Use Template:Skill to add skills and the learn value the skill requires to be learned. E.g. {{Skill|SMT1|Agi|1}}. In Shin Megami Tensei, Partner characters learn skills based on their current level, Intelligence, and Magic when calculated upon leveling up. If the equated value reaches a certain threshold, a skill is learned. As such, the learn calculation should be provided prior to the stat table using Template:Skill Learn Math. This stat table will display the skill name, attribute, cost, description, and the required learn value.

Skill information is called from Module:Data/Skill/smt1.

Code

All parameters
{{SMT1 Partner Stats
|img=
|name=
|sword=
|gun=
|ammo=
|head=
|torso=
|arm=
|leg=
|swordstat=
|gunstat=
|ammostat=
|headstat=
|torsostat=
|armstat=
|legstat=
|magic=
}}

Example

{{SMT1 Partner Stats
|img=PS Law Hero
|name=Law Hero
|sword=[[Machete]]
|gun=[[Beretta 92F]]
|ammo=[[Normal Shells]]
|head=[[Headgear]]
|torso=[[Hunting Vest]]
|arm=[[Plain Gloves]]
|leg=[[Plain Boots]]
|swordstat=+7 {{Icon|SMT1|sworda}} Attack<br>+2 {{Icon|SMT1|sworda}} Accuracy
|gunstat=+22 {{Icon|SMT1|guna}} Attack<br>+15 {{Icon|SMT1|guna}} Accuracy
|ammostat=+2 {{Icon|SMT1|guna}} Attack
|headstat=+3 Defense
|torsostat=+6 Defense<br>+2 Evasion
|armstat=+1 Defense
|legstat=+1 Defense<br>+3 Evasion
|magic=
{{Skill|SMT1|Dia|1}}
{{Skill|SMT1|Zan|2}}
{{Skill|SMT1|Mapper|3}}
{{Skill|SMT1|Mazan|4}}
{{Skill|SMT1|Paraladi|5}}
{{Skill|SMT1|Zanma|6}}
{{Skill|SMT1|Diarama|7}}
{{Skill|SMT1|Pulinpa|8}}
{{Skill|SMT1|Trafuri|9}}
{{Skill|SMT1|Macatran|10}}
{{Skill|SMT1|Mazanma|11}}
{{Skill|SMT1|Samarecarm|12}}
}}
Name
Law Hero
Starting Equipment
Sword Gun Bullets Head Torso Arms Legs
Machete Beretta 92F Normal Shells Headgear Hunting Vest Plain Gloves Plain Boots
+7 Attack
+2 Accuracy
+22 Attack
+15 Accuracy
+2 Attack +3 Defense +6 Defense
+2 Evasion
+1 Defense +1 Defense
+3 Evasion
Resistances
Normal
Sword Gun Fire Ice Elec Force Nerve Almighty
×1 ×1 ×1 ×⅞×0.875 ×⅞×0.875 ×1 ×1 ×1
Expel Death Magic Bind Charge Dex Needle Non-Elem.
NulNull ×1 ×1 ×1 ×¾×0.75 ×⅞×0.875 ×1 ×1
Magic Skills
Skill Attribute Cost Description Learn ValueRequired value after calculating level and stats; see calculation
Dia Healing 2 MP Slightly restores one ally's HP. 1
Zan Force 2 MP Blasts one enemy with a gale. 2
Mapper Non-Combat 2 MP Reveals the nearby area on the map until the next new moon. 3
Mazan Force 4 MP Blasts a group of enemies with a gale. 4
Paraladi Healing 6 MP Cures one ally of Paralysis. 5
Zanma Force 5 MP Blasts one enemy with a strong gale. 6
Diarama Healing 4 MP Restores one ally's HP by roughly 100. 7
Pulinpa Nerve 2 MP Causes multiple enemies to go into a panic. 8
Trafuri Support 2 MP Allows you to escape from any non-boss or non-event battle. 9
Macatran Support 10 MP Takes 10 of the caster's MP and gives it to an ally. 10
Mazanma Force 7 MP Blasts a group of enemies with a strong gale. 11
Samarecarm Healing 24 MP Revives one ally from a Dead or Dying state. 12