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Shin Megami Tensei is a 1992 role-playing game for the Super Famicom, and the first entry in the Shin Megami Tensei. It was developed and published by Atlus and released on October 30, 1992 in Japan. A port for the CD-ROM²[a] was released on December 25 of the following year. A remaster of the game featuring new content was released for the Mega-CD on February 25, 1994, while a separate remaster for the PlayStation was released on May 21, 2001. An expanded version of the PlayStation remaster was released for the Game Boy Advance on May 28, 2003. This version was later ported to iOS on February 24, 2012, featuring the higher quality music from the PlayStation version of the game.

The iOS version received an international release on May 17, 2014, being the only occasion where Shin Megami Tensei was officially localized and released outside of Japan. This version has since been delisted from the App Store and is no longer available.

The Super Famicom version of Shin Megami Tensei received a fan translation by Aeon Genesis and released on June 30, 2002. A separate fan translation for the PlayStation version was released on August 10, 2022.

Blurb

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Gameplay

Version Differences

Listings

Characters

Bosses

Demons

Skills

Items

Locations

Development

Shin Megami Tensei began development as "Megami Tensei III" and was initially intended to be a follow-up to the original Megami Tensei games on the Nintendo Famicom published by Namco. During development of SMT1, Kouji Okada and the president of ATLUS, Naoya Harano, directly went to the Namco chairman, Masaya Nakamura, to ask permission to publish the game on their own. Nakamura readily agreed, presumably due to the friendship he shared with Harano and ATLUS themselves owning the trademark to "Megami Tensei" prior to working with Namco.[1] After this, the game's development direction changed and all story connections to the previous games were removed. The title was subsequently given the prefix "Shin," a Japanese word meaning "true" or "new" to symbolize the series' rebirth. The game's early draft documents state: “We grabbed the strongest points of Megami Tensei 1 and 2, and turned many ideas we couldn't use on the Famicom into reality through the Super Famicom. This is… a true Megami Tensei…”[2] The game's writer, Ryuutaro Itou, would describe this process saying, “As Shin Megami Tensei was essentially a remake of Megami Tensei II, the staff all had an implicit understanding that the game would have the characters Law Hero and Chaos Hero, with the protagonist starting from a neutral standpoint, their future actions then determining their alignment.”[3]

Trivia

Nomenclature

Notes

  1. The CD-ROM² is a CD-Rom peripheral for the PC Engine. Overseas, this peripheral was known as the TurboGrafx-CD for the TurboGrafx-16.

References

  1. https://www.4gamer.net/games/999/G999905/20220813010/
  2. Atlus Co., Ltd. (2017). Shin Megami Tensei Series 25th Anniversary Memorial Book Megaten Maniacs [Page 19] Tokyo, Japan: Atlus Co., Ltd.
  3. https://blueforestbible.tumblr.com/post/109174139417/an-interview-with-ryutaro-ito-megami-tensei