Leader (Devil Survivor): Difference between revisions

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m (→‎Devil Survivor 2: →‎Devil Survivor 2: Record Breaker: Added stat gain tables to DeSu2 and DeSu2RB sections, and the tables are now transcluded from another page.)
(→‎Stat Calculations: Reworded section to hopefully be more understandable.)
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Rounding down, this means the leader has '''129''' HP and '''80''' MP.
Rounding down, this means the leader has '''129''' HP and '''80''' MP.
====Stat Calculations====
====Stat Calculations====
A leader's stats are determined by their base stats and growth value. The growth value is a static indicator of how many points in a certain stat the leader will gain during a set range of 16 levels, starting from level 2. The ranges are 2-17, 18-33, 34-49, 50-65, 66-81, and 82-97. This means that if a leader has a set strength growth of 6, and their base strength is 4, at level 17 they will have exactly 10 strength. By level 97, the leader will have <math>4+6*5=34</math> strength.<br/>The order in which the stats are gained during the 16-level ranges are set and as follows:
A leader's stats are determined by their base stats and growth value. Leaders will gain stats in a set order of 16 levels and the growth value is an indicator of how many points in a certain stat the leader will gain in one range. Once a leader has gone through all 16 levels, it will reset to the start of the range before beginning the next one. The ranges start from level 2, and are 2-17, 18-33, 34-49, 50-65, 66-81, and 82-97. This means that if a leader has a set strength growth of 6, and their base strength is 4, at level 17 they will have exactly 10 strength. By level 97, the leader will have <math>4+6*5=34</math> strength.<br/>The order in which the stats are gained during the 16-level ranges differ for each leader and are as follows:
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Revision as of 00:51, 26 June 2024

Leaders are a gameplay mechanic in the Devil Survivor series. They are characters who have joined forces with the protagonist and leads a team of summoned demons in combat.

Overview

In the Devil Survivor games, the player controls four teams consisting of one leader and up to two members. A team cannot be deployed in battle if it does not have a leader. The leader takes reduced damage as long as there is at least one other team member alive; however, if the leader is killed then the entire team is defeated. If all deployed teams are defeated then the game is over.

Once per turn, the leader can summon a demon in the stock to an empty space in their team.

The protagonist is always the leader of the first team, but the availability of other leaders is based on different circumstances—such as if a specific event has been seen or depending on which route the player is on.

Unlike member demons, leaders do not gain skills through level-up or auction ranks. Instead, a leader's skills are fully customizable and are set from the list of cracked skills. Some skills can only be used by a leader, such as the auto skills and Leader Soul. Other skills cannot be used by leaders and are instead restricted to member demons; that being the Knight Soul series of skills—where the member takes a lethal hit for the leader—and racial skills. For skill cracking, the chosen skill is assigned to the team's leader, although any member of the team can defeat the foe to crack it.

Each leader has a set movement value which determines how far they can travel on the map. This value can be changed by the active or passive racial skills of the team members.

Mechanics by Game

Devil Survivor

This section is a stub. You can help Megami Tensei Wiki by expanding it.
Reason: Missing stat calculations.

The leaders in Devil Survivor include: The Protagonist, Atsuro, Yuzu, Keisuke, Midori, Mari, Izuna, Amane, Kaido, Naoya, Black Frost, and Gin.
To see a leader's base stats, multipliers, and growth values—see the Gameplay section on their respective character page.

Devil Survivor: Overclocked

HP/MP Calculations

HP and MP are determined based on a hidden multiplier. The calculations are as follows and the result is rounded down to the closest whole number:

As an example, this is the calculation for the HP/MP of a level 22 leader with an HP multiplier of 5.2, an MP multiplier of 3.1, a Vitality stat of 15, and a Magic stat of 12:

Rounding down, this means the leader has 129 HP and 80 MP.

Stat Calculations

A leader's stats are determined by their base stats and growth value. Leaders will gain stats in a set order of 16 levels and the growth value is an indicator of how many points in a certain stat the leader will gain in one range. Once a leader has gone through all 16 levels, it will reset to the start of the range before beginning the next one. The ranges start from level 2, and are 2-17, 18-33, 34-49, 50-65, 66-81, and 82-97. This means that if a leader has a set strength growth of 6, and their base strength is 4, at level 17 they will have exactly 10 strength. By level 97, the leader will have strength.
The order in which the stats are gained during the 16-level ranges differ for each leader and are as follows:

Stat Growth Range
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat Vi Ag St Vi Ma St Ag Vi St Ma Ag St Vi Ag Ma St

Stat Growth Range
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat Ag Ma St Ma Vi Ma Ag Ma Ag Ma Vi Ag St St Vi Ma

Stat Growth Range
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat Ag St Ma Ag St Ma Vi Ag Ma Ag St Ma Ag St Vi Ma

Stat Growth Range
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat Vi Ag Ma Vi St Ma Ag Vi Ma St Ag Ma Vi Ag St Ma

Stat Growth Range
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat Vi Ma Vi Ma St Ma Ag Ma Vi Ma Vi Vi St St Ag Ma

Stat Growth Range
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat Vi Ag St Vi Ag St Vi Ag St Vi Ag St Vi Ag Ma St

Stat Growth Range
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat Vi Ma Ag Ma Vi Ma St Ma Vi Ma Ag Ma Vi Ag St Ma

Stat Growth Range
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat Vi St Vi St Ag St Ma St Vi St Vi Vi Ag Ag Ma St

Stat Growth Range
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat Vi Ma St Ma Ag Ma Vi Ma Vi Ma Ag Vi St St Ag Ma

Stat Growth Range
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat Ma St Ma St Ma Vi Ag St Ma Vi Ag St Ma Vi Ag St

Stat Growth Range
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat Vi Ag St Vi Ma St Ag Vi St Ma Ag St Vi Ag Ma St

The protagonist has no growth values, and his stats on level-up are instead picked by the player.

Devil Survivor 2

This section is in need of research.
Reason: Need to test whether HP/MP calculations work the same as in DeSu1.

Unlike Devil Survivor and Devil Survivor: Overclocked, where all leaders base level is 1, the leaders in Devil Survivor 2 have varying base levels. The growth values are still an indication of the amount of stat points gained during a range of 16 levels, but this change means that each leader has their own set of level ranges, starting from the level after their base one. The order in which each leader will gain stats in their 16-level range is:

Level Order 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat St Ag Ma St Ag Vi St Ag Ma St Vi Ag St Ag Ma Vi

Level Order 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat Ma St Ma St Ma Vi Ma Ag Ma St Ma St Ma St Vi Ag

Level Order 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat Ma Ag Ma Ag Ma Ag Ma Vi Ma Ag Ma Ag Ag St St Vi

Level Order 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat St Ag St Ag St Ag St Vi St Ag St Ag Ag Ma Ma Vi

Level Order 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat St Ag St Vi St Ag St Vi St Ag St Vi St Ag St Ma

Level Order 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat Ma Ag St Ma Ag Vi Ma Ag St Ma Vi Ag Ma Ag St Vi

Level Order 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat St St St St St St St St St St Vi Vi Vi Ag Ag Ma

Level Order 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat Ma Ma Ma Ma Ma Ma Ma Ma Ma Ma Ag Ag Ag Vi Vi St

Level Order 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat St Ma St Ma St Vi St Ag St Ma St Ma Ma Vi Vi Ag

Level Order 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat Ma Ma Ma Ma Ma Ma Ma Ma Ma Vi Vi Vi Ag Ag Ag St

Level Order 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat Vi St Vi St Vi St Vi St Vi St Vi St Vi Ma Ma Ag

Level Order 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat St Ma St Ma St Ma St Ag St Ma St Ma Ma Vi Vi Ag

Level Order 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat Ma St Vi Ma St Ag Ma Vi St Ma Ag Vi Ma St Vi Ag

Fate

Devil Survivor 2 introduces the fate system for leaders, which is a representation of how close the protagonist is to his companions. Each companion has 5 fate stages, and to raise their fate rank the player has to see certain mandatory or optional events with that companion. Each stage provides gameplay benefits, and they are as follows:

Rank Description
Stage 1 The companion will gain an attribute resistance
Stage 2 The protagonist and the companion share skill crack targets
Stage 3 A demon is unlocked for fusion
Stage 4 The protagonist can send his demons to the companion's team
Stage 5 A demon is unlocked for fusion

The leaders in Devil Survivor 2 include: The Protagonist, Daichi, Io, Joe, Hinako, Keita, Airi, Jungo, Fumi, Makoto, Otome, Ronaldo, Yamato, and the Anguished One.
To see a leader's base stats, multipliers, growth values, and fate stage gains—see the Gameplay section on their respective character page.

Devil Survivor 2: Record Breaker

This section is a stub. You can help Megami Tensei Wiki by expanding it.
Reason: Missing stat calculations.

Devil Survivor 2: Record Breaker introduces Miyako as a leader in the triangulum arc. In addition, although each leader's growth values are the same as in Devil Survivor 2, the order in which most of them gain their stats during level-up has been changed.

Level Order 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat Ag Ma St Ag Vi St Ag Ma St Vi Ag St Ag Ma Vi Ma

Level Order 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat St Ma St Ma Vi Ma Ag Ma St Ma St Ma St Vi Ag St

Level Order 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat Ag Ma Ag Ma Ag Ma Vi Ma Ag Ma Ag Ag St St Vi St

Level Order 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat Ag St Ag St Ag St Vi St Ag St Ag Ag Ma Ma Vi Ma

Level Order 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat Ag St Vi St Ag St Vi St Ag St Vi St Ag St Ma St

Level Order 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat Ag St Ma Ag Vi Ma Ag St Ma Vi Ag Ma Ag St Vi Ma

Level Order 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat St St St St St St St St St Vi Vi Vi Ag Ag Ma St

Level Order 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat Ma Ma Ma Ma Ma Ma Ma Ma Ma Ag Ag Ag Vi Vi St Ma

Level Order 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat Ma St Ma St Vi St Ag St Ma St Ma Ma Vi Vi Ag Vi

Level Order 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat Ma Ma Ma Ma Ma Ma Ma Ma Vi Vi Vi Ag Ag Ag St St

Level Order 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat St Vi St Vi St Vi St Vi St Vi St Vi Ma Ma Ag Ma

Level Order 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat Ma St Ma St Ma St Ag St Ma St Ma Ma Vi Vi Ag Ag

Level Order 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat St Vi Ma St Ag Ma Vi St Ma Ag Vi Ma St Vi Ag Ag

Level Order 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stat St Ma Vi Ma St Ma Ag Ma St Ma Vi Ma St Ma Ag Ma

Nomenclature

Names in Other Languages
Language Name Meaning
Japanese リーダー Leader

References

General