Template:P5 Persona Stats: Difference between revisions

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(Removing bless and curse from ailment row as weakness to instant death can be achieved in element row with Wktri.)
 
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<includeonly>{| class="outer-table"
<includeonly>{| class="outer-table stat-table"
|
|
{| class="inner-table" width="100%;"
{| class="inner-table" width="100%;"
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|}
|}
|width="330px"|
|width="330px"|
{| class="statbars" width="328px;"
{{Statbars
!width="30px;"|St
|Strength
|width="30px;"|{{{st|1}}}
|Magic
|width="256px" style="text-align:left;"|<div style="display:inline-block; background-color: #FFFFFF; border: 1px solid #FFFFFF; width: calc(100% * {{{st|1}}}/99); height:5px"></div>
|Endurance
|-
|Agility
!width="30px;"|Ma
|Luck
|width="30px;"|{{{ma|1}}}
|i1={{{st|1}}}
|width="256px" style="text-align:left;"|<div style="display:inline-block; background-color: #FFFFFF; border: 1px solid #FFFFFF; width: calc(100% * {{{ma|1}}}/99); height:5px"></div>
|i2={{{ma|1}}}
|-
|i3={{{en|1}}}
!width="30px;"|En
|i4={{{ag|1}}}
|width="30px;"|{{{en|1}}}
|i5={{{lu|1}}}
|width="256px" style="text-align:left;"|<div style="display:inline-block; background-color: #FFFFFF; border: 1px solid #FFFFFF; width: calc(100% * {{{en|1}}}/99); height:5px"></div>
|g1={{{stgr|}}}
|-
|g2={{{magr|}}}
!width="30px;"|Ag
|g3={{{engr|}}}
|width="30px;"|{{{ag|1}}}
|g4={{{aggr|}}}
|width="256px" style="text-align:left;"|<div style="display:inline-block; background-color: #FFFFFF; border: 1px solid #FFFFFF; width: calc(100% * {{{ag|1}}}/99); height:5px"></div>
|g5={{{lugr|}}}
|-
}}
!width="30px;"|Lu
{{#if: {{{location|}}} |
|width="30px;"|{{{lu|1}}}
{{!}}-
|width="256px" style="text-align:left;"|<div style="display:inline-block; background-color: #FFFFFF; border: 1px solid #FFFFFF; width: calc(100% * {{{lu|1}}}/99); height:5px"></div>
{{!}}colspan=3{{!}}
|}
{{{!}}class="inner-table" style="width:100%;"
!style="width:15%"{{!}}Location
{{!}}style="text-align: left"{{!}}{{{location|}}}
{{!)}}
|<nowiki/>}}
|-
|-
|colspan=2|
|colspan=2|
{| class="inner-table" style="width:100%;"
{| class="inner-table" style="width:100%;"
!Arcana
!Arcana
!{{Tt|C. Cost|Compendium Summoning Cost}}
{{#if:{{{fusioncondition|}}}|!Fusion Condition|<nowiki/>}}
!Inheritance
!Inheritance
!Electric Chair
!Electric Chair Item
|-
|-
|[[{{{arcana}}} (Arcana)|{{{arcana}}}]]
|[[{{{arcana}}} (Arcana)|{{{arcana}}}]]
|{{{inherit|}}}
|{{{cost|—}}}
|{{{item|}}}
{{#if:{{{fusioncondition|}}}|{{!}}{{{fusioncondition}}}|<nowiki/>}}
|{{{inherit|}}}
|{{Data/Item/P5|{{{item|—}}}}}
|}
|}
|-
|-
|colspan=2|
|colspan=2|
{| class="inner-table" style="width:100%;"
{| class="inner-table" style="width:100%;"
!colspan=10|Resistances
!colspan=11|Resistances
|-
|-
!{{Data/Icon/P5|Phys}}
!{{Data/Icon/P5|Phys}}
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!{{Data/Icon/P5|Bless}}
!{{Data/Icon/P5|Bless}}
!{{Data/Icon/P5|Curse}}
!{{Data/Icon/P5|Curse}}
!{{Data/Icon/P5|Almi}}
|-
|{{Rst|{{{phys}}}}}
|{{Rst|{{{gun}}}}}
|{{Rst|{{{fire}}}}}
|{{Rst|{{{ice}}}}}
|{{Rst|{{{elec}}}}}
|{{Rst|{{{wind}}}}}
|{{Rst|{{{psy}}}}}
|{{Rst|{{{nuke}}}}}
|{{Rst|{{{bless}}}}}
|{{Rst|{{{curse}}}}}
|—
|-
|-
|{{{phys|&nbsp;}}}
|style="width:calc(100%/11)"|{{Rst|{{{physfrac|1}}}}}
|{{{gun|&nbsp;}}}
|style="width:calc(100%/11)"|{{Rst|{{{gunfrac|1}}}}}
|{{{fire|&nbsp;}}}
|style="width:calc(100%/11)"|{{Rst|{{{firefrac|1}}}}}
|{{{ice|&nbsp;}}}
|style="width:calc(100%/11)"|{{Rst|{{{icefrac|1}}}}}
|{{{elec|&nbsp;}}}
|style="width:calc(100%/11)"|{{Rst|{{{elecfrac|1}}}}}
|{{{wind|&nbsp;}}}
|style="width:calc(100%/11)"|{{Rst|{{{windfrac|1}}}}}
|{{{psy|&nbsp;}}}
|style="width:calc(100%/11)"|{{Rst|{{{psyfrac|1}}}}}
|{{{nuke|&nbsp;}}}
|style="width:calc(100%/11)"|{{Rst|{{{nukefrac|1}}}}}
|{{{bless|&nbsp;}}}
|style="width:calc(100%/11)"|{{Rst|{{{blessfrac|1}}}}}
|{{{curse|&nbsp;}}}
|style="width:calc(100%/11)"|{{Rst|{{{cursefrac|1}}}}}
|style="width:calc(100%/11)"|{{Rst|{{{almifrac|1}}}}}
|}
|}
|-
|-
|colspan=2|
|colspan=2|
{| class="inner-table" style="width:100%;"
{| class="inner-table" style="width:100%;"
!Skill
!colspan=7|Ailment Resistances
!Cost
!Effect
!Level
|-
|-
{{#if:{{{skill1|}}}|{{!}}style="text-align:left;"{{!}}{{Data/Skill/P5|{{{skill1}}}}} {{!!}} {{Data/Skill/P5|{{{skill1}}}|Cost}} {{!!}} style="text-align:left;"{{!}} {{Data/Skill/P5|{{{skill1}}}|Effect}} {{!!}} {{{skilllevel1|Inherent}}}}}
!style="width:calc(100%/6)"|Dizzy
!style="width:calc(100%/6)"|Confuse
!style="width:calc(100%/6)"|Fear
!style="width:calc(100%/6)"|Forget
!style="width:calc(100%/6)"|Hunger
!style="width:calc(100%/6)"|Sleep
|-
|-
{{#if:{{{skill2|}}}|{{!}}style="text-align:left;"{{!}}{{Data/Skill/P5|{{{skill2}}}}} {{!!}} {{Data/Skill/P5|{{{skill2}}}|Cost}} {{!!}} style="text-align:left;"{{!}} {{Data/Skill/P5|{{{skill2}}}|Effect}} {{!!}} {{{skilllevel2|Inherent}}}}}
|{{Rst|{{{dizzy|1}}}}}
|{{Rst|{{{confuse|1}}}}}
|{{Rst|{{{fear|1}}}}}
|{{Rst|{{{forget|1}}}}}
|{{Rst|{{{hunger|1}}}}}
|{{Rst|{{{sleep|1}}}}}
|-
|-
{{#if:{{{skill3|}}}|{{!}}style="text-align:left;"{{!}}{{Data/Skill/P5|{{{skill3}}}}} {{!!}} {{Data/Skill/P5|{{{skill3}}}|Cost}} {{!!}} style="text-align:left;"{{!}} {{Data/Skill/P5|{{{skill3}}}|Effect}} {{!!}} {{{skilllevel3|Inherent}}}}}
!style="width:calc(100%/6)"|Rage
!style="width:calc(100%/6)"|Despair
!style="width:calc(100%/6)"|Brainwash
!style="width:calc(100%/6)"|Burn
!style="width:calc(100%/6)"|Freeze
!style="width:calc(100%/6)"|Shock
|-
|-
{{#if:{{{skill4|}}}|{{!}}style="text-align:left;"{{!}}{{Data/Skill/P5|{{{skill4}}}}} {{!!}} {{Data/Skill/P5|{{{skill4}}}|Cost}} {{!!}} style="text-align:left;"{{!}} {{Data/Skill/P5|{{{skill4}}}|Effect}} {{!!}} {{{skilllevel4|Inherent}}}}}
|{{Rst|{{{rage|1}}}}}
|{{Rst|{{{despair|1}}}}}
|{{Rst|{{{brainwash|1}}}}}
|{{Rst|{{{burn|1}}}}}
|{{Rst|{{{freeze|1}}}}}
|{{Rst|{{{shock|1}}}}}
|}
|-
|-
{{#if:{{{skill5|}}}|{{!}}style="text-align:left;"{{!}}{{Data/Skill/P5|{{{skill5}}}}} {{!!}} {{Data/Skill/P5|{{{skill5}}}|Cost}} {{!!}} style="text-align:left;"{{!}} {{Data/Skill/P5|{{{skill5}}}|Effect}} {{!!}} {{{skilllevel5|Inherent}}}}}
|colspan=2|
{| class="inner-table" style="width:100%;"
!colspan=4|Skills
|-
|-
{{#if:{{{skill6|}}}|{{!}}style="text-align:left;"{{!}}{{Data/Skill/P5|{{{skill6}}}}} {{!!}} {{Data/Skill/P5|{{{skill6}}}|Cost}} {{!!}} style="text-align:left;"{{!}} {{Data/Skill/P5|{{{skill6}}}|Effect}} {{!!}} {{{skilllevel6|Inherent}}}}}
!Skill
|-
!Cost
{{#if:{{{skill7|}}}|{{!}}style="text-align:left;"{{!}}{{Data/Skill/P5|{{{skill7}}}}} {{!!}} {{Data/Skill/P5|{{{skill7}}}|Cost}} {{!!}} style="text-align:left;"{{!}} {{Data/Skill/P5|{{{skill7}}}|Effect}} {{!!}} {{{skilllevel7|Inherent}}}}}
!Description
!Level
|-
|-
{{#if:{{{skill8|}}}|{{!}}style="text-align:left;"{{!}}{{Data/Skill/P5|{{{skill8}}}}} {{!!}} {{Data/Skill/P5|{{{skill8}}}|Cost}} {{!!}} style="text-align:left;"{{!}} {{Data/Skill/P5|{{{skill8}}}|Effect}} {{!!}} {{{skilllevel8|Inherent}}}}}
{{{skills|}}}
|}
|}
|}</includeonly><noinclude>
|}</includeonly><noinclude>
[[Category:Stat Table Templates]]
[[Category:P5 Templates]]
[[Category:P5 Stat Table Templates]]
[[Category:Persona Stat Table Templates]]
{{Documentation}}
{{Documentation}}
</noinclude>
</noinclude>

Latest revision as of 21:46, 5 September 2024

Purpose

Stat table template used to document the stats of Personas in Persona 5.

For the stats of Shadows, use Template:P5 Shadow Stats instead.

For Persona 5 Royal, use Template:P5R Persona Stats.

Usage

Stat tables are used in the Gameplay section on subject pages, or in their respective Gameplay page if available. It can be used with tabs to catalog different stat tables of the subject. Refer to the Gameplay guidelines for full instruction on using stat tables and tabs.

Parameters that are non-applicable to the subject, such as element/ailment resistances, should be omitted from usage.

Parameter Explanation

{{P5 Persona Stats
|name= Name; defaults to article's name when omitted
|level= Base level
|st= Base strength
|ma= Base magic
|en= Base endurance
|ag= Base agility
|lu= Base luck
|stgr= Strength growth rate
|magr= Magic growth rate
|engr= Endurance growth rate
|aggr= Agility growth rate
|lugr= Luck growth rate
|location= Encounter location or obtain method
|arcana= Arcana
|cost= Base compendium summoning cost, if applicable
|fusioncondition= Condition criteria to unlock Persona in fusion
|inherit= Inheritance type, if applicable
|item= Item received from Electric Chair, if applicable
|phys= Resistance to the Phys element; use Wk, Str, Nul, Dr, or Rpl
|gun= Resistance to the Gun element
|fire= Resistance to the Fire element
|ice= Resistance to the Ice element
|elec= Resistance to the Elec element
|wind= Resistance to the Wind element
|psy= Resistance to the Psy element
|nuke= Resistance to the Nuke element
|bless= Resistance to the Bless element
|curse= Resistance to the Curse element
|physfrac= Fractional resistance to the Phys element
|gunfrac= Fractional resistance to the Gun element
|firefrac= Fractional resistance to the Fire element
|icefrac= Fractional resistance to the Ice element
|elecfrac= Fractional resistance to the Elec element
|windfrac= Fractional resistance to the Wind element
|psyfrac= Fractional resistance to the Psy element
|nukefrac= Fractional resistance to the Nuke element
|blessfrac= Fractional resistance to the Bless element
|cursefrac= Fractional resistance to the Curse element
|almifrac= Fractional resistance to the Almi element
|dizzy= Fractional resistance to the Dizzy ailment
|confuse= Fractional resistance to the Confuse ailment
|fear= Fractional resistance to the Fear ailment
|forget= Fractional resistance to the Forget ailment
|hunger= Fractional resistance to the Hunger ailment
|sleep= Fractional resistance to the Sleep ailment
|rage= Fractional resistance to the Rage ailment
|despair= Fractional resistance to the Despair ailment
|brainwash= Fractional resistance to the Brainwash ailment
|burn= Fractional resistance to the Burn ailment
|freeze= Fractional resistance to the Freeze ailment
|shock= Fractional resistance to the Shock ailment
|skills= Known and learnable skills; use {{Skill}} to add skills
}}
Parameter Notes
name
Optional; not used when parameter is omitted. By default, the template will automatically render the Persona's name the same as the article name. Use the name parameter if the Persona's name differs in-game or if the article title has a discriminator in it.

If the stat table is to be transcluded onto another page, then the name parameter must be used.
location
Optional; does not display when parameter is omitted. Displays where the Persona can be found or how to obtain. See the Gameplay guidelines for full instruction on listing locations.
cost
Displays the base cost to summon the Persona from the Compendium. This cost should reflect the Persona's base stats without any alterations. If the Persona cannot be summoned from the Compendium, do not use this parameter.
fusioncondition
Optional; does not display when parameter is omitted. Displays the conditional criteria needed to be able to fuse this Persona, such as reaching a certain Confidant Rank or defeating a boss. This parameter should be kept concise; any complicated explanations or lengthier conditions should be explained outside of the stat table in its own paragraph. For Social Link Rank conditions, format as [[Arcana Name]] Rank #. For bosses, format as Defeat [[Boss Name]].
Resistances
Element resistance parameters have two sets of rows: the first is used for the in-game resistance UI (Wk, Str, Nul, Dr, Rpl), the second is used for precise fractional values. Ailment resistance parameters use fractional values only.

The fraction parameters default to ×1 to indicate neutral resistance. Fractions are added by inputting the equivalent numerical value (i.e. "2" for ×2, "1.5" for ×1.5, etc). See the Gameplay guidelines for full instruction on documenting resistances.

The Almi element does not have a resistance UI icon, however some Personas have varying resistances to the Almi element regardless. almifrac= can be used to input its fractional resistance.
skills
Use Template:Skill to add skills and the level they are learned at. E.g. {{Skill|P5|Agi|-}}. Adding a hyphen in the level parameter will automatically add "Innate" to indicate a skill known by default. This stat table will display the skill name, cost, description (if available for that skill), and level learned at.

Skill information is called from Module:Data/Skill/p5.

Code

All parameters
{{P5 Persona Stats
|name=
|level=
|hp=
|sp=
|st=
|ma=
|en=
|ag=
|lu=
|stgr=
|magr=
|engr=
|aggr=
|lugr=
|location=
|arcana=
|cost=
|fusioncondition=
|inherit=
|item=
|phys=
|gun=
|fire=
|ice=
|elec=
|wind=
|psy=
|nuke=
|bless=
|curse=
|physfrac=
|gunfrac=
|firefrac=
|icefrac=
|elecfrac=
|windfrac=
|psyfrac=
|nukefrac=
|blessfrac=
|cursefrac=
|almifrac=
|dizzy=
|confuse=
|fear=
|forget=
|hunger=
|sleep=
|rage=
|despair=
|brainwash=
|burn=
|freeze=
|shock=
|skills=
}}

Example

{{P5 Persona Stats
|name=Zorro
|level=2
|st=3
|ma=3
|en=2
|ag=3
|lu=2
|arcana=Magician
|elec=Wk
|wind=Str
|skills={{Skill|P5|Garu|-}}
{{Skill|P5|Dia|-}}
{{Skill|P5|Patra|5}}
{{Skill|P5|Media|11}}
{{Skill|P5|Lucky Punch|13}}
{{Skill|P5|Magaru|16}}
{{Skill|P5|Me Patra|21}}
{{Skill|P5|Diarama|24}}
{{Skill|P5|Garula|26}}
{{Skill|P5|Recarm|28}}
{{Skill|P5|Wind Break|32}}
{{Skill|P5|Mediarama|34}}
{{Skill|P5|Magarula|37}}
{{Skill|P5|Miracle Punch|40}}
{{Skill|P5|Wind Boost|43}}
{{Skill|P5|Samarecarm|45}}
{{Skill|P5|Diarahan|49}}
{{Skill|P5|Garudyne|52}}
{{Skill|P5|Masukunda|55}}
{{Skill|P5|Mediarahan|58}}
{{Skill|P5|Magarudyne|62}}
{{Skill|P5|Wind Amp|69}}
{{Skill|P5|Salvation|75}}
}}
Name Level
Zorro 2
Strength
3
Magic
3
Endurance
2
Agility
3
Luck
2

Arcana C. CostCompendium Summoning Cost

Inheritance Electric Chair Item
Magician

Resistances
Curse
WkWeak StrStrong
×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1
Ailment Resistances
Dizzy Confuse Fear Forget Hunger Sleep
×1 ×1 ×1 ×1 ×1 ×1
Rage Despair Brainwash Burn Freeze Shock
×1 ×1 ×1 ×1 ×1 ×1
Skills
Skill Cost Description Level
Garu 3 SP Light Wind dmg to one foe. Innate
Dia 3 SP Restores low amount of HP to one ally. Innate
Patra 4 SP Cures Dizzy/Forget/Sleep/Hunger for one ally. 5
Media 7 SP Restores low amount of HP to all allies. 11
Lucky Punch 6% HP Miniscule Phys dmg to one foe with high chance of Critical. 13
Magaru 8 SP Light Wind dmg to all foes. 16
Me Patra 8 SP Cures Dizzy/Forget/Sleep/Hunger for all allies. 21
Diarama 6 SP Restores medium amount of HP to one ally. 24
Garula 6 SP Medium Wind dmg to one foe. 26
Recarm 8 SP Revives one fallen ally to 50% HP. 28
Wind Break 15 SP Negates Wind resistance of all foes. Cannot negate Wind Wall. 32
Mediarama 12 SP Restores medium amount of HP to all allies. 34
Magarula 14 SP Medium Wind dmg to all foes. 37
Miracle Punch 8% HP Medium Phys dmg to one foe with high chance of Critical. 40
Wind Boost Strengthens Wind attack damage by 25%. 43
Samarecarm 18 SP Revives one fallen ally to full HP. 45
Diarahan 18 SP Fully restores HP to one ally. 49
Garudyne 10 SP Heavy Wind dmg to one foe. 52
Masukunda 24 SP Decreases Accuracy/Evasion for all foes for 3 turns. 55
Mediarahan 30 SP Fully restores HP to all allies. 58
Magarudyne 20 SP Heavy Wind dmg to all foes. 62
Wind Amp Strengthens Wind attack damage by 50%. Can stack. 69
Salvation 48 SP Fully restores HP and cures non-special ailments for all allies. 75

References

General