Hatsune Miku
| Hatsune Miku | |
| 初音 ミク | |
P4DP5X Artwork from Persona 4: Dancing All Night Artwork from Persona 5: The Phantom X | |
| Age | 16[1] |
| Height | 158 cm[1] |
| Weight | 42 kg[1] |
| Voice Actor(s) | Saki Fujita Persona 5: The Phantom X [2] |
Hatsune Miku is a guest character in the Persona series.
Profile
Hatsune Miku is the name given to both a Vocaloid voice bank developed by Crypton Future Media and the mascot character for the voice bank.
Miku's outfit used in the Persona series was designed by series illustrator Shigenori Soejima, and was originally created for Namie Amuro's Genic album (stylized as _genic).[3]
Gameplay
Persona 4: Dancing All Night
Miku is a DLC-exclusive character who sings and dances to Heaven (ATOLS Remix). She has no Fever Time partner.
Persona 5: The Phantom X
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Game Appearances
Persona 5: The Phantom X
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Appearances in Non-Megami Tensei Media
Hatsune Miku: Colorful Stage!
This game had a collaboration with Persona 5 Royal. Hatsune Miku dressed as the character Violet in a music video for "Life Will Change".
Trivia
- According to creator Wataru Sasaki, during Miku's original development for Vocaloid 2 in 2006-2007, he was significantly inspired by Shigenori Soejima's style and design for Aigis from Persona 3 (which was new at the time), to the point he considered sending an email.[4] This also was part of the reason he asked LAM, a pseudonymous illustrator who apparently joined Atlus due to admiring Soejima, to redesign Miku for Vocaloid 6.[5]
- Aigis and Miku would eventually both appear together in Persona 5: The Phantom X.
- When creating Miku's dance for Persona 4: Dancing All Night, the choreographers ignored how her twintails might realistically affect her dance as they thought it would make her movements seem too constrained.[6]
Nomenclature
According to Crypton Future Media, the name Hatsune Miku means "The First Sound from the Future."[1] Hatsune Miku's Chinese name substitutes the kanji 未来 Miku, a homograph of the Japanese noun 未来 mirai ("future"), for the katakana in her given name.
| Language | Name | Meaning |
|---|---|---|
| Hatsune Miku | ||
| 初音 ミク Hatsune Miku | ||
| 初音 未来 Chūyīn Wèilái | ||
| 初音 未來 Chūyīn Wèilái | ||
| 하츠네 미쿠 Hacheune Miku | ||
Gallery
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Soejima's Illustration for Namie Amuro's _genic Album
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Soejima's illustration of Miku
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Miku's "Soejima Design" costume from Persona 4: Dancing All Night
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Cover for the "P4: Dancing All Night Miku" module DLC in Hatsune Miku: Project Diva X
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Render for Hatsune Miku: Colorful Stage! of Hatsune Miku (left) wearing Violet's outfit
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Artwork for Hatsune Miku: Colorful Stage!'s Persona 5 Royal collaboration
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Artwork for Hatsune Miku: Colorful Stage!'s Persona 5 Royal collaboration
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Artwork for Hatsune Miku: Colorful Stage!'s Persona 5 Royal collaboration
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Artwork for Hatsune Miku: Colorful Stage!'s Persona 5 Royal collaboration
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Artwork for Hatsune Miku: Colorful Stage!'s Persona 5 Royal collaboration
Videos
Notes
References
- ↑ 1.0 1.1 1.2 1.3 About HATSUNE MIKU. Retrieved 2023. Crypton. Website.
- ↑ Persona 4 Dancing All Night Official Visual Book. Published by Kadokawa/Enterbrain. Japanese. p. 126. ISBN-13: 978-4047330627.
- ↑ Namie Amuro's mystery collaborator is Hatsune Miku. New visual released.. Published 2015. Retrieved 2023. BARKS Japan Music Network. Article.
- ↑ "余談ですが、企画開始当初(昨年冬)Vocaloid2のイメージと、ペルソナ3に出てくるアイギスのイメージがオーバーラップしてしまい、アトラス社の某デザイナー様に本気でメールを打ちそうになったのはココだけの話。また、Vocaloid2の方向性を決めるにあたりPERSONA3や、Wizardry XTHといったマニアックな要素とポップなデザイン性を、融合させたゲーム作品のコンセプトには、とても影響を受けました。ハイ。" Translation: "As side note, back when the project first started (last winter), the image I had for Vocaloid 2 kept overlapping with that of Aigis from Persona 3, and I almost sent a serious email to a certain designer at Atlus—but let's keep that between us. Also, when determining the direction for Vocaloid 2, I was heavily influenced by the concept of game titles that fuse niche elements—like Persona 3 and Wizardry XTH—with pop design aesthetics. Yes." Wataru Sasaki ("wat"), [Vocaloid2情報]キャラクターデザインの件. Published June 30, 2007. Retrieved August 13, 2026. sonicwire.com.
- ↑ "佐々木: あと、もう一つ原体験的な部分でいくと、2007年に初音ミクを作っている際に『ペルソナ』シリーズの副島(成記)さん的なテイストをバーチャルシンガーへ取り入れたいとも考えていたんです。まぁ、アイギス(『ペルソナ』のキャラクター)からの影響なのかな。そこもひとつ、LAMさんをピックした理由ですね。LAMさんが副島さんに憧れてアトラス社(『ペルソナ』制作元)に入られたというお話は知っていたので。LAMさんの存在を知って以降、いつかお力添えをいただきたいと考えていた中で、一度知人を介してお話ししたんですが、目線や意図を擦り合わせる圧倒的な認知力と言語化力があり、コミュニケーションが非常にスムーズで。分析的というか、感情や直感でなくメタな視点や物事の組み立て感があるというか。その点でもお願いできそうだと確信を得て、今回の依頼へ辿り着いた形でした。" Translation: "Sasaki: Also, another fundamental aspect is that, during the first development back in 2007, I wanted to incorporate a style similar to that of Shigenori Soejima from the Persona series into the virtual singer. I guess that was influenced by Aigis (a character from Persona 3). That was one of the reasons I chose LAM. I knew that LAM had joined Atlus (the company that makes Persona) because he admired Soejima. After learning about LAM, I had always wanted to ask for his help someday, and I spoke with him once through a mutual acquaintance. He has an overwhelming ability to understand and articulate things, and communication was very smooth because he was able to align perspectives and intentions. He is analytical, or rather, he has a meta perspective and a sense of how things are structured, rather than relying on emotions or intuition. I became confident that I could ask him for help in that respect as well, and that's how I arrived at this request. (Translation source)" Natsume Soga, クリプトン・佐々木渉とLAMが語り合う「初音ミク像の再定義」 『V6』開発&イラスト制作秘話から、初音ミクに宿った“主体性”の正体に迫る. Published April 14, 2026. Retrieved August 13, 2026. realsound.jp.
- ↑ "KAZOO: ミクさんは長いツインテールが特徴なんですが、それを気にしすぎると、ダンスに遠慮が出てしまうので、最終的に、なるべく意識から外すようにしましたよね。" "STAGE: EXTRA. Dancer Interview.", Persona 4 Dancing All Night Official Visual Book, Atlus. Published by Kadokawa (2015). Japanese. p. 186. ISBN-13: 978-4047330627.