Commander Skills
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Commander Skills are a mechanic in Shin Megami Tensei: Strange Journey Redux and Soul Hackers 2. They are special skills only usable by the game's respective protagonist.
Mechanics by Game
Shin Megami Tensei: Strange Journey Redux
Introduced in Redux, Commander Skills are only usable by the Protagonist purchased as Apps in the Red Sprite's lab. They do not cost a turn or any MP and offer various effects. There are also Auto Commander Skills, which activate automatically, either randomly or when certain conditions are met.
After a Commander Skill is used, there is a temporary five-turn cooldown before it can be used again.
Soul Hackers 2
Ringo can use Commander Skills to offer benefits to all party members.
Like in Strange Journey Redux, there is a cooldown before the skills can be reused, however, the length depends on what skill is used.
List of Skills
Shin Megami Tensei: Strange Journey Redux
| Name | Type | Description |
|---|---|---|
| Blitzkrieg | Auto Commander Skill | On activated turn, all allies can move before foe. |
| Assailment | Commander Skill | Increases all allies' Attack during activated turn. |
| Trigger Happy | Auto Commander Skill | Reduce ally skill MP consumption to 0. |
| God Hand | Auto Commander Skill | Heal 1 ally's ailments except KO. |
| Braveheart | Commander Skill | All allies will be protected from status ailments and decrease effects for 3 turns. |
| Spearhead | Commander Skill | All allies' attacks ignore enemy attribute types on activated turn. |
| Promotion | Auto Commander Skill | Increase allies' Attack, Defense, and Agility. |
| Bite the Bullet | Commander Skill | All allies can be revived with 1 HP from KO once during the activated turn. |
Soul Hackers 2
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Nomenclature
| Language | Name | Meaning |
|---|---|---|
| コマンダースキル Komandāsukiru | Commander Skills |
Gallery
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The Commander Skills menu in Soul Hackers 2