Template:Dx2 Ally Demon Stats/Documentation: Difference between revisions

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Stat tables are used in the Gameplay section on subject pages, or in their respective Gameplay page if available. It can be used with tabs to catalog different stat tables of the subject. Refer to the [[Guidelines:Gameplay|Gameplay guidelines]] for full instruction on using stat tables and tabs.
Stat tables are used in the Gameplay section on subject pages, or in their respective Gameplay page if available. It can be used with tabs to catalog different stat tables of the subject. Refer to the [[Guidelines:Gameplay|Gameplay guidelines]] for full instruction on using stat tables and tabs.


Certain columns in the stat table will automatically output certain information depending on the data entered in other columns. For example: The Grade entered in <code>grade=</code> will automatically fill in the appropriate data in the "Panel" cell, if the demon has access to panels.  
Certain columns in the stat table will automatically output certain information depending on the data entered in other columns. For example: The Rarity entered in <code>rarity=</code> will automatically fill in the appropriate data in the "Panel" cell, if the demon has access to panels.  


===Parameter Explanation===
===Parameter Explanation===
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{{Dx2 Demon Stats
{{Dx2 Demon Stats
|name= Name
|name= Name
|rarity= Rarity
|grade= Grade
|grade= Grade
|rarity= Rarity
|race= Race
|race= Race
|talk= Demon Talk Availability  
|talk= Demon Talk Availability  
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| <center>name</center> || <div style="padding:1em;">Optional; not used when parameter is omitted. By default, the template will automatically render the Demon's name the same as the article name. Use the name parameter if the Demon's name differs in-game or if the article title has a discriminator in it.<br/><br/>If the stat table is to be [[Guidelines:Gameplay#Transcluding Sections|transcluded]] onto another page, then the name parameter must be used.</div>
| <center>name</center> || <div style="padding:1em;">Optional; not used when parameter is omitted. By default, the template will automatically render the Demon's name the same as the article name. Use the name parameter if the Demon's name differs in-game or if the article title has a discriminator in it.<br/><br/>If the stat table is to be [[Guidelines:Gameplay#Transcluding Sections|transcluded]] onto another page, then the name parameter must be used.</div>
|-
|-
| <center>grade, rarity</center> || <div style="padding:1em;">
| <center>rarity, grade</center> || <div style="padding:1em;">
*Grade represents the demon's star rating (ranges from 1-5). The template will automatically insert stars based on the number input in this parameter.
*Rarity represents the demon's star rating (ranges from 1-5). The template will automatically insert stars based on the number input in this parameter.
*Rarity represents the demon's number rating (ranges from 1-100).  
*Grade represents the demon's number rating (ranges from 1-100).  
</div>
</div>
|-
|-
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</div>
</div>
|-
|-
| <center>panel</center> || <div style="padding:1em;">Optional; not used when parameter is omitted. If a demon has access to 3 panels, input "A". If a demon has access to 4 panels, input "B". The panel's spirit cost is automatically set by the template based on the grade parameter.  
| <center>panel</center> || <div style="padding:1em;">Optional; not used when parameter is omitted. If a demon has access to 3 panels, input "A". If a demon has access to 4 panels, input "B". The panel's spirit cost is automatically set by the template based on the <code>rarity=</code> parameter.  
</div>
</div>
|-
|-
| <center>panel1, panel2, panel2stats, panel3, panel3stats, panel4, panel4stats</center> || <div style="padding:1em;">Optional; displays based on the use of the "panel" parameter. The stat boost gained by the first panel is automatically set by the grade parameter. When listing stat boosts use the following abbreviations, "P. Atk" for Physical Attack, "P. Def" for Physical Defense, "M. Atk" for Magical Attack, and "M. Def" for Magical Defense.</div>
| <center>panel1, panel2, panel2stats, panel3, panel3stats, panel4, panel4stats</center> || <div style="padding:1em;">Optional; displays based on the use of the "panel" parameter. The stat boost gained by the first panel is automatically set by the <code>rarity=</code> parameter. When listing stat boosts use the following abbreviations, "P. Atk" for Physical Attack, "P. Def" for Physical Defense, "M. Atk" for Magical Attack, and "M. Def" for Magical Defense.</div>
|-
|-
| <center>apt3, apt3stat</center> || <div style="padding:1em;">Optional; not used when parameter is omitted.</div>
| <center>apt3, apt3stat</center> || <div style="padding:1em;">Optional; not used when parameter is omitted.</div>

Revision as of 00:07, 19 November 2024

Purpose

Stat table template used to document the stats of Demons in Shin Megami Tensei: Liberation Dx2.

Usage

Stat tables are used in the Gameplay section on subject pages, or in their respective Gameplay page if available. It can be used with tabs to catalog different stat tables of the subject. Refer to the Gameplay guidelines for full instruction on using stat tables and tabs.

Certain columns in the stat table will automatically output certain information depending on the data entered in other columns. For example: The Rarity entered in rarity= will automatically fill in the appropriate data in the "Panel" cell, if the demon has access to panels.

Parameter Explanation

{{Dx2 Demon Stats
|name= Name
|rarity= Rarity
|grade= Grade
|race= Race
|talk= Demon Talk Availability 
|fusion= Fusion Availability
|banner= Banner Availability 
|aether1= Aether Alignment 1
|aether2= Aether Alignment 2 
|hp= HP
|str= Strength
|mag= Magic
|vit= Vitality
|agi= Agility
|luk= Luck
|patk= Physical Attack
|pdef= Physical Defense
|matk= Magical Attack
|mdef= Magical Defense
|phys= Resistance to Physical
|fire= Resistance to Fire 
|ice= Resistance to Ice
|elec= Resistance to Electric
|force= Resistance to Force
|light= Resistance to Light
|dark= Resistance to Dark
|panel= Whether the Demon has access to Panels
|panel1= Panel 1 Description
|panel2= Panel 2 Description
|panel2stat= Panel 2 Stat Boost
|panel3= Panel 3 Description
|panel3stat= Panel 3 Stat Boost
|panel4= Panel 4 Description
|panel4stat= Panel 4 Stat Boost
|sword= Sword Armament
|shield= Shield Armament
|apt1= Devil Connector Aptitude Element 1
|apt1stat= Devil Connector Aptitude Element 1 Boost
|apt2= Devil Connector Aptitude Element 2
|apt2stat= Devil Connector Aptitude Element 2 Boost
|apt3= Devil Connector Aptitude Element 3
|apt3stat= Devil Connector Aptitude Element 3 Boost
|active= Devil Connector Active Skill
|active_attribute= Devil Connector Active Skill Element
|in_skill1= Innate Skill 1
|in_skill2= Innate Skill 2
|in_skill3= Innate Skill 3
|clear_skill_lock= Common Archetype Locked Skill
|red_skill_lock= Aragami Archetype Locked Skill
|red_skill_genome= Aragami Archetype Gacha Skill
|yellow_skill_lock= Protector Archetype Locked Skill
|yellow_skill_genome= Protector Archetype Gacha Skill
|purple_skill_lock= Psychic Archetype Locked Skill
|purple_skill_genome= Psychic Archetype Gacha Skill
|teal_skill_lock= Elementalist Archetype Locked Skill
|teal_skill_genome= Elementalist Archetype Gacha Skill
}}
Parameter Notes
name
Optional; not used when parameter is omitted. By default, the template will automatically render the Demon's name the same as the article name. Use the name parameter if the Demon's name differs in-game or if the article title has a discriminator in it.

If the stat table is to be transcluded onto another page, then the name parameter must be used.
rarity, grade
  • Rarity represents the demon's star rating (ranges from 1-5). The template will automatically insert stars based on the number input in this parameter.
  • Grade represents the demon's number rating (ranges from 1-100).
race, raceredirect
Displays and automatically links to the Demon's Race by name.

If the Race has a different name in-game from the article or if the title has a discriminator in it, use raceredirect= to redirect the link to the appropriate Race page or section. The Race name entered in race= will therefore become the link's display name.
talk, fusion, banner
Optional; do not display when parameters are omitted. Displays where the Demon can be found or how to obtain. See the Gameplay guidelines for full instruction on listing locations.
  • Talk notates which Quests a demon can be obtained through Demon Talk.
  • Fusion notates if a demon can be obtained through Demon Fusion. If a demon is fusable using standard methods, input "Normal Fusion". If a demon can be fused through Multi-Fusion, input "Multi-Fusion:" followed by the demons required to summon it.
  • Banner notates which banners a demon can be obtained through. For demons that are only accessible through dedicated limited time banners (with the exception of event banners i.e. Anniversary or Festival Summons), input "Unique Gem Summon".
aether1, aether2
Aether represents the materials required to Awaken a demon.
  • Aether1 notates whether the demon utilizes Lawful-Neutral-Chaotic aether.
    • If a demon a member one of the following races: Fiend, Hero, Rumor, UMA, Enigma, Zealot, Entity, Zealot, General, or ??, input "All, except Neutral".
    • If a demon was released as part of a crossover event, they will not use Lawful-Neutral-Chaotic aether and instead use one of the following types of aether: Witch, Soul, Od, Cyber, Power, Core, and Undead.
  • Aether2 notates whether the demon utilizes Light-Neutral-Dark aether. Optional; not used when parameter is omitted.
panel
Optional; not used when parameter is omitted. If a demon has access to 3 panels, input "A". If a demon has access to 4 panels, input "B". The panel's spirit cost is automatically set by the template based on the rarity= parameter.
panel1, panel2, panel2stats, panel3, panel3stats, panel4, panel4stats
Optional; displays based on the use of the "panel" parameter. The stat boost gained by the first panel is automatically set by the rarity= parameter. When listing stat boosts use the following abbreviations, "P. Atk" for Physical Attack, "P. Def" for Physical Defense, "M. Atk" for Magical Attack, and "M. Def" for Magical Defense.
apt3, apt3stat
Optional; not used when parameter is omitted.
clear_skill_lock
Optional; not used when parameter is omitted. Summoned Common archetype demons do not feature gacha skill genomes. The Dx2 Demon Stats template is unique in that instead of using Template:Skill, skill names are directly input into it's skill parameters. This stat table will display the skill name, attribute, cost, and target.

Skill information is called from Module:Data/Skill/dx2.
red_skill_lock, red_skill_genome,
yellow_skill_lock, yellow_skill_genome,
purple_skill_lock, purple_skill_genome,
teal_skill_lock, teal_skill_genome
Optional; not used when the "red_skill_lock" parameter is omitted. The Dx2 Demon Stats template is unique in that instead of using Template:Skill, skill names are directly input into it's skill parameters. This stat table will display the skill name, attribute, cost, and target.

Skill information is called from Module:Data/Skill/dx2.

Code

All parameters
{{Dx2 Demon Stats
|name= 
|grade= 
|rarity= 
|race= 
|talk= 
|fusion= 
|banner= 
|aether1= 
|aether2= 
|hp= 
|str= 
|mag= 
|vit= 
|agi= 
|luk= 
|patk= 
|pdef= 
|matk= 
|mdef= 
|phys= 
|fire= 
|ice= 
|elec= 
|force= 
|light= 
|dark= 
|panel= 
|panel1= 
|panel2= 
|panel2stat= 
|panel3= 
|panel3stat= 
|panel4= 
|panel4stat= 
|sword= 
|shield= 
|apt1= 
|apt1stat= 
|apt2= 
|apt2stat= 
|apt3= 
|apt3stat= 
|active= 
|active_attribute= 
|in_skill1= 
|in_skill2= 
|in_skill3= 
|clear_skill_lock= 
|red_skill_lock= 
|red_skill_genome= 
|yellow_skill_lock= 
|yellow_skill_genome= 
|purple_skill_lock= 
|purple_skill_genome= 
|teal_skill_lock= 
|teal_skill_genome= 
}}

Example

{{Dx2 Demon Stats
|name= Amaterasu
|rarity= 5
|grade= 82
|race= Deity
|fusion= Normal Fusion
|banner= [[Superior Summon]]; [[Ultimate Summon]]; [[Absolute Summon]]; [[Hell Summon]]; [[Gem Summon]]
|aether1= Neutral
|aether2= Light
|hp= 1107
|str= 88
|mag= 213
|vit= 157
|agi= 133
|luk= 157
|patk= 514
|pdef= 546
|matk= 777
|mdef= 609
|phys= Rp
|elec= Wk
|light= Rs
|panel= B
|panel1= +15% to Fire damage.</br>+20% to max HP.
|panel2= -70% to Fire damage received.
|panel2stat= 150 M. Def
|panel3= +20% to status ailment auto cure rate.</br>As long as this demon is alive, -20% to Fire damage received by all allies. 
|panel3stat= 250 HP
|panel4= Activates the following Chain Effect when Tenson Korin is activated: Puts all party members into a state of Zenith. (1 turn)
|panel4stat= 250 HP
|sword= [[Takaamagahara]]
|shield= [[Heavenly Cloth]]
|apt1= fire
|apt1stat= 60
|apt2= light
|apt2stat= 40
|apt3= support
|apt3stat= 20
|active= Fire All Magic
|active_attribute= fire
|in_skill1= Maragion
|in_skill2= Tarunda
|in_skill3= Tenson Korin
|clear_skill_lock= Auto-Sukuka
|red_skill_lock= Trisagion
|red_skill_genome= Luck Amp III
|yellow_skill_lock= Mediarahan
|yellow_skill_genome= Null Charm
|purple_skill_lock= Magic Amp III
|purple_skill_genome= Mahamadyne
|teal_skill_lock= Null Elec
|teal_skill_genome= Mahamakajamaon
}}

Template:Dx2 Demon Stats