Template:Dx2 Ally Demon Stats/Documentation: Difference between revisions
Jump to navigation
Jump to search
(Created page with "==Purpose== Stat table template used to document the stats of Demons in {{Link|Game|Dx2}}. ==Usage== Stat tables are used in the Gameplay section on subject pages, or in their respective Gameplay page if available. It can be used with tabs to catalog different stat tables of the subject. Refer to the Gameplay guidelines for full instruction on using stat tables and tabs. Certain columns in the stat table will automatically output certain informa...") |
No edit summary |
||
Line 90: | Line 90: | ||
| <center>aether1, aether2</center> || <div style="padding:1em;">Aether represents the materials required to Awaken a demon. | | <center>aether1, aether2</center> || <div style="padding:1em;">Aether represents the materials required to Awaken a demon. | ||
*Aether1 notates whether the demon utilizes Lawful-Neutral-Chaotic aether. | *Aether1 notates whether the demon utilizes Lawful-Neutral-Chaotic aether. | ||
**If a demon a member one of the following races: [[Fiend]], [[Hero (Race)|Hero]], [[Rumor]], [[UMA]], [[ | **If a demon a member one of the following races: [[Fiend]], [[Hero (Race)|Hero]], [[Rumor]], [[UMA]], [[Enigma]], [[Zealot]], [[Entity]], [[Zealot]], [[General]], or [[? (Race)|??]], input "All, except Neutral". | ||
**If a demon was released as part of a crossover event, they will not use Lawful-Neutral-Chaotic aether and instead use one of the following types of aether: Witch, Soul, Od, Cyber, Power, Core, and Undead. </br> | **If a demon was released as part of a crossover event, they will not use Lawful-Neutral-Chaotic aether and instead use one of the following types of aether: Witch, Soul, Od, Cyber, Power, Core, and Undead. </br> | ||
*Aether2 notates whether the demon utilizes Light-Neutral-Dark aether. Optional; not used when parameter is omitted. | *Aether2 notates whether the demon utilizes Light-Neutral-Dark aether. Optional; not used when parameter is omitted. |
Revision as of 04:45, 18 November 2024
Purpose
Stat table template used to document the stats of Demons in Shin Megami Tensei: Liberation Dx2.
Usage
Stat tables are used in the Gameplay section on subject pages, or in their respective Gameplay page if available. It can be used with tabs to catalog different stat tables of the subject. Refer to the Gameplay guidelines for full instruction on using stat tables and tabs.
Certain columns in the stat table will automatically output certain information depending on the data entered in other columns. For example: The Grade entered in grade=
will automatically fill in the appropriate data in the "Panel" cell, if the demon has access to panels.
Parameter Explanation
{{Dx2 Demon Stats |name= Name |grade= Grade |rarity= Rarity |race= Race |talk= Demon Talk Availability |fusion= Fusion Availability |banner= Banner Availability |aether1= Aether Alignment 1 |aether2= Aether Alignment 2 |hp= HP |str= Strength |mag= Magic |vit= Vitality |agi= Agility |luk= Luck |patk= Physical Attack |pdef= Physical Defense |matk= Magical Attack |mdef= Magical Defense |phys= Resistance to Physical |fire= Resistance to Fire |ice= Resistance to Ice |elec= Resistance to Electric |force= Resistance to Force |light= Resistance to Light |dark= Resistance to Dark |panel= Whether the Demon has access to Panels |panel1= Panel 1 Description |panel2= Panel 2 Description |panel2stat= Panel 2 Stat Boost |panel3= Panel 3 Description |panel3stat= Panel 3 Stat Boost |panel4= Panel 4 Description |panel4stat= Panel 4 Stat Boost |sword= Sword Armament |shield= Shield Armament |apt1= Devil Connector Aptitude Element 1 |apt1stat= Devil Connector Aptitude Element 1 Boost |apt2= Devil Connector Aptitude Element 2 |apt2stat= Devil Connector Aptitude Element 2 Boost |apt3= Devil Connector Aptitude Element 3 |apt3stat= Devil Connector Aptitude Element 3 Boost |active= Devil Connector Active Skill |active_attribute= Devil Connector Active Skill Element |in_skill1= Innate Skill 1 |in_skill2= Innate Skill 2 |in_skill3= Innate Skill 3 |clear_skill_lock= Common Archetype Locked Skill |red_skill_lock= Aragami Archetype Locked Skill |red_skill_genome= Aragami Archetype Gacha Skill |yellow_skill_lock= Protector Archetype Locked Skill |yellow_skill_genome= Protector Archetype Gacha Skill |purple_skill_lock= Psychic Archetype Locked Skill |purple_skill_genome= Psychic Archetype Gacha Skill |teal_skill_lock= Elementalist Archetype Locked Skill |teal_skill_genome= Elementalist Archetype Gacha Skill }}
Parameter | Notes |
---|---|
Optional; not used when parameter is omitted. By default, the template will automatically render the Demon's name the same as the article name. Use the name parameter if the Demon's name differs in-game or if the article title has a discriminator in it.
If the stat table is to be transcluded onto another page, then the name parameter must be used. | |
| |
Displays and automatically links to the Demon's Race by name.
If the Race has a different name in-game from the article or if the title has a discriminator in it, use raceredirect= to redirect the link to the appropriate Race page or section. The Race name entered in race= will therefore become the link's display name. | |
Optional; do not display when parameters are omitted. Displays where the Demon can be found or how to obtain. See the Gameplay guidelines for full instruction on listing locations.
| |
Aether represents the materials required to Awaken a demon.
| |
Optional; not used when parameter is omitted. If a demon has access to 3 panels, input "A". If a demon has access to 4 panels, input "B". The panel's spirit cost is automatically set by the template based on the grade parameter.
| |
Optional; displays based on the use of the "panel" parameter. The stat boost gained by the first panel is automatically set by the grade parameter.
| |
Optional; not used when parameter is omitted.
| |
Optional; not used when parameter is omitted. Summoned Common archetype demons do not feature gacha skill genomes.
| |
yellow_skill_lock, yellow_skill_genome, purple_skill_lock, purple_skill_genome, teal_skill_lock, teal_skill_genome |
Optional; not used when the "red_skill_lock" parameter is omitted. The Dx2 Demon Stats template is unique in that instead of using Template:Skill, skill names are directly input into it's skill parameters. This stat table will display the skill name, attribute, cost, and target.
Skill information is called from Module:Data/Skill/dx2. |
Code
- All parameters
{{Dx2 Demon Stats |name= |grade= |rarity= |race= |talk= |fusion= |banner= |aether1= |aether2= |hp= |str= |mag= |vit= |agi= |luk= |patk= |pdef= |matk= |mdef= |phys= |fire= |ice= |elec= |force= |light= |dark= |panel= |panel1= |panel2= |panel2stat= |panel3= |panel3stat= |panel4= |panel4stat= |sword= |shield= |apt1= |apt1stat= |apt2= |apt2stat= |apt3= |apt3stat= |active= |active_attribute= |in_skill1= |in_skill2= |in_skill3= |clear_skill_lock= |red_skill_lock= |red_skill_genome= |yellow_skill_lock= |yellow_skill_genome= |purple_skill_lock= |purple_skill_genome= |teal_skill_lock= |teal_skill_genome= }}