Template:MT2 Enemy Demon Stats/Documentation: Difference between revisions
Jump to navigation
Jump to search
(→Usage) |
(→Usage) |
||
Line 22: | Line 22: | ||
|ag= Agility | |ag= Agility | ||
|lu= Luck | |lu= Luck | ||
|location= Encounter location | |||
|race= Race | |race= Race | ||
|raceredirect= Redirects the Race's link to another page or section | |raceredirect= Redirects the Race's link to another page or section | ||
|alignment= Alignment | |alignment= Alignment | ||
|talk= Can the Demon be talked to during battle? Use Y for yes, N for no | |talk= Can the Demon be talked to during battle? Use Y for yes, N for no, NE for non-equal | ||
|randomencounter= Can the Demon be randomly encountered? Use Y for yes, N for no | |randomencounter= Can the Demon be randomly encountered? Use Y for yes, N for no | ||
|exp= Experience points | |exp= Experience points | ||
|macca= Macca drop | |macca= Macca drop | ||
Line 45: | Line 45: | ||
|- | |- | ||
| <center>name</center> || <div style="padding:1em;">Optional; not used when parameter is omitted. By default, the template will automatically render the Demon's name the same as the article name. Use the name parameter if the Demon's name differs in-game or if the article title has a discriminator in it.<br/><br/>If the stat table is to be [[Guidelines:Gameplay#Transcluding Sections|transcluded]] onto another page, then the img and name parameters must be used.</div></div> | | <center>name</center> || <div style="padding:1em;">Optional; not used when parameter is omitted. By default, the template will automatically render the Demon's name the same as the article name. Use the name parameter if the Demon's name differs in-game or if the article title has a discriminator in it.<br/><br/>If the stat table is to be [[Guidelines:Gameplay#Transcluding Sections|transcluded]] onto another page, then the img and name parameters must be used.</div></div> | ||
|- | |||
| <center>location</center> || <div style="padding:1em;">Optional; does not display when parameter is omitted. Displays where the Demon can be found or how to obtain. See the [[Guidelines:Gameplay#Locations|Gameplay guidelines]] for full instruction on listing locations.</div> | |||
|- | |- | ||
| <center>race / raceredirect</center> || <div style="padding:1em;">Displays and automatically links to the Demon's Race by name.<br/><br/>If the Race has a different name in-game from the article or if the title has a discriminator in it, use <code>raceredirect=</code> to redirect the link to the appropriate Race page or section. The Race name entered in <code>race=</code> will therefore become the link's display name.</div> | | <center>race / raceredirect</center> || <div style="padding:1em;">Displays and automatically links to the Demon's Race by name.<br/><br/>If the Race has a different name in-game from the article or if the title has a discriminator in it, use <code>raceredirect=</code> to redirect the link to the appropriate Race page or section. The Race name entered in <code>race=</code> will therefore become the link's display name.</div> | ||
|- | |- | ||
| <center> | | <center>talk</center> || <div style="padding:1em;">Used to render a checkmark or X for whether the Demon can be [[Negotiate]]d with. Add <code>y</code> for yes or <code>n</code> for no. For instances where a Demon can only be Negotiated with in certain areas, but not in others, add <code>ne</code> to render a non-equal sign. The <code>location=</code> parameter should then specify each location where Negotiation is not possible using an [[Template:Exp|Exp]] tooltip. I.e. <code><nowiki>{{Exp|Cannot Negotiate with.}}</nowiki></code>.</div> | ||
|- | |- | ||
| <center>resist</center> || <div style="padding:1em;">In ''Digital Devil Story: Megami Tensei II'', Demons do not have unique resistances but instead a resistance type. The original Famicom version has 34 types. The <code>resist=</code> parameter requires only the resistance spread's ID number used by the Demon, which will automatically display the associated type. This data is stored in [[Template:Data/Type/MT2]].</div> | | <center>resist</center> || <div style="padding:1em;">In ''Digital Devil Story: Megami Tensei II'', Demons do not have unique resistances but instead a resistance type. The original Famicom version has 34 types. The <code>resist=</code> parameter requires only the resistance spread's ID number used by the Demon, which will automatically display the associated type. This data is stored in [[Template:Data/Type/MT2]].</div> | ||
Line 69: | Line 71: | ||
|ag= | |ag= | ||
|lu= | |lu= | ||
|location= | |||
|race= | |race= | ||
|raceredirect= | |raceredirect= | ||
Line 74: | Line 77: | ||
|talk= | |talk= | ||
|randomencounter= | |randomencounter= | ||
|exp= | |exp= | ||
|macca= | |macca= |
Revision as of 23:19, 15 August 2024
Purpose
Stat table template used to document the stats of enemy Demons, including bosses, in Digital Devil Story: Megami Tensei II.
For the stats of ally Demons use Template:MT2 Party Stats.
This stat table is specifically designed for the original Famicom version of Digital Devil Story: Megami Tensei II. For Kyūyaku Megami Tensei, use Template:KMT Demon Stats instead.
Usage
Stat tables are used in the Gameplay section on Demon pages, or in their respective Gameplay page if available. It can be used with tabs to catalog different stat tables of the subject, particularly for ally or boss versions of Demons. Refer to the Gameplay guidelines for full instruction on using stat tables and tabs.
Parameter Explanation
{{MT2 Demon Stats |img= Image subject name; defaults to "MT2 (article name) Sprite.png" when omitted |name= Name; defaults to article's name when omitted |level= Level |hp= HP |mp= MP |vi= Vitality |in= Intelligence |at= Attack |ag= Agility |lu= Luck |location= Encounter location |race= Race |raceredirect= Redirects the Race's link to another page or section |alignment= Alignment |talk= Can the Demon be talked to during battle? Use Y for yes, N for no, NE for non-equal |randomencounter= Can the Demon be randomly encountered? Use Y for yes, N for no |exp= Experience points |macca= Macca drop |magnetite= Magnetite drop, if any |moon= Moon Phase aggression |resist= Resist Type |magic= Known magic skills; use {{Skill}} to add skills |extra= Known extra skills; use {{Skill}} to add skills }}
Parameter | Notes |
---|---|
Optional; not used when parameter is omitted. By default, the template will automatically add the Demon's sprite as
[[File:MT2 {{{PAGENAME}}} Sprite.png]] . The img= parameter inputs a different subject name to call the sprite from. This should be used if the Demon's in-game name differs from the article title, or if the title has a discriminator in it.If the stat table is to be transcluded onto another page, then the img and name parameters must be used. | |
Optional; not used when parameter is omitted. By default, the template will automatically render the Demon's name the same as the article name. Use the name parameter if the Demon's name differs in-game or if the article title has a discriminator in it.
If the stat table is to be transcluded onto another page, then the img and name parameters must be used. | |
Optional; does not display when parameter is omitted. Displays where the Demon can be found or how to obtain. See the Gameplay guidelines for full instruction on listing locations.
| |
Displays and automatically links to the Demon's Race by name.
If the Race has a different name in-game from the article or if the title has a discriminator in it, use raceredirect= to redirect the link to the appropriate Race page or section. The Race name entered in race= will therefore become the link's display name. | |
Used to render a checkmark or X for whether the Demon can be Negotiated with. Add
y for yes or n for no. For instances where a Demon can only be Negotiated with in certain areas, but not in others, add ne to render a non-equal sign. The location= parameter should then specify each location where Negotiation is not possible using an Exp tooltip. I.e. {{Exp|Cannot Negotiate with.}} . | |
In Digital Devil Story: Megami Tensei II, Demons do not have unique resistances but instead a resistance type. The original Famicom version has 34 types. The
resist= parameter requires only the resistance spread's ID number used by the Demon, which will automatically display the associated type. This data is stored in Template:Data/Type/MT2. | |
Use Template:Skill to add Magic and Extra Skills. E.g.
{{Skill|MT2|Agi}} . This stat table will display the skill name, attribute, cost, and effect.Skill information is called from Module:Data/Skill/mt2. |
Code
- All parameters
{{MT2 Demon Stats |img= |name= |level= |hp= |mp= |vi= |in= |at= |ag= |lu= |location= |race= |raceredirect= |alignment= |talk= |randomencounter= |exp= |macca= |magnetite= |moon= |resist= |magic= |extra= }}