Template:TMS Enemy Stats/Documentation

Jump to navigation Jump to search

Purpose

Stat table template used to document enemy stats in Tokyo Mirage Sessions ♯FE.

Usage

Stat tables are used in the Gameplay section on subject pages, or in their respective Gameplay page if available. It can be used with tabs to catalog different stat tables of the subject. Refer to the Gameplay guidelines for full instruction on using stat tables and tabs.

Parameter Explanation

{{TMS Enemy Stats
|img= Image Override
|name= Name
|level= Level
|hp= Initial Max HP
|ep= Initial Max EP
|str= Strength
|mag= Magic
|skl= Skill
|spd= Speed
|def= Defense
|res= Resistance
|location= Location Found
|class= Unit Class
|type= Unit Type (Armored, Mounted, Flying, Dragon)
|attack=Attack
|armor=Armor
|dropicon1= Drop 1 Icon
|drop1= Drop 1 
|dropicon2= Drop 2 Icon
|drop2= Drop 2 
|sword= Sword Resistance
|lance= Lance Resistance
|axe= Axe Resistance
|bow= Bow Resistance
|fire= Fire Resistance
|ice= Ice Resistance
|elec= Elec Resistance
|force= Force Resistance
|mind= Mind Resistance
|body= Body Resistance
|almighty= Almighty Resistance
|attacktype= Basic Attack Element
|hit= Number of Hit(s)
|skills= Skills
}}
Parameter Notes
img
Optional; not used when parameter is omitted. By default, the template will automatically add the character's graphic as [[File:TMS {{PAGENAME}} Graphic.png]]. The img= parameter can be used to call a graphic from TMSE instead of base TMS when needed.

If the stat table is to be transcluded onto another page, then the img and name parameters must be used.
name
Optional; not used when parameter is omitted. By default, the template will automatically render the character's name the same as the article name. Use the name parameter if the character's name differs in-game or if the article title has a discriminator in it.

If the stat table is to be transcluded onto another page, then the img and name parameters must be used.
location
Optional; does not display when parameter is omitted. Displays where the character can be found. See the Gameplay guidelines for full instruction on listing locations.
class
Displays the icon of and automatically links to the character's associated Class. The class name must be spelled correctly in order for the information to properly display.

The class names are as follows: Lord, Great Lord, Conqueror, Pegasus Knight, Falcon Knight, Wyvern Knight, Cavalier, Paladin, Dark Knight, Dark Mage, Sage, Sorcerer, Archer, Sniper, Assassin, Knight, General, Berserker, Myrmidon, Hero, Swordmaster, Beast, Shaman, Druid, and Shadow Dragon.
type
Optional; displays "None" when the parameter is omitted. Displays the icon of the character's associated type. The weapon type must be spelled correctly in order for the information to properly display. If the character has no associated type, this parameter must be omitted.

The weapon types are as follows: Armored, Mounted, Flying, and Dragon.
dropicon1, dropicon2
Displays the icon of the Performa dropped by the enemy. By default, the icon displayed for both parameters will be for the standard enemy Performa; however, by inputting "boss" in either parameter the icon can be changed to the boss Performa icon.
drop2, dropicon2
Optional; does not display when parameter is omitted.
attacktype
Displays the icon of the character's basic attack element. The attack type must be spelled correctly in order for the information to properly display.

The elements are as follows: Beast, Sword, Lance, Axe, Bow, and Almighty.
skills
Use Template:Skill to add Skills. E.g. {{Skill|TMS|Agi|e}}. Adding the letter 'e' in the level parameter will automatically remove the level learned column, as it is not needed for enemies. This stat table will display the skill name, cost, and skill description.

Skill information is called from Module:Data/Skill/tms for the Wii U version and Module:Data/Skill/tmse for the Nintendo Switch version.

Code

All parameters
{{TMS Enemy Stats
|img= 
|name= 
|level= 
|hp= 
|ep= 
|str= 
|mag= 
|skl= 
|spd= 
|def= 
|res= 
|location= 
|class= 
|type= 
|attack=
|armor=
|dropicon1= 
|drop1= 
|dropicon2= 
|drop2= 
|attacktype= 
|sword= 
|lance= 
|axe= 
|bow= 
|fire= 
|ice= 
|elec= 
|force= 
|mind=
|body= 
|almighty= 
|hit= 
|skills= 
}}