Module:Data/Skill/tmse

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Documentation for this module may be created at Module:Data/Skill/tmse/doc

local skill = {
	['dia'] = {
		attribute = 'recovery',
		effect = 'Restores HP.',
		cost = 10,
		costtype = 'EP',
		target = 'Single ally',
		hit = 1,
		power = '?',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'y',
		description = 'Restores HP.',
		name = 'Dia'
	},
	['cleave'] = {
		attribute = 'sword',
		damagetype = 'Physical',
		effect = 'Inflicts damage.',
		cost = 5,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = '?',
		powerlvl = 'Light',
		crit = '?',
		acc = '?',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Phys/Sword) Light attack.',
		name = 'Cleave'
	},
	['skewer'] = {
		attribute = 'lance',
		damagetype = 'Physical',
		effect = 'Inflicts damage.',
		cost = 5,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = '?',
		powerlvl = 'Light',
		crit = '?',
		acc = '?',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Phys/Lance) Light attack.',
		name = 'Skewer'
	},
	['poison skewer'] = {
		attribute = 'lance',
		damagetype = 'Physical',
		effect = 'Inflicts damage, chance to poison.',
		cost = 7,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = '?',
		powerlvl = 'Light',
		crit = '?',
		acc = '?',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Phys/Lance) Light attack that causes Poison.',
		name = 'Poison Skewer'
	},
	['fire strike'] = {
		attribute = 'fire',
		damagetype = 'Physical',
		effect = 'Inflicts damage.',
		cost = 5,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = '?',
		powerlvl = 'Light',
		crit = '?',
		acc = '?',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Phys/Fire) Light attack.',
		name = 'Fire Strike'
	},
	['agi'] = {
		attribute = 'fire',
		damagetype = 'Magical',
		effect = 'Inflicts damage.',
		cost = 6,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = '?',
		powerlvl = 'Light',
		crit = '?',
		acc = '?',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Mag/Fire) Light attack.',
		name = 'Agi'
	},
	['bufu'] = {
		attribute = 'ice',
		damagetype = 'Magical',
		effect = 'Inflicts damage.',
		cost = 6,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = '?',
		powerlvl = 'Light',
		crit = '?',
		acc = '?',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Mag/Ice) Light attack.',
		name = 'Bufu'
	},
	['zan'] = {
		attribute = 'force',
		damagetype = 'Magical',
		effect = 'Inflicts damage.',
		cost = 6,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = '?',
		powerlvl = 'Light',
		crit = '?',
		acc = '?',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Mag/Force) Light attack.',
		name = 'Zan'
	},
	['zio'] = {
		attribute = 'elec',
		damagetype = 'Magical',
		effect = 'Inflicts damage.',
		cost = 6,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = '?',
		powerlvl = 'Light',
		crit = '?',
		acc = '?',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Mag/Elec) Light attack.',
		name = 'Zio'
	},
	['rakukaja'] = {
		attribute = 'support',
		damagetype = '—',
		effect = 'Raises all allies defense and resistance for three turns.',
		cost = 10,
		costtype = 'EP',
		target = 'All allies',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = 'Raises the party\'s Defense for three rounds.',
		name = 'Rakukaja'
	},
	['Tarukaja'] = {
		attribute = 'support',
		damagetype = '—',
		effect = 'Raises all allies strength and magic for three turns.',
		cost = 10,
		costtype = 'EP',
		target = 'All allies',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = 'Raises the party\'s Offense for three rounds.',
		name = 'Tarukaja'
	},
	['lance-slash'] = {
		attribute = 'sword',
		damagetype = 'Physical',
		icon = 'swordsession',
		effect = 'Inflicts damage after an ally has used a Lance skill to strike a weakness.',
		cost = '—',
		target = 'Single enemy',
		hit = 1,
		power = '?',
		powerlvl = 'Light',
		crit = '?',
		acc = '?',
		skilltype = 'Session',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Phys/Sword) Light attack. * Sessions from Lance skills.',
		name = 'Lance-Slash'
	},
	['empty wave'] = {
		attribute = 'sword',
		damagetype = 'Physical',
		icon = 'swordextra',
		effect = 'Inflicts damage and lowers resistance.',
		cost = 1,
		costtype = 'SP',
		target = 'Single enemy',
		hit = 1,
		power = '?',
		powerlvl = 'Heavy',
		crit = '?',
		acc = '?',
		skilltype = 'Extra',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Phys/Sword) Heavy attack that lowers weapon resistance for one round. (Special Performance)',
		name = 'Empty Wave'
	},
	['director itsuki'] = {
		attribute = 'radiant',
		effect = 'Session Overkills will automatically switch to another target and ignore affinities.',
		cost = '—',
		target = 'Party',
		skilltype = 'Radiant',
		inbattle = 'n',
		outbattle = 'y',
		description = 'When you perform a Session Overkill, the target will switch instantly and attacks will ignore affinities.',
		name = 'Director Itsuki'
	},
	['traport'] = {
		attribute = 'radiant',
		effect = 'Teleport party to the Fortuna Office.',
		cost = 5,
		costtype = 'EP',
		target = 'Party',
		skilltype = 'Radiant',
		inbattle = 'n',
		outbattle = 'y',
		description = 'Returns you to the Fortuna Office from inside the Idolaphere in an instant.',
		name = 'Traport'
	},
	['estoma'] = {
		attribute = 'radiant',
		icon = 'support',
		effect = '',
		cost = 5,
		costtype = 'EP',
		target = 'Party',
		skilltype = 'Radiant',
		inbattle = 'n',
		outbattle = 'y',
		description = 'Foes lower in level than Itsuki will not appear for a certain amount of steps.',
		name = 'Estoma'
	},
	['door of rampage'] = {
		attribute = 'radiant',
		icon = 'support',
		effect = '',
		cost = '—',
		target = '—',
		skilltype = 'Radiant',
		inbattle = 'n',
		outbattle = 'y',
		description = '"Raging my way to becoming a hero!" A Radiant Skill that reveals new possibilities in Touma Akagi.',
		name = 'Door of Rampage'
	},
	['full throttle'] = {
		attribute = 'fire',
		damagetype = 'Physical',
		effect = '',
		cost = 1,
		costtype = 'SP',
		target = 'Single enemy',
		hit = 1,
		power = '?',
		powerlvl = 'Heavy',
		crit = '?',
		acc = '?',
		skilltype = 'Extra',
		inbattle = 'y',
		outbattle = 'y',
		description ='(Phys/Fire) Heavy attack. Grants 100% Critical rate for Physical Session attacks. (Special Performance)',
		name = 'Full Throttle'
	},
	['raging stampede'] = {
		attribute = 'lance',
		damagetype = 'Physical',
		effect = '',
		cost = 1,
		costtype = 'SP',
		target = 'All enemies',
		hit = 1,
		power = '?',
		powerlvl = '',
		crit = '?',
		acc = '?',
		skilltype = 'Extra',
		inbattle = 'y',
		outbattle = 'y',
		description ='May be triggered by the use of Lance skills. Attacks foes; causes Stun to main target. (Ad-lib)',
		name = 'Raging Stampede'
	},
	['attack'] = {
		attribute = 'beast',
		attribute_link = 'Beast (Tokyo Mirage Sessions ♯FE)',
		damagetype = 'Physical',
		effect = 'Inflicts damage.',
		cost = '—',
		target = 'Single enemy',
		hit = 1,
		power = '?',
		powerlvl = 'Light',
		crit = '?',
		acc = '?',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Phys/Beast) Regular attack.',
		name = 'Attack',
		link = 'Attack (Skill)'
	},
}

return {
	skill = skill,
}