Module:Data/Skill/tmse
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Documentation for this module may be created at Module:Data/Skill/tmse/doc
local skill = {
['dia'] = {
attribute = 'recovery',
effect = 'Restores HP.',
cost = 10,
costtype = 'EP',
target = 'Single ally',
hit = 1,
power = '?',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'y',
description = 'Restores HP.',
name = 'Dia'
},
['cleave'] = {
attribute = 'sword',
damagetype = 'Physical',
effect = 'Inflicts damage.',
cost = 5,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = '?',
powerlvl = 'Light',
crit = '?',
acc = '?',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Phys/Sword) Light attack.',
name = 'Cleave'
},
['skewer'] = {
attribute = 'lance',
damagetype = 'Physical',
effect = 'Inflicts damage.',
cost = 5,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = '?',
powerlvl = 'Light',
crit = '?',
acc = '?',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Phys/Lance) Light attack.',
name = 'Skewer'
},
['poison skewer'] = {
attribute = 'lance',
damagetype = 'Physical',
effect = 'Inflicts damage, chance to poison.',
cost = 7,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = '?',
powerlvl = 'Light',
crit = '?',
acc = '?',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Phys/Lance) Light attack that causes Poison.',
name = 'Poison Skewer'
},
['fire strike'] = {
attribute = 'fire',
damagetype = 'Physical',
effect = 'Inflicts damage.',
cost = 5,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = '?',
powerlvl = 'Light',
crit = '?',
acc = '?',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Phys/Fire) Light attack.',
name = 'Fire Strike'
},
['agi'] = {
attribute = 'fire',
damagetype = 'Magical',
effect = 'Inflicts damage.',
cost = 6,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = '?',
powerlvl = 'Light',
crit = '?',
acc = '?',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Mag/Fire) Light attack.',
name = 'Agi'
},
['bufu'] = {
attribute = 'ice',
damagetype = 'Magical',
effect = 'Inflicts damage.',
cost = 6,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = '?',
powerlvl = 'Light',
crit = '?',
acc = '?',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Mag/Ice) Light attack.',
name = 'Bufu'
},
['zan'] = {
attribute = 'force',
damagetype = 'Magical',
effect = 'Inflicts damage.',
cost = 6,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = '?',
powerlvl = 'Light',
crit = '?',
acc = '?',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Mag/Force) Light attack.',
name = 'Zan'
},
['zio'] = {
attribute = 'elec',
damagetype = 'Magical',
effect = 'Inflicts damage.',
cost = 6,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = '?',
powerlvl = 'Light',
crit = '?',
acc = '?',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Mag/Elec) Light attack.',
name = 'Zio'
},
['rakukaja'] = {
attribute = 'support',
damagetype = '—',
effect = 'Raises all allies defense and resistance for three turns.',
cost = 10,
costtype = 'EP',
target = 'All allies',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = 'Raises the party\'s Defense for three rounds.',
name = 'Rakukaja'
},
['Tarukaja'] = {
attribute = 'support',
damagetype = '—',
effect = 'Raises all allies strength and magic for three turns.',
cost = 10,
costtype = 'EP',
target = 'All allies',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = 'Raises the party\'s Offense for three rounds.',
name = 'Tarukaja'
},
['lance-slash'] = {
attribute = 'sword',
damagetype = 'Physical',
icon = 'swordsession',
effect = 'Inflicts damage after an ally has used a Lance skill to strike a weakness.',
cost = '—',
target = 'Single enemy',
hit = 1,
power = '?',
powerlvl = 'Light',
crit = '?',
acc = '?',
skilltype = 'Session',
inbattle = 'y',
outbattle = 'n',
description = '(Phys/Sword) Light attack. * Sessions from Lance skills.',
name = 'Lance-Slash'
},
['empty wave'] = {
attribute = 'sword',
damagetype = 'Physical',
icon = 'swordextra',
effect = 'Inflicts damage and lowers resistance.',
cost = 1,
costtype = 'SP',
target = 'Single enemy',
hit = 1,
power = '?',
powerlvl = 'Heavy',
crit = '?',
acc = '?',
skilltype = 'Extra',
inbattle = 'y',
outbattle = 'n',
description = '(Phys/Sword) Heavy attack that lowers weapon resistance for one round. (Special Performance)',
name = 'Empty Wave'
},
['director itsuki'] = {
attribute = 'radiant',
effect = 'Session Overkills will automatically switch to another target and ignore affinities.',
cost = '—',
target = 'Party',
skilltype = 'Radiant',
inbattle = 'n',
outbattle = 'y',
description = 'When you perform a Session Overkill, the target will switch instantly and attacks will ignore affinities.',
name = 'Director Itsuki'
},
['traport'] = {
attribute = 'radiant',
effect = 'Teleport party to the Fortuna Office.',
cost = 5,
costtype = 'EP',
target = 'Party',
skilltype = 'Radiant',
inbattle = 'n',
outbattle = 'y',
description = 'Returns you to the Fortuna Office from inside the Idolaphere in an instant.',
name = 'Traport'
},
['estoma'] = {
attribute = 'radiant',
icon = 'support',
effect = '',
cost = 5,
costtype = 'EP',
target = 'Party',
skilltype = 'Radiant',
inbattle = 'n',
outbattle = 'y',
description = 'Foes lower in level than Itsuki will not appear for a certain amount of steps.',
name = 'Estoma'
},
['door of rampage'] = {
attribute = 'radiant',
icon = 'support',
effect = '',
cost = '—',
target = '—',
skilltype = 'Radiant',
inbattle = 'n',
outbattle = 'y',
description = '"Raging my way to becoming a hero!" A Radiant Skill that reveals new possibilities in Touma Akagi.',
name = 'Door of Rampage'
},
['full throttle'] = {
attribute = 'fire',
damagetype = 'Physical',
effect = '',
cost = 1,
costtype = 'SP',
target = 'Single enemy',
hit = 1,
power = '?',
powerlvl = 'Heavy',
crit = '?',
acc = '?',
skilltype = 'Extra',
inbattle = 'y',
outbattle = 'y',
description ='(Phys/Fire) Heavy attack. Grants 100% Critical rate for Physical Session attacks. (Special Performance)',
name = 'Full Throttle'
},
['raging stampede'] = {
attribute = 'lance',
damagetype = 'Physical',
effect = '',
cost = 1,
costtype = 'SP',
target = 'All enemies',
hit = 1,
power = '?',
powerlvl = '',
crit = '?',
acc = '?',
skilltype = 'Extra',
inbattle = 'y',
outbattle = 'y',
description ='May be triggered by the use of Lance skills. Attacks foes; causes Stun to main target. (Ad-lib)',
name = 'Raging Stampede'
},
['attack'] = {
attribute = 'beast',
attribute_link = 'Beast (Tokyo Mirage Sessions ♯FE)',
damagetype = 'Physical',
effect = 'Inflicts damage.',
cost = '—',
target = 'Single enemy',
hit = 1,
power = '?',
powerlvl = 'Light',
crit = '?',
acc = '?',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Phys/Beast) Regular attack.',
name = 'Attack',
link = 'Attack (Skill)'
},
}
return {
skill = skill,
}