Module:Data/Skill/tms
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Documentation for this module may be created at Module:Data/Skill/tms/doc
local skill = {
['dia'] = {
attribute = 'recovery',
damagetype = 'Healing',
effect = 'Restores HP.',
cost = 10,
costtype = 'EP',
target = 'Single ally',
power = '140',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'y',
description = 'Restores HP.',
name = 'Dia'
},
['diarama'] = {
attribute = 'recovery',
damagetype = 'Healing',
effect = 'Restores HP.',
cost = 18,
costtype = 'EP',
target = 'Single ally',
power = '360',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'y',
description = 'Greatly restores HP.',
name = 'Diarama'
},
['diarahan'] = {
attribute = 'recovery',
damagetype = 'Healing',
effect = 'Restores HP.',
cost = 32,
costtype = 'EP',
target = 'Single ally',
power = '—',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'y',
description = 'Fully restores HP.',
name = 'Diarahan'
},
['media'] = {
attribute = 'recovery',
damagetype = 'Healing',
effect = 'Restores HP.',
cost = 22,
costtype = 'EP',
target = 'All allies',
power = '110',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'y',
description = 'Restores the party\'s HP.',
name = 'Media'
},
['mediarama'] = {
attribute = 'recovery',
damagetype = 'Healing',
effect = 'Restores HP.',
cost = 40,
costtype = 'EP',
target = 'All allies',
power = '280',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'y',
description = 'Greatly restores the party\'s HP.',
name = 'Mediarama'
},
['mediarahan'] = {
attribute = 'recovery',
damagetype = 'Healing',
effect = 'Restores HP.',
cost = 74,
costtype = 'EP',
target = 'All allies',
power = '—',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'y',
description = 'Fully restores the party\'s HP.',
name = 'Mediarahan'
},
['prayer'] = {
attribute = 'recovery',
damagetype = 'Healing',
effect = 'Restores HP and cures all ailments.',
cost = 90,
costtype = 'EP',
target = 'All allies',
power = '—',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'y',
description = 'Fully restores the party\'s HP and cures all status ailments (except Unconscious).',
name = 'Prayer'
},
['cleave'] = {
attribute = 'sword',
attribute_link = 'sword (attribute)',
damagetype = 'Physical',
effect = 'Inflicts damage.',
cost = 5,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = 25,
powerlvl = 'Light',
acc = '100%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Phys/Sword) Light attack.',
name = 'Cleave',
},
['fatal sword'] = {
attribute = 'sword',
attribute_link = 'sword (attribute)',
damagetype = 'Physical',
effect = 'Inflicts damage.',
cost = 9,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = 56,
powerlvl = 'Medium',
acc = '100%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Phys/Sword) Medium attack.',
name = 'Fatal Sword',
},
['focused blade'] = {
attribute = 'sword',
attribute_link = 'sword (attribute)',
damagetype = 'Physical',
effect = 'Inflicts damage.',
cost = 14,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = 100,
powerlvl = 'Heavy',
acc = '100%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Phys/Sword) Heavy attack.',
name = 'Focused Blade',
},
['heat wave'] = {
attribute = 'sword',
attribute_link = 'sword (attribute)',
damagetype = 'Physical',
effect = 'Inflicts damage.',
cost = 20,
costtype = 'EP',
target = 'All enemies',
hit = 1,
power = 44,
powerlvl = 'Medium',
acc = '100%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Phys/Sword) Medium attack on all enemies.',
name = 'Heat Wave',
},
['skewer'] = {
attribute = 'lance',
damagetype = 'Physical',
effect = 'Inflicts damage.',
cost = 5,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = 28,
powerlvl = 'Light',
acc = '95%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Phys/Lance) Light attack.',
name = 'Skewer',
},
['assault dive'] = {
attribute = 'lance',
damagetype = 'Physical',
effect = 'Inflicts damage.',
cost = 9,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = 62,
powerlvl = 'Medium',
acc = '95%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Phys/Lance) Medium attack.',
name = 'Assault Dive',
},
['piercing void'] = {
attribute = 'lance',
damagetype = 'Physical',
effect = 'Inflicts damage.',
cost = 14,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = 110,
powerlvl = 'Heavy',
acc = '95%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Phys/Lance) Heavy attack.',
name = 'Piercing Void',
},
['javelin rain'] = {
attribute = 'lance',
damagetype = 'Physical',
effect = 'Inflicts damage.',
cost = 20,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = 48,
powerlvl = 'Medium',
acc = '85%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Phys/Lance) Medium attack on all enemies.',
name = 'Javelin Rain',
},
['power chop'] = {
attribute = 'axe',
attribute_link = 'axe (attribute)',
damagetype = 'Physical',
effect = 'Inflicts damage.',
cost = 5,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = 32,
powerlvl = 'Light',
acc = '90%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Phys/Axe) Light attack.',
name = 'Power Chop',
},
['mighty chop'] = {
attribute = 'axe',
attribute_link = 'axe (attribute)',
damagetype = 'Physical',
effect = 'Inflicts damage.',
cost = 9,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = 70,
powerlvl = 'Medium',
acc = '90%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Phys/Axe) Medium attack.',
name = 'Mighty Chop',
},
['gigantomachia'] = {
attribute = 'axe',
attribute_link = 'axe (attribute)',
damagetype = 'Physical',
effect = 'Inflicts damage.',
cost = 14,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = 124,
powerlvl = 'Heavy',
acc = '90%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Phys/Axe) Heavy attack.',
name = 'Gigantomachia',
},
['needle shot'] = {
attribute = 'bow',
attribute_link = 'bow (attribute)',
damagetype = 'Physical',
effect = 'Inflicts damage.',
cost = 5,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = 25,
powerlvl = 'Light',
acc = '100%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Phys/Bow) Light attack.',
name = 'Needle Shot',
},
['weak shot'] = {
attribute = 'bow',
attribute_link = 'bow (attribute)',
damagetype = 'Physical',
effect = 'Inflicts damage.',
cost = 9,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = 56,
powerlvl = 'Medium',
acc = '100%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Phys/Bow) Medium attack.',
name = 'Weak Shot',
},
['grand tack'] = {
attribute = 'bow',
attribute_link = 'bow (attribute)',
damagetype = 'Physical',
effect = 'Inflicts damage.',
cost = 14,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = 100,
powerlvl = 'Heavy',
acc = '100%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Phys/Bow) Heavy attack.',
name = 'Grand Tack',
},
['arrow rain'] = {
attribute = 'bow',
attribute_link = 'bow (attribute)',
damagetype = 'Physical',
effect = 'Inflicts damage.',
cost = 20,
costtype = 'EP',
target = 'All enemies',
hit = 1,
power = 44,
powerlvl = 'Medium',
acc = '90%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Phys/Bow) Medium attack on all enemies.',
name = 'Arrow Rain',
},
['myriad arrows'] = {
attribute = 'bow',
attribute_link = 'bow (attribute)',
damagetype = 'Physical',
effect = 'Inflicts damage.',
cost = 32,
costtype = 'EP',
target = 'All enemies',
hit = 1,
power = 80,
powerlvl = 'Heavy',
acc = '90%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Phys/Bow) Heavy attack on all enemies.',
name = 'Myriad Arrows',
},
['agi'] = {
attribute = 'fire',
damagetype = 'Magical',
effect = 'Inflicts damage.',
cost = 6,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = 30,
powerlvl = 'Light',
acc = '110%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Mag/Fire) Light attack.',
name = 'Agi'
},
['agilao'] = {
attribute = 'fire',
damagetype = 'Magical',
effect = 'Inflicts damage.',
cost = 10,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = 68,
powerlvl = 'Medium',
acc = '110%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Mag/Fire) Medium attack.',
name = 'Agilao'
},
['agidyne'] = {
attribute = 'fire',
damagetype = 'Magical',
effect = 'Inflicts damage.',
cost = 17,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = 120,
powerlvl = 'Heavy',
acc = '110%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Mag/Fire) Heavy attack.',
name = 'Agidyne'
},
['maragi'] = {
attribute = 'fire',
damagetype = 'Magical',
effect = 'Inflicts damage.',
cost = 14,
costtype = 'EP',
target = 'All enemies',
hit = 1,
power = 24,
powerlvl = 'Light',
acc = '100%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Mag/Fire) Light attack on all enemies.',
name = 'Maragi'
},
['maragidyne'] = {
attribute = 'fire',
damagetype = 'Magical',
effect = 'Inflicts damage.',
cost = 36,
costtype = 'EP',
target = 'All enemies',
hit = 1,
power = 100,
powerlvl = 'Heavy',
acc = '100%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Mag/Fire) Heavy attack on all enemies.',
name = 'Maragidyne'
},
['fire strike (sword)'] = {
attribute = 'fire',
damagetype = 'Physical',
effect = 'Inflicts damage.',
cost = 5,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = 25,
powerlvl = 'Light',
acc = '100%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Phys/Fire) Light attack.',
name = 'Fire Strike'
},
['fire strike (lance)'] = {
attribute = 'fire',
damagetype = 'Physical',
effect = 'Inflicts damage.',
cost = 5,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = 28,
powerlvl = 'Light',
acc = '95%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Phys/Fire) Light attack.',
name = 'Fire Strike'
},
['fire strike (axe)'] = {
attribute = 'fire',
damagetype = 'Physical',
effect = 'Inflicts damage.',
cost = 5,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = 32,
powerlvl = 'Light',
acc = '90%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Phys/Fire) Light attack.',
name = 'Fire Strike'
},
['fire strike (bow)'] = {
attribute = 'fire',
damagetype = 'Physical',
effect = 'Inflicts damage.',
cost = 5,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = 25,
powerlvl = 'Light',
acc = '100%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Phys/Fire) Light attack.',
name = 'Fire Strike'
},
['bufu'] = {
attribute = 'ice',
damagetype = 'Magical',
effect = 'Inflicts damage.',
cost = 6,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = 30,
powerlvl = 'Light',
acc = '110%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Mag/Ice) Light attack.',
name = 'Bufu'
},
['bufula'] = {
attribute = 'ice',
damagetype = 'Magical',
effect = 'Inflicts damage.',
cost = 10,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = 68,
powerlvl = 'Medium',
acc = '110%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Mag/Ice) Medium attack.',
name = 'Bufula'
},
['bufudyne'] = {
attribute = 'ice',
damagetype = 'Magical',
effect = 'Inflicts damage.',
cost = 17,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = 120,
powerlvl = 'Heavy',
acc = '110%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Mag/Ice) Heavy attack.',
name = 'Bufudyne'
},
['mabufu'] = {
attribute = 'ice',
damagetype = 'Magical',
effect = 'Inflicts damage.',
cost = 14,
costtype = 'EP',
target = 'All enemies',
hit = 1,
power = 24,
powerlvl = 'Light',
acc = '100%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Mag/Ice) Light attack on all enemies.',
name = 'Mabufu'
},
['mabufudyne'] = {
attribute = 'ice',
damagetype = 'Magical',
effect = 'Inflicts damage.',
cost = 36,
costtype = 'EP',
target = 'All enemies',
hit = 1,
power = 100,
powerlvl = 'Heavy',
acc = '100%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Mag/Ice) Heavy attack on all enemies.',
name = 'Mabufudyne'
},
['ice strike'] = {
attribute = 'ice',
damagetype = 'Physical',
effect = 'Inflicts damage.',
cost = 5,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = 25,
powerlvl = 'Light',
acc = '100%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Phys/Ice) Light attack.',
name = 'Ice Strike'
},
['zio'] = {
attribute = 'elec',
damagetype = 'Magical',
effect = 'Inflicts damage.',
cost = 6,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = 30,
powerlvl = 'Light',
acc = '110%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Mag/Elec) Light attack.',
name = 'Zio'
},
['zionga'] = {
attribute = 'elec',
damagetype = 'Magical',
effect = 'Inflicts damage.',
cost = 10,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = 68,
powerlvl = 'Medium',
acc = '110%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Mag/Elec) Medium attack.',
name = 'Zionga'
},
['ziodyne'] = {
attribute = 'elec',
damagetype = 'Magical',
effect = 'Inflicts damage.',
cost = 17,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = 120,
powerlvl = 'Heavy',
acc = '110%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Mag/Elec) Heavy attack.',
name = 'Ziodyne'
},
['mazio'] = {
attribute = 'elec',
damagetype = 'Magical',
effect = 'Inflicts damage.',
cost = 14,
costtype = 'EP',
target = 'All enemies',
hit = 1,
power = 24,
powerlvl = 'Light',
acc = '100%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Mag/Elec) Light attack on all enemies.',
name = 'Mazio'
},
['maziodyne'] = {
attribute = 'elec',
damagetype = 'Magical',
effect = 'Inflicts damage.',
cost = 36,
costtype = 'EP',
target = 'All enemies',
hit = 1,
power = 100,
powerlvl = 'Heavy',
acc = '100%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Mag/Elec) Heavy attack on all enemies.',
name = 'Maziodyne'
},
['elec strike'] = {
attribute = 'elec',
damagetype = 'Physical',
effect = 'Inflicts damage.',
cost = 5,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = 25,
powerlvl = 'Light',
acc = '100%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Phys/Elec) Light attack.',
name = 'Elec Strike'
},
['zan'] = {
attribute = 'force',
damagetype = 'Magical',
effect = 'Inflicts damage.',
cost = 6,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = 30,
powerlvl = 'Light',
acc = '110%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Mag/Force) Light attack.',
name = 'Zan'
},
['zanma'] = {
attribute = 'force',
damagetype = 'Magical',
effect = 'Inflicts damage.',
cost = 10,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = 68,
powerlvl = 'Medium',
acc = '110%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Mag/Force) Medium attack.',
name = 'Zanma'
},
['zandyne'] = {
attribute = 'force',
damagetype = 'Magical',
effect = 'Inflicts damage.',
cost = 17,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = 120,
powerlvl = 'Heavy',
acc = '110%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Mag/Force) Heavy attack.',
name = 'Zandyne'
},
['mazan'] = {
attribute = 'force',
damagetype = 'Magical',
effect = 'Inflicts damage.',
cost = 14,
costtype = 'EP',
target = 'All enemies',
hit = 1,
power = 24,
powerlvl = 'Light',
acc = '100%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Mag/Force) Light attack on all enemies.',
name = 'Mazan'
},
['mazandyne'] = {
attribute = 'force',
damagetype = 'Magical',
effect = 'Inflicts damage.',
cost = 36,
costtype = 'EP',
target = 'All enemies',
hit = 1,
power = 100,
powerlvl = 'Heavy',
acc = '100%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Mag/Force) Heavy attack on all enemies.',
name = 'Mazandyne'
},
['flux'] = {
attribute = 'body',
damagetype = 'Magical',
effect = 'Inflicts damage.',
cost = 5,
costtype = 'EP',
target = 'Single enemy',
hit = 1,
power = 55,
powerlvl = 'Light',
acc = '90%',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = '(Mag/Body) Light attack.',
name = 'Flux'
},
['lullaby song'] = {
attribute = 'body',
damagetype = 'Status',
effect = 'Inflicts Sleep.',
cost = 16,
costtype = 'EP',
target = 'All enemies',
hit = '—',
power = '—',
powerlvl = '—',
acc = '—',
skilltype = 'Command',
inbattle = 'y',
outbattle = 'n',
description = 'Causes Sleep on all enemies.',
name = 'Lullaby Song'
},
['sword-slash'] = {
attribute = 'sword',
attribute = 'sword (attribute)',
damagetype = 'Physical',
effect = 'Inflicts damage.',
cost = '—',
target = 'Single enemy',
hit = 1,
power = 25,
powerlvl = 'Light',
acc = '110%',
skilltype = 'Session',
inbattle = 'y',
outbattle = 'n',
description = '(Phys/Sword) Light attack. * Sessions from Sword skills.',
name = 'Sword-Slash'
},
['sword-slash ex'] = {
attribute = 'sword',
attribute = 'sword (attribute)',
damagetype = 'Physical',
effect = 'Inflicts damage.',
cost = '—',
target = 'Single enemy',
hit = 1,
power = 56,
powerlvl = 'Medium',
acc = '110%',
skilltype = 'Session',
inbattle = 'y',
outbattle = 'n',
description = '(Phys/Sword) Medium attack. * Sessions from Sword skills.',
name = 'Sword-Slash EX'
},
['lance-slash'] = {
attribute = 'sword',
attribute = 'sword (attribute)',
damagetype = 'Physical',
effect = 'Inflicts damage.',
cost = '—',
target = 'Single enemy',
hit = 1,
power = 25,
powerlvl = 'Light',
acc = '110%',
skilltype = 'Session',
inbattle = 'y',
outbattle = 'n',
description = '(Phys/Sword) Light attack. * Sessions from Lance skills.',
name = 'Lance-Slash'
},
['lance-slash ex'] = {
attribute = 'sword',
attribute = 'sword (attribute)',
damagetype = 'Physical',
effect = 'Inflicts damage.',
cost = '—',
target = 'Single enemy',
hit = 1,
power = 56,
powerlvl = 'Medium',
acc = '110%',
skilltype = 'Session',
inbattle = 'y',
outbattle = 'n',
description = '(Phys/Sword) Medium attack. * Sessions from Lance skills.',
name = 'Lance-Slash EX'
},
['lance-snipe'] = {
attribute = 'bow',
damagetype = 'Physical',
effect = 'Inflicts damage.',
cost = '—',
target = 'Single enemy',
hit = 1,
power = 25,
powerlvl = 'Light',
acc = '110%',
skilltype = 'Session',
inbattle = 'y',
outbattle = 'n',
description = '(Phys/Bow) Light attack. * Sessions from Lance skills.',
name = 'Lance-Snipe'
},
['sword-blizzard'] = {
attribute = 'ice',
damagetype = 'Magical',
effect = 'Inflicts damage.',
cost = '—',
target = 'Single enemy',
hit = 1,
power = 30,
powerlvl = 'Light',
acc = '120%',
skilltype = 'Session',
inbattle = 'y',
outbattle = 'n',
description = '(Mag/Ice) Light attack. * Sessions from Sword skills.',
name = 'Sword-Blizzard'
},
['lance-blizzard'] = {
attribute = 'ice',
damagetype = 'Magical',
effect = 'Inflicts damage.',
cost = '—',
target = 'Single enemy',
hit = 1,
power = 30,
powerlvl = 'Light',
acc = '120%',
skilltype = 'Session',
inbattle = 'y',
outbattle = 'n',
description = '(Mag/Ice) Light attack. * Sessions from Lance skills.',
name = 'Lance-Blizzard'
},
['axe-blizzard'] = {
attribute = 'ice',
damagetype = 'Magical',
effect = 'Inflicts damage.',
cost = '—',
target = 'Single enemy',
hit = 1,
power = 30,
powerlvl = 'Light',
acc = '120%',
skilltype = 'Session',
inbattle = 'y',
outbattle = 'n',
description = '(Mag/Ice) Light attack. * Sessions from Axe skills.',
name = 'Axe-Blizzard'
},
['fire-blizzard'] = {
attribute = 'ice',
damagetype = 'Magical',
effect = 'Inflicts damage.',
cost = '—',
target = 'Single enemy',
hit = 1,
power = 30,
powerlvl = 'Light',
acc = '120%',
skilltype = 'Session',
inbattle = 'y',
outbattle = 'n',
description = '(Mag/Ice) Light attack. * Sessions from Fire skills.',
name = 'Fire-Blizzard'
},
['elec-blizzard'] = {
attribute = 'ice',
damagetype = 'Magical',
effect = 'Inflicts damage.',
cost = '—',
target = 'Single enemy',
hit = 1,
power = 30,
powerlvl = 'Light',
acc = '120%',
skilltype = 'Session',
inbattle = 'y',
outbattle = 'n',
description = '(Mag/Ice) Light attack. * Sessions from Elec skills.',
name = 'Elec-Blizzard'
},
['wind-blizzard'] = {
attribute = 'ice',
damagetype = 'Magical',
effect = 'Inflicts damage.',
cost = '—',
target = 'Single enemy',
hit = 1,
power = 30,
powerlvl = 'Light',
acc = '120%',
skilltype = 'Session',
inbattle = 'y',
outbattle = 'n',
description = '(Mag/Ice) Light attack. * Sessions from Force skills.',
name = 'Wind-Blizzard'
},
['sword-plasma'] = {
attribute = 'elec',
damagetype = 'Physical',
effect = 'Inflicts damage.',
cost = '—',
target = 'Single enemy',
hit = 1,
power = 25,
powerlvl = 'Light',
acc = '110%',
skilltype = 'Session',
inbattle = 'y',
outbattle = 'n',
description = '(Phys/Elec) Light attack. * Sessions from Sword skills.',
name = 'Sword-Plasma'
},
['empty wave'] = {
attribute = 'sword',
attribute = 'sword (attribute)',
damagetype = 'Physical',
effect = 'Inflicts damage, lowers target\'s resistance to all weapon attributes for one round',
cost = 1,
costtype = 'SP',
target = 'Single enemy',
hit = 1,
power = 120,
powerlvl = 'Heavy',
acc = '120%',
skilltype = 'Extra',
inbattle = 'y',
outbattle = 'n',
description = '(Phys/Sword) Heavy attack that lowers weapon resistance for one round. (Special Performance)',
name = 'Empty Wave'
},
['surefire'] = {
attribute = 'passive',
effect = 'Raises Hit rate',
cost = '—',
target = 'Self',
skilltype = 'Passive',
inbattle = 'y',
outbattle = 'n',
description = 'Raises Hit rate with attacks.',
name = 'Surefire'
},
['null poison'] = {
attribute = 'passive',
effect = 'Nullifies Poison',
cost = '—',
target = 'Self',
skilltype = 'Passive',
inbattle = 'y',
outbattle = 'y',
description = 'Prevents Poison.',
name = 'Null Poison'
},
['null charm'] = {
attribute = 'passive',
effect = 'Nullifies Charm',
cost = '—',
target = 'Self',
skilltype = 'Passive',
inbattle = 'y',
outbattle = 'y',
description = 'Prevents Charm.',
name = 'Null Charm'
},
}
return {
skill = skill
}