Module:Data/Skill/tms

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Documentation for this module may be created at Module:Data/Skill/tms/doc

local skill = {
	['dia'] = {
		attribute = 'recovery',
		damagetype = 'Healing',
		effect = 'Restores HP.',
		cost = 10,
		costtype = 'EP',
		target = 'Single ally',
		power = '140',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'y',
		description = 'Restores HP.',
		name = 'Dia'
	},
	['diarama'] = {
		attribute = 'recovery',
		damagetype = 'Healing',
		effect = 'Restores HP.',
		cost = 18,
		costtype = 'EP',
		target = 'Single ally',
		power = '360',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'y',
		description = 'Greatly restores HP.',
		name = 'Diarama'
	},
	['diarahan'] = {
		attribute = 'recovery',
		damagetype = 'Healing',
		effect = 'Restores HP.',
		cost = 32,
		costtype = 'EP',
		target = 'Single ally',
		power = '—',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'y',
		description = 'Fully restores HP.',
		name = 'Diarahan'
	},
	['media'] = {
		attribute = 'recovery',
		damagetype = 'Healing',
		effect = 'Restores HP.',
		cost = 22,
		costtype = 'EP',
		target = 'All allies',
		power = '110',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'y',
		description = 'Restores the party\'s HP.',
		name = 'Media'
	},
	['mediarama'] = {
		attribute = 'recovery',
		damagetype = 'Healing',
		effect = 'Restores HP.',
		cost = 40,
		costtype = 'EP',
		target = 'All allies',
		power = '280',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'y',
		description = 'Greatly restores the party\'s HP.',
		name = 'Mediarama'
	},
	['mediarahan'] = {
		attribute = 'recovery',
		damagetype = 'Healing',
		effect = 'Restores HP.',
		cost = 74,
		costtype = 'EP',
		target = 'All allies',
		power = '—',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'y',
		description = 'Fully restores the party\'s HP.',
		name = 'Mediarahan'
	},
	['prayer'] = {
		attribute = 'recovery',
		damagetype = 'Healing',
		effect = 'Restores HP and cures all ailments.',
		cost = 90,
		costtype = 'EP',
		target = 'All allies',
		power = '—',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'y',
		description = 'Fully restores the party\'s HP and cures all status ailments (except Unconscious).',
		name = 'Prayer'
	},
	['cleave'] = {
		attribute = 'sword',
		attribute_link = 'sword (attribute)',
		damagetype = 'Physical',
		effect = 'Inflicts damage.',
		cost = 5,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = 25,
		powerlvl = 'Light',
		acc = '100%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Phys/Sword) Light attack.',
		name = 'Cleave',
	},
	['fatal sword'] = {
		attribute = 'sword',
		attribute_link = 'sword (attribute)',
		damagetype = 'Physical',
		effect = 'Inflicts damage.',
		cost = 9,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = 56,
		powerlvl = 'Medium',
		acc = '100%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Phys/Sword) Medium attack.',
		name = 'Fatal Sword',
	},
	['focused blade'] = {
		attribute = 'sword',
		attribute_link = 'sword (attribute)',
		damagetype = 'Physical',
		effect = 'Inflicts damage.',
		cost = 14,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = 100,
		powerlvl = 'Heavy',
		acc = '100%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Phys/Sword) Heavy attack.',
		name = 'Focused Blade',
	},
	['heat wave'] = {
		attribute = 'sword',
		attribute_link = 'sword (attribute)',
		damagetype = 'Physical',
		effect = 'Inflicts damage.',
		cost = 20,
		costtype = 'EP',
		target = 'All enemies',
		hit = 1,
		power = 44,
		powerlvl = 'Medium',
		acc = '100%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Phys/Sword) Medium attack on all enemies.',
		name = 'Heat Wave',
	},
	['skewer'] = {
		attribute = 'lance',
		damagetype = 'Physical',
		effect = 'Inflicts damage.',
		cost = 5,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = 28,
		powerlvl = 'Light',
		acc = '95%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Phys/Lance) Light attack.',
		name = 'Skewer',
	},
	['assault dive'] = {
		attribute = 'lance',
		damagetype = 'Physical',
		effect = 'Inflicts damage.',
		cost = 9,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = 62,
		powerlvl = 'Medium',
		acc = '95%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Phys/Lance) Medium attack.',
		name = 'Assault Dive',
	},
	['piercing void'] = {
		attribute = 'lance',
		damagetype = 'Physical',
		effect = 'Inflicts damage.',
		cost = 14,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = 110,
		powerlvl = 'Heavy',
		acc = '95%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Phys/Lance) Heavy attack.',
		name = 'Piercing Void',
	},
	['javelin rain'] = {
		attribute = 'lance',
		damagetype = 'Physical',
		effect = 'Inflicts damage.',
		cost = 20,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = 48,
		powerlvl = 'Medium',
		acc = '85%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Phys/Lance) Medium attack on all enemies.',
		name = 'Javelin Rain',
	},
	['power chop'] = {
		attribute = 'axe',
		attribute_link = 'axe (attribute)',
		damagetype = 'Physical',
		effect = 'Inflicts damage.',
		cost = 5,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = 32,
		powerlvl = 'Light',
		acc = '90%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Phys/Axe) Light attack.',
		name = 'Power Chop',
	},
	['mighty chop'] = {
		attribute = 'axe',
		attribute_link = 'axe (attribute)',
		damagetype = 'Physical',
		effect = 'Inflicts damage.',
		cost = 9,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = 70,
		powerlvl = 'Medium',
		acc = '90%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Phys/Axe) Medium attack.',
		name = 'Mighty Chop',
	},
	['gigantomachia'] = {
		attribute = 'axe',
		attribute_link = 'axe (attribute)',
		damagetype = 'Physical',
		effect = 'Inflicts damage.',
		cost = 14,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = 124,
		powerlvl = 'Heavy',
		acc = '90%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Phys/Axe) Heavy attack.',
		name = 'Gigantomachia',
	},
	['needle shot'] = {
		attribute = 'bow',
		attribute_link = 'bow (attribute)',
		damagetype = 'Physical',
		effect = 'Inflicts damage.',
		cost = 5,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = 25,
		powerlvl = 'Light',
		acc = '100%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Phys/Bow) Light attack.',
		name = 'Needle Shot',
	},
	['weak shot'] = {
		attribute = 'bow',
		attribute_link = 'bow (attribute)',
		damagetype = 'Physical',
		effect = 'Inflicts damage.',
		cost = 9,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = 56,
		powerlvl = 'Medium',
		acc = '100%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Phys/Bow) Medium attack.',
		name = 'Weak Shot',
	},
	['grand tack'] = {
		attribute = 'bow',
		attribute_link = 'bow (attribute)',
		damagetype = 'Physical',
		effect = 'Inflicts damage.',
		cost = 14,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = 100,
		powerlvl = 'Heavy',
		acc = '100%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Phys/Bow) Heavy attack.',
		name = 'Grand Tack',
	},
	['arrow rain'] = {
		attribute = 'bow',
		attribute_link = 'bow (attribute)',
		damagetype = 'Physical',
		effect = 'Inflicts damage.',
		cost = 20,
		costtype = 'EP',
		target = 'All enemies',
		hit = 1,
		power = 44,
		powerlvl = 'Medium',
		acc = '90%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Phys/Bow) Medium attack on all enemies.',
		name = 'Arrow Rain',
	},
	['myriad arrows'] = {
		attribute = 'bow',
		attribute_link = 'bow (attribute)',
		damagetype = 'Physical',
		effect = 'Inflicts damage.',
		cost = 32,
		costtype = 'EP',
		target = 'All enemies',
		hit = 1,
		power = 80,
		powerlvl = 'Heavy',
		acc = '90%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Phys/Bow) Heavy attack on all enemies.',
		name = 'Myriad Arrows',
	},
	['agi'] = {
		attribute = 'fire',
		damagetype = 'Magical',
		effect = 'Inflicts damage.',
		cost = 6,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = 30,
		powerlvl = 'Light',
		acc = '110%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Mag/Fire) Light attack.',
		name = 'Agi'
	},
	['agilao'] = {
		attribute = 'fire',
		damagetype = 'Magical',
		effect = 'Inflicts damage.',
		cost = 10,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = 68,
		powerlvl = 'Medium',
		acc = '110%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Mag/Fire) Medium attack.',
		name = 'Agilao'
	},
	['agidyne'] = {
		attribute = 'fire',
		damagetype = 'Magical',
		effect = 'Inflicts damage.',
		cost = 17,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = 120,
		powerlvl = 'Heavy',
		acc = '110%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Mag/Fire) Heavy attack.',
		name = 'Agidyne'
	},
	['maragi'] = {
		attribute = 'fire',
		damagetype = 'Magical',
		effect = 'Inflicts damage.',
		cost = 14,
		costtype = 'EP',
		target = 'All enemies',
		hit = 1,
		power = 24,
		powerlvl = 'Light',
		acc = '100%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Mag/Fire) Light attack on all enemies.',
		name = 'Maragi'
	},
	['maragidyne'] = {
		attribute = 'fire',
		damagetype = 'Magical',
		effect = 'Inflicts damage.',
		cost = 36,
		costtype = 'EP',
		target = 'All enemies',
		hit = 1,
		power = 100,
		powerlvl = 'Heavy',
		acc = '100%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Mag/Fire) Heavy attack on all enemies.',
		name = 'Maragidyne'
	},
	['fire strike (sword)'] = {
		attribute = 'fire',
		damagetype = 'Physical',
		effect = 'Inflicts damage.',
		cost = 5,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = 25,
		powerlvl = 'Light',
		acc = '100%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Phys/Fire) Light attack.',
		name = 'Fire Strike'
	},
	['fire strike (lance)'] = {
		attribute = 'fire',
		damagetype = 'Physical',
		effect = 'Inflicts damage.',
		cost = 5,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = 28,
		powerlvl = 'Light',
		acc = '95%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Phys/Fire) Light attack.',
		name = 'Fire Strike'
	},
	['fire strike (axe)'] = {
		attribute = 'fire',
		damagetype = 'Physical',
		effect = 'Inflicts damage.',
		cost = 5,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = 32,
		powerlvl = 'Light',
		acc = '90%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Phys/Fire) Light attack.',
		name = 'Fire Strike'
	},
	['fire strike (bow)'] = {
		attribute = 'fire',
		damagetype = 'Physical',
		effect = 'Inflicts damage.',
		cost = 5,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = 25,
		powerlvl = 'Light',
		acc = '100%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Phys/Fire) Light attack.',
		name = 'Fire Strike'
	},
	['bufu'] = {
		attribute = 'ice',
		damagetype = 'Magical',
		effect = 'Inflicts damage.',
		cost = 6,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = 30,
		powerlvl = 'Light',
		acc = '110%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Mag/Ice) Light attack.',
		name = 'Bufu'
	},
	['bufula'] = {
		attribute = 'ice',
		damagetype = 'Magical',
		effect = 'Inflicts damage.',
		cost = 10,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = 68,
		powerlvl = 'Medium',
		acc = '110%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Mag/Ice) Medium attack.',
		name = 'Bufula'
	},
	['bufudyne'] = {
		attribute = 'ice',
		damagetype = 'Magical',
		effect = 'Inflicts damage.',
		cost = 17,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = 120,
		powerlvl = 'Heavy',
		acc = '110%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Mag/Ice) Heavy attack.',
		name = 'Bufudyne'
	},
	['mabufu'] = {
		attribute = 'ice',
		damagetype = 'Magical',
		effect = 'Inflicts damage.',
		cost = 14,
		costtype = 'EP',
		target = 'All enemies',
		hit = 1,
		power = 24,
		powerlvl = 'Light',
		acc = '100%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Mag/Ice) Light attack on all enemies.',
		name = 'Mabufu'
	},
	['mabufudyne'] = {
		attribute = 'ice',
		damagetype = 'Magical',
		effect = 'Inflicts damage.',
		cost = 36,
		costtype = 'EP',
		target = 'All enemies',
		hit = 1,
		power = 100,
		powerlvl = 'Heavy',
		acc = '100%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Mag/Ice) Heavy attack on all enemies.',
		name = 'Mabufudyne'
	},
	['ice strike'] = {
		attribute = 'ice',
		damagetype = 'Physical',
		effect = 'Inflicts damage.',
		cost = 5,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = 25,
		powerlvl = 'Light',
		acc = '100%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Phys/Ice) Light attack.',
		name = 'Ice Strike'
	},
	['zio'] = {
		attribute = 'elec',
		damagetype = 'Magical',
		effect = 'Inflicts damage.',
		cost = 6,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = 30,
		powerlvl = 'Light',
		acc = '110%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Mag/Elec) Light attack.',
		name = 'Zio'
	},
	['zionga'] = {
		attribute = 'elec',
		damagetype = 'Magical',
		effect = 'Inflicts damage.',
		cost = 10,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = 68,
		powerlvl = 'Medium',
		acc = '110%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Mag/Elec) Medium attack.',
		name = 'Zionga'
	},
	['ziodyne'] = {
		attribute = 'elec',
		damagetype = 'Magical',
		effect = 'Inflicts damage.',
		cost = 17,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = 120,
		powerlvl = 'Heavy',
		acc = '110%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Mag/Elec) Heavy attack.',
		name = 'Ziodyne'
	},
	['mazio'] = {
		attribute = 'elec',
		damagetype = 'Magical',
		effect = 'Inflicts damage.',
		cost = 14,
		costtype = 'EP',
		target = 'All enemies',
		hit = 1,
		power = 24,
		powerlvl = 'Light',
		acc = '100%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Mag/Elec) Light attack on all enemies.',
		name = 'Mazio'
	},
	['maziodyne'] = {
		attribute = 'elec',
		damagetype = 'Magical',
		effect = 'Inflicts damage.',
		cost = 36,
		costtype = 'EP',
		target = 'All enemies',
		hit = 1,
		power = 100,
		powerlvl = 'Heavy',
		acc = '100%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Mag/Elec) Heavy attack on all enemies.',
		name = 'Maziodyne'
	},
	['elec strike'] = {
		attribute = 'elec',
		damagetype = 'Physical',
		effect = 'Inflicts damage.',
		cost = 5,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = 25,
		powerlvl = 'Light',
		acc = '100%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Phys/Elec) Light attack.',
		name = 'Elec Strike'
	},
	['zan'] = {
		attribute = 'force',
		damagetype = 'Magical',
		effect = 'Inflicts damage.',
		cost = 6,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = 30,
		powerlvl = 'Light',
		acc = '110%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Mag/Force) Light attack.',
		name = 'Zan'
	},
	['zanma'] = {
		attribute = 'force',
		damagetype = 'Magical',
		effect = 'Inflicts damage.',
		cost = 10,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = 68,
		powerlvl = 'Medium',
		acc = '110%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Mag/Force) Medium attack.',
		name = 'Zanma'
	},
	['zandyne'] = {
		attribute = 'force',
		damagetype = 'Magical',
		effect = 'Inflicts damage.',
		cost = 17,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = 120,
		powerlvl = 'Heavy',
		acc = '110%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Mag/Force) Heavy attack.',
		name = 'Zandyne'
	},
	['mazan'] = {
		attribute = 'force',
		damagetype = 'Magical',
		effect = 'Inflicts damage.',
		cost = 14,
		costtype = 'EP',
		target = 'All enemies',
		hit = 1,
		power = 24,
		powerlvl = 'Light',
		acc = '100%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Mag/Force) Light attack on all enemies.',
		name = 'Mazan'
	},
	['mazandyne'] = {
		attribute = 'force',
		damagetype = 'Magical',
		effect = 'Inflicts damage.',
		cost = 36,
		costtype = 'EP',
		target = 'All enemies',
		hit = 1,
		power = 100,
		powerlvl = 'Heavy',
		acc = '100%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Mag/Force) Heavy attack on all enemies.',
		name = 'Mazandyne'
	},
	['flux'] = {
		attribute = 'body',
		damagetype = 'Magical',
		effect = 'Inflicts damage.',
		cost = 5,
		costtype = 'EP',
		target = 'Single enemy',
		hit = 1,
		power = 55,
		powerlvl = 'Light',
		acc = '90%',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Mag/Body) Light attack.',
		name = 'Flux'
	},
	['lullaby song'] = {
		attribute = 'body',
		damagetype = 'Status',
		effect = 'Inflicts Sleep.',
		cost = 16,
		costtype = 'EP',
		target = 'All enemies',
		hit = '—',
		power = '—',
		powerlvl = '—',
		acc = '—',
		skilltype = 'Command',
		inbattle = 'y',
		outbattle = 'n',
		description = 'Causes Sleep on all enemies.',
		name = 'Lullaby Song'
	},
	['sword-slash'] = {
		attribute = 'sword',
		attribute = 'sword (attribute)',
		damagetype = 'Physical',
		effect = 'Inflicts damage.',
		cost = '—',
		target = 'Single enemy',
		hit = 1,
		power = 25,
		powerlvl = 'Light',
		acc = '110%',
		skilltype = 'Session',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Phys/Sword) Light attack. * Sessions from Sword skills.',
		name = 'Sword-Slash'
	},
	['sword-slash ex'] = {
		attribute = 'sword',
		attribute = 'sword (attribute)',
		damagetype = 'Physical',
		effect = 'Inflicts damage.',
		cost = '—',
		target = 'Single enemy',
		hit = 1,
		power = 56,
		powerlvl = 'Medium',
		acc = '110%',
		skilltype = 'Session',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Phys/Sword) Medium attack. * Sessions from Sword skills.',
		name = 'Sword-Slash EX'
	},
	['lance-slash'] = {
		attribute = 'sword',
		attribute = 'sword (attribute)',
		damagetype = 'Physical',
		effect = 'Inflicts damage.',
		cost = '—',
		target = 'Single enemy',
		hit = 1,
		power = 25,
		powerlvl = 'Light',
		acc = '110%',
		skilltype = 'Session',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Phys/Sword) Light attack. * Sessions from Lance skills.',
		name = 'Lance-Slash'
	},
	['lance-slash ex'] = {
		attribute = 'sword',
		attribute = 'sword (attribute)',
		damagetype = 'Physical',
		effect = 'Inflicts damage.',
		cost = '—',
		target = 'Single enemy',
		hit = 1,
		power = 56,
		powerlvl = 'Medium',
		acc = '110%',
		skilltype = 'Session',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Phys/Sword) Medium attack. * Sessions from Lance skills.',
		name = 'Lance-Slash EX'
	},
	['lance-snipe'] = {
		attribute = 'bow',
		damagetype = 'Physical',
		effect = 'Inflicts damage.',
		cost = '—',
		target = 'Single enemy',
		hit = 1,
		power = 25,
		powerlvl = 'Light',
		acc = '110%',
		skilltype = 'Session',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Phys/Bow) Light attack. * Sessions from Lance skills.',
		name = 'Lance-Snipe'
	},
	['sword-blizzard'] = {
		attribute = 'ice',
		damagetype = 'Magical',
		effect = 'Inflicts damage.',
		cost = '—',
		target = 'Single enemy',
		hit = 1,
		power = 30,
		powerlvl = 'Light',
		acc = '120%',
		skilltype = 'Session',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Mag/Ice) Light attack. * Sessions from Sword skills.',
		name = 'Sword-Blizzard'
	},
	['lance-blizzard'] = {
		attribute = 'ice',
		damagetype = 'Magical',
		effect = 'Inflicts damage.',
		cost = '—',
		target = 'Single enemy',
		hit = 1,
		power = 30,
		powerlvl = 'Light',
		acc = '120%',
		skilltype = 'Session',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Mag/Ice) Light attack. * Sessions from Lance skills.',
		name = 'Lance-Blizzard'
	},
	['axe-blizzard'] = {
		attribute = 'ice',
		damagetype = 'Magical',
		effect = 'Inflicts damage.',
		cost = '—',
		target = 'Single enemy',
		hit = 1,
		power = 30,
		powerlvl = 'Light',
		acc = '120%',
		skilltype = 'Session',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Mag/Ice) Light attack. * Sessions from Axe skills.',
		name = 'Axe-Blizzard'
	},
	['fire-blizzard'] = {
		attribute = 'ice',
		damagetype = 'Magical',
		effect = 'Inflicts damage.',
		cost = '—',
		target = 'Single enemy',
		hit = 1,
		power = 30,
		powerlvl = 'Light',
		acc = '120%',
		skilltype = 'Session',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Mag/Ice) Light attack. * Sessions from Fire skills.',
		name = 'Fire-Blizzard'
	},
	['elec-blizzard'] = {
		attribute = 'ice',
		damagetype = 'Magical',
		effect = 'Inflicts damage.',
		cost = '—',
		target = 'Single enemy',
		hit = 1,
		power = 30,
		powerlvl = 'Light',
		acc = '120%',
		skilltype = 'Session',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Mag/Ice) Light attack. * Sessions from Elec skills.',
		name = 'Elec-Blizzard'
	},
	['wind-blizzard'] = {
		attribute = 'ice',
		damagetype = 'Magical',
		effect = 'Inflicts damage.',
		cost = '—',
		target = 'Single enemy',
		hit = 1,
		power = 30,
		powerlvl = 'Light',
		acc = '120%',
		skilltype = 'Session',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Mag/Ice) Light attack. * Sessions from Force skills.',
		name = 'Wind-Blizzard'
	},
	['sword-plasma'] = {
		attribute = 'elec',
		damagetype = 'Physical',
		effect = 'Inflicts damage.',
		cost = '—',
		target = 'Single enemy',
		hit = 1,
		power = 25,
		powerlvl = 'Light',
		acc = '110%',
		skilltype = 'Session',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Phys/Elec) Light attack. * Sessions from Sword skills.',
		name = 'Sword-Plasma'
	},
	['empty wave'] = {
		attribute = 'sword',
		attribute = 'sword (attribute)',
		damagetype = 'Physical',
		effect = 'Inflicts damage, lowers target\'s resistance to all weapon attributes for one round',
		cost = 1,
		costtype = 'SP',
		target = 'Single enemy',
		hit = 1,
		power = 120,
		powerlvl = 'Heavy',
		acc = '120%',
		skilltype = 'Extra',
		inbattle = 'y',
		outbattle = 'n',
		description = '(Phys/Sword) Heavy attack that lowers weapon resistance for one round. (Special Performance)',
		name = 'Empty Wave'
	},
	['surefire'] = {
		attribute = 'passive',
		effect = 'Raises Hit rate',
		cost = '—',
		target = 'Self',
		skilltype = 'Passive',
		inbattle = 'y',
		outbattle = 'n',
		description = 'Raises Hit rate with attacks.',
		name = 'Surefire'
	},
	['null poison'] = {
		attribute = 'passive',
		effect = 'Nullifies Poison',
		cost = '—',
		target = 'Self',
		skilltype = 'Passive',
		inbattle = 'y',
		outbattle = 'y',
		description = 'Prevents Poison.',
		name = 'Null Poison'
	},
	['null charm'] = {
		attribute = 'passive',
		effect = 'Nullifies Charm',
		cost = '—',
		target = 'Self',
		skilltype = 'Passive',
		inbattle = 'y',
		outbattle = 'y',
		description = 'Prevents Charm.',
		name = 'Null Charm'
	},
}
return {
	skill = skill
}