Template:SMTSJ Party Stats
Jump to navigation
Jump to search
Purpose
Table template used to document the stats of ally Demons in Shin Megami Tensei: Strange Journey.
For the stats of enemy encounters, which can differ from ally stats, use Template:SMTSJ Demon Stats instead.
Usage
This template is to be used in the ==Gameplay==
section on Demon pages, or in their respective Gameplay:
page if available. It can be used with <tabber></tabber>
tags to catalog different versions of the subject, particularly for bosses or enemy versions of Demons. Refer to the tabber guidelines for instruction.
Parameters that are non-applicable to the subject, such as element or ailment resistances, should be omitted from usage.
{{SMTSJ Party Stats |img= Image subject name |name= Name |level= Base level |st= Base strength |ma= Base magic |vi= Base vitality |ag= Base agility |lu= Base luck |stgr= Strength growth rate |magr= Magic growth rate |vigr= Vitality growth rate |aggr= Agility growth rate |lugr= Luck growth rate |race= Race |raceredirect= Race redirect |align= Alignment |speech= Tone of speech used during Negotiation |hp= Base HP |mp= Base MP |target= Basic attack's target range |hit= Basic attack's number of hits |element= Basic attack's element |effect= Basic attack's added effect, if any |loc= Encounter location(s) and/or obtain method(s) |gift= Gift item, if any |forma= Forma, if any |physical= Resistance to the Phys element; use Wk, Rs, Nu, Dr, or Rp |gun= Resistance to the Gun element |fire= Resistance to the Fire element |ice= Resistance to the Ice element |electric= Resistance to the Elec element |wind= Resistance to the Force element |expel= Resistance to the expel element |curse= Resistance to the curse element |physfrac= Fractional resistance to the Phys element |gunfrac= Fractional resistance to the Gun element |firefrac= Fractional resistance to the Fire element |icefrac= Fractional resistance to the Ice element |elecfrac= Fractional resistance to the Elec element |windfrac= Fractional resistance to the Force element |expelfrac= Fractional resistance to the expel element |cursefrac= Fractional resistance to the curse element |sleep= Fractional resistance to the Sleep ailment |poison= Fractional resistance to the Poison ailment |paralyze= Fractional resistance to the Paralyze ailment |charm= Fractional resistance to the Charm ailment |mute= Fractional resistance to the Mute ailment |stone= Fractional resistance to the Stone ailment |fear= Fractional resistance to the Fear ailment |strain= Fractional resistance to the Strain ailment |bomb= Fractional resistance to the Bomb ailment |rage= Fractional resistance to the Rage ailment |physinherit=Inheritance rate of Physical skills |guninherit=Inheritance rate of Gun skills |fireinherit=Inheritance rate of Fire skills |iceinherit=Inheritance rate of Ice skills |elecinherit=Inheritance rate of Electric skills |windinherit=Inheritance rate of Wind skills |expelinherit=Inheritance rate of expel skills |curseinherit=Inheritance rate of curse skills |almightyinherit=Inheritance rate of Almighty skills |ailmentinherit=Inheritance rate of Ailment skills |healinherit=Inheritance rate of Heal skills |supportinherit=Inheritance rate of Support skills |hpinherit=Inheritance rate of HP-boosting Passive skills |mpinherit=Inheritance rate of MP-boosting Passive skills |specialinherit=Inheritance rate of Special skills |skills= Known skills; use {{SkillE}} to add skills |sourceskills= Demon Source skills; use {{SkillE}} to add skills }}
Parameter | Notes |
---|---|
By default, the template will automatically add the Demon's sprite as
[[File:SMTSJ {{{PAGENAME}}} Sprite.png]] . The img= parameter inputs a different subject name to call the sprite from. This should be used if the Demon's in-game name differs from the article name. | |
By default, the template will automatically render the Demon's name the same as the article name. Use the name parameter if the name differs in-game.
| |
The stat growth parameters display the growth rate percentages for each stat. Add just the number.
| |
The race parameters displays the Demon's race, which can be viewed in the status screen or Analyze. The
race= parameter will automatically link to the named race's page.If the race has a different name in-game from the race page, use raceredirect= instead to manually link to the appropriate race page or section. This must be formatted with brackets. | |
The
target= , hit= , element= , and effect= parameters are used to render the Demon's basic attack description, which can be viewed on the status screen. By default, this is rendered as the default description: "Single foe / 1 / Physical / none". | |
Displays where the Demon can be found or how to obtain. Locations should be linked to and multiple methods separated by a semicolon, adhering to the Gameplay guidelines.
| |
Element resistance parameters have two sets of rows: the first is used for the in-game resistance UI (Wk, Rs, Nu, Dr, Rp), the second is used for precise fractional values. Ailment resistance parameters use fractional values.
The fraction parameters default to ×1 to indicate neutral resistance. Fractions are added by inputting the equivalent numerical value (i.e. "2" for ×2, "1.5" for ×1.5, etc). | |
The Skill Inheritance parameters display the rate of inheriting certain skills by element during Fusion. Like resistances, these use precise fractical values and default to ×1.
| |
Use Template:SkillE to add skills. Skill information is called from Template:Data/Skill/SMTSJ. This stat table will display the skill name, cost, and description.
| |
Skills included in the Demon's Source. Use Template:SkillE to add skills.
|
Code
{{SMTSJ Party Stats |img= |name= |level= |st= |ma= |vi= |ag= |lu= |stgr= |magr= |vigr= |aggr= |lugr= |race= |raceredirect= |align= |speech= |hp= |mp= |target= |hit= |element= |effect= |loc= |gift= |forma= |physical= |gun= |fire= |ice= |electric= |wind= |expel= |curse= |physfrac= |gunfrac= |firefrac= |icefrac= |elecfrac= |windfrac= |expelfrac= |cursefrac= |sleep= |poison= |paralyze= |charm= |mute= |stone= |fear= |strain= |bomb= |rage= |physinherit= |guninherit= |fireinherit= |iceinherit= |elecinherit= |windinherit= |expelinherit= |curseinherit= |almightyinherit= |ailmentinherit= |healinherit= |supportinherit= |hpinherit= |mpinherit= |specialinherit= |skills= |sourceskills= }}