Template:SMTSJ Party Stats

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Purpose

Table template used to document the stats of ally Demons in Shin Megami Tensei: Strange Journey.

For the stats of enemy encounters, which can differ from ally stats, use Template:SMTSJ Demon Stats instead.

Usage

This template is to be used in the ==Gameplay== section on Demon pages, or in their respective Gameplay: page if available. It can be used with <tabber></tabber> tags to catalog different versions of the subject, particularly for bosses or enemy versions of Demons. Refer to the tabber guidelines for instruction.

Parameters that are non-applicable to the subject, such as element or ailment resistances, should be omitted from usage.

{{SMTSJ Party Stats
|img= Image subject name
|name= Name
|level= Base level
|st= Base strength
|ma= Base magic
|vi= Base vitality
|ag= Base agility
|lu= Base luck
|stgr= Strength growth rate
|magr= Magic growth rate
|vigr= Vitality growth rate
|aggr= Agility growth rate
|lugr= Luck growth rate
|race= Race
|raceredirect= Race redirect
|align= Alignment
|speech= Tone of speech used during Negotiation
|hp= Base HP
|mp= Base MP
|target= Basic attack's target range
|hit= Basic attack's number of hits
|element= Basic attack's element
|effect= Basic attack's added effect, if any
|loc= Encounter location(s) and/or obtain method(s)
|gift= Gift item, if any
|forma= Forma, if any
|physical= Resistance to the Phys element; use Wk, Rs, Nu, Dr, or Rp
|gun= Resistance to the Gun element
|fire= Resistance to the Fire element
|ice= Resistance to the Ice element
|electric= Resistance to the Elec element
|wind= Resistance to the Force element
|expel= Resistance to the expel element
|curse= Resistance to the curse element
|physfrac= Fractional resistance to the Phys element
|gunfrac= Fractional resistance to the Gun element
|firefrac= Fractional resistance to the Fire element
|icefrac= Fractional resistance to the Ice element
|elecfrac= Fractional resistance to the Elec element
|windfrac= Fractional resistance to the Force element
|expelfrac= Fractional resistance to the expel element
|cursefrac= Fractional resistance to the curse element
|sleep= Fractional resistance to the Sleep ailment
|poison= Fractional resistance to the Poison ailment
|paralyze= Fractional resistance to the Paralyze ailment
|charm= Fractional resistance to the Charm ailment
|mute= Fractional resistance to the Mute ailment
|stone= Fractional resistance to the Stone ailment
|fear= Fractional resistance to the Fear ailment
|strain= Fractional resistance to the Strain ailment
|bomb= Fractional resistance to the Bomb ailment
|rage= Fractional resistance to the Rage ailment
|physinherit=Inheritance rate of Physical skills
|guninherit=Inheritance rate of Gun skills
|fireinherit=Inheritance rate of Fire skills
|iceinherit=Inheritance rate of Ice skills
|elecinherit=Inheritance rate of Electric skills
|windinherit=Inheritance rate of Wind skills
|expelinherit=Inheritance rate of expel skills
|curseinherit=Inheritance rate of curse skills
|almightyinherit=Inheritance rate of Almighty skills
|ailmentinherit=Inheritance rate of Ailment skills
|healinherit=Inheritance rate of Heal skills
|supportinherit=Inheritance rate of Support skills
|hpinherit=Inheritance rate of HP-boosting Passive skills
|mpinherit=Inheritance rate of MP-boosting Passive skills
|specialinherit=Inheritance rate of Special skills
|skills= Known skills; use {{SkillE}} to add skills
|sourceskills= Demon Source skills; use {{SkillE}} to add skills
}}
Parameter Notes
img
By default, the template will automatically add the Demon's sprite as [[File:SMTSJ {{{PAGENAME}}} Sprite.png]]. The img= parameter inputs a different subject name to call the sprite from. This should be used if the Demon's in-game name differs from the article name.
name
By default, the template will automatically render the Demon's name the same as the article name. Use the name parameter if the name differs in-game.
Stat Growth
The stat growth parameters display the growth rate percentages for each stat. Add just the number.
race / raceredirect
The race parameters displays the Demon's race, which can be viewed in the status screen or Analyze. The race= parameter will automatically link to the named race's page.

If the race has a different name in-game from the race page, use raceredirect= instead to manually link to the appropriate race page or section. This must be formatted with brackets.
Basic attack
The target=, hit=, element=, and effect= parameters are used to render the Demon's basic attack description, which can be viewed on the status screen. By default, this is rendered as the default description: "Single foe / 1 / Physical / none".
loc
Displays where the Demon can be found or how to obtain. Locations should be linked to and multiple methods separated by a semicolon, adhering to the Gameplay guidelines.
Resistances
Element resistance parameters have two sets of rows: the first is used for the in-game resistance UI (Wk, Rs, Nu, Dr, Rp), the second is used for precise fractional values. Ailment resistance parameters use fractional values.

The fraction parameters default to ×1 to indicate neutral resistance. Fractions are added by inputting the equivalent numerical value (i.e. "2" for ×2, "1.5" for ×1.5, etc).
Skill Inheritance
The Skill Inheritance parameters display the rate of inheriting certain skills by element during Fusion. Like resistances, these use precise fractical values and default to ×1.
skills
Use Template:SkillE to add skills. Skill information is called from Template:Data/Skill/SMTSJ. This stat table will display the skill name, cost, and description.
sourceskills
Skills included in the Demon's Source. Use Template:SkillE to add skills.

Code

{{SMTSJ Party Stats
|img=
|name=
|level=
|st=
|ma=
|vi=
|ag=
|lu=
|stgr=
|magr=
|vigr=
|aggr=
|lugr=
|race=
|raceredirect=
|align=
|speech=
|hp=
|mp=
|target=
|hit=
|element=
|effect=
|loc=
|gift=
|forma=
|physical=
|gun=
|fire=
|ice=
|electric=
|wind=
|expel=
|curse=
|physfrac=
|gunfrac=
|firefrac=
|icefrac=
|elecfrac=
|windfrac=
|expelfrac=
|cursefrac=
|sleep=
|poison=
|paralyze=
|charm=
|mute=
|stone=
|fear=
|strain=
|bomb=
|rage=
|physinherit=
|guninherit=
|fireinherit=
|iceinherit=
|elecinherit=
|windinherit=
|expelinherit=
|curseinherit=
|almightyinherit=
|ailmentinherit=
|healinherit=
|supportinherit=
|hpinherit=
|mpinherit=
|specialinherit=
|skills=
|sourceskills=
}}