Template:SMTSJ Demon Stats

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Purpose

Table template used to document the stats of enemy encounters in Shin Megami Tensei: Strange Journey.

For the stats of allied Demons, which can differ from enemy stats, use Template:SMTSJ Party Stats instead.

Usage

This template is to be used in the ==Gameplay== section on Demon and Character pages, or in their respective Gameplay: page if available. It can be used with <tabber></tabber> tags to catalog different versions of the subject, particularly for bosses or ally versions of Demons. Refer to the tabber guidelines for instruction.

Parameters that are non-applicable to the subject, such as element or ailment resistances, should be omitted from usage.

{{SMTSJ Demon Stats
|img= Image subject name
|name= Name
|level= Base level
|st= Base strength
|ma= Base magic
|vi= Base vitality
|ag= Base agility
|lu= Base luck
|race= Race
|raceredirect= Race redirect
|align= Alignment
|speech= Tone of speech used during Negotiation
|hp= Base HP
|mp= Base MP
|target= Basic attack's target range
|hit= Basic attack's number of hits
|element= Basic attack's element
|effect= Basic attack's added effect, if any
|loc= Encounter location(s)
|drop= Item dropped in battle, if any
|forma= Forma, if any
|physical= Resistance to the Phys element; use Wk, Rs, Nu, Dr, or Rp
|gun= Resistance to the Gun element
|fire= Resistance to the Fire element
|ice= Resistance to the Ice element
|electric= Resistance to the Elec element
|wind= Resistance to the Force element
|expel= Resistance to the expel element
|curse= Resistance to the curse element
|physfrac= Fractional resistance to the Phys element
|gunfrac= Fractional resistance to the Gun element
|firefrac= Fractional resistance to the Fire element
|icefrac= Fractional resistance to the Ice element
|elecfrac= Fractional resistance to the Elec element
|windfrac= Fractional resistance to the Force element
|expelfrac= Fractional resistance to the expel element
|cursefrac= Fractional resistance to the curse element
|sleep= Fractional resistance to the Sleep ailment
|poison= Fractional resistance to the Poison ailment
|paralyze= Fractional resistance to the Paralyze ailment
|charm= Fractional resistance to the Charm ailment
|mute= Fractional resistance to the Mute ailment
|stone= Fractional resistance to the Stone ailment
|fear= Fractional resistance to the Fear ailment
|strain= Fractional resistance to the Strain ailment
|bomb= Fractional resistance to the Bomb ailment
|rage= Fractional resistance to the Rage ailment
|skills= Known skills; use {{SkillE}} to add skills
}}
Parameter Notes
img
By default, the template will automatically add the enemy's sprite as [[File:SMTSJ {{{PAGENAME}}} Sprite.png]]. The img= parameter inputs a different subject name to call the sprite from. This should be used if the enemy's in-game name differs from the article name.
name
By default, the template will automatically render the enemy's name the same as the article name. Use the name parameter if the name differs in-game.
race / raceredirect
The race parameters displays the enemy's race, which can be viewed in Analyze. The race= parameter will automatically link to the named race's page.

If the race has a different name in-game from the race page, use raceredirect= instead to manually link to the appropriate race page or section. This must be formatted with brackets.
Basic attack
The target=, hit=, element=, and effect= parameters are used to render the enemy's basic attack description. By default, this is rendered as the default description: "Single foe / 1 / Physical / none".
loc
Displays where the enemy can be encountered. These should be linked to and multiple locations separated by a semicolon, adhering to the Gameplay guidelines.
Resistances
element resistance parameters have two sets of rows: the first is used for the in-game resistance UI (Wk, Rs, Nu, Dr, Rp), the second is used for precise fractional values. Ailment resistance parameters use fractional values.

The fraction parameters default to ×1 to indicate neutral resistance. Fractions are added by inputting the equivalent numerical value (i.e. "2" for ×2, "1.5" for ×1.5, etc).
skills
Use Template:SkillE to add skills and their information, which are called from Template:Data/Skill/SMTSJ. This should only display enemy skills, which can be viewed in Analyze. This stat table will display the skill name, cost, and description.

Code

{{SMTSJ Demon Stats
|img=
|name=
|level=
|st=
|ma=
|vi=
|ag=
|lu=
|race=
|raceredirect=
|align=
|speech=
|hp=
|mp=
|target=
|hit=
|element=
|effect=
|loc=
|drop=
|forma=
|physical=
|gun=
|fire=
|ice=
|electric=
|wind=
|expel=
|curse=
|physfrac=
|gunfrac=
|firefrac=
|icefrac=
|elecfrac=
|windfrac=
|expelfrac=
|cursefrac=
|sleep=
|poison=
|paralyze=
|charm=
|mute=
|stone=
|fear=
|strain=
|bomb=
|rage=
|skills=
}}