Template:SMTSJ Enemy Demon Stats
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Purpose
Stat table template used to document the stats of enemy Demons in Shin Megami Tensei: Strange Journey.
For the stats of allied Demons, use Template:SMTSJ Ally Demon Stats instead.
Usage
Stat tables are used in the Gameplay section on subject pages, or in their respective Gameplay page if available. It can be used with tabs to catalog different stat tables of the subject. Refer to the Gameplay guidelines for full instruction on using stat tables and tabs.
Parameters that are non-applicable to the subject, such as element/ailment resistances, should be omitted from usage.
Parameter Explanation
{{SMTSJ Enemy Demon Stats
|img= Image subject name; defaults to "SMTSJ (article name) Sprite.png" when omitted
|name= Name; defaults to article's name when omitted
|level= Level
|hp= HP
|mp= MP
|st= Strength
|ma= Magic
|vi= Vitality
|ag= Agility
|lu= Luck
|location= Encounter location
|race= Race
|raceredirect= Redirects the Race's link to another page or section
|alignment= Alignment
|recruit= Can the Demon be recruited during battle? Use Y for yes, N for no, NE for non-equal
|beg= Can the Demon stop to beg during battle? Use Y for yes, N for no
|speech= The Demon's Speech Pattern
|randomencounter= Can the Demon be randomly encountered? Use Y for yes, N for no
|exp= Base experience points
|macca= Base Macca drop
|drop= Item drop, if any
|forma= Forma drop
|physical= Resistance to the Phys element; use Wk, St, Nu, Dr, or Rp
|gun= Resistance to the Gun element
|fire= Resistance to the Fire element
|ice= Resistance to the Ice element
|electric= Resistance to the Elec element
|wind= Resistance to the Force element
|expel= Resistance to the expel element
|curse= Resistance to the curse element
|physfrac= Fractional resistance to the Phys element
|gunfrac= Fractional resistance to the Gun element
|firefrac= Fractional resistance to the Fire element
|icefrac= Fractional resistance to the Ice element
|elecfrac= Fractional resistance to the Elec element
|windfrac= Fractional resistance to the Force element
|expelfrac= Fractional resistance to the expel element
|cursefrac= Fractional resistance to the curse element
|sleep= Fractional resistance to the Sleep ailment
|poison= Fractional resistance to the Poison ailment
|paralyze= Fractional resistance to the Paralyze ailment
|charm= Fractional resistance to the Charm ailment
|mute= Fractional resistance to the Mute ailment
|stone= Fractional resistance to the Stone ailment
|fear= Fractional resistance to the Fear ailment
|strain= Fractional resistance to the Strain ailment
|bomb= Fractional resistance to the Bomb ailment
|rage= Fractional resistance to the Rage ailment
|element= Basic attack's element
|hit= Basic attack's number of hits
|target= Basic attack's target range
|effect= Basic attack's effect
|skills= Known skills; use {{Skill}} to add skills
}}
| Parameter | Notes |
|---|---|
| img | Optional; not used when parameter is omitted. By default, the template will automatically add the Demon's sprite as
[[File:SMTSJ {{PAGENAME}} Sprite.png]]. The img= parameter inputs a different subject name to call the sprite from. This should be used if the Demon's in-game name differs from the article title, or if the title has a discriminator in it.If the stat table is to be transcluded onto another page, then the img and name parameters must be used. |
| name | Optional; not used when parameter is omitted. By default, the template will automatically render the Demon's name the same as the article name. Use the name parameter if the Demon's name differs in-game or if the article title has a discriminator in it.
If the stat table is to be transcluded onto another page, then the img and name parameters must be used. |
| location | Optional; does not display when parameter is omitted. Displays where the Demon can be encountered. See the Gameplay guidelines for full instruction on listing locations.
|
| race, raceredirect | Displays and automatically links to the Demon's Race by name. Race can be viewed in the bottom enemy status screen after analyzing a Demon.
If the Race has a different name in-game from the article or if the title has a discriminator in it, use raceredirect= to redirect the link to the appropriate Race page or section. The Race name entered in race= will therefore become the link's display name. |
| recruit | Used to render a checkmark or X for whether the Demon can be recruited through Negotiation. Add
y for yes or n for no. For instances where a Demon can only be recruited in certain areas, but not in others, add ne to render a non-equal sign. The location= parameter should then specify each location where recruiting is not possible using an Exp tooltip. I.e. {{Exp|Cannot recruit.}}. |
| Resistances | Element resistance parameters have two sets of rows: the first is used for the in-game resistance UI (Wk, St, Nu, Dr, Rp), the second is used for precise fractional values. Ailment resistance parameters use fractional values only.
The fraction parameters default to ×1 to indicate neutral resistance. Fractions are added by inputting the equivalent numerical value (i.e. "2" for ×2, "1.5" for ×1.5, etc). See the Gameplay guidelines for full instruction on documenting resistances. |
| Basic attack | The
element=, hit=, target=, and effect= parameters display information about the Demon's basic attack.When an element or status ailment are entered in the element= or effect= parameters, respectively, the stat table will automatically link to it. By default, the stat table will render the most common data: Physical element, 1 hit, 1 enemy, and no effect. See the Gameplay guidelines for full instruction on formatting basic attack information. |
| skills | Use Template:Skill to add skills. E.g.
{{Skill|SMTSJ|Agi}}. This stat table will display the skill name, cost, and description (if available for that skill).Skill information is called from Module:Data/Skill/smtsj. |
Code
- All parameters
{{SMTSJ Enemy Demon Stats
|img=
|name=
|level=
|hp=
|mp=
|st=
|ma=
|vi=
|ag=
|lu=
|location=
|race=
|raceredirect=
|alignment=
|recruit=
|beg=
|speech=
|randomencounter=
|exp=
|macca=
|drop=
|forma=
|physical=
|gun=
|fire=
|ice=
|electric=
|wind=
|expel=
|curse=
|physfrac=
|gunfrac=
|firefrac=
|icefrac=
|elecfrac=
|windfrac=
|expelfrac=
|cursefrac=
|sleep=
|poison=
|paralyze=
|charm=
|mute=
|stone=
|fear=
|strain=
|bomb=
|rage=
|element=
|hit=
|target=
|effect=
|skills=
}}