Template:SMT2 Boss Stats

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Purpose

Stat table template used to document the stats of bosses in Shin Megami Tensei II.

For the stats of common enemy Demons, use Template:SMT2 Enemy Demon Stats instead. For allied Demons, use Template:SMT2 Ally Demon Stats.

Usage

Stat tables are used in the Gameplay section on subject pages, or in their respective Gameplay page if available. It can be used with tabs to catalog different stat tables of the subject. Refer to the Gameplay guidelines for full instruction on using stat tables and tabs.

Parameter Explanation

{{SMT2 Boss Stats
|img= Image subject name; defaults to "PS (article name)" when omitted
|name= Name; defaults to article's name when omitted
|level= Level
|hp= HP
|mp= MP
|st= Strength
|in= Intelligence
|ma= Magic
|vi= Vitality
|ag= Agility
|lu= Luck
|location= Encounter location
|race= Race
|raceredirect= Redirects the Race's link to another page or section
|alignment= The numerical value assigned to this demon's alignment
|exp= Base experience points
|macca= Base Macca drop, if any
|magnetite= Base Magnetite drop, if any
|drop= Item drop, if any
|resist= Resist Type
|moon= Moon Phase Type
|hit= Basic attack's number of hits
|magic= Known magic skills; use {{Skill}} to add skills
|extra= Known extra skills; use {{Skill}} to add skills
}}
Parameter Notes
img
Optional; not used when parameter is omitted. By default, the template will automatically add the boss's sprite as [[File:SMT2 PS {{PAGENAME}} Sprite.png]]. The img= parameter can be used to input a different platform abbreviation and subject name to call the sprite from. This should be used if the boss's in-game name differs from the article title, if the title has a discriminator in it, or if a sprite from a specific version of the game is required.

If the stat table is to be transcluded onto another page, then the img and name parameters must be used.
name
Optional; not used when parameter is omitted. By default, the template will automatically render the boss's name the same as the article name. Use the name parameter if the boss's name differs in-game or if the article title has a discriminator in it.

If the stat table is to be transcluded onto another page, then the img and name parameters must be used.
location
Optional; does not display when parameter is omitted. Displays where the boss can be encountered. See the Gameplay guidelines for full instruction on listing locations.
race, raceredirect
Displays and automatically links to the boss's Race by name.

If the Race has a different name in-game from the article or if the title has a discriminator in it, use raceredirect= to redirect the link to the appropriate Race page or section. The Race name entered in race= will therefore become the link's display name.
alignment
The Demon's numerical alignment value from 0 to 255. If you do not know the number, then just input "Law", "Neutral", or "Chaos".
resist
In Shin Megami Tensei II, Demons do not have unique resistances but instead a resistance type. The resist= parameter requires only the resistance spread's ID number used by the Demon, which will automatically display the associated type. This data is stored in Module:Data/Type/smt2. See the Gameplay guidelines for full instruction on documenting resistances.
moon
In Shin Megami Tensei II, a Demon's damage output is determined by the current Moon Phase. There are 12 Moon Phase Types, which each determine the damage output for each Moon Phase. The moon= parameter requires only the type spread's ID letter, which will automatically fill in the damage outputs for each Moon Phase.
hit
Used to render the number of hits the boss's basic attack can inflict.
magic, extra
Use Template:Skill to add Magic and Extra Skills. E.g. {{Skill|SMT2|Agi}}. This stat table will display the skill name, attribute, cost, and description (if available for that skill).

Skill information is called from Module:Data/Skill/smt2.

Code

All parameters
{{SMT2 Boss Stats
|img=
|name=
|level=
|hp=
|mp=
|st=
|in=
|ma=
|vi=
|ag=
|lu=
|location=
|race=
|raceredirect=
|alignment=
|exp=
|macca=
|magnetite=
|drop=
|resist=
|moon=
|hit=
|magic=
|extra=
}}

Visual editor template data

No description.

Template parameters[Edit template data]

This template has custom formatting.

ParameterDescriptionTypeStatus
imgimg

Image subject name; defaults to "PS (article name)" when omitted

Default
PS {{PAGENAME}}
Lineoptional
namename

Name; defaults to article's name when omitted

Default
{{PAGENAME}}
Lineoptional
levellevel

The boss's level

Numberrequired
hphp

Max HP

Numberrequired
mpmp

Max MP

Numberrequired
stst

Strength

Numberrequired
inin

Intelligence

Numberrequired
mama

Magic (the stat)

Numberrequired
vivi

Vitality

Numberrequired
agag

Agility

Numberrequired
lulu

Luck

Numberrequired
locationlocation

Where this boss is encountered

Example
[[Slum]] B1F
Contentsuggested
racerace

The boss's race

Linerequired
raceredirectraceredirect

Article name for the race if different

Page nameoptional
alignmentalignment

Alignment number from 0 (most lawful) to 255 (most chaotic)

Numberrequired
expexp

Base EXP drop

Numberrequired
maccamacca

Base macca drop

Numberrequired
magnetitemagnetite

Base magnetite drop

Numbersuggested
dropdrop

The item which this demon drops

Example
[[Bead]]
Contentsuggested
resistresist

The demon's resistance type number

Numberrequired
moonmoon

The boss's moon phase type letter

Default
A
Numberrequired
hithit

Number of hits the boss performs with its normal attack

Default
1
Example
2-3
Numbersuggested
targettarget

What the boss targets with its normal attack

Suggested values
Single enemy All enemies Random enemies
Default
Single enemy
Lineoptional
magicmagic

The boss's magic-type skills

Example
{{Skill|SMT2|Sukunda}}
Contentsuggested
extraextra

The boss's extra-type skills

Example
{{Skill|SMT2|Flying Kick}}
Contentsuggested