Template:Data/Skill/SMT5
Purpose
Data table for compiling skill data from Shin Megami Tensei V. These are used in various stat table and skill listing templates on the wiki.
Certain types of skills have certain parameters that must be added. Improperly adding a parameter or omitting one can potentially cause certain templates using the skill data to break. Even if a parameter's information is not known, it should still be kept and left blank for functionality.
Offensive skills
|skill name = {{#switch:{{lc:{{{2}}}}} |cost= |level= |target= |hit= |power= |crit= |acc= |rank= |description= |effect= |{{Data/Icon/SMT5|attribute}} [[Skill Name]] }}
Parameter | Description |
---|---|
The name of the skill data, matching the skill's name. This must be in lower-case to work. | |
The cost to use the skill. Format as 5 MP .
| |
The skill's power level. This is the generalized term used to describe the skill's strength. To retain consistency, use "Weak", "Medium", "Heavy", or "Severe". | |
The skill's target range. To retain consistency, use "Single", "All", or "Multi". | |
The skill's number of hits. Format as 2-5 for skills with multiple hits.
| |
The numerical value of the skill's base power. | |
The skill's critical rate, if applicable. If a skill cannot land a critical hit, add an em dash —. | |
The skill's accuracy rate. | |
The skill's rank. This determines the summoning cost of Demons with this skill at the World of Shadows. If there is no skill rank (such as with enemy-only skills), add an em dash —. | |
The skill's in-game description in the English localization.
If there is no available description (such as with enemy-only skills), add a concise custom description in italics, | |
Acts as a note section for skills, describing certain mechanics that is not indicated in the in-game description.
This parameter is meant to be kept concise; more complex mechanic explanations should be on the skill page itself. | |
This determines how the skill's name is displayed when called in a template. This uses Template:Data/Icon/SMT5 to draw an attribute icon, followed by a link to the skill's page.
The icon should match whichever attribute the skill uses in-game. |
Healing and Support skills
|skill name = {{#switch:{{lc:{{{2}}}}} |cost = |target= |rank= |description= |effect= |{{Data/Icon/SMT5|attribute}} [[Skill Name]] }}
Parameter | Description |
---|---|
The name of the skill data, matching the skill's name. This must be in lower-case to work. | |
The cost to use the skill. Format as 5 MP .
| |
The skill's target range. To retain consistency, use "Single ally", "All allies", or "Self". | |
The skill's rank. This determines the summoning cost of Demons with this skill at the World of Shadows. If there is no skill rank (such as with enemy-only skills), add an em dash —. | |
The skill's in-game description in the English localization.
If there is no available description (such as with enemy-only skills), add a concise custom description in italics, | |
Acts as a note section for skills, describing certain mechanics that is not indicated in the in-game description.
This parameter is meant to be kept concise; more complex mechanic explanations should be on the skill page itself. | |
This determines how the skill's name is displayed when called in a template. This uses Template:Data/Icon/SMT5 to draw an attribute icon, followed by a link to the skill's page.
The icon should match whichever attribute the skill uses in-game. |
Ailment skills
|skill name = {{#switch:{{lc:{{{2}}}}} |cost= |target= |acc= |rank= |description= |effect= |{{Data/Icon/SMT5|ailment}} [[Skill Name]] }}
Parameter | Description |
---|---|
The name of the skill data, matching the skill's name. This must be in lower-case to work. | |
The cost to use the skill. Format as 5 MP .
| |
The skill's target range. To retain consistency, use "Single", "All", or "Multi". | |
The skill's accuracy rate. | |
The skill's rank. This determines the summoning cost of Demons with this skill at the World of Shadows. If there is no skill rank (such as with enemy-only skills), add an em dash —. | |
The skill's in-game description in the English localization.
If there is no available description (such as with enemy-only skills), add a concise custom description in italics, | |
Acts as a note section for skills, describing certain mechanics that is not indicated in the in-game description.
This parameter is meant to be kept concise; more complex mechanic explanations should be on the skill page itself. | |
This determines how the skill's name is displayed when called in a template. This uses Template:Data/Icon/SMT5 to draw an attribute icon, followed by a link to the skill's page. |
Passive skills
|skill name = {{#switch:{{lc:{{{2}}}}} |cost = — |rank= |description= |effect= |{{Data/Icon/SMT5|Passive}} [[Skill Name]] }}
Parameter | Description |
---|---|
The name of the skill data, matching the skill's name. This must be in lower-case to work. | |
Because the stat table templates always display skill cost, this parameter must still be added to Passive skill data to retain functionality. Add an em dash — to this parameter. | |
The skill's rank. This determines the summoning cost of Demons with this skill at the World of Shadows. If there is no skill rank (such as with enemy-only skills), add an em dash —. | |
The skill's in-game description in the English localization.
If there is no available description (such as with enemy-only skills), add a concise custom description in italics, | |
Acts as a note section for skills, describing certain mechanics that is not indicated in the in-game description.
This parameter is meant to be kept concise; more complex mechanic explanations should be on the skill page itself. | |
This determines how the skill's name is displayed when called in a template. This uses Template:Data/Icon/SMT5 to draw an attribute icon, followed by a link to the skill's page. |
Special skills
|skill name = {{#switch:{{lc:{{{2}}}}} |cost= |target= |rank= |description= |effect= |{{Data/Icon/SMT5|Special}} [[Skill Name]] }}
Parameter | Description |
---|---|
The name of the skill data, matching the skill's name. This must be in lower-case to work. | |
The cost to use the skill. Format as 5 MP .
| |
The skill's target range, if applicable. To retain consistency, use "Self" or add an em dash — if there is no given target. | |
The skill's rank. This determines the summoning cost of Demons with this skill at the World of Shadows. If there is no skill rank (such as with enemy-only skills), add an em dash —. | |
The skill's in-game description in the English localization.
If there is no available description (such as with enemy-only skills), add a concise custom description in italics, | |
Acts as a note section for skills, describing certain mechanics that is not indicated in the in-game description.
This parameter is meant to be kept concise; more complex mechanic explanations should be on the skill page itself. | |
This determines how the skill's name is displayed when called in a template. This uses Template:Data/Icon/SMT5 to draw an attribute icon, followed by a link to the skill's page. |
Magatsuhi skills
|skill name = {{#switch:{{lc:{{{2}}}}} |talisman= |target= |hit= |power= |description= |effect= |{{Data/Icon/SMT5|attribute}} [[Skill Name]] }}
Parameter | Description |
---|---|
The name of the skill data, matching the skill's name. This must be in lower-case to work. | |
The racial Talisman required to use the Magatsuhi skill. This should link back to the Demon Race that is able to use this skill. | |
The skill's target range. To retain consistency, use "Single enemy/ally", "All enemies/allies", "Multi enemies", or "Self". | |
The skill's number of hits. This should only be added to damage-inflicting Magatsuhi skills. Format as 2-5 for skills with multiple hits.
| |
The numerical value of the skill's base power. This should only be added to damage-inflicting Magatsuhi skills. | |
The skill's in-game description in the English localization. | |
Acts as a note section for skills, describing certain mechanics that is not indicated in the in-game description.
This parameter is meant to be kept concise; more complex mechanic explanations should be on the skill page itself. | |
This determines how the skill's name is displayed when called in a template. This uses Template:Data/Icon/SMT5 to draw an attribute icon, followed by a link to the skill's page.
The icon should match whichever attribute the skill uses in-game. |