Shin Megami Tensei IV: Difference between revisions

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'''''{{PAGENAME}}'''''<ref group="note">{{JP|真・女神転生IV|Shin Megami Tensei Fō|True Goddess Reincarnation IV}}</ref> is a 2013 role-playing game for the Nintendo 3DS, and the seventh entry in the {{Link|Series|smt}}. It was developed and published by [[Atlus]] and released on May 23, 2013 in Japan, and subsequently on July 16 in North America that same year. In South Korea, the game was published by Nintendo of Korea and released on November 9, 2013.<ref name="South Korea"/> In Europe and Australia, the game was released digitally on the Nintendo eShop on October 30, 2014.
'''''{{PAGENAME}}'''''<ref group="note">{{JP|真・女神転生IV|Shin Megami Tensei Fō|True Goddess Reincarnation IV}}</ref> is a 2013 role-playing game for the Nintendo 3DS, and the seventh entry in the {{Link|Series|smt}}. It was developed and published by [[Atlus]] and released on May 23, 2013 in Japan, and subsequently on July 16 in North America that same year. In South Korea, the game was published by Nintendo of Korea and released on November 9, 2013.<ref name="South Korea"/> In Europe and Australia, the game was released digitally on the Nintendo eShop on October 30, 2014.


A sequel, {{Gamelink|smt4a}}, was released for the Nintendo 3DS in 2016. Both games were later re-released in Japan in a dual package, entitled ''Shin Megami Tensei IV & Shin Megami Tensei IV: Final - Double Hero Pack'', on April 19, 2018.
A sequel, {{Link|Game|smt4a}}, was released for the Nintendo 3DS in 2016. Both games were later re-released in Japan in a dual package, entitled ''Shin Megami Tensei IV & Shin Megami Tensei IV: Final - Double Hero Pack'', on April 19, 2018.


==Blurb==
==Blurb==
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==Gameplay==
==Gameplay==
''Shin Megami Tensei IV'' incorporates the staple gameplay mechanics originally introduced in {{Gamelink|smt}} in addition to a number of new mechanics added throughout the series. ''IV'' features both third-person perspective exploration in 3D-rendered environments, similar to {{Gamelink|smt3}}, as well as exploration of the game's overhead overworld map. Battles take place in first-person perspective. Players control the Samurai [[Flynn]] in navigation and combat through the use of the Nintendo 3DS's dual split screen, with the top-screen displaying Flynn's current location and battles, while the bottom screen displays menu information, map data, and the party's status and battle commands. As in previous ''Shin Megami Tensei'' games, Flynn is able to recruit [[Demon]]s through successful negotiation. Flynn can summon up to three demons into battle at a time, with more being kept in a reserve stock to be swapped as needed. In addition to his demons, Flynn is also accompanied by a partner character in some battles, who may either be [[Isabeau]], [[Jonathan]], or [[Walter]] as decided randomly at the start of a battle. Partner characters cannot be issued commands and instead act on their own accord after Flynn's party have finished all their turns. During certain events and routes, Flynn's partner may be limited to one of these characters or none at all.
''Shin Megami Tensei IV'' incorporates the staple gameplay mechanics originally introduced in {{Link|Game|smt}} in addition to a number of new mechanics added throughout the series. ''IV'' features both third-person perspective exploration in 3D-rendered environments, similar to {{Link|Game|smt3}}, as well as exploration of the game's overhead overworld map. Battles take place in first-person perspective. Players control the Samurai [[Flynn]] in navigation and combat through the use of the Nintendo 3DS's dual split screen, with the top-screen displaying Flynn's current location and battles, while the bottom screen displays menu information, map data, and the party's status and battle commands. As in previous ''Shin Megami Tensei'' games, Flynn is able to recruit [[Demon]]s through successful negotiation. Flynn can summon up to three demons into battle at a time, with more being kept in a reserve stock to be swapped as needed. In addition to his demons, Flynn is also accompanied by a partner character in some battles, who may either be [[Isabeau]], [[Jonathan]], or [[Walter]] as decided randomly at the start of a battle. Partner characters cannot be issued commands and instead act on their own accord after Flynn's party have finished all their turns. During certain events and routes, Flynn's partner may be limited to one of these characters or none at all.


''IV'' reintroduces the [[Press Turn System]], which originally debuted in ''Nocturne'' and was absent in {{Gamelink|smtsj}}. This combat system adds an extra turn to the party's number of turns whenever Flynn or one of his demons skips their turn, strikes an enemy's weakness, or lands a critical hit. Conversely, two turns are lost if an attack is blocked, drained, or misses. The same also holds true when the opposing party performs any of these. ''IV'' introduces new elements to the Press Turn System by stacking extra turns as well as adding the [[Smirk]] condition, which a character may gain after striking a weakness, landing a critical hit, or evading or blocking an attack. Smirk temporarily bestows a number of boons to the character, which includes boosting current buffs, greatly increasing their hit rate and evasion, nullifying their weakness, and greatly increasing the likelihood of landing a critical hit on their next turn; though this will not add an extra turn. Also new to ''IV'''s combat are [[Horde]] battles, in which the party fights a collective group of enemies that gradually grow smaller as their health depletes. Hordes are especially prone to exploited weaknesses and critical hits, thereby making use of the game's Press Turn System. Flynn is able to acquire new skills through [[Whispered Skill]]s, where a demon will offer to pass on any of its skills after learning them all, with the exception of passive skills and certain unique skills. If Flynn already knows the same skill a demon has, his skill's rank will increase, thereby slightly increasing its attack power and decreasing its MP cost.
''IV'' reintroduces the [[Press Turn System]], which originally debuted in ''Nocturne'' and was absent in {{Link|Game|smtsj}}. This combat system adds an extra turn to the party's number of turns whenever Flynn or one of his demons skips their turn, strikes an enemy's weakness, or lands a critical hit. Conversely, two turns are lost if an attack is blocked, drained, or misses. The same also holds true when the opposing party performs any of these. ''IV'' introduces new elements to the Press Turn System by stacking extra turns as well as adding the [[Smirk]] condition, which a character may gain after striking a weakness, landing a critical hit, or evading or blocking an attack. Smirk temporarily bestows a number of boons to the character, which includes boosting current buffs, greatly increasing their hit rate and evasion, nullifying their weakness, and greatly increasing the likelihood of landing a critical hit on their next turn; though this will not add an extra turn. Also new to ''IV'''s combat are [[Horde]] battles, in which the party fights a collective group of enemies that gradually grow smaller as their health depletes. Hordes are especially prone to exploited weaknesses and critical hits, thereby making use of the game's Press Turn System. Flynn is able to acquire new skills through [[Whispered Skill]]s, where a demon will offer to pass on any of its skills after learning them all, with the exception of passive skills and certain unique skills. If Flynn already knows the same skill a demon has, his skill's rank will increase, thereby slightly increasing its attack power and decreasing its MP cost.


If in the event that Flynn's entire party is defeated, he will be taken to the [[River Styx]] where, for a large [[Macca]] fee, he can pay [[Charon]] to revive his party at his last location just before his death. This fee will gradually increase throughout the course of the game. If Flynn does not have sufficient funds and chooses to be revived, his revival will be put on a tab and Charon will immediately collect the owed fee as soon as Flynn makes enough Macca. Charon can also be paid in Nintendo 3DS Play Coins as well. Refusing to be revived results in a game over.
If in the event that Flynn's entire party is defeated, he will be taken to the [[River Styx]] where, for a large [[Macca]] fee, he can pay [[Charon]] to revive his party at his last location just before his death. This fee will gradually increase throughout the course of the game. If Flynn does not have sufficient funds and chooses to be revived, his revival will be put on a tab and Charon will immediately collect the owed fee as soon as Flynn makes enough Macca. Charon can also be paid in Nintendo 3DS Play Coins as well. Refusing to be revived results in a game over.


''IV'' brings back the equipment system from ''Shin Megami Tensei'' and {{Gamelink|smt2}}, in which Flynn is able to equip an assortment of weapons, guns and bullets, headgear, armor, leggings, and accessories. In addition to increasing stats, these can also change attack patterns or bequeath elemental weaknesses or resistances. Flynn's current equipment will now also visibly change his outward appearance as well.
''IV'' brings back the equipment system from ''Shin Megami Tensei'' and {{Link|Game|smt2}}, in which Flynn is able to equip an assortment of weapons, guns and bullets, headgear, armor, leggings, and accessories. In addition to increasing stats, these can also change attack patterns or bequeath elemental weaknesses or resistances. Flynn's current equipment will now also visibly change his outward appearance as well.


The game's menu is accessed through Flynn's [[Gauntlet]], where he is able to perform a number of functions through its applications. Flynn can spend App Points, earned whenever he levels up, to unlock new app functions, add passive abilities, or expand his demon stock. Among the Gauntlet's available app functions include [[Demon Fusion]] and managing [[Challenge Quest]]s, which can be completed for experience, Macca, and item rewards. Carried over from ''Strange Journey'', ''IV'' reintroduces Special Fusions where a required selection of demons can be fused into an unique demon. Some demons, whether through normal or special fusion, must first be unlocked either by defeating them in battle or completing a Challenge Quest.
The game's menu is accessed through Flynn's [[Gauntlet]], where he is able to perform a number of functions through its applications. Flynn can spend App Points, earned whenever he levels up, to unlock new app functions, add passive abilities, or expand his demon stock. Among the Gauntlet's available app functions include [[Demon Fusion]] and managing [[Challenge Quest]]s, which can be completed for experience, Macca, and item rewards. Carried over from ''Strange Journey'', ''IV'' reintroduces Special Fusions where a required selection of demons can be fused into an unique demon. Some demons, whether through normal or special fusion, must first be unlocked either by defeating them in battle or completing a Challenge Quest.
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| StreetPass Update
| StreetPass Update
| {{Release|US= July 16, 2013}}
| {{Release|US= July 16, 2013}}
| Only made available for download through the Nintendo eShop.{{clear}}Enables players to StreetPass with the 3DS version of {{Gamelink|sh}} and ''[[Wikipedia:Etrian Odyssey IV|Etrian Odyssey IV]]'' for App Points.<ref>{{Cite Web|quote=『真・女神転生IV』のすれちがい通信をお楽しみいただく際、3DS用ソフト『世界樹の迷宮Ⅳ 伝承の巨神』あるいは3DS用ソフト『デビルサマナー ソウルハッカーズ』のすれちがいデータのある3DS本体とすれちがうと、アプリポイントのボーナスがあります。という今日の小ネタでした #真4|translquote=|author=Atlus|url=[https://twitter.com/Atlus_jp/status/337872215586504705?s=20 Atlus_jp's Tweet]|archive=|published=May 24, 2013|retrieved=August 1, 2023|site=Twitter.com|type=}}</ref>
| Only made available for download through the Nintendo eShop.{{clear}}Enables players to StreetPass with the 3DS version of {{Link|Game|sh}} and ''[[Wikipedia:Etrian Odyssey IV|Etrian Odyssey IV]]'' for App Points.<ref>{{Cite Web|quote=『真・女神転生IV』のすれちがい通信をお楽しみいただく際、3DS用ソフト『世界樹の迷宮Ⅳ 伝承の巨神』あるいは3DS用ソフト『デビルサマナー ソウルハッカーズ』のすれちがいデータのある3DS本体とすれちがうと、アプリポイントのボーナスがあります。という今日の小ネタでした #真4|translquote=|author=Atlus|url=[https://twitter.com/Atlus_jp/status/337872215586504705?s=20 Atlus_jp's Tweet]|archive=|published=May 24, 2013|retrieved=August 1, 2023|site=Twitter.com|type=}}</ref>
|}
|}


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