21,228
edits
(Put Naoto's Arena moveset into a collapsible table like the Sho Minazuki page) |
m (Collapsing arena table by default) |
||
Line 40: | Line 40: | ||
Naoto appears as a playable character alongside the rest of the Investigation Team in {{Link|Game|P4A}} and {{Link|Game|P4AU}}. Unique in many ways | Naoto appears as a playable character alongside the rest of the Investigation Team in {{Link|Game|P4A}} and {{Link|Game|P4AU}}. Unique in many ways | ||
, Naoto's game plan changes depending on the situation. Guns, traps, and powerful anti-airs help keep the opponent away when Naoto does not want them to be close, while powerful lunges and normal attacks allow Naoto to play offensively. Additionally, when fighting Naoto, a Fate gauge is placed innately on the opponent, which starts at 13 and goes down after certain attacks are used. Reducing the Fate gauge to zero will allow Naoto to utilize [[Hamaon]] and [[Mudoon]], supers that instantly kill the opponent. Generally, Naoto is a strong character with tools to deal with many situations, though these strengths are offset by Naoto's meter dependence and resource management. | , Naoto's game plan changes depending on the situation. Guns, traps, and powerful anti-airs help keep the opponent away when Naoto does not want them to be close, while powerful lunges and normal attacks allow Naoto to play offensively. Additionally, when fighting Naoto, a Fate gauge is placed innately on the opponent, which starts at 13 and goes down after certain attacks are used. Reducing the Fate gauge to zero will allow Naoto to utilize [[Hamaon]] and [[Mudoon]], supers that instantly kill the opponent. Generally, Naoto is a strong character with tools to deal with many situations, though these strengths are offset by Naoto's meter dependence and resource management. | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible mw-collapsed" | ||
! colspan="3" |Move List | ! colspan="3" |Move List | ||
|- | |- |
edits