Phantom (Boss)

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Phantom
かいじん
SMT1 BlueSMT1 Red

Blue sprite from Shin Megami Tensei

Red sprite from Shin Megami Tensei

Origin Original
Race(s) Meta
Alignment(s) Neutral-ChaosBlue Phantom
Neutral-LawRed Phantom

The Red and Blue Phantoms are a pair of Demons in Shin Megami Tensei.

Profile

Origin

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Design

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Gameplay

Shin Megami Tensei

Blue PhantomBlue Phantom (Mega-CD)Red PhantomRed Phantom (Mega-CD)
Name Level HP MP
Blue Phantom 32 310 60
Strength 20
Intelligence 14
Magic 17
Vitality 23
Agility 15
Luck 7
Location Diamond Realm
Race Alignment EXP Yen / Macca Magnetite Moon PhaseDemon Aggression Drop
Meta Chaos (180) 512 ♄Macca1536 640 0 Soma (0⁄256)
Attack Accuracy Defense Evasion M. Attack M. Effect
79 20 58 17 19 16
Resistances
Hero
Sword Gun Fire Ice Elec Force Nerve Almighty
×⅞×0.875 ×⅞×0.875 ×⅞×0.875 ×¾×0.75 ×⅞×0.875 ×⅞×0.875 ×⅛×0.125 ×1
Expel Death Magic Bind Charge Dex Needle Non-Elem.
NulNull NulNull ×⅛×0.125 ×⅛×0.125 ×⅝×0.625 ×¾×0.75 ×⅝×0.625 ×1
Basic Attack Element Hit(s) Target
Sword 1 Single enemy
Magic Skills
Skill Attribute Cost Description
Agilao Fire 7 MP Attack one enemy with strong flames.
Maragi Fire 5 MP Attack multiple enemies with flames.
Shibaboo Bind 3 MP Binds multiple enemies.
Name Level HP MP
Blue Phantom 32 320 60
Strength 22
Intelligence 10
Magic 11
Vitality 21
Agility 12
Luck 10
Location Diamond Realm
Race Alignment EXP Yen / Macca Magnetite Moon PhaseDemon Aggression Drop
Meta Law (60) 512 ♄Macca1536 640 0 Soma (0⁄256)
Attack Accuracy Defense Evasion M. Attack M. Effect
84 18 53 13 12 11
Resistances
Hero
Sword Gun Fire Ice Elec Force Nerve Almighty
×⅞×0.875 ×⅞×0.875 ×⅞×0.875 ×¾×0.75 ×⅞×0.875 ×⅞×0.875 ×⅛×0.125 ×1
Expel Death Magic Bind Charge Dex Needle Non-Elem.
NulNull NulNull ×⅛×0.125 ×⅛×0.125 ×⅝×0.625 ×¾×0.75 ×⅝×0.625 ×1
Basic Attack Element Hit(s) Target
Sword 1 Single enemy
Magic Skills
Skill Attribute Cost Description
Zanma Force 5 MP Blasts one enemy with a strong gale.
Mazanma Force 7 MP Blasts a group of enemies with a strong gale.
Diarama Healing 4 MP Restores one ally's HP by roughly 100.
Name Level HP MP
Red Phantom 32 320 60
Strength 22
Intelligence 10
Magic 11
Vitality 21
Agility 12
Luck 10
Location Diamond Realm
Race Alignment EXP Yen / Macca Magnetite Moon PhaseDemon Aggression Drop
Meta Law (60) 512 ♄Macca1536 640 0 Soma (0⁄256)
Attack Accuracy Defense Evasion M. Attack M. Effect
84 18 55 13 12 11
Resistances
Hero
Sword Gun Fire Ice Elec Force Nerve Almighty
×⅞×0.875 ×⅞×0.875 ×⅞×0.875 ×¾×0.75 ×⅞×0.875 ×⅞×0.875 ×⅛×0.125 ×1
Expel Death Magic Bind Charge Dex Needle Non-Elem.
NulNull NulNull ×⅛×0.125 ×⅛×0.125 ×⅝×0.625 ×¾×0.75 ×⅝×0.625 ×1
Basic Attack Element Hit(s) Target
Sword 1 Single enemy
Magic Skills
Skill Attribute Cost Description
Zanma Force 5 MP Blasts one enemy with a strong gale.
Mazanma Force 7 MP Blasts a group of enemies with a strong gale.
Diarama Healing 4 MP Restores one ally's HP by roughly 100.
Name Level HP MP
Red Phantom 32 310 60
Strength 20
Intelligence 14
Magic 17
Vitality 23
Agility 15
Luck 7
Location Diamond Realm
Race Alignment EXP Yen / Macca Magnetite Moon PhaseDemon Aggression Drop
Meta Chaos (180) 512 ♄Macca1536 640 0 Soma (0⁄256)
Attack Accuracy Defense Evasion M. Attack M. Effect
79 20 57 16 18 16
Resistances
Hero
Sword Gun Fire Ice Elec Force Nerve Almighty
×⅞×0.875 ×⅞×0.875 ×⅞×0.875 ×¾×0.75 ×⅞×0.875 ×⅞×0.875 ×⅛×0.125 ×1
Expel Death Magic Bind Charge Dex Needle Non-Elem.
NulNull NulNull ×⅛×0.125 ×⅛×0.125 ×⅝×0.625 ×¾×0.75 ×⅝×0.625 ×1
Basic Attack Element Hit(s) Target
Sword 1 Single enemy
Magic Skills
Skill Attribute Cost Description
Agilao Fire 7 MP Attack one enemy with strong flames.
Maragi Fire 5 MP Attack multiple enemies with flames.
Shibaboo Bind 3 MP Binds multiple enemies.

Game Appearances

Shin Megami Tensei

In the Diamond Realm, En no Ozuno tasks the Hero with collecting weapons held by two phantoms in his lonesome while Law and Chaos Hero do their own separate, undisclosed tasks. The phantoms are aligned to either Law or Chaos, with their colors being Red and Blue respectively,[a] and if the Hero does not share their Alignment, they will attack him. When defeated, the Red Phantom will drop the Light Sword and the Blue Phantom will drop the Headsman Ax.

If the Hero does share a Phantom's Alignment, however, the Phantom will not fight him and instead transform into an unspecified figure and willingly give its respective weapon. If the Hero is Law-aligned, the Red Phantom will turn into a figure wearing a white robe. If he is Chaos-aligned, the Blue Phantom will turn into a shinobi-esque figure.

This section contains spoilers. (Skip Section)

The forms that the Phantoms take if the Hero's Alignment match theirs is later revealed to be the future forms of the Law Hero and Chaos Hero, with them taking the robed and shinobi-esque appearances, respectively.

End of spoilers.

Nomenclature

Names in Other Languages
Language Name Meaning
English Blue Phantom
Red Phantom
Japanese かいじんSuper Famicom and CD-ROM² Kaijin Mysterious Person
怪人Mega-CD Kaijin Mysterious Person
青かいじんPlayStation and Game Boy Advance Ao kaijin Blue Mysterious Person
赤かいじんPlayStation and Game Boy Advance Aka kaijin Red Mysterious Person

Gallery

Notes

  1. ↑ In most versions of Shin Megami Tensei, the law-aligned Phantom is Red, while the chaos-aligned Phantom is blue. In the Mega-CD version, however, their colors are swapped.