Purpose
Stat table template used to document the stats of ally Demons in Shin Megami Tensei: Strange Journey.
For the stats of enemy encounters, use Template:SMTSJ Enemy Demon Stats instead.
Usage
Stat tables are used in the Gameplay section on subject pages, or in their respective Gameplay page if available. It can be used with tabs to catalog different stat tables of the subject. Refer to the Gameplay guidelines for full instruction on using stat tables and tabs.
Parameters that are non-applicable to the subject, such as element/ailment resistances, should be omitted from usage.
Parameter Explanation
{{SMTSJ Ally Demon Stats |img= Image subject name; defaults to "SMTSJ (article name) Sprite.png" when omitted |name= Name; defaults to article's name when omitted |level= Base level |hp= Base HP |mp= Base MP |st= Base strength |ma= Base magic |vi= Base vitality |ag= Base agility |lu= Base luck |stgr= Strength growth rate |magr= Magic growth rate |vigr= Vitality growth rate |aggr= Agility growth rate |lugr= Luck growth rate |location= Encounter location or obtain method |race= Race |raceredirect= Redirects the Race's link to another page or section |alignment= Alignment |speech= The Demon's Speech Pattern |cost= Base compendium summoning cost |fusioncondition= Condition criteria to unlock Demon in fusion |gift= Gift item |forma= Forma gift |physical= Resistance to the Phys element; use Wk, St, Nu, Dr, or Rp |gun= Resistance to the Gun element |fire= Resistance to the Fire element |ice= Resistance to the Ice element |electric= Resistance to the Elec element |wind= Resistance to the Wind element |expel= Resistance to the Expel element |curse= Resistance to the Curse element |physfrac= Fractional resistance to the Phys element |gunfrac= Fractional resistance to the Gun element |firefrac= Fractional resistance to the Fire element |icefrac= Fractional resistance to the Ice element |elecfrac= Fractional resistance to the Elec element |windfrac= Fractional resistance to the Wind element |expelfrac= Fractional resistance to the Expel element |cursefrac= Fractional resistance to the Curse element |sleep= Fractional resistance to the Sleep ailment |poison= Fractional resistance to the Poison ailment |paralyze= Fractional resistance to the Paralyze ailment |charm= Fractional resistance to the Charm ailment |mute= Fractional resistance to the Mute ailment |stone= Fractional resistance to the Stone ailment |fear= Fractional resistance to the Fear ailment |strain= Fractional resistance to the Strain ailment |bomb= Fractional resistance to the Bomb ailment |rage= Fractional resistance to the Rage ailment |physinherit= Inheritance rate of Physical skills |guninherit= Inheritance rate of Gun skills |fireinherit= Inheritance rate of Fire skills |iceinherit= Inheritance rate of Ice skills |elecinherit= Inheritance rate of Electric skills |windinherit= Inheritance rate of Wind skills |expelinherit= Inheritance rate of expel skills |curseinherit= Inheritance rate of curse skills |almightyinherit= Inheritance rate of Almighty skills |ailmentinherit= Inheritance rate of Ailment skills |healinherit= Inheritance rate of Heal skills |supportinherit= Inheritance rate of Support skills |hpinherit= Inheritance rate of HP-boosting Passive skills |mpinherit= Inheritance rate of MP-boosting Passive skills |specialinherit= Inheritance rate of Special skills |element= Basic attack's element |hit= Basic attack's number of hits |target= Basic attack's target range |effect= Basic attack's effect |skills= Known skills; use {{Skill}} to add skills |sourceskills= Demon Source skills; use {{Skill}} to add skills }}
Parameter | Notes |
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Optional; not used when parameter is omitted. By default, the template will automatically add the Demon's sprite as
[[File:SMTSJ {{{PAGENAME}}} Sprite.png]] . The img= parameter inputs a different subject name to call the sprite from. This should be used if the Demon's in-game name differs from the article title, or if the title has a discriminator in it.If the stat table is to be transcluded onto another page, then the img and name parameters must be used. | |
Optional; not used when parameter is omitted. By default, the template will automatically render the Demon's name the same as the article name. Use the name parameter if the Demon's name differs in-game or if the article title has a discriminator in it.
If the stat table is to be transcluded onto another page, then the img and name parameters must be used. | |
Optional; does not display when parameter is omitted. Displays where the Demon can be found or how to obtain. See the Gameplay guidelines for full instruction on listing locations.
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Displays and automatically links to the Demon's Race by name. Race can be viewed in the Demon's status screen.
If the Race has a different name in-game from the article or if the title has a discriminator in it, use raceredirect= to redirect the link to the appropriate Race page or section. The Race name entered in race= will therefore become the link's display name. | |
Displays the base cost to summon the Demon from the Compendium. This cost should reflect the Demon's base stats without any alterations.
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Optional; does not display when parameter is omitted. Displays the conditional criteria needed to be able to fuse this Demon, such as clearing an Extra Mission or defeating a boss. This parameter should be kept concise; any complicated explanations should be explained outside of the stat table in its own paragraph. For Extra Mission conditions, this can be formatted as
Clear "[[Extra Mission Name]]" . For bosses, this can be formatted as Defeat [[Boss Name]] . | |
Element resistance parameters have two sets of rows: the first is used for the in-game resistance UI (Wk, St, Nu, Dr, Rp), the second is used for precise fractional values. Ailment resistance parameters use fractional values only.
The fraction parameters default to ×1 to indicate neutral resistance. Fractions are added by inputting the equivalent numerical value (i.e. "2" for ×2, "1.5" for ×1.5, etc). See the Gameplay guidelines for full instruction on documenting resistances. | |
Inheritance parameters are used to display the inheritance rate of certain skills.
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The
element= , hit= , target= , and effect= parameters display information about the Demon's basic attack. This information can be viewed in the Demon's status screen.When an element or status ailment are entered in the element= or effect= parameters, respectively, the stat table will automatically link to it. By default, the stat table will render the most common data: Physical element, 1 hit, 1 enemy, and no effect. See the Gameplay guidelines for full instruction on formatting basic attack information. | |
Use Template:Skill to add skills. E.g.
{{Skill|SMTSJ|Agi}} . This stat table will display the skill name, cost, and description.Skill information is called from Module:Data/Skill/smtsj. | |
Use Template:Skill to add Demon Source skills. Skill information is called from Module:Data/Skill/smtsj.
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Code
- All parameters
{{SMTSJ Ally Demon Stats |img= |name= |level= |hp= |mp= |st= |ma= |vi= |ag= |lu= |stgr= |magr= |vigr= |aggr= |lugr= |location= |race= |raceredirect= |alignment= |speech= |cost= |fusioncondition= |gift= |forma= |physical= |gun= |fire= |ice= |electric= |wind= |expel= |curse= |physfrac= |gunfrac= |firefrac= |icefrac= |elecfrac= |windfrac= |expelfrac= |cursefrac= |sleep= |poison= |paralyze= |charm= |mute= |stone= |fear= |strain= |bomb= |rage= |physinherit= |guninherit= |fireinherit= |iceinherit= |elecinherit= |windinherit= |expelinherit= |curseinherit= |almightyinherit= |ailmentinherit= |healinherit= |supportinherit= |hpinherit= |mpinherit= |specialinherit= |element= |hit= |target= |effect= |skills= |sourceskills= }}
Example
{{SMTSJ Ally Demon Stats |img=Demonica-N |name=Demonica-N |level=1 |hp=44 |mp=24 |st=4 |ma=4 |vi=4 |ag=4 |lu=4 |location=[[Demon Compendium Password|Special Password]] |race=Fake |alignment=Neutral-Neutral |speech= |gift= |forma= |expel=Nu |curse=Wk |element=Gun |hit=1 |target=Single foe |skills= {{Skill|SMTSJ|Airstrike}} {{Skill|SMTSJ|Cripple}} {{Skill|SMTSJ|Watchful}} |sourceskills= {{Skill|SMTSJ|Life Bonus}} {{Skill|SMTSJ|Mana Bonus}} {{Skill|SMTSJ|Rakukaja}} }}
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