Dante: Difference between revisions
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===Design=== | ===Design=== | ||
===Development=== | |||
According to a 2003 TGS interview with [[Cozy Okada]], the original idea behind the inclusion of Dante in ''Shin Megami Tensei III: Nocturne'' came from a staff member who was a huge fan of the ''Devil May Cry'' series. After some consideration that Dante could fit the setting of the game due to his role as a demon hunter, the idea was developed further. This included the creation of a movie in which Dante jumps off a tall building and confronts the protagonist with his guns drawn (This was later used for the first encounter the player has with Dante in-game). The movie was sent to Capcom, who "loved it and the rest is history."<ref>{{Cite Interview|quote=The movie is the scene where Dante jumps off of a building and lands behind the main character with guns drawn. We used strategy guides and other reference materials to create the movie. It turned out great and we were confident that Capcom would like it. Just as we thought, they loved it and the rest is history.”|translquote=|publ=|url=[https://web.archive.org/web/20080803194443/http://www.gamezone.com/news/07_29_04_09_56AM.htm]|published=July 29, 2004|retrieved=August 3, 2008|site=GameZone|type=}}</ref> | |||
==Gameplay== | ==Gameplay== | ||
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<gallery> | <gallery> | ||
</gallery> | </gallery> | ||
==Trivia== | |||
* In ''Shin Megami Tensei III: Nocturne'', when Dante uses his Showtime attack, Style meter rankings from Devil May Cry 2 appear on the screen. | |||
* While never explicitly stated to be related to the inclusion of Dante in ''Nocturne'', [[Kazuma Kaneko]] would later collaborate with Capcom as the designer of the Devil Trigger forms of Dante and Vergil in ''[[wikipedia:Devil May Cry 3: Dante's Awakening|Devil May Cry 3: Dante's Awakening]]''. These designs would be later included in both the original and ''Ultimate'' versions of ''[[wikipedia:Marvel vs. Capcom 3: Fate of Two Worlds|Marvel vs. Capcom 3]]'', and the Special Edition of [[wikipedia:Devil May Cry 4: Special Edition|Devil May Cry 4]], all of which credit Kaneko. | |||
==Notes== | ==Notes== | ||
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[[Category:Pages created from boilerplates]] | [[Category:Pages created from boilerplates]] | ||
[[Category:Demons in Shin Megami Tensei III: Nocturne]] | [[Category:Demons in Shin Megami Tensei III: Nocturne]] | ||
[[Category:Demons in Shin Megami Tensei: Liberation Dx2]] |
Revision as of 00:24, 3 November 2023
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Dante is a Demon in the Megami Tensei franchise.
Profile
Origin
Design
Development
According to a 2003 TGS interview with Cozy Okada, the original idea behind the inclusion of Dante in Shin Megami Tensei III: Nocturne came from a staff member who was a huge fan of the Devil May Cry series. After some consideration that Dante could fit the setting of the game due to his role as a demon hunter, the idea was developed further. This included the creation of a movie in which Dante jumps off a tall building and confronts the protagonist with his guns drawn (This was later used for the first encounter the player has with Dante in-game). The movie was sent to Capcom, who "loved it and the rest is history."[1]
Gameplay
Shin Megami Tensei III: Nocturne
Compendium
Compendium Entries |
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Game Appearances
Audio Drama Appearances
Novel Appearances
Anime Appearances
Manga Appearances
Other Appearances
Trivia
Nomenclature
Language | Name | Meaning |
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Gallery
Trivia
- In Shin Megami Tensei III: Nocturne, when Dante uses his Showtime attack, Style meter rankings from Devil May Cry 2 appear on the screen.
- While never explicitly stated to be related to the inclusion of Dante in Nocturne, Kazuma Kaneko would later collaborate with Capcom as the designer of the Devil Trigger forms of Dante and Vergil in Devil May Cry 3: Dante's Awakening. These designs would be later included in both the original and Ultimate versions of Marvel vs. Capcom 3, and the Special Edition of Devil May Cry 4, all of which credit Kaneko.
Notes
References
- ↑ "The movie is the scene where Dante jumps off of a building and lands behind the main character with guns drawn. We used strategy guides and other reference materials to create the movie. It turned out great and we were confident that Capcom would like it. Just as we thought, they loved it and the rest is history.”" [1]. Published July 29, 2004. Retrieved August 3, 2008. GameZone.