Touch n' Go: Difference between revisions

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==Nomenclature==
==Nomenclature==
{{Names
{{Names
|ja=タッチアンドゴー ''Tatchiandogō''
|ja=タッチアンドゴー
|jaR=Tatchiandogō
|jaM=Touch and Go
|jaM=Touch and Go
|zhS=  
|zhS=  

Latest revision as of 00:15, 3 November 2024

This Persona series skill page is a stub. You can help Megami Tensei Wiki by expanding it.
No reason provided.

Touch n' Go is a skill in Persona 5.

Profile

This section is in need of research.
Reason: Test how Touch n' Go interacts with the user giving the Baton Pass to someone else, or if they are completely uninvolved with the Baton Pass but are in the party

(I doubt either of these would activate the effect but I cannot find a definitive answer)

Touch n' Go is a passive skill that lets the user activate the effects of Sukukaja when they receive a Baton Pass.

Gameplay

Effect

Game Attribute S. TypeSkill Type D. TypeDamage Type Effect Cost P. LevelPower Level Target Range Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Usage
In Battle Outside
Persona 5 Passive Accuracy/Evasion up for 3 turns after Baton Pass. Self
Persona 5 Royal Passive Accuracy/Evasion up for 3 turns after Baton Pass. Self

Descriptions

Game Description
Persona 5 / Royal
Automatic Sukukaja after a Baton Pass.

Learnsets

Personas

Persona 5

Name Arcana Learned
Fortuna
Fortune
49
Horus
Sun
51
Gabriel
Temperance
81

Persona 5 Royal

Name Arcana Learned
Fortuna
Fortune
49
Gabriel
Temperance
81

Trivia

Nomenclature

Names in Other Languages
Language Name Meaning
Japanese タッチアンドゴー Tatchiandogō Touch and Go

Gallery

Notes


References