Template:SMT2 Enemy Demon Stats/Documentation: Difference between revisions
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Stat table template used to document the stats of enemy Demons in {{Link|Game|SMT2}}. | Stat table template used to document the stats of enemy Demons in {{Link|Game|SMT2}}. | ||
For the stats of allied Demons, use [[Template:SMT2 | For the stats of allied Demons, use [[Template:SMT2 Ally Demon Stats]] instead. For bosses, use [[Template:SMT2 Boss Stats]]. | ||
==Usage== | ==Usage== |
Latest revision as of 20:09, 9 October 2024
Purpose
Stat table template used to document the stats of enemy Demons in Shin Megami Tensei II.
For the stats of allied Demons, use Template:SMT2 Ally Demon Stats instead. For bosses, use Template:SMT2 Boss Stats.
Usage
Stat tables are used in the Gameplay section on subject pages, or in their respective Gameplay page if available. It can be used with tabs to catalog different stat tables of the subject. Refer to the Gameplay guidelines for full instruction on using stat tables and tabs.
Parameter Explanation
{{SMT2 Enemy Demon Stats |img= Image subject name; defaults to "SMT2 PS (article name) Sprite.png" when omitted |name= Name; defaults to article's name when omitted |level= Level |hp= HP |mp= MP |st= Strength |in= Intelligence |ma= Magic |vi= Vitality |ag= Agility |lu= Luck |location= Encounter location |race= Race |raceredirect= Redirects the Race's link to another page or section |alignment= The numerical value assigned to this demon's alignment |recruit= Can the Demon be recruited during battle? Use Y for yes, N for no, NE for non-equal |speech= The Demon's Speech Pattern |randomencounter= Can the Demon be randomly encountered? Use Y for yes, N for no |exp= Base experience points |macca= Base Macca drop, if any |magnetite= Base Magnetite drop, if any |drop= Item drop, if any |resist= Resist Type |moon= Moon Phase Type |hit= Basic attack's number of hits |magic= Known magic skills; use {{Skill}} to add skills |extra= Known extra skills; use {{Skill}} to add skills }}
Parameter | Notes |
---|---|
Optional; not used when parameter is omitted. By default, the template will automatically add the Demon's sprite as
[[File:SMT2 PS {{{PAGENAME}}} Sprite.png]] . The img= parameter can be used to input a different platform abbreviation and subject name to call the sprite from. This should be used if the Demon's in-game name differs from the article title, if the title has a discriminator in it, or if a sprite from a specific version of the game is required.If the stat table is to be transcluded onto another page, then the img and name parameters must be used. | |
Optional; not used when parameter is omitted. By default, the template will automatically render the Demon's name the same as the article name. Use the name parameter if the Demon's name differs in-game or if the article title has a discriminator in it.
If the stat table is to be transcluded onto another page, then the img and name parameters must be used. | |
Optional; does not display when parameter is omitted. Displays where the Demon can be encountered. See the Gameplay guidelines for full instruction on listing locations.
| |
Displays and automatically links to the Demon's Race by name.
If the Race has a different name in-game from the article or if the title has a discriminator in it, use raceredirect= to redirect the link to the appropriate Race page or section. The Race name entered in race= will therefore become the link's display name. | |
The Demon's numerical alignment value from 0 to 255. If you do not know the number, then just input "Law", "Neutral", or "Chaos". This parameter is filled in by default based on race.
| |
Used to render a checkmark or X for whether the Demon can be recruited through Negotiation. Add
y for yes or n for no. For instances where a Demon can only be recruited in certain areas, but not in others, add ne to render a non-equal sign. The location= parameter should then specify each location where recruiting is not possible using an Exp tooltip. I.e. {{Exp|Cannot recruit.}} . | |
In Shin Megami Tensei II, Demons do not have unique resistances but instead a resistance type. The
resist= parameter requires only the resistance spread's ID number used by the Demon, which will automatically display the associated type. This data is stored in Template:Data/Type/SMT2. See the Gameplay guidelines for full instruction on documenting resistances. | |
In Shin Megami Tensei II, a Demon's damage output is determined by the current Moon Phase. There are 12 Moon Phase Types, which each determine the damage output for each Moon Phase. The
moon= parameter requires only the type spread's ID letter, which will automatically fill in the damage outputs for each Moon Phase. | |
Used to render the number of hits the Demon's basic attack can inflict.
| |
Use Template:Skill to add Magic and Extra Skills. E.g.
{{Skill|SMT2|Agi}} . This stat table will display the skill name, attribute, cost, and description (if available for that skill).Skill information is called from Module:Data/Skill/smt2. |
Code
- All parameters
{{SMT2 Enemy Demon Stats |img= |name= |level= |hp= |mp= |st= |in= |ma= |vi= |ag= |lu= |location= |race= |raceredirect= |alignment= |recruit= |speech= |randomencounter= |exp= |macca= |magnetite= |drop= |resist= |moon= |hit= |magic= |extra= }}