Template:MT2 Enemy Demon Stats: Difference between revisions

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!Name
!Name
!Level
!Level
!HP
!MP
|-
|-
|'''{{{name|{{PAGENAME}}}}}'''
|'''{{{name|{{PAGENAME}}}}}'''
|{{{level|—}}}
|{{{level|—}}}
|{{{hp|—}}}
|{{{mp|—}}}
|}
|}
|style="width:330px"|
|style="width:330px"|
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|colspan=11|
|colspan=11|
{| class="inner-table" style="width:100%;"
{| class="inner-table" style="width:100%;"
!HP
!MP
!EXP
!EXP
![[Macca]]
![[Macca]]
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!{{Tt|[[Moon Phase]]|Demon Aggression}}
!{{Tt|[[Moon Phase]]|Demon Aggression}}
|-
|-
|{{{hp|—}}}
|{{{mp|—}}}
|{{{exp|—}}}
|{{{exp|—}}}
|{{{macca|—}}}
|{{{macca|—}}}

Revision as of 23:02, 4 August 2024

Purpose

Stat table template used to document the stats of enemy Demons, including bosses, in Digital Devil Story: Megami Tensei II.

For the stats of ally Demons use Template:MT2 Ally Demon Stats.

This stat table is specifically designed for the original Famicom version of Digital Devil Story: Megami Tensei II. For Kyūyaku Megami Tensei, use Template:KMT Enemy Demon Stats instead.

Usage

Stat tables are used in the Gameplay section on subject pages, or in their respective Gameplay page if available. It can be used with tabs to catalog different stat tables of the subject. Refer to the Gameplay guidelines for full instruction on using stat tables and tabs.

Parameter Explanation

{{MT2 Enemy Demon Stats
|img= Image subject name; defaults to "MT2 (article name) Sprite.png" when omitted
|name= Name; defaults to article's name when omitted
|level= Level
|hp= HP
|mp= MP
|vi= Vitality
|in= Intelligence
|at= Attack
|ag= Agility
|lu= Luck
|location= Encounter location
|race= Race
|raceredirect= Redirects the Race's link to another page or section
|alignment= Alignment
|recruit= Can the Demon be recruited during battle? Use Y for yes, N for no, NE for non-equal
|randomencounter= Can the Demon be randomly encountered? Use Y for yes, N for no
|exp= Experience points
|macca= Macca drop
|magnetite= Magnetite drop, if any
|moon= Moon Phase aggression
|resist= Resist Type
|magic= Known magic skills; use {{Skill}} to add skills
|extra= Known extra skills; use {{Skill}} to add skills
}}
Parameter Notes
img
Optional; not used when parameter is omitted. By default, the template will automatically add the Demon's sprite as [[File:MT2 {{{PAGENAME}}} Sprite.png]]. The img= parameter inputs a different subject name to call the sprite from. This should be used if the Demon's in-game name differs from the article title, or if the title has a discriminator in it.

If the stat table is to be transcluded onto another page, then the img and name parameters must be used.
name
Optional; not used when parameter is omitted. By default, the template will automatically render the Demon's name the same as the article name. Use the name parameter if the Demon's name differs in-game or if the article title has a discriminator in it.

If the stat table is to be transcluded onto another page, then the img and name parameters must be used.
location
Optional; does not display when parameter is omitted. Displays where the Demon can be encountered. See the Gameplay guidelines for full instruction on listing locations.
race, raceredirect
Displays and automatically links to the Demon's Race by name.

If the Race has a different name in-game from the article or if the title has a discriminator in it, use raceredirect= to redirect the link to the appropriate Race page or section. The Race name entered in race= will therefore become the link's display name.
recruit
Used to render a checkmark or X for whether the Demon can be recruited through Negotiation. Add y for yes or n for no. For instances where a Demon can only be recruited in certain areas, but not in others, add ne to render a non-equal sign. The location= parameter should then specify each location where recruiting is not possible using an Exp tooltip. I.e. {{Exp|Cannot recruit.}}.
resist
In Digital Devil Story: Megami Tensei II, Demons do not have unique resistances but instead a resistance type. The original Famicom version has 34 types. The resist= parameter requires only the resistance spread's ID number used by the Demon, which will automatically display the associated type. This data is stored in Template:Data/Type/MT2. See the Gameplay guidelines for full instruction on documenting resistances.
magic, extra
Use Template:Skill to add Magic and Extra Skills. E.g. {{Skill|MT2|Agi}}. This stat table will display the skill name, attribute, cost, and effect.

Skill information is called from Module:Data/Skill/mt2.

Code

All parameters
{{MT2 Enemy Demon Stats
|img=
|name=
|level=
|hp=
|mp=
|vi=
|in=
|at=
|ag=
|lu=
|location=
|race=
|raceredirect=
|alignment=
|recruit=
|randomencounter=
|exp=
|macca=
|magnetite=
|moon=
|resist=
|magic=
|extra=
}}